Taipei Game Show 2025 Concludes with Nearly 370,000 Visitors Over Four Days –Next Edition Scheduled for January 29, 2026
Taipei Game Show 2025 officially came to a close today, welcoming nearly 370,000 visitors over its four-day run—a new milestone in its steady annual growth. The B2C Zone was bustling with enthusiastic crowds, while the B2B Zone attracted over 1,800 business visitors from 43 countries. Meeting rooms were nearly fully booked, marking a strong start for global gaming industry exchanges this year. Asia Pacific Game Summit also saw packed audiences across its 19 sessions of talks and panel discussions, providing industry professionals with insights into the latest trends and technologies. The organizer shared that over 350 games were showcased ahead of the Lunar New Year and thanked everyone for their support. Taipei Game Show 2026 is set for January 29 to February 1, 2026. The organizer is looking forward to hosting another successful event.
Asia Pacific Game Summit Draws Full Houses – B2B Zone Facilitates Active Networking Across 43 Countries
The first two days of the TGS featured Asia Pacific Game Summit, which offered 19 sessions of talks and panels. Renowned speakers from Taiwan, the Czech Republic, the United States, South Korea, the United Kingdom, and Japan shared insights on six key themes: Game Development, Game Operations and Marketing, Generative AI, Indie Game, eSports, and Monetization. In addition, Asia Pacific Game Summit collaborated with the National Development Council Asia Silicon Valley Development Agency to present the highly anticipated “AI Forum.” The forum offered in-depth insights into the latest AI applications and trends, covering topics such as generative AI, 5G, AIoT, edge computing, and edge AI. It not only provided a detailed analysis of each subject but also directly addressed potential challenges that may arise with technological advancements. With high-profile speakers on stage, the event drew great attention from the attendees, filling every session to capacity.
Meanwhile, the B2B Zone buzzed with activity, welcoming over 1,800 business visitors from 43 countries. Across nearly 2,000 meeting sessions, participants from all corners of the industry networked and exchanged ideas. The vibrant atmosphere led to numerous international collaboration proposals and discussions. Indie game developers especially benefited from connecting with international publishers, creating new opportunities to bring their work to global markets.
Over 350 Games Thrill the Visitors – Exciting Stage Performances Close Out the Event
On the final day of the event, not only were there large numbers of visitor, but families were also out in full force, enjoying games together with smiles all around. The afternoon’s star-pass session saw an overwhelming surge of attendees. Across the four days, booths featured an incredible lineup of games, including RATATAN and BrownDust2, which hosted a series of special activities. KOEI TECMO wowed the crowd with Atelier Yumia: The Alchemist of Memories & the Envisioned Land and Venus Vacation PRISM – DEAD OR ALIVE Xtreme, two of the show’s standout highlights. In addition, the exclusive collector’s edition of Dynasty Warriors: Origins created a buying frenzy. Adding to the vibrant atmosphere, Gemdrops captivated attendees with the charming PICO PARK 2, while Sofia in Exchange for Lies, a collaborative effort between MUTAN and storynote, garnered praise for its unique aesthetic.
The excitement didn’t stop there. Clouded Leopard Entertainment brought the Falcom jdk BAND from Japan’s Falcom to the stage, electrifying the crowd with live performances of iconic tracks. Fans went wild, cheering and waving props in sync with the music. Cygames hosted an intense tournament for Granblue Fantasy Versus: Rising, where dazzling moves and incredible strategies left spectators in awe. At the Street Fighter 6 booth, a special stage event unveiled the popular new character Mai Shiranui, available for the first time at TGS. Producer Shuhei Matsumoto and Director Takayuki Nakayama also made an appearance to share the latest updates. Meanwhile, RO: Ragnarok Online, a popular game, unveiled its 2025 plans and the game’s future roadmap. On the stage for Wuthering Waves, several popular Taiwanese streamers delivered a fun and interactive experience, further heightening the festive atmosphere.
The TGS STAGE was filled with non-stop excitement, featuring friendship matches for Nintendo Switch games including Mario Kart 8 Deluxe, Super Smash Bros. Ultimate, and Splatoon in a thrilling showdown among players from Japan, Hong Kong, and Taiwan. Competitors showcased their exceptional skills and put on an impressive display of gameplay. Additionally, the producer of GUILTY GEAR Xrd -SIGN- Nintendo Switch Edition, Ken Miyauchi, took the special stage to highlight the game’s unique features and attract the audience with an exhibition match demonstrating its appeal. Lastly, the six-year anniversary Tom Clancy’s Rainbow Six community appreciation event brought the house down, with a popular streamer kicking off the show with an electrifying performance.
TGS also featured national pavilions, with the “Czech Centre Taipei” and “Korea Creative Content Agency” presenting a variety of Czech and Korean games, allowing attendees to immerse themselves in international gaming while exploring rich cultural elements. Last but not least, the Tokyo Game Show booth made its debut, drawing eager players into a frenzy with its limited-edition merchandise.
Indie Game Fans Break Language Barriers at Indie House – Laughter Fills the Final Day at the Board Game Wonderland
Riding the wave of the STEAM sale, the Indie House attracted massive crowds eager to try out new games. By the final day, many developers were losing their voices from engaging with so many visitors. While some international studios had to rely on gestures to communicate with players, their shared passion for games transcended language barriers. Many visitors, after trying out the demos, immediately added the games to their wishlists, excited to purchase and play them in the future.
At the Board Game Wonderland, excitement reached new heights with the return of the adorable Ultraman Arc and life-sized characters from Cookierun Braverse: Trading Card Game, drawing children to stop for photos. The game tables were filled with laughter, as many parents took the chance to buy new board games, saying, “This Lunar New Year, we’ll play together.” Meanwhile, board game companies and studios made the most of the final day by offering exclusive discounts, with sales and enthusiasm running high until the very end.