Hot on the heels of GDC with a strong showing at one of the game industry’s biggest shows, NVIDIA is heading into the following week, ready to kick off its own ecosystem conference, the GPU Technology Conference 2014 (GTC 2014). On the gaming side of things, how will NVIDIA follow-up the rollout of its GameWork technologies and tools libraries and also partnerships with developers like Epic, Respawn Entertainment and Crytek?
These questions so far remains yet to be answered, but what is known are some of the changes to GTC 2014 itself, which should be useful for attendees, neophytes or not, game industry or not. A few of them are:
GTC 2014 will require 400,000 fewer sheets of paper this year, an environmentally green move for a visually green-themed company, in putting out the program in app, online and email form. Linkedin profiles from the conference roster and full stories and articles (like this one) can be read through the app reader.
The expo space will be larger this year, which should hopefully yield a few emerging treasures from the gaming world.
Instead of locking in seating at a session of interest, attendees can now walk in first-come, first-served. Instead, attendees can flag interest for specific talks and be notified about any speaker or room changes.
NVIDIA developers and techs, and speakers too, will be hanging out in the main open areas, to pick up where sessions left off and to converse about other GTC 2014-related topics. If you want to know how many pipes it takes to push the pixels, this is likely where you want to be.
On Wednesday, twelve start-ups will be selected to be evaluated by judges at the “Early Stage Challenge“, and submitted to an audience vote, who will help select a winner, for a $100,000 prize. Three of the companies in the hunt are tied into the games industry, namely Okam Studio, Scalable Graphics and ShiVa Technologies. Looks like those kind of stakes might beat your average television game show, doesn‘t it? Later on in the day, a new addition will be the official GTC 2014 conference party, where the perks of attendance are intended to speak for themselves.
So, while the conference is spiffing up its image and running a tighter ship, the challenge for NVIDIA, at least in gaming, is to follow a robust GDC presence with news, teasers and more from the sessions, the press conferences and releases, and from their partners that’ll ultimately make gamers salivate a little more at the possibilities on their screens.
These questions so far remains yet to be answered, but what is known are some of the changes to GTC 2014 itself, which should be useful for attendees, neophytes or not, game industry or not. A few of them are:
GTC 2014 will require 400,000 fewer sheets of paper this year, an environmentally green move for a visually green-themed company, in putting out the program in app, online and email form. Linkedin profiles from the conference roster and full stories and articles (like this one) can be read through the app reader.
The expo space will be larger this year, which should hopefully yield a few emerging treasures from the gaming world.
Instead of locking in seating at a session of interest, attendees can now walk in first-come, first-served. Instead, attendees can flag interest for specific talks and be notified about any speaker or room changes.
NVIDIA developers and techs, and speakers too, will be hanging out in the main open areas, to pick up where sessions left off and to converse about other GTC 2014-related topics. If you want to know how many pipes it takes to push the pixels, this is likely where you want to be.
On Wednesday, twelve start-ups will be selected to be evaluated by judges at the “Early Stage Challenge“, and submitted to an audience vote, who will help select a winner, for a $100,000 prize. Three of the companies in the hunt are tied into the games industry, namely Okam Studio, Scalable Graphics and ShiVa Technologies. Looks like those kind of stakes might beat your average television game show, doesn‘t it? Later on in the day, a new addition will be the official GTC 2014 conference party, where the perks of attendance are intended to speak for themselves.
So, while the conference is spiffing up its image and running a tighter ship, the challenge for NVIDIA, at least in gaming, is to follow a robust GDC presence with news, teasers and more from the sessions, the press conferences and releases, and from their partners that’ll ultimately make gamers salivate a little more at the possibilities on their screens.