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IndieCade Festival Nominees and Award Winners Headline Humble Bundle Weekly Sale (PR)

Cavalcade of Curated Titles to Support The IndieCade Foundation

CULVER CITY, Calif. – Oct. 10, 2014 IndieCade, the International Festival of Independent Games, has partnered with Humble Bundle for a special Humble Weekly Sale featuring some of IndieCade’s specially curated titles, available now until Thursday, October 16 at 10:59 am. Proceeds from the Humble Weekly Sale support the The IndieCade Foundation, dedicated to discovering, supporting and inspiring independent game developers from around the world.

“Partnering with Humble Bundle allows us to present some of the best independent games from this year’s and previous IndieCade Festivals to gamers around the world,” said Stephanie Barish, chief executive officer, IndieCade. “Each gamer that grabs this bundle will be personally contributing to the future of indie games, as sales will benefit The IndieCade Foundation, which helps to creatively and financially support independent developers.”

IndieCade Festival 2014 runs today through Sunday in downtown Culver City, CA. The festival celebrates nearly 150 of the most creative and exciting independent games of the year while also establishing a leading voice in the promotion, cultivation, and community of independent games development. Tickets are available at the door.

The Humble Weekly Sale allows players to set their own price and receive the following curated IndieCade titles from IndieCade Festivals, including:

Cube & Star: An Arbitrary Love
http://www.cube-and-star.com/
Cube & Star: An Arbitrary Love is a sandbox exploration game with a set of “structure” goals and then a larger “shape the world in your image” goal, which is more self-directed. As players color the world the emotions and behavior of all of the entities shifts and changes. By the end, players might have created a soothing pastel blue oasis, or a flaming red stress-pit. When finished, they can burn the whole thing down to gray and color it all over again.
Featured Events/Awards: IndieCade Festival 2013 nominee
Developer: Doppler Interactive

A Slow Year
http://bogost.com/games/aslowyear/

A Slow Year is a collection of four game “poems” for the Atari Video Computer System, one for each season, about the experience of observation and awareness. A Slow Year stakes out a deep and interesting design problem, searching for engaging and meaningful interactivity outside the traditional reaches of modern gameplay, and typical genre design.
Featured Events/Awards: IndieCade Festival 2010 awardee & finalist
Developer: Ian Bogost

LYNE

http://www.lynegame.com/
Deceptively simple and infinitely complex, LYNE is a minimalist puzzle game that will knot players’ brains as much as it calms their souls. Players connect shapes, fill the board and lose themselves in the interflowing paths of LYNE with hundreds of pre-built puzzles and an infinite number of procedurally generated puzzles released daily.
Featured Events/Awards: IndieCade Festival 2014 awardee & finalist
Developer: Thomas Bowker

When players pay more than the average price paid for the bundle up to that point, they receive:

Ibb & Obb – Best Friends Forever Double Pack

http://ibbandobb.com/
Ibb and Obb is a cooperative game for two. Together, players find their way through a world where gravity isn’t the boring one-directional force they always thought it was. Ibb and Obb challenges players to learn how to survive through cooperation and teamwork.
Featured Events/Awards: IndieCade Festival 2008 winner
Developer: Sparpweed

Proteus

http://www.visitproteus.com/
Proteus depicts a musical wilderness environment in four seasons. It uses a bold visual style of shifting solid colors to paint mesmerizing scenes and dizzying altered states, and a reactive music system which allows the player to explore the environment as a piece of music. Proteus creates a true exploration space for the player, using basic audiovisual interactivity to create beautiful rewards driven by the player’s attention in the game.
Featured Events/Awards: IndieCade Festival 2011 winner, finalist
Developer: Ed Key

When players pay $8 or more, they can unlock two more games:

Mini Metro

http://dinopoloclub.com/minimetro/
Mini Metro is a minimalist subway simulation game about designing efficient subway networks. Players must constantly redesign their line layout to meet the needs of a rapidly growing city. Players start with a  small city with only three unconnected stations. Their task is to draw routes between the stations to connect them with subway lines. Everything but the line layout is handled automatically; trains run along the lines as quickly as they can, and the commuters decide which trains to board and where to make transfers. Mini Metro is available now through Steam Early Access for PC, Mac, and Ubuntu. Mini Metro will come to iOS, Android, and other platforms later in 2014.
Featured Events/Awards: IndieCade Festival 2014 finalist
Developer: Dinosaur Polo Club

Artemis Spaceship Bridge Simulator Co-Pilot Double Pack

http://www.artemis.eochu.com/
At this level, players unlock two copies of Artemis Spaceship Bridge Simulator on Steam. Artemis simulates a spaceship bridge by networking several computers together. One computer runs the simulation and the “main screen”, while the others serve as workstations for the normal jobs a bridge officer might do, like Helm, Communication, Engineering, and Weapon Control. Artemis is a social game where several players are together in one room (“bridge”), and while they all work together, one player plays the Captain, a person who sits in the middle, doesn’t have a workstation, and tells everyone what to do.
Featured Events/Awards: IndieCade Festival 2014
Developer: Thom Robertson

When players pay $17 or more, they will unlock the Artemis Spaceship Bridge Simulator Captain 4-Pack, or four copies of the game on Steam.

About The IndieCade Foundation
The The IndieCade Foundation provides year-round creative and financial support for the development of artistic, experimental, and socially meaningful games free from commercial pressures. Through its programs, The IndieCade Foundation is dedicated to discovering, supporting, and inspiring independent game developers from the United States and around the world, and to introducing audiences to their new work.

About Humble Bundle
Humble Bundle organizes pay-what-you-want plus charity promotions for awesome digital content and puts the power directly in the hands of the consumers, offering them fully-featured titles at prices they set themselves. Consumers pay what they want and decide how to allocate their money between content creators, charity and a humble tip. Humble Bundle also offers the Humble Store, a digital storefront that features great games at great prices with a portion of sales going to select charities. Since the company’s launch in 2010, Humble Bundle has helped empower its community to allocate more than $47 million toward charity to date. For more information, please visithttps://www.humblebundle.com

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