Annual Festival in Collaboration with Museum of the Moving Image Brings the Diversity and Innovation of Independent Games to New York City with Games Showcase, Talks and Discussions, Workshops, and More
‘Early Bird’ Discounted Tickets on Sale through January 19
LOS ANGELES—JAN 16, 2015—IndieCade, the premier international festival of independent games, has detailed conference workshops, speakers and games selections for IndieCade East 2015, to be held in February 13-15 at Museum of the Moving Image in New York City. Details for the conference can be found online at www.IndieCade.com/east. Passes are available at www.movingimage.us/
“IndieCade East is an incredible opportunity for independent developers, aspiring creators, and video game fans to come see what’s next from some of the most daring and innovative people in the industry,” said Stephanie Barish, chief executive officer, IndieCade. “This is the place to discover and play the next wave of indie games and hear from the creators who are shaping the future.”
A Showcase of Amazing and Unique Games
The 2015 IndieCade East Game Showcase will feature a wide array of video games from dozens of independent game developers, including award-winning selections from the IndieCade Festival 2014. Games are for all major platforms, including PlayStation®4, PlayStation®Vita, Xbox One, Nintendo’s Wii U™ system, Leap Motion, PC, Mac, Linux and virtual reality. Additional games include tabletop games, sports, performance art, and more. The full list of games to be showcased at IndieCade East 2015 can be found at http://www.indiecade.com/east_
Mary Flanagan and Thomas Grip Round Out Keynote Speakers
IndieCade has announced the event’s two final keynote speakers: Mary Flanagan, a leading innovator, artist, educator, author of two critically acclaimed books, designer whose works have included everything from game-inspired art to games that shift people’s thinking about biases and stereotypes and founder of Tiltfactor game labs. Flanagan has been a member of the White House Office of Science and Technology Policy (OSTP), Academic Consortium on Games for Impact and been funded by the National Science Foundation, the National Endowment for the Humanities, the American Council of Learned Societies, and the National Institute for Justice for game projects.
Thomas Grip, an indie horror developer for over 15 years, co-founded the independent studio Frictional Games in 2007, which has since developed the Penumbra and Amnesia series; games that have had a major influence on the horror genre. His primary roles in these projects include designer, art director and programmer. While the games he has been involved in are mostly known for their scariness, they have all also had a strong focus on narrative, a subjective that Thomas has written extensively about. He and the rest of Frictional Games are currently working on SOMA, a sci-fi horror game that will explore the mystery of consciousness.
Flanagan and Grip join previously announced keynote speaker — okidOKO’s Gonzalo Frasca, PhD. Additional details about the keynotes and the speakers can be found at http://www.indiecade.com/east_
Insightful and Educational Workshops for Developers and Aspiring Creators
This year’s conference workshops will tackle a variety of topics, from theoretical discussions to practical teachings about the industries. Examples include an examination of the representation of indigenous peoples in games, a discussion of the hardware and software of post-Communist Central and Eastern Europe, how to write better dialog for games, and how to market and promote an independent title.
Each conference session is led by experts in the field. Full details on the workshops can be found at http://www.indiecade.com/east_
Additional Activities at IndieCade East 2015 will include:
- The Show & Tell showcase giving aspiring game developers the chance to demo their latest creations to an audience of game makers and game fans
- An all-weekend eSports tournament, with the final list of games to be announced soon
- Night Games—Saturday night will be an evening of physical and large-scale games
- Demos, talks and exhibitions include: Premiere Sponsor PlayStation will be showcasing a lineup of their newest games; Nintendo will exhibit their portfolio of fun indies and giving a talk; Leap Motion, will present select winning demos from the 3D Jam and more!
For more information and updates, please visit www.IndieCade.com/east or www.movingimage.us.
About Festival Passes
Festival passes provide access to all IndieCade East programs and events. Purchase now through January 19 to receive the early-bird discount: $100 public ($80 student/senior/Museum member). Order online at movingimage.us/indiecadeeast to reserve passes.
Beginning January 20, full festival passes will be $125 public ($100 student/senior/Museum member). Individual day passes will also be available: Friday, February 13, passes will be $45 ($35 discounted); Saturday, February 14, passes (including access to Night Games) will be $55 ($45 discounted); Sunday, February 15, passes will be $45 ($35 discounted).
For families: Children and accompanying adults will be able to access the IndieCade East Games showcase throughout the weekend as part of their Museum visit. Many of the games on view will appeal to visitors of all ages. Regular Museum admission is $12 adults / $9 seniors and students / $6 children (3–12).
Digital Media at Museum of the Moving Image
As the first museum to include video games as part of the scope of the “moving image,” Museum of the Moving Image is considered a leading institution in the exhibition of digital media. Changing exhibitions focusing on this subject area have included Hot Circuits: A Video Arcade (1989), the first-ever exhibition at any museum devoted to video games; Interactions/Art and Technology (2004), presented in conjunction with Ars Electronica (Linz, Austria); and Spacewar: Video Game Blast Off! (2012), a survey of the first 50 years of video games. Most recently in video game exhibitions, the Museum partnered with IndieCade in 2014 to present Indie Essentials: 25 Must-Play Video Games. The Museum regularly exhibits video games in its core exhibition, Behind the Screen.