The International Mobile Gaming Awards, an annual celebration of the games mobile developers dream up and create for over a decade, is inviting developers to submit their work for evaluation for the 12th edition of the IMGA. Mobile developers, indie studios or publishers can submit their work before, or by, the deadline of the end of the year, December 31, 2015.
Virtual reality, as a hyped and fast-growing segment in the games marketplace, is the latest category to be added to IMGA’s competition categories. Samsung has made an aggressive play with its mobile VR headset for a larger market, by aiming for the sub-$100 market. Google Cardboard has, since 2014, represented the least expensive peripheral option for developers and consumers to access the mobile VR experience. Furthermore, in 2016, some of the most anticipated VR hardware will make their splash — namely, the HTC Vive, Oculus Rift and SonyPlayStation VR. Developers are invited to submit their VR work, whether released in 2015 or still a work-in-progress.
Among the judges will be representatives from well-known brands in and around the business of games, Supercell, King, ARM and Microsoft as well as journalists from equally well-known media outlets Pocket Gamer and VentureBeat. The first round of judging will be held in Marseille, France, January 25-26, 2016.
“IMGA has a longstanding history of recognizing those game developers who are tackling emerging categories across mobile games. We’ve nominated hit games the likes of “Candy Crush Saga,” “Clash of Clans” and “Angry Birds” ahead of their respective category peaks and hope to dig up the same champions for the VR category. With mobile VR games being the critical tool in introducing the masses to VR, it’s more important now than ever to recognize those who are setting the best tone, raising the standards and truly defining the space,” said IMGA founder Maarten Noyons, in a news release.
The winners of the International Mobile Gaming Awards will be announced in March 2016 in San Francisco, most likely in or around the 2016 Game Developers Conference.