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GDC 2025 Agenda Locked in

The 2025 Game Development Conference (GDC) is one big step toward readiness for going live on March 17 (to March 21) in San Francisco, CA. The full GDC 2025 conference agenda has been revealed, and the organizers have highlighted a few of the audio-focused sessions in their announcement email — which we’ll also share:

Audio Adventures in a Multiplayer VR Social World: ‘Dimensional Double Shift’ Audio Post Mortem

“Dimensional Double Shift is Owlchemy Labs’ latest VR game, and also Owlchemy’s first multiplayer social game. With that Owlchemy Labs faced a lot of audio challenges that relate to networked audio and multiplayer in a VR environment.

In this talk Owlchemy Labs Audio Director, Daniel Perry. and Senior Audio Specialist, Michael Kim, are going to talk about challenges and considerations they encountered during the development of Dimensional Double Shift.”

An Inclusive Soundscape: Diversity in Game Audio Roundtables

“The video game industry, like many tech-focused fields, continues to face challenges in diversity and inclusion. While recent social movements have brought increased attention to these issues, there remains significant work to be done. As industry professionals with firsthand experience as diverse voices in game audio, we aim to lead vital discussions on fostering lasting change.

This year, we’re expanding our roundtable to a three-day format. Each day will focus on different aspects of diversity in game audio, providing a comprehensive look at the challenges faced by underrepresented groups and strategies for creating a more inclusive industry.

Day 1: Bridging Invisible Divides: Fostering Empathy and Understanding in Game Audio
Day 2: Actionable Inclusion: Navigating Diverse Realities in Game Audio
Day 3: Reshaping the Soundscape: Fine Tuning Systemic Change

Through these themed discussions, we’ll address topics such as cultural navigation, hiring challenges, and the balance between authenticity and professionalism.”

King: Enhancing Mobile Audio with Accessibility and Inclusion

“This session explores King’s efforts in audio accessibility for mobile games, with a spotlight on the latest advancements in Candy Crush Soda Saga. Attendees will discover the innovative features, collaborative processes and technology integrations that are changing audio standings in the casual mobile gaming industry. By exploring these developments, participants will gain insight into how King is enhancing the game experience for all players, including those with auditory and impairments. The session will highlight the team’s commitment to inclusivity and the efforts that drive new innovation in game design and accessibility. King believes that they’re games are designed for all players, so come and discover why audio is such an important part of any casual mobile gaming experience.”

To view all the sessions in the main conference and summits at GDC 2025, visit this link to the agenda to explore the range of topics and speakers planned for next month. Events for Gamers will continue to share more news and updates from GDC 2025 as we get closer to mid-March!

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