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GDC 2014 – Gamasutra lecture recommendations for press

From Gamasutra: GamasutraSince we’re rapidly coming up on Game Developers Conference 2014, which Gamasutra parent UBM Tech Game Network organizes, and I help to run, there’s a wealth of info out there about the show.

Obviously, we tend to use the official GDC news blog and its related RSS feed and Twitter/Facebook pages to highlight most of the goodness going on at the show, but every year there’s one or two things that end up being more suitable to highlight elsewhere.

But there was something that we showed to you back in 2011 and again in 2013, and I wanted to pass along again here. We’ve gone to a fairly strict invite-only media policy to GDC to make sure we do allow press to attend. But the developers who make up the bulk of the attendees – and the learning results – are the main focus.

Nonetheless, every year, our press liaison firm FortySeven Communications works with us to put together a list of some of the most interesting Summit and Main Conference lectures that could work well when written up for a larger audience.

We don’t always publish these to the public. But both for the benefit of press that might not have spotted them yet, and for those people who want to see some of the ‘newsier’ (and some of the worthwhile and less news-y) talks at the show this week, here it is.

(However, massive disclaimer again – these are not ALL necessarily the talks that you will get the best takeaway for if you’re a developer looking for solid takeaway from the show. This is especially true if you want to attend technical talks based around programming, art, audio, etc. Please carefully peruse our overall session list and make a schedule that’s right for you.)

Read more at Gamasutra for the complete lecture list.

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