From Gamasutra: Passes for the Game Developers Conference 2014 are still available, and as the conference draws closer we’re announcing even more sessions for the Main Conference that you’ll want to check out.
Today we’re highlighting a number of informative sponsored sessions from Sony, Microsoft, Oculus VR, and other influential companies. If you’re looking for an opportunity to hear about how next-gen technology works from the people who made it, these are the talks you want to keep on your radar.
Now in its 28th year, GDC is the world’s largest and longest-running professionals-only game industry event, and will once again take place at the Moscone Convention Center in San Francisco, California during March 17-21, 2014.
How to use the latest Oculus Rift hardware
Oculus VR returns to GDC 2014 with a session intended to help developers start making games using the latest versions of the company’s Oculus Rift VR headset. Oculus VR’s Michael Antonov and Nate Mitchell will take the stage in a sponsored session, titled Working with the Latest Oculus Rift Hardware and Software, to discuss everything that developers need to know about getting their games running smoothly on Oculus VR technology. The session will offer an overview of the latest Oculus Rift prototype, a technical breakdown for engineers, and a discussion about VR game design based on the new features incorporated into the latest Rift headset. Mitchell and Antonov also plan to talk a bit about the future of Oculus VR, and where they think the Rift headset is headed as we get closer to the release of the consumer version.
Developing for the PlayStation 4’s new accessories
Sony’s Chris Norden is coming to GDC 2014 to give a sponsored talk about how developers can best utilize the PlayStation 4’s new input devices, including the PlayStation Eye camera, the Dualshock 4 controller, the Move controller, and the PlayStation mobile app. During his talk, Creating Unique Interactive Experiences with the PlayStation 4, Norden will attempt to educate attendees about what these different devices are capable of and how developers can integrate them into their games.
Developing for Xbox One via ID@Xbox
Microsoft has already announced two rounds of developers who have been accepted into the Xbox One independent developer program ID@Xbox, and those interested in taking part in future rounds might want to check out ID@Xbox: Getting Set-up for Development with Xbox One at GDC 2014. The session is sponsored by Microsoft and features Xbox Software Design Engineer Chuck Walbourn speaking about how developers can get started developing self-published games for the Xbox One platform.
Also, don’t miss GDC 2014 sponsored sessions from Intel, Unity,Mixamo and more.
More essential GDC details
Earlier GDC 2014 announcements include the news that Xbox’s Marc Whitten will be interviewed by Gamasutra Editor-In-Chief Kris Graft during a fireside chat session, the Indie MEGABOOTH Showcase revealing the lineup of indie games its making available to play on the show floor and the announcement that Audience Award voting is now open for both the Game Developers Choice Awards and the Independent Games Festival Main Competition Awards. Developers on Thief, Super TIME Force, and Hearthstone will also be giving talks.
All of the announced talks are now available in the online GDC 2014 Session Scheduler, where you can begin to build your conference week and later export it to the up-to-the-minute GDC Mobile App, coming soon.
GDC 2014 itself will take place March 17-21, 2014 at the Moscone Convention Center in San Francisco, California. You can register for the event by visiting the info page on the official GDC 2014 website.
For more information on GDC 2014, visit the show’s official website, or subscribe to regular updates via Facebook, Twitter, or RSS.
Read more at: Gamasutra.com