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First wave of speaker sessions announced for Game Connection Europe 2014

PARIS, FRANCE – 09 Juillet 2014 – The first sessions and Master Classes from five separate tracks have now been announced for Game Connection Europe 2014 and more will be announced soon! By the end of September, attendees can expect to choose from 100 sessions, panels, and Master Classes to learn valuable skills from top names in the industry.

Game Connection is an efficiency-driven B2B conference for video game industry professionals. Their dedicated match-making tool, called the Meeting Application, makes it easy to attend an event and connect with the most pertinent participants for each attendee’s unique business needs.

For the first time in history, Game Connection has partnered with Paris Games Week to offer attendees access to one of the largest consumer events in Europe. This partnership will bring more press, more exhibitors, and more networking events for Game Connection participants.

In addition to these business and networking opportunities, Game Connection Europe plays host to speaker sessions, panels, and Master Classes from industry experts each year throughout their three-day event. Conference sessions are broken up into five tracks: Business, Game Design, Marketing, Technology and Arts.

“Game Connection is pleased to offer our best year ever of high quality content for sessions, panels, and Master Classes,” said Pierre Carde, CEO of Game Connection. “This has been a big year for the industry and our speakers reflect that with their expertise in innovation, creativity, and business development.”

Here are just a few of this year’s offerings:

– My Year at OUYA: The Ups, Downs, and Lessons from Launching a New Distribution Platform – Kellee Santiago, Head of Developer Relations at OUYA, Inc.
– Nobody vs The Best SomeBody -A Recruitment Courtship in 3 Acts: Culture/People/Process – Clark Westerman, Senior International Recruiter at Riot Games
– Acting, Animating, Directing a Performance – Richard Arroyo, Programs Director, Head of Games at iAnimate.net
– Discovering the Story and Character in the Real-Time Animated Short Film, Unplugged – James Zachary, Creative Consultant & Contractor
– Warhammer® 40,000™: Carnage Postmortem – Kayla Kinnunen, Game Director at Roadhouse Interactive
– Level Design in Procedural Generation – Tanya Short, Creative Director at Kitfox Games
– The Dead is Rising Again! or: The Specifics of the German Rating System – Markus Wiemker, Prof. Game Design at MHMK Stuttgart
– Top 5 Hardest Things About Running Games as a Service…and How to Beat Them! – Nick Malaperiman, President of Publishing at Roadhouse Interactive
– Creating a translation platform to bring all the world’s players into one game – Gabriel Leydon, Chief Executive Officer & Co-Founder at Machine Zone
– Like a rabbit in headlights! Removing the OO goggles – Andrea Magnorsky, Co-founder of BatCat Games
– Master Class: 10 steps to enhance the quality of your character art in Zbrush – JB Ferder, Senior character artist at Arkane studios

Master Classes are full-day workshops where industry professionals can improve their skills and increase their marketability. Due to the nature of these sessions, admission to a Master Class requires a separate pass. If you would like to purchase a Master Class, you can do so by contacting Benjamin Lévêque.

To check out the list of sessions and master classes to date, CLICK HERE.
Game Connection Europe 2014 takes place in Paris, 29-31 October.

For more information:

– Visit the website: www.game-connection.com
– Like us on Facebook: www.facebook.com/Game.Connection.Official.Page
– Follow us on Twitter: www.twitter.com/The_GameCo
– Tune into our YouTube channel: http://www.youtube.com/user/gameconnectionvideos/

For press accreditations, please contact Allison Becker

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