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AWE 2015 Updates

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The annual San Francisco Bay area celebration of augmented reality in tech and consumer products and services, the 2015 Augmented World Expo, is fast taking shape even six months out!

The organizers have sent out a mailing this morning with a few useful reminders in convenient list form. Among the AWE 2015-related offerings including speaking opportunities, sponsorship and other ways to connect with the conference besides badging up in June:

“1) AWE 2015 exhibit space is booking up fast: Pick your participation level and secure your spot on the AWE expo floor before it sells out.

Become an Exhibitor Today!

2) Proposals for talks, demos and panels are still accepted. Consider applying for one or more of these categories:

  • Classes, Tutorials – 7 spots remaining

  • Demos, Microtalks – 23 spots remaining

  • Panel Discussions – 4 spots remaining

  • Visionary Talks – 4 Spots remaining

Submit a Talk!

3) Looking for a mind-blowing stocking-stuffer this year? Consider our Smart Glasses Report!

See what everyone is reading this holiday season: “The best AR report I have ever seen” – Steve Willey, CEO of Innovega.

AugmentedReality.Org’s 27-page report defines the scope of the Smart Glasses market, predicts how fast it will ramp up, and analyzes the companies positioned to gain from it.

Get Your Report!

4) For those who can’t wait until AWE 2015 – there are plenty of great events between now and then: CES, 4D Expo, Wearable Tech, and many more. Contact us for exclusive opportunities and to exhibit at these events.

Meet us at CES – we’ll be at the AR Pavilion (#SV6) at the entrance to the Sands Expo on Level 2.”

Follow the respective links if you want to jump down the AR rabbit hole, courtesy of AWE 2015. More information about the Augmented World Expo 2015, including registration info, is sure to come soon.

Intel Extreme Masters San Jose Makes a Big Splash for ESL in US

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Following Intel Extreme Masters’ ESL eSports tournament in San Jose, ESL proudly announced they brought in 6,000 attendees on Saturday and 6,500 on Sunday at the SAP Stadium in downtown San Jose. The SAP Center usually serves as a hockey arena, but last weekend, the arena was used as a split stage for the two-day League of Legends and StarCraft II tournament.

Online, via Twitch, over 4,000,000 viewers checked out the matches. In the end, Intel Extreme Masters San Jose was where Cloud 9 and JoonHo ‘herO’ Kim were crowned as respective winners of the League of Legends and StarCraft II competitions. For these matches, a $75,000 prize pool (50K for League of Legends and 25K for SraeCraft II) was up for grabs.

“The event can only be labeled as historic,” said Michal Blicharz, Director Pro Gaming at ESL in a post-event mailing. “We had never done anything like it in the US – in terms of magnitude, number of fans or streaming results on Twitch. It’s a stepping stone towards doing even more impressive things.”

To check out the action and the energy behind this event, the official photo album of the event can be found here at this link.

The Game Awards attracted 1.9 million viewers

Inaugural show improved on last year’s Spike VGAs by 75 per cent

From GamesIndustry.biz: The Game Awards pulled in 1.93 million viewers last weekend, an increase of 75 per cent over Spike TV’s Video Game Awards in 2013.

The Game Awards was intended to be a replacement for Spike TV’s long-running VGAs, and this substantial increase in viewers is strong proof that the change was welcomed by the public.

Speaking to Polygon, event organiser Geoff Keighley said he was “absolutely stunned” by the show’s performance, which was only available to watch via online streams.

“We didn’t have any marketing budget or TV spots for the show,” he said. “I’m used to having a lot of support resources: a promotional team, a digital media team, a PR team. All we had was the support of the game publishers and fans to spread the word and on social media.”

However, in terms of engagement, there seems to be room for improvement. The Game Awards was around three hours long in total, yet the average viewer only watched for 28 minutes. The live event also failed to sellout its venue, the AXIS Theater in Las Vegas, with around 1,000 empty seats out of a total capacity of 4,000.

Keighley suggested that the event made a loss, largely due to one-time expenses like designing the award itself, recording the theme tune and building the website.

Apply science to game design in these GDC 2015 design track talks

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From Gamasutra: As the GDC 2015 lineup begins to come together, conference officials would like to highlight a few notable Design track talks you should know about. 

This in-depth track is available for All-Access and Main Conference pass holders, and remains one of the most popular and enduring tracks of the show. Among the early announced Design talks are Epic’s Celia Hodent on the intersection of neuroscience and game design, the vice president of RuneScape sharing data on how to make games that people want to return to and Riot’s Dr. Lin on using science to shape player behavior in online games.

These talks are part of the Design Track for GDC 2015’s Main Conference, which will take place Wednesday-Friday, March 4-6 at the Moscone Center in San Francisco, CA. 

This marks Riot Games’ Dr. Jeffrey Lin’s return to the GDC stage. As the lead designer of social systems at Riot, Dr. Lin is uniquely qualified to guide you through some basic psychology and social dynamics, teach you how to apply science to game design and (hopefully) design better multiplayer experiences for your players. During his “More Science Behind Shaping Player Behavior in Online Games” talk he’ll share methods, stories and lessons learned in three years of striving to improve player behavior in League of Legends. 

In “The Gamer’s Brain: How Neuroscience and UX Can Impact Design“, Epic Games’ director of user experience Celia Hodent will share some brain facts relative to perception, attention and memory, and how this knowledge can be applied to game design. She’ll also lay out some new UX guidelines and propose concrete examples, mostly from Epic Games’ work. 

Also, don’t miss RuneScape vice president Phil Mansell’s talk on Returners and Retention: How to Win Back Lapsed Players.” Using case studies and data from recent game initiatives, Mansell will describe what has worked and what hasn’t across game content, community events, communications and billing, then offer tips on how developers can cultivate valuable returning players.

Further details on all announced talks is available now in the online GDC 2015 Session Scheduler, where you can begin to plan out your conference week and later export it to the up-to-the-minute GDC Mobile App, coming soon.

Conference officials look forward to announcing more GDC 2015 sessions spanning a diverse array of game industry issues in the months ahead.

For now, don’t miss the opportunity to save money by registering early — the deadline to register for passesat a discounted rate is January 21, 2015. GDC 2015 itself will take place March 2-6 at the Moscone Center in San Francisco.

For more information on GDC 2015, visit the show’s official website, or subscribe to regular updates viaFacebook, Twitter, or RSS.

Read more at Gamasutra.

The Top 10 Game Developers of 2014

From Gamasutra: With 2014 coming to a close, it’s time for our end of year roundups, starting with perhaps our most important annual list: The Top 10 Game Developers of 2014.

The creation of this list involved a fair amount of back and forth among our staff — adding developers, subtracting developers, adding them back in, taking them back out, etc. — until we eventually came to the 10 game developers and studios you see below.

Like our selections from previous years, recognition on this list isn’t necessarily just about who made a good game in 2014, although that does help. But also, these are the developers and studios that left their mark on this year in a meaningful way, shaping the year in game development.

Below in alphabetical order are the 10 individual developers and studios, selected by Gamasutra’s writers, that exceeded our expectations and pushed creative, commercial and cultural boundaries.

Read more at Gamasutra.

12/12-14: Phoenix Comicon Fan Fest

AZCentral.com: Local passion for comic books, anime, sci-fi, horror, steampunk and fantasy has propelled Phoenix Comicon from a small one-day gathering in 2002 to a three-day festival in June that drew nearly 80,000 people, many of them in costume.

And now the fans have a winter festival to tide them over until the main event next May.

The inaugural Phoenix Comicon Fan Fest at University of Phoenix Stadium this weekend is a thank-you for supporters of the pop-culture event. It’s significantly smaller than Comicon and much more genre-focused. An Exhibitor Hall and Artist Alley will feature 400 vendors, and three programming rooms will showcase actors and speakers. Outside the stadium, such activities as obstacle courses and lightsaber training for kids will keep patrons busy. Marketing director Jillian Squires expects about 10,000 people to attend.

“For years, people have been asking us for a winter event in the cooler weather, and this seemed like the best year to do it with Comicon’s growth, and the staff knows what they’re doing now,” Squires said. “The event will be a lot more focused on costume groups, actors and comics, with a smaller vendor floor and the original things that brought people out to Comicons.”

Actors will be a major draw. The lineup includes David Ramsey from the CW show “Arrow,” based on DC Comics’ “Green Arrow”; Colin Baker and Paul McGann, who have portrayed the Doctor in the BBC’s long-running “Doctor Who” series; and Tom Skerritt, who appeared in “Alien” and “Top Gun.” Linda Blair, who made her name spewing pea soup in “The Exorcist,” also will be attending.

The three-day event also presents comic-book artists, including “Avengers” and “Justice League” illustrator Mike Mayhew; Marat Mychaels, who worked on “Deadpool Corps;” Ivan Brandon, co-creator of “Drifter;” and Mike S. Miller, a longtime illustrator for Marvel and DC comics.

Read more at AZCentral.com.

Gaming Green on the Go: AnDevCon San Francisco 2014

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Some of you, if you’re old enough or know some old 80’s or 90’s TV memes, might be familiar with a certain half-sugar coated, half crunchy wheat cereal ad. These old ads would show serious-looking adults eating the cereal, and they’d say, “The adult in me likes the wheat side”. Then they’d say, “But the kid in me likes the frosted side” and the joyful-looking kid is sitting there in those adult clothes.

That describes the recently held 2014 San Francisco Android Developer Conference, AnDevCon, pretty well, too, representing the serious nuts and bolts of Android development in the classrooms and tutorials.

Arguably, overall the content I observed being presented was the most granular and focused on Android technical development I’ve seen to date from any event, from. Conversely, the expo hall represented the end user-friendlier products and services targeted more for business people, and even consumers, implementing services and products for their companies.

We’re going to look at a few of the highlights, with a wink and a nod toward the “sugary side” of the event.

Highlights:

Intel, as the Diamond Sponsor of the event, definitely seemed to get their money‘s worth. Besides a front and center expo booth; a keynote; the main party topped off with demos and giveaways after the first day of the expo; they also had two “Andy” Android-styled mascots were walking around the lobby and expo area, in search of willing participants for photo opportunities.

Intel’s keynote by Jeff McVeigh, the GM of Performance Client and Visual Computing in Intel’s Developer Products Division, addressed their tool sets, logically enough, for Android developers. Intel’s footprint is broad and deep in the Android market, but one of their main thrusts is their NDK application tools for native Android apps, while another is their XDK, which enables hybrid, web and native app development across multiple platforms. Even though AnDevCon is about Android, it’s tough to ignore what’s described by Intel as 2.5 billion non-Android devices as part of one’s market strategy.

McVeigh also invested slides into underscoring Intel’s deep presence in the Android market, mentioning that they are the top merchant supplier of tablet processors, represented across 100 tablet and phone processors globally. Intel, however, continues to work mightily in their shift in focus from desktop computing to the rapidly growing IoT, wearables and mobile markets.

Qualcomm also has had a thriving ecosystem to talk about at their AnDevCon keynote later in the day, one with an influential footprint in mobile gaming ecosystems too, thanks to their Snapdragon processors seen in many Android gaming-friendly platforms.

Leon Farasati, director of PM for Qualcomm Technologies, as one of the movers and shakers behind the Snapdragon mobile and embedded chips, focused on the Snapdragon chipset impact and future with Android. With an audible gasp from the audience, Ferasati predicted the existence and creation of 25 billion connected things — gaming devices, wearables, mobile devices and more in just over 5 years from now. By 2018, he further predicted over 200 million wearable devices would be shipped. These emerging wearable platforms, frequently borrowing from, and integrated with, mobile platforms, will utilize technologies that play to the strengths of embedded computing.

Of course, Qualcomm is mapping out a plan where their embedded solutions play a part in the strategy, but it could put their chipsets in a competing role versus Intel. Quite likely the hardware fallout out of this competition will benefit the gaming community through more aggressive R&D that will bring even razzle-dazzle to a mobile screen near you.

Beyond the keynote ballroom, on the expo floor, it would be remiss not to talk about phones if any were available to talk about. And there were at Sony’s booth, including the Xperia Z3 and Z3V (made for Verizon) smartphones. While these are spiffy-looking and reasonably powerful phones at first inspection, gamers may take a shine to the PlayStation 4 Remote Play feature, that allows PS4 games to be streamed via network to the phone. Networking streaming between devices is a “thing” for many mobile device manufacturers, as NVIDIA has opened the door with their SHIELD line of mobile hardware as well.

Mantis Vision brought cardboard-style 3D goggles as the icebreaker. But, the main event for this company aiming to build an ecosystem of 3D scanning hardware and software was something tangible to start with — the Aquila 8″ tablet, powered by the 801 Snapdragon and their proprietary MV4D core 3D engine. The key differentiator above and beyond the hardware specs is the 13 megapixel camera, which maps out the image capture points into a cloud to capture depth for 3D imaging. What that could mean is that more realistic and personalized 3D figures can be captured, such as for avatars and game models.

Developers were given a chance to take a look at the prototype hardware, but launch of the final version of the product will not be rolling out until 2015.

On the audio side, one of the more interesting companies on the floor, was High Resolution Technologies, an audio accessories and products company, was primarily showing off its Nano-series dSp. Introduced to the product by Michael Hobson, the company’s CEO, he showed the size of the prototype version of the USB plug-in device, which was barely larger than a quarter.

The Nano dSp is targeted for mobile devices for audio, video and gaming, designed to expand quality and staging and accuracy. I test drove the device with music from a classics playlist. A little A/B testing with the un-enhanced versus enhanced audio revealed a noticeable difference in quality, but without testing it with the dynamic, often thumping, bass of a game, topped off with location-specific sound effects, it would be hard to say how well it would enhance game audio. However, for audiophiles amongst the gaming fans out there, the Nano dSp is likely worth a test drive.

Silicon Image is a multimedia connectivity solutions company Events for Gamers has run into in the past several months. Michael Bergen, the company’s Mobile Gaming Evangelist, was helping to host an in-booth Riptide GP 2 gaming tournament as a branding exercise to demonstrate how Wireless HD and MHL technologies can enable wireless streaming between devices without latency. In the controlled environment of AnDevCon, the technology worked as advertised. Aside from company’s integrating their solutions into mobile products, like the Galaxy Note 4, more newsy news can surely be expected from this innovative company in the next few months.

Rounding up a few of the interesting companies presenting their solutions at AnDevCon is Thales. Thales may not be a household name to some, but they are involved in an incredibly wide array of technologies. One of them happens to be in flight entertainment hardware, in-flight on-demand content systems. Like so many companies who have built a hardware platform — and really, what’s more mobile than a platform designed for flight? — Thales has created an SDK and started to build an app developer network  One of their targets, according to Balaji Govindan, one of the company’s product managers, are gaming app developers. If any developers apps are approved and certified, these apps just might have the chance to be licensed by airlines and offered on their fleet of aircraft.

Summary:

While AnDevCon is clearly a conference designed around the needs of developers, designers and coders who are elbows deep into crafting Android apps, the expo and keynote talks help to reveal the shiny, gleaming exterior of what they create, and where their apps end up as a platform destination.

Stay tuned to the next stop for AnDevCon, which will be in Boston on July 29th to the 31st. Events for Gamers will be sure to share more details as they are made available!

Getgeeked New York Triumphs With Premiere Event (PR)

Dozens of Exhibitors, Hundreds of Journalists, Thousands of Consumers Attended

New YorkDec 04, 2014 / (http://www.myprgenie.com) — New York got geeked.

getgeeked New York, a unique showcase of today’s most innovative gadgets, apps and services for both the press and consumers, launched its inaugural event recently to rave reviews from journalists, consumers, and sponsors.

The event, which took place at the newly renovated Metropolitan Pavilion West, featured demos of all the major consumer tech product categories from TVs to tablets to audio equipment, wearables, connected home devices, and 3D printers.

getgeeked New York hosted major brands like Lenovo, Amazon, Sharp, Sling Media, Samsung, TiVo, Staples, Gogo, and Western Digital alongside hot startups like Bayan Audio, Karma, Martian Watches, Ninja Blocks, Osmo, Matter and Form, NimbleTV, Blanc Watches, and others.

Close to 250 journalists attended during a special press preview, while over 1,000 consumers showed up for a unique opportunity to see the latest tech products and services and interact face-to-face with representatives from the companies that make them.

What Sponsors Are Saying

“getgeeked New York hit all the high notes for Lenovo with excellent attendance from the media and a unique opportunity to meet face-to-face with tech loving consumers. Our conference session was yet another way to get our story and message across to the getgeeked audience. We enjoyed the distinctive audience mix and the getgeeked staff was there at every turn to help things go smoothly. On top of the event we had a number of great stories from the press and fantastic social media traffic resulting from the contests and other programs created by the event.” – Jeff Witt, Senior Marketing Manager, Lenovo.

“We felt like rock stars at getgeeked. The vibe was fun, high-energy, and overall very positive. Press and consumers alike were excited to be able to see and try new products and meet some of the faces behind them. It was great to be part of such an enthusiastic environment. We were treated like a top sponsor from the entire getgeeked team and our table was packed from beginning to end. getgeeked is a fantastic show for any startup looking to build relationships with the press and generate buzz with influential consumers.” – Cameron Wilson, Bayan Audio North America president

An Event Like No Other

In addition to the exhibits, the conference program featured new product announcements from DTS Phorus, Pelican Imaging, Icon Q, and Openfolio as well as a series of panels and presentations that captivated attendees.

According to the event’s creator, Barry Myers, “With getgeeked, we wanted to create a cost-effective opportunity for companies to engage with both of today’s key influencer groups – press and enthusiasts – at one event. We also wanted to redefine the tech event as a platform for generating great content and social media buzz because these things are so critical to companies’ marketing strategy today. As great as the event was, I was probably more excited for the amount of content we delivered our sponsors so they could share their experience with consumers around the world after the event was over.”

getgeeked New York partners included Digital Trends, Techlicious, Techradar, Eventbrite, Uber, Living in Digital Times, Lightspeed PR, The Online Mom, The New York City Economic Development Corporation, and others.

getgeeked will return to New York in the fall of 2015 and add an event in San Francisco in the spring while continuing to evaluate opportunities to help other cities around the country get their geek on too.

PAX Australia 2015 tickets now on sale!

Tuesday 2 December, 2014 – Tickets are now on sale for next year’s PAX Aus gaming festival, to be held from 30 October to 1 November, 2015 in the Melbourne Convention & Exhibition Centre.

Tickets can now be purchased only through the PAX Aus website: www.paxaustralia.com.au/registration.

After a sell out 2014 event, PAX Aus will return to the Melbourne Convention and Exhibition Centre in 2015 with the trademark combination of an exhibitor expo hall, freeplay gaming spaces, industry and community panels, live concerts, international content, and exclusive reveals.

For those travelling and looking for accommodation, hotel rooms located close by have been reserved exclusively for PAX Aus attendees and are available through our booking partner OzAccom. Further information on these exclusive offers can be found here: www.paxaustralia.com.au/hotels-and-travel.

PAX Australia will be held at the Melbourne Convention and Exhibition Centre from 30 October to 1 November, 2015, is organised by ReedPOP in conjunction with Penny Arcade, and is supported by the Victorian Government.

For further information visit www.paxaustralia.com.au or follow PAX Australia updates via official Twitter and Facebook.

GamesBeat’s 2014 ‘Naughty and Nice’ alternative holiday gift guide

From VentureBeat: The holiday season is upon us again (and has been since before Halloween, for some reason). If you have some geeky friends who have been good this year, we’ve gathered up an assortment of cool present suggestions that will show them how unworthy of coal or Krampus-whipping they are.

And just like in years past, we’ve collected some decidedly less cool gift ideas for those people you don’t like but are inexplicably obligated to spend money on anyway.

First, though, the good stuff:

The nice list

It's super pretty, too. Especially for cardboard.

Smartphone projector by Luckies of London

This neat little kit is a box containing a lens assembly that will project your phone’s screen onto the wall. It’s handy for showing people movies and pictures on your device without everyone having to huddle around like you’ve just found Willy Wonka’s last Golden Ticket.

The projector is also a mobile-game changer: Pair a Bluetooth controller to your phone, and you’ve just made a portable, big-screen system that’ll let your buddies play as long as they want without going all cross-eyed.

$27 at The Grommet

View more at VentureBeat.com.

Post PAX Australia 2014 with Crabitron Kinect

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From Gamasutra: This year we had the pleasure of presenting our new game Crabitron Kinect to the public for the first time at PAX Australia. The game is currently in alpha, and we polished up a vertical slice ready in time for PAX Aus. We faced challenges presenting a Kinect game to such a large audience, in this post I will detail the highs and lows and what we got out of PAX Aus 2014.
The Game

Crabitron Kinect is about an adorably mutated giant space crab, battling the universe with your body as the controller. As Crabitron, use your hands clase to smash, grab and tear the universe a new black hole. Gorge on entire planets, solve insidious puzzles, and exchange blows with hordes of adversaries.

We decided early on that this game would be a Kinect-seller, rather than using it as a gimmick, it’s part of the core experience and I think it shows.
Why PAX Australia?

I have been asked this question countless times in person, on twitter, everywhere. As with all expos you have to ask yourself why are you presenting there. For us it was about a few different things. Firstly, we wanted to set ourselves an unshakable deadline to deliver a vertical slice of the game. Secondly, we wanted to spread the word to both the public and media about our upcoming game. And thirdly we needed to test it on a wide variety of people to get feedback on usability, fun factor and get an idea of how different demographics react to the game.

Read more at Gamasutra.

F2P Summit returns to GDC with dev-focused talks from experts

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From Gamasutra: The field of free-to-play game design is here to stay, and GDC officials will once again host a series of frank talks on the topic from leading experts as part of the F2P Summit — one of eight that will take place Monday, March 2nd and Tuesday, March 3rd at the Moscone Center in San Francisco during the first two days of GDC 2015.

Contemporary developers grapple with the creative implications of a world in which gameplay and monetization are intimately intertwined. Seasoned F2P game design consultant Ethan Levy believes the key to ethical monetization lies in how you first approach your game’s design, and he’ll be running down some concrete methods for doing so in his GDC 2015 F2P Summit talk “New Approaches to F2P Game Design.”

Check it out if you’re curious to learn practical methods for designing free-to-play mechanics from the start of a project, a method for designing better first-time player experiences and a model for categorizing player types in order to make a monetization system that puts your players’ needs first.

If that’s not for you, don’t worry — conference officials will be announcing more GDC 2015 sessions covering a diverse array of topical game industry issues in the months ahead.

A list of all announced talks is available in the online GDC 2015 Session Scheduler, where you can begin to build your conference week and later export it to the up-to-the-minute GDC Mobile App, coming soon.

For now, don’t miss the opportunity to save money by registering early — the deadline to register for passes at a discounted rate is January 21, 2015. GDC 2015 itself will take place March 2-6 at the Moscone Center in San Francisco.

For more information on GDC 2015, visit the show’s official website, or subscribe to regular updates via Facebook, Twitter, or RSS.

Read more at Gamasutra.

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