Friday, February 28, 2025
Home Blog Page 92

The International Games Week Berlin 2015 Starts Tomorrow!

– Opening with Björn Böhning and Brigitte Zypries at Kino International
– 6 days, 11 events, 300 speakers
– For professionals, fans and families 

April 20, 2015 – In the upcoming six days, Berlin will become the German games capital. At the eleven events of the INTERNATIONAL GAMES WEEK BERLIN (April 21-26, 2015) everything will revolve around computer games. More than 300 national and international speakers are invited to for various keynotes, workshops and panel discussions. Gaming enthusiasts, fans and families are addressed by the events as much as professionals and experts of the games industry.

The INTERNATIONAL GAMES WEEK BERLIN will officially be opened by Björn Böhning, Head of the Berlin Senate Chancellery, and Brigitte Zypries, Parliamentary State Secretary at the German Federal Ministry for Economic Affairs and Energy, on Tuesday at 2 p.m. at the Games Week Berlin and Quo Vadis Center at Kino International. The Opening Summit is the kick-off event of the INTERNATIONAL GAMES WEEK BERLIN, where representatives of politics, media and public institutions in Germany and Europe can meet and network with the international games industry.

Michael Müller, Governing Mayor of Berlin: “Berlin is an important location for the games industry – both nationally and internationally. More and more game companies find their way to Berlin, no other site has such a dense and diverse games infrastructure with game developers, publishers, investors and creatives, flanked by a vibrant startup scene. The INTERNATIONAL GAMES WEEK BERLIN reflects the importance of the city as a hotspot for the games industry and invites not only the games professionals behind the scenes, but also the Berlin citizens to play.”

During the whole week, computer games and the games industry will be the center of attention at the eleven events that are part of the European games industry’s most important networking and communication platform: the Opening Summit (April 21), the developer conference Quo Vadis (April 21-23), the independent games festival A MAZE. / Berlin (April 22-25), Gamefest at the Computerspielemuseum (April 23-26), Womenize! Tech, Digital Business and Media (April 23), Matchmaking Dinner (April 22), Making Games Talents (April 25), 15 Years of GAMES ACADEMY Party (April 23), Franco-German Game Initiative (April 22), CGC BarTalk (April 21), and Apps World Germany (April 22-23).

Festive highlight will be the presentation of the German Video Game Awards (April 21), which is held in cooperation with the INTERNATIONAL GAMES WEEK BERLIN. Five of the 13 categories of the German Video Game Awards will already be awarded in the afternoon as part of the Opening Summit.

The INTERNATIONAL GAMES WEEK BERLIN follows in the footsteps of DGT – Deutsche Games Tage, which were initiated in 2007 in Berlin by Medienboard Berlin-Brandenburg. Medienboard Berlin-Brandenburg supports many of the individual events.

Facebook: www.facebook.com/gamesweekberlin
Twitter: @gamesweekberlin, #gamesweekberlin

For interview requests and press accreditation please contact:
Dr. Kathrin Steinbrenner & Kristian Müller
SteinbrennerMüller Kommunikation
Telefon: 030-4737 -2191 & -2192
mail@steinbrennermueller.de

Thank you to our sponsors and partners:
Ad2games, Amazon Appstore, Bandai Namco, BIU – Bundesverband Interaktive Unterhaltungssoftware, Eventbrite (Official Ticketing Partner), hitbox Entertainment, King Digital Entertainment, KOTRA – Korea Trade-Investment Promotion Agency, PlayFab, Ubisoft Blue Byte, UNITY as well as the SAE Institute Berlin and Videopath for supporting the media production.

The Opening Summit of the INTERNATIONAL GAMES WEEK BERLIN is supported by Medienboard Berlin-Brandenburg.

About the INTERNATIONAL GAMES WEEK BERLIN
The INTERNATIONAL GAMES WEEK BERLIN from April 21–26, 2015, is the leading cross-industry communication and networking platform for games business, development and culture in Europe. Over six days, the umbrella brand combines more than eleven events for industry representatives and game enthusiasts alike. In 2014, about 10,000 international and German game developers, publishers, investors and representatives of public institutions and the media industry as well as gamers, families and fans came to Berlin.

The INTERNATIONAL GAMES WEEK BERLIN connects a variety of events, including the opening event Opening Summit, the games business and development conference Quo Vadis, the independent video games festival A MAZE. / Berlin, Gamefest at the Computer Games Museum, Womenize!, Matchmaking Dinner, Making Games Talents, Franco German Game Initiative, CGC BarTalk, 15 Years Games Academy, Apps World Germany, and many more; in cooperation with the German Video Game Awards (Deutscher Computerspielpreis). The INTERNATIONAL GAMES WEEK BERLIN follows in the footsteps of the DGT – Deutsche Gamestage – an event initiated by the Medienboard Berlin-Brandenburg in Berlin in 2007. Medienboard Berlin-Brandenburg supports many of the individual events. www.gamesweekberlin.com.

Microsoft Might Unveil Surface Pro 4 at Microsoft Build 2015

0

Korean outlet DigitTimes has put out a report saying that Microsoft might unveil the Surface Pro 4 during the Microsoft Build 2015 conference. This report also says that the company plans to enter mass production in June and will release the tablet along with Windows 10 in the latter of 2015. The tablet is rumored to come in 12-inch and 14-inch forms. Microsoft said that the Surface Pro 4 will act as a launch device for Windows 10. The Microsoft Build 2015 conference will be held from April 29 until May 1.

Interview: Events for Gamers Chats With the HavenCon Team

In our previous article on HavenCon, we went through how great the event turned out to be, exceeding our expectations on what makes an all-inclusive conference welcoming and fun. Here’s our additional interview with Shane Brown from the event!

Events For Gamers: Why create an event like HavenCon, and for who is it meant for?

Shane: HavenCon is meant to be a safe space for the LGBT geek and gaming community here in Texas and surrounding areas. I felt it was important to be able to bring together these large and diverse communities in a setting where we are able to be ourselves allowing us to communicate openly about the things we are passionate about with those that support us. It also lends itself to those who may be more interested in finding out what our thoughts and opinions are on a wide range of topics while opening the door for constructive conversation with industry leaders and other influencers in the various genres represented.

E4G: Why did you choose the name ‘HavenCon’, and what’s the general story behind your team?

Shane: HavenCon is something that evolved over time. The name is one I have used for various “business” endeavors over the years. The heart of “Haven” has always been that of a safe space. Though it has taken many forms. The very original concept was a safe space for kids in a small town in South Dakota (long long story), but the heat of it has always been safety and a place to be one’s self.

Planning a convention came to light in more recent years, and I began that process with another person a couple of years ago. But, due to differences in ideology and how something like this should be done, we parted ways. I picked up the idea again last year after deciding I needed to do something more meaningful with my own life and because I loved seeing the various geekdoms come together on a smaller scale with the Gay Austin Geeks, I took that plunge. Very happy for doing that, I must say.

E4G: 2015 was the inaugural year for HavenCon. Was it the success you hoped for?

Shane: It was above and beyond my wildest expectations. Not just in attendance but in the sense of community that was there. I thought “Hey, this will be fun”…but it actually touched people’s lives on a level I was not expecting. And everyone was so generous in expressing that, that it almost seemed surreal to me. I couldn’t have been happier with this even if I tried.

E4G: What does it mean for LGBT folk to attend an event like HavenCon?

Shane: I can’t speak directly for them, but from the feedback I have received, it has meant the world. They met new friends, discovered new fandoms, and generally had a great time. There was no pressure, no politics (ish), and people could just be themselves! It was amazing to see from my perspective and I can’t even count the amazing amount of thanks I have received since then. Truly an amazing community.

E4G: Activities like the Cosplay contest gave the event a big boost in the fun factor. What did you see as the success of the event in this regard?

Shane: All of it! The tournaments seemed to go well in the gaming area. The tabletop demos looking like a big hit. The cosplay contest was pretty phenomenal for a first year and little to no planning on both sides. I think people were just happy to be there in general and these things sort of perked it up a bit. It’s something we want to carry on and improve upon for next year for sure.

E4G: We were surprised at the amount of vendors in the main hall for an inaugural event. What were some of the themes you intended to promote?

Shane: My big focus was on having at least *some* representation of each fandom. Whether it be comics, games, toys, movies, etc. I tried hard to select those that represented themselves well in those areas, and I was not disappointed. The response from the vendors was phenomenal, and just about all of them want to come back next year!

E4G: What can attendees look forward to next year that will improve upon the already success of 2015?

Shane: We’ll have more time and a better budget (I hope lol) to really hash out the ins and outs of what we did this year to make it better. The feedback we have gotten has been amazing positive with just the right amount of “this could have been a little different” that I can’t wait to incorporate it all into next year. That main stage will not be in the same space HAHA! But all in all, we just want to work out the minor issues we had this year and focus on expanding each area represented this year a little more. I personally have so many ideas for next year I can’t wait to get started!

E4G: If someone cannot attend, what online groups and hangouts would you recommend they reach out to for support and general gaymer interest?

Shane: Oh wow! I organize the Gay Austin Geeks (find them on facebook). Houston Gaymers made a showing along with the Phoenix Gaymers. I know most major cities have a geek or Gaymer group, so I highly recommend you seek them out.

E4G: Anything else you would like to share about HavenCon and what’s coming up for the 2016 event?

Shane: I loved the truly community feel of this event. And that is exactly what I was going for. I want to carry that on to next year while still allowing for some growth. So, I will be doing my best to balance growth while maintaining that closeness we all felt this year. Again, so many ideas! More panels and presentations, better timing of such. MORE GAMING! Just so many wonderful things we can do from here.

E4G: Thanks for letting Events for Gamers @MathewAnderson attend as guests for the full experience of HavenCon!

Shane: No, thank YOU! You have been an amazing supporter and we couldn’t be happier to work with you. Here’s to 2016!

You can also read our complete article on the event here.

Exploring a True LGBTQIA Haven at the Inaugural HavenCon Event

We came away from HavenCon feeling even more excited that events like these are becoming more friendly and welcome to the wider gaming community. Want to know what all goes on at a convention of LGBTQIA gamers? Here’s our introduction to the inaugural HavenCon event in Austin:

Celebrating Diversity in the Game Industry

While HavenCon supports those whom identify as “Gay”, the event also caters to the entire LGBTQIA (Lesbian, Gay, Bisexual, Transgender, Questioning, Intersex, and Asexual) community. It also reaches deep into the professional game industry across with many prominent developers attending, not surprisingly a few from Bioware. Events For Gamers also attended to show support, as our site’s very existence depends upon a diverse viewership, not to mention it’s just the right thing to do.

HavenCon is a convention not about the business side of the game industry, but more about the friendly and diverse LGBTQIA community. Everyone was excited to be amongst their friends and peers in an environment that felt safe. In their own ways, everyone represented the need for support and acceptance in an industry that still has a long ways to go to be as inclusive as other groups have achieved, even when comparing to women in games.

Equality in diversity is the key phrase that hits at the core of what events like HavenCon are all about. Think about when you sit down at a computer and fire up a game. Have you ever created a character of the opposite gender? What about adding a touch of pink or green to their hair, longer eye lashes, a change in skin tone, or voice inflection? Does it really matter to others in the game who is behind that avatar? It usually never crosses their mind, as it’s simply not a concern.

Having a safe haven to understand yourself and place in the game community is what HavenCon is about in our view. The event is a great resource for gaymers to express and celebrate their natural preferences and diversity together. In many ways it’s much like any other convention with cosplay, games, and other activities, except with HavenCon attendees have a space to pull back that game cloak without being afraid of supposed friends shaming them for being different.

The Hotel and Vendor Hall

All of the planning that went into HavenCon was worth it, starting with the coordinator’s choosing a hotel that had a layout that didn’t make you walk for hours to find the bathroom, or wonder if the next person around the corner was friend or foe. The convenience was welcomed by all. Nearly all con space was on one floor, which made it nice to both access a panel in a hurry, as well as impossible not to bump into an existing friend or meet someone new.

While we definitely have to give props to all involved in making HavenCon a truly safe haven, including many volunteers and guests, the hotel staff were also instrumental in supporting the event. Without a place for the guests to stay and gather under one roof, a HavenCon type of event of this scale wouldn’t be possible at all. We thank the Holiday Inn for hosting the event!

In addition to the standard event expectations of a panel hall, snack lounge, and meeting rooms, there was also the main stage room filled with vendors from across the country. I enjoyed visiting this space regularly to talk with the vendors presenting everything from plushies to board games. If you wanted to hang out in a central area just to randomly meet new people, this was the place to do it.

Sessions, Roundtables, and Panels

While conventions are mostly about celebrating the fun in games and dressing up in cosplay, there are also a series of panels and roundtable sessions. HavenCon had these across several rooms fully equipped with projectors and recording equipment. It was just as well setup as any other events we’ve ever attended. I had panels on both Saturday and Sunday mornings with a full audience that asked a surprising breadth of questions. We even went overtime on talking about their own topics!

A speaker highlight was Dr. Rebecca Housel, Pop Culture Professor and writer of many articles and books, as well as a very talented speaker. Her first panel on Saturday talked about Joss Whedon, an actor and screenwriter that wrote the story behind the famous Buffy the Vampire Slayer series, Angel, and of course Firefly. He’s been a major proponent of equality both in and outside of the game industry, sharing much of this ideal in his writings.

To follow Dr. Housel’s work, visit her website at: http://www.rebeccahousel.com/

There were also panels discussing the furry community. What is a furry? As with any hobby, most furries are normal people just like anyone you’ll meet at work or anywhere else. The furry costume is simply a way to express yourself in a way that you may not normally be comfortable or able to by your everyday persona. We all have our spirit animals or inner guides throughout life. Being a furry is just one way of expressing that part of themselves.

For developers that have seen this level of diversity, they should be designing games with diversity as a natural selective process that makes sense for their games, not as something that’s added because it is expected. Every game has the opportunity to include gay characters, but it doesn’t have to look like they are included just to appease the lawyers. Once straight gamers don’t think twice about that gay character they’ve selected, then true acceptance and diversity will have been achieved.

Expression of Diversity Through Cosplay

One of the highlights of the event was of course the Cosplay Contest. No convention of gamers and geeks is complete without contests that show off the amazing talent in attendee creativity. Every convention we have ever attended has a strong presence of super heroes, anime characters, or furries.

Sound strange? Just think about all those times you played a Ratonga in EverQuest, transformed into a bear in World of Warcraft, or as an Aurin in WildStar. Just because events like HavenCon present characters in the real world and not just in a fictional pixelated setting, doesn’t make them suddenly too close to reality to accept as an important emotional attachment.

The Cosplay Contest went beyond furries and characters in role-playing games. There were Pokemon and DC Universe characters, such as Pikachu (my costume) and Batman respectively. A Maleficent from last year’s movie also made an appearance. No one thought twice about whether someone was male or female, gay or straight. This blending of one’s identity is also a strong component of the furry community, where it doesn’t matter who’s presumed sexy body might be under the hood. It only matters that there’s a human with feelings under there.

Expectations for Attending HavenCon 2016

We came away with a very positive view for the future of the event and those whom attended. There’s little doubt that we plan to attend and support next year’s event!

What we didn’t see at HavenCon were the stereotypical ‘showing off’ of the gay community, or of pushing a supposed ‘agenda’ onto others. These are unfounded ideas some in the mainstream media still assume LGBTQIA folk are somehow after. These kind of events are inclusive in all the ways that matter. I challenge and strongly encourage straight folk to attend to better understand why these events exist.

What if HavenCon was in your city next year? Would you attend, even if you identified as straight or as some other diverse group like furies or as a character in your favorite MMO? We think you should then attend any convention like HavenCon where you’re brought together with like-minded gamers that share common interests. It’s almost guaranteed that usually allies, not enemies, are made along the way.

Keep watch at havencontx.com and here on Events For Gamers for the latest updates on HavenCon 2016 and all game industry events related to the LGBTQIA community. If there are groups out there that want to game with others in a safe and friendly environment, you can’t go wrong with HavenCon and its supporters.

Also visit our Facebook page at www.facebook.com/eventsforgamers to view the complete photo gallery of the event, or updates at www.twitter.com/eventsforgamers.

We support you!

@MathewAnderson, Editor-in-Chief

You can also read our interview with the HavenCon team.

International Games Week Berlin Introduces Safe Space Policy for Diversity and Tolerance

Berlin, April 8, 2015. The INTERNATIONAL GAMES WEEK BERLIN is committed to diversity and tolerance in the games industry and therefore has decided to introduce a “Safe Space Policy” for all of its events. The organizers agree not to tolerate discrimination and harassment and to ensure an atmosphere in which all participants feel comfortable.

“The INTERNATIONAL GAMES WEEK BERLIN offers a safe and open-minded space for everyone. The games industry thrives on the colorful array of its personnel. As a result of the different target groups and various formats of our individual events, many different people come together – with our Safe Space Policy, we want to stimulate this mix of cultures and gender”, said Michael Liebe, Head of International Games Week Berlin. “The organizers of the participating events will not tolerate any kind of harassment of visitors.”

The INTERNATIONAL GAMES WEEK BERLIN provides “Safe Space Heroes” contact persons whom all participants may contact in case they don’t feel safe and protected at any of the events.

Read the full “Safe Space Policy” here.

Facebook: www.facebook.com/gamesweekberlin
Twitter: @gamesweekberlin, #gamesweekberlin

For interview requests and press accreditation please contact:
Dr. Kathrin Steinbrenner & Kristian Müller
SteinbrennerMüller Kommunikation
Telefon: 030-4737 -2191 & -2192
mail@steinbrennermueller.de

Thank you to our sponsors and partners:
Amazon Appstore, Bandai Namco, BIU – Bundesverband Interaktive Unterhaltungssoftware, Eventbrite (Official Ticket Partner), hitbox Entertainment, King Digital Entertainment, Ubisoft Blue Byte, UNITY and the SAE Institute Berlin and Videopath for supporting the media production.

The Opening Summit of the INTERNATIONAL GAMES WEEK BERLIN is funded by Medienboard Berlin-Brandenburg.

About the INTERNATIONAL GAMES WEEK BERLIN
The INTERNATIONAL GAMES WEEK BERLIN from April 21–26, 2015, is the leading cross-industry communication and networking platform for games business, development and culture in Europe. Over six days, the umbrella brand combines more than eleven events for industry representatives and game enthusiasts alike. In 2014, about 10,000 international and German game developers, publishers, investors and representatives of public institutions and the media industry as well as gamers, families and fans came to Berlin.

The INTERNATIONAL GAMES WEEK BERLIN connects a variety of events, including the opening event Opening Summit, the games business and development conference Quo Vadis, the independent video games festival A MAZE. / Berlin, Gamefest at the Computer Games Museum, Womenize!, Matchmaking Dinner, Making Games Talents, Franco German Game Initiative, CGC BarTalk, 15 Years Games Academy, Apps World Germany, and many more; in cooperation with the German Video Game Awards (Deutscher Computerspielpreis). The INTERNATIONAL GAMES WEEK BERLIN follows in the footsteps of the DGT – Deutsche Gamestage – an event initiated by the Medienboard Berlin-Brandenburg in Berlin in 2007. Medienboard Berlin-Brandenburg supports many of the individual events. www.gamesweekberlin.com.

Casual Connect Asia 2015 Brings Indie Games Contest

From illGaming.in: Casual Connect is a series of events, part of the Casual Games Association, a professional International trade organization providing resources and community support to those involved in creating games and for the mass market consumer.

Casual Games Association holds four conferences a year for game professionals – Casual Connect Europe, Casual Connect Asia, Casual Connect USA, and Casual Connect Tel Aviv. The next event, Casual Connect Asia is scheduled to take place in Singapore on May 19 – 21st, 2015. iLLGaming is the Official Coverage Partner for this event.

Opportunities for Independent Game Developers

Entries are open for the Indie games contest, where developers can submit their games for a chance to win the grand prize at the event along with private IndieMix discussion group for each participant. More details regarding which can be found on the website IndiePrize.org. This is a platform where developers are introduced and Sponsors can donate prizes to them.

Read more at illGaming.in.

The Way You Play: How Gaming Is Changing

Technology is continuously improving. Developers are enhancing graphics, and gaming computers are becoming faster and slimmer. And, fortunately, the premier tech is also getting cheaper.

Although CES displays all kinds of electronics, it usually does not have a wide variety of products for gamers, which usually are showcased at E3, explains PCMag. However, if you broaden your search to a wider variety of tech gadgets and consumer electronics, every gamer can find something interesting. That being said, here’s a look at some of the best tech revealed at CES 2015:

1. Origin Eon

This year’s CES was all about slimming down the most powerful gaming hardware on the market. With Battlefield Hardline PC hitting the market shortly, getting your hands on an Origin Eon-15X or 17X is a good idea. Battlefield Hardline weighs in at a hefty 60 GB install, so it requires a powerful computer. Origin has loaded up their 15X and 17X with desktop CPUs, which are up to the Intel Core i7-4790K, and the powerful Nvidia GeForce GTX 980M mobile graphics card. This means that a slim and portable laptop, weighing only between 7.5 and 8.5 pounds, can run your game just like a desktop computer.

The X series also has a 240 GB solid state hard drive as well as 1 TB hybrid disk from Seagate. These two laptops also come with full color, backlit keyboards with a numpad and anti-ghosting keys, which means you don’t have to worry about input overlap when playing a fast game, explains Digital Trends.

And best yet, the Eon-X series runs at a slightly lower price than its competitors.

2. Oculus Rift

Virtual reality also is making strides in the right direction. Reviewers such as TechRadar note the vast improvement of the Oculus Rift in terms of mobility and functionality, but also comment on its short comings. CNET notes that you can move around in these virtual worlds created by Oculus, such as ducking under things or walking around them, but there still is no way to grab and hold a virtual object, which limits your virtual experience.

While the Oculus Rift propels users into an immersive experience (for instance, you can meet the dragon Smaug while playing as Bilbo in The Hobbit), the authenticity of the experience is somewhat diminished by the cords trailing from the hardware. The reviewer from CNET explains that he could feel tugs of the cords attaching him to the computer, which can be distracting when in another world. And, although you can walk, crawl, kneel and make other movements to interact with these virtual worlds, it may be difficult or dangerous to do so in your home and not in a padded test room. So, not until the Oculus Rift becomes wireless will it fully immerse users within the worlds they are playing.

3. Accessories

Gaming mice and keyboards can change the way you play, but only if you have the right accessory for your type of gameplay. If you’re an MMO player, for example, the Razer Naga Epic Chroma might be the mouse for you; however, if you are a FPS person, the Corsair Vengeance M65 is probably more aligned with what you need. The Epic Chroma has 12 buttons on the thumb-side of the mouse so you can control much more than your character’s movements while the M65 has eight programmable buttons, one of which enters your view into sniper mode and slows down the DPI of your mouse so you can take aim more carefully.

Logitech has a long line of wireless keyboards that are great for gamers. The Solar Keyboard K750 works well for late-night gamers because it can charge off of any light and stay charged for up to three months in complete darkness. On the other hand, the G510 gaming keyboard has a small LCD display that provides all the in-game stats for whatever you’re playing.

Although CES isn’t the biggest gaming tech show, it didn’t disappoint this year with powerfully slimmed down computers, virtual reality and gaming accessories. Now the question is, what will we see next year?

GamesBeat Summit Explores Bold Ideas of Gaming

GamesBeat has announced a number of speakers and are close to locking up the agenda for the first-ever GamesBeat Summit. Here’s their latest rundown of the themes which features fireside talks, keynotes, networking time, and small roundtable discussions in the beautiful atmosphere of the Cavallo Point Resort in Sausalito, Calif., on May 5 and May 6.

Previously announced speakers include David Haddad, the executive vice president and general manager of Warner Bros. Interactive Entertainment; Peter Levin, the president of interactive media and games at Lionsgate; John Riccitiello, CEO of Unity Technologies; Jeff Lyndon, cofounder and president of iDreamsky Technology; Yoichi Wada, CEO of Shinra Technologies; Jacob Navok, senior vice president of Shinra Technologies; and Misha Lyalin, chief executive of Cut the Rope creator ZeptoLab.

The talks revolve around our main theme: the bold ideas in gaming.

WonderCon 2015 to Feature Many TV Cast Appearances

0

The schedule for WonderCon 2015 has gone live, and this event looks to be a TV cast appearance event. The first cast appearance will be from DC’s “The Flash.” The next TV cast appearance is from Warner Brothers “iZombie” TV series. Will Forte from “The Last Man on Earth,” is scheduled to make an appearance. On April 4th, fans can meet cast members from BBC’s “Orphan Black” before the third season premiere on April 18th. “Batman vs. Robin,” the newest DC Universe animated film, will have its world premiere at WonderCon 2015. WonderCon 2015 begins on April 3th and runs until April 5th. Badges can be found here:

http://www.comic-con.org/wca/badge-sale

Off Main: PAX Expo in Boston Offers a Glimpse of the Future

From Concordmoniter.com: Every March or April for the past five years, I’ve headed down to Boston to glimpse the future of video games.

No crystal ball is involved. Instead, I attend the PAX East expo, a gargantuan gathering that fills the city’s convention center for three days of out-and-out geekery. Video game (and board game) developers and publishers tout their new and upcoming wares. Players compete in tournaments. Game designers talk about their art and craft in panel discussions.

People dress up like their favorite video game characters, too.

Every year while at PAX East, I look for trends. When you have more than 70,000 people crowding a space over the long weekend, along with hundreds upon hundreds of games on display, it’s natural to search for order in the chaos. And we’re living in a game-saturated society. Everyone has little time-wasting puzzles downloaded on their mobile phones or tablets. Many own a video game system – some model of Wii, PlayStation or Xbox.

Read more at Concordmonitor.com.

Titan X GPU Formally Unveiled at GTC 2015

Among the announcements at the first day keynote at NVIDIA’s GTC 2015, NVIDIA CEO Jen-Hsun Huang announced their flagship GTX GPU for the high-end consumer market, the Titan X.

Among the highlighted features of the TITAN X Maxwell-based GPU are its 3,072 CUDA cores, 8 billion transistors, 7 teraflops (single-precision) and 12 GB of DDR5 VRAM. In other words, this card will be a silicon monster. But such power will not come cheap, as the base price has been set at $999. For those specifications, which blur the line between the raw horsepower needed for serious deep learning and simulation applications and the nearly-as-power-hungry top-end games, it may be worth the price tag for some early adopters. One of the rewards of investing in that sort of graphical power should be high-FPS, maxed-out settings for rendering even 4K PC games and emergent VR applications and games.

While it’s easy to describe the features in raw numbers and hyperbole, but a more effective way might be to check out Epic’s Unreal Engine 4 Tech Demo (YouTube), “A Boy and His Kite”, running in 30 FPS and covering 100 square miles of terrain, which was demonstrated in real-time without a hiccup.

Jen-Hsun Huang also briefly referenced the GDC announcement of the new X1-powered SHIELD Android 4K set top box. Later in the keynote, the GPU roadmap was revealed, focusing on the Pascal architecture for 2016, with Volta in the farther horizon for 2018. Pascal will deliver an estimation of 10x the performance of the Titan X, 3D memory and NVLink.

In the meantime, if you want to be the envy of your gaming brothers and sisters, start saving your spare change now, because the Titan X will go on sale March 18th.

Attendee Registration now open for Boston Festival of Indie Games 2015

Fourth Annual Festival Welcomes Game Fans on September 12, 2015 at MIT

March 11, 2015 – Cambridge, MA – Tickets for attendee registration are on sale NOW for the Fourth Annual Boston Festival of Indie Games, taking place on Saturday, September 12, 2015 on the MIT campus! Fans of digital, tabletop and live action roleplaying games are invited to register starting today for only $10 per ticket here. Tickets include access to the digital and tabletop showcase areas, talks and panels from your favorite developers, and keynote speeches.

A celebration of independent game development in a variety of media and genres, Boston Festival of Indie Games returns for its fourth year as the biggest event showcasing independent tabletop and video games in New England. BostonFIG is an inclusive, welcoming environment filled with family-friendly activities and games you won’t see anywhere else. In 2014, BostonFIG had over 3,500 people in attendance, with over 150 developers showing off, and featured talks from Unity, Epic Games, Facebook, and more!

In addition to video and tabletop games that will be on display in the exhibition space, attendees will have the opportunity to attend talks, panels, and workshops on indie game development and the future of the game industry, as well as attend the annual Figgies Awards Show at the end of the day. Additional details, including this year’s programming and keynote speakers, will be announced in the coming weeks. To stay informed on fest progress, be sure to sign up for updates on www.bostonfig.com.

This year’s new leadership team is committed to creating the most successful festival yet, with Caroline Murphy, an original fest co-founder who also runs Boston Indies and has worked with our favorite local publishers including Firehose Games, returning to take the role of Executive Producer. Yenni Brusco, a producer for Nectar Game Studios, and Eli Kosminsky, chair of the Game Makers Guild, are excited to return as this year’s Co-Producers.

“We’re excited to open up registration for attendeesvolunteers and staff for this year’s festival,” says Caroline Murphy, Executive Producer of BostonFIG. “Our team of staff and volunteers is what makes the show so successful, and we can’t wait to have that abundant energy again this year. The New England game development community deserves an annual celebration of independent talent, and we’re honored to be able to provide that environment for the fourth year running.”

Boston Festival of Indie Games will open showcase registration for developers on April 15. If you’d like to volunteer for the festival, please visit the signup page on our site. Find out more information about the festival, including volunteer and staff opportunities, videos from past festivals, and more at bostonfig.com.

About the Boston Festival of Indie Games (www.bostonfig.com)
The Boston Festival of Indie Games is a celebration of independent game development with emphasis on the New England and neighboring regions. The Boston Festival of Indie Games seeks to support and showcase the efforts of independent game developers by providing an inclusive, safe, family-friendly event that encourages attendees to share and interact with games in various media, from video games to tabletop games and beyond. The Boston Festival of Indie Games is focused on creating an intersection between community, academic and development interests in game play.

Press interested in a media pass for the festival can sign up here. For more festival info, please contact Mark Nolan, Marketing Director for Boston Festival of Indie Games, at mark@bostonfig.com. More info is always available at www.bostonfig.com.

News Topics