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Comicpalooza 2015 at a Glance

Comicpalooza 2015Our team has traveled to hundreds of game industry events from all across the world, and have to say that Comicpalooza is special for several reasons. 2015’s event was our second year attending this local Houstonian comic palooza. We came away fulfilled that a weekend was well spent, and still admiring the great art statues, Pop! characters, and comic books that now fill our office.

What happened at Comicpalooza 2015? A lot! Here’s our take…

THE SHOWFLOOR

We can’t avoid starting with the most obvious presentation at the event – the sprawling show floor. We managed to sneak in a few minutes early before it started, so got a good look at what was on display. It may just be our imagination, but the entire convention was more packed than last year’s event, and we’re talking both vendor presence, extravagant cosplay roaming around, and visitors trying to get around them.

We’ll describe one end of the vendor hall and then move to the other, starting at where the bulk of the food vendors resided on the west side. Any event attendee knows that a meal at the start of the day is required for the energy to walk all day long. There was a sufficient selection of snacks and dinner menu items to satisfy even the most ravenous comic fanatic, including a couple of chain restaurants like Chick ‘o Filet. There’s nothing like snacking on healthy pile of fries as you shop for a Pop! character, or randomly running into a Deadpool cosplayer.

Comicpalooza 2015

Across from the food arena was another type of arena with Robot Racing, an event where home-made robots compete against each other on an obstacle course. Speaking of battlefields and competitions, it wasn’t a couple of paces further over that you could participate in a fun bit of laser tag. We spoke to the organizers of this event, whom suggested that laser tagging was only the beginning. With Oculus Rift and other virtual reality headsets on the horizon, the next level of “Virtual Tagging” was just a few years away.

Moving toward the other end of the hall, we entered a colorful and vibrant section of booths in what is known as Artist’s alley. As the name prominently suggests, there was everything from comic books, Pop! characters, and of course an amazing array of art pieces on display. Star Wars, Star Trek, and Dr. Who memorabilia were sprinkled throughout. We even happened across several interest booths promoting regional LARP events and tournaments. Did we mention Pop! characters? Yes, we’re a fan…

Comicpalooza 2015

COSPLAY & GUESTS

At the opposite end of the hall was an area reserved for several rows of booths with autograph hungry fans waiting to have actors, cosplay artists, and other prominent persons sign their posters, t-shirts, and various other belongings. The most famous and wildly popular of all guests was of course Stan Lee, a comic book writer. Stan had a line about as long as every other autograph booth… combined! Other famous artists included Jeremy Renner from Dahmer (2002), George Takei from the original Star Trek series, Marina Sirtis from Star Trek: The Next Generation, and Barry Bostwick, a Tony Award winning actor best known for his role in The Rocky Horror Picture Show.

Whether it’s comic, anime, or computer game themes, cosplay costumes were all across the board this year. We even saw a few Dalek’s roaming around, threatening other cosplayers with their Gunsticks and Manipulator Arms! Cosplay isn’t just for showing off on the showfloor either, as anyone can do that with a little bit of string, duct tape, and a can of spray paint. There was also a Craftsmanship Judging event where judges evaluated your costume and awarded the top winners some hefty prize money. Even younger children could get in on the fun with the Children’s Cosplay event that ran alongside the main activities.

Comicpalooza 2015

A PLETHORA OF GAMING ROOMS

If you didn’t read the extremely prominent signs upon entering the main floor area, or the well designed guidebooks handed to at registration, you may have missed all the other cool activities that Comicpalooza tucks away in the bowels of the George R. Brown convention center. The space itself is so large, it’s a bit daunting to get around.

The second and third floors housed the main gaming rooms, starting with the Sports Arena. A vast area that had way more room than was actually used, but perfect for space hungry events like Roller Derby, LARPing, Doomsday Wrestling, Quidditch, and of course Dalek Races. There were even a few instances of computer gaming events that we ran across, including a competitive League of Legends tournament. This isn’t just a ‘Comic’ convention kiddos!

Comicpalooza 2015

SHOULD YOU ATTEND COMICPALOOZA 2016?

In a word with a large exclamation point after it… YES! As we’ve already shouted out, Comicpalooza isn’t just for comic fans. While the event clearly caters to the comic loving crowd, there’s much more to see. We can confidently say that even if you dislike comics, there’s enough to enjoy elsewhere to appease you for the entire weekend. You just have to look for it in the maze of halls and rooms of the convention center.

Look for more about Comicpalooza from us in 2016 as next year’s event ramps up. We were so excited by this year’s turnout, that we plan to cover next years event in all its ‘palooza’ details!

Game-Changing Augmented Reality Hardware and Software Make Up the Winners of the Sixth Annual Auggie Awards

Vuforia, CastAR, BublCam, Lyteshot and Lowe’s Holoroom are a few augmented-reality experiences that make up the list of this year’s winners.

At the Augmented World Expo in Santa Clara, California, every year, for the past six years, the best of the best have competed for a one-of-a-kind Auggie Trophy as an award to celebrate excellence in augmented reality. AugmentedRealty.org, the producing organization behind the Augmented World Expo, is pleased to announce the winners of this year’s Auggie Awards.

This year’s competition, which kicked off in April, saw over 100 nominations acorss nine categories including best smart glasses, best AR app and best enterprise solution. All nominations were voted on by the public to select the finalists who then moved on to the judging round of the competition. This year’s judging panel included leaders in the AR, wearable and tech space from the likes of Intel, Qualcomm, Epson, IEEE, THRED and Rackspace.

“We’ve seen a tremendous amount of activity in the augmented reality space this year with a ton of new product announcements and acquisitions and we are glad to highlight some of the front runners in both AR hardware and software by honouring them with an Auggie Award,” explains Ori Inbar, CEO and co-founder of AugmentedRealty.org. “This year’s winners are all making waves in the AR space and it is important to take the time to mark their success.”

The winners of this year’s Auggie Awards are:
● Best Smart glasses (co-sponsored by IEEE Standards Association): CastAR by CastAR
● Best Hardware: BublCam by Bubl Technology
● Best App (co-sponsored by Epson): Child MRI Evaluation by CurrentLabs
● Best Campaign (co-sponsored by Qualcomm): Next for Nigeria
● by AR&Co
● Best Enterprise Solution (co-sponsored by DAQRI): Lowe’s Holoroom by SciFutures
● Best Tool: Vuforia by Qualcomm with honorable mentions to Wikitude AR SDK and Image Recognition SW by Catchoom
● Best Game or Toy (co-sponsored by Intel): Assassin The Game by LyteShot
● Best Art or Film: Consumption Cycle by BC “Heavy” Biermann and Re+Public

The final Auggie Award, Best in Show, is selected by attendees at AWE who vote for participating companies based on their experience at the show. This award will be announced at the event wrap-up on Wednesday June 10.

This year, Auggie Award winners will walk away with a 3D printed Auggie Award trophy printed by FormLabs.

To learn more about the Auggies visit: augmentedworldexpo.com/auggies/.

More about Augmented World Expo

Augmented World Expo (AWE) is a 3-day conference and expo showcasing technologies which are augmenting our human capabilities, turning ordinary experiences into the extraordinary and empowering people to be better at anything they do in work and life. AWE 2015 features over 200 companies leading the charge in augmented and virtual reality, wearable tech and the internet of things. Join over 3,000 tech professionals to engage in over 20+ workshops, 200+ interactive demos, and 100+ AWE-inspiring talks from industry leaders and pioneers.

For more information and to register to attend, please visit www.augmentedworldexpo.com.

Please follow Augmented World Expo on twitter at @ARealityEvent and #AWE2015.

More about Augmentedreality.org

AugmentedReality.org is a 501 (c) non-profit organization with institutional supporters and individual members from across the world. It unites hundreds of companies, and thousands of entrepreneurs, engineers and designers – committed to advancing augmented reality – an emerging technology that digitizes interaction with the physical world. Members tap into valuable members-only resources: major discounts to industry events, networking opportunities with industry leaders, up-to-date educational programs and technical training, unparalleled market research, exposure in extensive promotional programs, and representation in the voice of the industry.

AR.ORG also owns and produces Augmented World Expo (AWE) – the world’s largest international event for augmented reality, wearable computing, gesture devices, and the Internet of Things. All profits from AWE are reinvested into AR.ORG’s industry services. Augmentedreality.org and Augmented World Expo are led by its co-founders, Executive Director Ori Inbar and Chief Content Officer Tish Shute.

More about UploadVR

UploadVR is dedicated to accelerating the success of consumer virtual reality. We produce consumer focused events that introduce people to VR, organize conferences and professional events that drive progress and innovation, and cover startups and latest industry news on our website uploadvr.com.

Augmented World Expo Brings the Impossible to Life With a Flurry of Super Announcements

Aurasma, Inglobe Technologies, APX Labs, Optinvent, ODG, AltspaceVR, NGRAIN, Augmate, Catchoom, Zappar, Wikitude, Augmenta SoftKinetic & CandyBAR unveil milestones, new products and expanded services at the event

Santa Clara, June 9, 2015 – The sixth annual Augmented World Expo (AWE) kicks off this morning at the Santa Clara Convention Center with major announcements from leading companies in the augmented reality, virtual reality and wearable space taking place at the event.

AWE continues to be the largest event of its kind, highlighting thought leaders, pioneers and the latest tech in augmented and virtual reality, wearables and the Internet of Things. This year sees 3,000 attendees, 200 participating companies and a brand new virtual reality exhibitor area created in partnership with UploadVR.

“From Nurses with X-ray vision to technicians that can teleport, technology is bringing superpowers to the people,” explains Ori Inbar, CEO and co-founder of AugmentedReality.org, the producing organization behind AWE. “Augmented and virtual reality, wearables and IoT are enabling us to be better at anything we do in work and life and at AWE we will see real examples of how companies are showing measurable improvements to their businesses.”

Inbar unveils today the date for the seventh Augmented World Expo which will be held once again at the Santa Clara Convention Center in June 1-2 of 2016.

Making announcements at the event today are Aurasma, Inglobe Technologies, APX Labs, Optinvent, ODG, AltspaceVR, NGRAIN, Augmate, Catchoom, Zappar, Wikitude, Augmenta SoftKinetic & CandyBAR. These companies are celebrating milestones and unveiling new products and services aimed at advancing the growth of the AR, VR and wearable space.

  • Aurasma announces its industry-leading augmented reality platform, Aurasma, has surpassed 100,000 global customers
  • Inglobe Technologies and VTT announce cooperation plans with ARmedia Augmented Reality SDK
  • APX Labs delivers Skylight R5, expands enterprise software platform to smart watches
  • Optinvent unveils the ORA-X, a revolutionary new wearable device in a disruptive form factor, AR headphones, with high quality audio and adjustable see-through display
  • ODG Announces New R-7 SmartAR Glasses for Enterprise Customers
  • AltspaceVR and SMI demonstrate Eye Tracking Technology for Virtual Reality
  • NGRAIN announces an industrial application suite for transformative AR deployment in enterprise
  • Augmate launches a wearable environment platform in beta for smartwatches and eyewear in the enterprise
  • Catchoom announces the launch of its on-device image recognition solution
  • Zappar unveils the next-generation augmented reality creation tool, Zappar Studio
  • Wikitude announces the addition of 3D recognition and tracking capabilities to its SDK
  • Augumenta releases new software giving developers virtual surface tools to control Augmented Reality applications
  • SoftKinetic Helps Turn Virtual Reality Into A Social Experience
  • CandyBAR announces CandyBAR 2.0 and the launch of its demo app, SugAR

Aurasma announces that its AR platform, Aurasma, has surpassed 100,000 global customers

Aurasma today announced that its industry-leading augmented reality (AR) platform, Aurasma, has surpassed 100,000 global customers, a nod to the company’s rapid growth and innovation, proprietary technologies and newly added features.  Aurasma has more than doubled its existing customer base worldwide with more than 60,000 new customers in the past 12 months. Customers in more than 100 countries are now using Aurasma to create meaningful, engaging and powerful mobile AR campaigns that drive revenue and demonstrate innovation.

Inglobe Technologies and VTT announce cooperation plans with ARmedia Augmented Reality SDK

Inglobe Technologies and VTT announces today that they have strenghtened their co-operation plans for increased functionality of the ARmedia 3D SDK. ARmedia SDK features a unique 3D tracking approach that is capable of recognizing and tracking objects independently of their size and geometry. The new release will bring an enhanced version of the technology to the community of developers with extended support for Windows and a number of additional features, like Geolocation, Planar NFT and SLAM for automatic 3D mapping and tracking of unknown environments. Additionally, the ARmedia 3D SDK will support a variety of Smartglasses including Epson Moverio BT-200 and VR headsets like Oculus Rift and Google Cardboard thanks to the new VR Panorama feature.

APX Labs delivers Skylight R5, expands enterprise software platform to smart watches

APX Labs announces the availability of Skylight R5, the latest version of the business software product features important new capabilities including voice command and control, a unique work management system called Workstreams, claims-based Active Directory authentication and improved high-resolution photo capture. The new release also extends the Skylight platform to support smart watches. Skylight enables hands-on workers to access the information, applications and systems necessary for their jobs, without the interruption of turning away to use computers, phones or paper manuals. The new voice enabled interface in Skylight R5 allows workers wearing smart glasses and smart watches to speak commands and communicate in a simple and natural way.

Optinvent unveils the ORA-X, a revolutionary new wearable device in a disruptive form factor, AR headphones, with high quality audio and adjustable see-through display

Optinvent unveils today the design of a disruptive new wearable category: the ORA-X. The ORA-X is a brand new wearable device category that is part smart glass, part high-end wireless audio headphones.  It runs Android and will feature quality audio sound as well as a disruptive see-through retinal projection technology. The ORA-X offers high quality audio, the ability to watch video, play casual AR games, search the web, video conference, take pictures, share on social networks, GPS, AR, and all the other capabilities of a tablet hands free. It is scheduled to be released in 2015.

ODG Announces New R-7 SmartAR Glasses for Enterprise Customers

ODG announces the R-7, the world’s most advanced Smart Glasses featuring stunning ultra-transparent 3D stereoscopic displays and packed with innovative technologies in an all-new dramatically smaller, lighter and sleeker design. The groundbreaking R-7 requires no external computing or other support and delivers an unparalleled user experience of display clarity, on-board processing power and system accuracy. In conjunction with the R-7 announcement, ODG also launched a newly revised Developer Site and Reticle Application Center. The Developer Site provides source code, UI/UX guidelines and information on how to develop in a head worn environment using Qualcomm Vuforia and the other SDKs compatible with the R-7 system.

AltspaceVR and SMI Demonstrate Eye Tracking Technology for Virtual Reality

SensoMotoric Instruments (SMI), the eye tracking technology company, and AltspaceVR, a social virtual reality company, announced today that they will be demonstrating breakthrough eye tracking technology for virtual reality (VR), at Augmented World Expo 2015. In the demo, participants can use their eyes to control the user interface and navigate the 3D environment. True eye position and gaze direction, a first in VR, provides a more natural interaction with others in the VR space.

NGRAIN announces an industrial application suite for transformative AR deployment in enterprise

NGRAIN today announces its comprehensive suite of industrial applications – NGRAIN Scout, NGRAIN Consort and NGRAIN Envoyx. Each industrial application focuses on a specific business use case and helps businesses maximize productivity, manage risk, and prevent costly mistakes before they happen.

  • NGRAIN Consort An interactive 3D application that powers streamlined design inspections, quality control reviews, repair planning, and sustainment activities across an organization.
  • NGRAIN Envoy A virtual 3D and augmented reality application that eliminates inefficiencies in field-based operations.
  • NGRAIN Scout A 3D visual analytics application that supports real-time visual analysis and real-time decision making in manufacturing execution environments

Augmate launches a wearable environment platform in beta for smartwatches and eyewear in the enterprise

Augmate, an enterprise wearable technology company, announces today the launch of a Wearable Environment (WE) platform to enable quick and secure deployment of wearable devices like smart watches and smart glasses at scale. Augmate WE allows enterprises to manage wearable devices through the web on desktops, smartphones and tablets and collect, analyze and visualizes insights from devices, users, and app metrics. The WE platform also supports the loading of the Augmate Client on multiple smart devices simultaneously, connects to third party software in real-time, and features the ability to add smart devices and beacons to the WE dashboard.

Catchoom announces the launch of its on-device image recognition solution

Catchoom, the high-performance image recognition technology provider behind more than 420 million image recognition interactions worldwide, announces the launch of its CraftAR On-Device Image Recognition SDK, giving app developers the tools to create iOS or Android apps that use image recognition functionality to pull up content even when users are offline. Image recognition lets users scan the real-world objects they see to retrieve related information or digital experiences curated by advertisers, brands, ecommerce and other kinds of companies. Catalogs become interactive brochures, and snapshots of things like wine labels can directly open rating and purchasing pages. No text searches required.

Zappar unveils the next-generation augmented reality creation tool, Zappar Studio

Zappar, a leader in augmented reality experiences, unveils its new Zappar Studio tool, promising to help developers, businesses and individuals create their own AR content. Zappar Studio, which is entering beta, will allow developers to build immersive and “snackable” 3D experiences for mobile devices, supporting augmented reality out-of-the-box. Zappar Studio opens up access to this potentially huge market by offering developers a comprehensive tool to create AR content for today’s powerful smart devices.

Wikitude announces the addition of 3D recognition and tracking capabilities to its SDK

Wikitude announces the addition of 3D recognition and tracking capabilities to its SDK package in September. Wikitude’s technology recognizes, maps and “understands” rooms to for example place digital furniture into it or to navigate through an unknown building. It allows you to create immersive entertainment in outdoor spaces, which has the potential to reinvent game play and the production of mixed reality film. Beyond the consumption of digital content in the real world, Wikitude’s 3D tracking will allow you to create your very own digitally augmented spaces. This features is in addition to the already announced and feature packed Wikitude SDK 5.0 which was unveiled a couple of weeks ago.

Augumenta releases new software giving developers virtual surface tools to control Augmented Reality applications

Augumenta, Ltd. announced the release of a new version of its groundbreaking interaction toolkit for smartglass applications. Release 2.0 of the Augumenta Software Development Kit (SDK) is the only developer toolkit to allow integration of both gesture control and smart surfaces, providing the basis for a greatly enhanced and more productive user interface for augmented reality work spaces.

SoftKinetic Helps Turn Virtual Reality Into A Social Experience

SoftKinetic, the world’s leading provider of 3D vision and gesture recognition solutions, today announced it is expanding the virtual reality (VR) experience into a social, multi-player environment, using its unique 3D vision technologies. SoftKinetic’s sophisticated DepthSense camera and Close Interaction Library middleware, in conjunction with an AR/VR headset, allow multiple players from anywhere in the world to see each other’s hands in a virtual environment and interact through game play.

CandyBAR announces CandyBAR 2.0 and the launch of its demo app, SugAR

CandyBAR announces CandyBAR 2.0 and the launch of its demo app, SugAR. The new CandyBAR toolset was created out of a clear market need and signals CandyBAR’s growing global presence that highlights the willingness of marketers to accept augmented reality technology as the future of mobile marketing. SugAR offers marketers a taste of what their custom-branded CandyBAR application will look like. SugAR features the same GPS and location-aware augmented reality technology the full app utilizes, giving potential buyers a chance to test drive the app.


More about Augmented World Expo

Augmented World Expo (AWE) is a 3-day conference and expo showcasing technologies which are augmenting our human capabilities, turning ordinary experiences into the extraordinary and empowering people to be better at anything they do in work and life. AWE 2015 features over 200 companies leading the charge in augmented and virtual reality, wearable tech and the internet of things. Join over 3,000 tech professionals to engage in over 20+ workshops, 200+ interactive demos, and 100+ AWE-inspiring talks from industry leaders and pioneers. For more information visit, awe2015.com.

Please follow Augmented World Expo on twitter at @ARealityEvent and #AWE2015.

More about Augmentedreality.org

AugmentedReality.org is a 501 (c) non-profit organization with institutional supporters and individual members from across the world. It unites hundreds of companies, and thousands of entrepreneurs, engineers and designers – committed to advancing augmented reality – an emerging technology that digitizes interaction with the physical world. Members tap into valuable members-only resources: major discounts to industry events, networking opportunities with industry leaders, up-to-date educational programs and technical training, unparalleled market research, exposure in extensive promotional programs, and representation in the voice of the industry.

AR.ORG also owns and produces Augmented World Expo (AWE) – the world’s largest international event for augmented reality, wearable computing, gesture devices, and the Internet of Things. All profits from AWE are reinvested into AR.ORG’s industry services. Augmentedreality.org and Augmented World Expo are led by its co-founders, Executive Director Ori Inbar and Chief Content Officer Tish Shute.

More about UploadVR

UploadVR is dedicated to accelerating the success of consumer virtual reality. We produce consumer focused events that introduce people to VR, organize conferences and professional events that drive progress and innovation, and cover startups and latest industry news on our website uploadvr.com.

Source: Augmented World Expo

Capcom Announces Its Gaming Lineup for E3 2015

Capcom announced its gaming lineup for E3 2015. The first game announced is the “Mega Man Legacy Collection.” This game features six “Megan Man” games from the NES system. The game will be released for PS4, Xbox One, and PC. A 3DS version will be available in the winter. The digital collection includes Challenge mode and Museum Mode. The retail price for the game is $14.99. Other games that will be shown off at E3 2015 include “Street Fighter V,” Resident Evil 0,” and “Devil May Cry 4 Special Edition.”

“Resident Evil 0” takes the game from the Nintendo Gamecude system and updates it with new graphics, improved audio, widescreen support and optional modernize controls. The game will come out in early 2016 for PS4, PS3, Xbox One, Xbox 360, and PC. “Devil May Cry 4 Special Edition” is coming out on June 23, 2015 for PS4, Xbox One, and PC. The remastered game will have three new playable characters, Turbo Mode, Legendary Dark Knight Mode, new costumes, and additional gameplay improvements.

Visit Capcom’s website for more information about the company:

http://www.capcom.com/us/

Visit the event website for more information on the event:

https://www.e3expo.com/home

A-Kon 26 in Photos

We attended A-Kon 2015 and came away with a great deal of photos to share! This anime convention in Dallas, TX, has been running for 26 years now!

Just like any other anime convention, you had a wide open show floor with larger booths that receded to smaller ones, cosplay arenas, and then eventually the game and theatre areas. Upper floors had food services and meeting rooms, photo op lounges, and several other areas of activity.

Click the image below to check them out:

A-Kon 26 Photo

Fox Announces Its TV Panel Lineup for Comic-Con International 2015

Fox just announced its TV Panel Lineup for Comic-Con International 2015, featuring shows such as Scream Queens and American Horror Story. Other shows such as Family Guy, The Simpsons, Sleepy Hollow, and Bob’s Burgers will have a spot at the panel. The Last Man on Earth and Minority Report, Fox’s newest shows, are scheduled to be on the panel as well. Here is some of the panels:

American Horror Story & Scream Queens

This panel will feature the original “scream queen” Jamie Lee Curtis,” along with Emma Roberts, Lea Michelle, Skyler Samuels, and Keke Palmer) from Scream Queen, as well as Katy Bates, Angela Bassett, Sarah Paulson, Evan Peters, and Matt Bomer from American Horror Story and American Horror Story: Hotel. The cast members will reveal laughs and secrets from the shows.

Bob’s Burgers

This panel features creator and executive producer Loren Bouchard and a great cast including H. Jon Benjamin, Dan Mintz, Eugene Mirman, John Roberts, Kristen Schaal, and Larry Murphy. People can see never-before-seen footage and can engage in a Q&A discussion.

Damien

This show follows Damien Thorn, who is unaware of the satanic forces around him. He soon discovers he is the Antichrist. The show stars Bradley James (“Merlin”), Barbara Hershey, Megalyn Echikunwoke, and Omid Abtahi. The cast will show off the new show followed by a Q&A with the cast and producers.

The Last Man on Earth

This panel will start with a Q&A with Will Forte, the creator of the show. The creator and cast members will discuss the first season as well as the second season.

Follow this link to see the rest of the panels:

http://www.craveonline.com/tv/articles/862663-fox-sets-tv-panel-lineup-comic-con-international-2015

Check out the event website for more panels:

http://www.comic-con.org/cci/

 

 

The Big Nintendo E3 Preview

The Electronic Entertainment Expo is just around the corner and here is what Nintendo supposedly has planned for the event. For starters, Nintendo has confirmed that Mario Maker will be playable at E3 2015. People will be excited to see how the Wii U’s gamepad can manage editing Mario levels. Star Fox for Wii U will also be playable at E3 2015. The dual-screen mechanic looks to make the game a very promising title.

RPG gamers will be excited to hear that Shin Megami Tensei X Fire Emblem and Xenoblade Chronicles X will make an appearance at E3 2015. Yoshi’s Wolly World and Animal Crossing: Happy Home Designer will also be seen at the event. It’s also possible that a sequel to Super Mario 3D World could be unveiled at E3. Nintendo could also discus the program to replace Club Nintendo and the Super Smash Brothers and Splatoon paid DLC. It would be really nice if Nintendo would announce a game where players could make their own custom Zelda dungeons.

Check out Nintendo’s website for more information:

http://www.nintendo.com/

Visit the E3 website for more information about the event:

https://www.e3expo.com/home

Casual Games Association and Playtika Announce Casual Connect Tel Aviv 2015

The Association’s conference, renown in the global video gaming industry, will be hosted in Tel Aviv and co-presented with industry leader Playtika

June 1 2015. The Casual Games Association, the international trade organization of the video games industry, today announces it will be coming to Tel Aviv in October, hosting Casual Connect Tel Aviv 2015 together with industry leader Playtika.

The conference is expected to draw over 1,500 professionals from hundreds of companies world-wide. Over 700 video game companies from 30 countries are expected to be present at the Tel Aviv event.

“We’ve been following the Israeli Gaming industry for a while and there is no doubt that Israel has become a global powerhouse in the category. We are super excited to host our very first Casual Connect in Tel Aviv and thank Playtika for playing a big role in making it happen. Tel Aviv will be added to our yearly roster of global events alongside our yearly events in San Francisco, Singapore, and Amsterdam. We have an amazing line-up of speakers and Indie Prize Showcase in Tel Aviv already confirmed” says Jessica Tams, Managing Director, Casual Games Association.

“We’re proud to be a major catalyst for Casual Connect Tel Aviv 2015. Casual Connect is one of the industry’s most important conferences, therefore it’s a great honor for both Playtika and for the entire Israeli gaming industry. Hosting the industry’s greatest talents in Tel Aviv will bring lots of value to both the global and the local markets” says Elad Kushnir, VP of Business Development, Playtika.

For more information about Casual Connect conferences visit us online at www.casualconnect.org and for videos of sessions and lectures from previous Casual Connect Conference go to www.gamesauce.org.

To ensure your spot in the conference as a sponsor or as an attendee sign up online at http://telaviv.casualconnect.org.

About Casual Connect
Launched in 2005, Casual Connect is hosted by the Casual Games Association, bringing together the most talented and knowledgeable experts in the casual, social, and mobile gaming field to further the industry with the best learning and networking opportunities for games professionals.

About the Casual Games Association
The Casual Games Association is an international trade organization dedicated to promoting casual games and providing educational resources for the game development community. The association hosts annual conferences in San Francisco, Tel Aviv, Europe and Asia; publishes a trade magazine; and issues research reports on the casual games industry.

About Playtika
Founded in late 2010, the company immediately enjoyed sky-rocketing growth. In 2011 Playtika was acquired by Caesars Interactive Entertainment, a subsidiary of Caesars Acquisition Corporation. Today Playtika offers unique multi-platform social games enjoyed by millions of daily users globally on more than 10 platforms. Playtika operates in eight countries employing over 1000 employees. Playtika consistently ranks amongst the top ten grossing social and mobile game developers in the world and maintains its position as the largest social gaming company in Israel.

Source: Casual Gaming Association

 

Ayyy, Two Thumbs Up for Fonzie at Comicpalooza

From SealyNews.com: Joe Southern writes about Comicpalooza and how he came away with a positive impression of the show, especially the prominent speakers and other guests. Have a read:

I write this, Comicpalooza 2015 is in the final day of its four-day run.
No, I am not there. I was on Saturday and Sunday. Today is Memorial Day and I am at work, writing this column and preparing to cover the program at the American Legion. You can see my Memorial Day coverage on the front page of this week’s paper. Here on this page, I feel like talking about Comicpalooza.

There were many surprises there this year – some good and some not so good. The one that caught my totally off guard what how amazingly inspiring and entertaining Henry Winkler is. If you don’t recognize his name, you’re probably too young to be reading this column. Go Google him and then come back. It’s OK; I’ll wait here for you.

Read more at Sealynews.com.

June 2015 Game Industry Conferences and Other Events

To help you plan attendance for this month’s game industry conferences, conventions, and other events, we post a monthly consolidated list of game industry events at the beginning of each month. View the complete event list below for the rest of the year!

June 2015 Game Industry Conferences and Other Events:

Click here for the main calendar view.

3-4: Origin Game Fair
3-4: Russian Gaming Week
4-5: Mobile Growth Europe
6: Stage Select Gaming Expo
8-10: Augmented World Expo
9-11: Social Media Strategies Summit New York
10-11: Mobile Gaming USA
12-13: LEc2 League of Legends
13: Flame Con
16-18: E3 Expo
19: Wales Games Development Show
22-25: Foundations of Digital Games
24: Web Game Conference
24-25: Unite Europe
24-26: Gamelab Barcelona
25-27: Serious Games Conference
29-01: Game QA & Localisation Europe

This list is obtained from the main calendar. Did we miss an event? Let us know!

Comicpalooza 2015 Underway in Houston

From NewsFX.com: Comicpalooza 2015 is underway. Geeks from all over gather in Houston for their fantasy fix. What does it take to make such an amazing event happen? And who are the fanatics behind it all? NewsFix takes an all-access tour of the wild world of witches, wizards, superheroes, villains, freaks and geeks at the George R. Brown Convention Center this weekend.

Watch NewsFX.com’s video of Comicpalooza kicking off!

Discount Code and Exhibit Info for Pokemon Symphonic Evolutions Concert

Carolina Games Summit will be exhibiting at the Pokemon Symphonic Evolutions concert on Friday, May 29th, at 7:30 p.m. in the Meymandi Concert Hall, Raleigh.

The North Carolina Symphony joins forces with Pokémon: Symphonic Evolutions, performing all new arrangements and carefully timed visuals from recent and classic Pokémon video games! Pokémon: Symphonic Evolutions has become the must-see video game concert of the year, giving Pokémon fans of all ages the chance to experience live, beautiful music of the Pokémon franchise. All-new orchestral arrangements and carefully timed visuals drawn from recent and classic Pokémon video games.

Hyperkin’s Retron 5 gaming console will be featured at the Carolina Games Summit booth allowing classics such as Pokemon Ruby, Sapphire, and Emerald to be played on large screens with enhanced resolution and improved interpolated sound.

Don’t miss this amazing opportunity to meet-up with friends to catch, battle and trade Pokémon! Purchase tickets online at http://bitly.com/pokemoncode before May 20th to receive a special $10 discount.

About North Carolina Symphony
Founded in 1932, the North Carolina Symphony performs over 175 concerts annually to adults and school children in more than 50 North Carolina counties. An entity of the North Carolina Department of Cultural Resources, the orchestra employs 65 professional musicians, under the artistic leadership of Music Director and Conductor Grant Llewellyn, and Resident Conductor William Henry Curry.

Headquartered in downtown Raleigh’s spectacular Meymandi Concert Hall at the Duke Energy Center for the Performing Arts and an outdoor summer venue at Booth Amphitheatre in Cary, N.C., the Symphony performs about 60 concerts annually in the Raleigh, Durham, Chapel Hill and Cary metropolitan area. It holds regular concert series in Fayetteville, New Bern, Southern Pines and Wilmington—as well as individual concerts in many other North Carolina communities throughout the year—and conducts one of the most extensive education programs of any U.S. orchestra. Additional information can be found on the official web site: www.ncsymphony.org

About Hyperkin
Since its inception Hyperkin® has rapidly established a reputation for developing innovative, reliable and cost-friendly video game peripherals. Hyperkin® designs, manufactures and distributes a wide variety of accessories for every major platform including; Nintendo® Wii™, Sony® PlayStation® 3, Microsoft® Xbox® 360, Nintendo® DSi®XL, Sony® PSP™ as well as an extensive catalog of peripherals for classic platforms like NES, SNES, GameBoy™, SEGA® Genesis™, Saturn™ and Dreamcast™.

Additional information can be found on the official web site: www.Hyperkin.com

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