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Virtual Reality Founder, Investor Day Set for July 13 in Mountain View, California

Upload VR, who recently partnered with Augmented World Expo 2015 and has hosted a number of showcases, will be honing its focus on investors and founders in the very near future. This international community of virtual reality (VR) pioneers is wrangling together a July 13 VR-focused demo day in the heart of Silicon Valley.

VR has increasingly captured more of the spotlight in mainstream game development, including, most recently, a storm of new hardware and games shown at E3 2015 and a resulting flood of press coverage. From impressions to measured estimates, Digi-Capital projects the value of the VR market to reach 30 billion dollars in value by 2020. While that’s a quarter of the projected 120 billion dollar value of the augmented reality space, almost half of the VR market could be owned by game development.

With tantalizing estimates like that, it would stand to reason why Upload VR would want its footprint in the investment side of the equation.

Among the “Investor & Founder Virtual Reality Demo Day” highlights to expect, according to Upload VR’s press announcement:

  • 15 hand-picked virtual reality startups, chosen from hundreds of submissions, will pitch on the main stage to an audience of VC and Angel investors.

  • Pitch judging committee includes the VR industry’s most active investors — partners from Google Ventures, Qualcomm Ventures, Comcast Ventures, Rothenberg Ventures, Samsung Early Stage VC Fund, Crosscut Ventures and BoostVC.

  • BoostVC will invest up to 25,000 dollars on stage, after hearing VR startups pitches.

  • The judge’s favorite company will win a table at Techcrunch Disrupt SF and the UploadVR Top Startup award.

  • Founders circle will feature successful icons including, Eric Romo, Anush Elangoven and Philip Rosedale.

Upload VR is not undertaking this event alone, as they have the support of Perkins Coie, BoostVC and Rothenberg Ventures River.

Early bird tickets for the event are already sold out, but 595 dollar tickets remain for the invite-only July 13 demo day showcase.

Evo 2015 ‘Tekken 7’ Players to Get Free T-Shirt

Players who entered the Evolution Championship Series (Evo) 2015 “Tekken 7” tournament will get a free T-shirt, according to an announcement on the Evo Twitter page:

The T-shirt has artwork featuring Lili and Eliza. Lili was first found in “Tekken 5: Dark Resurrection,” while Eliza came to “Tekken Revolution” via a fan vote.

Evo also announced that Bandai Namco is increasing the prize pool for the “Tekken 7” tournament by 30,000 dollars. Evo 2015 will be in Las Vegas from July 17-19.

Pocket Gamer Connects San Francisco 2015 Preview

Pocket Gamer Connects San Francisco 2015 takes place this week. Here’s a crash course on what to expect from the San Francisco iteration of this globe-trotting mobile games-focused conference. With 108 speakers, 84 sessions and more than 600 attendees signed on, according to Pocket Gamer, on July 3, this won’t be a small blip on the event radar.

Pocket Gamer Connects tracks

Four tracks are lined up covering the priorities that drive a lot of conversation in mobile: East Meets West (working in different markets); Indie Survival Guide (indie game development); Acquire, Engage, Monetise (making money in mobile games); and Future of Mobile Gaming (well, the future of mobile games, no doubt including augmented reality and virtual reality).

Big brands and big names in gaming are big business, with Kim Kardashian, Katy Perry, Britney Spears and other big names hoping to jump on the mobile brand-driven game gravy train. Among the speakers at Pocket Gamer Connects SF tackling brands and mobile gaming are Simon Chow, a business development manager at Animoca, covering Brands with Benefits, from the international perspective. Not to be overlooked (and inspecting opportunities closer to home) is Chris Akhavan, who leads Glu Mobile’s publishing efforts and brings to the conference collective his insights into Hollywood branding and licensing.

One of the keynotes for the Pocket Gaming Connects 2015 inspects mobile gaming from an even smaller bubble, where a huge confluence of influence lies — the San Francisco area. Since a considerable cross-section of developers, publishers and money backing these enterprises reside here — especially since this event is hosted in San Francisco — it makes sense that Josh Yguado, the president and COO of Social Gaming Network, will deliver the Pocket Gaming Connects keynote address, discussing the influence and impact of the Bay area’s social gaming scene.

As far as virtual reality, Samsung gets a front and center stage spotlight with its virtual reality platform, Gear VR. One of the keynotes, in the form of a fireside chat, will be with Mihai Pohontu, Samsung’s vice president of emerging platforms. Following thereafter? The hands-on Samsung Gear VR workshop for Android and Unity developers. Later in the day, keep an eye out for the all-star panel on virtual reality, including Nicole Lazarro, who’s virtual reality demo we recently saw at Intel’s Buzz Workshop.

One of the better known Pocket Gamer events, taking place during GDCs, for example, and at other events, is the Big Indie Pitch, and indie showcase that accompanies it. This pitch session for accompanying Pocket Gamer Connects covers all the game hardware platforms addressed at their conference, such as mobile, smartwatch, virtual reality and handheld. On the table as prizes for presenting indie developers are thousands of dollars in advertising on Steel Media (owner of Pocket Gamer) sites.

Pocket Gamer Connects developer pass discount

That’s our glimpse into the upcoming Pocket Gamer Connects 2015 in San Francisco, taking place July 7-8. There’s a lot more about the event to see for yourself — check out the event and full agenda. If you’re interested in attending, developer tickets remain; sign up using our exclusive Events for Gamers 60 percent off code.

Follow our Events for Gamers Facebook page and Events for Gamers Twitter for more coverage.

Eventbrite Shares Data on Fandoms, Convention Attendees

HavenCon Cosplayers

Cosplayers pose for a photo at HavenCon in Austin, Texas.


Eventbrite, a leading marketplace for live events globally, has let loose the dogs of data regarding the economic power of fandom and the growth of conventions. Since so many events are gaming and gaming culture conventions, this data is worth a closer look with a wink and a nod of analysis.

Women participate in fandoms

Women do participate, and not just in a cursory or numerically insignificant way, either. It’s as important to note that the participation at cons is virtually a fifty-fifty split across the gender divide. Specifically, according to Eventbrite, 48.7 percent of fans are men, while women constitute an ever-so-slight majority at 48.9 percent.

Further, single male fans add up to 50 percent of attendees, while 47 percent are women. One area of difference between the genders is that 29 percent of single men journey to cons alone, while 18 percent of single women travel to cons in a group, with cosplay as a focus of their interest.

This kind of information underscores the necessity to ensure all attendees feel safe and comfortable to participate in a convention, which has cropped up as a recurring issue in fandom-driven conventions. Another consideration is ensuring the content reflects the full spectrum of attendees. A case in point where the content has been seen as falling short of the mark was at the recent Denver Comic-Con.

Where the money is

In the end, it’s a business and a matter of bottom lines for convention owners, so is it good business to address the minority of hardcore fans attending? The data suggests yes. This class of event-goers are the biggest spenders at fan events, going by Eventbrite’s data.

Almost three out of five respondents are willing to shell out 100 dollars to 500 dollars over and above the cost of travel and getting in through the front door, which is not a bad baseline. But, the big spenders are about 10 percent of all respondents — of whom almost two-thirds see themselves as “Super Fans” — are about 55 percent male and go to four or more events per year. That’s a lot of time, money and attention being spent on their fandom.

Not to mention that if engaged the right way, super fans can be big drivers of influence, which can focus the kind of spotlight a convention owner would want.

Have con? Will travel

More than just the super fans will pick up their bags and travel out of town for a convention. In fact, according to Eventbrite, 60 percent will visit at least one con, and almost half will go to three. More than four out of five of these attendees are either Generation X or Millenials (23-55). The frequent con-goers are happy to drop some cash on merchandise, like toys, figures, collectibles T-shirts, art and prints — but not celebrity autographs. Only 20 percent will spring for goods signed with someone’s John Hancock.

Cosplayers play a major role

Here’s a set of data that may surprise some. Eventbrite states that almost one-quarter of all con-goers are cosplayers. Nearly two-thirds attend three cons a year, while over a quarter attend at least five a year. About two-thirds identify as female and skew younger as an audience, with three out of five between 23 and 39. Seventy percent spend at least 100 dollars at a show, and half consider themselves super fans.

Cosplayers have received some flak lately, with stories saying cosplayers bring nothing of value to conventions popping up from time to time. Also, exercising that form of fandom has brought issues of super fans can be big>harassment to the fore at various events. Yet, the cosplayers also may prove to be one of the most engaged participants at a convention, so it makes sense to have a robust and fair policy for anti-harassment to allow participation at the level that allows everyone to take from the convention experience all they can.

Boston Festival of Indie Games 2015 Receives Over 200 Tabletop & Video Game Showcase Submissions!

[This press release is made available courtesy of GamesPress.]

Boston Festival of Indie Games’s all-star curators are thrilled with this year’s applicants.

The Boston Festival of Indie Games has announced that more than 200 digital and tabletop games were submitted for consideration in their respective showcases at the fourth annual festival, which will be Saturday, September 12, 2015, on the MIT campus.

The Boston Festival of Indie Games is open to the public and will take place at the Johnson Athletic Center at MIT in Cambridge, Massachusetts. Festival attendees play video games and tabletop games games in a casual, inclusive environment. Tickets are available at www.bostonfig.com for $10 each for a limited time, and kids 13 and under can enter free.

“We couldn’t be more excited for this year’s crop of independently created tabletop and digital games that’ll be on display at Boston FIG. Our team of curators are some of the most well-known and successful game-creators in the industry, and they’re very excited about the submissions to our showcases that they’ve seen so far. We can’t wait for our attendees to check them out!” says Caroline Murphy, the executive producer of Boston FIG.

The curators for this year’s festival include: James Mathe, owner and president of Minion Development Corp.; Tim Leow, the executive director of MassDiGI; Dave Ewalt, an award-winning journalist and expert in the realm of tabletop games; Gil Hova, a board game designer and the founder of Formal Ferret Games; Jonathan Mintz, the principal designer at Harmonix Music Systems; and more than 40 other industry leaders. In the Digital Showcase alone, the team received more than 110 submissions.

While indie game submissions are now closed, Exhibitor tables are still available for any developers who’d like to show off their games. Boston FIG also is welcoming volunteers for anyone who wants to help out on the day of the event. Sign up at www.bostonfig.com.

The Boston Festival of Indie Games is a celebration of independent game development with emphasis on the New England and neighboring regions. The Boston Festival of Indie Games seeks to support and showcase the efforts of independent game developers by providing an inclusive, safe, family-friendly event that encourages attendees to share and interact with games in various media, from video games to tabletop games and beyond. The Boston Festival of Indie Games is focused on creating an intersection between community, academic and development interests in gameplay.

CES 2015 Attendee Numbers Ring Up at More Than 176,000

CEA will implement stricter credential requirements for CES 2016.

The Consumer Electronics Association has released a statistically impressive figure about the uptick in attendance at the 2015 International Consumer Electronics Show, the annual goliath catch-all technology show they produce. In a nutshell, Veris Consulting validated a record 176,676 attendees for CES 2015. This number, roughly equal to the California city of Santa Clarita, is a bump of 10 percent from the 2014 CES.

CES has become more international, too, with more than 48,000 attendees from 153 countries in Las Vegas for its 2015 CES sojourn, which is a nearly 20 percent change from 2014.

On the media side, almost 7,000 representatives of different outlets attended the 2015 CES, kicking up a lot of dust on the Web and through social media. There were about 950 million media impressions and 750,000 mentions of #CES2015 over the course of the four days of the expo, serving up more than 7.5 billion Twitter impressions.

Because of the rapid growth of the CES show, organizers noted via email that “CEA is implementing stricter credential requirements aimed to keep CES 2016 attendance at 176,000 or close to a level comparable to the 2015 CES to ensure the highest quality experience for all in attendance.”

It is highly likely that the Consumer Electronics Association won’t be touting its numbers nearly so chest-thumpingly next year, if they are limiting the growth of CES in the near future.

How will organizers restrict attendance? No more free industry passes or fewer of them? Stricter verification of industry associations? Capping attendance until “sold out”? We’ll have to see, as registration for CES 2016 opens July 8, 2015.

‘The Flash’ Cast Attending DC TV Panel at Comic-Con 2015

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The cast of “The Flash” is joining the lineup for the Warner Bros. Television DC Entertainment panel 8 p.m. to 11 p.m., Saturday, July 11, 2015, at Comic-Con in San Diego.

Comic-Con is the one event of the year where film, television and comic fans come together to see sneak peaks and spoilers of famous franchises.

During the Warner Bros. Television DC Entertainment panel, fans can see a sneak peek at “Supergirl” and then participate in a Q&A for Warner Bros. shows, including “The Flash.”

DC fans also can buy an exclusive Arrow and Flash mug cup holder. The mug cup holder will cost 15 dollars.

Comic-Con International San Diego will be July 9 through July 12.

July 2015 Game Industry Conferences and Other Events

To help you plan attendance for this month’s game conferences, conventions, fan festivals and other events, we post a monthly consolidated list of game industry events at the beginning of each month. View the complete event list below for the rest of the year!

July 2015 Game Industry Conferences and Other Events:

Click here for the main calendar view.

June 29-July 1: Game QA & Localisation Summit Europe
July 3-5: Anime Midwest
July 4-5: Minecon
July 7-8: Pocket Gamer Connects
July 8-11: Gam3rCon
July 9-12: Connecticon
July 9-12: San Diego Comic-Con
July 10: Android TV Game Boot Camp
July 14-16: Develop Brighton
July 16-18: E3 Expo
July 17-20: PDX LAN 26
July 18-19: California Extreme
July 18-19: Community Leadership Summit
July 20: League of Legends Debonair Party
July 20-22: GameAI Conference
July 23-26: QuakeCon
July 24-26: Space City Comic Con
July 27-28: ArcadiaCon
July 29-31: AnDevCon Boston
July 30-August 2: Gen Con Indy

This list is obtained from the main calendar. Did we miss an event? Let us know!

Casual Connect USA Indie Prize Registration Deadline Nears

Casual Connect USA Indie Prize Contest Registration Deadline

With just a week remaining to register for the Indie Prize contest at Casual Connect USA (San Francisco, August 11-13), more details are emerging about this year’s applicants (confirmed participants to be announced a month prior to the event after the judges review all games submitted).

Twenty-three countries are represented among the submissions: Philippines, Hong Kong, Indonesia, India, Canada, Colombia, United Kingdom, the United States, Poland, Bulgaria, Georgia, Ukraine, Russia, Taiwan, Denmark, Andorra, Spain, Netherlands, China, Brazil, Lithuania, Malta and Singapore.

Mobile and tablet are still the prevailing platforms for Indie Prize games (70.7 percent), though PC is catching up (35.4 percent). Web and console games in Indie Prize currently share the 11 percent.

New participants make the majority of this year’s Indie Prize show in San Francisco — 75.6 percent, with a still impressive part of 24.4 percent of developers who have gotten the taste of Indie Prize.

Games that have been published are mostly represented this year (57.3 percent), while 32.9 percent of developers are still looking for a publisher. (Publishers: Don’t miss your chance!)

About 9.8 percent of participants are developers who have just started but are already successful and courageous enough to showcase their creations.

Find out more about Indie Prize here: http://usa.indieprize.org

The Casual Connect conference also will have sessions useful for the indie developers (and not only them), so make sure to check out the constantly updated speaker schedule: http://usa.casualconnect.org/content.html

E3 2015 Closes Record-Breaking Year as Global Video Game Industry Comes Together for Premier Event

The DigiPen Institute of Technology wins the E3 College Game Competition.

More than 52,200 video game professionals, analysts, journalists and enthusiasts, representing 109 countries, attended this week’s Electronic Entertainment Expo (E3) in Los Angeles, the Entertainment Software Association (ESA) announced June 18, 2015, at the close of E3 2015.

On display at the premier global video game event were more than 1,600 products from 300 exhibitors. ESA, which owns and produces E3, also revealed that E3 2016 will take place June 14-16 in Los Angeles at the Los Angeles Convention Center.

“More than any other E3, this year was about the gamer. E3 demonstrated both the remarkable transformation of entertainment taking place on all video game platforms—virtual reality, augmented reality, hardware, mobile and handheld—and awesome games,” said Michael D. Gallagher, president and CEO of ESA. “As a driving force for technological and entertainment trends across the globe, the video game industry clearly demonstrated how it is revolutionizing the way people consume, engage and interact with media. Congratulations to our incredibly creative exhibitors, members, partners and the millions of video game consumers who celebrated a spectacular E3 event.”

With an astounding 6.3 million posts on Twitter alone, E3 broke records for social media numbers across all channels. Engagement on Instagram topped previous records with over 7.5 million likes on E3-related posts this month. Twitch, E3’s official streaming partner, reported that more than one half million concurrent viewers watched the E3 press conferences. In addition, more than one million E3-related videos were posted to YouTube.

Also announced during E3, a blue-ribbon panel of industry professionals and experts selected The DigiPen Institute of Technology as winner of the 2015 E3 College Game Competition with its winning video game,RumbleTV. Finalists for the competition included entries from The Academy of Art University, The University of Utah, Brigham Young University and Savannah College of Art and Design.

E3 is the world’s premier trade show for computer and video games and related products. The show is owned by the ESA, the U.S. association dedicated to serving the business and public affairs needs of the companies, publishing interactive games for video game consoles, handheld devices, personal computers, and the Internet. For more information, please visit www.E3Expo.com or follow E3 on Twitter: @E3.

ESA offers services to interactive entertainment software publishers, including conducting business and consumer research, providing legal and policy analysis and advocacy on First Amendment, intellectual property and technology/e-commerce issues, managing a global anti-piracy program, owning and operating E3, and representing video game industry interests in federal and state government relations. For more information, please visit www.theESA.com or follow us on Twitter: @RichatESA.

Source: Entertainment Software Association

Pennsylvania’s Longest-Running Gaming Convention to Hold Its Annual Expo June 26-28

Expo features top YouTubers, cosplay wrestling, tournaments, retro and modern gaming, new game releases, special guests, an arcade and more.

Oaks, Pa. — The state’s longest-running gaming convention, TooManyGames, will be held Friday, June 26, through Sunday, June 28, at The Greater Philadelphia Expo Center in Oaks, Pennsylvania, and will feature arcades, vendors, tournaments, special guests, industry panels, famous YouTubers with more than 50 million views monthly, live music and more.

Some of the top YouTubers from around the world will be hosting panels, concerts and autograph sessions. TooManyGames is featuring multiple YouTube stars with over 1,000,000 subscriber channels including: The Angry Video Game Nerd, The Living Tombstone, Team Four Star, and Chris “Oney” O’Neill.

On the main show floor attendees can play on new and older video game systems in the consoles area, enjoy board games and card games in the Tabletop Arena, and sign up to participate in tournaments such as Mario Kart, Mortal Kombat X and Super Smash Brothers for a chance at winning several prizes.

Several special events will be making their debut at TooManyGames this year, including Video Game Comedy Improv, a Live Wrestling Tournament featuring video game characters, and a Cosplay Costume Contest in which the grand prize includes a chance to be filmed for a commercial being aired on Cartoon Network.

TooManyGames, which is now in its 11th year, is a convention run for gamers, by gamers. Paul Truitt, co-founder and part owner, says, “I love working on TooManyGames to bring gamers of all ages together to celebrate the culture of gaming. From classics like Nintendo to newer consoles like the PS4, we strive to encompass everything fun about video games and board games. We create a real connection when we get together to play games, that’s what makes the gaming community so great.”

Over 50 vendors will be on hand selling new and used video games, consoles, controllers, handheld systems, board games, card games, expansion sets and collectibles, as well as game-related art, toys, costumes, memorabilia, clothing, décor, books, guides, accessories and more.

The show is also once again hosting its “Pixels for Kids” event, and funds raised will benefit The Children’s Hospital of Philadelphia (CHOP). With each $1 donated a “pixel” will be added to the wall to create a video game character image built entirely from donations. Extra Life will also be on the show floor recruiting gamers and sharing how playing games can help benefit sick children in over 170 different Children’s Miracle Network Hospitals across the United States and Canada.

All weekend you can also listen and dance to live music in the Concerts hall, play dozens of arcade games on free-play mode in the newly expanded Arcade room, hear DJs perform at the new Arcade Stage, meet independent game developers and playtest their designs at the Indie Game Showcase, and much more.

You can find tickets and more information on their website at:www.toomanygames.com

About TooManyGames

TooManyGames is the premier event gaming event in the Mid-Atlantic region, focusing on video games, board games, CCG’s, and tabletop gaming. TooManyGames is known for its video game music concerts, chiptunes, industry panels, panels by famous YouTubers, and brand new game releases for old consoles. There is a marketplace with 50+ vendors selling retro games, new games, board games, crafts, art, and so much more.

Virtual Reality Will Be the Next Big Thing at E3

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E3 is the biggest event of the year with companies like Sony, Microsoft, and EA Games showcasing their latest projects. Some game critics and enthusiasts claim that Virtual Reality will be the biggest topic of E3. CoatSink is a company most famous for their VR title Esper, which will be displayed at E3. Gamers will be able to experience Esper using the Oculus Rift virtual reality console. Organizers of E3 say that 27 exhibitors will be showing off Virtual Reality products; some of these exhibitors include Facebook’s Oculus Rift, HTC’s Vive, and Sony’s Project Morpheus. Facebook also announced that their virtual reality firm Oculus will form a partnership with Microsoft. Samsung and Oculus are planning to release virtual reality gears later this year.

Check out Samsung website for more news:

http://www.samsung.com/us/

Visit Oculus’s website for news:

https://www.oculus.com/en-us/

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