Friday, February 28, 2025
Home Blog Page 88

Events for Gamers News Roundup

There’s a heckuva weekend getting started as far as big-name games events go, whether you are attending Gen Con Indy this weekend with tens of thousands of your closest gaming friends, at ChinaJoy in Shanghai or preparing for a trip next week to Germany for either GDC Europe or the gaming behemoth that is Gamescom. As always, look for your event on our full August calendar so you’re not left out of the fun, business, merrymaking or mayhem-raising.

So what other news is there from the world of gaming and tech events?

Gaming Insiders Summit 2015Gaming Insiders Summit

The Gaming Insiders Summit is planning for more than 700 game industry leaders to attend in San Francisco in September. If you’re on the fence about attending but inclined to go, it might help your budget to decide today. Why? Starting midnight PST August 1, 2015, registration prices increase 200 dollars: Developer tickets will increase from 599 dollars to 799 dollars, and vendor tickets will increase from 1,599 dollars to 1,799 dollars.

What might help swing a decision to attend is to take a look at some of the new speakers just announced this week, too.

GamesBeat 2015VentureBeat

It must be an end of the week and end of the month thing, but VentureBeat’s GamesBeat 2015 conference, like the conference above, has announced that today is the last chance to register early for its annual business-focused games industry event in San Francisco. Registration is 600 dollars, but that offer will conclude at 5 p.m. PST July 31, 2015.

Intel Buzz Workshop — Game Dev Camp San Francisco 2015

Just before the Intel Developer Forum 2015 kicks off in earnest in San Francisco in mid-August, Intel has just announced the date and location for their game development-focused Game Dev Camp in San Francisco, on August 18th. Like their other Buzz Workshop events, Intel’s day-long event is an across-the-board showcase of Intel technologies and game development prowess.

What might particularly interest many folks is that this event is free and attendees also have the opportunity to attend the Intel Developer Forum for free. Not a bad deal at all for game developers.

Pocket Gamer Connects Helsinki 2015Pocket Gamer Connects Helsinki

Because not everything is about San Francisco, and because its only fair to give a little more lead time whenever possible, consider this post a head’s up about the end of midterm registration for the early September event, Pocket Gamer Connects Helsinki 2015.

Registration for this late summer Nordic developer-focused event concludes on August 7 for 250 dollars for developers and 750 dollars for non-developers. To get an idea what to expect in Helsinki, take a look at our recent Pocket Gamer Connects San Francisco 2015 coverage.

On a related note, if you are a developer and want to pitch your game at the accompanying Very Big Indie Pitch event, all the details are helpfully contained within the preceding link. Bear in mind, according to an emailed reminder, submissions must be sent by August 14, 2015.

August 2015 Game Industry Conferences and Other Events

To help you plan attendance for this month’s game industry conferences, conventions, festivals and other events, we post a consolidated list of events each month. View the complete list below for the rest of the year!

August 2015 Game Industry Conferences and Other Events:

Click here for the main calendar view.

July 30-2: ChinaJoy
July 30-2: GenCon Indy
August 1-2: Video Gamers United
August 1-2: Let’s Play Gaming Expo
August 3-4: GDC Europe
August 3-4: Respawn
August 5-9: gamescom
August 6: VGBA European Summit
August 6-8: Salt Lake Gaming Con
August 7-9: Nine Worlds
August 7-9: RTX
August 8-9: InCON Family Gaming Convention
August 9-13: SIGGRAPH USA
August 11: Mobile Growth Fellowship
August 11-13: Casual Connect San Francisco
August 12-13: Edinburgh Game Symposium
August 13-16: PulpFest
August 15-16: AndoCon
August 18-19: Mobile Dev Hacker
August 18-20: Intel Developer Forum SF
August 20-22: CITYLAN Peterborough
August 21-23: Play Margate
August 26-27: PAX Dev
August 28-30: Game On Expo
August 28-31: PAX Prime
August 29: VRLA Summer Expo

This list is obtained from the main calendar. Did we miss an event? Let us know!

Tips and Tricks to Survive and Thrive at Gen Con Indy

So, you are going to Gen Con Indy, which for thousands of gamers in all walks of life is holy ground. Congratulations, you have several days and evenings of great gaming experiences ahead of you! But, if you plan to make it through to the other side a winner, here are a few pointers to survive and thrive at Gen Con.Gen Con Indy

Plan, plan, plan

Planning applies when attending most events, and it is just as true for a sprawling show like Gen Con Indy.

In terms of getting there, pack your bags with enough room to bring back keepsakes or purchases, making sure to bring only what you know you need. Here’s one con-goer’s packing list as an example. If packing includes items like a beastly gaming-class PC or bulky cosplay costume, that’s OK, but plan and prepare for how to take it with you.

For the show itself, pick your exhibitors to visit, special guests to meet and games you want to play. If you don’t mind the email reminders, sign up for the Gen Con newsletter. It’s a pretty fair way to keep up with any subtractions, additions, highlights and reminders for the show schedule.

The Gen Con mobile Web app will help you plan your Gen Con activities on site. Any Internet-capable device will do the job for navigating the schedule and event types you want to focus on.

Dress for comfort

Whether you plan to be on your feet all day, surfing the expo floor or sitting down for hours playing board and card games, it makes sense to know what you plan to do, so make sure to dress for comfort throughout the day. This is especially true when it comes to shoes, which can be a source of never-ending torment by the dinner hour and miles racked up on your feet.

Managing food and drink

This can be tricky. The Indiana Convention Center is like a sports venue, bar or movie theater, so outside food is not permitted. However, if you don’t want to pay higher venue rates for food, one safe option is to eat and drink what you need to in advance. Take a break outside the convention center if you need another food or beverage recharge. If that is not an option, budget what you need for pricier food and drink inside the convention center. In the past, food trucks have parked right outside the center to accommodate con-goers.

For the 21 and older set: Manage your adult beverage consumption carefully. If you don’t want to miss half a day of Gen Con because of a hangover — or as bad or worse, be reminded of something unfortunate you did while drunk that would be worthy of a Captain Picard-style facepalm — then know your limits, and keep to them.

Know where you can escape the mayhem

There’s nothing like a seven-hour stretch of games, surrounded elbow-to-elbow with kindred spirits, with the ebb and flow of the beehive of activity. But from time to time, it helps to recharge or get away for other needs. Gen Con has that covered.

The Quiet Room (room 237) is a self-monitored room where attendees can de-stress, decompress and regroup — short of sleeping anyway — for most of the duration of Gen Con. For mothers, nursing areas are available in various parts of the convention center when a relaxing, private place to feed their child/ren might be needed. Last but not least, Gen Con even provides access to open-area chair massage spa services, if Gen Con’ers need the stress of the show worked out.

Don’t be a bad person

One might hope this would be common sense, especially with thousands of others around, but there are those all-too-common stories about convention attendees behaving badly. In the case of Gen Con Indy, if an attendees is caught “threatening, stealing, cheating or harassing others,” among other nefarious activities, the official Gen Con policy states the offender can be booted from the show without a refund. Not the best way to conclude any show and possibly an unpleasant media footnote to Gen Con’s story. Besides, it’s just more fun for everyone to be, well … fun to be around!

Here’s a good general guide to convention etiquette that might be helpful to your Gen Con experience.

Have other ideas, tips and tricks to make Gen Con Indy more fun, easier to plan for and attend? Share them in the comments!

Nintendo Teams Up With Facebook for Special Super Mario Maker Hackathon

What do you get when you combine one of the most familiar social media and video game brands in a partnership around a game launch and an insiders-only event? You get a Wonder Twins-style Nintendo and Facebook team-up for a unique sort of event ahead of the worldwide September 11, 2015, launch of “Super Mario Maker” on Nintendo’s Wii U console.

“Super Mario Maker” is all about the user-generated content, drawing from “Super Mario Bros.,” “Super Mario Bros. 3,” “Super Mario World” and “New Super Mario Bros. U.” Players can create full level design, enemy placement and more, with control over mixing and matching content in different generation Mario games. Levels can be shared via the game’s Course World, but the game starts you off with 100 levels to warm the creative blood.

This event will be a hackathon, which makes sense for a game based on content the user creates. Hackathons are a signature sort of event for tech capitals like the San Francisco Bay area, so it is the sort of event that fits well into the regional culture. Before you pack a backpack with your gear to go, there is a downside of a sort: This event is only for Facebook employees at the company’s Menlo Park headquarters July 28-29, 2015. But, back to the good news: The event will be updated live through Nintendo’s social media channels. Whether those updates includes a live stream, for folks to watch the content creation, has not been stated but seems unlikely, because Nintendo will be offering a video series from the event after its conclusion.

Participating level creators will be judged by a team from Facebook and Nintendo. The winning individual, or team, will see his or her level offered to players after the game launch. That’s also good news if you plan to buy “Super Mario Maker,” since you will eventually have a chance to try the winning level for yourself.

Whether you are one of the lucky few who can attend and participate, or be apart of the larger community of Nintendo fans to follow the event on social media or play the winning level in “Super Mario Maker,” it looks like there’s plenty of opportunities all around to win.

Space City Comic Con 2015 Guests Include Variety of Actors

0

If you are going to attend Space City Comic Con 2015, you are in for a real treat. Other than the exhibitions filled with collectibles, comics, original art, props, models, games and more, the Space City Comic Con 2015 guests include a variety of sci-fi, fantasy, comic and pop-culture film and TV stars. The headliner for the event at NRG Center in Houston is William Shatner.

Here are many of the other actors who will be guests:

  • Arthur Darvill (“Doctor Who,” “Broadchurch,” “DC’s Legends of Tomorrow”)
  • Karen Gillan (“Doctor Who,” “Guardians of the Galaxy”)
  • Kate Mulgrew (“Orange is the New Black,” “Star Trek: Voyager”)
  • Robert Beltran (“Star Trek: Voyager”)
  • Robert Picardo (“Stargate,” “China Beach”)
  • Lori Petty (“League of Their Own,” “Orange is the New Black”)
  • “Power Rangers: Time Force” cast (Jason Faunt, Erin Cahill, Kevin Kleinberg, Deborah Estelle Phillips, Micheal Copon, Daniel Southworth, Vernon Wells)
  • Bridget Regan (“Legend of the Seeker,” “Agent Carter,” “Jane the Virgin”)
  • Chad Micheal Murry (“Agent Carter,” “One Tree Hill”)
  • Antwon Tanner (“One Tree Hill,” “Black Jesus”)
  • Racheal Skarsten (“Lost Girl,” “Birds of Prey”)
  • Manu Bennett (“The Hobbit”)
  • Sean Maguire (“Once Upon a Time”)
  • Matt Ryan (“The Tudors”)
  • Amber Goldfarb (“Being Human”)
  • Elias Toufexis (“Supernatural”)
  • Gil Gerard (“Buck Rogers”)
  • Felix Silla (“Star Wars”)
  • Naomi Grossman (“American Horror Story”)
  • Zack McGowan (“Black Sails”)
  • Dylan Sprayberry (“Man of Steel”)

Space City Comic Con 2015 is July 23-26, 2015, in Houston.

Kristina Reed, Oscar Award-Winning Co-Producer of ‘Big Hero 6,’ to Keynote IGDA Leadership Summit

In her 2015 IGDA Leadership Summit keynote address entitled “No Spectators: How Inclusivity Catalyzes Everything,” Kristina Reed will take the audience behind the scenes for the making of two Oscar-winning films, “Paperman” and “Feat,” to demonstrate how Disney Animation Studios pivoted and blossomed on a new-found axis of engagement, innovation and creativity.

Attendees can expect such engaging topics as the following:

  • The Mann Gulch Fire: A Leadership Parable for Indie Developers
  • Steps Toward Improving Culture – An Xbox Perspective
  • Encouraging Leadership from Individual Contributors
  • Legal Bootcamp for Indies

For more information and to register, visit the IGDA Leadership Summit website. Space is limited, so make your travel plans as soon as possible with special discounts on flights and accommodations (special rates on event hotel only valid through August 2, 2015). Limited volunteer opportunities are available. To learn more, visit the IGDA Leadership Summit volunteer page.

Those interested in supporting this important event can sponsor for as low as 500 dollars. Contact sponsors@igda.org for more information.

Game Connection Europe 2015 Awards Competitions Open for Submissions

Game Connection Europe 2015 awards competitionGame Connection Europe 2015s, Game Connection Development Awards and Game Connection Marketing Awards, return. You can submit your development project or nominate your marketing campaign from now until August 17, 2015.

This year, Game Connection has a few changes to the two competitions.

Game Connection Development Awards

The Game Connection Development Awards have been around for the past nine years, and at Game Connection Europe 2015, the competition will be showcasing and granting awards to more projects than in previous years. Console, online, mobile and casual games at any stage of development may enter. There are no restrictions on genre, platform or distribution method.

All nominated teams get a free pass to Game Connection Europe 2015 and a trailer spot in the dedicated Development Awards lounge. Nominees also will be showcased in the Development Awards pavilion on the show floor and get their own demo pod.

The Game Connection Development Awards again will feature the European Games Booster Awards, created in partnership with the European creative program MEDIA. Projects submitted by studios in the European Union will be automatically entered for this award.

This year, the Development Awards get two new categories: Best Indie Game and the Game Connection People’s Choice Awards. All projected nominated will be up for the Game Connection People’s Choice Award. Here are the 11 categories for the Game Connection Europe 2015 Development Awards:

  • Best Console/PC Hardcore
  • Best Mobile/Tablets
  • Best Desktop/Downloadable
  • Best Casual Game
  • Best Social Game
  • Best Indie Game
  • Best Hardcore
  • Excellence in Art
  • Excellence in Story and StoryTelling
  • Most Promising IP
  • Most Creative and Original Project

Game Connection Marketing Awards

Marketing, media, digital advertising and communications experts will be at Game Connection Europe 2015 to recognize works created by marketing professionals in the game industry. Three campaigns will be nominated in each of the 10 categories. The campaigns must have been launched from August 2014 to August 2015. Nominees will get free access to Game Connection Europe as well as access to the Paris Games Week show.

All campaigns submitted will be automatically entered into the Best Marketing Team 2015 bonus category. Here are the 10 categories for the Game Connection Europe 2015 Marketing Awards:

  • Best Overall Campaign
  • Best Original Content Campaign
  • Best Digital Campaign
  • Best Mobile Campaign
  • Best Social Media Campaign
  • Best Experiential Campaign
  • Best Live-Action Trailer
  • Best CG Trailer
  • Best Gameplay Trailer
  • Best PR Campaign

Visit the Game Connection Development Awards submission form page and the Marketing Awards submission form page for more information and rules and regulations. Also, check out the Game Connection Europe 2014 Development Awards winners and Game Connection Europe 2014 Marketing Awards winners.

Games Connection Europe 2015 will take place October 28-30, 2015, in Paris.

Epic Games and Wellcome Trust Reveal $20,000 Big Data VR Challenge Winner

During Develop: Brighton 2015, one of the major announcements to highlight the conference was that of the winner of a $20,000 virtual-reality-related prize from Epic Games and Wellcome Trust. The Big Data VR Challenge brought together five international teams to work on big data projects over four months and culminated in the announcement of the winner at Develop: Brighton.

The projects included various combinations of science, big data and 3D design, using tools and assets traditionally associated with game industry developers. Other major names in visualization with a deep game industry footprint, such as NVIDIA, have taken the expertise they built in the game industry and expanded into new spaces. So, it is no surprise to see Epic Games making high-profile moves to show off the versatility of its set of integrated tools outside of interactive entertainment.

Big Data VR Challenge winner and project

The winner of the Big Data VR Challenge was LumaPie, an international composite of creative studio Masters of Pie and 3D software development consultancy Lumacode, formed to visualize study results of environmental and genetic factors that have affected and altered the lives of more than 14,000 residents of Bristol (ALSPAC Children of the ’90s data).

During the development time, the team created a functional and scalable visualization of the study. For the purposes of the contest, the team leveraged the strengths of Unreal Engine 4 and VR to create an immersive environment from the data itself. Whether as a sole user or a team of users, anyone interacting with this data has full control of the VR space, enabling easier and immersive interaction.

Other Big Data VR Challenge participants

From the official press release, here’s a look at the other participants and projects:

“HammerheadVR on genome browsers — Hammerhead’s project compared fruit fly and human DNA, overlaying genomes in VR to show how the same genes across the two species can be mapped to discover which genetic markers potentially cause cancer.

Skip the Intro on the Casebooks Project — Skip the Intro created a calming and colorful solution for the Casebooks Project, guiding the user through interactive tunnels of light that illuminate connections and patterns.

Pi and Power on genome browsers — Pi and Power presented an intuitive way to interrogate genomics data through the use of head tracking, using motion to produce colorful patterns that correspond to variations of genetic parameters.

Opaque Multimedia on ALSPAC Children of the ’90s — Opaque Multimedia built a shared, collaborative environment utilizing virtual librarians (or “data buddies”) to analyze data from the Children of the ’90s genetics study.”

Casual Connect USA 2015 Updates

Casual ConnectJust a few weeks away from getting underway, the news from the Casual Connect USA camp is coming fast and furious.

From the content side, the full agenda, talks included, at Casual Connect has been announced. Headlining the agenda is a fireside chat-style keynote on content and digital media given by Michael Eisner and John Riccitiello, the former being interviewed by the latter. If you grew up familiar with the House of Mouse, you may recognize Eisner as the one-time face of Disney corporate. In fact, Eisner was the company’s CEO from 1984 to 2005.

The Tornante Company, which includes another America staple — trading card company Topps — in its portfolio, is Michael Eisner’s current enterprise. On the other side of the fireside chat will be John Riccitiello, another longtime C-suite resident at a AAA media brand. Riccitiello was the COO and president of Electronic Arts from 1997 to 2004, then CEO at the Redwood City, California-based company from 2004 to 2013. Currently he leads Unity Technologies as its CEO.

Casual Connect Content

Summing up the three day-long train of content, covering the companies represented in these diverse tracks, straight from the Casual Connect mailing:

“We believe good strategy needs good intel. Discover more of the ever-changing games industry landscape, and see through the eyes of visionaries. Industry Insights track: Wedbush Securities, Amazon, Twitch, Fnatic, ESL, Super Evil Megacorp, Theorist, Newzoo, Topps, Unity, WME, RED Games, Skybound, Pocket Gems, Universal Pictures, Facebook, Kongregate, SGN, FlowPlay, Disruptor Beam and GamesIndustry.biz.

We believe games are about exploring new worlds and learning more about our own world in the process. See how you can carve a foothold in the up and coming Kids and Family segment in the games market. Featuring market leaders from: Google Play, PlayScience, StoryToys, Fox & Sheep, PlayKids, TabTale, Tinybop, Thup, Fingerprint, Star Stable and TechwithKids.com/USA Today.

We believe games can bring next-gen devices into people’s lives and change the way we live. Collaborate with history makers to shape the future of gaming. Next-Gen track includes Augmented and Virtual Reality, New Tech and Haptics leaders: Dolby, Oculus, Samsung, Rovio, Google, Unity, Epic, Highland Capital, Redpoint Venture, Intel Capital, Rothenberg Ventures, Evolution Media Capital and Digi-Capital.

We believe the best ideas deserve best practices. Shore up your business know-how and learn about the legal and economic pitfalls that keep even ingenious games from reaching their potential. Business track includes Platforms Track, Funding/VC Track, Emerging and Global Markets Track. Speakers from: Pebble, TinyCo, Pollen VC, Bullpen Capital, NCSOFT WEST, Spark Capital, Lionsgate, Houlihan Lokey, London Venture Partners, NetEase Capital, IPC Ventures, Yodo1, iDreamsky, MyGamez, PikPok, Playlab, Gamiana, Playphone/GungHo, Gumi and Smilegate.

We believe it takes a pioneering spirit to traverse a tricky market. Find out what’s possible when industry leaders are your co-pilots. Experts from: FunPlus, Chillingo, App Annie, Spil Games, Lvl6, Pixelberry, Limbic, Big Huge Games 2.0, Spellgun/TalkWeb, ZQGames, Appsaholic, Perfect World, Reality Squared, DDM, Glu Mobile, DeNA, InMobi, Growmobile, Appodeal, Google, Supersonic, AdColony, AppsFlyer, Wooga, Storm8, Fyber, TUNE, Tapjoy, Wooga, StartApp, Playtika and VentureBeat.

We believe creativity begets creativity. Meet people whose ideas have changed the market, and get ready to make some changes of your own. Featuring: N3TWORK, Kabam, Machine Zone, TinyCo, Scopely, Rovio, Spry Fox, Carbon Games, Plarium, Fifth Column and Unravel.

We believe that everyone in the industry and the audience wins with good social casino experience. Find out how masters of the genrehave made chart-topping games that players can’t set down. Hear from: Facebook, FunBinge Social Labs, Fox Cub, GSN and Westgate Resort Las Vegas.

We believe good design is the intersection of inspiration and knowledge. Make your own breakthroughs as you meet the other developers that are driving the industry. An amazing lineup from: Design Roundtables with Juan Gril, Dave Rohrl and Steve Meretzky and lectures from Dots, Double Fine, Massive Damage, East Side Games, Mavenhut, Spinpunch, Goodgame, Funtactix, Americana, and Zeptolab.

Calculated Connections at Casual Connect

Rather than leaving networking epiphanies purely to chance or preset meetings with a set groups of folks, Casual Connect USA 2015 now joins several other conferences who have taken to offering one-on-one matchmaking with an entire pool of opted-in attendees. This new feature should certainly be a boon for folks trying to manage their hours more efficiently at a show that looks to be pretty packed with content and after-hours networking opportunities.

Events for Gamers Weekly Roundup: July 12-18, 2015

Sound the horns, bang the drums, fly the flags! The Events for Gamers weekly roundup has begun. We’ve got news about our news. This week, we begin a new weekly post, which will bundle various news bits and blurbs about events. Some news may have found its way into our social feeds, but many posts can get lost easily in the avalanche of information we see every day. Here you’ll find a buffet of very useful information, such as calls for speakers, early bird registration opening, reminders for upcoming events and discounts to attend conferences and conventions. Sounds like good stuff, doesn’t it? Let’s see what we’ve got this week.

Digital Kids Summit

Digital Kids Summit 2015

The Digital Kids Summit, which focuses on interactive educational entertainment and game development for children, is up to bat in September in San Francisco. For those wanting to take of advantage of early bird (until July 31) registration and a 10 percent discount (code: JULYVIP), check out the conference and sign up. What might help sway your decision to attend, one way or another, is the Digital Kids Summit schedule, which is online this week.
CES 2016

CES 2016

CES 2016 registration is now open. It’s 100 dollars for new registrants and free for CES alumni.

Intel Buzz Workshop: Seattle

Intel Buzz Workshop: SeattleIn San Francisco about a month ago, Intel and BeMyApp put together a pretty good one-day Buzz Workshop event, bundling together mobile, indies, virtual reality and computer vision into one package. Next week, the technology giant hopes to repeat the Buzz experience in Seattle. On July 23, for 20 dollars, attendees get a chance to hear from game industry luminaries like Ed Fries, Kate Edwards, Jason Della Rocca and others.

By the way, if you are in Stockholm, Sweden, we hope you had this local Intel Buzz event on your radar on Friday.

Postback 2015

Seattle also is playing host to analytics company, TUNE, next week with Postback 2015.
Postback 2015Among the enterprise, IT and other such heavy topics, game companies also get their spotlight. The list of gaming giants include Supercell, Zynga, EA and more. This is not a cheap conference to attend, but besides the big names and big companies, it comes with all the bells and whistles, such as a big block party and a private cruise. Swanky, huh?

QuakeCon 2015

QuakeCon 2015Hey, the Midwest (or South, depending on your point of view) gets the annual Bethesda showcase, BYOC tournaments and more, except this year it’s the 20 year! Expect some new insights, maybe even new footage, for “Doom,” “Fallout 4,” “The Elder Scrolls Online: Tamriel Unlimited | Imperial City and Beyond.” QuakeCon is July 23-26.

California Extreme 2015, PDXLAN 26 and Evo 2015

California Extreme (arcades), PDXLAN 26 (LAN gaming) and Evo 2015 (fighting game competition) are all scheduled for this weekend. Perhaps we’ll see a little post Comic-Con fatigue, but I have a feeling each of these events have their own hardcore following and will produce their own set of great stories.

Post a comment if you have any news or events we might have missed or if there’s more you’d like to see in our Events for Gamers weekly roundup.

Pocket Gamer Connects San Francisco 2015 Highlights

Pocket Gamer Connects 2015
Pocket Gamer Connects San Francisco 2015 took place July 7-8.

Pocket Gamer Connects San Francisco 2015 was two days of exhibits, talks and networking in the heart of San Francisco. Here are a few of the highlights from the event.

Very Big Indie Pitch

One of the established features from any Pocket Gamer Connects show is the Very Big Indie Pitch, where indie game developers do a speed dating-style interview and demo with several judges from media and publishing. The judges review and rate the games, narrowing it to three finalists. But, only one can earn the baseball bat and thousands in Steel Media ads.

Pocket Gamer lists all the finalists.

C4M’s “Battle Plans,” a mobile-friendly isometric strategy game featuring smooth, striking animation and Asinine Games’ “Puzzle Drome,” a twist on the classic match-three style of gameplay, where matches must involve mirror image matching, tied for second.

The winner of the competition was Shovelware Games’ “Zombie Match Defense,” an interesting hybrid game that, at first blush, will remind you of “Plants vs. Zombies” but actually plays more like a faster-paced match-three style game.

Virtual reality versus augmented reality

Tim Merel, the founder and managing director of Digi-Capital, in his talk on virtual reality (VR), augmented reality (AR) and wearables, shared a fascinating slice of data on the market potential between AR and VR. Between both emerging technology segments, Merel boldly predicts an ambitious 150 billion dollar total market value by 2020. While AR, at 120 billion dollars, may be worth four times the value of the VR market, AR is not predicted to chase after the gamer dollar the way VR will. In fact, almost half the VR pie might be in and around the game development community. Moral of the story: Almost half of a much smaller pie is worth more to a bottom-line-oriented game developer than a tiny slice from a gigantic pie.

Cash tournaments for games and events

Ryan Baird, the director of business development at Cashplay, spoke on the topic of cash tournaments and how they could intersect with mobile games, games of skill (versus games of chance) and with the fast-growing eSports.

Ryan Baird, with Cashplay, speaks
Ryan Baird, with Cashplay, begins his presentation on cash tournaments in gaming July 7, 2015, at Pocket Gamer Connects San Francisco.

For the potential consumers, monetization, retention, engagement and user acquisition are the benefits Baird touted for developers to plug in their free SDK across Android, iOS and Windows platforms. Longer play sessions, more in-app purchases and tournament entry fees via Cashplay were the direct values he listed.

Baird added context later on, via email, how he hopes Cashplay might have a hand in connecting cash tournaments with mobile games and events, like eSports and even meetups.

“Having a competition at a live event turns games from an individual game to a social game where people can see where they are on the leader board,” Baird said in an email. “I imagine a world where having a loud DJ is less present and having game tournaments becomes the new form of entertainment. It’s social, fun and competitive.”

However, there is a twist. Cashplay’s skill-based type of gaming is legal in most of the United States, in 42 of 50 states and more than 200 territories worldwide. Mobile developers and event organizers, take note.

In addition to the talk, attendees at Pocket Gamer Connects 2015 San Francisco had the chance to participate in one of Cashplay’s skill-based game tournaments to see the way it works in action and for the opportunity to win cash.

Eye-catching games

Many of the Very Big Indie Pitch games were scattered on the second floor, next to the giant pitch area and the dominant presence of both Samsung Developer Connection and Amazon Developer Services. There were several fascinating games among the lot, but a couple that caught my eye were these:

Necrosoft’s “Gunsport” was in the Amazon pavilion, and if you’re a fan of the golden age of arcade games (late 1980s and early ’90s, in my book), the look and feel of this cyberpunk rough-and-tumble sports game did not disappoint. I tried the game on an Amazon Fire TV-powered big-screen display with three people, but it’s best played with four. The game controls managed the character jumps and deflecting fire from each of the unique projectile weapons for the game ball. Like volleyball, if the ball strikes the ground, the point goes to the other team. “Gunsport” looks like one of a small class of fun party Android games playabkle on a large screen display.

Very Big Indie Pitch demo
Attendees set up for a Very Big Indie Pitch demo for C4M’s “Battle Plans” at Pocket Gamer Connects San Francisco 2015.

“Impulse GP”, for the Android via the Amazon App Store and coming soon to iOS, is a fast, fast racer reminiscent of “F-Zero” and even, for some reason, of the old arcade almost-classic snowmobile racer “Arctic Thunder.” The control is based on accurate tilting of the tablet and on-screen controls, with speedy, smooth scrolling, with old-school fogginess in the backdrop. The most important mechanic to remember is to time the start and finishes of the boosts on accelerator strips on the race course. Get it wrong, and lose speed rather than gain anything. Like most mobile games, it’s a quick pick up and play, but at least in my experience, it will take time to master the timing.

Hardware and what’s next

Outside of the scattered VR headset demos, there were not a lot of demos sharing equal time with hardware, but one table in the corner, in fact, did. The Tao Wellness Shell, advertised as a “Tiny Gym in Your Pocket,” is actually pretty compact and robustly built. A user is said to be able to perform 50 exercises, alone or competitively, anytime and anywhere. For the purpose of my brief demo, I saw one exercise played out via a tablet demo of sumo wrestlers grappling with each other, while two real-world competitors repeatedly clasped the Shell device between their hands. The more aggressive of the two nudged the other digital sumo wrestler outside the ring. Simple, quick, easy … and effective, as it was apparently exhausting, or so the winner said.

For more of our coverage of Pocket Gamer Connects San Francisco 2015 — in social media form — check out our Events for Gamers Facebook photo album and Events for Gamers Twitter feed from Pocket Gamer Connects.

With San Francisco now in its rear-view mirror, next up for Pocket Gamer’s conference roadshow will be Helsinki, September 7-8.

Indie Prize Facebook Contest Prize Is Trip to Casual Connect Tel Aviv 2015

Indie Prize Facebook contest

The Indie Prize Facebook contest hopes to draw more Eastern European developers.

The Indie Prize team is holding a Facebook contest for Eastern European developers with the prize of a trip to Casual Connect Tel Aviv 2015.

The prize includes round-trip airfare for one, a hostel room and a guaranteed spot at Indie Prize Tel Aviv with tickets to Casual Connect Tel Aviv.

Here’s how to enter:

  1. Upload your game’s banner to the CONTEST: Indie Prize | Tel Aviv 2015 album on Facebook, and add a caption if needed.
  2. Like the Casual Connect Facebook page.
  3. Go to the Indie Prize Facebook page and share the pinned post with contest information on your timeline with #‎IndiePrize‬.

The game’s banner with the most likes by August 1, 2015, will be the winner of the Indie Prize Facebook contest.

Casual Connect Tel Aviv 2015 will take place October 19-21 in Tel Aviv, Israel.

News Topics