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Intel Developer Forum 2015 Preview

The Intel Developer Forum 2015, taking place August 18-20, 2015, in San Francisco, cannot be considered a dedicated games industry event in the way of a GDC or E3. Still, Intel’s technology and software developer tools sure do have an impact on the games created and played across all platforms, from CPUs, GPUs, computer vision and so on. The ripple effects of the social politics within the game industry have helped spur Intel to launch an initiative, starting earlier this year, to boost diversity in game development.

However, in your daily moment of inception, you have to go to the Intel event within the Intel event to find the concentrated dosing of game developer goodness. That event is ably represented by the Intel Buzz Workshop — Game Dev Camp San Francisco 2015. This daylong event takes place on the first day of the three-day IDF show, also at the Moscone Convention Center where IDF is being hosted. Here are a few notable features at this event to keep an eye out for during a very busy week at IDF.

The Buzz Workshop experience

After a year of hosting Buzz Workshop events in North America and Europe, Intel has mastered a formula that involves usually free events spotlighting a slate of game developers and Intel evangelists, a demo room and a live demo competition, with a healthy sprinkling of competitions and giveaways for attendees.

That core experience is now being brought to 2015 IDF. However, it is condensed in time and offering longer but fewer sessions through the day, while being integrated with IDF content on different floors at the multilevel Moscone Center. Among the topics covered under the Buzz Workshop umbrella are alternative funding and improving the development cycle.

Speed Networking

This is something of a new feature in the Buzz Workshop events. A lengthy (one and a half hours) speed networking opportunity in the afternoon with mentors and panelists could give some attendees insights into the games industry, the projects they’re working on and need help with, their next great gig and more.

Mega Gaming Session

Besides the keynote, the “mega sessions” also get headliner status — including the game-centered one-hour “The ‘Game’-Changer with Doug Fisher and Kirk Skaugen”.

It’s not every day you get one session with both the senior vice president and general manager with the Software and Services Group, and the senior vice president and general manager with the Client Computing Group, both of whom wear “I love games” hats, metaphorically speaking at least. If games are somehow not your cup of energy drink, there’s always the security, IoT and 5G mega sessions too.

Perks

Let’s face it: A major reason this Buzz Workshop event has been for several days and more wait-listed is because of the free full Intel Developer Forum pass that comes along with signing up for free. Not a bad incentive at all to join up and be counted. Hopefully, there’s a strong percentage of folks in it to plug into Intel’s resources for game development as much as any of the amenities that accompany attendance.

One sure thing is that the Game Dev Camp event should be bustling through the day, so if you plan to attend, it would make sense to show up early!

PAX South 2016 Dates Announced – January 29-31, 2016

The PAX South 2016 dates are January 29-31, 2016, at the Henry B. Gonzalez Convention Center in San Antonio, Texas. This will be the event’s second run with its inaugural event last year at the same location.

The event is a festival for gamers to celebrate gaming culture that focuses on computer and board games. There is also a PAX Prime, PAX East and PAX Australia conventions. The first international PAX was announced to be held in Melbourne, Australia, in 2013.

For more information about PAX South and other related events, visit the Events for Gamers’ PAX event page.

Game Connection Europe 2015 Early Bird Pricing Ends Soon

It’s your last chance to save up to €600 per ticket at Game Connection Europe 2015 October 28-30, 2015, in Paris. The event features more than 2,700 senior decision makers from publishers, developers and distributors who are all looking to sign deals and find new partners.

Game Connection Europe 2015 is run for the sole purpose of facilitating deals between publishers, developers and service providers. Because of this, more than 80 percent of attendees say they have signed deals at, or thanks to, their presence at Game Connection.

That means developers are looking for publishing and distribution partners; publishers and distributors are looking to sign developers; and attendees are looking for service providers that can help them develop and market their games.

The average reported return on investment from Game Connection per attendee is $400,000.

And we are fast approaching the end of the Game Connection Europe 2015 Early Bird pricing. It end September 2, 2015.

You a developer?

Game Connection Europe has more than 250 publishers and distributors looking to sign deals with developers. If you are currently looking for publishing and/or distribution partners, you’ll want to attend.

The event’s meeting application enables you to book your meetings at the event in advance, effectively condensing your business development work into three days — meaning that you don’t have to travel the world and spend tons of time and money meeting with different potential partners in different places.

You a publisher/distributor?

You’ll meet thousands of developers looking for publishing and distribution partners.

Instead of spending tons of time and money having meetings in different parts of the world, Game Connection Europe enables you to pack a large portion of your business development into three days.

The event’s specialist meeting application enables you to arrange all your meetings in advance, saving you the hassle of having to run around the show floor trying to find potential partners. You’ll know exactly who you are meeting in advance so you can focus on having productive business meetings instead of scanning the show guide trying to find the next company to meet.

You a game or business service provider?

You’ll be able to promote your services to more than 2,700 senior decision makers in the video games industry who are looking for service providers to help them grow their business.

Whether you provide localization services, graphics, QA, payments, legal services or any other service for the games industry, you’ll be able to meet qualified prospects who are looking for your services.

To get your hands on early bird tickets, see a list of attendees and read case studies of some of our attendees, check out the Game Connection Europe 2015 early bird pricing countdown and site.

Alternatively, if you have any questions about the event or ticket options, you can contact the following members of the Game Connection staff:

Based in America?
Email Rasmus at rthomsen@connection-events.com or call +33 472 444 420

Based in Europe or the UK?
Email Roufina at rguenkova@connection-events.com or call +33 6 84 21 58 54

Based in Asia?
Email Yawen at ytan@connection-events.com.

Casual Connect USA 2015 Indie Prize Winners Revealed

Casual Connect USA 2015 Indie Prize winners were revealed at the awards ceremony August 12, 2015. Here’s who the judges picked out of 156 games of the contest:

Best Game Audio

“Skara, The Blade Remains” (“Skara, The Blade Remains” YouTube video)

8-bit Studio

Most Innovative Game

“Dissonance” (“Dissonance” video)

Team Dissonance

Best Game Design

“The Masterplan

Shark Punch

Best Game Art

“Hue” (“Hue” video)

Fiddlesticks

Most Promising Game in Development

“Road Redemption” (“Road Redemption” YouTube video)

Dark Seas Interactive

Best Game Narrative

“The Silent Age”

House on Fire

Best Multiplayer Game

“Bierzerkers” “Bierzerkers” YouTube video

Shield Break Studios

The Best Kids and Family Game

“Hue” (“Hue” video)

Fiddlesticks

Best In Show: Critic’s Choice

“Hue” (“Hue” video)

Fiddlesticks

Best In Show: Audience Choice

“Above the Clouds”

S.C. Creartscape Teh S.R.L.

The winners received prizes from Amazon, Photon, Facebook, Plantronics, Unity, Dau-Up, BlogsRelease, Intel, PlayPhone, Samsung, Pocket Full of Apps, Gamblit and Cyber Agent.

Meanwhile, applications for Casual Connect Tel Aviv 2015 Indie Prize are open:

Casual Connect Tel Aviv 2015 is October 19-21, 2015.

Casual Connect USA 2015 Preview

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With Casual Connect USA 2015 this week, it’s time to take a look through some of the sessions, event features and topical focuses that might make the highlight reel after the show in San Francisco is a wrap:

Virtual reality

Thanks to TIME Magazine’s recent dubious issue cover of a man spaced out in virtual reality, VR is getting more awareness than ever. Expect to see the topic (and the arguably even bigger market opportunity in augmented reality) covered fully at Casual Connect, notably on Wednesday, August 12, 2015, and Thursday, August 13, 2015. All things VR, from casual games and VR to funding to mobile VR and more will be covered across this spectrum. Noteworthy VR speakers, such as Nicole Lazzaro and Guy Bendov and numerous others, will address this topic.

Roundtables

This isn’t so much a topic as a conference feature. Not very many conferences bring roundtables into play, but as a rule of thumb, a moderator (and often, panelists) manages the topics and flows of conversation. What distinguishes this style of session from the other types is that the audience usually has ample opportunity to engage in the topic with the folks in the drivers seat through the talk, rather than just at the end with whatever spare minutes remain.

Among the panoply of the roundtables are “Growing a Studio: The Hard “How To” List. The Hard Things No One Wants to Talk About“, with a spectrum of indie developer panelists, talking the talk about walking the harder, uphill walk of building and growing a studio. Also, “Casual Game Design Roundtable: Social Casino” addresses the still-growing, and often legally complicated, world of social casino-style gaming. Co-speakers Juan Gril, studio manager with Joju Games; Dave Rohrl, founder of CasualPro Consulting; and Steve Meretzky, vice president of creative with GSN, are featured in four casual game design roundtables.

All in all, there should be plenty of opportunities to bring your best insights to roundtables in indie game development and casual game design, as well as others.

Indie Prize portmortems

Few kinds of talks will lend granular insight into what worked — or what did not — when developing a game than a postmortem. Going further, an indie developer will have a unique perspective, often having had to wear many hats, versus the more singular roles played by folks at a larger studio. Casual Connect USA is packed with talks like these, with 18 talks by my count in that category.

Security

Security remains a thorny issue for all platforms, and emerging into a steady source of distressing news about leaks, breaches, patches on mobile, on almost a daily basis. One panel at Casual Connect, led by SEWORKS’ Mary Min, directly takes on the complex but important topic as it relates to game developers, their creations and their audience: “Keeping Our Games Safe from Hackers, Copycats and Other Scammers“.

Events

We indexed many of the satellite events in orbit around the brightly shining Casual Connect star. These events, and the companies who host them, are as relevant as the attendees’ respective interests in the game development space may be. However, you can never go wrong with the official list as a starting point. These are likely to be the center of gravity for most Casual Connect USA 2015 attendees. All you need is your official conference badge for these events and no other pre-qualifier, but a few extra business cards and a smile can never hurt either!

Keep an eye out for more coverage of Casual Connect USA 2015 on our site, Facebook and Twitter!

Game Connection Europe 2015 Awards Competitions Deadlines Near

The Game Connection Europe 2015 awards competitions deadlinesGame Connection Europe 2015 are August 17, 2015. Be sure to submit your projects for Game Connection Development Awards or Game Connection Marketing Awards before the deadline.

Become a partner

If you sponsor the Game Connection Development Awards, you can promote your company in front of more than 2,700 senior business professionals looking to meet new partners, as well as more than 1,200 international journalists. If you become the exclusive platinum partner for the Development Awards, you can have your company presented front and center in the middle of the show hall at the Development Awards pavilion.

As a sponsor, you also will have the opportunity to present a speech at the Development Awards ceremony, hand out an award, have a full page ad in the show guide and many other benefits.

For more information on how to become an exclusive partner of the Development Awards, contact Eric Lacroix.

Games Connection Europe 2015 will take place October 28-30, 2015, in Paris.

Casual Connect USA 2015 Party List

With every major conference and convention in any major industry, there’s bound to be a party list. Casual Connect USA 2015 is not an exception to this rule — and we are doing our part to keep that statement true. This is our humble attempt to compile a list of Casual Connect satellite events, parties, celebrations and so on, whether they are publicly listed events or approved for sharing by the organizer. Look at this like a wiki-style post. It may be added to, subtracted from and tweaked before the start of Casual Connect USA 2015. Any further caveats set aside and without any further ado, here’s the list with all the needed bits and bobs of information:

Casual Connect USA 2015 Parties August 10

Amazon Developer Day
WHEN:
9:30 a.m. to 4 p.m.
WHERE: 
Hilton San Francisco Union Square, 333 O’Farrell Street
WHAT:
Amazon is all-hands-on-deck aspects of their massive ecosystem, such as Fire TV, Amazon Web Services, etc., and bundling it all together into game development. Expect Amazon-centric talks from in-house evangelists and developers, plus a chance (or two) to win something. 
REGISTRATION: 
http://www.eventbrite.com/e/amazon-developer-day-at-casual-connect-registration-17625549493

Games Industry Analytics Forum USA: Summer 2015
WHEN: 6 p.m. to 8 p.m.
WHERE:
deltaDNA, SandBox Suites, 404 Bryant St.
WHAT:
On the eve of Casual Connect, big data game analytics gets a spotlight, with a panel of platform, developers and publishers breaking down the numbers. Bear in mind, this topic has to been seen as interesting or popular, because this event is at least temporarily full and wait-listed.
REGISTRATION: https://www.eventbrite.co.uk/e/games-industry-analytics-forum-usa-summer-2015-tickets-17654360668

StartApp Badge Pickup
WHEN:
6 p.m. to 9 p.m.
WHERE:
Grand Ballroom, Hilton Union Square San Francisco
WHAT:
An official sponsored pre-event warmup before Casual Connect USA 2015, with a chance to grab your badge early, then meet and greet fellow attendees at the ballroom of the official venue.
REGISTRATION: https://www.facebook.com/events/1095353270492303/

Casual Connect USA 2015 Parties August 11

Facebook Mini-Summit by Mobile Growth Fellowship at Casual Connect 2015
WHEN:
4 p.m. to 6:30 p.m.
WHERE:
Jillian’s, 175 4th St.
WHAT:
Limited to 75 attendees, this exclusive 195 dollar mini-summit is focused on mobile developers and publishers, with a strong emphasis on Facebook’s value propositions in apps and audience. Attendees to this event also have access to the Mobile Growth Networking Dinner and Party at Casual Connect (Publishers Only), following the mini-summit, from 6-9 p.m. at the same venue, and can be registered for separately at no charge.
REGISTRATION: http://www.eventbrite.com/e/facebook-mini-summit-by-mobile-growth-fellowship-at-casual-connect-2015-tickets-17490040181

Chartboost Retro Arcade Party
WHEN:
6 p.m. to 9 p.m.
WHERE:
Chartboost HQ, 420 Taylor St.
WHAT:
For mobile game devs, this event at Chartboost’s office, which is all of a three-minute walk from the Hilton, brings the food, drinks and all the button-mashing your 8-bit heart can handle. More than just a party, however, it’s a contest for high scores and prizes, one that continues midday on Wednesday and Thursday.
REGISTRATION: https://www.eventbrite.com/e/chartboost-retro-arcade-party-tickets-17621272701

TUNE  + Growmobile – Pool Party Mixer
WHEN:
8 p.m. to 10 p.m.
WHERE:
Chambers @ The Phoenix Hotel, 601 Eddy St.
WHAT:
One of the late-day destinations a littler further out from Hilton HQ, Chambers is nonetheless one of the more relaxed post-Casual Connect destinations to spend time, if you are interested in mobile ads, want to kick the intensity dial back a few notches and would like to enjoy sunset poolside networking time with industry colleagues.
REGISTRATION: https://www.eventbrite.com/e/casual-connect-mixer-tickets-17726219600

SOFTLAYER AND INMOBI present the Official Casual Connect Party
WHEN:
9 p.m. to 1 a.m.
WHERE:
Ruby Skye, 420 Mason St.
WHAT:
An official destination where the night owls, hardcore networkers and club enthusiasts among the mobile and casual game developers and publishers will go, after the first full day of Casual Connect USA 2015.
REGISTRATION: https://www.facebook.com/events/503224886499689/

Casual Connect USA 2015 Parties August 12

Cashplay Casual Connect Party
WHEN:
4 p.m. to 7 p.m.
WHERE:
Bartlett Hall, 242 O’Farrell St.
WHAT:
Cashplay returns to Casual Connect USA, with a conveniently located mixer at Bartlett Hall, like last year, just down the street from the Hilton where the conference will be hosted. Drinks and a cash-based mobile game tournament will be the order of the early evening here.
REGISTRATION: http://www.eventbrite.com/e/casual-connect-2015-tickets-17982851192

Skillz eSports Open Bar Night
WHEN:
4 p.m. to 7 p.m.
WHERE:
Jasper’s Corner Tap & Kitchen, 401 Taylor St.
WHAT:
eSports and skill-based gaming competitions are becoming a big deal in games. So, it should be no surprise when a company throws a party to call attention to what they are doing in that sandbox. This event is certainly a case in point.
REGISTRATION: http://www.eventbrite.com/e/skillz-esports-open-bar-night-tickets-18011005402

Playphone Summer Bash hosted by GungHo, Pocket Gamer and Playphone
WHEN:
5:30 p.m. to 8:30 p.m.
WHERE:
Jones, 620 Jones St.
WHAT:
Organized by the fine folks behind Pocket Gamers’ many, many mobile games industry events, this particular event is partered with quite a few big names. Expect sun on deck, adult beverages and plenty of folks to talk to before the big official events begin at City Hall.
REGISTRATION: https://www.eventbrite.co.uk/e/playphone-summer-bash-hosted-by-gungho-pocket-gamer-and-playphone-tickets-17848559522

Indie Prize Award Awards
WHEN:
7 p.m. to 8 p.m.
WHERE:
San Francisco City Hall, Dr Carlton B Goodlett Pl
WHAT:
An official tradition at Casual Connect conferences around the world, before the official centerpiece party kicks off, the event is warmed up with the on-stage announcements of the indie game developer prize winners in the regality of the city hall.
REGISTRATION: 
https://www.facebook.com/events/1644915259064489/

Casino Night at San Francisco City Hall sponsored by AdColony and App Annie
WHEN:
8 p.m. to midnight
WHERE:
San Francisco City Hall, Dr Carlton B Goodlett Place
WHAT:
Expect a little slice of the glitz and neon of Las Vegas, with the crowds and gambling-style tables, drinks and appetizers, thumping DJing, to match at this big bash. The majority of card-carrying, lanyard-wearing Casual Connect USA 2015 attendees, will eventually end up here.
REGISTRATION: https://www.facebook.com/events/511886152301286/

SIGGRAPH 2015 Announces Lineup for Games Program

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The games lineup for SIGGRAPH 2015 has officially been announced. The highlight of the games program lineup is a behind-the-scenes look at some of the best video games on the market.

The SIGGRAPH 2015 games program focuses on the creativity of the video game industry; developers will give people insight into how these games are made. Mike Hardison, SIGGRAPH 2015 games chair, made the following comment in a Business Wire press release about SIGGRAPH 2015:

“The technology behind video games affects multiple industries and brings a new perspective to computer graphics. Video games are also a unique channel for emerging technologies, such as virtual reality and augmented reality, in which to reach consumers. The Games program is the venue wherein video game professionals can gather to not only provide informative content, but also to motivate others interested in the gaming industry.”

Some of the participants for the program include Eidos/Square Enix, Electronic Arts, Blizzard Entertainment, State of Play Studios, Ready at Dawn and Avalanche Studios.

Here are two featured talks for the show:

Killing Monsters: Behind the Scenes of the Witcher 3: Wild Hunt

In this talk, developers from CD Project RED will discuss the technical issues and challenges with creating the final chapter

Lab R&D: The Rendering Techniques of Deus EX: Mankind Divided and Rise of the Tomb Raider

Eidos will use this talk to provide an overview of the rendering techniques for these games.

Gen Con Indy 2015 Wrap-Up

Gen Con Indy 2015 exhibition hall
Gen Con Indy 2015 attendees roam the exhibition hall.

The morning of Gen Con Indy 2015 day two started a little later than usual. After a long night of gaming in our hotel room, we decided to sleep in a bit and hit Gen Con at about 9:30 a.m. We took a quick trip around the event hall to get a look at some of the costumes and vendors. That’s when we saw my favorite costume at the convention: a steampunk version of Doctor Octopus from Spiderman.

Our first planned event of the day was a Battletech Boot Camp. Battletech is a miniature game in which the user controls a mech or set of mechs to do battle with other players. Mechs are essentially piloted fighting robots. The boot camp was designed to allow players to become familiar with the current ruleset of the game. We were familiar with the game already but did still learn some of the new rule changes and discovered some things that we had been doing incorrectly.

We followed up the boot camp with a Battletech Grinder. The way this worked was that a participant started out with a lower weight class mech and did battle with several other people. As you went further along in the game and your mech was destroyed, you were allowed to upgrade to the next higher weight class. This was a lot of fun. On top of getting to see how the system works in real gameplay, you had the joy of destroying the mechs of your friends and force them to upgrade.

We finished the grinder at 2 p.m. and grabbed some lunch. Our next scheduled event wasn’t until 7 p.m., so we decided to take some time and play some games in our hotel room. We played a couple of games of King of New York. This is a game produced by Iello Games in which the players play as monsters attacking New York City. I can’t recommend this game enough. It is a king of the hill-style game where one monster tries to control a particular area of the city and acquire 20 victory points to win. Your monster must overcome the other players and the military to be the top monster on the board.

At 7 p.m. we started our final event of the day, a special Pathfinder event called The Sky Key Solution. I have to admit that, as an avid player of Dungeons and Dragons, I was a little skeptical going into this one. I would like to say that the game surprised me and changed my mind but, unfortunately, I just didn’t enjoy it. It is essentially just a repackaged version of D&D 3.5 Edition that didn’t bother hiding it. The event placed 1,000 players in the same room working on the same quest. Unfortunately, it never felt like your particular group of adventurers was actually contributing to the overall mission. I’m sure there were people who enjoyed it, but it just wasn’t for me.

That wrapped up day two for us and put us at the halfway point.

Gen Con Day Three

We didn’t plan a whole lot for day three. Our gameplan was to wander the vendor hall during the early part of the day and find game demos to try out. This plan didn’t end up working out for us. It turned out that most of the vendor hall games had waiting lists, and they were pretty much full by the time we got there. We did take the opportunity to pick up a few things in the vendor hall. I have a tradition every year of picking up a new set of d20 dice to use for our games at home. This year, I went with a set of metal dwarven-themed dice from Q-Workshop. They were a bit pricey, but I love them and plan to use them a lot.

Gen Con Indy 2015

Our planned event for the evening was a visit to the Gen Con game library. You could spend every moment of Gen Con in the library and never play every game in there. We tried a few games that night. The highlight was Bang: The Walking Dead version. In this game all of the players are different survivors from “The Walking Dead” comic book universe. Each player is trying to eliminate all or some of the other players based on what faction you belong to. This game was a ton of fun and one that I am definitely considering picking up.

The lowlight of the evening was the game Abyss. Let me start off by saying that the artwork on the game is beautiful. From the box to the cards, the art is exceptional. The positives pretty much end there. The worst part of the game is easily its insistence on using “pearls” or little balls of plastic as the currency in the game. This flaw was easily recognizable as soon as you opened up the box and had to gather up all of the little white balls rolling around inside.

Gen Con Day Four

Our final day of Gen Con is often the shortest, and so it was for us, too. Typically we just make our final purchases for the weekend and take one final lap around the convention center before making our way home. This year, however, my friend’s wife surprised us by bringing his three girls up for family day. We checked out of our hotel and met the girls at the convention center.

We started by giving the girls a tour around the convention. We showed them some of the cosplayers, the various gaming rooms and the vendor hall. My friend picked up a few items for the girls before we went to get some lunch. When we came back we made another trip to the game library and played a board game called Hirelings: The Ascent. This was a fun little game about a group of hirelings who had accompanied heroes into a dragon’s lair. The heroes were dispatched by the dragon and your hireling characters are now trying to make their way out of the lair one their own.

That pretty much ended our day and our Gen Con. Only 368 more until the next one.

Be sure to check out more photos in our Gen Con Indy 2015 Facebook album.

Gen Con 2015 Day One Strong With Games and Songs

Gen Con Game library
Gen Con 2015 attendees browse the game library.

Gen Con has been dubbed “The best four days in gaming,” and every year it seems to reinforce that claim. With nearly every conceivable board game, card game and role-playing game company represented, Gen Con has continually been one of the largest conventions in the United States and shows no signs of slowing down.

While Gen Con is a tabletop gaming centric event, it also has a lot to offer in other arenas. There are event halls to PC and console gaming and, one of my personal favorites, the “BattleTech” gaming pods, which allow you to pilot your favorite mechs from the game as if you are in the cockpit. Gen Con also offers special events, such as concerts, author signings, art shows and the opportunity to listen to developers talk about upcoming games.

Gen Con 2015 day one was a blast. We got here around 7:30 a.m. to pick up our badges and get things rolling. An initial stroll around the amazing Indianapolis Convention Center allowed us to take in some of the fantastic cosplay and mingle with our fellow gamers. We eventually settled in the game library for our first bit of gaming this weekend. We were able to playtest a game that is still in development and tried the game Dead of Winter. Dead of Winter is a great zombie game that allows you to either cooperate for the survival of your group or potentially sabotage your group and escape on your own. I highly recommend it.

As the day progressed, we started our events. After meeting up with another friend, we tried out a superhero RPG called AMP. Fortunately we had a good game master, and the game turned out to be a lot of fun. A little too much of an X-Men ripoff for my taste, but it was still enjoyable.

Gen Con night moves

We finished the night with a couple of really fun events. The first was a Firefly Drinking Songs concert with Mark Gunn in one of the ballrooms at the Westin. Words cannot accurately describe how much fun this was. There are few things more enjoyable than sitting around with your follow Browncoats and singing songs about the ‘verse. The second was a live recording of the d6 Generation podcast. The guys were great and involved a lot of audience participation capped off with a four-way audience game of Family Feud. The best part is that all participants got to walk away with prizes ranging from miniatures to old ’80s board games.

I have thoroughly enjoyed Gen Con thus far, and that was just day one. The rest of the weekend promises plenty more fun and excitement.

GDC 2016 News

GDC
GDC 2015 attendees head to the expo floor.

When it rains conference news, sometimes it pours in the form of a tsunami. Such is the case with the Game Developer Conference 2016, which featured several noteworthy announcements in a day’s time, which might be of interest whether you might be an indie game developer, attendee or potential speaker.

Announcing VRDC 2016

UBM Tech Game Network, the organizers behind GDC, have announced a standalone virtual reality (VR) and augmented reality (AR)-focused conference to be held during GDC 2016, logically named Virtual Reality Developers Conference. Yes, an emerging market knows it has reached a certain status when it is accorded its own conference during GDC Summits, and All-Access passes will have open door access to all of VRDC sessions.

Next up on the VRDC agenda? The call for papers for VRDC and all summit content will open in September 2015.

GDC 2016 call for papers open

While on the topic of calls for papers, word is now out that the call for speakers is open for the GDC “Prime,” now entering its 30th year. This call for papers includes lectures, roundtables, panels, posters and tutorials, through Tuesday, August 27, 2015. Like the VRDC, the call for papers opens for all GDC Summits will open shortly thereafter in September.

2016 Independent Games Festival call for submissions open

Attention, independent game developers. Now entering its 18th year, after a record-breaking 1,000 entries in 2015, the Independent Games Festival, an indie games festival, summit and showcase that takes place within GDC, is now taking entries for the 2016 festival.

The deadline for submissions for the upcoming IGF is October 26, 2015, with finalists announced in January 2016. As in years past, the finalists’ games will be playable at the ever-popular IGF Pavilion on the GDC 2016 expo floor and competing for 50,000 dollars in prizes.

Blizzard Teases New Expansion Reveal at Gamescom 2015

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Blizzard Entertainment is urging its “World of Warcraft” (WOW) players to tune in to its Gamescom 2015 streaming event for the latest reveal of its newest expansion. The studio officially confirmed the expansion on Twitter.

The studio will reveal the expansion at the Gamescom 2015 live streaming event on August 6, 2015, at 9 a.m. PST. After this event, Blizzard will reveal more details at an event two days later.

Blizzard’s most recent expansion, “World Of Warcraft: Warlords of Draenor,” was announced November 8, 2014, and then made available five days later. Even though the subscription figures have wound down, players can expect fairer gameplay and some technical issues ironed out. Blizzard has not yet announced an official name for the new expansion, but it did file an “Eye of Azshara” trademark November last year.

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