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Q&A: Jen Helms Discusses the Intentional Play Summit

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In what ways, and at which times, can the interactive entertainment we know and love and a wide range of outcome-based experiences cross paths to create a greater and more meaningful experience? That’s a basic question the upcoming inaugural Intentional Play Summit aims to address, but there’s more to the summit than that. Jen Helms, the founder and chair of the Intentional Play Summit and co-founder of Playmation Studios, offered Events for Gamers an overview about “intentional play” and what to expect at the daylong summit focused on that topic.

Q: What ideas or experiences motivated you to build out the Intentional Play Summit?
A: The goal of this conference is to bring the education, gaming and social good jen-helmscommunities together to figure out how we can make better games for learning and meaningful purpose. Video games have the potential to teach us better than any textbook. To motivate us, to encourage us to live more healthy lives and to learn to empathize and live more compassionately. Video games have this potential because they can engage us in their story and the systems of their worlds in a way that no other medium can. We see shining examples of games that do this well, but as an industry, we still have a lot of unmet potential. I see this conference as a launching point to further build the community around intentional play, to inspire further experimentation and innovation. I also really felt a need to bring the education and gaming communities together. There is a ton for game developers to be exciting about in new types of gameplay that is based in academia, and there is a ton for educational technologists to learn about from the expertise of the gaming community. However, often these two communities work siloed.

Q: Can you explain “intentional play” and compare and contrast it with the concept of “edutainment”?
A: I personally hate the term “edutainment.” Edutainment to me signifies that a game is educational but not to worry, it is also entertaining. The truth is, learning is fun! As Raph Koster taught us over a decade ago, games are fun precisely because we learn when we play. The brain has a voracious appetite for patterns. The problem is, far too often, learning games are created that have educational elements melded onto an unrelated game mechanic. When we do that, the learning is no longer as deep and we lose the value that video games offer. Video games give us the ability to immerse a player in a world that they can discover through exploration and intentional play. We can immerse players into the systems of academic subjects to discover them on their own. We can immerse players in deeply emotional experiences that can inspire new thoughts and behavior. The Intentional Play Summit is very much about intentional design and how we can create the types of experiences that can inspire the type of learning and change we hope to see.

Q: What are the most important topics in the field of intentional play, and how does this summit address them?
A: The big idea of the conference is that great game design and educationally, emotionally and socially enriching experiences go hand in hand. We’re going to have some speakers address that at a high level, including a panel Designing for Intentional Play with Robin Hunicke, John Krajewski, Katherine Isbister and Jamin Warren. We’ll have sessions exploring what that looks like for particular issues like climate change and health or new technologies like VR. Building a meaningful game is the first step, but then you need to figure out a way to build a business so we have sessions that address those practical realities as well.

Q: What main learnings do you hope attendees will take away from the Intentional Play Summit?
A: We have incredible speakers that are at the forefront of this field. We have keynotes from Noah Falstein, chief game designer at Google, who brings the perspective of a large tech company that is innovating in both education and games. James Paul Gee is a world-renowned expert on video games and education and provides a researcher’s perspective. We then have amazing speakers that know great game design and understand the need for learning to happen through games; CEOs that understand what it takes to build a business in this space. We also have leaders in education that have founded innovative schools with a focus on learning through play. We have others that are experts in new technologies like AR and VR. What makes this conference so special is how many incredible people will be in the room. What attendees will take away is new knowledge, new connections. This will give them, I hope, the inspiration and foundation to innovate in this field.

Q: Besides your summit, what other resources on intentional play would you recommend interested folks check out?
A: The best foundational books I would recommend are “A Theory of Fun for Game Design” by Raph Koster, “The Art of Game Design: A Book of Lenses” by Jesse Schell (just because it is a great book on game design) and “What Video Games Have to Teach Us About Learning and Literacy” by James Paul Gee.

Then I would recommend playing some great games in this space. We learn so much by playing good games. “Eco” by Strange Loop Games is one I often point to. Also, any of the games that we selected for the arcade would be a good choice. Some of them aren’t available yet, but many of them are.

Thanks again to Jen Helms for taking time to explain what the Intentional Play Summit is all about. The Intentional Play Summit will be October 7, 2016, at the Computer History Museum in Mountain View, California, with attendee discounts available for teachers and indie developers.

Carolina Games Summit Tickets Now On Sale (Press Release)

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GOLDSBORO, N.C. (September 26, 2016) The Carolina Games Summit announces that tickets are now on sale for their upcoming downtown Goldsboro event on February 4th and 5th 2017. Tickets may be purchased online via the event website carolinagamessummit.com or at our retail location 1077 North Berkeley Blvd Goldsboro, NC. Tickets will also be available at the door both days of the event.

Tickets purchased online give attendees the ability to reserve their spot in video game tournaments such as Smash Brothers 4, Madden 2017, and Halo 5. Additional benefits include preview access to upcoming event information, private attendee only message forums, and shorter lines at the event.

Red Storm Entertainment, a Ubisoft ® studio, will be returning this year to give attendees access to their latest Virtual Reality projects plus access to fresheyes testing and educational seminars. Spark Plug Games will be discussing their ongoing serious games and entertainment products in development. Dark Unicorn Games will be demonstrating their new products in the collectible trading card game arena. Colleges and schools such as North Carolina State University and Fayetteville Technical Community College will be exhibiting and speaking.

Serious Games will also be a major part of the event with BioMojo LLC demonstrating an approach to virtual healthcare education and training. The UNC Center for Innovation in
Pharmacy Simulation (CIPS) will be discussing it’s nXhuman project.

Tournaments, speakers, and exhibits will span multiple buildings including the Wayne National Building, the Terrace Room at Waynesborough House, ACME Theater, and the Paramount Theater.

About Carolina Games Summit

Carolina Games Summit ® will be held Saturday, February 4, 10AM – 8:30PM and Sunday, February 5, 2017 10AM 6:00PM in downtown Goldsboro, NC. This hybrid event will once again delivers industry speakers, video game tournaments, concerts, exhibition booths, cosplay, educational sessions, and trading card games. Attendees will be able to compete against gamers from all over the country in a variety of popular tournaments. Enjoy all your favorite platforms including arcade, computer, and console games with both tournament and freeplay options available. Additional information can be found on the official web site:
www.CarolinaGamesSummit.com

October 2016 Game Industry Events Calendar

To help you plan attendance for this month’s game industry conferences, conventions, festivals and other events, we post a consolidated list of events each month. View the complete September event list below!

October 2016 Game Industry Events Calendar:

Click here for the main calendar view.

October 1: Game Loop (Montreal, Canada)
October 4-5: M2GAMES LatAm (Miami, USA)
October 5-7: Oculus Connect (Montreal, Canada)
October 6-9: SIEGE (Atlanta, USA)
October 7: Intentional Play Summit (Mountain View, USA)
October 7-9: GameStart Asia (Singapore)
October 7-9: Firstlook Festival (Utrecht, Netherlands)
October 8-9: GeekGirlCon (Seattle, SA)
October 8-9: Play Expo Manchester (Machester, UK)
October 12-13: Steam Dev Days (Seattle, USA)
October 13-16: Los Angeles, USA (Montreal, Canada)
October 14: Intel Buzz Workshop Berlin (Berlin, Germany)
October 14-16: Save Against Fear (Harrisburg, USA)
October 15-16: Maghreb Game Conference (Casablanca, Morocco)
October 18-19: MGF Seattle (Seattle, USA)
October 19-20: Apps World London (London, UK)
October 20-23: Sweden Game Conference (Skovde, Sweden)
October 21-23: Game Industry Conference (Poznan, Poland)
October 21-23: Portland Retrogaming Expo (Portland, USA)
October 22-23: FACTS (Gent, Belgium)
October 26-28: Game Connection Europe (Paris, France)
October 27-30: Gameacon (Atlantic City, USA)
October 27-31: Paris, France (Montreal, Canada)
October 28-29: LexPlay (Lexington, USA)
October 28-30: E-sports and Gaming Summit (Pasay City, Manila)
October 28-30: GoGames360 ATX (Austin, USA)
October 29-30: GameOn (Vilnius, Lithuania)
October 29: SoCal Virtual Reality Conference & Expo (Long Beach, USA)
Oct 31-Nov 6: Melbourne International Games Week (MIGW) (Melbourne, Canada)

This list is obtained from the main calendar. Did we miss an event? Let us know!

Tomorrow is the deadline to submit talks for the Summits and VRDC at GDC 2017!

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From Gamasutra: GDC organizers want to remind you that you still have time to propose a talk for one of the Game Developers Conference 2017 Summits or the VR-focused VRDC at GDC 2017 — but that time is almost up!

The call for talk submissions for the VRDC and the specialized Summits that help open the 2017 Game Developers Conference closes this Friday, September 23rd at 11:59 PM Pacific!

Remember that both VRDC and the GDC Summits take place on the first two days of GDC, signaling the start of the five-day signature game creation conference.

GDC organizers debuted the Virtual Reality Developers Conference at GDC last year as a special two-day event where developers of all stripes have the opportunity to explore and discuss VR/AR game design, to great success.

They’re bringing it back to GDC 2017 with the same two tracks of talks: one focused on VR/AR in games, the other on VR/AR in entertainment. (Organizers have also launched a standalone version of VRDC with an expanded focus that will be taking place in November of this year.)

Read more at Gamasutra

Q&A: The state of the indie game industry from the view of an indie publisher

From Gamasutra: The indie game market is intimidating and confusing. Digital distribution and highly-accessible game engines have led to a crowded marketplace where making a good game doesn’t necessarily equate to success.

While many developers still bring their games to market on their own, in the past couple years there has been a rise of smaller publishers like Versus Evil, which works with small indies to bring their games to an increasingly complicated market.

Gamasutra spoke to Steve Escalante, general manager at Versus Evil about what pitfalls indie developers should avoid if they want to find an audience in the midst of the explosion of new titles.

Read more at Gamasutra

MIGS16 – Your Access to Video Game Experts (Press Release)

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Montreal, September 16th 2016— Montreal International Game Summit – MIGS16 welcomes its opening keynote: Gaming’s Gold Rush by Adam Boyes, a key figure in the video game industry and CEO of Iron Galaxy Studios. Previously at Sony Interactive Entertainment America, Midway Games and Capcom, Boyes will share his extremely valuable views on how record breaking console sales, VR & AR’s emergence & proliferation of PC gaming has led to the “Golden Age of Game Development”.

The largest technical conference on the American East Coast – which will take place on 13-15th November 2016 at the Palais des congrès de Montréal; also announces its official program. The program addresses a wide range of themes and issues in the video game industry worldwide such as VR/AR, eSports, streaming, influencer marketing as well as showcasing the success stories of Indie studios. MIGS16 is also proud to present renowned expert headliners for each conference track:

  • Design – Matthew Gallant (Naughty Dog) will speak about his combat design and AI work on Uncharted 4
  • Production and project management – Thomas Puha (Remedy Entertainment) talks about the making of Quantum Break
  • Business and marketing – Sarah Wick (Revelmode) reveals the impact of influencers and youtubers on the future of game marketing
  • Visual Arts – Atanas Raykov (Rocksteady) explains the challenges of developing UI for VR
  • Audio – RJ Mattingly (Popcap) will teach attendees how to make the sharpest tools and automate their processes
  • Programming and technology – Anna Kipnis (Double Fine) will detail how to approach writing dynamic dialog systems

“Every year, MIGS is a key event in our calendar as it allows our community to have a privileged access to video game experts from around the world and brings us together. Our industry has experienced an enormous growth in Quebec. We therefore believe that MIGS is the appropriate showcase to highlight the technological advances, the commercial success stories and the distinctions that our Quebec studios were recognized for over the past year “, says Catherine Émond, Executive Director of Alliance numérique.

One of the largest video game hubs worldwide

Montreal, and the province of Quebec, is home to more than 10 000 developers and industry professionals, making it one of the largest video games industry hubs in the world. It is one of MIGS’s main missions to tap into this creative hub to facilitate a unique and exclusive access to high-level industry experts for its 3000+ attendees. With multiple conference tracks, master classes with world-renowned experts, a Technical Lounge and an Expo Zone, MIGS is designed with personal interaction in mind between experts, senior and junior professionals.

Since last year’s master classes were a roaring success, MIGS16 will welcome, for a second year running, industry names such as Alex McDowell (5D Global Studio) and Krzysztof Lipka (CD PROJEKT RED). The master classes will be brought to you by TECHNOCompétences.

For the very first time this year, MIGS hosts the Video Game Bar Association (VGBA) and their Summit on Games Business and Legal Affairs – the definitive conference for international practitioners of interactive entertainment law. MIGS is co-presented by the Canada Media Fund, an essential support for innovation in the industry of Canadian production. For more information about MIGS16 and to see the full program, please visit www.migs16.com.

About Alliance Numérique

Since its creation in 2001, Alliance Numérique (AN) has been the business network for Quebec’s video game industry. Its membership includes a full range of video game and digital entertainmentdevelopers of all sizes. It is also a key industry contact for government relations. Its mission is to support the growth and competitiveness of its members and put the province of Quebec center stage in the field of interactive content creation, production and distribution. Please visit www.alliancenumerique.com for more information. 

About the Canada Media Fund

The Canada Media Fund (CMF) fosters, develops, finances and promotes the production of Canadian content and applications for all audiovisual media platforms. The CMF guides Canadian content towards a competitive global environment by fostering industry innovation, rewarding success, enabling a diversity of voice and promoting access to content through public and private sector partnerships. The CMF receives financial contributions from the Government of Canada and Canada’s cable, satellite and IPTV distributors. Please visit cmf-fmc.ca.

First CES 2017 Keynote Announced: NVIDIA CEO to Address Latest in Artificial Intelligence, Self-Driving Cars, Virtual Reality, Gaming (Press Release)

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 Arlington, VA, September 12, 2016 – The Consumer Technology Association (CTA)™ today announced its first keynote speaker for CES® 2017: NVIDIA co-founder and CEO Jen-Hsun Huang, who will deliver the event’s preshow address at 6:30 PM on Wednesday, Jan. 4. Owned and produced by the Consumer Technology Association, CES will run Jan. 5-8, 2017, in Las Vegas, NV.

“NVIDIA plays a central role in some of the most important technology forces changing our world today,” said Gary Shapiro, president and CEO, Consumer Technology Association. “Its work in artificial intelligence, self-driving cars, VR and gaming puts the company on the leading edge of the industry. Mr. Huang is a visionary CEO who consistently anticipates trends well before their arrival. I am especially pleased to welcome him to the keynote stage given the growth we’ve seen in all of these areas on the CES show floor.”

The Autonomous Vehicle Marketplace-formally known as Vehicle Intelligence-has grown by 75 percent since its inception at CES 2014. NVIDIA will exhibit alongside automotive manufacturers in the North Hall at CES 2017. Plus, more than a dozen CES conference sessions are dedicated to autonomous vehicles and vehicle technology.

Huang co-founded NVIDIA in 1993 and has served since then as president, chief executive officer and a member of the board of directors. Noted by Harvard Business Review as one of the world’s 100 best-performing CEOs, he is a recipient of the Dr. Morris Chang Exemplary Leadership Award from the Global Semiconductor Association and has received other accolades, most notably the Daniel Epstein Engineering Management Award from the University of Southern California, and an honorary doctorate from Oregon State University. He is also a founding honoree of the U.S. Immigrant Entrepreneur Hall of Fame.

NVIDIA has spent the last two decades pioneering graphics processing unit (GPU) computing. It invented the GPU in 1996 and has transformed it into a computer brain that gives humans the power to simulate virtual worlds and gives computers the intelligence to understand the real world. NVIDIA is now the world leader in AI computing-turning science fiction into reality.

For a sneak-peek into Huang’s CES keynote address, check out what NVIDIA has to say about it. Registration for CES 2017 is now open. Visit CES.tech for more information.

About CES:

CES is the world’s gathering place for all who thrive on the business of consumer technologies. It has served as the proving ground for innovators and breakthrough technologies for 50 years-the global stage where next-generation innovations are introduced to the marketplace. As the largest hands-on event of its kind, CES features all aspects of the industry. Owned and produced by the Consumer Technology Association (CTA)TM, it attracts the world’s business leaders and pioneering thinkers. Check out CES video highlights. Follow CES online at CES.tech and on social.

About Consumer Technology Association:

Consumer Technology Association (CTA)TM, is the trade association representing the $287 billion U.S. consumer technology industry. More than 2,200 companies – 80 percent are small businesses and startups; others are among the world’s best known brands – enjoy the benefits of CTA membership including policy advocacy, market research, technical education, industry promotion, standards development and the fostering of business and strategic relationships. The Consumer Technology Association also owns and produces CES® – the world’s gathering place for all who thrive on the business of consumer technologies. Profits from CES are reinvested into CTA’s industry services.

Impressions of Logitech’s Prodigy Line, Revealed at PAX West 2016

Prodigy line

During PAX West, I was invited to a Logitech press event that showcased a new lineup of Prodigy PC gaming peripherals. The company unveiled a mouse, the G403; a keyboard, the G213; and a headset, the G231.

G213 Keyboard

Logitech G213 keyboard
The G213 keyboard was presented on stage to have 12 programmable macro keys. Similar to Logitech’s recent peripherals, the keyboard lights up with up to 16.8 million colors, all of which are modifiable. During the presentation, they boasted about the keyboard being “beer-proof,” as a bearded man went on the stage to pour a full glass of beer all over the keyboard. The keyboard remained functional.

Pre-beer spill
Before G213 keyboard beer spill

Post-beer spill
After G213 keyboard beer spill

I played a game of “Overwatch” on the new keyboard and found the keyboard to be quiet and well-designed for the wrists when considering ergonomics. The keyboard is not mechanical, so it likely will have a low lifespan; however, it is priced at $69.99, which is cheaper than Logitech’s other available gaming keyboards.

G403 Mouse

Logitech G403 mouse

Logitech provided me with a G403 mouse, which I have to compare with my similarly priced (although currently discounted) G700s I’ve been using for the last year. The design of the mouse is slimmer and lightweight. However, you can apply the 10-gram weight magnet to give the mouse a heavier feel. The mouse lights up and pulses through various colors, which you can disable if it becomes distracting. The scrollwheel doesn’t have a lock like the G700s, and there are less macros. The G700s has four side macros and four on the top. The G403 has two larger side macros and one macro on the top set to adjusting the sensitivity settings.

Logitech said this design choice is to provide a more minimalist and ergonomic design for competitive gamers. Ergonomically speaking, the G700s feels better for the user’s thumb, as there is a flap on the lower left of the mouse. But, the new model does have a more raised back, which keeps my thumb away from the mouse pad. The right side of my hand covers the mouse better on the G403, so ergonomically the G403 is very nice. Moving the mouse has a smooth feel.

The G403 has a 200-12,000 dpi, six programmable macro buttons, onboard memory and a removable 10-gram weight and will be available with a wireless option for $99.99 and a wired for $69.99.

G231 Headset

The G231 headset features a 20-hertz to 20-kilohertz frequency and has a 40 mm driver. The microphone has a frequency from 50 hertz to 20 kHz. The design and specs are identical to the G430 and the G230. The key differences here are that the microphone and speaker quality have had a slight improvement. The G230 and G430 are already solid headsets, so if you’re in the market for a new one, the G231 is a good choice. It will be available for $69.99.

Find out more from Logitech’s press release.

Indie Games at PAX West 2016: Five Highlights

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Each year, Penny Arcade Expo allocates more floor space to indie titles, and this year may have been the best year for exploring the wide array of future games coming on the independent scene. Here are five of my favorites that I played during the event:

1. ‘Echo’

“Echo” is a third-person stealth action game by developer Ultra Ultra. It uses the Unreal 4 engine, so the visual fidelity is higher than most indie titles. The game’s concept is an ambitious and deeply psychological one. The game’s protagonist is breaking into an elusive structure called “The Palace,” and the further into the Palace she goes, the weirder things get. The Palace creates “Echoes,” AI duplicates of the protagonist that hunt the player down and learn from the player’s behaviors. The AI of your foes is determined by the way you play. Every few minutes “The Palace” will reboot, resulting in a blackout. The developers described the blackout as the best way to make your opponents “unlearn” your actions, as well as to use as an opportunity to utilize a more bombastic play style.

“Echo” releases sometime in 2017 for PC and unannounced consoles.

 

2. ‘Chasm’

https://www.youtube.com/watch?v=Xi97G2ZLh8c

Chasm screenshot

“Chasm” is a 2-D side-scrolling RPG, similar to game’s like “Castlevania Symphony of The Night” and “Metroid.” The demo featured a beautiful pixel art style and tight controls that felt immediately comfortable. The developer told me that a portion of the game is procedurally generated, while other key moments are hand-crafted. The atmosphere, music, art and audio design in the game is best described as surprisingly comfortable. A quick drum beat plays when you kill a new monster type and add it to your log book, as well as other nice subtleties that add to the lighthearted adventurous feeling that pours from the game. I was impressed with how enjoyable the game is. It may not reinvent the wheel for this genre, but it nails the execution.

“Chasm” releases in 2017 on PC and PS4.

 

3. ‘Katana ZERO’

“Katana ZERO” is easily my favorite game that I played at PAX this year. It is a fast-paced 2-D action game in which you play as a street samurai in the 1980s. Those familiar with “Hotline Miami”‘s incredibly speedy playstyle driven by trial and error will find themselves right at home with this game. The premise is that the samurai is watching VHS security camera recordings of his past assassination missions, and every successful cleared room contributes to the tape. When you finish a zone, you get to watch the perfect replay of your actions through the security camera footage.

 

The game’s pixel art style is beautifully detailed and smoothly animated. The developer told me that they created a way to have the neon lighting outline all of the sprites, which creates a unique lighting effect. One of my favorite details about the game is the frequent moments of dialogue that give the player many opportunities for comedic scenes. You have the option to insult or interrupt during nearly every break of dialogue, which can actually change how the mission plays out for you. The dialogue and humor of these scenes from the demo are engaging and funny enough to make me laugh a few times while playing.

“Katana ZERO” is planning a 2017 release on Steam.

4. Project Highrise

“Project Highrise” is a tower-building simulation game. The concept is that a company started building the base structure of a building before they went bankrupt, and you have acquired it and have to make it profitable within a time limit.Project Highrise screenshot The game has the same concept of “TinyTower” in which you have to fill a high-rise building with various things, but it has the simulation depth of “SimCity.” The maintenance, power, structural integrity and basic necessities must be considered. The game offers plenty of depth and a unique style. It’s set in a bustling 1960s metropolis, inspired after the show “Mad Men,” as described by one of the developers. You can fill this building with whatever makes you money. Five stories dedicated to an insurance company and maybe a Chinese restaurant on the sixth floor. For simulation fans such as myself, this game is going to be a time sink.

“Project Highrise” released September 8 for PC and is available now on Steam.

5. ‘Battle Chef Brigade’

https://www.youtube.com/watch?v=StKZvUC5uw8

“Battle Chef Brigade” is a wonderfully silly game. The scenario of the game is a fantasy “Iron Chef” style cooking tournament, complete with judges and set criteria you have to meet with your culinary skills. The catch is that the player must slay and cook monsters in the wilderness outside of the arena as quickly as possible to gain the right ingredients before cooking using a puzzle style minigame. The game is full of color, humor and charm.

“Battle Chef Brigade”‘s release date is TBA but will release on Steam when it’s ready.

PAX West Concludes With Real-Life Version of ‘The Wizard’ in Seattle

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From Geekwire.com: It’s going to be tough for the organizers of PAX to out-do themselves after this. For the big finale of the thirteenth annual PAX West (and twenty-fifth PAX overall) Penny Arcade Director of Events Ryan Hartman created a full-sized replica of the “Video Armageddon” tournament finale set from the “The Wizard”.

Well-known among gaming circles, “The Wizard” is a 1989 movie starring Super Mario Bros. 3 and Nintendo’s Power Glove NES accessory. Oh, Fred Savage was in it, too.

Hartman “had been dreaming of this one for a few years,” he said after the show. “The 25th PAX made the most sense. We contacted a team to design the digital assets and manufacture the pedestals.”

Read more at Geekwire.com

Path to Zen for AMD

Advanced Micro Devices, or AMD, has been dueling in silicon with Intel for decades. Given the long rivalry, it should not be a surprise that during the Intel Developer Forum 2016 in San Francisco this year, AMD hosted a rival announcement-focused event a hop, skip and jump away. MCed by Lisa Su, AMD CEO, and Mark Papermaster, AMD CTO, the event featured announcements and a showcase of AMDs technology. Yes, gaming technology for PCs turned out to be a big part of the conversation, too.

Dr. Lisa Su, AMD CEO at Zen event (image source: AMD)
Dr. Lisa Su, AMD CEO at Zen event (image source: AMD)

Above all, as the event title even spelled out, it was about much-hyped AMD Zen processor architecture. The Zen is an X86 architecture, built from the ground up from the current-gen Bulldozer architecture. The intended aim through Zen is to achieve performance, throughput and efficiency. This trifecta of achievements may be achieving a 40 percent increase in instructions per clock, simultaneous multithreading for higher throughput and a 14nm FinFET (3D transistor) process.

AMD’s Zen core was featured in the 8-Zen core 16-thread (similar to the 8-core, 16-thread Intel Broadwell-E processor, but promoted as faster at equal clock speeds) Summit Ridge desktop CPU. An AMD-run visual demo showed the Summit Ridge to be superior in rendering speed to the aforementioned Intel processor.

Expected first to launch later this year and then in volume by early 2017, Summit Ridge desktops will launch with the AMD AM4 socket, which is a new unified socket architecture compatible with with seventh-generation AMD A-Series desktop processors. AM4 platform technology specs includes DDR4 Memory, PCIe Gen 3, USB 3.1 Gen2 10Gbps, NVMe and SATA Express. From the desktop space, Zen core technology is expected to migrate into including fanless two-in-one systems, embedded systems, high-performance computing and the datacenter.

Of the demos shown during the presentation, the ones that should be of greatest interest to gamers include demonstrations of what the Summit Ridge is capable of with 4K gaming with Deus EX: Mankind Divided and Oculus VR powered by a muscular Summit Ridge and Radeon RX 480 hardware duo.

Additionally, a server-level server processor, the 32-core, 64-thread processor, “Naples” was shown running the Windows Server OS.

AMD’s announcements were made following an uptick in growth this year. Mercury Research and Jon Peddie Research market share data for Q2 2016 have confirmed the fourth consecutive quarter of growth in desktop discrete GPUs, boosted by the shipment of the next-gen Polaris GPUs. In 2017, AMD is expected to keep up the pace of hardware launches with the “Vega” line of enthusiast GPUs. AMD hopes that in the 12 months to come, among other targets, it will regain GPU market share with Polaris and Vega and return to growth in desktop PCs through Zen.

For more official information about AMD and the Zen technology, visit AMD’s site.

September 2016 Game Industry Events Calendar

To help you plan attendance for this month’s game industry conferences, conventions, festivals and other events, we post a consolidated list of events each month. View the complete September event list below!

September 2016 Game Industry Events Calendar:

Click here for the main calendar view.

September 2-5: Dragon Con (Atlanta, USA)
2-5: Gateway Strategicon (Los Angeles, USA)
2-5: PAX West (Seattle, USA)
5: Seattle Indies Expo (Seattle, USA)
5-6: Pocket Gamer Connects Helsinki (Helsinki, Finland)
6-8: eSports Conference (Los Angeles, USA)
7: European Women in Games Conference (London, UK)
7-9: External Development Summit (XDS) (Vancouver, Canada)
7-9: VS-Games (Barcelona, Spain)
8-9: New Zealand Game Developers Conference (NZGDC) (Auckland, New Zealand)
8-11: XOXO (Portland, USA)
9-11: Busan Indie Connect Festival (BIC Fest) (Busan, South Korea)
10-11: WEGAME 2.0 (Kiev, Ukraine)
10-11: Legends of Gaming Live (London, UK)
11-13: D.I.C.E. Europe (Barcelona, Spain)
14: GameStop EXPO (Anaheim, USA)
15-18: Tokyo Game Show (Tokyo, Japan)
21-22: Austin Game Conference (AGC) (Austin, USA)
23: eSports 2016 Conference (London, UK)
23: Intel Buzz Workshop Warszawa (Warschau, Poland)
23-25: XPO Game Festival (Tulsa, USA)
26-29: Australasian Simulation Congress (ASC) (South Wharf, Australia)
26-27: Join Conference on Serious Games (JCSG) (Tulsa, USA)
26-29: New York Media Festival (New York, USA)
27-28: GameSoundCon (Los Angeles, USA)
27-28: GMIC Silicon Valley (San Francisco, USA)
28: NY Games Conference (New York, USA)
28-29: GPU Technology Conference Europe (GTC) (Amsterdam, Netherlands)
30-1: West Virginia Game Developers Expo (WVGDE) (Huntington, USA)
30-2: GaymerX – Year Four (Santa Clara, USA)
30-2: TwitchCon (San Diego, USA)

This list is obtained from the main calendar. Did we miss an event? Let us know!

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