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Game Marketing Association Changing Course of Events

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The newly named Game Marketing Association has announced, in an email and Web statement, that it is working with its partner PromaxBDA to create a deeper and more engaged game marketing community. The GMA’s Game Marketing Summit also will be affected by the transition. Their annual conference and awards show focused on the marketing ideas and campaigns in the games industry will be taking the condensed form of a half-day event, condensing content, but keeping the networking opportunities and the awards portion in place.

The reason for the changes is summed up by the GMA board of governors, in a reply to our request for more context on their news: “Evolution.”

The Game Marketing Summit reached its 10th year in the past year, and the business of games has changed faster than the summit and even the awards competition. The board statement contends they’d rather be “worrying less about quantity and focusing more on the quality of content we’d like to offer in a one-day summit is essential. So, we felt very strongly that it was time to re-imagine the Game Marketing Summit into a member association that engages our members with multiple touchpoints throughout the year, enabling us to build an ongoing community while continuing to address innovation and key challenges affecting our marketing campaigns at any given time.”

On the topic of the GMA itself, its leadership expects to offer services and opportunities such as mentorship and professional development programs. Drilling down into the events side of the question, the organization is “planning to produce various networking salons surrounding industry events and are currently speaking to our members individually to ensure (development of) content that will help partners achieve success within their own business objectives.” Presumably, the shorter-form events will address topics of the day and other issues on a fairly regular basis, which will then help inform the organizers about the shape of its annual summit.

For 2016, the half-day GMA Symposium and Awards event is bundled with a keynote, reception and awards ceremony from 4 p.m. until 9-10 p.m. Registration for the 2016 event is expected to be opened the week of Jan. 24, 2016.

According to a published statement, 2017 will see a re-imagined version of the GMS. At this stage, it’s too early to know what form it will take, except that in an email to E4G, GMA stated that it wants to be sure what its membership wants and that the 2017 version of GMS comes out of that wash and rinse cycle as innovative, with diversified and expanded content, and bumped-up production values.

The GMA awards portion of the 2016 event is taking entries until the final deadline of March 3. Details on cost of entry and other submission guidelines can be found here.

The full formal statement can be read on the GMA website, under the “A Message from the Game Marketing Association Board of Governors” tab.

effects MTL: Visual Effects, Animation Industries ‘Awaken’

The following is an edited press release from Connection Events.

Connection Events launches the second edition of effects MTL, the largest international conference on the American East Coast for visual effects and animation. effects MTL will take place June 1-2, 2016, at the Palais des congrès de Montréal with comprehensive sessions on some of the most important topics in the industry, an expo zone, a specialized job fair, a business lounge and special networking events.

“effects MTL takes place in the prime location of the Quebec province as it is recognized worldwide for its innovation and creativity in the visual effects and animation industries. With this event, we wish to spark new collaborations, consolidate the industry and promote its international influence, in addition to facilitating its economical and industrial growth. effects MTL is a one-stop-shop creative and technological gathering that brings together skilled workforces, major players of the industry and decision-makers,” said Marine Lelièvre, event director and program chair at effects MTL.

effects MTL’s first edition took place last June and gathered more than 1,000 attendees — including 312 companies, more than 330 business lounge attendees looking to form new partnerships and get new clients, as well as more than 100 potential employees looking for work at the job fair. The event also hosted a comprehensive program with 31 sessions by 60 speakers from all around the world. effects MTL joins forces with Digital Spring (Printemps numérique) for a second consecutive year and is one of the landmark events on the festival’s program.

The call for speakers has begun for effects MTL 2016: Industry experts across the world are now invited to submit their applications via the submission form at www.effectsmtl.com. On the agenda will be sessions, workshops, panels, live demos and more with content designed by the industry for the industry. The four main conference’s tracks will be: VFX, Animation, Art & Tech and Business & Production.

February 2016 Game Industry Events Calendar

To help you plan attendance for this month’s game industry conferences, conventions, festivals and other events, we post a consolidated list of events each month. View the complete January event list below!

February 2016 Game Industry Events Calendar:

Click here for the main calendar view.

Jan/Feb 28-2: Taipei Game Show (Taipei, Taiwan)
2-5: Interactive Entertainment (Canberra, Australia)
4-7: Gaming Istanbul (Istanbul, Turkey)
10-11: Vision – Virtual and Augmented Reality Summit (Los Angeles, USA)
10-12: Kochava Mobile Summit (Sandpoint, USA)
11-12: White Nights Helsinki (Helsinki, Finland)
12: Orccon (Strategicon) (Los Angeles, USA)
16-18: Casual Connect Amsterdam (Amsterdam, Netherlands)
16-18: D.I.C.E. Summit (Las Vegas, USA)
17-18: Mobile Growth Summit (San Francisco, USA)
17-21: Central European Games Conference (CEGC) (Vienna, Austria)
19-22: SPLASH (Trondheim, Norway)
22-25: Mobile World Congress (Barcelona, Spain)

The calendar moving into the year really begins to build up the event count!

This list is obtained from the main calendar. Did we miss an event? Let us know!

Q&A: Henriette Myrlund Talks About SPLASH 2016

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It takes a great imagination and drive to dream up (and execute on) one of the most inventive game jams yet conceived. Say, for example, a much-anticipated game jam on a boat in wintry Norway, as code is crunched to create excellent game experiences. Enter SPLASH 2016 and its innovative organizers, Henriette Myrlund, with Framverk, and Runa Haukland, with Hamar Game Collective. We were able to connect with one of the busy organizers, Henriette Myrlund, for a Q&A about this unique game development event.

Q: Henriette, please tell us about yourself and your background and also tell us about your organizing co-captain, Runa Haukland.

A: I used to work as a game designer for Playfish, but when the studio got shut down by EA, I started my own company called Plus Point. After about three years, I also became the project manager for Framverk, which is a network of game companies, and we’re co-organizing SPLASH together with Hamar Game Collective.

Runa is in charge of everything over at Hamar Game Collective and have been doing that for the last two years. She’s getting really good at organizing things and has been involved in all the major events that they do such as Global Game Jam, Lyst and now a game jam on a boat.

Q: We understand the idea of hosting a game jam on a cruise ship was inspired in part by Train Jam and the lack of trains in Norway, but why host a mobile game jam? What are the pros and/or cons of a mobile game jam versus a standard game jam?

A: Mostly we just want to shake it up a bit! A moving jam gives some restrictions that could give interesting results, and this jam in particular will let the participants be inspired by the stunning Norwegian coastal scenery, and the jam is finished when they have to get off the boat. It also gives jammers from all over the world a chance to come together and meet some new people!

Q: Have you organized other game jams, or is this your first? What challenges did you face organizing a game jam on a cruise ship?

A: I’ve participated a few game jams and have been part of organizing one we call the Arctic Game Jam, while Runa has experience in organizing the biggest Global Game Jam in Norway for the last three years, in addition to smaller internal jams for the Hamar Game Collective. The biggest challenge is that nothing is in the same place — we’re in completely different parts of the country, and so is the boat. Logistics have been tricky, especially having to communicate with the booking department of the boat.

Q: SPLASH sold out its 100 spots in 10 minutes. Is there a wait-list, and if so, how many people are on it? What’s the main hype from registrants and those wanting to participate?

A: The wait list is LONG, way longer than we anticipated. Currently almost 100 people are on it, and 70 of them signed up the first day tickets got sold out. Unsure of what the hype is, except the new-ness of it, perhaps? And of course, many want to be lucky and see the northern lights.

Q: Do you have any surprises planned, beyond the memorable experience of a game jam being hosted on a cruise ship?

A: YES, but it’s super secret for now (and extremely Norwegian).

Q: What are the main goals you hope to accomplish with SPLASH, for Framverk and the Hamar Game Collective, as well as for attendees?

A: We hope the attendees get to meet and work with some new people and that they relax and have fun and will return to their daily lives inspired and refreshed. If we pull this off, it’ll be great press for the Norwegian games industry and promising for further collaboration between HGC and Framverk. Norway hasn’t had many international game-related events in the past, so we look at it as a chance of bringing the world to us instead of having to travel outside of Norway to make new contacts.

Q: How is the company you work for, Framverk, and your event partner, Hamar Game Collective, working together to build SPLASH?

A: We’ve split the workload 50/50-ish, and all communication goes through Skype, Slack, email and similar channels. I think we’ve met in person only twice … so, again, the logistics are tricky to manage, but we make it work, and we’re very happy with what we’ve been able to pull off!

Q: What other partners are involved in SPLASH, and how are they helping to organize it?

A: It’s actually just the two of us doing the actual organizing of the event, and we’ve been lucky to receive funding from Innovation Norway and the Norwegian Film Institute. We’re also extremely happy to have Unity with us! We couldn’t have pulled this off without our sponsors, and we love them to bits!

Q: Do you hope to make SPLASH a recurring event, especially if the 2016 first-time event is successful?

A: YES. We also know that there’s an old submarine base just outside of Tromsø … Who knows what we’ll come up with next!

Q: Lastly, what fun or interesting tidbits do you have to share about the Norwegian game industry?

A: Tricky question! The Norwegian games industry is definitely growing fast, and with clusters and co-working spaces now appearing all over Norway, it looks like the companies start working more closely together. We didn’t have many big game companies just a few years back, but now the industry is fully blooming, and we have some well-known titles in our backpacks and some very interesting titles on their way!

Also, we heard some crazy people are traveling on a boat just to make games …

SPLASH 2016 takes place Feb. 19-22, 2016, on a cruise ship in Norway.

‘Winning Putt’ Event Reveals Golf Game Going for Hole in One

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The Event

Held at the upscale Presidio Golf Clubhouse, far-flung from the hustle and bustle of downtown San Francisco, publisher Bandai Namco hosted a press preview event of its newly minted beta version of “Winning Putt”, for several dozen gaming and tech press. In the wood-paneled clubhouse, speaking to the tradition of the game, brightly colored signage dotted the area around the check-in and attendee lounge area.

A gamut of beverages and light appetizers were set up to carry attendees through the wait before the preview and into it. Inside a green-themed and brightly lit tented pavilion, complete with the view of a part of a course and a sand trap behind it and a putting green-like surface inside, next to the clubhouse, Bandai Namco and Webzen Onnet, the developers, let the attendees in and announced and profiled the game on stage. Throughout the evening, golfers would stroll by on a pathway, with their golf bags behind them and glance inside, one of whom was curious about “Winning Putt” and remarked to a friend with him that he’d even like to try it.

At each corner of the pavilion, the media could test the game at stations decked out powerful gaming PC laptops and headsets. From there, they could dabble with equipping their players, take on a birdie challenge, go for the practice range or try the full 18-hole freeplay — which was where we were able to sample the game after the announcements on center stage. All in all, the event was a very smart way to debut “Winning Putt.”

The Game

“Winning Putt” could be described as something other than a completely new game. By that, I mean, the heritage of this game goes back more than a decade into the annals of massively multiplayer online gaming history. “Shot-Online”, an MMO golfing game I once helped publicize many years ago (by way of disclaimer), is a distant relative to this slicker version of multiplayer online golf. “Shot Online” was developed by OnNet, which was acquired by Webzen in 2015. The developers stress that “Winning Putt” deserves to be seen as a creation in its own right. At the start of 2016, after about an estimated three years and a large developmental push, Webzen’s OnNet’s collected experience has been catalyzed to develop and launch “Winning Putt.” I felt a touch of deja vu playing this game, because the fundamental golf and MMO experiences were familiar, while still a generation of development removed.

Graphics are powered by the CryEngine, which brings more than enough juice to power the courses and character visuals. The graphics, foliage, weather effects and so on look and animate perfectly cleanly, but there’s only so much to be done to render this ancient Scottish game. To the game’s credit, character creation is very robust, very thorough, covering the fine points of facial and body construction details. Think “Elder Scrolls” or “Age of Conan”-level customization experience.

“Winning Putt” is an online golf gaming experience with all the familiar upgrade, customization and social trappings like chat, messaging, guild-joining and group play of an MMO. So, one does not simply log into “Winning Putt” and play like a pro. The class you take, the experience you log, and the apparel, accessories and items you buy or earn shape the performance curve of the game for each player, which should sound familiar to MMO veterans. So, starting out, playing “Winning Putt” will be more like walking around like a fantasy MMO in rags with a stick, compared to the ready-to-go experience of “Super Mario Golf.”

Players can look forward to instanced speed runs through courses and new content past the seven courses to start with, such as a wild lunar level and other fantasy levels. Even at this stage, I feel the game could be an interesting fit for eSports tournaments, because the game feels more fun with a group playing party-style, even if everyone is dropping shots.

Get a good look at “Winning Putt” with this official video trailer. “Winning Putt,” developed for PC in North America and Europe, is available in open beta to download and try.

Hajime Tabata to Attend Taipei Game Show 2016

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Sony Computer Entertainment Taiwan has just shared some new details about the Taipei Game Show 2016.

First, “Final Fantasy XV” will be at the show, along with the director Hajime Tabata. The event is scheduled for Jan. 29 through Feb. 2. There will be a showcase for Final Fantasy XV 11 a.m. to noon Jan. 31. Hajime Tabata will be the host of the event. The game is set to be released in 2016.

Shinji Hashimoto and Hiroki Chiba also will host a 35-minute showcase for “World of Final Fantasy”.

Besides Square Enix games, several PlayStation 4 games also will be at Taipei Game Show 2016, including “Uncharted 4: A Thief’s End” and “Street Fighter 5.” The PlayStation VR headset also will be presented at the event.

One Month Left Until White Nights Helsinki 2016

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Pixelated, bit-pushing days and White Nights. That’s what’s on its way like a fastball-thrown snowball to Helsinki, Finland, February 11-12. White Nights Helsinki is only a month away.

Held previously on eight occasions in St. Petersburg and Moscow, this is the first time this international mobile games business professionals and developers conference has been held outside Russia. To date, about 1,500 attendees from 25 countries are on board to attend. These attendees can expect a conference that focuses on social game development and marketing, loaded up with lectures, workshops, developer expo and two awards ceremonies, to keep the trophies in motion and bubbly flowing.

Taken straight from the official press release, here’s a snapshot of some of Winter Nights Helsinki 2016 content highlighted for the February conference:

“Lectures include a talk from Wihelm Taht, EVP Games at Rovio, on Industry and Product Trends or a Fireside Chat with Marika Appel, Community Manager at Supercell, on how to manage a large online community of a popular mobile game. Among other speakers are Oscar Clarke from Unity, Mike Hines, Developer Evangelist at Amazon or Lasse Seppänen, CEO & Co-Founder of Playraven. The conference is complemented by a series of small workshops, such as a forum on Best UA cases led by Wargaming’s Svetlana Gordey (Lead SEM Manager). Dmitry Martynov and Tobias Knoke, Head of Play Apps & Games BizDev at Google or Oksana Afonina, Key Gaming Account Manager, Russia and CIS at Facebook, among many others, will also host workshop.”

Going back to the topic of awards ceremonies, White Nights Game Industry Awards is a set of awards in five categories (Advertising platform/Traffic provider; Analytics platform; Localization service; Sound in games; Platform partner relations) for achievements in the mobile gaming business. Winners are chosen by the public, nominee’s partners and their clients. The first round of voting has already started, and a short list of nominees will be published in the near future, according to Winter Nights organizers. Winners will be formally announced February 11 at the awards ceremony, which will take place at the official party at Club Capital.

On day two, the focus will turn to indie game developers at the Indie Game Cup. The categories in this competition are for Best Art, Best Game-Design, Best Story-Telling and the Grand Prix. Winning developers will be chosen by a jury of industry experts and announced at an awards ceremony that will take place 6:30-7 p.m. February 12, 2016.

Be sure to check out the full Winter Nights Helsinki 2016 conference schedule.

A Look Back at the Facts and Figures of CES 2016

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CES 2016 freshly concluded over the last weekend. We looked at some of the social media stats in advance of this mega-show; now we take another look at numbers from the technology show.

The organizers of CES, the Consumer Technology Association, sent out a press notice, summing up the impact of the show. Here are a few facts (which attendees and their sore feet might be able to attest to): 3,800 exhibitors unveiled and shared their technology across almost 2.5 million net square feet of exhibit space; 500 startup companies were represented in the Eureka Park Marketplace, up from 375 in 2015, so startups are becoming a larger voice in the CES conversation.

More than 170,000 industry professionals, including over 50,000 from outside the U.S., were attending the show. Among those in count were attendees from over 150 countries and 100 plus official delegations, including the first Cuban delegation organized by the Cuban Embassy of the U.S. Over 6,000 in attendance were the media to cover all these booths and square footage (not to mention product and service showcases after hours), so widespread and thorough coverage was guaranteed. A final count of CES 2016 attendees will be announced in late spring after an independent audit.

Since we talked about social media hype leading up to CES, it doesn’t hurt to share what social media impressions the show received during January 5-9: a significant 278,870 mentions of #CES2016 and a positively whopping 15.2 billion total potential social media impressions from January 5-9.

If you’re skipping through the story, looking for a TL;DR, you’re in luck. This video summarizes the CES experience in one glossy 90-second video flashback. CES 2017 will return to Las Vegas January 5-8, 2017.

In the meantime, keep an eye out for these CTA events through 2016, up to CES 2017.

UPCOMING EVENTS

  • Winter Break, March 21-24, Park City, Utah
  • San Diego CES on the Hill, April 19, Washington, D.C.
  • CES Asia 2016, May 11-13, Shanghai, China
  • CEO Summit, June 21-24, Tel Aviv, Israel
  • Innovate! September 20-22, San Jose
  • CES 2017, January 5-8, Las Vegas

3 Tips for Hosting a Grown-up Gaming Party

Editor’s Note: SocialMonsters.org sponsored this story.

According to a study by the Entertainment Software Association, the average age of gamers is 35. This means that the first generation of kids to grow up with a Nintendo in the house now have careers and families of their own. They might be older, but they haven’t traded in their controllers for a set of golf clubs just yet. In fact, this demographic sees gaming as a great way to bring people together and stay in touch with old friends.

Here’s a simple fact: Just because you’re getting a little older doesn’t mean you have to stop playing video games, and it certainly doesn’t mean you have to stop having your gamer buddies over for a gaming party. In fact, now that you have a little bit of expendable income, you can up the sophistication factor on your next gaming get-together. No more paper-thin microwave pizza or crowding around a tiny TV on the floor of your dorm room. Now you can enjoy your favorite first-person shooter in comfort and style. Here are three ways to make your next gaming party a truly luxurious experience.

Beer and Food Pairings

Instead of a few cases of cheap, watered-down swill, buy a few six packs of craft beer and create a food menu that pairs well with your choices. Start with Guinness’ Nitro IPA, which has just the right amount of hoppiness with a smooth straight-from-the-cask finish. Pair it with spicy foods like buffalo wings or a curried chicken. Thinking about hosting a gaming barbecue? Go with a darker beer like Founders Imperial Stout, which is the perfect complement to roasted pork or sausage. If you want to go with seafood, Brooklyn Brewery’s Brown Ale has a malty backbone that makes it ideal for serving with grilled salmon.

Put on a Display

Hosting a gaming party is the perfect excuse to upgrade your entertainment center. Start with one of the best reviewed TV’s of 2015: The Samsung JU6400, an entry level 4K LED that can punch way outside its weight class. The JU6400 has two features that make it perfect for gamers. It has little to no motion blur, which means that every “Halo 5” match will look crystal clear no matter how chaotic the action. It also has an insane viewing angle, which means that everyone can get in on the action even if they aren’t front and center. Like most flat screens, the JU6400 doesn’t put out the best sound so make sure you pick up a Bluetooth enabled soundbar as well. The Samsung HW series offers great surround sound in a compact package, and there are no cords for your friends to trip over.

Comfortable Seating

Now that you’re a little older, you can truly appreciate the value of a comfortable chair. When it comes to gaming, you can’t do better than the ergonomically designed Black Series Gaming Recliner. The curved design and expertly placed foam padding means that you won’t cramp up during a decisive sudden death “Street Fighter 5” match. It even has built in speakers and headphone jacks so everyone can enjoy their own personalized audio experience. Best yet, the Black Series Recliner is compact and stackable enough for easy storage so you keep one (or several) in the bullpen for your next party.

The DeanBeat: The 10 Best Technologies of CES 2016

From VentureBeat.com:

Above: Dean Takahashi demos ODG’s augmented reality glasses.
Image Credit: Dean Takahashi

I’ve returned from the biggest battleground of tech, the Consumer Electronics Show in Las Vegas.

My Intel Basis Peak smartwatch told me that, over four days at CES, I walked 73,376 steps — or 18,344 per day. Those steps felt heavier this year because I carried a shoulder bag instead of a roller bag, per the new security rules at the event. I managed to come back without the nerd flu, and without a blister like last year.

I did my best, but that means I covered a very small percentage of the 3,000-plus companies across 2.4 million square feet of exhibit space a CES. My eyes glazed over as I saw lots of drones, augmented reality glasses, virtual reality headsets, robots, smart cars, fitness wearables, 3D printers, and smart appliance that were part of the Internet of Things, or making everyday objects smart and connected. I have published 63 stories so far about CES products and events. (I should say I’ll continue to publish stories from CES over the next couple of weeks). I think this was my 20th CES, though I have lost count.

Inside the bubble of CES, which was attended by an estimated 150,000 people, I didn’t even know the stock market was melting. But CES is the place to look if we want to find the things that are going to save us from economic gloom. The global technology industry is expected to generate $950 billion in 2016, down 2 percent from a year ago, with the decline due in no small part to weakness in China. This year, I didn’t see much that was going to save the world economy and overcome the skepticism of natural-born cynics. You could certainly find partisans who will say that virtual reality or the Internet of Things will do that, as they are both movements that are spreading well beyond jus one or two companies. But it’s a reach to say that these categories have discovered their killer apps yet.

Sill, I had a lot of fun finding things that I liked, and there was no shortage of these. Without further adieu, here’s my favorite technologies from CES …

Read more at: TheVentureBeat.com

Breaking Down the 2016 CES Buzz

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It’s not a stretch to say that the Consumer Electronics Show (CES), which takes place this week, is a huge, many-armed beast of a technology show. It’s a collection of Las Vegas venues and summits and showcases, with a sprawling expo at its heart, connected by the filaments of about 170,000 attendees.

Tech-aware folks are generating plenty of social media and Web posts, too, covering all angles of the show. Virtual reality, augmented reality, Internet of things, games, hardware — you name it, it’s likely being talked about.

Amobee, a digital marketing technology company, through its Brand Intelligence platform, stated it has undertaken an analysis of 600,000 sites, between December 4, 2015, and January 4, 2016, covering social, web, video and mobile digital content posts relating to CES 2016. The meat of it is the interesting tidbits where the CES 2016 hype is most impactful (to gamers and gaming tech). Let’s take a quick look:

Big Brands in the Lead

Unsurprisingly, a few big names command a lion’s share of the attention at a trade show as enormous as CES. To capture and keep awareness at a show with the mobile population of a small city and expo floor space most of a square mile in size, you almost have to “go big or go home,” with a splashy keynote, customized tote bags, media event and/or booth space.

According to Amobee, the top five brands getting mentioned the most in digital media, from the top, are Samsung, Apple, Sony, HTC and LG. Apple, who has not attended CES in many years, attracts a raft of high-visibility products and services that plug into their ecosystems. That’s especially true with the Apple-only MacWorld tradeshow still apparently on ice. Sitting just a step back of these brand behemoths, in sixth place, is Oculus, the company behind the much-anticipated Rift VR headset.

Virtual Reality

Speaking of Oculus, a few big-name virtual reality (VR) products have been getting substantial attention: 2016 is often said to be the “year of VR“. Recent stats by market intelligence company SuperData figures on consumers spending $5.1 billion on VR hardware and software in 2016.

The granddaddy of the anticipated VR product rollouts — yes, the Oculus Rift, has been getting noted in 12 percent of all CES-related digital content mentions. The Rift headset will be opening pre-orders during CES. Following closely behind, the up-and-coming HTC Vive (11 percent) and the PlayStation VR (10 percent) headsets.

product types mentioned in CES engagement
Best of the Rest

Overall, what kind of tech categories to be shown at CES are people most talking about? Based on the brands getting the most visibility, Amobee’s list of the top five types of tech make sense: Smartphones, laptops, tablets, fitness trackers and 4K TVs are getting the most mentions. Virtual reality is only a step or two back but definitely a part of the conversation. Emerging technologies, like wearables, drones and Internet of things, also take their piece of the digital content pie, which feels like a trend that will continue to grow over the next few years.

Keep an eye on Events for Gamers here and on Facebook and Twitter, as we track and share news from CES!

January 2016 Game Industry Events Calendar

To help you plan attendance for this month’s game industry conferences, conventions, festivals and other events, we post a consolidated list of events each month. View the complete January event list below!

January 2016 Game Industry Events Calendar:

Click here for the main calendar view.

January 2-5 AT&T Developer Summit (Las Vegas)
3-10: Awesome Games Done Quick (Herndon)
6-9: Consumer Electronics Show (CES) (Las Vegas)
8-10: OrcaCon (Everett)
18-19: Pocket Gamer Connects London (London)
20-21: MGF London (London)
21-24: Ludicious (Zurich)
22: Global Mobile App Summit Awards (GMASA) (Bangkok)
23: VRLA Winter Expo (Los Angeles)
26: Intel Buzz Workshop Montreal (Montreal)
28: LATAM Mobile Summit (San Francisco)
28-2: Taipei Game Show (Taipei)
29-31: PAX South (San Antonio)

This list is obtained from the main calendar. Did we miss an event? Let us know!

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