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Video of the Month – Walking Through the Game History Gallery at GDC 2024

The 2024 Game Developer Conference (GDC) wrapped last month, but videos are still getting posted about some of the talks, speakers, ideas, booths, and more that caught and held people’s attention. So, we’ll share a corner of the GDC expo floor that shares some fascinating gaming history that will resonate with many developers and gamers alike.

The Video Game History Foundation (VGHF), a “non-profit organization dedicated to preserving, celebrating, and teaching the history of video games” organized a booth space at GDC this year. Narrated by Frank Cifaldi, Executive Director and Co-Founder at VGHF, the video is a thoughtful 10 minute walkthrough of their booth and highlight five games with a unique and impactful history.

Among the five games featured, one was Wabbit, an Atari 2600 game with the first known female protagonist, from the long-shuttered independent game developer Apollo. Van Mai, one of the game’s developers, was found after an online search ended successfully. The discovery reinforced that women were involved in the early days of the game industry and in more ways than might otherwise might’ve been known.

Frank Cifaldi goes on to explain the mission of the Video Game History Foundation, and how they made the most of their attendance at GDC 2024 by not only showing off some of their game preservation in action but also to raise funds to continue their mission. He also explains what he believed the VGHF excelled at in their booth and also what he might like to see them do better next year.

Grab a beverage or snack to accompany this shorter video!

Whether you are an event coordinator, press, or general attendee, if you have an event video to share with us, please let us know and we’ll be happy to feature it!

Agenda Announced for Augmented World Expo 2024

The last several months have been impactful for extended reality (XR), including, of course, the launch of developer-centric Apple’s Vision Pro and Meta’s Quest 3 consumer-targeted hardware. There are arguably as many questions as there are opportunities. How will the metaverse plug into hype-fueled AI technologies in a grounded and meaningful way? With the most recent headset launches, what’s the pathway from here for XR achieving lasting mainstream viability and growth?

The 15th anniversary of the Augmented World Expo (AWE) show will no doubt ride the latest wave of awareness of and interest in XR — as revealed by the show’s agenda announced this week.

This year’s AWE 2024 showcases not only new hardware and software XR technologies but a new location in Long Beach, California. The mixed reality-focused conference and expo will bring 15 agenda tracks, namely Enterprise Collaboration; Training & Education; Gaming, Entertainment & Media; Start-ups & Investors; Creator; Developer; Web3; XR Policy; Retail & Marketing; XR Enablement; Healthcare & Wellness; AI & Virtual Beings; and the Expo Stage. The immersive reality show’s agenda is not fully filled out yet, especially in the vendor keynotes, as more speakers and sessions remain to be announced.

Orin Inbar, Co-Founder of AWE and Super Ventures, will open AWE 2024 as keynote speaker as one of the leading evangelists in the XR space (Image: AWE 2024)

Here’s what we do know about the keynotes so far: On the keynote stage, Ori inbar, who heads up AWE and Super Ventures, leads with the opening keynote, followed by keynotes from Qualcomm, Meta, and Snap — each of whom have a high-profile stake in the success of XR. On the second day, Niantic, known for their Pokémon Go game with augmented reality features and their Lightship metaverse development toolset, and Sightful, who offers a unique XR-centered laptop, are slated to present their keynotes.

In the gaming track, which will be represented over all three days, from June 18-20, 2024, will include a diverse array of interesting topics and speakers, such as:

AI and the Spatial Web for Live Events & Festivals: How might artificial intelligence and spatial computing shape live events, such as esports tournaments, festivals, and other live events? The creative possibilities seem almost infinite. Eric Wagliardo, Founder / Executive Creative Director at &Pull and an AR Producer at Coachella, will cover the topic in this session.

History From Pixels to Portals: Tracing the Evolution of Gaming in XR: It’s hard to believe it’s been over a decade since the modern generation of virtual reality and mixed reality experiences have kicked off, if you consider the first-gen Oculus development kit as the starting point. But the roots go deeper still, which Stephanie Llamas, Founder, VoxPop Insights will look over the roadmap that brought game development in XR to this point.

Futurize: Crafting Tomorrow’s Games and Products: From the past and present to the future, it’s not an XR show if there’s not at least a little prognostication what the future might bring from XR and gaming. Ryan Canuel, CEO, Petricore, Inc.; Holly Hirzel
Director of Product Management – AR, Consultant; and Ben Taylor Technical Director, XR Initiatives, SQUARE ENIX discuss some of the possibilities for the future of XR in game development.

Those are just a few of the many sessions lined up in the gaming and XR space over the course of the AWE 2024 event. Participants attending AWE this year can be expected to join an event that will, according to an official communication, attract over “6,500 XR professionals, over 500 XR industry leaders, and 300+ global exhibitors.” To learn more about the tracks, speakers, expo, registration options, check out the official AWE 2024 website to stay up-to-date.

MomoCon 2024 Attendees to Attempt Official Guinness World Records-Recognized “Most Spider-Man Cosplayers”

There’s a Guinness World Record-recognized world record for so many things, so why not for Spider-Man cosplayers? For the second time, MomoCon 2024 attendees will attempt to top the world record by trying to bring together more than 638 Spidey cosplayers in one spot. So, if you’re attending MomoCon 2024 in Atlanta, Georgia at the Georgia World Congress Center from May 24-27, you can also be part of the world record attempt if you’re interested.

To join the Spider-crew, here’s the process the MomoCon organizers have laid out for participants to follow:

  • Embody one of the various Spider-Man personas in a complete costume.
  • Your costume must have a matching top and bottom, and full facemasks are mandatory during the 5-minute record attempt.
  • Be ready to join us on Saturday, May 25th at 2 PM EST at the Georgia World Congress Center, outside the registration and entrance to Building B in International Plaza [Same location as in 2023].
  • Consent to being part of a group photo for the record attempt.

MomCon is an annual pop culture event with professionals, artists and the community that celebrates animation, comics, video games, tabletop games (and cosplayers too) over four days in Atlanta, Georgia. To learn more about the MomoCon event, visit the official website for more information, including registration details, speakers, and much more.

Investors connect with hot prospects at MENA’s leading games event: Dubai GameExpo Summit

The GameExpo Summit powered by PG Connects returns this May 1-2 after an impressive debut last year, hosting over 1,300 attendees. With a brand new venue alongside the Dubai Esports and Games Festival, the 10-track conference is back in the heart of the world’s fastest growing games market for 2024 – bigger and better!

More than 100 speakers and fabulous fringe events including the Very Big Indie Pitch and Publisher Speedmatch, are great draws, while the main focus remains squarely on connecting the best local talent with leading regional and overseas businesses.

Three ways for investors to connect
It’s a perfect fit for investors and those seeking capital in particular, thanks to the Investor Connector event that helps plan pre-qualified one-on-one meetings, a central matchmaking system to make even more connections, plus a dedicated content track!

Award winners
You’ll even get a chance to rub shoulders with awards winners – or indeed pick up your very own award – at the inaugural MENA Games Industry Awards. Alongside the multiple games and service categories, we even have a dedicated gong for investors. Fancy your chances? Nominations are still open until April 7th!

Don’t miss the chance to meet the next big thing from MENA – book your ticket and apply to take part in Investor Connector today.

Game Developer Conference 2024 Successfully Brought Together Nearly 30,000 Attendees For a Week of Connecting and Learning

GDC WILL RETURN TO THE MOSCONE CENTER MARCH 17-21, 2025 

Conference Featured 1,000+ Speakers, 325 Exhibitors, 730 Lectures, Summits and Roundtables, The Independent Games Festival Awards, Game Developers Choice Awards and More

SAN FRANCISCO – March 27, 2024 – This year’s Game Developers Conference (GDC), the world’s largest and longest-running event serving professionals dedicated to the art and science of making games, has officially come to a close after hosting nearly 30,000 registered attendees for five full days of inspiring sessions and networking opportunities with peers and leaders in the games industry. GDC will be returning to the Moscone Center next year, Monday, March 17 to Friday, March 21, 2025, and the call for submissions for GDC 2025 will open in early July 2024.

GDC 2024 featured 1,000+ speakers across 730 sessions, workshops, roundtable discussions in addition to networking opportunities. 325 top game industry companies exhibited their latest innovations. It was also a space for attendees to play and connect with the developers behind new and exciting independent games, including the finalists from the Independent Games Festival (IGF) in the IGF Pavilion and the alt.ctrl.GDC exhibit that is home to games that use alternative controllers including wheelchairs, toaster ovens and giant oversized hats.
 
“GDC exists to give developers a space to meet, network and learn. The need for that connection has never been more urgent. We were gratified to witness first-hand as aspiring developers and veteran game makers convened to share their knowledge and ambitions to create the amazing games that we will enjoy in the years ahead,” said Stephenie Hawkins, GDC Event Director. “In light of emerging generative AI technologies, layoffs and evolving working conditions, the Game Developers Conference will continue to provide developers with the key understandings and relationships to forge their way forward. We will also continue our efforts to recognize the amazing work of game makers and expand access to GDC content to a wider audience.”
 
GDC featured workshops and sessions led by some of the biggest names in the games and entertainment industry. Esteemed developers shared their insights into the creations of hit games including: Alan Wake 2, Marvel’s Spider-Man 2, Zelda: Tears of Kingdom, Baldur’s Gate 3, and more. During GDC, there were several major reveals including Xreal’s live demonstrations of its Xreal Air 2 AR glasses, AMD’s announcement of AMD FSR 3.1 and Magmic’s unveiling of their Web3 MLB-licensed mobile and web game. Roblox, NVIDIA and Ubisoft also sparked interest with their AI reveals, where Roblox presented its AI-powered tools to boost 3D content creation, NVIDIA announced its AI B200 chip and Ubisoft unveiled its generative AI NEO NPCs. Lastly, Epic Games’ State of Unreal revealed news about its upcoming iOS and Android store debut, new Marvel 1943: Rise of Hydra trailer, new Chrono Odyssey trailer, addition of MetaHumans to UEFN and expanded partnership with Lego Group.

A centerpiece of the event was the “GDC Main Stage: A Developer’s Concert.” The live instrumental performance showcased influential and notable game scores throughout history, including 2024 IGF, GDCA and Grammy Awards nominees. Conducted by Austin Wintory, composer for games like Stray Gods, Journey and more, and co-hosted by Troy Baker, acclaimed actor known for The Last of Us, Bioshock Infinite, plus many more, the concert was performed by the San Francisco Conservatory of Music.
 
GDC 2024 honored the top developers of the past year with the 26th annual Independent Games Festival Awards and the 24th annual Game Developers Choice Awards (GDCA). Notably, Visai Games’ Venba won the Seumas McNally Grand Prize and Anthology of the Killer, developed by Thecatamites, Tommy Tone and A. Degen, won the Nuovo Award, which honors titles that make the awards jurors think differently about games as a medium. At the Game Developers Choice Awards, Baldur’s Gate 3 took home four trophies: Game of the Year, Best Narrative, Best Design and the Audience Award, while the developers of Venba earned two awards: Best Debut and Social Impact Award. A recording of the IGF and GDCA ceremonies can be viewed at http://twitch.tv/gdc.
 
GDC introduced several new initiatives this year including GDC Travel Together program to help attendees form networking walking groups between six locations throughout San Francisco and the Moscone Center; a 24-hour GDC Safety phone line (+1 925-852-4361) that is available from March 14 through April 5 to field any safety concerns that came up around GDC; the Game History Gallery that showcased games from marginalized developers as well as tips on how to preserve games; introduced sunflower stickers for attendees with invisible disabilities who may need additional assistance; and launched brand-new GDC Start-Up for companies that have been in the industry for less than 5 years and have fewer than 50 employees.
 
GDC continued multiple programs to expand access to GDC content, including the Equal Opportunity Attendance Program, which offers 1,000 complimentary GDC Expo passes to applicants who were otherwise unable to attend without considerable financial assistance. This year, 700+ passes were donated through the GDC scholarships program, made in partnership with more than 25+ organizations dedicated to supporting and uplifting underrepresented voices in the industry.
 
In addition, GDC provided all IGF finalists travel stipends to ensure they could attend and participate in the conference. GDC celebrated finalists with the annual IGF Pavilion with a kiosk and equipment to highlight their games to the public at no cost and IGF Award winners receive prize money for their incredible work.
 
Other support resources included affordable onsite childcare services, an ADA accessible kiosk at the IGF Pavilion, accessible controllers at alt.ctrl.GDC and Arcade Play, reserved seating at all sessions for those with visual or auditory impairments, and a complimentary bike valet service for attendees. Each year, GDC adds a selection of sessions to its video archive, GDC Vault, available at no cost to the game developer community. All sessions added to GDC Vault include closed captions in English, Spanish, Mandarin, and Japanese.
 
To ensure an inclusive environment, all GDC attendees were required to abide by GDC’s strict Code of Conduct, which was heavily promoted throughout Moscone. It states that GDC will not tolerate any unacceptable behaviors including intimidating, harassing, abusive, discriminatory, derogatory or demeaning conduct by any attendees of GDC and related events, and that these behaviors could result in expulsion from the event.

For more details on the Game Developers Conference, please visit the GDC’s official website, or subscribe to regular updates via Facebook or Twitter. Official photos are available via the Official GDC Flickr account: www.flickr.com/photos/officialgdc/.

About GDC
The Game Developers Conference® (GDC) is the world’s largest professional game industry event with market-defining content for programmers, artists, producers, game designers, audio professionals, business decision makers, and others involved in the development of interactive games and immersive experiences. GDC brings together the global game development community year-round through events and digital media.
 
GDC is organized by Informa PLC, a leading B2B information services group and the largest B2B Events organizer in the world. To learn more and for the latest news and information visit www.informa.com.

Augmented World Expo Unveils Developer Workshop Focused on Apple Vision Pro, Sponsored by Unity

LONG BEACH, Calif.March 26, 2024 /PRNewswire/ — This year, there’s only one place to get immersed in the entire XR ecosystem while getting a deep dive into Apple Vision Pro. Brands, developers, designers and product managers: mark your calendars for Augmented World Expo.

AWE, now celebrating its 15th anniversary as the only “must attend” global XR industry event, announces that registration is now open for the AWE Vision Workshop, a FULL DAY workshop for Apple Vision Pro. The workshop will take place at the Long Beach Convention Center on June 17th, 2024, immediately before the three-day AWE conference from June 18-20th. (Note: this event is not affiliated with Apple.)

The workshop will be sponsored by Unity, the world’s leading platform of tools for creators to build and grow real-time games, apps, and experiences across multiple platforms. Unity will showcase and demo how its platform works for spatial computing, enabling a wide range of experiences, from games and entertainment to industrial use cases such as training for Apple Vision Pro.

Raven Zachary and Dom Sagolla, co-founders of VisionDevCamp, will host the workshop. Workshop sessions will be led by top experts who have successfully built the first visionOS consumer and enterprise apps. Some of the world-class speakers include:

  • Bert Nepveu, Co-Founding Partner of Triptyq Capital
  • Andy Roth, Founder, Deviant Labs
  • Daniel Marqusee, Lead Spatial Designer, Bezi
  • James Ashley, previously XR Engineering Lead for Walmart’s Apple Vision Pro app
  • Dulce Baerga, Virtual World Builder, Immers Space
  • Sarah Hill, CEO, Healium
  • Andrew Eiche, CEO, Owlchemy Labs
  • Adam Lisagor, Founder, Sandwich
  • Zac Duff, Co-Founder/CEO, JigSpace
  • And more to be announced!

“Apple Vision Pro not only sets a new high bar for spatial computing, but also promises to provide a lucrative ecosystem for developers hungry for revenue. So, we’ve assembled the very best instructors to teach anyone how to build for the Apple Vision Pro and harness those opportunities,” explained Ori Inbar, co-founder of AWE. “This workshop is not to be missed!”

Attendees will:

  • Get an overview of Apple Vision Pro hardware and software capabilities
  • Dive into real world case studies from Apple Vision Pro experts
  • Learn the 3 development paths (visionOS, Unity, web), their strengths, and limitations
  • Understand how to navigate the publishing process for visionOS apps
  • Enjoy hands on time with Apple Vision Pro

Beyond the workshop itself, dozens of exhibitors will be showcasing Apple Vision Pro and various applications for it throughout the three days of AWE – with many dozens of Apple Vision Pro units on site – we anticipate that this will be the highest concentration of Apple Vision Pro devices ever in a single public location.

Seats are limited. To register for the conference, go here. The Vision Workshop can be added to an Early Bird AWE ticket for just $99

Win an Auggie Award for Apple Vision Pro Innovation

In addition, this year’s Auggie Awards – the XR industry’s most prestigious and long-standing awards competition – is now accepting submissions. We expect many Apple Vision Pro entries in categories such as Best Consumer App, Best Enterprise Solution, Best Game, Best Societal Impact, Best use of AI, and more.

New Auggie Award categories this year include “Best Climate Change Solution”, “Best Content Creator(s)”,”Best Education & Training Solution” and “Best Web3 Implementation.” With 19 categories in total, there’s opportunities for all to secure recognition. Nominations may be submitted through April 23rd.

More information on the Auggie Awards can be found here.

April 2024 Game Industry Events Calendar

Happy April Activity! We’ve put together yet another great list of events you can attend for the month. As we continue to get into springtime, the event season settles into a solid cadence post-GDC with more conferences coming up.

Many of the conferences listed in April will have sessions and discussions about the state of the industry that continue from GDC. The most prominent talking point that is bound to be made is the layoffs and investment troubles that nearly every major studio (and many indies) is facing. We expect that in the second half of the year, we will start to see a turnaround in both of these areas, but it may take two or three years to recover.

Notice something else for this month that’s been trending since January? There is only ONE hybrid/online-only event! We’re officially back to ‘normal’ mode for the event industry.

Many of the listed events are included in the calendar from your contributions in submitting events to the calendar. Thank you for continuing to support us!

Check out this month’s event list below. You can also click here for the main calendar that includes events into 2024 and beyond.

April 5-7: LexiCon
6-14: Now Play This
9-25: London Games Festival
11: London Developer Conference
11-12: Gamesforum Cyprus
15-19: Everything Procedural Conference (EPC)
18-19: HIT Games Conference Istanbul
18-19: Games Job Fair Spring LITE (Hybrid)
18-21: Midwest GameFest
19-21: Gamebox Festival
20: Concinnity
22-23: GAconf Europe
24: OKRE Summit
25-26: ADDON
25-27: W.A.S.D.
29-30: Copenhagen Matchup

Which events are you attending this month? Let us know by commenting on this article here or on Twitter and Facebook!

First speakers confirmed for Dubai GameExpo Summit

From Dubai GameExpo Summit: “You won’t want to miss being front-row as more than 100 of the world’s finest minds from the biggest brands and most exciting pioneers present their market data, predictions and case studies with us at The Dubai GameExpo Summit powered by Pocket Gamer Connects.

This May 1st and 2nd, our expert speakers will discuss a wide variety of the most pressing topics facing the games industry today. You’ll uncover the hottest trends and latest insights on everything from monetisation models and new markets to AI, the metaverse, Web3 and more.

And across both days, our 10-track conference schedule will have a special focus on how you can make the most of MENAthe fastest growing territory in the global games industry.

Today, we’re proud to bring you the first speakers confirmed to share their experience and insights with YOU.”

GDC is Back

GDC is back. The #GDC2024 event is the first we would consider to be at the attendance levels we saw just before the pandemic. Attendees had beautiful weather, a bustling expo hall, and tons of great people to meet and talk shop across Yerba Buena Gardens and beyond.

Mondays are normally lighter warm-up days for the conference, but we experienced quite a busy start with West Hall filled with Community and Biz Dev sessions. Tuesday increased this same activity with Wednesday and Thursday turning up the bustle from hall to hall as the expo floor opened up. Friday is generally a wrap-up day and our flight out of town. Regardless of which days you attended, it is clear to us that GDC is back to its prominent days pre-pandemic.

Even though the conference had a lot of activity and discussions of all sorts, the dominant discussion above all was the poor state of the industry. Everyone we talked to was concerned either about the layoffs or the inability to get funding to hire folks for new projects. It was a depressing talking point for everyone. The industry’s passion won’t be dampened though, as we participated in just as many discussions on how the industry can pull itself up from its bootstraps and move forward.

Thanks to MeetToMatch, Unity, PocketGamer.biz, Xsolla, IGDA Foundation, NVIDIA, and so many more for meeting with us, and of course, Game Developers Conference for their support. Without these great connections and associated industry events, we wouldn’t be able to support the Events for Gamers calendar to the degree that you see it.

Until next year’s GDC 2024, see you at PAX East, Insomnia Gaming Festival, and Dstars to wrap up the month of March.

Baldur’s Gate 3 Honored with Game of the Year Award at the 24th Annual Game Developers Choice Awards

Baldur’s Gate 3 Also Takes Best Narrative, Best Design and the Audience Award; The Legend of Zelda: TotK and Venba Take Home Two Awards Each

SAN FRANCISCO – March 20, 2024 – Baldur’s Gate 3, the critically acclaimed role-playing game by Larian Studios, has been presented with the Game of the Year award during the 24th Annual Game Developers Choice Awards (GDCAs), the prominent peer-based video game event that celebrates the developers who have created the year’s top games. In addition to Game of the Year, Baldur’s Gate 3 also claimed three other distinguished awards at tonight’s ceremony: Best Narrative, Best Design and the Audience Award. The GDCA ceremony was presented as part of the 2024 Game Developers Conference (GDC), which is taking place this week at San Francisco’s Moscone Convention Center.

Larian Studios’ Baldur’s Gate 3 is a role-playing game based upon the tabletop fantasy RPG system of Dungeons & Dragons and was created by the team who developed the beloved Divinity series. The game was partially released in Early Access in October 2020 but has received a breadth of new content and features leading up to its full release in late 2023. The game is directed by Larian Studios’ founder and CEO Swen Vincke, who has had a hand in all of the studio’s creations since its founding in 1996.

Nintendo’s The Legend of Zelda: Tears of the Kingdom also claimed high honors at the show, winning both the Innovation and Best Technology Awards. The title is a continuation of The Legend of Zelda: Breath of the Wild, which won Game of the Year, Best Audio and Best Design Awards during the 2018 GDCA ceremony. Visai Games’ Venba also received two awards, with the unique narrative cooking game having all the ingredients needed to be served with the Best Debut and Social Impact Awards.

Other winners of the night include Alan Wake 2, created by Remedy Entertainment, which received the Best Visual Art Award in recognition of its chilling atmosphere and visually impressive graphics. Hi-Fi Rush by Tango Gameworks took home the Best Audio Award thanks to its impressive soundtrack composed of both licensed and original compositions alongside its unique overall audio direction.

The Game Developers Choice Awards also took the time to celebrate two important and influential figures in the industry. This year, the GDCA was honored to present the Lifetime Achievement Award to Yoko Shimomura, the respected Japanese composer and pianist who has delighted players across the world thanks to her work creating music for iconic games including Kingdom Hearts, Super Mario RPG, Street Fighter II and Final Fantasy XV. The GDCA also welcomes the return of the Ambassador Award, which is given to individuals who have helped video games advance to a better place. The honor was presented to Fawzi Mesmar, an award-winning creative director, game designer, author, public speaker and mentor whose career has spanned over two decades in the games industry and has had a hand in developing well-known franchises such as the Battlefield, Candy Crush, Mario Rabbids, Star Wars and Persona series.

The 24th Annual Game Developers Choice Awards winners are:
Best Debut – Venba (Visai Games)
Best Visual Art – Alan Wake 2 (Remedy Entertainment / Epic Games)
Best Audio – Hi-Fi Rush (Tango Gameworks / Bethesda Softworks)
Best Narrative – Baldur’s Gate 3 (Larian Studios)
Social Impact Award – Venba (Visai Games)
Innovation Award – The Legend of Zelda: Tears of the Kingdom (Nintendo)
Best Technology – The Legend of Zelda: Tears of the Kingdom (Nintendo)
Best Design – Baldur’s Gate 3 (Larian Studios)
Audience Award – Baldur’s Gate 3 (Larian Studios)
Game of the Year – Baldur’s Gate 3 (Larian Studios)
Ambassador Award – Fawzi Mesmar

Lifetime Achievement Award – Yoko Shimomura

The awards were livestreamed on the official Twitch channel for the Game Developers Conference (GDC) at Twitch.tv/GDC and are archived both on Twitch and on the official GDC YouTube Channel at http://www.youtube.com/c/gdconf.

For more information about the 24th annual Game Developers Choice Awards, visit: http://www.gamechoiceawards.com. For more details on the Game Developers Conference, please visit the GDC’s official website, or subscribe to regular updates via Facebook, Twitter, or RSS. Official photos are available via the Official GDC Flickr account: www.flickr.com/photos/officialgdc.

About GDC

The Game Developers Conference® (GDC) is the world’s largest professional game industry event with market-defining content for programmers, artists, producers, game designers, audio professionals, business decision makers, and others involved in the development of interactive games and immersive experiences. GDC brings together the global game development community year-round through events and digital media.

GDC is organized by Informa PLC, a leading B2B information services group and the largest B2B Events organizer in the world. To learn more and for the latest news and information visit www.informa.com.

2024 GAME DEVELOPERS CONFERENCE OPENS TODAY AT SAN FRANCISCO’S MOSCONE CONVENTION CENTER

World’s Longest-Running Professional Game Industry Event Kicks off 38th Edition; Attendees Can Expect a Week of Education, Innovation and Connection

SAN FRANCISCO – March 18, 2024 – The 2024 Game Developers Conference (GDC), the world’s largest gathering of game industry professionals and enthusiasts who are devoted to the art and science of making games, begins its 38th edition today at the Moscone Convention Center in San Francisco. The week-long conference will feature more than 1,000 experienced speakers, 700 insightful sessions, workshops, roundtable discussions and networking events alongside 345 exhibitors on the GDC Expo floor.

Starting with two days of GDC Summits on March 18 and 19, the conference offers deep dives into specific game development disciplines, with central topics that include level design, art direction, artificial intelligence, user interface design, community management, technical artistry, game narrative, math in game development and much more. The summits equip attendees with actionable skills and philosophies to incorporate into their careers and hobbies.

The conference continues on Wednesday, March 20, the opening day of GDC’s core conference and commences with the GDC Main Stage Performance titled “A Developer’s Concert” in North Hall at 9:00am PT. This must-see performance will treat attendees to a unique musical presentation featuring world-class composer Austin Wintory, known for Stray Gods, Journey, Banner Saga 1-3, Assassin’s Creed Syndicate and more, who will conduct a live instrumental performance showcasing influential and notable game scores from the past year. Austin will be joined by the widely acclaimed voice actor Troy Baker, heard in such games as The Last of Us, Bioshock Infinite, and the upcoming Indiana Jones and the Great Circle. All attendees are invited to attend this exciting performance.

Core Concept sessions will continue from Wednesday, March 20 through Friday, March 22. These sessions will focus on many of the key pillars of game development: Audio, Business & Marketing, Design, Production & Team Leadership, Programming and Visual Arts. World-renowned designers will lead sessions on The Legend of Zelda: Tears of the Kingdom, Super Mario Bros. Wonder, Baldur’s Gate 3, Final Fantasy XVI, Alan Wake 2, Tetris, The Elder Scrolls, Karateka, Star Wars: TIE Fighter and much more.

The 26th annual Independent Games Festival (IGF), the longest-running festival, summit and showcase celebrating independent games and their creators, and the 24th annual Game Developers Choice Awards (GDCAs), the leading peer-based video game event celebrating the industry’s top games and developers, will take place back-to-back on Wednesday, March 20, starting at 6:00pm PT. Both ceremonies are available to attend for all GDC 2024 pass holders and will be live-streamed on the event mobile app and the official GDC Twitch channel. The awards will be archived on Twitch and the official GDC YouTube channel.

“GDC is dedicated to the art and science of making video games and is proud to be a hub for meaningful connection, learning and inspiration among both the industry’s brightest and its rising stars,” said Stephenie Hawkins, GDC Event Director. “We are excited to welcome back the GDC community for the 38th year, and for them to experience new programs like the Main Stage musical performance and Game History Gallery, alongside GDC’s tried and true sessions, workshops and programs we have every year.”

The GDC Expo floor is where top game industry companies exhibit their latest innovations and meet with attendees. It also features special community spaces where attendees can meet or reconnect and play, ponder and inspire each other. The alt.ctrl.GDC showcase returns this year, celebrating its 10th anniversary as it’s become one of GDC’s most acclaimed community spaces. Visitors can play games using alternative controllers, many of which focus on providing new accessibility features, and meet the developers behind these unique projects. The IGF Pavilion hosts the finalists of the IGF Awards, providing attendees with a chance to play some of the most exciting and boundary-pushing independent games that will be seen during the IGF Award ceremony on Wednesday evening. Curated by the Museum of Art and Digital Entertainment (MADE) in Oakland, California, alongside their community partner Civic Design Studios, GDC Arcade Play offers attendees a spot to play and enjoy over a dozen incredible games that helped shape the industry. GDC Play is an interactive showcase on the GDC Expo floor featuring innovative projects and games and the emerging and independent developers who created them. Also new this year is the Game History Gallery, created in partnership with the Video Game History Foundation. Displaying historic pieces of gaming hardware, a handful of playable games and a donation space, attendees can learn about the importance of video game preservation and experience inspiring and pivotal games from the past.

For more details on the Game Developers Conference, please visit GDC’s official website, or subscribe to regular updates via Facebook, Twitter/X, or RSS. Official photos are available via the official GDC Flickr account.

About GDC
The Game Developers Conference® (GDC) is the world’s largest professional game industry event with market-defining content for programmers, artists, producers, game designers, audio professionals, business decision-makers, and others involved in the development of interactive games and immersive experiences. GDC brings together the global game development community year-round through events and digital media.

GDC is organized by Informa PLC, a leading B2B information services group and the largest B2B Events organizer in the world. To learn more and for the latest news and information visit www.informa.com.

Meet Us at The MIX at GDC if You’re Feeling ‘HANGRY’ — New Snack ‘n’ Slash Action RPG Serves Up Delicious Dishes and Carnivorous Combat

Toronto, Canada – March 15, 2024— Game Pill, one of Canada’s leading and most experienced game development studios with over 100 game credits, is thrilled to announce a new original snack ‘n’ slash action RPG called Hangry. In this all-new adventure, players take on the role of the titular character, Hangry, on an intergalactic quest to hunt down, carve up, and devour countless delicious beasts spread across a wide assortment of exotic locales.

You can be among the first people in the world to play this upcoming game at The MIX during GDC in San Francisco, CA, and give us valuable feedback in person. We’ll also be showcasing the game during the GDC Expo briefly at the Canada booth near the GDC Play area in the North Hall on Wednesday, March 20th, from 12pm – 2pm PT.

Hangry is a third-person action RPG with over-the-top fast-paced combat and gorgeous visuals powered by Unreal Engine. The diverse landscapes are like nothing you’ve seen before from the BBQ’d woodlands to candy-coated caverns littered with monsters waiting to be your next secret ingredient.

“We’re honestly salivating at the thought of people finally getting the chance to sink their teeth into this game, puns intended,” said Mike Sorrenti, president of Game Pill. “Our team has worked on dozens of licensed games over the years that we’re immensely proud of, but we can’t wait to show off more of our original IP and deliver something deep and rewarding for RPG fans, but also light-hearted and fun enough for anyone that appreciates a tasty pun.”

Hangry is focused on a satisfying gameplay loop of hunting, eating, and evolving. You’ll set out on hunts to track down creatures to check off your recipe, then you’ll cook and serve the dishes to grow your character, upgrade stats, and unlock new weapons.

For more details about Hangry, you can visit the game’s MIX page, the official website, and wishlist the title on Steam for updates leading up to release.

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