Tuesday, March 4, 2025
Home Blog Page 75

MIGS16 – Your Access to Video Game Experts (Press Release)

0

Montreal, September 16th 2016— Montreal International Game Summit – MIGS16 welcomes its opening keynote: Gaming’s Gold Rush by Adam Boyes, a key figure in the video game industry and CEO of Iron Galaxy Studios. Previously at Sony Interactive Entertainment America, Midway Games and Capcom, Boyes will share his extremely valuable views on how record breaking console sales, VR & AR’s emergence & proliferation of PC gaming has led to the “Golden Age of Game Development”.

The largest technical conference on the American East Coast – which will take place on 13-15th November 2016 at the Palais des congrès de Montréal; also announces its official program. The program addresses a wide range of themes and issues in the video game industry worldwide such as VR/AR, eSports, streaming, influencer marketing as well as showcasing the success stories of Indie studios. MIGS16 is also proud to present renowned expert headliners for each conference track:

  • Design – Matthew Gallant (Naughty Dog) will speak about his combat design and AI work on Uncharted 4
  • Production and project management – Thomas Puha (Remedy Entertainment) talks about the making of Quantum Break
  • Business and marketing – Sarah Wick (Revelmode) reveals the impact of influencers and youtubers on the future of game marketing
  • Visual Arts – Atanas Raykov (Rocksteady) explains the challenges of developing UI for VR
  • Audio – RJ Mattingly (Popcap) will teach attendees how to make the sharpest tools and automate their processes
  • Programming and technology – Anna Kipnis (Double Fine) will detail how to approach writing dynamic dialog systems

“Every year, MIGS is a key event in our calendar as it allows our community to have a privileged access to video game experts from around the world and brings us together. Our industry has experienced an enormous growth in Quebec. We therefore believe that MIGS is the appropriate showcase to highlight the technological advances, the commercial success stories and the distinctions that our Quebec studios were recognized for over the past year “, says Catherine Émond, Executive Director of Alliance numérique.

One of the largest video game hubs worldwide

Montreal, and the province of Quebec, is home to more than 10 000 developers and industry professionals, making it one of the largest video games industry hubs in the world. It is one of MIGS’s main missions to tap into this creative hub to facilitate a unique and exclusive access to high-level industry experts for its 3000+ attendees. With multiple conference tracks, master classes with world-renowned experts, a Technical Lounge and an Expo Zone, MIGS is designed with personal interaction in mind between experts, senior and junior professionals.

Since last year’s master classes were a roaring success, MIGS16 will welcome, for a second year running, industry names such as Alex McDowell (5D Global Studio) and Krzysztof Lipka (CD PROJEKT RED). The master classes will be brought to you by TECHNOCompétences.

For the very first time this year, MIGS hosts the Video Game Bar Association (VGBA) and their Summit on Games Business and Legal Affairs – the definitive conference for international practitioners of interactive entertainment law. MIGS is co-presented by the Canada Media Fund, an essential support for innovation in the industry of Canadian production. For more information about MIGS16 and to see the full program, please visit www.migs16.com.

About Alliance Numérique

Since its creation in 2001, Alliance Numérique (AN) has been the business network for Quebec’s video game industry. Its membership includes a full range of video game and digital entertainmentdevelopers of all sizes. It is also a key industry contact for government relations. Its mission is to support the growth and competitiveness of its members and put the province of Quebec center stage in the field of interactive content creation, production and distribution. Please visit www.alliancenumerique.com for more information. 

About the Canada Media Fund

The Canada Media Fund (CMF) fosters, develops, finances and promotes the production of Canadian content and applications for all audiovisual media platforms. The CMF guides Canadian content towards a competitive global environment by fostering industry innovation, rewarding success, enabling a diversity of voice and promoting access to content through public and private sector partnerships. The CMF receives financial contributions from the Government of Canada and Canada’s cable, satellite and IPTV distributors. Please visit cmf-fmc.ca.

First CES 2017 Keynote Announced: NVIDIA CEO to Address Latest in Artificial Intelligence, Self-Driving Cars, Virtual Reality, Gaming (Press Release)

0

 Arlington, VA, September 12, 2016 – The Consumer Technology Association (CTA)™ today announced its first keynote speaker for CES® 2017: NVIDIA co-founder and CEO Jen-Hsun Huang, who will deliver the event’s preshow address at 6:30 PM on Wednesday, Jan. 4. Owned and produced by the Consumer Technology Association, CES will run Jan. 5-8, 2017, in Las Vegas, NV.

“NVIDIA plays a central role in some of the most important technology forces changing our world today,” said Gary Shapiro, president and CEO, Consumer Technology Association. “Its work in artificial intelligence, self-driving cars, VR and gaming puts the company on the leading edge of the industry. Mr. Huang is a visionary CEO who consistently anticipates trends well before their arrival. I am especially pleased to welcome him to the keynote stage given the growth we’ve seen in all of these areas on the CES show floor.”

The Autonomous Vehicle Marketplace-formally known as Vehicle Intelligence-has grown by 75 percent since its inception at CES 2014. NVIDIA will exhibit alongside automotive manufacturers in the North Hall at CES 2017. Plus, more than a dozen CES conference sessions are dedicated to autonomous vehicles and vehicle technology.

Huang co-founded NVIDIA in 1993 and has served since then as president, chief executive officer and a member of the board of directors. Noted by Harvard Business Review as one of the world’s 100 best-performing CEOs, he is a recipient of the Dr. Morris Chang Exemplary Leadership Award from the Global Semiconductor Association and has received other accolades, most notably the Daniel Epstein Engineering Management Award from the University of Southern California, and an honorary doctorate from Oregon State University. He is also a founding honoree of the U.S. Immigrant Entrepreneur Hall of Fame.

NVIDIA has spent the last two decades pioneering graphics processing unit (GPU) computing. It invented the GPU in 1996 and has transformed it into a computer brain that gives humans the power to simulate virtual worlds and gives computers the intelligence to understand the real world. NVIDIA is now the world leader in AI computing-turning science fiction into reality.

For a sneak-peek into Huang’s CES keynote address, check out what NVIDIA has to say about it. Registration for CES 2017 is now open. Visit CES.tech for more information.

About CES:

CES is the world’s gathering place for all who thrive on the business of consumer technologies. It has served as the proving ground for innovators and breakthrough technologies for 50 years-the global stage where next-generation innovations are introduced to the marketplace. As the largest hands-on event of its kind, CES features all aspects of the industry. Owned and produced by the Consumer Technology Association (CTA)TM, it attracts the world’s business leaders and pioneering thinkers. Check out CES video highlights. Follow CES online at CES.tech and on social.

About Consumer Technology Association:

Consumer Technology Association (CTA)TM, is the trade association representing the $287 billion U.S. consumer technology industry. More than 2,200 companies – 80 percent are small businesses and startups; others are among the world’s best known brands – enjoy the benefits of CTA membership including policy advocacy, market research, technical education, industry promotion, standards development and the fostering of business and strategic relationships. The Consumer Technology Association also owns and produces CES® – the world’s gathering place for all who thrive on the business of consumer technologies. Profits from CES are reinvested into CTA’s industry services.

Impressions of Logitech’s Prodigy Line, Revealed at PAX West 2016

Prodigy line

During PAX West, I was invited to a Logitech press event that showcased a new lineup of Prodigy PC gaming peripherals. The company unveiled a mouse, the G403; a keyboard, the G213; and a headset, the G231.

G213 Keyboard

Logitech G213 keyboard
The G213 keyboard was presented on stage to have 12 programmable macro keys. Similar to Logitech’s recent peripherals, the keyboard lights up with up to 16.8 million colors, all of which are modifiable. During the presentation, they boasted about the keyboard being “beer-proof,” as a bearded man went on the stage to pour a full glass of beer all over the keyboard. The keyboard remained functional.

Pre-beer spill
Before G213 keyboard beer spill

Post-beer spill
After G213 keyboard beer spill

I played a game of “Overwatch” on the new keyboard and found the keyboard to be quiet and well-designed for the wrists when considering ergonomics. The keyboard is not mechanical, so it likely will have a low lifespan; however, it is priced at $69.99, which is cheaper than Logitech’s other available gaming keyboards.

G403 Mouse

Logitech G403 mouse

Logitech provided me with a G403 mouse, which I have to compare with my similarly priced (although currently discounted) G700s I’ve been using for the last year. The design of the mouse is slimmer and lightweight. However, you can apply the 10-gram weight magnet to give the mouse a heavier feel. The mouse lights up and pulses through various colors, which you can disable if it becomes distracting. The scrollwheel doesn’t have a lock like the G700s, and there are less macros. The G700s has four side macros and four on the top. The G403 has two larger side macros and one macro on the top set to adjusting the sensitivity settings.

Logitech said this design choice is to provide a more minimalist and ergonomic design for competitive gamers. Ergonomically speaking, the G700s feels better for the user’s thumb, as there is a flap on the lower left of the mouse. But, the new model does have a more raised back, which keeps my thumb away from the mouse pad. The right side of my hand covers the mouse better on the G403, so ergonomically the G403 is very nice. Moving the mouse has a smooth feel.

The G403 has a 200-12,000 dpi, six programmable macro buttons, onboard memory and a removable 10-gram weight and will be available with a wireless option for $99.99 and a wired for $69.99.

G231 Headset

The G231 headset features a 20-hertz to 20-kilohertz frequency and has a 40 mm driver. The microphone has a frequency from 50 hertz to 20 kHz. The design and specs are identical to the G430 and the G230. The key differences here are that the microphone and speaker quality have had a slight improvement. The G230 and G430 are already solid headsets, so if you’re in the market for a new one, the G231 is a good choice. It will be available for $69.99.

Find out more from Logitech’s press release.

Indie Games at PAX West 2016: Five Highlights

0

Each year, Penny Arcade Expo allocates more floor space to indie titles, and this year may have been the best year for exploring the wide array of future games coming on the independent scene. Here are five of my favorites that I played during the event:

1. ‘Echo’

“Echo” is a third-person stealth action game by developer Ultra Ultra. It uses the Unreal 4 engine, so the visual fidelity is higher than most indie titles. The game’s concept is an ambitious and deeply psychological one. The game’s protagonist is breaking into an elusive structure called “The Palace,” and the further into the Palace she goes, the weirder things get. The Palace creates “Echoes,” AI duplicates of the protagonist that hunt the player down and learn from the player’s behaviors. The AI of your foes is determined by the way you play. Every few minutes “The Palace” will reboot, resulting in a blackout. The developers described the blackout as the best way to make your opponents “unlearn” your actions, as well as to use as an opportunity to utilize a more bombastic play style.

“Echo” releases sometime in 2017 for PC and unannounced consoles.

 

2. ‘Chasm’

https://www.youtube.com/watch?v=Xi97G2ZLh8c

Chasm screenshot

“Chasm” is a 2-D side-scrolling RPG, similar to game’s like “Castlevania Symphony of The Night” and “Metroid.” The demo featured a beautiful pixel art style and tight controls that felt immediately comfortable. The developer told me that a portion of the game is procedurally generated, while other key moments are hand-crafted. The atmosphere, music, art and audio design in the game is best described as surprisingly comfortable. A quick drum beat plays when you kill a new monster type and add it to your log book, as well as other nice subtleties that add to the lighthearted adventurous feeling that pours from the game. I was impressed with how enjoyable the game is. It may not reinvent the wheel for this genre, but it nails the execution.

“Chasm” releases in 2017 on PC and PS4.

 

3. ‘Katana ZERO’

“Katana ZERO” is easily my favorite game that I played at PAX this year. It is a fast-paced 2-D action game in which you play as a street samurai in the 1980s. Those familiar with “Hotline Miami”‘s incredibly speedy playstyle driven by trial and error will find themselves right at home with this game. The premise is that the samurai is watching VHS security camera recordings of his past assassination missions, and every successful cleared room contributes to the tape. When you finish a zone, you get to watch the perfect replay of your actions through the security camera footage.

 

The game’s pixel art style is beautifully detailed and smoothly animated. The developer told me that they created a way to have the neon lighting outline all of the sprites, which creates a unique lighting effect. One of my favorite details about the game is the frequent moments of dialogue that give the player many opportunities for comedic scenes. You have the option to insult or interrupt during nearly every break of dialogue, which can actually change how the mission plays out for you. The dialogue and humor of these scenes from the demo are engaging and funny enough to make me laugh a few times while playing.

“Katana ZERO” is planning a 2017 release on Steam.

4. Project Highrise

“Project Highrise” is a tower-building simulation game. The concept is that a company started building the base structure of a building before they went bankrupt, and you have acquired it and have to make it profitable within a time limit.Project Highrise screenshot The game has the same concept of “TinyTower” in which you have to fill a high-rise building with various things, but it has the simulation depth of “SimCity.” The maintenance, power, structural integrity and basic necessities must be considered. The game offers plenty of depth and a unique style. It’s set in a bustling 1960s metropolis, inspired after the show “Mad Men,” as described by one of the developers. You can fill this building with whatever makes you money. Five stories dedicated to an insurance company and maybe a Chinese restaurant on the sixth floor. For simulation fans such as myself, this game is going to be a time sink.

“Project Highrise” released September 8 for PC and is available now on Steam.

5. ‘Battle Chef Brigade’

https://www.youtube.com/watch?v=StKZvUC5uw8

“Battle Chef Brigade” is a wonderfully silly game. The scenario of the game is a fantasy “Iron Chef” style cooking tournament, complete with judges and set criteria you have to meet with your culinary skills. The catch is that the player must slay and cook monsters in the wilderness outside of the arena as quickly as possible to gain the right ingredients before cooking using a puzzle style minigame. The game is full of color, humor and charm.

“Battle Chef Brigade”‘s release date is TBA but will release on Steam when it’s ready.

PAX West Concludes With Real-Life Version of ‘The Wizard’ in Seattle

0

From Geekwire.com: It’s going to be tough for the organizers of PAX to out-do themselves after this. For the big finale of the thirteenth annual PAX West (and twenty-fifth PAX overall) Penny Arcade Director of Events Ryan Hartman created a full-sized replica of the “Video Armageddon” tournament finale set from the “The Wizard”.

Well-known among gaming circles, “The Wizard” is a 1989 movie starring Super Mario Bros. 3 and Nintendo’s Power Glove NES accessory. Oh, Fred Savage was in it, too.

Hartman “had been dreaming of this one for a few years,” he said after the show. “The 25th PAX made the most sense. We contacted a team to design the digital assets and manufacture the pedestals.”

Read more at Geekwire.com

Path to Zen for AMD

Advanced Micro Devices, or AMD, has been dueling in silicon with Intel for decades. Given the long rivalry, it should not be a surprise that during the Intel Developer Forum 2016 in San Francisco this year, AMD hosted a rival announcement-focused event a hop, skip and jump away. MCed by Lisa Su, AMD CEO, and Mark Papermaster, AMD CTO, the event featured announcements and a showcase of AMDs technology. Yes, gaming technology for PCs turned out to be a big part of the conversation, too.

Dr. Lisa Su, AMD CEO at Zen event (image source: AMD)
Dr. Lisa Su, AMD CEO at Zen event (image source: AMD)

Above all, as the event title even spelled out, it was about much-hyped AMD Zen processor architecture. The Zen is an X86 architecture, built from the ground up from the current-gen Bulldozer architecture. The intended aim through Zen is to achieve performance, throughput and efficiency. This trifecta of achievements may be achieving a 40 percent increase in instructions per clock, simultaneous multithreading for higher throughput and a 14nm FinFET (3D transistor) process.

AMD’s Zen core was featured in the 8-Zen core 16-thread (similar to the 8-core, 16-thread Intel Broadwell-E processor, but promoted as faster at equal clock speeds) Summit Ridge desktop CPU. An AMD-run visual demo showed the Summit Ridge to be superior in rendering speed to the aforementioned Intel processor.

Expected first to launch later this year and then in volume by early 2017, Summit Ridge desktops will launch with the AMD AM4 socket, which is a new unified socket architecture compatible with with seventh-generation AMD A-Series desktop processors. AM4 platform technology specs includes DDR4 Memory, PCIe Gen 3, USB 3.1 Gen2 10Gbps, NVMe and SATA Express. From the desktop space, Zen core technology is expected to migrate into including fanless two-in-one systems, embedded systems, high-performance computing and the datacenter.

Of the demos shown during the presentation, the ones that should be of greatest interest to gamers include demonstrations of what the Summit Ridge is capable of with 4K gaming with Deus EX: Mankind Divided and Oculus VR powered by a muscular Summit Ridge and Radeon RX 480 hardware duo.

Additionally, a server-level server processor, the 32-core, 64-thread processor, “Naples” was shown running the Windows Server OS.

AMD’s announcements were made following an uptick in growth this year. Mercury Research and Jon Peddie Research market share data for Q2 2016 have confirmed the fourth consecutive quarter of growth in desktop discrete GPUs, boosted by the shipment of the next-gen Polaris GPUs. In 2017, AMD is expected to keep up the pace of hardware launches with the “Vega” line of enthusiast GPUs. AMD hopes that in the 12 months to come, among other targets, it will regain GPU market share with Polaris and Vega and return to growth in desktop PCs through Zen.

For more official information about AMD and the Zen technology, visit AMD’s site.

September 2016 Game Industry Events Calendar

To help you plan attendance for this month’s game industry conferences, conventions, festivals and other events, we post a consolidated list of events each month. View the complete September event list below!

September 2016 Game Industry Events Calendar:

Click here for the main calendar view.

September 2-5: Dragon Con (Atlanta, USA)
2-5: Gateway Strategicon (Los Angeles, USA)
2-5: PAX West (Seattle, USA)
5: Seattle Indies Expo (Seattle, USA)
5-6: Pocket Gamer Connects Helsinki (Helsinki, Finland)
6-8: eSports Conference (Los Angeles, USA)
7: European Women in Games Conference (London, UK)
7-9: External Development Summit (XDS) (Vancouver, Canada)
7-9: VS-Games (Barcelona, Spain)
8-9: New Zealand Game Developers Conference (NZGDC) (Auckland, New Zealand)
8-11: XOXO (Portland, USA)
9-11: Busan Indie Connect Festival (BIC Fest) (Busan, South Korea)
10-11: WEGAME 2.0 (Kiev, Ukraine)
10-11: Legends of Gaming Live (London, UK)
11-13: D.I.C.E. Europe (Barcelona, Spain)
14: GameStop EXPO (Anaheim, USA)
15-18: Tokyo Game Show (Tokyo, Japan)
21-22: Austin Game Conference (AGC) (Austin, USA)
23: eSports 2016 Conference (London, UK)
23: Intel Buzz Workshop Warszawa (Warschau, Poland)
23-25: XPO Game Festival (Tulsa, USA)
26-29: Australasian Simulation Congress (ASC) (South Wharf, Australia)
26-27: Join Conference on Serious Games (JCSG) (Tulsa, USA)
26-29: New York Media Festival (New York, USA)
27-28: GameSoundCon (Los Angeles, USA)
27-28: GMIC Silicon Valley (San Francisco, USA)
28: NY Games Conference (New York, USA)
28-29: GPU Technology Conference Europe (GTC) (Amsterdam, Netherlands)
30-1: West Virginia Game Developers Expo (WVGDE) (Huntington, USA)
30-2: GaymerX – Year Four (Santa Clara, USA)
30-2: TwitchCon (San Diego, USA)

This list is obtained from the main calendar. Did we miss an event? Let us know!

Intel Developer Forum 2016 Wrap-Up

0

The Intel Developer Forum 2016 (IDF) recently took place in San Francisco before an audience of 6,000 attendees from all walks of technological life. A few major innovations relevant to gamers and game developers emerged from the annual developers showcase for the Intel ecosystem. Here are a few of the key takeaways from IDF we found to be of interest.

Taking the Wires out of VR

The biggest announcement at this year’s IDF could (eventually) affect gamers more than most of the news highlighted within and around Intel’s ecosystems. That news is Project Alloy, introduced during the leading keynote by Intel CEO Brian Krzanich.

Project Alloy is a first-generation, all-in-one “merged reality” head-mounted display, presented without the peskiness of wires or the user being locked into a headset without seeing the surrounding environment. There’s evident potential for game developers — if Alloy comes through as packaged — of being able to plug into augmented reality, virtual reality and environmental sensing through computer vision, all at once.

The Alloy device is designed not to be reliant on external sensors or cameras and can enable movement along six degrees of freedom as well as enable developers and users to manipulate their hands, for example, in the virtual experience. These teasers about one possible future of VR are due to the integration of the company’s own RealSense camera technology within the headset.

Intel's Project Alloy. Image Credit: Intel
Intel’s Project Alloy. Image Credit: Intel

Interestingly, rather than calling the new platform virtual reality, augmented reality or mixed reality, the term “merged reality” was coined and attached to Alloy. It’s important to note that part of the title is “Project,” so a lot of core details remain to be decided, such as release date or pricing. Loosely emulating Razer’s Open Source Virtual Reality (OSVR) model, Intel discussed opening the Alloy hardware and providing open APIs in 2017 for developers and partners to create their own Alloy-based hardware.

With many questions about Alloy hanging in the air, the next several months will hopefully reveal the direction of this project and how it will manifest.

Microsoft and Intel Partner on VR and AR Standards

This is an easy segue, because this is a continuation of the IDF keynote narrative about VR and AR. Microsoft, as the creator of the similar see-through AR head-mounted display HoloLens, is sharing similar space with Intel, especially in light of its Project Alloy platform announcements.

Terry Myerson, executive vice president of the Windows and Devices Group at Microsoft, shared stage time with Intel’s leadership to discuss Microsoft’s role in Intel’s roadmap for VR and AR.

Intel and Microsoft are teaming up to define a specification for mixed reality-ready PCs and head-mounted displays. On the hardware side, it will make it easier to design hardware that works consistently with a range of peripherals and software, as it relates to VR and AR. The first draft of the spec will be announced by the end of the year.

Microsoft also announced an update for Windows 10 that will enable it to run the Windows Holographic Shell, which will open doors to running and multitasking both mixed reality and universal Windows apps. Six degrees of freedom devices (yes, that includes Project Alloy) will be supported as well. This implementation is expected by next year — whether Q1 or Q4 or sometime in between is still in question.

7th-Generation Core Processors

Intel is still, at its core (pardon the pun) a processors-and-boards company. One of the announcements made on-stage on day one is about the next gen of processors they are working. Known as “Kaby Lake”, following the current 6th Gen “Skylake” Core processors, these processors were called out on stage by Intel CEO Brian Krzanich as excelling with video and games.

Courtesy of the HDCP 10bit codec, 4K video should be accessible to even more modestly powered by laptops. That should come as good news to Twitch and YouTube-watchers.

To demo the capabilities of the Kaby Lake processors, Krzanich demoed Blizzard’s hit game, Overwatch, on a Dell XPS laptop with the 7th gen Core processor and an on-board graphics (versus a dedicated) solution, smoothly running the game, albeit without maxed out resolution.

The Kaby Lake processors will also include support for USB 3.1, native HDCP 2.2 digital copyright protection support, Thunderbolt 3 do-it-all connectivity support and a thermal design power of up to 95 watts.

The Kaby Lake processors are already shipping to their vendors and will reportedly be available in PCs this autumn.

Light-Fueled Wi-Fi in the Future

Silicon photonics is a term you may not have heard before, mainly because it’s an innovation confined mostly to laboratories, but this emerging technology is coming into the light, so to speak. Silicon photonics is in, a nutshell, is the technology that replaces copper wire with optical rays, which are much faster and broader a pipeline to transfer data.

At IDF during the second-day keynote, Intel threw its hat into this particular ring. Diane Bryant, general manager of Intel’s Data Center Group, addressed the company’s silicon photonics work for the data center. Intel’s first silicon photonics optical transceivers, which transmit data at 100 gigbits per second over almost 1 1/4 miles, are shipping in volume. Down the road, a 400 gigbits per second transceiver is planned for the data center market.

So, how does a data-moving product not likely to trickle down directly to home use for a long-time affect end users? In the end, it could add up to moving data much faster through the pipelines to get to PCs, phones, consoles and more. Steam downloads, MMORPGs, competitive games and any other sort of gaming reliant on online data connection (which is the vast majority of games) could be much faster in transferring data — and more smoothly and reliably.

These are a few of the major product announcements that will affect folks in and around games from IDF 2016 in San Francisco. Check out Intel’s summary of other hot news items from this recent conference.

Play Expo Manchester to Host the eSports Tournament Red Bull 5G

0

Red Bull is one of those familiar brands that has long been associated with marathon gaming sessions. It’s recently taken its brand further into the multibillion dollar world of eSports. As mentioned in our most recent eSports Zone, Red Bull is working with Capcom’s Pro Tour across the United States this year in the quest to find some of the best “Street Fight V” combatants.

Red Bull is not stopping with the just the United States. Now, an announcement has been made that the North U.K. versus South U.K. Red Bull 5G eSports tournament will have its northern qualifier event hosted at Play Expo Manchester. Play Expo Manchester is described as the largest video game expo, complete with exhibits, talks — and tournaments — in Northern England. It will be October 8-9, 2016, at EventCity in Manchester.

The winner of this Red Bull 5G qualifier will participate in the final at the full-on Red Bull 5G event in November 2016. Red Bull 5G, an event export from Japan after 2012, echoes 5v5 martial arts tournaments, following an East meets West theme, except it’s North versus South in the U.K. The gran prize is a hat tip to the origin of the tournament, with an all-expenses paid trip to Japan in December. Five genres are represented in the tournament, in the form of five familiar and popular game titles: “Hearthstone,” “League of Legends,” “Project Cars,” “Rocket League” or “Street Fighter V.” Red Bull 5G is open to all to enter, so anyone with a competitive streak and happens to be a gamer might have a taste for this event.

To see the full press release, follow this link. For more info on RedBull 5G, this is where to start. Last but not least, for more information on PLAY Expo Manchester 2016, visit here and follow Replay Events, the show organizer, on Facebook, and Twitter.

Austin Game Conference 2016 Updates

0

As we round the one-month-to-go mark before the return of the Austin Game Conference (AGC), the conference news mill is churning out plenty of updates, from keynotes, to partner events, to parties and more. Direct from the organizer via email, here’s all the news that’s fit to cut ‘n’ paste:

1. Jamil Moledina, Games Strategic Lead, Google Play will deliver the September 22 opening keynote. We’re very excited to hear Google’s vision in this new world of always-on games.

2. The September 21 opening night party sponsored by EA takes place at Buffalo Billiards starting at 6:30 p.m. Enjoy great networking with two floors of games. Plus, TheWaveVR will be preforming! Your AGC badge gets you in.

3. We’ve added new speakers from Valve, XEODesign, IBM, VREAL, uGen World, Electric Hat Games, EZ Mobile and Ghost Machine VR. In total, 80 speakers will present at AGC.

4. Pre-show party, (September 20) the Intel Game Developer Showcase, is a fun night filled with networking, hands-on demos and food and beverage. Your name will be on the list at the door.

5. The deadline to apply to pitch your game at the Intel Game Developer Showcase is next week! PC game devs and VR game devs should apply at GamePitch.org.

6. If you need a hotel, please visit our travel pageMarriott discounts will be available at the group rate until Tuesday, August 30, 2016.

7. If you know anyone who hasn’t registered for AGC yet, please let them know that early registration ends August 31. They can still register now and save $200 off the onsite price.

Events for Gamers is a partner with the Austin Game Conference, so we can share a discount code for those folks in the industry interested in attending. Use the discount code “EFGVIP” for 10 percent off when signing up on top of early registration savings, which ends at the end of August.

Austin Game Conference Early Registration Ends Next Week

The Austin Game Conference (AGC), taking place September 21-22, 2016 at the Austin Convention Center, provides critical insight into developing live, participatory games with real-time engagement between developers, players and spectators.

The AGC line up includes 80 expert speakers across five conference tracks: Design, Business, Production, Virtual Reality / Augmented Reality / Mixed Reality and Audience Participation (Streaming and eSports). Game design legend Graeme Devine, head of games at mixed reality startup Magic Leap, will deliver the opening keynote on Sept 21st. Jamil Moledina, Games Strategic Lead, Google Play will deliver the Sept. 22nd keynote.

All AGC attendees should plan on attending the AGC Intel Game Developer Showcase the evening before AGC, Sept. 20th. The networking continues at the EA AGC Opening Night Party on Sept. 21st. View the schedule, speakers. Early registration ends August 31st. Register now and save $200 off the onsite price!

Carolina Games Summit Announces 2017 Call For Speakers

GOLDSBORO, N.C. (August 16, 2016) – Since its inception in 2006, the Carolina Games Summit has been the premiere gathering spot for the North Carolina video game community, with over 2,000 people attending each year. The last Summit featured approximately 22 speakers and 17 sessions. The 2017 Carolina Games Summit will take place on February 4th and 5th in downtown Goldsboro, NC. Major events will be held on the first three floors of the historic Wayne National Building, as well as the Terrace Room at Waynesborough House, and the Paramount Theater.  Events will span multiple downtown dining, arts, and entertainment establishments.

In preparation for the 2017 Summit, we are accepting proposals for conducting sessions. Presenting a session at the Carolina Games Summit provides rewarding exposure both professionally and personally. This is an opportunity to share ideas and practices with some of the brightest talents in game design and some of the biggest fans of video games. We look forward to an exciting lineup of speakers at the 2017 Carolina Games Summit!

The unifying aspect of the Carolina Games Summit is its dedication to informing the public that simulation and game design is a viable career choice for today’s youth.  Our proposal process is informal and easy—just a web form at carolinagamessummit.com/speak.  Proposals should include a one or two paragraph description of the topic and a brief outline of key points. New presenters at the Carolina Games Summit will also need to send biographical information and a portrait photo. Sessions are normally 45 minutes in length. Conference speakers receive entry to the event, access to our catered hospitality room, and a free booth for their company.

About Carolina Games Summit

Carolina Games Summit will be held Saturday, February 4, 10AM – 8:30PM and Sunday, February 5, 2017 10AM – 6:00PM in downtown Goldsboro, NC.  This hybrid event will once again deliver industry speakers, video game tournaments, concerts, exhibition booths, cosplay, educational sessions, and trading card games.  Compete against gamers from all over the country in a variety of popular tournaments.  Enjoy all your favorite platforms including arcade, computer, and console games with both tournament and free-play options available.  Additional information can be found on the official web site: www.CarolinaGamesSummit.com

News Topics