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Dev Joins With Media Firm for Las Vegas ‘Gears of War 4’ Tournament

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VC-backed media and eSports company Ultimate Media Ventures is working with “Gears of War” developer The Coalition to bring eSports to the Las Vegas Strip. Of course, the game at the heart of the tournament will be “Gears of War 4.” The battleground will be The Foundry at the SLS Las Vegas Hotel & Casino, on December 18, 2016.

This competition is the latest installment of UVM’s Pro-Am Battle on the Strip eSports tournament series, which is held monthly. Professional and amateur eSports talent come together to compete online with top teams dueling it out in each month’s finals.

“Gears of War 4” Gears Pro Circuit Pro and amateur teams can sign up online for the December 4, 2016, Gears Pro Circuit 2K Tournament to qualify for the December 18 finals event as well as to earn Gears Pro Points. The Top 4 North American teams will be flown out to Battle on the Strip, where they’ll compete for a $5,000 prize pool.

From the press release:

“It’s thrilling to see how well-received our Battle on the Strip event series has been. We’ve successfully injected something refreshing into a tried-and-true formula — through rotating titles and inviting amateur competitors alongside the pros. For the third installment, we’re kicking it up a notch to partner with the amazing team at The Coalition to deliver an exhilarating ‘Gears of War 4’ eSports event.”

— Jon Bukosky, UMV CEO

“We are excited to offer ‘Gears’ teams more opportunities to compete in ‘Gears of War 4,’ including community and sanctioned events for pro as well as amateur teams. We look forward to offering more ways for fans and players to participate around the world in ‘Gears of War 4’ events. We’re looking forward to seeing a UMV event hosted at SLS Las Vegas.”

— Jack Felling, lead eSports producer for The Coalition

According to the press release, Legendary rooms will be available and offer guests not only special VIP seating at The Foundry for the tournament, but also gifts from UMV sponsor brands, including BenQ, E-BLUE Gaming, HyperX, MemberJets and Quest Nutrition, as well as exclusive merchandise from UMV’s dedicated eSports apparel and lifestyle brand ULT.

From a spiffy in-person experience to a remote event experience, it looks like UMV has eSports and competitive gaming fans covered. Online, players can watch the action on Twitch at 1 p.m. PST / 4 p.m EST at https://www.twitch.tv/battlevegas or on BattleOntheStrip.com.

eSports Tournament to Return to North Carolina in January 2017

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The Carolinas will soon see the return of competitive gaming with Gamer Salute, the annual community eSports event comprised of students from North Carolina and South Carolina universities.

In 2017, this annual event will be January 14-15 at North Carolina University in Raleigh. The event will cost nothing for attendees but will offer them the chance to donate to charities online or at show booths. Specifically, the charities to benefit from the event will be Operation Supply Drop (assists veterans and active-duty military) and Extra Life (supports children with serious or terminal illnesses). At Gamer Salute, expect to see a range of gaming goodness, including eSports tournaments, arcade and tabletop areas, themed musical performances, and gaming panels.

On the subject of eSports, The Clash of the Carolinas, one of the largest competitive gaming events, will be hosted as part of Gamers Salute. Some of the best and boldest players from North Carolina and South Carolina universities — including the University of North Carolina at Chapel Hill, the University of North Carolina at Charlotte, the University of North Carolina at Greensboro, North Carolina State University, Appalachian State University, Western Carolina University, East Carolina University, Elon University, Duke University, Durham Technical Community College, the University of South Carolina, Clemson University and Wake Forest University. These players will match wits and reflexes with each other in five tournaments featuring “Counter-Strike: Global Offensive,” “Hearthstone,” “League of Legends,” “Overwatch” and “Super Smash Bros. Melee.”

“Gamers Salute and Clash of the Carolinas unite students and fans of some of the greatest North and South Carolina universities with gamers from all walks of life. Now in its second year, our rapidly growing event offers a jam-packed weekend of fun and entertainment, while also raising awareness for two fantastic charities — Operation Supply Drop and Extra Life — that use the power of video games for great good.”

— Ross Ledford, Gamers Salute and Clash of the Carolinas founder, in a press release

The event is hosted by Carolina Collegiate eSports Committee, which is a group of gaming coordinators from various collegiate schools across the Carolinas. CCEC is made up of over 16 different university clubs that have taken the initiative to put college spirit aside and organize a fun community gaming event.

Gamers Salute is slated to begin January 14, 2017, at 10 a.m. EST at NCSU’s Talley Student Union center at 2610 Cates Ave., Raleigh, NC 27606. For more info about Gamer Salute or to learn how to participate, exhibit or donate, visit www.gamerssalute.org.

New Jersey’s Fastest Growing Gaming Convention to Hold its 3rd Biannual Event December 3rd & 4th

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New Jersey Gamer Con features Tournaments, Vendors, Retro and Modern Gaming, Cosplay Costume Contests, Special Guests, an Arcade and more

Runnemede, NJ (I-295 Exit 28) – Today (November 30, 2016) – The South Jersey/Philadelphia Area’s premier gaming convention, New Jersey Gamer Con, will be held Saturday and Sunday December 3rd and 4th at the new La Quinta Inn & Suites in Runnemede, NJ and will feature an arcade, vendors, tournaments, consoles, special guests, contests and more.

Attendees can play a wide variety of games in the newly expanded Arcade, meet special guests, play on vintage and new gaming consoles, shop in the vendor room, join the LAN party, and sign up to participate in tournaments such as Super Smash Brothers and Mario Kart 8 for a chance at fun prizes. A Cosplay Costume Contest will also be held with prizes being given for several categories.

New Jersey Gamer Con, now in its 2nd year, is a convention organized by game enthusiasts who wanted to run a local event that represented area gamers and the games they love to play. Jerry Colonna, Gamer Con founder, says, “I wanted to build a convention that focused on bringing the local gaming community together, while also providing a fun, safe and open atmosphere for everyone to enjoy, from ages 1 to 91. I think it’s great that we’ve been successful at accomplishing that goal, and it’s so rewarding to see all the kids smiling at our events.”

Ticket holders who bring a non-perishable food item or an unwrapped new toy will be entered into a drawing to win a brand new NES Classic gaming system. Donations will benefit St. Rose of Lima, a Haddon Heights food pantry supporting local families, and Toys for Tots.

You can purchase tickets and find more information on their website at: njgamercon.com

About New Jersey Gamer Con:

New Jersey Gamer Con is the fastest growing gaming event in the region. New Jersey Gamer Con is known for its large free-play arcade and its marketplace which is filled with vendors selling retro games, new games, board games, crafts, collectibles, art and much more.

December 2016 Game Industry Events Calendar

To help you plan attendance for this month’s game industry conferences, conventions, festivals and other events, we post a consolidated list of events each month. View the complete December event list below!

Click here for the main calendar view.

November 29-1: AnDevCon (San Francisco, USA)
December 2: Whippering Indie Cup (San Francisco, USA)
3-4: PlayStation Experience
5-8: SIGGRAPH Asia (Macao, China)
6: Mobile Monetization Summit (Tel Aviv-Yafo, Israel)
8: VRX: The VR Developer Conference (San Francisco, USA)
8-12: Insomnia59 (Birmingham, UK)

This list is obtained from the main calendar. Did we miss an event? Let us know!

IMGA Honors Mobile Game Developers in Southeast Asia (Press Release)

The longest standing mobile game awards program announces the winners of their first edition in Southeast Asia, 11 developers featured

Kuala Lumpur, November 8, 2016 – The International Mobile Gaming Awards today announced the winners of the first IMGA SEA in Kuala Lumpur. After two days of intense playing and debating, the jury of experts selected 13 prizes for the IMGA’s first edition in Southeast Asia.

“This was an amazing journey,” said Maarten Noyons, Founder of the IMGA. “In this region, we found amazing creativity and world-class skills. There are young teams here with a bright future ahead. These winners represent the best of the best in Southeast Asia today, with mobile games that are ready to be discovered by players worldwide.”

The IMGA SEA ceremony was held during the Level Up KL 2016 conference, and organized in partnership with MDEC, Malaysia Digital Economy Corporation. Southeast Asia’s top mobile gaming talent was in attendance, both at the ceremony and the exclusive party that followed hosted by the Emcee Shing Queen.

“We’re excited to see such wonderful representation from the Southeast Asian games industry, with so many amazing games,” added Hasnul Hadi Samsudin, Director of Creative Content & Technologies Division at MDEC. “The breadth of genres and stories to be found within these games is huge and unique. MDEC is grateful that a partner like IMGA has helped to unearth the best of the best from Southeast Asia. We’re excited to have everyone know these winners and experience their games.”

And the winners are…

Jury’s Honorable Mention: Sara is missing, Monsson Lab, Malaysia
Excellence in Innovation: Dark Dot, Inzen Studio, Singapore
Best Multiplayer Game: Legends of Callasia, Boomzap Entertainment, Philippines
Best Quickplay Game: Super SteamPuff, Weyrdworks, Malaysia
Guilty Pleasure: Tahu Bulat, Own Games, Indonesia
Best Meaningful Play: ChemCaper, ACE Ed-Venture Studio Sdn. Bhd., Malaysia
Excellence in Gameplay: Legends of Callasia, Boomzap Entertainment, Philippines
Excellence in Storytelling: Opus: The day we found earth, SIGONO INC., Taiwan
Best Technical Achievement: The World 3: Rise of Demon, Good net technology co. Ltd, Taiwan
Excellence in Audio: Lanota, Noxy Games Inc., Taiwan
Excellence in Visual Art & Design: Eraser: Deadline Nightmare, Hiker Games, Vietnam
Best Upcoming Game: Sara is missing, Monsoon Lab, Malaysia
People’s Choice Award: Sky Garden: Farm in Paradise, VNG GAME STUDIOS, Vietnam

The winner of the public voting has also been revealed: Sky Garden: Farm in Paradise, VNG GAME STUDIOS, Vietnam won the People’s Choice Award after two months of voting, and more than 1000 votes.

About IMGA

The IMGA is the longest standing mobile games award program started in 2004. With its long history and unique judging process, it has recognized some of the world’s most popular titles in their early days, such as Candy Crush Saga and Clash of Clans. It is the only competition that unites the industry by celebrating excellence and innovation in games.

For full details about the competition’s terms and conditions, visit sea.imgawards.com or call: +33 491 315 217. You can also follow the IMGA on Twitter or Facebook.

For media enquiries, please contact: 

Zalinda Zainon
General Manager
Corporate Affairs Division
Malaysia Digital Economy Corporation (MDEC)
Tel: 03-8315 3229
Email: zalinda.zainon@mdec.com.my

About Malaysia Digital Economy Corporation (MDEC)

Malaysia Digital Economy Corporation (MDEC), previously known as Multimedia Development Corporation (MDeC), was incorporated in 1996 to strategically advise the Malaysian government on legislation, policies and standards for ICT and multimedia operations as well as to oversee the development of the Malaysian Multimedia Super Corridor (now MSC Malaysia), the platform to nurture the growth of Malaysian Small and Medium Enterprises (SMEs) in the IT industry whilst attracting participation from global ICT companies to invest in and develop cutting edge digital and creative solutions in Malaysia.

In 2011, MDEC’s mandate was broadened by the Prime Minister to include driving Malaysia’s transition towards a developed digital economy by 2020 through Digital Malaysia. In 2012, Digital Malaysia was officially unveiled as the nation’s transformational programme to achieve this aim. Digital Malaysia is the national agenda towards a sustainable digital economy built upon a vibrant domestic ICT industry, transformative use of digital solutions by government, businesses and citizens, as well as a robust enabling ecosystem.

Today, both MSC Malaysia and Digital Malaysia run concurrently to spur Malaysia’s ICT industry development and digital transformation, under the purview of MDEC.

For more information, please visit www.mdec.my

How to Use a VPN for Xbox

Online gaming is a serious business and one that is positively thriving, thanks to the huge variety of games and software that is now available. The spectrum of players has shifted in recent years and now encompasses a wide range of ages and genders. The growth in popularity of e-sports has lead to an industry boom and individuals can earn a small fortune, with some tournaments even being shown on television.

Competitive Rage

The popularity of the gaming industry is undeniably flourishing and with all of the positive hype comes a slightly darker side, as some committed players have a tendency to rage at the slightest thing. Controllers have been known to fly across the room and it’s common for the air to turn blue when players become frustrated. There are many things that can lead to this pent up frustration, from a natural competitive edge and games that are seemingly made to aggravate, through to ping times and lags. If your ping is high, some servers will even kick you off and this can be extremely irritating for committed players seeking a new highest score.

Why a VPN Can Help

There is a way to combat some online gaming outbursts and that is to invest in a good quality VPN. Many think that a VPN is something that only avid downloaders use but this couldn’t be further from the truth, as more and more online gamers are now discovering.

VPNs and Your Xbox

XBox fans can take advantage of a VPN to improve their gaming experiences, with benefits ranging from being able to hide your location from Doxers to gaining access to exclusive American content from the UK. XBox is synonymous with the world of gaming and is one of the most popular gaming brands around the globe. Since its release in 2001, the genius Microsoft console is into its third generation and is available in 21 markets worldwide.

Spoofing your location allows you to enjoy your XBox gaming experience even more and here’s why:

– Services such as Netflix are controlled via your location, which can be blocked by using a VPN to circumnavigate the geo-block, providing you with access to more content wherever you are based. Although, be sure to check the terms of your Netflix account.
– You can access the native language of any country, no matter where you live which is great if you are an expat living abroad and you want to access games in your mother tongue.
– DDoS attacks can be avoided, ensuring that you won’t fall prey to cheaters.
– Your multiplayer options can be increased by using a VPN as you can appear to be playing from another country where there are more players.

VPNs have numerous advantages to them, from the anonymity they provide to the security they give. Everyone from avid online gamers and holidaymakers to business owners can take full advantage of the benefits that a VPN provides.

For those looking to use a VPN for Xbox, there are a host of VPN services available. Unsure on which VPN to use? Look no further than this in-depth guide by VPN content providers BestVPN.com.

Experiment with UAV, VR and possibly win a 360-degree Camera at SIGGRAPH Asia 2016 (Press Release)

MACAO, 26 October 2016 – Themed “Key to the Future”, SIGGRAPH Asia 2016 explores the next frontier in computer-generated imagery (CGI) and immersive environments: Virtual Reality. Widely known for its in applications for videogames, live events and entertainment, Virtual Reality is increasingly being applied across a wide range of traditional industries including engineering, education, healthcare, the military, real estate and retail. The implications for this are enormous, as in 2016 the market for Virtual Reality hardware and content is expected to top USD1 Billion and to rise exponentially to $80 billion by 2025.


(L – R): Paul Debevec, senior staff engineer at Google VR and Brian Cabral, Director of Engineering at Facebook

The SIGGRAPH Asia 2016 conference features the leading minds in the industry: Paul Debevec, a senior staff engineer at Google VR will deliver a keynote address, Achieving Photoreal Virtual Humans in Movies, Games and Virtual Reality; and Brian Cabral, Director of Engineering at Facebook, whose keynote is entitled VR Capture: Designing and Building an Open Source 3D-360 Video Camera.

Multiple panel sessions also take place at SIGGRAPH Asia. Two of the highlights this year include:

He’s Back! T2 25 Years Later

The Terminator 2 panel will feature the original team: Mark Dippe, Assistant Visual Effects Supervisor for T2 and Steve “Spaz” Williams, Computer Animation Supervisor for T2, as our panelists. Scott Ross, who was the General Manager of Industrial Light & Magic, Co-Founder of Digital Domain with James Cameron, will be moderating this panel discussion.

The Future Of Imaging

Brian Cabral moderates this panel discussion between Kurt Akeley, Chief Technology Officer, Lytro Inc; Radu B. Rusu, Chief Executive Officer and Co-Founder of Fyusion, Inc and Shen Shaojie; Chief Roboticist, Da-Jiang Innovations (DJI), who will share their past and current adventures as well as their visions for the future of the digital imaging industry.

SIGGRAPH Asia will also be hosting three Symposiums this year. Academia and industry come together at the Symposium on Education to discuss the teaching and integration of computer graphics and interactive techniques. The Symposium on Mobile Graphics and Interactive Applications explores the development, technology and marketing of mobile graphics and interactive applications; especially the novel uses of graphics and interactivity on mobile devices. The Symposium on Visualization brings to light the development, technology, and demonstration of visualization techniques and their interactive applications

Technical papers will be presented at sessions on, for example, Geometric Deep Learning, Modeling Behavior for Social Robots and Virtual Humans, Creating Virtual Environments with 3D Printing and Photogrammetry for example, alongside technical sessions for story development, optics, video development, modeling along with a wide range of subjects.

One of the most exciting parts of the program is the premier Computer Animation Festival, which brings together a collection of the year’s best, world-wide, animation works. An internationally recognized jury receives hundreds of submissions to select the most creative works of the year, which are aired over three exciting days at SIGGRAPH Asia 2016. From students’ works to professional pieces, the SIGGRAPH Asia Computer Animation Festival’s Electronic Theater runs for four screenings of two hours each during the event. The Festival Chair is Victor Wong Wang Tat from vfxNova Digital Productions Limited, Hong Kong and his Co-Chair is Shuzo John Shiota of Polygon Pictures Inc., Japan.

Also, highly sought after is the SIGGRAPH Asia Art Gallery, which showcases innovative and leading-edge digital contributions on Mediated Aesthetics from around the world. The exhibition highlights Digital Art projects that prioritize the expression of an alternative aesthetic, while employing the rich variety of techniques available to designers and artists who use computer mediation as a part of their creative palette. Mediated Aesthetics are a presentation of a combination of new media technologies, including algorithms, sensors, networking, augmented reality, biotechnology, networking and other technologies. Art evolves from the aesthetic investigation of these technologies. This program will be held off-site at the Macau University of Science and Technology (MUST).

SIGGRAPH Asia 2016 will take place from 5 to 8 December 2016 at The Venetian Macao in Macao, China. For more information on SIGGRAPH Asia and its programs, please visit http://sa2016.siggraph.org/en/attendees.

New Galaxy S7 Game Pack Highlights

There are several reasons why CNET has dubbed the Galaxy S7 “the smartphone that gamers have been waiting for.” In addition to groundbreaking graphics made possible by the Samsung Galaxy S7’s Quad HD Super AMOLED display—the same technology used in OLED TVs—the smartphone is ready for virtual reality gaming with VR Gear. Additionally, the S7 comes with gamer-oriented tools, such as Game Launcher, which organizes all your games in one place while saving power and silencing app notification interruptions. Users will also find settings that prevent them from accidentally hitting the back button while playing, let them pause the game or take a screenshot. Plus, to put these features to use, the S7 comes with a Galaxy Game Pack that includes 16 of today’s hottest games. Here are three of the more popular ones.

Marvel Contest of Champions

If you’re a Marvel fan, you know there’s nothing better than an epic battle between superheroes and super-villains, except perhaps a battle of superheroes versus other superheroes. In Marvel Contest of Champions, the cosmic elder The Collector has gathered together the greatest heroes and villains from the Marvel Universe to do battle with each other on a grand scale.

Inspired by the classic 80s comic-book miniseries events Marvel Super Hero Contest of Champions and Secret Wars, and foreshadowing the storyline of upcoming Avengers movies and spinoffs, Contest of Champions delivers gameplay similar to DC’s Injustice: Gods Among Us and Mortal Kombat X, but set in the Marvel Universe. You start with two champions to fight for you and collect more as you progress. Pit Hulk against Loki, or have them gang up against Iron Man and Thor. Your teams can even get synergy bonus superpowers when you combine the right characters together.

For instance, imagine the power of team where Hulk and Thor fight alongside the Juggernaut, Colossus and Magik. Or, what if Thanos and Kang teamed up? Marvel Contest of Champions comes with a free Starter Pack offer that includes a 2-Star Avengers Crystal to start building your team.

World of Tanks Blitz

If you’d rather play as heroes who fight in tanks instead of tights, the Galaxy Game Pack also includes World of Tanks Blitz. Like its popular PC predecessor World of Tanks, Blitz lets you choose tanks from different countries to enter a multiplayer battlefield. But Blitz is even simpler to play, with your tank team reduced from 15 members to seven. Choose from 90 different tanks representing three countries to fight it out on eight available battlefield maps.

You start with just three tanks, each the weakest one selected from its country. As you gain experience points and cash, you can use them to modify your tanks, buying different types of ammo or picking up boost items for single use. When you’re ready to play, push the button and Blitz will automatically match you against other players who represent a fair match for your team. Win by destroying all opposing tanks or capturing the base on the battlefield map.

World of Tanks Blitz starts you off with a Pz. B2 Tank. You also get a 15-day premium account free.

Hearthstone: Heroes of Warcraft

If fantasy floats your boat, the Galaxy Game Pack also comes with Hearthstone: Heroes of Warcraft. Like the other games in the Warcraft series, Hearthstone is set in the world of Azeroth, where humans, orcs, Night Elves, Tauren and other races roam. Hearthstone weds Warcraft with a digital collectible card format in the spirit of a streamlined version of Magic: The Gathering. Playing with a 30-card deck, you and your opponent take turns fighting matches where you use mana points to summon minions and cast spells until you or your enemy’s health is reduced to zero. Winning a match earns you more cards, gold or other prizes. Use your winnings to improve your deck and become unbeatable.

Hearthstone lets you select from a tutorial or five different gaming modes. You can fight human opponents of your skill level, face a computer-controlled foe, fight in an arena, rumble in a tavern brawl or challenge your friends to duels.

Heartstone starts you off with an exclusive card pack. Three-card packs are also available.

November 2016 Game Industry Events Calendar

To help you plan attendance for this month’s game industry conferences, conventions, festivals and other events, we post a consolidated list of events each month. View the complete November event list below!

Click here for the main calendar view.

November 1-3: Casual Connect Tel Aviv (Tel Aviv, Israel)
1-3: Unite Los Angeles (Los Angeles, USA)
1-6: Melbourne International Games Week (MIGW) (Melbourne, Australia)
2-3: VRDC (by GDC) (San Francisco, USA)
2-4: Code Mesh (London, UK)
4-5: BlizzCon (Anaheim, USA)
4-6: PAX Australia (Melbourne, Australia)
4-6: Stockholm Comic Con (Stockholm, Sweden)
5: Day of the Devs (San Francisco, USA)
8-13: Reboot infoGamer (Zagreb, Croatia)
9: Intel Buzz Workshop Los Angeles (Los Angeles, USA)
9-13: Yorkshire Games Festival (Bradford, UK)
10-11: DevGAMM Minsk (Minsk, Belarus)
10: Gaming Insiders Summit (Berkeley, USA)
13: Canada Videogame Awards (CVA) (Toronto, Canada)
13-15: MIGS16 (Montreal, Canada)
17-18: Virtual Reality Symposium (VRS) (Singapore)
17-19: GMGC Chengdu (Chengdu, China)
17-20: G-Star (Busan, South Korea)
18-19: IndieCade Europe (Paris, France)
19-20: AdventureX (London, UK)
21-22: eSports Industry Awards (London, UK)
23-24: AzPlay (Bilbo, Spain)
23-24: Future Games Summit (London, UK)
24-28: Fun and Serious Games Festival (Los Angeles, USA)
25-28: StackCON (London, UK)

This list is obtained from the main calendar. Did we miss an event? Let us know!

MIGS16 Master classes for a thriving industry in Quebec (Press Release)

Montreal, October 27th, 2016 – Montreal International Game Summit – MIGS 2016 and TECHNOCompétences join forces for the second time to offer even more master classes for professionals of the video game industry. The classes will cover industry issues varying from writing for a changing medium, the power of efficient communication, computational intelligence and many more. The Master Classes will be held next November 14th and 15th during MIGS16 at the Palais des congrès de Montréal.

MIGS16 master classes address targeted content and encourage participants to sharpen their skills. “MIGS is your access to experts! We are very pleased to provide industry professionals a chance to meet top experts and allow them to address key issues in depth”, said Serge Landry, MIGS Event Director.

Susan O’Connor, an award-winning writer whose portfolio includes Far Cry 2, Tomb Raider and Star Wars 1313, Spyros Samothrakis, Research Fellow in computational intelligence, and Bartlomiej Waszak, gameplay programmer at Ubisoft Québec on titles such as Assassin’s Creed Syndicate, will be among the masters at MIGS16.

The Quebec province, a good player

The video game industry in Quebec is thriving and stands out from other industries with an economic impact of 827 million dollars related to the video game operating expenses. In the province of Quebec, it represents 10,000 direct and indirect jobs in over 230 companies and a 23,2% annual growth in terms of employment in Quebec from 2003 to 2013. It’s part of MIGS’ mission to draw on this creative hub and allow its 3000+ attendees to get a VIP access to top decision-makers.

“Sustaining this sector’s incredible growth requires high-level talents. With this partnership, TECHNOCompétences aims to accelerate the development of advanced skills of professionals in the gaming industry. The role of our industry committee of industry experts is to ensure the relevance of the topics addressed. In addition, we provide financial support for the master classes to be affordable to all game studios in Quebec, partly due to our partial reimbursement of the participants’ salaries. TECHNOCompétences is proud of this year’s classes selection and wish to continue its contributions towards making the Quebec game industry workforce the best in the world!”, says Rémi Villeneuve, CHRP, training initiatives manager at TECHNOCompétences.

The master class program offers up to 118 hours of intensive training for a limited number of gaming professionals. The complete Master Class program is now available at www.migs16.com.

About Alliance numérique

Since its creation in 2001, Alliance numérique (AN) has been the business network for Quebec’s video game industry. Its membership includes a full range of video game and digital entertainment developers of all sizes. It is also a key industry contact for government relations. Its mission is to support the growth and competitiveness of its members and put the province of Quebec, center stage in the field of interactive content creation, production and distribution. www.alliancenumerique.com.

About TECHNOCompétences

TECHNOCompétences has a vision for Québec’s ICT sector: making it a world leader for the quality of its workforce. Since 1998, TECHNOCompétences is the reference in ICT labor market information. It also helps to develop workforce qualifications and skills, promote careers in ICT and contributes to strengthening and improving HR management practices in the sector. http://www.technocompetences.qc.ca/

Experiment with UAV, VR and possibly win a 360-degree Camera at SIGGRAPH Asia 2016 (Press Release)

MACAO, 26 October 2016 – At the 9th ACM SIGGRAPH Conference and Exhibition on Computer Graphics and Interactive Techniques, the exhibition promises to be a thrilling experience for attendees, who will witness how to apply state of the art hardware and software solutions to their art at the show. SIGGRAPH Asia attracts over 6,000 professionals who are industry leaders and practitioners in computer graphics and interactive techniques. They work in business, education, art and technology and come together at SIGGRAPH Asia to explore the latest technologies, state-of-the-art products and innovative services. DJI, a key sponsor at SIGGRAPH Asia 2016 and FORUM8 will have on display hardware and software options that visitors can experiment with. RICOH is is the sponsor of a lucky draw, which will see the winner walk away with a RICOH THETA SC model camera, which shoots in 360 degrees.

“DJI is the fastest growing UAV (Unmanned Aerial Vehicle) company in the world. By being at one of the biggest innovation and technical trade shows in Asia, SIGGRAPH Asia 2016 will provide us with the opportunity to showcase our latest aerial platforms and camera technologies to the world. The event also serves as a platform for us to exchange ideas with engineers and creative people from different industries. We are very excited to be a part of this event and together embrace innovation and technologies that will change the way we see the world,” says Kevin On, Associate Director of Communications, Asia-Pacific, DJI.

On the exhibition floor, delegates will be able to experience the latest in VR technology with some of the exhibitors including WeLight, KanDao VR, Dive by Durovis and Sigong Tech.

“Our exhibition showcase will allow delegates to experience first-hand the state-of-the-art VR technologies including Real-Time Interactive 3D VR Modeling, Simulation Software ‘UC-win/Road’ and cloud computing solution ‘VR-Cloud’. They will have opportunities to test FORUM8’s cutting edge hardware devices such as the Oculus Rift, Immersive Driving Simulator, and Digital Signage System. Attendees can expect an exciting variety of content and new technologies,” says Katsumi Matsuda, Executive Officer and System Sales Manager of FORUM8.

Exhibition attendees can test drive Ricoh’s Theta camera, which shoots everything in 360 degrees. The company is generously sponsoring one of these cameras as a grand prize for the onsite visitor lucky draw. To be eligible for the draw, exhibition visitors will be asked to participate in a survey using the SIGGRAPH Asia app. Each entry qualifies them for the lucky draw for the Ricoh Theta 360 degrees camera, which will be drawn at the end of the event.

SIGGRAPH Asia’s exhibition attracts 45 exhibiting companies that come from Bulgaria, Canada, China, France, Germany, Hong Kong, Japan, Macao, Singapore, South Korea, Spain, Switzerland, Taiwan and Thailand. The exhibition is a showcase of animation and visual effects, hardware, software, post production and solutions associated with computer graphics; interactive and innovative technologies including virtual reality, motion capture, 3D printing, gaming technologies; education, training and research in arts, digital media and computer science; along with high performance computing, including visualization, big data and cloud computing.
Notable brands that exhibit include Altec International Ltd, Chaos Group, Cogito Software Co., Ltd, DJI, FORUM8 Co., Ltd, KanDao Technology Co Ltd, Landhigh Tech International Limited, Lenovo, MAXON Computer GmbH, Meitu, Inc., Next Limit Technologies, Nippon Carbide Industries Co., Inc., Shoogee GmbH & Co. KG, Sigong Tech Co., Ltd and uSens Inc., among numerous other brands.

The SIGGRAPH Asia exhibition inspires collaboration for project partnerships, makes introductions to industry leaders and potential investors as well as international media. It also attracts new graduates and students – the industry’s up-and-coming talents. National and international organizations, service companies, consultants and government officials are all represented among the visitors, who come from as far afield as China, France, Germany, Hong Kong, Japan, South Korea, Singapore, Taiwan, United Kingdom and USA.

In addition to the exhibition, SIGGRAPH Asia 2016 includes an Art Gallery, Computer Animation Festival, Courses, Emerging Technologies, Posters, Symposium on Education, Symposium on Mobile Graphics and Interactive Applications, Symposium on Visualization, Technical Briefs, Technical Papers, Workshops and for the first time, a Virtual Reality (VR) Showcase.

SIGGRAPH Asia 2016 will take place from 5 to 8 December 2016 at The Venetian Macao in Macao, China. For more information on SIGGRAPH Asia and its programs, please visit https://sa2016.siggraph.org/en/attendees.

Steven Yeun From ‘The Walking Dead’ Joins Silicon Valley Comic Con 2017

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Following fast after the seventh-season opener of “The Walking Dead” (SPOILERS here), it’s been announced actor Steven Yeun (Glenn Rhee) will appear at the 2017 Silicon Valley Comic Con. Yeun’s known for more than portraying a long-time survivor of the zombie apocalypse. Yeun’s lengthy list of credited appearances include “The Big Bang Theory,” “The Legend of Korra,” “Voltron: Legendary Defender” and many other productions. Interestingly, one of the Korean-American actor’s earliest roles was as a voice actor in the first-person shooter games “Crysis” (2007) and “Crysis Warhead” (2008).

Besides Steven Yeun, there’s plenty of geeky royalty to be found already on the SVCC 2017 celebrity guest list, which includes (SVCC 2016 alum) William Shatner, Adam Savage, Jonathan Frakes, LeVar Burton, Marina Sirtis, Brent Spiner, Michael Dorn and Gates McFadden. Featured tech/science and comic book guests include Buzz Aldrin, Sabrina Gonzalez Pasterski, Richard Garriott, Laetitia Garriott de Cayeux, Arthur Adams and Joyce Chin.

Silicon Valley Comic Con returns to downtown San Jose the weekend of April 21-23, 2017. Following in the tradition of the first-year event in 2016, SVCC will feature top celebrities, tech innovators, comics, scientists, independent artists, cosplay, video games, virtual reality, consumer electronics, music, apps and more. Notably mentioned in the official press release, SVCC demonstrated itself to be a size too large for the spacious San Jose McEnery Convention Center. So, in 2017, the event will include other nearby venues in the overall event plan and map. If the itch is strong to attend, three-day and single-day passes for SVCC 2017 can be purchased at www.svcomiccon.com.

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