Thursday, March 6, 2025
Home Blog Page 68

September 2017 Game Industry Events Calendar

To help you plan attendance for this month’s game industry conferences, conventions, festivals and other events, we post a consolidated list of events each month. View the complete September event list below!

Click here for the main calendar view.

September 1-4: Dragon Con (Atlanta, USA)
1-4: PAX West (Seattle, USA)
1-4: Gateway (Strategicon) (Los Angeles, USA)
6-8: New Zealand Game Developers Conference (NZGDC) (Auckland, Australia)
10-12: D.I.C.E. Europe (Cascais, Portugal)
19-20: PC Connects Helsinki (Helsinki, Finland)
19-20: Pocket Gamer Connects Helsinki (Helsinki, Finland)
19-20 XR Connects Helsinki (Helsinki, Finland)
21-24: Tokyo Game Show (Tokyo, Japan)
21-22: Austin Game Conference (AGC) (Austin, USA)
22-24: Geneva Game Convention (GGC) (Geneva, Switzerland)
23-24: Field Marshal Gaming Convention (FMGC) (Oshawa, Canada)
25-27: New York Media Festival (NYME) (New York, USA)
26-27: Digital Kids Summit (Austin, USA)
29-01: GDEX (Columbus, USA)
30-01: GeekGirlCon (Seattle, USA)

This list is obtained from the main calendar. Did we miss an event? Let us know!

Call for Speakers Open for Mobile Growth Asia 2017

0

The Mobile Growth Summit series has seen some growth of its own in the last couple of years. In fact, in a few short days the event will be hosted in Canada, in Quebec, and not long after that in China.

As has been widely recognized, the Chinese mobile market presence is enormous and rapidly growing. The flow of news and stars surrounding the Chinese mobile market are impressive: China-based OEM Huawei has overtaken Apple to become the #2 smartphone manufacturer in the world. In the 2nd quarter of 2017, it was reported that the People’s Bank of China stated that the Chinese banks observed a grand total of 8.6 billion (worth over $6 billion on value) mobile payments take place. That’s growth of over 40 percent from year-over-year 2016 in the same time period. And that’s just scratching the surface, but it underscores why mobike growth is literally a big deal in China.

On October 27th, the single-day Mobile Growth Summit and it’s retinue of mobile apps publishers, developers, vendors and influencers will be in Xiamen to talk all things mobile.

For the right candidates (namely “only for Mobile App Publishers, Developers, and Brands”)  who are interested in speaking, the opportunity is officially on the table, via this handy-dandy Google Doc link.

If attending Mobile Growth Asia is the preferred method to partake, fees to register are from $195 to $750. All the information about this conference that is fit to link can be found here on the official event site.

Samsung DeX and Mobile eSports

0

The Samsung DeX hardware and software platform is all about making mobile a little friendly for enterprise and productivity users accustomed to traditional computer interfaces, by enabling them to connect their phones to a keyboard, mouse and monitor. By “phones”, however, I am referring to those folks who happen to own the most recent class of Samsung smartphone, the Galaxy S8, 8+ and Note 8.

It’s not the first time that making a mobile hardware and software connection to more PC-style usability has been attempted, but it is arguably the first time It’s been done through a company as large as Samsung, under a unified platform.

But, what about mobile power users who happen to be gamers? Furthermore, what if those gamers like their gaming competitive (aka esports)? Super Evil Megacorp is testing the waters with its flagship competitive mobile iOS and Android title, Vainglory.


Announced at the official unveiling event for the Samsung Galaxy Note 8 in New York City, Vainglory is to see full DeX support in version 2.8. There is no doubt the game’s strong visuals would pop on a monitor, but it is open to question whether the game’s control scheme would fully translate to the DeX-type mouse and keyboard interface.

Beyond that, how many eSports tournaments would allow DeX support — without categorizing the game as more of a PC game with that sort of mouse/keyboard control and display? Hopefully, a tournament environment will give Vainglory (with DeX support on) a proper workout in the wild.

Still, being able to play, say, text intensive RPGs or graphical (touch) point and click RPGs, insofar as they are on mobile, repesents a pretty cool prospect for DeX support as more games are enabled with support.

Keep tuned in to see if more mobile gaming apps, and competitive mobile games in particular, announce their partnership with DeX!

 

2017 XPO Game Festival Brings in Influencers and Streamers

0

On its way to middle America this autumn at a convention center near you – or at least in Oklahoma, here comes the XPO Game Festival. More precisely it’s on its way by October 13-15 to the Cox Business Center in Tulsa, Oklahoma. Stop the packed schedule of gaming, panels, tabletop gaming, live music, LAN party gaming and more. Now add the zesty personalities of game streamers and broadcasters, and the XPO stew is really on full boil. 

Quoting thoroughly from the official XPO announcement, about the personalities and influencers plus their talks:

“VIP streamers include Twitch Broadcaster and Counter Logic Gaming streamer iKasperr, Craig Skistimas and Shaun Bolen of Game Attack, Twitch-partnered streamer Kintinue, Twitch streamers ToothpickVic and Shoagie – and What’s Good Games’ Brittney Brombacher, Kristine Steimer, and Andrea Rene.

Festival attendees will have a once-in-a-lifetime opportunity to meet these iconic personalities and listen in on a variety of topics:

*   “Taking Over the World with What’s Good Games”: The WGG crew (Andrea Rene, Kristine Steimer, and Brittney Brombacher) will discuss the creation of their gaming media powerhouse – including how they got their start in the game industry, and what brought them together.

*   “From Passion to Paycheck”: Counter Logic Gaming’s all-star streamer iKasperr has been climbing the ranks of livestreaming stardom since 2012. He’ll be sharing his personal journey from young charity advocate to rising superstar and how the melding of his passion for video games and charity fundraising helped skyrocket him to success.

*   “Finding Success in the Streaming Biz”: iKasperr will team up with fellow streamers Kintinue, ToothpickVic, and Shoagie to talk about breaking into Twitch and playing video games for a living.

*   “The House that Game Attack Built: An Hour with Craig & Bolen”: Craig Skistimas and Shaun Bolen of Game Attack will discuss their careers and offer advice for anyone who wants to become a part of the industry, build communities, and get their voices heard. Game Attack will also be broadcasting directly from the XPO show floor in the XPO Streaming Lounge.

“We’re thrilled that these YouTube and Twitch personalities have agreed to participate this year,” says Matt Stockman, event manager at XPO Game Festival. “Live streaming has become a popular outlet for gamers – whether they’re into multiplayer shooters, horror games, or Minecraft. Like our attendees, I can’t wait to meet everyone for the first time!”

The streamers will join a distinguished lineup of game industry veterans, including keynote speaker Chris Avellone – the legendary writer and game director best known for his work on Planescape: Torment, Star Wars: Knights of the Old Republic II: The Sith Lords, Fallout 2, Fallout: New Vegas, Divinity: Original Sin II, and Prey. Other speakers include Nick Chester (Epic Games), Chris Schroyer (Telltale Games), Matt Raithel (Graphite Lab), Josh Manricks (Secret Location), Mary McKenzie (Volcano Bean) – and many more!

FEATURED PERSONALITIES

Brittney Brombacher – What’s Good Games
Self-proclaimed “nerd-entrepreneur” hailing from Seattle, WA, Brittney currently runs the video game website BlondeNerd.com. Built in 2011, BlondeNerd.com kept Brittney sane while she was working at a dead-end, 8-to-5, 40-hour-a-week job – and it helped her realize that she belonged in the game industry. She ultimately quit her job, started a side gig to pay the bills (it’s important to do that, after all) – and she now spends the majority of her day producing content for her website, podcasting, creating YouTube videos, and covering video game events/conventions worldwide.

Kristine Steimer – What’s Good Games
Kristine (a.k.a. “Steimer”) has been in the game industry for the past 10 years. Her career kicked off doing public relations for Microsoft Game Studios – but she quickly transitioned into media for IGN, where she developed a love for content creation. After IGN, she tested the waters of game development for BioWare Social before moving onto the community management team at PlayStation. Her final pit stop before joining WGG was also in community management – this time for CD Projekt Red.

Andrea Rene – What’s Good Games
Andrea Rene is an on-camera host, producer and writer. You can watch and listen to her video game commentary every week on the What’s Good Games podcast. She also co-hosts on the video game news show Kinda Funny Games Daily. She was recently seen at the Electronic Entertainment Expo (E3) producing and hosting the “Raise Your Game” Facebook Live stage – and she was a guest contributor for YouTube’s Live at E3, IGN’s Up at Noon, and GameSpot. She’s been featured on Viceland, Spike TV, Yahoo Esports, ABC, DC All Access, GameStop TV, and more.

Craig Skistimas & Shaun Bolen – Game Attack
Game Attack is made up of Craig Skistimas and Shaun Bolen. The proclaimed World Tag Team Streaming Champions of Earth launched Game Attack with the goal of having the best community online. Completely backed by their audience, Game Attack streams nearly 30 hours a week on YouTube Gaming – and despite only having just over 100,000 subscribers, they have more YouTube Sponsors than any other channel on the platform.

iKasperr – Counter Logic Gaming, Main Menu, Tiltify
Daniel “iKasperr” Bong is a Twitch broadcaster, streamer for Counter Logic Gaming, the director/manager of the broadcasting team Main Menu, and the community manager for the charity crowdfunding website Tiltify. After spending six years in college to obtain two separate bachelor degrees, Kasper used all of that hard-earned credibility for a whopping nine months as an English teacher before pursuing his goal of becoming the next Starcraft 2 World Champion! After that dream faded (almost instantaneously), he started playing and broadcasting other games, which slowly led to his involvement with Twitch, Main Menu, and CLG. His passion for video games is only rivaled by his passion for charity – which led to his community involvement with Tiltify, a website that enables content creators to fundraise for their favorite charities in an easy and efficient way. Gaming and a passion for charity?! What next? You’re going to tell us he likes long walks on the beach? … Well, he does.

Kintinue
Twitch Partnered Broadcaster Kintinue has been a full-time variety caster for the last two years – focusing heavily on community involvement, charity work, and indie games. This goofball loves gaming, her community, and cats. She has been promoted on Twitch’s Partner Spotlight, spoken on panels, and taken part in Twitch’s Host and Interview workshop – as well as PJSaltan and other exciting events.

ToothpickVic
ToothpickVic is a streamer, dad, dad joker, community man, and professional troll target. Variety streamer with the goal of having fun, spreading love and root beer (or rum) – and the joys of watching an old(ish) man do push-ups for dying too much in-game.

Shoagie
Shane “Shoagie” Osborne is a community manager, charity streamer, and convention addict. He is a collegiate adviser for eSports Initiative at Ohio State University and a guild leader for Extra Life Columbus. Charity and event organizing is the name of the game and something that is his passion. Eating everything in sight, throwing cookies at PAX attendees for charity, and collecting gaming swag to spread to the masses are just a few things he does for fun.”

To find out more about the XPO GAME FESTIVAL, follow this link to the main event site: http://xpotulsa.com. For the dollars and cents info, ticketing info can be found on the Eventbrite link here: :https://www.eventbrite.com/e/xpo-game-festival-tickets-30763390128.

Has Facebook become the game developer’s best friend?

From VentureBeat: Gaming is better with friends. And gaming is important at Facebook. Those are the takeaways that Brian Boland, vice president of publisher solutions at Facebook, wanted to give to game developers at the Casual Connect event in Seattle last week.

While Facebook’s audience is much broader than games, but it is in touch with a lot of gamers. More than 800 million players connect via Facebook, and 450 million people are connected to the Facebook pages of game developers. And Instant Games on Facebook Messenger have been played at least 1.5 billion times in the past 90 days.

Facebook did a survey of 6,000 players, and it found that 73 percent of them don’t mind ads in games. Those players are not expecting developers to work for free, and they see rewarded ads as away to get what they want in games without having to pay money. About 54 percent of Facebook’s audience plays games in a month, including 55 percent of all females. One in three of the players are over 45.

As a platform maker, though, Facebook has some challenges. Last week, Zynga chose to partner with Unity exclusively on Unity Ads in Zynga’s games. It’s not clear if that is bad news for Facebook, but it certainly means that the Zynga-Facebook partnership isn’t what it used to be. And while Facebook’s growth on mobile is good, its desktop gaming platform is getting weaker over time.

We talked with Boland about these topics at Casual Connect. Here’s an edited transcript of our interview…

Read more at VentureBeat.com

Durham Bulls Athletic Park Becomes First Minor League Baseball Facility to Host Esports Tournament (Press Release)

0

Durham Bulls Athletic Park will become the first Minor League Baseball facility to host an Esports tournament, when the inaugural DBAP Gaming Challenge takes place from Sept. 29 to Oct. 1 at the ballpark.

The three-day event will utilize much of the park’s unique event space, including the PNC Triangle Club, party decks, dugout tops and the team’s Blue Monster videoboard, which measures 63 feet wide by 25 feet tall. Additionally, the park’s concessions will operate throughout the three days, as Friday’s session will run from 4 p.m. to 10 p.m., Saturday’s session from 11 a.m. to 10 p.m. and Sunday’s session from 1 p.m. to 6 p.m.

“We’re extremely excited to host the inaugural DBAP Gaming Challenge,” Bulls General Manager Mike Birling said. “Esports is an industry that continues to grow at a rapid pace, and we’re looking forward to beginning the DGC and making it an annual event in Durham at our stadium.”

The event, presented in part by Coastal Credit Union and being run in association with the Carolina Games Summit and Amateur Esports League, will feature a $5,000 pot across multiple tournaments. Over 15 games will be available for gameplay over the three-day span, including Super Smash Bros. Melee, Call of Duty, Halo 5, MLB The Show and Rocket League.

Tickets for the event begin at just $12, and gamers can find a full list of games/tournaments and ticket pricing at http://www.dbapgaming.com.

The first-place Durham Bulls’ final regular season homestand of the season begins on Monday, August 21 and concludes on Sunday, August. 27. Single-game tickets and group ticket packages for the 2017 season are on-sale now at http://www.durhambulls.com, the Frontier Communications Ticket Office or by calling 919.956.BULL.

About The Durham Bulls
The Durham Bulls are Minor League Baseball’s most iconic franchise, playing a 142-game schedule every year from April through September. Playing at historic Durham Bulls Athletic Park, the team prides itself on providing affordable family entertainment to residents of the Triangle through the power of baseball. Additional information can be found on the official web site: http://www.durhambulls.com

About Amateur Esports League
Amateur Esports League (AEL) is the premier organization for up and coming video gaming athletes. We are the stepping stone for hardcore gamers to chase theirs dreams of becoming professional gamers. By providing a true Esports tournament experience in an amateur setting, AEL allows players to gain the experience needed to dominate major tournaments. Additional information can be found on the official web site: http://www.ael.gg

About Carolina Games Summit
Carolina Games Summit® is held yearly on the first weekend of February in downtown Goldsboro, NC. This hybrid event consistently delivers industry speakers, video game tournaments, concerts, exhibition booths, cosplay, educational sessions, and trading card games. Attendees will be able to compete against gamers from all over the country in a variety of popular tournaments. Enjoy all your favorite platforms including arcade, computer, and console games with both tournament and free-play options available. Additional information can be found on the official web site: http://www.CarolinaGamesSummit.com

iVentures Conference Spotlights Ontario’s Thriving Interactive Digital Media Industry

Interactive Ontario celebrates 10th anniversary of flagship conference with fresh new direction

Tuesday, August 8. Toronto, ON – International leaders, innovators, investors and creators from across the Interactive Digital Media spectrum will converge at iVentures, the conference formerly known as GameON: Ventures. The 10th anniversary edition of Interactive Ontario’s flagship conference, taking place October 26th and 27th at MaRS Discovery District, marks an evolution for this two-day event. This year, iVentures expands its vision and will become a marketplace for ideas across all forms of interactive digital media (IDM), with the support of a host of partners including Presenting Partners the Ontario Media Development Corporation and the Canada Media Fund.

The conference will underscore three streams: Ideas to Watch (innovation in technology, business models, and content), Collaboration (partnerships between interactive digital media producers and other sectors, from healthcare to education), and GameON (the business of video games). Attendees can expect enlightening keynotes, panels, and opportunities to get hands-on demonstrations of innovative ideas in areas like eLearning and education, mobile app development, VR / AR, Convergent and cross-platform content, robotics & chat-bots, AI, and wearables.

Catherine Winder, CEO of Skybound North Entertainment, is among the first speakers announced for the conference. She’ll draw on experiences working on digital entertainment properties like Star Wars: Clone Wars and Angry Birds to deliver a keynote interview. Catherine’s most recently announced endeavor is the TV adaptation of Big Blue Bubble’s My Singing Monsters game.

“Ontario’s Interactive Digital Media industry is a major economic player, accounting for $1.5 Billion in GDP in 2015, and expected to grow exponentially,” said Christa Dickenson, President & CEO, Interactive Ontario. “To celebrate our 10th anniversary of this conference, we’re excited to be expanding our scope to include all of the industries IDM intersects. This new focus will allow Interactive Ontario to continue its goal of creating business opportunities while highlighting the wide variety of everything that’s new and noteworthy in digital content,” she said.

Registration for iVentures and calls for submissions into the Interactive Digital Media Expo are now available at http://iventures.digital/

iVentures is produced by Interactive Ontario, a not-for-profit industry trade association. Interactive Digital Media is one of the fastest-growing sectors in Ontario’s digital economy, and Interactive Ontario is committed to the growth of this thriving industry. IO produces over 40 events each year that include iLunch, Interact, i-ON and more, providing knowledge sharing and networking in this quickly evolving industry.

Event Video of the Month – August 2017

We got back from Comic-Con San Diego International just a few weeks ago and are already still writing new articles about the event. The show has changed a lot, big companies are leaving, but other companies and content are also being added. In short, a lot to cover for weeks ahead!

For this month’s featured video, we watched the Playlist from Yellow Productions:

August 2017 Game Industry Events Calendar

To help you plan attendance for this month’s game industry conferences, conventions, festivals and other events, we post a consolidated list of events each month. View the complete August event list below!

Click here for the main calendar view.

August 1-3: Casual Connect USA (Seattle, USA)
August 11-13: 2D Con (Minneapolis, USA)
August 14-17: PCG Workshop (Hyannis, USA)
August 17-19: Game Scope (Aalborg, Denmark)
August 17-20: Gen Con (Indianapolis, USA)
August 20-21: Respawn (Cologne, Germany)
August 20-24: devcom at gamescom (Cologne, Germany)
August 22-25: Computational Intelligence & Games (IEEE) (New York, USA)
August 22-27: gamescom (Cologne, Germany)
August 27-30: Orlando Interactive Experience (OrlandoiX) (Winter Park, USA)

This list is obtained from the main calendar. Did we miss an event? Let us know!

Event Video of the Month – July 2017

We got back from E3 just a few weeks ago and are already still writing new articles about the event. The show has changed a lot, big companies are leaving, but other companies and content are also being added. In short, a lot to cover for weeks ahead!

For this month’s featured video, we take a look at WatchMojo.com‘s game lineup:

July 2017 Game Industry Events Calendar

To help you plan attendance for this month’s game industry conferences, conventions, festivals and other events, we post a consolidated list of events each month. View the complete July event list below!

Click here for the main calendar view.

July 5-6: Game Camp France (Lille, France)
July 6-7: Tehran Game Convention (Tehran, Iran)
July 7-9: Rooster Teeth Expo (RTX) (Austin, USA)
July 11-13: Develop: Brighton (Brighton, UK)
July 18-20: Serious Play (Fairfax, USA)
July 21-23: Comic-Con San Diego (San Diego, USA)
July 22: Midsouth Indie Game Expo (Memphis, USA)
July 26-28: Realities360 Conference (San Jose, USA)
July 29-30: 4TG Game Con (Aberdeen, UK)
July 31: DevGAMM Summit (Seattle, USA)
July 31-2: Games for Change (New York, USA)

This list is obtained from the main calendar. Did we miss an event? Let us know!

Peanut Butter and Chocolate of Gaming: VR and eSports Events

1

Virtual reality (VR) and eSports are starting to meet at an intersection, which will allow tournaments and other events to portray new content in new ways. Imagine tournaments where VR-empowered competitive gamers play tournaments in more immersive environments, while their audiences watch the action on the big screens — or perhaps in VR themselves? It’s been widely reported how VR has entered a period of adjusted expectations, but a number of companies are invested in the overlap in the eSports and VR Venn diagram. Plus, there seems to be some optimistic views of virtual reality’s potential in rthe mid-to-long run.

Organizations like ESL can certainly see some sort of market possibilities, as does the VR hardware and platform company, Oculus, and Insomniac Games, developer of wizarding combat VR game, The Unspoken.

Following the recent conclusion of a national championship, featuring The Unspoken played on Oculus VR headsets in New York, comes the emergence of a new tournament series for, and about, virtual reality. The VR Challenger League, in partnership with ESL, features, unsurprisingly, The Unspoken and Echo Arena by Ready At Dawn Studios. These games will be featured in online and offline tournaments, and the top players will be seeded into the Intel Extreme Masters tournament at Katowice, Poland in 2018, with a prize pool of over $200,000 in cash.

Intel, a company invested in both VR and eSports, echoes its investments through their eSports Marketing Manager George Woo. Woo reflects on the potential for VR (and 360 video) and eSports in a recent interview with esports pro.

First of all it’s the viewership – last year we had 256 million viewers watching this stuff. That’s supposed to grow to 345 million by 2019. So there’s a huge growth opportunity there.

You’ve got the communities, the competitions are getting better, more digital platforms like Facebook Live and Twitter – this is all spurring the growth of eSports. And then tech companies like ourselves – we’re learning too. We’re learning how to address those audiences and create those amazing experiences, pushing the boundaries of innovation. And this year is all about VR.

We are going to continue to be that leader in VR. Are we going to say we’re going to have eSports in VR next year? No. But what we want to do is get this top of mind, get people experienced with the head units, start with the experience showcases, and the next iteration is broadcast – in which we did League of Legends and CS:GO with Sliver.TV.

If people didn’t have the head sets, they can still see in 360. It’s just getting that option rate higher and faster. The more that happens you get AAA titles, titles that might be more conducive towards eSports that the community gets behind, and so on. And we want to be at the forefront of that. Because we believe that IEM delivers the best VR Gaming streaming content in the world, and you need that with the whole suite of Intel products. It’s a natural fit. That’s why we want to continue to do this.

Companies like Intel, of course are materially invested in the success of eSports and VR. From the enthusiast and influencer media in VR, there is no shortage of opinions on why VR and eSports can succeed. Case in point, from Virtual Reality Pop, discussing the potential of live and remote spectator and participant audiences, funding and more, even predicting a time when this intersection of big businesses could emerge. Also, in the same posts the writer Marcello Miranda acknowledges the relatively small market and shortage of good content, which is almost mandatory.

Right now, there are only a few instances of significant visible corporate intersections between VR and eSports, but ass more games are developed and more technology developed and optimized for a top-notch experience, expect VR-augmented eSports tournaments with more participation, viewership and diverse competitive gaming content to take the stage.

Image credit: Oculus Rift VR

News Topics