Sunday, March 9, 2025
Home Blog Page 60

2019 Game Developers Conference Opens Call for Submissions Now Through August 16th (press release)

SAN FRANCISCO – July 17, 2018 – UBM Tech Game Network, the organizers of the Game Developers Conference (GDC) 2019, are accepting submissions to present lectures, roundtables, panels and tutorials from now until Thursday, August 16th at 11:59 PM PT. This will be the 33rd edition of GDC, the world’s largest and longest-running event for game developers, and organizers are keen to feature cutting-edge insights from experts across the game industry. GDC 2019 is returning to the Moscone Center in San Francisco, March 18-22, 2019.

This is the initial call for submissions, which encompasses everything intended for the Main Conference Tracks on WednesdayFriday, as well as day-long tutorials taking place Monday and Tuesday at GDC 2019. Proposals can be submitted via the official GDC website. Those interested in submitting for any of the GDC Summits (AI, Community Management, Educators, Game Narrative, Mobile, Indie, or UX) or VRDC (all of which take place on the Monday & Tuesday of the event) or Friday’s Game Career Seminar should know that the call for submissions will open later: August 30 through October 10, 2018. Select call for submissions for other Tutorials will also be open later in the year.

The GDC Advisory Board is currently seeking submissions from game developers with expertise in any of the following tracks: Advocacy; Audio; Business & Marketing; Design; Production & Team Management; Programming; and Visual Arts. Those interested should first review the submission guidelines and track topics prior to submitting. They should also know that the submission process is divided into a three-phase system:

  • Phase I – open call for submissions and initial advisory board review

  • Phase II – submission declines or conditional Phase 2 acceptances sent, pending the submission of additional requested materials for advisory board review

  • Phase III – review of Phase 2 resubmissions and final acceptances and declines sent

The GDC Advisory Board will review and determine submissions based on the criteria of concept, depth, organization, credentials and takeaway.

GDC organizers aim to achieve diversity of voice, experience and perspective. When considering who would be best to speak on behalf of a company or department, it is strongly encouraged to take this goal into consideration.

For more details on the submission process or GDC 2019 in general visit the show’s official website, or subscribe to regular updates via Facebook, Twitter, or RSS. The GDC Vault website – www.gdcvault.com – offers access to a wide variety of GDC and VRDC@GDC 2018 lectures and sessions, including speaker slides, synchronized video and presentations for select sponsor lectures, as well as a broad range of free conference videos. GDC All Access Pass holders and individual Vault subscribers will get access to hundreds of video sessions from this and previous GDC shows. Official photos are available via the Official GDC Flickr account: www.flickr.com/photos/officialgdc/.

Product Review: GenHigh PEGASI Smart Sleep Glasses II

So, you’ve played twelve hours of games and feel like crashing for the night — or morning — but your body isn’t quite agreeing with your mind. Or, you’re traveling from time zone to time zone, say, for events, and your body just is one or two time zones behind. The interesting proposition behind the GenHigh PEGASI Smart Sleep Glasses II (PEGASI glasses) concept is that the glasses and app together, are supposed to help improve the quality of your sleep through the use of “light therapy.”

Light therapy is a recognized form of therapy for a number of conditions, but for Events for Gamers’ purposes, jet lag, sleep difficulties and even dealing with keeping gamer time (aka being a night owl) is what we’re keeping in mind. Instead of lamps or the like, these are glasses you wear for daily intervals until the effect kicks in.

My own sleep patterns tend to be all over the place, so as both a gamer and events-goer, I wanted to see what the effect of the PEGASI glasses might be on the quality and duration of my sleep.

 

GenHigh PEGASI glasses box
GenHigh PEGASI glasses box

The package deal:

The PEGASI glasses come in a cellophane-wrapped mostly unassuming white box, with English and Mandarin Chinese language information owning the box’s real estate. Inside, the glasses are set into the base, while the instructions and a USB cable are neatly parked inside the padded lid. In some ways, it reminded me of the basic white and elegant Apple-style box packaging I‘ve seen.

One small thing I’d put on the “this would be kinda nice to have” list is a soft case or bag.for the glasses, to make it easier to carry the glasses without scratching or damaging them

Inside the PEGASI glasses box
Inside the PEGASI glasses box

Setup:

Initial setup is simple. Plug in the short USB cable between the PEGASI glasses and a USB-capable power source, to charge or recharge the lithium-ion battery. In this instance, my laptop was the power conduit I chose to use. It took about half an hour each time to reach a full charge for the PEGASI glasses.

The device itself requires only a one-button operation. One button to turn the device on or off, to activate or deactivate the Bluetooth, and that’s it — kind of like using an old Atari analog one-button joystick. Next to the button is a set of lights to indicate the level of battery charge.

PEGASI glasses charging up
PEGASI glasses charging up

At some point before actually seeing how much energy or sleep you can reclaim through this wearable, setting up the PEGASI Sleep app is an optional addition. While I had some difficulty reliably pairing the app by way of Bluetooth between my phone to the glasses, the app isn’t necessary to use the glasses. The app’s current function is to show the battery status and activate or deactivate the glasses. Being able to monitor sleep quality that the PEGASI glasses might improve will require the use of a different wearable (and app), like a smartwatch or wristband health monitor. However, the app is supposed to see some increase in functionality after the conclusion of their current Kickstarter, which might help put some extra “oomph” behind the “Smart” descriptor of the glasses.

PEGASI glasses from the front
PEGASI glasses from the front

Performance:

Whether pairing with a smartphone and the app or not, the glasses are simple to use. Activate them for 30 minutes a day, which is an automatic process before they gradually shut off on their own. The recommended time to wear them is 7-9AM daily, but I struggled with using them in that window, although, of course, other folks may not.

The glasses shine a green-wavelength light into your eyes, which is intended to help induce the desired effect of more effective sleeping, among other benefits too. The glasses out-of-the-box proved to be comfortable and lightweight, certainly easy to wear for their recommended duration daily. They rested comfortably on my nose bridge and behind my ears. The field of vision is not obstructed by the PEGASI glasses too much, so it’s possible to do most tasks safely while wearing them for the 30-minute timeframe.

Wearing the PEGASI glasses
Wearing the PEGASI glasses

But, did the PEGASI glasses work for me? I can answer that with a conditional “yes.”. My sleep, after about five days of trying the Pegasi wearable, left me feeling more energized and more awake when I needed and able to fall asleep a bit more quickly and feel more rested in the morning. Sleep continued to feel improved while wearing the glasses, albeit sporadically, after that stretch of five days, for about two weeks. Thereafter, after I resumed my old sleep habits and didn’t use the PEGASI, which mean the benefits slipped away too. That leads me to why I qualified my “yes,” because what everyone needs for sleep varies, so does what it takes to achieve it (exercise, the right environment, etc). The basics for good rest remain the same, and that definitely helps too.

Do these glasses have a possible positive impact on frequent fliers hopping time zones? I wouldn’t know, until the next chance to fly through multiple time zones. But, I am more confident these glasses can work, after my experience trying them with improving sleep.

Pros:

  • Simple to use, no hassles at all.
  • Comfortable to wear
  • Worked as advertised, at least for noticeably improving quality of sleep

Cons:

  • Had some issues pairing the Bluetooth between the PEGASI glasses and the phone
  • Not so much a con as an open question what functionality might be unlocked via the app after the Kickstarter.

Ideal for: 

The GenHigh PEGASI Smart Sleep Glasses II are certainly not the first product or accessory you’d think of using if you’re a gamer, in the culture or business of games. But, considering the glasses improved my alertness and focus, as a benefit of improved sleep, playing a higher-quality game is a likely side effect. Secondarily, being able to travel and do business with less impact from jet lag is s potential benefit.

Based on the Kickstarter page for the PEGASI glasses, the MSRP is about $150, which is about average for products of this type. Without having compared other products to the PEGASI glasses, I cannot compare or contrast value, but the product did work for me.

ESP Gaming Brings Fight Night to Competitive Gaming with the Introduction of the World Showdown of Esports (press release)

0

LAS VEGAS – July 10, 2018 – ESP Gaming, the world’s premier competitive gaming content creation company, today announced the World Showdown of Esports (WSOE), a multi-genre esports tournament series featuring fight card-style matches that showcase the best games, players and teams across the globe. The first event in the series, WSOE 1, will take place this fall at the PokerGO Studio at ARIA Resort & Casino in Las Vegas where the first ever WSOE Champion will be crowned. To celebrate the announcement, the WSOE in partnership with Auzom will present a special live event, The PUBG Pan-Continental, broadcast live on Twitch July 14-15 from the PokerGO Studio with special guests and players from Team Vitality, Team Envy, OpTic Gaming, Tempo Storm and more competing in PLAYERUNKNOWN’S BATTLEGROUNDS (PUBG).

The WSOE focuses on the drama and spectacle of head-to-head competition between the world’s best players from a variety of genres and games across mobile, PC and console. Taking its inspiration from boxing and mixed martial arts, the WSOE will crown champions in several competitive divisions. Uniquely in the world of esports, and unlike round-robin or bracket-style esports competitions, the WSOE’s “fight card” style presentations will feature compelling matchups of champions and challengers going head-to-head in every event. Also featuring innovative prizing and production elements designed to reward aggressive gameplay and foster rivalries, the WSOE’s bouts will offer fans the most entertaining broadcasts in competitive gaming.

“ESP Gaming is bringing a new type of esports tournament to the gaming community that ensures every single match is a must-see event featuring top competitors in a drama-filled showdown,” said ESP Gaming president, Jeff Liboon. “The WSOE will highlight the most compelling narratives in competitive gaming driven by the very essence of what makes traditional sports so popular, the players. The WSOE will represent what gamers really love about esports with the intensity turned up to the max.”

Veteran esports journalist, former ELEAGUE host and well-known esports analyst Richard Lewis has joined ESP Gaming as the Director of Talent and will oversee the on-air personalities for WSOE streaming and live events. Lewis brings innovative perspectives and unparalleled experience to esports fans across the world.

“With the WSOE, we’re completely flipping the script on the traditional esports tournament format in a way that has never been done in competitive gaming,” said Lewis. “The WSOE’s unique format allows us to create the matches that competitors and fans want to see and that the competitors want to engage in. We look forward to re-imagining and growing the sport of competitive gaming and crowning our first WSOE Champion this fall.”

WSOE fight cards will be broadcast live from ESP Gaming’s PokerGO Studio. The 10,000+ square-foot facility gives ESP Gaming unrivaled esports production capabilities, including the ability to stream live events for a variety of games while continuing to offer best-in-class esports content for live and delayed viewing.

The PUBG Pan-Continental, Presented by Auzom and the WSOE, will be broadcast live on www.twitch.tv/wsoe from July 14-15, where 16 teams of four players will compete for $100,000 in cash prizes. Invited teams include top players from the Auzom Premier League and other world-class PUBG organizations. 

More information about future WSOE events, including schedules, rules, formats and games, as well as participating players and teams, will be shared soon.

2018 Samsung Developer Conference Announced

Seoul, South Korea-headquartered electronics giant, Samsung, has just announced the 2018 edition of their ecosystem event. The 2018 Samsung Developer Conference (SDC) will be hosted again in San Francisco on November 7-8, 2018 at the Moscone Conference Center. The conference does not yet have an announced agenda or registration info, or even a website, but it’s safe to say more information will turn up soon.

While games are not the focus of this event, Samsung’s impacted is broad and the company is invested in both mobile and virtual reality (VR) hardware platforms, as well as accessories and software (and more). Many of the company’s products and services end up in the hands of game developers and game-playing consumers,  which has been reflected in some ways by the speakers, topics and booths at the show.

To see some of the highlights from last year’s conference, the SDC 2017 website has some of the high points conference organizers have been sharing out. Events for Gamers will keep an eye out for updates, especially games-related ones, as the event takes shape.

Warframe for Nintendo Switch Announced at TennoCon 2018

At the third annual TennoConn 2018, Digital Extremes unveiled the Nintendo Switch version of the developer and publisher’s cooperative online action game, Warframe.

Digital Extremes has partnered up with developer Panic Button, who has an already-deep portfolio of adapted Switch games (DOOM, Wolfenstein: The New Colossus, Rocket League,) and this title represents another high-profile ported title for Nintendo’s flagship console. Warframe can currently be played on the Windows, Xbox One, and PlayStation 4 platforms. No release date has been announced for the Switch port.

TennoCon, a player-focused convention celebrating five years of free-to-play Warframe gaming and the 38 million player-strong community backing it, is underway in Ontario, Canada, Warframe is a third-person online action game set in an evolving science fiction world. Distilled straight from the press release, this info shares a little more what Waframe is all about:

Warframe gives players the chance to master the Warframe armor as the enigmatic Tenno, a race of ancient warriors wielding blade and gun, who are awakened from centuries of cryo-sleep by the mysterious guide, Lotus, to restore order throughout the Solar System. Warframe features more than 35 unique Warframes, hundreds of weapons and thousands of customization options, the ability to upgrade weapons armor and items using a flexible mod system, and the ability to join clans, nurture pets, and explore massive new open worlds.

On July 7th at 3 PM PDT/6 PM EST, Digital Extremes will stream TennoCon Live on their Twitch and Youtube channels. If you swing by YouTube, you can also take a look at Digital Extremes’ video trailer about the upcoming Nintendo Switch version of the game here:

In addition to the Nintendo Switch news, a new zone for Warframe has been announced for later in 2018. View the short video clip on Twitter to see the action on Venus in motion.

July 2018 Game Industry Events Calendar

The new year is nearly upon us! To help you discover upcoming game industry conferences, conventions, festivals and other events, we post a consolidated list of events for each month. View the complete July event list below.

Click here for the main calendar view.

July 5-8: The Big Indie Fest @ ReVersed (Wien, Austria)
5-6: Tehran Game Convention (Tehran, Iran)
10-12: Develop: Brighton (Brighton, UK)
13-16: Brains Eden (Cambridge, UK)
14-15: North East Retrop Gaming (Gateshead, UK)
14-15: Community Leadership Summit (Portland, USA)
19-22: San Diego Comic-Con (San Diego, USA)
20: Intel Buzz Workshop Seattle (Seattle, USA)
24-26: NIFTY Conference & Hackathon (Hong Kong, China)
26-29: Replay FX (Pittsburgh, USA)
28-29: PixelPop Festival (St. Louis, USA)
25-28: DiGRA (Torino, Italy)

This list is obtained from the main calendar. Did we miss an event? Let us know!

New Jersey’s Fastest Growing Gaming Convention to Hold its 6th Event July 7th & 8th (Press Release)

New Jersey Gamer Con features a 24-hour Free-play Arcade, Tournaments, Vendors, Retro and Modern Gaming, Cosplay Costume Contests, Special Guests, and more

Cherry Hill, NJ (5 miles of Center City Philadelphia) – Today (July 2nd, 2018) – The South Jersey/Philadelphia Area’s premier gaming convention, New Jersey Gamer Con, will be held Saturday and Sunday July 7th and 8th at their new location, The Crowne Plaza Philadelphia-Cherry Hill, and will feature an arcade, vendors, tournaments, consoles, special guests, tabletop games, contests and more.

Attendees can play a wide variety of games in the newly expanded 24-hour free-play Arcade, play on vintage and new gaming consoles 24-hours, meet special guests, shop in the vendor room, play tabletop games, join the LAN party, and sign up to participate in several tournaments such as Super Smash Brothers and Mario Kart 8 for a chance at cash and prizes. A Cosplay Costume Contest will also be held with prizes, including the grand prize of a chance at a spot in an upcoming Cartoon Network commercial.

New Jersey Gamer Con, now in its 4th year, is a convention organized by game enthusiasts who wanted to run a local event that represented area gamers and both the nostalgic and newer games they love to play. Jerry Colonna, Gamer Con founder, says, “I wanted to build a convention that focused on bringing the local gaming community together, while also providing a fun, safe and open atmosphere for everyone to enjoy, from ages 1 to 91. I think it’s great that we’ve been successful at accomplishing that goal, and it’s so rewarding to see all the kids smiling at our events.”

Ticket holders who are guests staying at The Crowne Plaza also have access to several “day-zero” events occurring on Friday, July 6th, including a Pokémon-themed poker run, members party and pool party.

New Jersey Gamer Con hosts two charities that benefit local families with unmet medical expenses through gaming marathons, Extra Life, and Help Hope Live. This year attendees who sign up to game for these organizations will be entered into a raffle to win a free hotel stay at The Crowne Plaza.

You can purchase tickets and find more information on their website at: njgamercon.com

About New Jersey Gamer Con:

New Jersey Gamer Con is the fastest growing gaming event in the region. New Jersey Gamer Con is known for its large free-play arcade and its marketplace which is filled with vendors selling retro games, new games, board games, crafts, collectibles, art and much more.

Immersed 2018 Calls For Future Computing Speakers and Visionaries (Press Release)

Fifth Annual Conference Highlights AI, Compute, Immersive Technology, and Innovative Content and Applications

Toronto, Ontario (June 26, 2018) – Founded in 2014, Immersed is the leading future computing conference and will be held November 8-9, 2018 at the Ontario Science Centre in Toronto, Canada. Celebrating its fifth year, Immersed delivers the best opportunities for pursuing business development, top level expertise, and rare media access. Early bird tickets are on sale now!

“Immersed delivers business-building opportunities through world-renowned industry speakers, decision-making executives, and reputable market and media influencers. We are seeking thought leaders and industry experts to share their knowledge on a variety of topics relevant to future computing. Come join us. For five years running, there is only one Immersed,” said Neil Schneider, Executive Director of The International Future Computing Association (TIFCA).

Future computing is the practice of turning dreams into reality with computers and computer media through compute performance and platforms, immersive technology, and innovative content and applications. Core technologies include PC, console, cloud, mobile, augmented reality, virtual reality, mixed reality, artificial intelligence, and machine learning. Immersed 2018 will address future computing in entertainment, education, business, manufacturing, and healthcare.

Early featured speakers include Frank Soqui, Vice-President and General Manager of the Gaming Division for Intel; Daryl Sartain, Director and Worldwide Head of VR, AI/ML, Displays, TV & Music Ecosystems for Advanced Micro Devices; and Wanda Meloni, CEO of M2 Insights. The first announced keynote is Dereck Orr, Division Chief for the Public Safety Communications Research Division Laboratory at the National Institute of Standards and Technology (NIST).

Participating speakers and sponsors will be welcomed to an exclusive pre-Immersed dinner on November 7, 2018. New features being added to the conference include the Immersed 2018 Rapid Business Development Program and the Students Night Out being held after the professional conference is complete.

Companies which have spoken at previous Immersed events include AMD, Intel, Nvidia, Google, IBM, HTC, Epic Games, HP, Sony, Forrec, Lucasfilm, Nokia, SideFX, Basemark, Frima, Discovery Channel, Space Channel, and many more.

Info & Registration
http://www.getimmersed.com

Call For Speakers Application Kit
https://tifca.com/wp-content/uploads/2018/06/Immersed2018_SpeakersKit_published.pdf

Immersed Social Media
https://twitter.com/getimmersed
https://www.facebook.com/immersedcon

About The International Future Computing Association (TIFCA)

TIFCA is a network of member companies and institutions that each play a part in what are, and will be, the ultimate tools and experiences that impact our daily lives using computer technology and media. Its mission is to lay down the groundwork and enhance the viability of building what’s next. TIFCA achieves this through influential membership meetings, stakeholder education, market-building events, special initiatives, and more.

Actor, Martin Starr of HBO’s “Silicon Valley” to Join Hollywood and Silicon Valley Executives for “XR On the Bay” Conference June 25th & 26th, 2018 (press release)

SAN JOSE, Calif.–(BUSINESS WIRE)–The Advanced Imaging Society and Cisco have teamed to present a unique conference exploring “The Tech of Hollywood,” including AR, VR, AI, Post Production technologies, Blockchain, Cloud Services and more. Topics to be covered in the discussions include XR Use in Enterprise, Cloud Security and Storage, Blockchain Technology in Entertainment, The Latest Trend in Successful VR and XR Business Models, Post Production IT, Machine Learning and Artificial Intelligence Solutions for Hollywood Production Challenges. It’s a conference about supporting a new community of connected professionals, fusing tech and entertainment, Silicon Valley, and Hollywood

It was announced today by the Advanced Imaging Society (AIS), that HBO’s “Silicon Valley” actor Martin Starr will join the discussion in San Jose on June 26th, to explore how Hollywood and Silicon Valley are increasingly connected. AIS has been tasked with building the new community of connected professionals adept at succeeding in both Hollywood and Silicon Valley.

The event will begin with an opening night party at the Tech Museum of Innovation hosted by Dell. Guests will enjoy music and refreshments while they network and discover new technology and experiences by Dell and their partners. Admission is included with general admission to the conference, but single tickets to the party are available on the event website.

“Martin Starr is not just a superb actor,” said AIS President Jim Chabin. “But he and his character in the ‘Silicon Valley’ series on HBO represent the perfect example of how Hollywood creatives and exciting Silicon Valley themes and stories are combining to create successes together,” Chabin added.

Conference organizers have created an “Investors Lounge” on the Cisco campus for attendees seeking capital to meet and pitch to leaders from both Hollywood and Silicon Valley in search of talent. Recruitment executives will participate in panels and meet and advise attendees about how best to grow career success in these new content and technology spaces.

“’Silicon Valley’ is the first show to get the essence of programmer’s personalities down right. Other shows have figured out how to make the technology real, but this show made the people real. I’ve worked with Richard, Gilfoyle and Dinesh several times in my career,” says Michael O’Gorman, Distinguished Engineer at Cisco Systems.

The “XR On the Bay” Conference Speakers Include Dave Ward (CTO of Engineering & Chief Architect at Cisco Systems), Karen Dufilho (Executive Producer at Google), Gary Radburn (Director of Workstation Virtualization, Commercial VR & AR at Dell), Peter Martin (Emmy Winner, “Capturing Everest” and Founder & CEO at VALIS Studios), Cheryl Bayer (Former SVP Comedy, FOX and currently CEO at Living Popups), Rick Champagne (Industry Strategy & Marketing, Media & Entertainment at NVIDIA), Danielle Perszyk (Scientific Director, Co-Founder at Oscillations), Mona Hunter (Co-Founder and CEO, Recruitable), Kevin Scott Mack (Oscar Winning VFX Supervisor & VR Content Creator), Grant Anderson (AR/VR Producer), Evo Heyning (Founder & CEO at Light Lodges), Hanno Basse (Chief Technology Officer at 20th Century Fox Film Corp.), Jonathan Miranda (Director of Strategy, Technology at Salesforce), Ana Garcia Puyol (Director of User Experience and Integration, IrisVR), Tim Dillon (Head of VR & Immersive Content, MPC) and Chris Bobotis (Director of Immersive at Adobe Systems Inc.).

On June 27th, in collaboration with AIS, Cisco’s Women in Tech (WIT) will celebrate female creativity in Tech and Entertainment with a Luncheon and Symposium on the Cisco campus. Speakers and panelists will discuss some of the exciting trends in technology both in Silicon Valley and Hollywood. The luncheon will feature a performance by LA stand-up comedian Heather Pasternak, who has recently returned from New York after appearing on CBS “The Late Show with Stephen Colbert.”

For tickets and additional information about XR On the Bay and other Advanced Imaging Society events, please go to www.theAdvancedImagingSociety.com/xr-on-the-bay.

  • General Admission: $129
  • Student Admission: $59

69,200 Attendees Close Successful E3 2018 (press release)

LOS ANGELES – June 14, 2018 – More than 69,200 people attended E3 2018, the year’s most influential and anticipated event for video games. Millions more around the world watched the week’s events online. The Entertainment Software Association (ESA), the trade association that represents the U.S. video game industry and owns and produces E3, also revealed that next year’s E3 will take place June 11-13, 2019 at the Los Angeles Convention Center. On E3’s final day, ESA announced Brigham Young University (BYU) took top honors as the winner of E3 College Game Competition.

E3 2018 featured more than 200 exhibitors, including 85 companies that were exhibiting at the event for the first time, showing 3,250 products and giving a behind-the-scenes look at the most anticipated games and announcements of the week at E3 Coliseum. Photo and video from the three days of the show are available on MultivuPictureGroup, and YouTube.

E3 2018 was an enormous success, amplified by the thousands of gamers in attendance and millions more around the world who watched online,” said Michael D. Gallagher, president and CEO of ESA. “E32018 reinforced the cultural prominence of video games for a global audience. Congratulations to our innovative exhibitors, members, and partners and to the millions of gamers who celebrated a spectacular E3 with us.”

E3 exhibitor and ESA member, Epic Games, stated, “We had an amazing time celebrating Fortnite with our players and partners this year at E3. Bringing players together is an important part of what we do with Fortnite, and E3 is one of the best venues to connect face-to-face with fans, friends, and the industry.”

E3 welcomed 15,000 gamers to the show floor and offered them the chance to connect with the biggest names in video games and special guests from the world of entertainment at E3 Coliseum, including Westworld series creators Jonathan Nolan and Lisa Joy, Elijah Wood, Amy Hennig, Darren Aronofsky, Jack Black, Hideo Kojima, and Camilla Luddington. Fans watching E3 Coliseum online also participated by submitting questions for panelists via Facebook.com/E3Expo.

Joining BYU in its top position, UQAT, the winner of ESA Canada’s E3 College Game Competition, and Lienzo, winner of ESA’s Mexican game competition, Videojuegos MX, also exhibited on the E3 show floor. The U.S. and Canadian college competitions recognize the best in college and university game design, giving an opportunity to show student-made video games alongside companies like Nintendo, Microsoft, Sony Interactive Entertainment, Bethesda Softworks, and more.

E3 2018 Opens Today to 60,000 Attendees and Millions of Video Game Fans Around the World

Sold Out Show Features 3,250 Products and Video Games from More Than 200 Exhibitors

LOS ANGELES – June 12, 2018 – E3 2018 opens its doors today to eager fans across the globe. More than 60,000 attendees from more than 100 countries, and millions more watching online, will celebrate and discover the newest titles and technology at the world’s premiere showcase for video games. E3 is owned and produced by the Entertainment Software Association (ESA), the trade association that represents the US video game industry.

For the second consecutive year, E3 welcomes 15,000 gamers onsite to share in the E3 experience.

The $116 billion global video game industry and the world’s 2.6 billion gamers come together for E3 2018 today through Thursday, June 14. More than 200 exhibitors, including 85 companies that are exhibiting for the first time at E3, are showing new products and giving a behind-the-scenes look at the biggest games and announcements of the week at E3 Coliseum. E3 2018 promises to be the entertainment event of the year for the almost two-thirds of Americans and one-third of people around the world who play video games.

“Gamers are the heart of E3, whether they are on the show floor playing just-announced titles, watching from home, or participating in E3 Coliseum panels with their favorite industry creators,” said Michael D. Gallagher, president and CEO of ESA. “E3 is a celebration of the gamer and a showcase for the companies and entrepreneurs that work every day to surprise and delight the passionate fans who drive the innovation, creativity, and momentum of a global industry projected to surpass $138 billion in 2018.”

The NPD Group reported that the US video game market reached $36 billion in 2017, a 300 percent increase since 2008. Today, sixty percent of Americans play video games daily, according to AudienceNet/New Paradigm Strategy Group.

E3 2018 Includes:

Show floor featuring 3,250 products and video games from hundreds of exhibitors, including Nintendo, Sony Interactive Entertainment, Mixer, Activision, BANDAI NAMCO Entertainment, Bethesda, Epic Games, Take-Two Interactive, and newcomers Facebook, Frontier Developments, Volkswagen, and Red Bull. See the complete list of exhibitors here.

Major video game reveals and surprise announcements, including The Elder Scrolls VI from Bethesda Softworks, Assassin’s Creed Odyssey from Ubisoft, Halo Infinite from Xbox, Shadow of the Tomb Raider from Square Enix, and many more.

Live esports competitions at the E3 ESL Arena stage, a specially-designed, dynamic esports experience for E3 spectators. The E3 ESL Arena gives E3 attendees VIP access to the world of competitive esports, which are projected to generate more $900 million in 2018. Learn more here.

E3 Coliseum panels and presentations from the biggest names in video games and special guests from the world of entertainment, including Westworld series creators Jonathan Nolan and Lisa Joy, Elijah Wood, Amy Hennig, Darren Aronofsky, Jack Black, Hideo Kojima, Camilla Luddington, and many more. E3 viewers can also watch and participate in E3 Coliseum presentations at Facebook.com/E3Expo, giving them the opportunity to submit questions to the panelists. See the complete E3 Coliseum schedule here.

Into The Pixel 2018 art collection featuring 16 pieces of video game art selected by a jury panel from the industry and fine art worlds. The 2018 collection includes 15 prints from a wide selection of games and one maquette featuring Kratos and Atreus from God of War. View the 2018 collection online at www.intothepixel.com.

E3 Game Competition finalists showcasing their games on the show floor, with the winner announced during the show. Selected by industry leaders, the finalists represent the best in college and university game design. The Entertainment Software Association of Canada’s Student Video Game Competition winner, the University of Quebec Abitibi-Témiscamingue, will also showcase its game Minors. In addition, Lienzo, the winner of ESA’s Videojuegos Mexican game competition, will showcase their game Mulaka. Learn more here.

Ninth Annual Games for Impact Summit of industry experts discussing the intersection of video games, education, STEM and arts skills, and the tech workforce. This year’s panel discussions will also serve as a vehicle to diversify the tech workforce of today and tomorrow.

We Are booth with live talks and a photo exhibition featuring women in the video game industry, as well as an arcade, custom merchandise benefiting the ESA Foundation, and more. We Are invites all E3 attendees to explore what makes the video game industry so vibrant and diverse at Booth #823 in the South Hall of the Los Angeles Convention Center.

WATCH E3 ONLINE
The launch of https://live.e3expo.com as the official streaming destination of E3 enhances the online fan experience for the tens of millions of viewers who tune in every year to see the future of video games. Livestream the most anticipated press conferences, thrilling esports from the E3 ESL Arena, and engaging panels at E3 Coliseum, all at https://live.e3expo.com.

PAX West 2018 Dates Announced, Tickets Now Available for Purchase

SEATTLE – May 31, 2018 – Tickets for PAX West 2018, taking place Aug. 31 – Sep. 3, 2018 at the Washington State Convention Center in Seattle, WA, are now available for purchase.

Single-day badges for the event are on sale for $50 each, while pre-sale merchandise, including 1,200 special PAX-branded blankets ($35), artisan Sock Club socks ($25), and 1,000 aluminum dice stand with twin anodized die from Level Up Dice ($75) are also available. BYOC passes will go on sale in the near future, but must be used in conjunction with a day pass.

Now in its fourteenth year, PAX West 2018 will once again span eight buildings across Downtown Seattle, including The Paramount Theatre and Benaroya Hall. As the west coast’s most attended gaming event, PAX West continues to deliver and improve upon the experience its attendees have come to know and love.

In addition to the immense exhibition halls on the fourth and sixth floors where attendees can get hands-on with the most anticipated upcoming titles, the expo will include autograph signings with some of the most popular content creators on YouTube and Twitch, live tournaments with the biggest names in esports, panels with industry leaders, console, tabletop, and PC freeplay areas, a VR lounge, and more.

“PAX West is where it all started, so whenever we have a chance to invite people into our home it’s just a good feeling,” said Jerry Holkins, co-founder, Penny Arcade. “Purely as a word advice, I would briefly minimize this window and try to get tickets as soon as you can. They tend to go fast.”

Produced by Penny Arcade, in conjunction with ReedPOP, the PAX series of shows – West, East, South, Dev, Unplugged, and Australia – have become some of the world’s largest gaming conventions, each with tens of thousands of yearly guests. Each and every event provides a celebration of gaming culture, where prominent game creators connect directly with the gaming community via demos, panels, concerts, tournaments, and other exciting opportunities.

For more information on PAX West 2018, check out the official PAX West website.

PAX

PAX, or Penny Arcade Expo, is a festival for gamers to celebrate gaming culture. First held in Seattle in 2004, PAX has nearly doubled in size each successive year, with PAX Prime 2014 selling out of tickets in a matter of minutes. Connecting the world’s leading game publishers with their most avid and influential fans, PAX expanded with a second show in Boston in 2010 and a third in San Antonio in 2015, making it the three largest gaming shows in North America. The first international PAX was held in Melbourne, Australia in 2013. In 2017, Penny Arcade announced PAX Unplugged, its first tabletop focused show, to be held in Philadelphia.

Penny Arcade

Penny Arcade is a web comic focused on video games and video game culture, written by Jerry Holkins and illustrated by Mike Krahulik. With over 3.5 million readers, it is the most popular and longest running gaming web comic online. Penny Arcade is also responsible for the Child’s Play Charity, the Penny Arcade gaming expos (PAX) in Seattle, Boston, San Antonio, Philadelphia, and Melbourne, multiple video games based on the brand, and multiple online video series.

ReedPOP

ReedPOP is a boutique group within Reed Exhibitions, the world’s leading event organizer. ReedPOP is devoted exclusively to organizing and managing events, launching and acquiring new shows, and working with premium brands in the pop culture world to deliver once in a lifetime experiences for fans everywhere. ReedPOP is dedicated to facilitating celebrations of popular culture around the globe that transcend ordinary events by providing unique access and dynamic personal experiences. ReedPOP is proud to be a part of a portfolio of events that include New York Comic Con (NYCC), Chicago Comic & Entertainment Expo (C2E2), Penny Arcade Expo (PAX) West, East, South, Australia and Unplugged, Emerald City Comicon (ECCC), BookCon, BookExpo, Oz Comic-Con, Comic Con India, Comic Con Paris, Comic Con Seoul, Star Wars Celebration, ComplexCon and more. The staff at ReedPOP is a fan-based group of professionals uniquely qualified to serve those with whom they share a common passion.

Media Contacts

Robert Brown / Kyle MacGregor Burleson
Stride PR for Penny Arcade
robert@stridepr.com / kyle@stridepr.com

News Topics