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Product Review: MXL AC-404 LED Microphone

Is it too much to ask the gods of audio-video accessories to hope for a durable microphone that can travel well and be useful for gaming, content creation, and even web conferencing for those with more business-minded pursuits?

We’ll find that out by reviewing the MXL AC-404 LED boundary microphone. First of all, lest expectations be subversed, this mic is not like a headphone boom mic, tabletop, or hanging mic — nope, this is a boundary mic. If you are not familiar with the technology, here’s the 411 on it: Consider a boundary a “surface,” whether a table or a floor, for example. An omnidirectional diaphragm microphone capsule is placed on or near the surface, capturing sound for the diaphragm. As a type, boundary microphones are ideal for picking up sound from different parts of even noisy and reverberant rooms. In theory, this mic should be optimal for locations in busier places, such as conventions, panels, and other spots outside of a recording studio.

Let’s put that to the test by seeing if theory meets results.

The package deal

Front of MXL AC-404 LED mic box
Front of the MXL AC-404 LED mic box (image credit: E4G)

Rear of MXL AC-404 LED mic box
…and the back of the box (image credit: E4G)

The mic comes packaged in a glossy black cardboard box. It’s familiar, but it does the job well enough. Packed densely within is a coiled USB cord, a thin manual and layered foam that fills most of the box. Inside the cut-out foam is the plastic-wrapped microphone and microfiber cloth with mini Phillips screwdriver.

What's inside the MXL AC-404 LED box and packaging
What’s inside the MXL AC-404 LED box and packaging (image credit: E4G)

The USB cable is on the longer side, about 6 feet in length, which will make a difference for more precise positioning in placement of the mic for optimal recording.

The AC-404 LED mic has some heft to it, weighing in at over 8 ounces. It’s definitely best suited for a backpack or shoulder bag when carrying it.

The topside of the microphone is a wedge-styled design, with the MXL logo at the back, with a nostalgia-inducing black metal mesh wrapping around to a rubber bumper. Behind the back of the mic and the logo, the USB input and 3.5mm analog microphone input/output.

Close-up look at the rear of the AC-404 LED mic
Close-up look at the rear of the AC-404 LED mic (image credit: E4G)

Between the mesh and the rubber sole underneath is the plastic layer or letting the LED lighting shine through, all the way around the microphone. When the AC-404 LED is plugged in, the illumination shines through the grating and the wraparound plastic. Gratefully, it’s not an excessively flashy sort of lighting and is actually rather understated. The rubber on the feet and sides are designed to keep the device from skidding and getting bumped too hard when moved around, which should limit dings and other damage when in use.

Top of the AC-404 LED mic
Top of the AC-404 LED mic (image credit: E4G)

Setup and usability

The AC-404 LED microphone is easy to set up. Remove the USB cord from the plastic, plug it into the microphone and into the computer. There’s a reason why the manual is so brief, since little effort is required to set it up.

Once plugged in, go to the Control Panel on a Windows PC (the MSI PE60 2QD laptop, in my case) and make the recording and playback option defaulted to the microphone’s setting. I found playback worked best when setting the computer’s default speakers as the default in Windows 10. Mac users will have instructions included for their setup, too. Voilà … that’s about all there is to it.

Part of the reason the microphone is simple to use is because it is basic, or I could say “old school” by gaming standards. If there’s any doubt the AC-404 LED microphone goes old school, consider that the LED isn’t controlled by any software or even a button — but by the turn of a screw, using the included mini screwdriver, to select one of eight illumination options. The default color-cycling option is what you get when you plug in the AC-404-LED. Some may be fine with a manual approach to adjusting LED lighting, but I’m thinking most consumers would appreciate the convenience of a user interface that requires less work for lighting.

Specs

  • Type: USB power mic
  • Capsule: 3 capsule boundary design with 180-degree coverage
  • Power: USB
  • Frequency Response: 40Hz – 16kHz
  • Sampling Rate: 44.1kHz – 48kHz
  • USB compatibility: USB 1.1 and 2.0
  • Size: 109mm x 76 x 51mm / 4.3in. x 2.95in. x 2in.
  • A/D converter: 16-bit Delta Sigma with THD+N – 0.01%

Performance

The MXL AC-404 features a wide-pattern boundary type microphone with three microphone capsules, described as 180 degrees in coverage. I found recording tests yielded better clearer and more resonant results when orienting the front of the microphone (the slanted wedge) toward myself. In that sense, the AC-404 mic pickup pattern is less of a omnidirectional style of microphone and more of a directional and focused — or cardoid dynamic style — microphone when it’s facing “forward” toward the sound source, whether a podcaster, streamer, gamer, on-stage panel, etc. The mic can be placed on the the floor, table or any other surface that represents a boundary. Regardless of location, positioning for this mic is definitely an important consideration.

How would the mic work in a quiet environment versus a busy environment?

Using Free Audio Recorder on the software side, I recorded a short audio clip at MP3 192kbps quality from about three feet away on a table with a sound loop of a crowded room playing about 8 feet behind me. While this doesn’t represent an event environment quite accurately nor the software a streamer or gamer might use, it does demonstrate to what extent the MX AC-404 can record in a cluttered audio environment like a conference, expo, or the like.

For contrast, here is the same audio clip with the background noise off.

When I turned the mic around to the backside, this is the recording quality with background sound off. It’s clearly more muffled, so with background sound added, it would be safe to assume it would be even tougher to record cleanly.

In my estimation, the MXL AC-404 is a very good solution for most recording situations where mobility is required and recording outside of a studio environment represents the lion’s share of the audio recording work.

Pros

  • The retail pricing is not bad for the LED-equipped version of the AC-404 mic at $79.95, but at $59.95, the value for the version without the LED is better.
  • With simple plug-and-play USB 1.1 to 3.0 usability, it’s usable for most recording setups.
  • Sturdy metal retro-styled build
  • High-quality voice recording capability

Cons

  • In the age of software or even mobile fine-tuning, the old school functionality will not be for everyone, such as adjusting lighting with a screwdriver.
  • Positioning for the best sound pickup will take a little trial and error.

Ideal for:
The strongest use case for the AC-404 LED microphone is in noisier environments, such as a convention expo area or an esports event. The sensitivity will help with picking up sound even from a cluttered audio environment, and this mic does a very solid job of it. No, this microphone will not replace a home or studio mic for streamers and other content creators, but then again, it’s not meant for those environments. Since the microphone is designed to be set down for use, it’s a good fit for mobility.

For some the LED lighting is an either-way-is-fine kind of option, especially given the retail price of $79.95. But MXL offers an identical microphone sans the lighting for $59.95. This may be the better choice for consumers who don’t need the fancy (or distracting) LED illumination and are minding their budget more closely.

For more information about the MXL AC-404 LED microphone, visit the official site.

August 2019 Game Industry Events Calendar

We’re excited to be presenting yet another great list of upcoming industry events! To help you discover upcoming game industry conferences, conventions, festivals and other events, we post a consolidated list here on Events for Gamers each month.

View August’s event list below. You can also click here for the main calendar view.

July 28-August 1: SIGGRAPH (Los Angeles, USA)
August 1-4: Replay FX (Pittsburgh, USA)
1-4: Assembly Summer (Helsinki, Finland)
1-4: GENCON (Indianapolis, USA)
2-4: EVO (Las Vegas, USA)
2-4: Animanga (Los Angeles, USA)
2-5: ChinaJoy (Shanghai, China)
5-7: IEEE SeGAH (Kyoto, Japan)
10: Ettin Con Winter (Sydney, Australia)
15: Mobile Growth Summit Canada (Toronto, Canada)
20-23: IEEE Conference on Games (COG) (London, UK)
20-24: gamescom (Cologne, Germany)
23-25: 2D Con Wasteland (Minneapolis, USA)
26-30: Foundations of Digital Games (Pacific Grove, USA)
27-29: Casual Connect USA (Los Angeles, USA)
28-29: PAX Dev (Seattle, USA)
29-2: Dragon Con (Atlanta, USA)
30-1: Crunchyroll Expo (San Jose, USA)
30-2: Gateway (Strategicon) (Los Angeles, USA)
31: Family Gaming Night (Cambridgeshire, UK)

This list is obtained from the main calendar. Did we miss an event? Let us know!

Preview Event: Torchlight II and Remnant: From the Ashes

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The Event

Perfect World Entertainment recently invited members of the press to San Francisco’s Folsom Street Foundry, an event venue with a suitably gritty industrial sort of aesthetic and is frequently home to competitive gaming events and showcases.

Perfect World at Folsom Street Foundry
Perfect World taking over Folsom Street Foundry (image credit: E4G)

Here, the Chinese game developer and publisher offered some hands-on time with action role-playing game, Torchlight II and Remnant: from the Ashes, a third-person survival-action shooter, both of which are on the way by Q3 this year.

Most of the lower floor of the venue was sectioned off for the demo stations and lounge areas to play both games, with access to the bar and lounge seating (particularly to fire up Torchlight II on the Nintendo Switch). Hanging banners marked the location for each of the games and added more visual flair above and beyond the colored lighting in the relatively intimate-feeling space.

Leading into the main event area for the showcase was the check-in table, interview stations and a swag table with branded items, like etched leather-styled notebooks, knit hats, and so on.

All in all, it was an impressive production by Perfect World and the company’s partners. Let’s call the presentation and frills the appetizer, but let’s dive into the meat and potatoes of the showcase: the games.

The Games
Torchlight II

Torchlight II logo
Torchlight II (image credit: Perfect World)

The classic isometric action-RPG Torchlight II (from the now-shuttered Runic Games studio) is approaching seven years of age. The game likely brings back fond memories for many virtual adventurers and role-players. Heck, many PC gamers still play Torchlight I and II to this day.

But now, console gamers are about to get a taste of the action, thanks to Panic Button Games, a developer who has a track record for solid Nintendo Switch adaptations of technically-demanding games like DOOM, Wolfenstein 2: The New Colossus, among other ports. And, of all the Torchlight II ports to make their way to the console, the port to the Switch is the toughest — and it’s the version I had the opportunity to try with the docked (television mode) version of the game on a premium Switch controller, which arguably makes it the most interesting conversion.

Thanks to a streamlined user interface and console controls, Torchlight II feels like a game that is eminently “approachable,” which is the word that sat in the forefront of my mind when first jumping in to the game. Menus, maps, and options layouts are clean and simple and don’t clutter the screen, which for a Switch game is important since there are usually fewer pixels to play with.

In Torchlight II, there are four character classes to pick from, with customizable features and skillsets. I feel like I may have jumped into the game in the most accessible way possible, selecting the melee-friendly berserker-class character (seen in the YouTube video below). While, of course, there are many quests to take up, many subtle ways to fine-tune your character stats and gear, the game is, at it’s heart, an open world dungeon crawler with hack-and-slash gameplay, which suits it well for console conversion. Torchlight II can be as complicated or as simple as the player wants it to be.

While Torchlight II can be played solo or co-op online with up to four players, I only explored the solo mode. I imagine the game would be even more intense with up to four players, but I’d be curious to see how well the Switch hardware could keep pace.

Taking a swing in battle in Torchlight II
Taking a swing in battle in Torchlight II (image credit: Perfect World)

Visually, the particle and lighting effects and mobs keep Torchlight II’s action periodically intense and visually interesting to, at times, approaching beautiful. But in the preview build at least, all that action all at once kicked the frame rate down at certain times. The audio effects and music are also clean and atmospheric, suiting the various moods and moments of the game well, but the tunes are not something you’d look to play outside the game.

Torchlight II screenshot
Atmospheric quiet time screenshot in Torchlight II (image credit: Perfect World)

I also tried out Torchlight II in the mobile version of the Switch. It’s in that mode where the more streamlined UI really shines, appearing crisp and easy-to-use on the smaller 720p display. The action can be a little harder to follow, because of the action-packed into every corner of that screen, but it still is nearly as playable in that regard as the big screen Switch version.

Before I forget to mention it, exclusive pets are being brought to the table for each console version. Yapper from Torchlight Frontiers is bundled with any pre-purchase of the game for any console, while the Faerie comes with the PlayStation 4 purchase; the Molten Imp comes with the XBOX One game purchase; and last but not least a mystery unannounced pet for the Switch when buying the game.

If you’ve been wanting to play a Diablo-esque game with plenty of replayability, at least in my opinion of the preview, Torchlight II looks like it will deliver an adventurous blast from the past for this current generation of consoles. But I’m still crossing my fingers the Switch version is optimized a little more before launch.

The $19.99 price point should make the game approachable for a wider variety of gamers, too. Torchlight II arrives on the Switch, XBOX One, and PlayStation 4 on September 3rd. 

To read about the Remnant: From the Ashes game preview, continue to the next page!

PAX South 2020 Dates Announced

Attendees can Lasso Badges Beginning in August

SAN ANTONIO – July 25, 2019 – Giddy up, partner! Grab them cowboy boots, pack up the wagon, and get ready to hit the trail for the Alamo City, as PAX South 2020 badges go on sale Aug. 1 ahead of the show’s return to the Henry B. Gonzalez Convention Center Jan. 17 – 19.

A stone’s throw from San Antonio’s lively River Walk, PAX South kicks off 2020 with a rootin’-tootin’ weekend-long gaming fiesta. Attendees have the year’s first opportunity to saddle up with the most exciting upcoming projects from major publishers and independent studios. There are also chances to watch thrilling esports competitions in the PAX Arena, including Stream Stars, where fan favorites from the worlds of YouTube and Twitch face off in an epic tournament.

PAX South, the most-attended gaming event in the Southern United States, also hosts an amazing array of panels featuring new game reveals, entertaining discussions with popular personalities, live shows featuring the Penny Arcade crew, concerts, and more. The full event schedule and list of exhibitors are currently in the works and coming soon.

Three-day badges for PAX South can be wrangled for $95. Meanwhile, individual badges for Friday, Saturday, and Sunday will go for $45 apiece. Sunday is a great day to bring the whole family, as special Sunday badges for buckaroos ages 12 and younger can be acquired for only $10. Badges to hitch a desktop in the Bring Your Own Computer section are available for $40.

A collection of exclusive show merchandise, featuring a new 2020 PAX University theme, will go on sale when badges become available for purchase on Aug. 1. The pre-sale items include a PAX South 2020 long-sleeve t-shirt for $30, tin lunch box for $20, and spinning crest keychain for $15. Merchandise orders will be delivered approximately two weeks before the show.

“PAX South is when we kick off another year of shows,” said Jerry Holkins, co-founder, Penny Arcade. “We love visiting San Antonio because nobody can agree on where the best taco place is, or the barbecue, so some days you eat lunch three or four times. Get your badges when they go on sale August 1st, and we’ll see you there. Also, Tacos N Salsa has the best tacos. They have a taco called the “Trash Can” and it seems like that wouldn’t be good but it is very good.”

The international lineup of PAX shows (West, East, South, Aus, Dev, and Unplugged), produced by ReedPOP in conjunction with Penny Arcade, comprise some of the world’s largest gaming festivals. PAX events connect the industry’s greatest creative minds from across the worlds of both video and tabletop gaming, directly to passionate audiences.

Working journalists and content creators interested in attending PAX South in order to produce show coverage can apply for media credentials beginning in October.

For more updates on PAX South 2020, follow PAX on Twitter, Facebook, and Instagram.

PAX

PAX or Penny Arcade Expo is a festival for gamers to celebrate gaming culture. First held in Seattle in 2004, PAX has nearly doubled in size each successive year, with PAX Prime 2014 selling out of tickets in a matter of minutes. Connecting the world’s leading game publishers with their most avid and influential fans, PAX expanded with a second show in Boston in 2010 and a third in San Antonio in 2015, making it the three largest gaming shows in North America. The first international PAX was held in Melbourne, Australia in 2013. In 2017, Penny Arcade established PAX Unplugged, its first tabletop focused show, held in Philadelphia.

ReedPOP

ReedPOP is a boutique group within Reed Exhibitions – the world’s leading event organizer. Launched in 2006, the group has become the number one producer of pop culture events across the globe as well as a full-service digital content provider and media company. Delivering once-in-a-lifetime fan experiences curated specifically for localized audiences, ReedPOP currently features events in North America, South America, Europe, Asia, India, Africa, and Australia, including: New York Comic Con (NYCC), Chicago Comic & Entertainment Expo (C2E2), PAX West, East, South, and Australia, Emerald City Comic Con (ECCC), MCM Comic Con, BookCon, Oz Comic Con, EGX, Comic Con India, Comic Con Paris, Comic Con Seoul, Comic Con Africa, Star Wars Celebration, and ComplexCon. ReedPOP also runs and operates Gamer Network and its portfolio of leading gaming websites including Eurogamer, RockPaperShotgun, and GamesIndustry.biz. The staff at ReedPOP are a fan-based, globally focused group of professionals that are uniquely qualified to build and serve the communities with whom they share a common passion.

About Penny Arcade

Penny Arcade has been the world’s most popular webcomic for over 20 years, with over 3.5 million readers. Started in 1998 in the living room of Mike Krahulik & Jerry Holkins, it has grown into a media empire encompassing multiple beloved properties such as Lookouts, Automata, and beloved D&D live-play series Acquisitions Incorporated. Penny Arcade was responsible for the creation of Child’s Play, a gaming charity that has raised over $45 million dollars for children across the world. They are also the founders of PAX, the number one consumer gaming festival in North America, with hundreds of thousands of loyal visitors every year.

Media Contacts

Kyle M. Burleson / Carter Dotson
Stride PR for ReedPOP
kyle@stridepr.com / carter@stridepr.com

Product Review: SecureData SecureDrive BT 250GB External SSD

In game developer circles, the impact of data potentially exposed for various reasons, including security checkpoints at airports, has been a simmering discussion for some time now. With travel security checkpoints an issue for device and data inspection, or even the addition of malware in some cases, figuring out how to be on the go with data can become a serious question mark.

In fact, in part because of the concern around personal and data safety and security issues with travel, this year independent developer Rami Ismail created an online-only global game developer conference.

So, what options are there if you are a game developer, a gamer, or someone else who has reason to travel with data, who worries about invasive data access, theft, or the risks of losing a device or data?

There’s a lot of ways to answer that question (which, alas, we won’t address comprehensively in this review). But, we can looking at whether at least part of the question can be answered through taking a closer look at the security-centric SecureData SecureDrive BT 250GB encrypted SSD. If you may not be familiar with SecureData, it’s a company with it’s mind on data security and recovery, whether in software or hardware.

SecureData SecureDrive 250GB external SSD in box
SecureData SecureDrive 250GB external SSD in box (image credit: E4G)

The package deal

To find a way inside the rounded plastic case with a removable cap — which, perhaps appropriately enough — requires unlocking tiny, tough tabs in the corner, will take a little bit of nimble finger work.

Once inside, the packaging contains the external SSD drive itself mounted on the other end of the plastic cap. a folded leaflet for installing and using the associated iOS and Android app, and a shortish USB 3.0 cord in a plastic sheath with protective caps for both ends of the plug. There’s not much to it, but there doesn’t need to be, which is probably the point.

SSD drive, accessories, and box
Behold the simplicity: drive, accessories, and the box they came in (image credit: E4G)

The SecureDrive BT SSDss measures out at about 5″ x 3.0 x 0.5 inches and fits comfortably in the palm of my hand. The SSD weighs in at a fairly unobtrusive 5.8 oz.

The SSD features a slim, brushed-style dark blue metal build with black parts on both ends, underscoring its simple but solid design. Many secure SSDs feature a keypad interface, but for this drive, the app handles access and other management functions.

SecureDrive SSD in hand
SecureData SecureDrive SSD in hand (image credit: E4G)

“SecureDrive Bluetooth” branding is on the face, which is also where the red, green, and blue status lighting is located. On the backside is a peel-able three-step instructions sticker.

On the connection end is the USB 3.1 port with a device ID above it for enabling connection at the app level; and on the other end is “SecureData” branding.

Setup and usability

Setting up is as easy as installing the app (in my case, the Android version). The SecureData SecureDrive BT 250GB external SSD can plug into any USB 2.0 port, with access to USB 3.0 or 3,1 a much better option, on any USB-connectable device, although most users will connect to computers, such as PCs, Macs, Chromebooks, tablets, etc. The SSD is otherwise platform and OS agnostic, since the main functionality resides on the phone.

Think of the ClevX DataLock app as a command center for this device, and nothing happens without the app being installed. Once the DataLock app is installed and the SSD is plugged in to the computer and with mobile device Bluetooth connectivity activated, connection is made possible automatically or by manual addition.

Inputting Device ID to pair drive with app
Inputting Device ID to pair drive with app (image credit: E4G)

SSD paired and locked
SSD paired and locked (image credit: E4G)

Once recognized, enter the device ID to bump the SSD to activated and locked (red locked light on). Unlocking is achieved through the default eight-character password.
Once unlocked, the SSD will show a green light (unlocked) and data transfer (blue light) as well as access to the main security-focused features can be accessed via the DataLock app.

Entering password to unlock drive
Enter password to unlock drive (image credit: E4G)

Achievement (or drive) unlocked
Achievement (or drive) unlocked! (image credit: E4G)

For many folks, the security features are likely to be the heart of the offering, as much or more than the storage itself. Numerous password, locking, remote wiping, and other options are available from here, which can be managed through Bluetooth if no other wireless connection is available.

Security command center for the DataLock app
Security command center in the DataLock app (image credit: E4G)

Some of the most robust features above and beyond the usual spectrum of password capabilities lies in the inactivity auto-locking and set-away auto-locking features, which allows for one to 60 minutes of inactive before auto-locking and locking in seconds after being moved away from the host device. While not shown here, biometric access options in the app, like face and fingerprint recognition for locking and unlocking a phone, add another layer of security.

Preparing to set up remote wipe
When very sure the data needs to go: the remote wipe option (image credit: E4G)

Deleting all data remotely or automatically after a trigger is tripped represents the nuclear option. If the SecureData SSD is compromised, lost, a brute force hack is attempted too many times or the password is forgotten, the data is deleted and the drive is reset. The only user-enabled option is the remote wipe option which can be set via the app. Once activated, the SecureData SSD will reset the next time it’s detected by any device with DataLock installed.

What's on the SecureData by default
What’s on the SecureData by default (image credit: E4G)

Looking deeper by looking at the SSD’s folder on my computer after installation, it contains an antivirus and USB-to-cloud backup software plus manuals for both software options plus the full manual for the drive itself.

Beyond the app level and external software options, the SSD is physically secured (and certified) at the FIPS 140-2 Level 3, which protects data if physical tampering occurs. The stored data itself is encrypted with the military-grade AES 256-bit XTS standard. Pretty thorough security!

Specs

  • 256GB-8TB SSD (250GB SDD for review)
  • FIPS 140-2 Level 3 Validated: Certificate #3349
  • Remote Management Ready
  • Convenient Unlocking Options – TouchID, FaceID, Face Recognition, Fingerprints (iOS & Android)
  • Password Recovery, 2FA, Remote Wipe
  • Hardware Encryption – AES256-bit XTS
  • OS Independent. Works across and with any OS and Devices
  • Secure Wireless User Authentication via Mobile Phone / DataLock App (iOS/Android)
  • Locking Step-Away Option
  • Admin/User Mode, Read-Only Mode, Time Out Auto-Lock
  • 2 Year Limited Warranty

Performance
Going with mobility as the theme, I benchmarked the SecureData SecureDrive BT 250GB external SSD on an MSI PE60 2QD laptop. CrystalDiskMark measured the read performance at 283.9 MB/s and write performance at 283.5 MB/s. The AS SSD tool marked higher performance on the read side at 317.88 MB/s and a bit higher on the write side at 298.82 MB/s. Transferring a 10GB test BIN file was completed in 51 seconds.

For a quick-and-dirty comparison with speed, the internal Samsung 850 EVO SSD in the laptop pulled a 547.9 MB/s read and a 519.5 Mb/s write speed on CrystalDiskMark. So there is definitely difference in speed, but we are comparing an internal SSD versus a fully-encrypted security-first external drive. Compared to just about any mobile platter-based drive, there would be no contest: the SecureData SecureDrive BT SSD would win hand’s down in performance.

Pros

  • Easy to set up, easy to use
  • Feels like a fully thought-out product in all security aspects
  • Physically, like Fort Knox for data
  • Simple, slim, elegant and well-built product design

Cons

  • Not a speedy SSD
  • It’s got a steeper price tag than most 250GB SSDs (but for an encrypted SSD of similar size, its $319 MSRP pricing places it in the middle of the pricing pack).

Ideal for

At the beginning of this review, I wanted to look at this device from the specific perspective of a game developer (or broadly, any professional or security conscious person) who travels frequently and is concerned about the safety and security of their data. The remote wipe option, the baked-in layers of encryption, and the no-traditional-software approach makes sure SecureData’s SSD secures data efficiently and easily, whatever the risks to the data may be. This device can’t solve all data on-the-go concerns, but it can make securing data at home or on the go a lot more worry-free.

In short, SecureData’s SecureDrive BT 250GB external SSD does the job like a beast of a tank: It’s not very fast or very inexpensive, but it is well-armored and very effective at what it can do.

Mondobox Adds Layer of Audience Engagement for Esports Spectators

Oakland, California, USA | Wednesday 07.24.19: MondoBox is announcing the immediate launch of the MondoBox platform, the first gamer-focused, free contest platform where viewers interact with live streams to win cash prizes.

By injecting gameplay predictions directly into streamed content, MondoBox brings spectators, their favorite content and popular streaming personalities together in an exciting and highly engaging way. Spectators compete on daily, weekly and monthly leaderboards, earning points for correctly predicting the streamers next moves and gameplay outcomes. Those spectators with the most correct predictions can win increasingly valuable cash prizes.

Gaming and eSports spectators across the globe spend tens of millions of dollars a year in donations and subscriptions while watching streaming content. Yet, beyond messaging, sending donations, or simply devoting time to passionately following their favorite players — spectators don’t participate in content they’re actively watching.

A study carried out by technology consulting firm Activate predicts that by 2020, 250 million people around the world will be watching live and online eSports content at any one time, amounting to over 11 billion hours a year watched by approximately three billion individuals. MondoBox believes that by offering a meta-game experience relating to the content they watch and rewarding them with prizes, there is an opportunity to create more interaction within the spectator community, to improve the viewership experience, and to increase audience engagement.

Work on the concept began last October, before MondoBox was founded as a Delaware C corp in February of this year. Two entrepreneurs, with over 30 years’ experience in gaming product development, are leading the platform’s development:

Ahern Knox, CEO and co-founder: “I was working with an eSports startup, engaging gamers by spreading in-game missions and quests. I realized there was an entire market of gaming-centric spectators, watching gaming content on a very regular basis — most often, daily — that would love a different way of interacting with that content.

“I thought there was a genuine opportunity to offer these guys a more engaging way of viewing eSports and Mike and I began talking about what that would look like. Based on various projects we’d been involved with over the years, we looked at combining ideas from eSports and iGaming to develop a first-of-its-kind spectator engagement platform.”

Mike Reaves, president and co-founder: “Traditional TV viewing is dead. Most viewers in our target demographic stream their content from the Internet. The goal of MondoBox is to create an additional outlet for spectators to engage with their favorite streamed content — and have the chance to win money while doing so. At the same time, we will drive better retention for streamers without them having to change their behavior at all. We will, effectively, layer in fun competitions and activities which can lead to cash prizes. These are primarily designed to subsidize spectator donations and subscriptions.

“All of this is discretionary and delivered at zero cost to the viewer or the streamer. It’s also important to note that MondoBox is not a streaming service. We layer in our service by re-broadcasting matches offered on Twitch and other streaming platforms in real-time with our proprietary client-server system. The system is cloud-based and ensures scalability to millions of concurrent participants with no lag.”

Targeting an initial North American and Western European launch, MondoBox will eventually expand to audiences worldwide. The company is launching its platform atop Fortnite matches, but will soon expand to League of Legends, Overwatch, Dota 2, Apex Legends, and other popular eSports games. MondoBox launches this week. Players can sign up for the service at https://www.mondobox.com, using their Discord account. To celebrate the launch, for a limited time, in addition to an Invincibility PowerUp, MondoBox will be giving players $1 for each friend that they refer that registers and plays a round. Players can expect to compete for cash prizes totaling nearly $10,000 during July and August.

Terminator Stars Reunite at Silicon Valley Comic Con for Spotlight Reunion Panel and More

SAN JOSE, CA – July 23, 2019 – Silicon Valley Comic Con, Steve Wozniak’s pop culture, tech and science expo taking place August 16-18, 2019 at the San Jose Convention Center today announced four additional cast members from the Terminator franchise will join as featured guests at the popular event including Michael Biehn (Terminator), Jenette Goldstein and Danny Cooksey (Terminator 2) and Kristanna Loken (Terminator 3: Rise of the Machines).

The original cyborg assassin and ‘Terminator,’ Arnold Schwarzenegger, will be on hand Sunday, August 18 for photo/autograph opportunities alongside former cast mates Robert Patrickand Edward Furlong, who revealed recently he’ll be joining the cast of the highly-anticipated film Terminator: Dark Fate.

Additionally, the following Terminator alumni will assemble on-stage for an epic discussion in a special Terminator Franchise Reunion Panel on Sunday, August 18 at 3:30pm at the San Jose Convention center. Talent from across the series including from the original TerminatorMichael Biehn, from Terminator 2Edward FurlongRobert PatrickJenette Goldstein, andDanny Cooksey, and from Terminator 3: Rise of the MachinesKristanna Loken will talk about their experiences and recollections of one of the classic science fiction series of all time with moderator Clare Kramer (NPR and Google News Correspondent, and actor).

“First, Arnold said he’d be back…and he kept that promise. Now to have alumni spanning the Terminator franchise join the line-up at SVCC, is incredible news for sci-fi fans and personally exciting for me as its one of my favorite series,” said Trip Hunter, Chairman of SVCC. “Hearing the former castmates talk about machines and the past and future of the human race goes perfectly with SVCC, a show that blends entertainment and technology.”

Photograph/autograph opportunities are available now for purchase at http://bit.ly/SVCCTicketing

and include the following Terminator alumni:

Arnold Schwarzenegger* (Sunday)

Robert Patrick (Saturday/Sunday)

Edward Furlong (Saturday/Sunday)

Michael Biehn (Friday/Saturday/Sunday)

Kristanna Loken (Saturday/Sunday)

Jenette Goldstein (Saturday/Sunday)

Danny Cooksey (Saturday/Sunday)

The star-studded line-up at SVCC and previously announced featured guests include Jason Momoa (Aquaman, Game of Thrones), Morena Baccarin (Deadpool, Gotham, Firefly), Ben McKenzie (Gotham, Batman: Year One, The OC), Chris Hadfield (astronaut and first Canadian commander of the International Space Station), Adam Savage (MythBustersSavage Builds, Tested.com), Andy Weir (author, “The Martian”), Will Wright (legendary game designer and creator of The Sims, SimCity and Spore). Julie Benz (Dexter, Buffy the Vampire Slayer, Angel),Lou Ferrigno (The Incredible Hulk, Hercules), and the Mighty Morphin’ Power Rangers among others.

SVCC will feature programming from celebrity spotlights, keynotes and fireside chats with famed astronauts and tech luminaries, panels covering immortality, comic book writing, cosplay, AI, VR, 3D printing, space exploration and colonization and so much more. Powered by VUDU, a Walmart company, SVCC special exhibits and activities include photograph and autograph opportunities with select guests, the Kids Zone hosted by AstroReality, the SVCC Science Fair, The Geek Fashion Show, Cosplay Contest, 500+ vendors, an outdoor beer garden with music and show floor activations. Additional attractions include those from PlayStation, AstroReality, Geico, Wild Bill’s Olde Fashioned Soda, among others.

To be the first to hear more details as they are released, follow SVCC on Twitter (@SVComicCon), Instagram (@SVComicCon) or Facebook (@SVComicCon). To learn more, visit www.svcomiccon.com.

Event Video of the Month — A Podcast with Sue Bohle

The Serious Play Conference (two locations in Orlando, FL and Montreal, Canada) recently concluded with several excellent topics on VR and educational components of gaming. Sue Bohle is creator of the highly successful conference and a prominent industry veteran focusing on educating younger audiences through gaming.

This Video of the Month is a bit different in that we’re showcasing an audio podcast this time given it’s breadth of discussion. Sue speaks for a half hour on Roberto Bucholska’s podcast and has a lot to say about training, education, and other real-life needs that gaming can help enhance.

Have a listen:

Whether you are an event coordinator, press, or general attendee, if you have an event video to share with us, please let us know and we’ll be happy to feature it.

2020 Game Developers Conference Opens Call for ‘Core Concepts’ Submissions Through August 15th

SAN FRANCISCO – July 16, 2019 – Informa Tech, the organizers of the Game Developers Conference (GDC) 2020, are now accepting submissions to present lectures, roundtables, and panels for the Core Concepts part of the event, taking place from Wednesday through Friday of the GDC week.

Proposals will be open from now until Thursday, August 15th at 11:59 PM PT. GDC 2020 marks the 34th edition of the conference, which returns to the Moscone Center in San Francisco, March 16-20, 2020.

Today’s call for submissions specifically involves the sessions that take place on Wednesday through Friday of the conference, encompassing these discipline-based tracks:

  • Advocacy

  • Audio

  • Business & Marketing

  • Design

  • Production & Team Management

  • Programming

  • Visual Arts

The above content is now known as the Core Concepts or ‘Core’ content, changing its previous branding from “Main Conference,” to emphasize the essential nature of the talks that take place later in the GDC week alongside the Expo Hall. So if you have a discipline-focused talk idea, we want to hear it!

Separately, the Monday and Tuesday content at GDC 2020, previously known as “Summits”, “Tutorials,” “Bootcamps,” and “Dev Days,” are also undergoing a clarifying name change. All Monday/Tuesday content will now be named Summits, and there will be more than 20 Summits to choose from for GDC 2020, including traditional offerings such as the Indie Games Summit and newer programs such as the Machine Learning Summit. The Summits will be open for submissions starting August 29th through September 30th, 2019.

The labels for the GDC 2020 passes will also reflect these new simplified names (Core Pass, Summits Pass, and All Access Pass) when registration opens later in the year.

The GDC Advisory Board is currently seeking submissions from game developers with expertise in any of the following Core Concepts tracks: Advocacy, Audio, Business & Marketing, Design, Production & Team Management, Programming, and Visual Arts.

Those looking to submit Core content should first review the submission guidelines and track topics prior to submitting. They should also know that the submission process is divided into a three-phase system:

  • Phase I – open call for submissions and initial advisory board review

  • Phase II – submission declines or conditional Phase 2 acceptances sent, pending the submission of additional requested materials for advisory board review

  • Phase III – review of Phase 2 resubmissions and final acceptances and declines sent

The GDC Advisory Board will review and determine submissions based on the criteria of concept, depth, organization, credentials and takeaway.

GDC organizers aim to achieve diversity of voice, experience and perspective. When considering who would be best to speak on behalf of your company or department, it is strongly encouraged to take this goal into consideration.

For more details on the submission process or GDC 2020 in general visit the show’s official website, or subscribe to regular updates via Facebook or Twitter. The GDC Vault website – www.gdcvault.com – offers access to a wide variety of free GDC 2019 slides & session videos, and GDC All Access Pass holders and individual Vault subscribers get access to hundreds of video sessions from this and previous GDC events.

List of Comic-Con 2019 Party Lists

You know an event is huge when there are multiple lists of events orbiting around the big, bright star that is the main event. In this instance, the main event in question is Comic-Con 2019 (SDCC 2019), and the events surrounding it could be official or unofficial parties, talks, meetups, and more. Rather than be late to the party (so to speak) with our own list, we’re going to tip our hat to the hard work of list creators on other sites and share them out. The listing is presented in the alphabetical order of the site on which they’re hosted.

If you’re attending Comic-Con, you may want to check each list for the events that match your interests, whether it’s games, comic books, anime, and so on. Since some of these lists are sure to be updated, you’ll want to re-visit them or bookmark them before and during the week of Comic-Con. If you have any interest in attending any particular event or events at all, it’s wise to sign up now before tickets are sold out or the event is waitlisted.

To get a sense of what the Comic-Con party experience is like, if you’re new to it and want to know what to expect, check out this video by the Con Guys previewing the party and event scene from SDCC 2018.

Happy hunting and good luck!

No Comic-Con badge needed: SDCC off-sites taking over downtown San Diego

“San Diego’s downtown area will be clad in plenty of Comic-Con fun that doesn’t require a ticket to the convention.

San Diego Comic-Con’s off-site activations packed tons of family fun into the Gaslamp District every year, ensuring those who didn’t get badges for the convention can still have a great time.

Movie studios, television networks, and comic publishers fill the city with carnival rides and games, free merchandise and giveaways, and exclusive experiences surrounding popular shows and characters.”
Link: https://www.10news.com/entertainment/comic-con/no-comic-con-badge-needed-sdcc-off-sites-taking-over-downtown-san-diego

Bleeding Cool’s Mammoth San Diego Comic-Con 2019 Party List
“Thanks to Eventbrite, Ticketmaster, SDCC Unofficial BlogThe Hollywood Reporter, Facebook, my bulging inbox, and a little Google …. what to do after San Diego Comic-Con when the clock ticks past 7 pm.”
Link:
https://www.bleedingcool.com/2019/06/28/bleeding-cool-massive-san-diego-comic-con-2019-party-list/

Comic-Con 2019: The Hollywood Reporter’s Guide to TV Panels, Parties and Activations (So Far)
“Outside of the Convention Center, networks and studios alike hope lavish activations will help attract new viewers and offer free promotion in the areas in and around downtown San Diego. Then, after the convention floor closes and the sun sets at Comic-Con, stars and industry insiders alike escape the crowds and cosplay for San Diego’s party scene.

This page has been updated with details from the official SDCC scheduleThe Hollywood Reporter will continue to add parties and activations as more information is made available.”
Link: https://www.hollywoodreporter.com/live-feed/comic-con-2019-tv-panels-parties-activations-guide-1220455

Outside Comic-Con
This is a simple, easy-to-navigate (and apparently pretty solid) list of events associated with Comic-Con. Each link offers time, location and further event details, plus calendering options.
Link: https://www.outsidecomiccon.com/2019-events/

The ULTIMATE SDCC 2019 Party List: San Diego Comic-Con’s After Parties, Concerts, Events & More!
“It’s Summer 2019, and that means: San Diego COMIC-CON! Or SDCC for short, as we call it around these parts. We’re back for our umpteenth year putting this list together, and want to make sure you have an amazing time at the big expo. Really, though, it has the best afterparties of any Con each year, and we *try* to get as many listed here as we can — you have to get your groove on, after all.”
Link: http://www.sidequesting.com/2019/07/the-ultimate-sdcc-2019-party-list-san-diego-comic-cons-after-parties-concerts-events-more/

Comic-Con 2019 Party Preview: Sip ‘Game of Thrones’ Scotch, Party With Batwoman and More (Updating)
2019 marks the 50th anniversary of San Diego Comic-con, but that doesn’t mean anyone will take it easy when the big event kicks off on July 17.

There’ll be plenty of partying to be had throughout the week, from a chance to kick it with a hip hop legend, bashes for shows like Amazon’s “The Expanse” and “Carnival Row,” to unofficial soirees celebrating fan-favorites like “Guardians of the Galaxy” and “Stranger Things.” Plus, you can try out libations inspired by “Game of Thrones” at the week’s most exclusive bash, attend a fundraiser for the Comic-Con Museum, and even preview the upcoming Robert Rodriguez-Cirque du Soleil collaboration (no really!).”

Link: https://www.thewrap.com/comic-con-2019-party-preview-get-wild-in-outer-space-hell-on-earth-and-more/

 

E4G’s Favorite Indie Games from The MIX Showcase at E3 2019

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By: Joyce Lee and Paul Philleo

The Media Indie Exchange (MIX) at The MIX Showcase has built a reputation over the past five years of curating and showcasing some of the most creative, innovative and breakout games from smaller independent teams. Their indie games showcases have been among the major off-site events at shows like GDC, E3, and PAX.

 

The hustle and bustle of the MIX event at E3
The hustle and bustle of the MIX event at E3 (image credit: E4G)

Journalists, streamers, influencers, publishers, and indie game enthusiasts were invited to attend their curated showcase at E3 2019 and with sixty-one different titles, there was certainly no shortage of games to watch and play. Here are some of our favorites from the event.

Sakuna: Of Rice and Ruin

This single-player, anime-styled game, combining side-scrolling action with deep crafting and farming simulation, caught our attention right away. Not only is Sakuna: Of Rice and Ruin, beautiful in its design but also filled with a ton of fun action-packed game play. You play the role of Sakuna, a privileged and spoiled, harvest goddess banished to The Isle of Demons in order to investigate the cause of the demonic infestation plaguing the island. Using her hammer, her “celestial scarf,” and agricultural skills, Sakuna must prove she is worthy of her birthright and help the humans.

Screenshot of “Sakuna: Of Rice and Ruin” (Image credit: One PR Studio)

What we loved about this game: the game’s gorgeous graphics, its fresh take on Japanese mythology and how fun it was knocking animal demons around with Sakuna’s hammer and scarf.

Screenshot of “Sakuna: Of Rice and Ruin” (Image credit: One PR Studio)

 

Sakuna: Of Rice and Ruin is developed by Edelweiss, the two-man team behind the fast-paced shmup title “Astebreed” and published by XSEED Games. The game is slated for release this winter and will be available on PlayStation 4, Nintendo Switch and PC.

Trials of Fire

Trials of Fire is the debut title from London-based games studio, Whatboy Games. Players explore and fight for survival in a post-cataclysmic fantasy realm with a team of three characters of their choice in this single-player, turn-based strategy game.

 

Screenshot of gameplay of Trials of Fire (Image credit: Whatboy Games)

 

What we loved about this game: It’s a wonderful blend of Dungeons and Dragons, strategy, fantasy, and reminiscent of Choose Your Own Adventure books. Each time I played the game it was a different experience. It spoke to my inner child and I found myself getting lost in the game in the most fun way possible. 

 

Screenshot of gameplay of Trials of Fire (Image credit: Whatboy Games)

Trials of Fire is the first game developed by London-based games studio, Whatboy Games and is on deck for release this winter for PlayStation 4, Nintendo Switch and PC.

 

The Sojourn by Shifting Tides Studio

After experiencing Shifting Tides’ The Sojourn, it’s no wonder why this first-person puzzle game has received multiple awards.prior to its release. Players will journey through a land of darkness and light and solve different puzzles by utilizing different energies derived from the world around them. The graphics struck me as breathtaking, with a beautiful score that draws you into the world even further.

 

Screenshot of gameplay of The Sojourn (Image credit: Iceberg Interactive)

 

What we loved about this game: Clean and well-rendered scenery, thought-provoking puzzles with unique game mechanics.

 

Screenshot of gameplay of The Sojourn (Image credit: Iceberg Interactive)

 

Iceberg Interactive will launch The Sojourn on Steam, PS4 and Xbox One this summer.

Cat Lady

Ally Marie goes to visit her Grandma’s mansion only to discover a hostile takeover from an ancient evil (nope, not twenty-year-old candy in a bowl either). With the help of an army of chatty cats, she searches for a way to turn everything back to normal.

Rose City Games’ adorably wicked Cat Lady is a fun blend of dual-stick shooter action, roguelike elements, and tons of collectibility. Inspired by the indie game hit, Binding of Isaac, this game is not only fun but will definitely keep you on your toes.

What we loved about this game: Cat Lady is a Mega Man-styled side scroller but this game is cute, quirky and with cats! And it’s got a super fun soundtrack that echoes that sentiment.

Cat Lady will be coming to Mac and PC at some point, but no current release date has been set. Check out the teaser trailer here.

 

Adams Ascending

Parable Worlds’ debut title, Adams Ascending, is truly a marvel for an indie title. It is ambitious, cinematic, multi-dimensional in its complexity and aims to hit you right in the heart. Adams Ascending is the story of Adam, an interstellar explorer searching for his long-lost father. He crashes lands on a mysterious island and embarks on a journey where each decision he makes affects the outcome of the game. There are puzzles, different worlds to explore and Adam’s survival depends on each choice he makes.

 

Adams Ascending Poster (Image credit: Parable Worlds)

 

What we loved about this game: The game is developed by only one person — Nick DePalo — and when talking with him about the project, it’s easy to see just how much he loves the game and how deeply passionate he is about it. The game is visceral, emotive and thought-provoking. It will be exciting to see the final product!

 

Screenshot of Gameplay of Adams Ascending (Image credit: Parable Worlds)

 

Adams Ascending is set for release in 2020 on PC, Mac, PS4, and Xbox. A demo of the game for Mac or PC is available on the website. Parable Worlds is currently fundraising for this project. If you are interested, you can make a donation here.

 

Riverbond

Riverbond is the Canadian independent games studio Cococucumber’s third release and boy is it fun! Play solo or work with up to four players to rid a bright and colorful isometric Minecraft-reminiscent land of evil. Shoot and slash your way through dungeons and unlock and collect items along the way including a range of skins from other indie games like Shovel Knight, Enter the Gungeon, Bastion, and Guacamelee.

 

Screenshot of gameplay of Riverbond (Image credit: Cococucumber)

 

What we loved about this game: Riverbond is a casual and colorful co-op game, accessible and fun for the whole family. Plus who doesn’t love fun nostalgic skins of your favorite games?

 

Screenshot of gameplay of Riverbond (Image credit: Cococucumber)

 

Riverbond is available now on Xbox One, PS4, and Steam.

 

Bloodstained: Ritual of the Night

If you are familiar with Castlevania: Symphony of the Night, this game will be no stranger to you. That’s for a good reason: Bloodstained: Ritual of the Night was developed by Koji Igarashi, who was behind the development of several Castlevania titles, including Symphony of the Night. Many of the signature aspects of the game, 2D graphics powered by the Unreal Engine, which clearly adds visual flair with loads of 3D elements to this signature Metroidvania-styled game. The storyline, centered around demon-summoning and exorcisms, is not a far jump from the vampire-centered storylines of Castlevanias past. In this story, the protagonist is Miriam, survives being sacrificed to a demon in 18th century England.

 

Bloodstained at the MIX
Bloodstained at the MIX (image credit: E4G)


What we loved about this game: What’s not to love? Bloodstained: Ritual of the Night is a side-scrolling game inspired by — but not imitating — classic Castlevania games of old. Beautiful visuals, an atmospheric soundtrack by former Castlevania composer, Michiru Yamane, and challenging, deeper-than-you think, polished, and enjoyable gameplay fuels this game. This is a game that deserves plenty of hours of gameplay, but I enjoyed the brief time I had playing it at the MIX event.

 

Bloodstained: Ritual of the Night
Bloodstained: Ritual of the Night (image credit: 505 Games)


Bloodstained: Ritual of the Night, developed by ArtPlay and published by 505 Games, is now available on the PC, PS4, XBOX One, and Nintendo Switch.

San Diego Comic-Con Venue Contract Extended to 2024

For the largest events, from year to year, the question of where an event will be hosted can become one of the biggest issues for everyone from the hosts to the attendees. E3 2020 has been confirmed for the Los Angeles Convention Center, but what about after that?

The same question has been hanging over the well-attended, sprawling, pop culture-celebrating San Diego Comic Comic-Con (SDCC) on the eve of the 2019 convention, which is celebrating its 50th year. That question mark has been changed to ellipses for now, when it was announced that San Diego had cut a deal with the SDCC organization to extend the contract with the San Diego Convention Center through 2024. Even under the current contract, SDCC would be able to organize their annual massive convention ⁠— until 2021.

Nothing about arranging a deal like this is simple. From the San Diego Union-Tribune story, David Glanzer, spokesman for Comic-Con International said:

“The bottom line is our attendance has been capped at 135 000 for the last few years, and the cost to put on the show hasn’t been capped. Certainly, nobody expects to pay the same price today for a loaf of bread that they paid 10, 20 years ago, but hopefully we can be here for a long time.”

With that (and other events in mind) considered, voters will be considering whether to approve an increase in the San Diego hotel tax to help underwrite an upgrade and expansion in their local convention center. At the same time, making it easier for SDDC to remain in San Diego was around capping increases on hotel room rates. So far, according to the San Diego Union-Tribune story, 60 hotel properties (14,000 peak night rooms) from their convention room block have made an agreement with SDCC organizers on capping room rates.  As an additional incentive, the convention center has also extended a considerable discount for the SDCC through 2024.

No one said being an event organizer was easy. But, at least for attendees, vendors and others involved in this convention, there’s a good chance the San Diego Comic-Con will keep the “San Diego” part of its name for the next five years.

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