TOKYO – Thurs, Jan. 30, 2025 – TOKYO INDIE GAMES SUMMITorganizers Phoenixx Inc. today announce the special stage events lineup for the annual digital and in-person Japanese event showcasing indie games from local and global developers, taking place Saturday, March 8th, and Sunday, March 9th, 2025.
On Saturday, March 8th, catch the “Indie Game Journal” — live gameplay sessions of must-see indie titles and hidden gems straight from the showfloor. Listen in as game publishers like Cygames and Bandai Namco share the inner workings of publishing studios.
On Sunday, March 9th, select members from VTUBER group NIJISANJI will battle it out alongside attendees in a special Blazing Sails “Kisshouji Pirate King Playoff”. Afterward, behold attendees duking it out in a “Strongest King Match” in the fast-paced RTS Jelly Troops, presented by Bandai Namco’s GYAAR Studio.
“Indie Game Journal Part 2” will continue to showcase the impressive games wowing the crowds for viewers back home. The TOKYO INDIE GAMES SUMMIT AWARD will be held on the public day, March 9 (Sun), celebrating the unique and innovative indie games crafted by creators from around the world. Further details will be announced at a later date.
“TOKYO INDIE GAMES SUMMIT began with the aim of providing a place for indie game creators to gather, be inspired, and foster a sense of community,” said Kazunori Sakamoto, CEO of Phoenixx and founder of Tokyo Indie Games Summit.. “To celebrate our third year, we are announcing the TOKYO INDIE GAMES SUMMIT AWARD.”
SHERMAN OAKS, California – Jan. 31, 2025 – After the success of The Game Awards for Games Who Can’t Afford the Game Awards (TGAGWCAGA), organizer Joystick Ventures to provide indie games a new space to spotlight talented teams in the gaming industry this Spring with the SUGOI Showcase, taking place Thursday, March 27.
The first S-video Ultra-64 Gameboy Object Icon (SUGOI) Showcase is here to prove that yes, you can create something amazing with a name like that. The showcase is spotlighting games that live up to their name – ridiculously awesome. Games that show new angles on beloved genres, go off the rails and break the rules a bit, or are just so odd that they leave a mark. SUGOI wants to showcase developers whose heart exceeds their marketing budget.
Developers with titles that fit the bill can submit here through Thursday, Feb. 20. Submission and participation are free, with a showcase to premiere on YouTube and a Steam page highlighting the 35 indie games selected.
SUGOI Showcase follows the successful last-minute awards show idea last December by Joystick Ventures and Pengonauts Studio to help promote their own game StarVaders while side-stepping the gaming industry’s typically steep costs of showcase participation. The showcase strives to carry the warmth and positivity generated by the gaming community in response to TGAGWCAGAs into the new year.
“Our game awards idea became bigger than we ever dreamed. We thought we’d only get responses from maybe 15 or so other games,” said Andrea Alvarez, Marketing Manager at Joystick Ventures. “We received more than 600 responses. We’re glad the success of TGAGWCAGA served as a springboard for our next opportunity to show you some truly cool games you may not have seen otherwise.”
BRUSSELS, Jan. 30, 2025 — Augmented World Expo (AWE) and Stereopsia unite to launch the most powerful XR event in Europe: United XR Europe. From 8 to 10 December 2025, Brussels will host the #1 hub for XR innovation, industry leadership, and next-gen immersive experiences, to accelerate the European immersive ecosystem towards mainstream adoption.
This new event replaces AWE EU and Stereopsia Europe, building on the combined 32 years of success and leadership of the co-producers in the XR industry. United XR Europe merges the best of AWE’s world-renowned exhibition, from XR giants to promising startups, and influential tech leaders with Stereopsia’s prestigious conference programming, deep industry insights, visionary workshops, and long-standing connection with European institutions and initiatives (XR4Europe, XR Valley, Women In Immersive Tech Europe). Together, they are creating a mega event at the heart of Europe redefining XR industry standards while highlighting the strategic importance of public-private partnerships and ethics in advancing Europe’s XR leadership.
Expect the Best of AWE Plus the Best of Stereopsia
AWE’s Cutting-Edge Exhibition – An exciting tradeshow bringing together over 125 exhibitors from XR world leaders to the most innovative companies, showcasing technologies and solutions that are impacting the present and shaping the future of the industry.
Elite Speakers & Thought Leaders – A meticulously curated lineup of international experts delivering high-level discussions on industry trends, challenges, and breakthroughs including a strong focus on the merging of AI and XR.
Enterprise VIP Program – A program for enterprises looking to enhance their business through XR adoption, featuring early-access expo tours with tailored matchmaking, expert-led roundtables, and a sales-free lounge for peer-to-peer networking.
Scientific Conference – A leading academic track showcasing the latest research and scientific advancements in XR, led by Europe’s leading scholars and researchers.
Startup competition – 8 XR start-ups selected by top investors to pitch in front of a judging panel with the winner honored on the main stage with the “Start-up to Watch” Award.
The Market for XR Business – The European Market for Immersive Creativity (EMIC), driving impactful B2B connections, fostering collaborations, and enabling deals between content creators, investors, and distributors.
European XR Awards® – A prestigious celebration of Europe’s most innovative XR creators, experiences, and VR games, setting the benchmark for immersive excellence.
Workshops & Deep-Dive Sessions – Exclusive masterclasses and hands-on sessions designed to equip attendees with the skills and insights to thrive in the immersive revolution.
And the crown jewel: the community itself! Over 2000 XR professionals will gather to network, make deals, hire talent, and find opportunities at Europe’s most valuable XR gathering to date.
A Unified Vision for the XR Future
This convergence of AWE’s influential global presence and Stereopsia’s deep-rooted European connections makes a statement to the XR industry in Europe.
“This is the moment Europe has been waiting for”, said Alexandra Gérard, Executive Producer and General Manager of United XR Europe. “By bringing together AWE’s exceptional exhibition and extensive network of key players with Stereopsia’s world-class conferences and powerful European connections, we are building an event that will not only serve as a catalyst for XR growth in Europe but will reshape the global immersive landscape with bold innovation and transformative impact.”
“We have long envisioned uniting the fragmented XR communities across Europe, and this partnership with Stereopsia marks a significant step toward that goal,” said Executive Producer Ori Inbar. “Together, we are creating an epicenter for XR in Europe, sending a clear and powerful message: XR is going mainstream and to achieve this goal we must unite to position Europe as the world’s leading XR market.”
Join Us in Brussels – 8-10 December 2025
XR professionals, entrepreneurs, builders, creators, investors, policymakers, and enthusiasts from around the world are invited to be part of this historic event.
European Enterprises exploring XR adoption are invited to join the list of Enterprises who participated in AWE and Stereopsia events such as: Siemens, Alstom, Audi, LVMH, World Economic Forum, Red Bull, ESA, Bayer, Deutsche Telecom, Nestle, Shell, and hundreds more.
Event and community organizers from across Europe are encouraged to join the United XR Europe – everyone is welcome!
Join us at Maison de la Poste, Rue Picard 5-7, 1000 Brussels.
For updates, to get involved and to register, please visit www.unitedxr.eu.
LOS ANGELES (JAN 30, 2025) – Game on! Today, North America’s No. 1 collegiate game design program, USC Games, announced its 9th annualUSC Games Expo will return to USC’s campus on Tuesday, May 13, 2025. USC Trojan students, staff, and games fans are invited to get hands-on with over 60 digital and tabletop games at the Expo following the USC Games Advanced Games Projects (AGP) Spotlight Show, streaming live at 4:00pm PST.
Along with an evening of gameplay, onsite attendees can dive into interactive experiences from the Themed Entertainment program and get an exclusive preview of the second season of games developed in the all-new Games as a Service and Live Operations (GLO) course.
“The USC Games Expo is an annual celebration of creativity and innovation, showcasing a wide array of games from our number-one ranked game design program,” says Danny Bilson, chair of the USC School of Cinematic Arts (SCA) Interactive Media & Games Division (IMGD), and director of USC Games. “We’re looking forward to once again opening the USC campus for everyone to meet the next generation of game developers who, over the course of their careers, will shape the future of this industry we all hold dear.”
Expo attendees can play over 60 original games from teams and individuals from the USC Games program, including 8 games developed in the AGP capstone course. This year’s featured titles include:
Art House (PC)
In Art House, step into the life of Lisa, a single mother to Ollie and Zoe who’s struggling to pick up the pieces of her life after the passing of her mother, Betty, a painter whose fading memories come to life on a magical canvas. Guide Lisa through hauntingly beautiful paintings while solving puzzles and confronting the shadows of the family’s past. Navigate a journey through grief and towards healing that lingers after the final brushstroke.
Donuts! (PC) Donuts! is a fast-paced arcade experience that mixes whimsical driving/skateboarding gameplay with heartfelt cultural storytelling. As Mony, a young Cambodian-American, you’ll race through vibrant LA streets to deliver donuts while learning more about herself, her community, and her family. With a retro-futuristic art style and 90s SoCal vibes, deliver donuts, dreams, and downright radical tricks in this action-packed ride.
DuoQ (PC) DuoQ is an e-dating sim about romancing another person through an online game. Play alongside Starlight, a mysterious stranger met in the fictional FPS game “To the Heart.” Work – and flirt – together, over real-time voice comms, solving in-game puzzles and trying desperately to win Starlight’s love.
Myth of Lumi (PC) Myth of Lumi is a physics-driven, lightweight strategy card game where the players enlist the help of 2D magical creatures, Lumi, who lives inside the cards. Players will use their mastery of magic and ability to work with Lumi to compete in stylish Magic Duels against rival magicians.
Potion Problems (PC) Potion Problems is a chaotic multiplayer party game that combines social deduction with magic. Navigate through Pigeonpoint’s College for Potion Making as a troublemaker or diligent apprentice. Collect ingredients to make unique potions, avoid being turned into a frog, and vote out troublemakers as you try to complete your degree!
Scare Crow (PC) Scare Crow is a wacky, tower-defense stealth game where players must fend off an army of hungry squirrels from invading a backyard rich with birdfeeders. Play as Casey, a laid-back, nonchalant crow whose lifestyle is rudely interrupted by Sergeant Squeak and his troop of squirrels who are determined to steal every last bit of Casey’s birdseed. Set traps, scare squirrels, and defeat Sergeant Squeak to ensure that your yard remains squeak-free!
Smoke Break! (PC) Smoke Break! is a lighthearted 3D stealth and puzzle game. Play as Applewood, a living cloud of smoke, who uses stealth to outwit bakers, avoid the janitor, and cause trouble as he searches a dessert factory for a delicious–and elusive–burnt pie!
Unchained (PC) Unchained is a turn-based tactical RPG in which the player can achieve victory without resorting to violence. Maintaining positive relationships with party members is as important as combat tactics as you contend with rival Chain Hunters and the enigmatic Spirit of The Chain. Fight, negotiate with, or even recruit these foes to join you on your epic quest.
The Live Service Gaming North America Summit is coming up in April! If you’re in the gaming industry, this is the event you don’t want to miss.
Join Riot Games, 2K, Sony Interactive Entertainment, and many more as they dive deep into strategies, share insights, and explore how to maximize the potential of live service gaming across all platforms. Featuring expert-led sessions and exceptional networking opportunities, the event is designed to equip participants with actionable strategies to thrive in the competitive live service gaming space.
The event is held at the Austin Marriott South hotel this coming April 29-30th, 2025. Get your official agenda.
Author: Mathew Anderson, Founder and Editor-in-Chief of Events for Gamers, Community Manager for the computer game industry (KingsIsle, Portalarium, Petroglyph), and Public Relations Manager and Communication Specialist for various other industries.
SAN FRANCISCO — The 25th Annual Game Developers Choice Awards (GDCA), the leading peer-based video game event celebrating the industry’s top games and developers, has announced the list of finalists for each of the ceremony’s prestigious categories. The winners in each category will be honored at this year’s Game Developers Choice Awards ceremony, which will be taking place on Wednesday, March 19. This celebration of the top games from the past year, as well as the developers who created them, takes place each year at the Game Developers Conference (GDC). The GDC, now in its 39th edition, will be held at San Francisco’s Moscone Convention Center from March 17 – 21. The GDCA is held in conjunction with the Independent Games Festival Awards (IGF Awards). All GDC 2025 pass holders will be available to attend these award shows. Those at home can also tune in via the official GDC Twitch channel.
The Game Developers Choice Awards is the leading video game awards that are nominated by, voted on, and decided by video game developers within the industry. This year, the GDCA nominations are led by Astro Bot (Team ASOBI / Sony Interactive Entertainment) and Black Myth:Wukong (Game Science), each of which received seven nominations total. Both are nominated for the highly coveted Game of the Year Award alongside Balatro (LocalThunk / Playstack), Helldivers 2 (Arrowhead Game Studios / PlayStation Publishing LLC), Final Fantasy VII Rebirth (Square Enix) and Metaphor: ReFantazio (ATLUS / SEGA / Studio Zero). Indie hit Animal Well (Billy Basso / Bigmode) also received a high degree of praise, earning nominations in five categories.
Astro Bot, developed by Team ASOBI and published by Sony Interactive Entertainment, is a 3D platforming title that was released alongside PlayStation’s 30th anniversary and is a love letter to the many iconic characters and worlds from PlayStation’s wide roster of franchises. It has been praised by fans and critics alike for its unique and energetic level design, incredible soundtrack, smart integration with the PlayStation 5’s hardware and charming aesthetics.
Black Myth Wukong is one of the surprise (but popular) entries into many game of the year awards competitions, and it will be featured at the GDCA too (image: Game Science)
Black Myth: Wukong, developed and published by Game Science, is an action role-playing game rooted in Chinese mythology and inspired by the literary classic ‘Journey to the West.’ The game features skill-based combat and challenging gameplay that fans of the “soulslike” subgenre have come to appreciate.
Also leading the pack for category nominations is Animal Well, developed by Billy Basso and published by Bigmode. The Metroidvania title involves puzzle-solving and exploration, encouraging the player to think outside of the box to find solutions forward.
Any video game that was released and made publicly available during the 2024 calendar year is eligible for free nomination for the 2025 Game Developers Choice Awards. All nominees and winners are selected by the Game Developers Choice Awards-specific International Choice Awards Network (ICAN), which is an invitation-only organization, composed of leading game creators from all parts of the industry.
In addition to the categories listed below, the Audience Award welcomes the GDC audience to cast their vote for their favorite game of the year from all 18 of this year’s GDCA finalists. The public can cast their vote from the Audience Award ballot here.
The complete list of nominees for each category of the 25th annual Game Developers Choice Awards, including honorable mentions, are as follows:
Best Audio Animal Well (Billy Basso / Bigmode) Astro Bot (Team ASOBI / Sony Interactive Entertainment) Black Myth: Wukong (Game Science) Final Fantasy VII Rebirth (Square Enix) Senua’s Saga: Hellblade II (Ninja Theory / Xbox Game Studios)
Honorable Mentions: Balatro (LocalThunk / Playstack), Lorelei and the Laser Eyes (Simogo / Annapurna Interactive), Metaphor: ReFantazio (ATLUS / SEGA / Studio Zero), Neva (Nomada Studio / Devolver Digital), Silent Hill 2 (Bloober Teams SA / KONAMI)
LocalThunk’s Belatro has won several awards already and is one of the contenders in 2025 (image: Balatro)
Best Design Animal Well (Billy Basso / Bigmode) Astro Bot (Team ASOBI / Sony Interactive Entertainment) Balatro (LocalThunk / Playstack) Black Myth: Wukong (Game Science) Lorelai and the Laser Eyes (Simogo / Annapurna Interactive)
Honorable Mentions: Final Fantasy VII Rebirth (Square Enix), Helldivers 2 (Arrowhead Game Studios / PlayStation Publishing LLC), Satisfactory (Coffee Stain Studios / Coffee Stain Publishing), The Legend of Zelda: Echoes of Wisdom (Grezzo, Nintendo Entertainment Planning & Development / Nintendo), UFO 50 (Mossmouth)
Innovation Award Animal Well (Billy Basso / Bigmode) Astro Bot (Team ASOBI / Sony Interactive Entertainment) Balatro (LocalThunk / Playstack) Black Myth: Wukong (Game Science) UFO 50 (Mossmouth)
Honorable Mentions: Helldivers 2 (Arrowhead Game Studios / PlayStation Publishing LLC), Lorelei and the Laser Eyes (Simogo / Annapurna Interactive), Thank Goodness You’re Here! (Coal Supper /Panic), The Plucky Squire (All Possible Futures / Devolver Digital), Tiny Glade (Pounce Light)
Best Narrative 1000xRESIST (Sunset Visitor / Fellow Traveller) Black Myth: Wukong (Game Science) Like a Dragon: Infinite Wealth (Ryu Ga Gotoku Studio / SEGA) Metaphor: ReFantazio (ATLUS / SEGA / Studio Zero) Mouthwashing (Wrong Organ / Critical Reflex)
Honorable Mentions: Final Fantasy VII Rebirth (Square Enix), Frostpunk 2 (11 bit studios), Life is Strange: Double Exposure (Deck Nine Games / Square Enix), Neva (Nomada Studio / Devolver Digital), Senua’s Saga: Hellblade II (Ninja Theory / Xbox Game Studios)
Best Technology Astro Bot (Team ASOBI / Sony Interactive Entertainment) Black Myth: Wukong (Game Science) Helldivers 2 (Arrowhead Game Studios / PlayStation Publishing LLC) Senua’s Saga: Hellblade II (Ninja Theory / Xbox Game Studios) Tiny Glade (Pounce Light)
Best Visual Art Animal Well (Billy Basso / Bigmode) Astro Bot (Team ASOBI / Sony Interactive Entertainment) Black Myth: Wukong (Game Science) Metaphor: ReFantazio (ATLUS / SEGA / Studio Zero) Neva (Nomada Studio / Devolver Digital)
Honorable Mentions: Balatro (LocalThunk / Playstack), Elden Ring Shadow of the Erdtree (FromSoftware Inc. / Bandai Namco Entertainment), Senua’s Saga: Hellblade II (Ninja Theory / Xbox Game Studios), Tiny Glade (Pounce Light), Ultros (Hadoque / Kepler Interactive)
Social Impact 1000xRESIST (Sunset Visitor / Fellow Traveller) Astro Bot (Team ASOBI / Sony Interactive Entertainment) Frostpunk 2 (11 bit studios) Life is Strange: Double Exposure (Deck Nine Games / Square Enix) Neva (Nomada Studio / Devolver Digital)
Honorable Mentions: Closer the Distance (Osmotic Studios / Skybound Games), Distant Bloom (Ember Trail / Kina Brave), Dragon Age: The Veilguard (BioWare / Electronic Arts), Tales of Kenzera: Zau (Surgent Studios / Electronic Arts)
Game of the Year Astro Bot (Team ASOBI / Sony Interactive Entertainment) Balatro (LocalThunk / Playstack) Black Myth: Wukong (Game Science) Helldivers 2 (Arrowhead Game Studios / PlayStation Publishing LLC) Final Fantasy VII Rebirth (Square Enix) Metaphor: ReFantazio (ATLUS / SEGA / Studio Zero)
Honorable Mentions: Animal Well (Billy Basso / Bigmode), Helldivers 2 (Arrowhead Game Studios / PlayStation Publishing LLC), Like a Dragon: Infinite Wealth (Ryu Ga Gotoku Studio / SEGA), Satisfactory (Coffee Stain Studios / Coffee Stain Publishing), UFO 50 (Mossmouth)
Taipei Game Show 2025 Concludes with Nearly 370,000 Visitors Over Four Days –Next Edition Scheduled for January 29, 2026
Taipei Game Show 2025 officially came to a close today, welcoming nearly 370,000 visitors over its four-day run—a new milestone in its steady annual growth. The B2C Zone was bustling with enthusiastic crowds, while the B2B Zone attracted over 1,800 business visitors from 43 countries. Meeting rooms were nearly fully booked, marking a strong start for global gaming industry exchanges this year. Asia Pacific Game Summit also saw packed audiences across its 19 sessions of talks and panel discussions, providing industry professionals with insights into the latest trends and technologies. The organizer shared that over 350 games were showcased ahead of the Lunar New Year and thanked everyone for their support. Taipei Game Show 2026 is set for January 29 to February 1, 2026. The organizer is looking forward to hosting another successful event.
Asia Pacific Game Summit Draws Full Houses – B2B Zone Facilitates Active Networking Across 43 Countries
The first two days of the TGS featured Asia Pacific Game Summit, which offered 19 sessions of talks and panels. Renowned speakers from Taiwan, the Czech Republic, the United States, South Korea, the United Kingdom, and Japan shared insights on six key themes: Game Development, Game Operations and Marketing, Generative AI, Indie Game, eSports, and Monetization. In addition, Asia Pacific Game Summit collaborated with the National Development Council Asia Silicon Valley Development Agency to present the highly anticipated “AI Forum.” The forum offered in-depth insights into the latest AI applications and trends, covering topics such as generative AI, 5G, AIoT, edge computing, and edge AI. It not only provided a detailed analysis of each subject but also directly addressed potential challenges that may arise with technological advancements. With high-profile speakers on stage, the event drew great attention from the attendees, filling every session to capacity.
Meanwhile, the B2B Zone buzzed with activity, welcoming over 1,800 business visitors from 43 countries. Across nearly 2,000 meeting sessions, participants from all corners of the industry networked and exchanged ideas. The vibrant atmosphere led to numerous international collaboration proposals and discussions. Indie game developers especially benefited from connecting with international publishers, creating new opportunities to bring their work to global markets.
Over 350 Games Thrill the Visitors – Exciting Stage Performances Close Out the Event
On the final day of the event, not only were there large numbers of visitor, but families were also out in full force, enjoying games together with smiles all around. The afternoon’s star-pass session saw an overwhelming surge of attendees. Across the four days, booths featured an incredible lineup of games, including RATATAN and BrownDust2, which hosted a series of special activities. KOEI TECMO wowed the crowd with Atelier Yumia: The Alchemist of Memories & the Envisioned Land and Venus Vacation PRISM – DEAD OR ALIVE Xtreme, two of the show’s standout highlights. In addition, the exclusive collector’s edition of Dynasty Warriors: Origins created a buying frenzy. Adding to the vibrant atmosphere, Gemdrops captivated attendees with the charming PICO PARK 2, while Sofia in Exchange for Lies, a collaborative effort between MUTAN and storynote, garnered praise for its unique aesthetic.
The excitement didn’t stop there. Clouded Leopard Entertainment brought the Falcom jdk BAND from Japan’s Falcom to the stage, electrifying the crowd with live performances of iconic tracks. Fans went wild, cheering and waving props in sync with the music. Cygames hosted an intense tournament for Granblue Fantasy Versus: Rising, where dazzling moves and incredible strategies left spectators in awe. At the Street Fighter 6 booth, a special stage event unveiled the popular new character Mai Shiranui, available for the first time at TGS. Producer Shuhei Matsumoto and Director Takayuki Nakayama also made an appearance to share the latest updates. Meanwhile, RO: Ragnarok Online, a popular game, unveiled its 2025 plans and the game’s future roadmap. On the stage for Wuthering Waves, several popular Taiwanese streamers delivered a fun and interactive experience, further heightening the festive atmosphere.
The TGS STAGE was filled with non-stop excitement, featuring friendship matches for Nintendo Switch games including Mario Kart 8 Deluxe, Super Smash Bros. Ultimate, and Splatoon in a thrilling showdown among players from Japan, Hong Kong, and Taiwan. Competitors showcased their exceptional skills and put on an impressive display of gameplay. Additionally, the producer of GUILTY GEAR Xrd -SIGN- Nintendo Switch Edition, Ken Miyauchi, took the special stage to highlight the game’s unique features and attract the audience with an exhibition match demonstrating its appeal. Lastly, the six-year anniversary Tom Clancy’s Rainbow Six community appreciation event brought the house down, with a popular streamer kicking off the show with an electrifying performance.
TGS also featured national pavilions, with the “Czech Centre Taipei” and “Korea Creative Content Agency” presenting a variety of Czech and Korean games, allowing attendees to immerse themselves in international gaming while exploring rich cultural elements. Last but not least, the Tokyo Game Show booth made its debut, drawing eager players into a frenzy with its limited-edition merchandise.
Indie Game Fans Break Language Barriers at Indie House – Laughter Fills the Final Day at the Board Game Wonderland
Riding the wave of the STEAM sale, the Indie House attracted massive crowds eager to try out new games. By the final day, many developers were losing their voices from engaging with so many visitors. While some international studios had to rely on gestures to communicate with players, their shared passion for games transcended language barriers. Many visitors, after trying out the demos, immediately added the games to their wishlists, excited to purchase and play them in the future.
At the Board Game Wonderland, excitement reached new heights with the return of the adorable Ultraman Arc and life-sized characters from Cookierun Braverse: Trading Card Game, drawing children to stop for photos. The game tables were filled with laughter, as many parents took the chance to buy new board games, saying, “This Lunar New Year, we’ll play together.” Meanwhile, board game companies and studios made the most of the final day by offering exclusive discounts, with sales and enthusiasm running high until the very end.
Editor: Mathew Anderson, Founder and Editor-in-Chief of Events for Gamers, Community Manager for the computer game industry (KingsIsle, Portalarium, Petroglyph), and Public Relations Manager and Communication Specialist for various other industries.
Lou Adducci, Nonprofit Fundraising Consultant and Community Builder, chats with us about building online communities, nonprofits in the game industry, events, and more! If you want to take your career in a unique direction you may not have considered before, be sure to watch this podcast!
“If you are part of a team that is trying to support or grow a community or if you are a company that comes and says, ‘we’ve heard of community, it’s this amazing thing. Can we do a community?… and people like me [say] YES!” – Lou Adducci
Author: Mathew Anderson, Founder and Editor-in-Chief of Events for Gamers, Community Manager for the computer game industry (KingsIsle, Portalarium, Petroglyph), and Public Relations Manager and Communication Specialist for various other industries.
Hello Frosty February Followers! It’s a bitter cold day out today here in Texas with snowstorms on the horizon. We haven’t had snow in this part of the state in several years, so it will be an unusual appearance for many. On the bright side, we’re looking forward to make snow angels in the driveway!
The recent weather, and the terrible forest fires in California, all mix to bring about a difficult start of the year for those still looking for a job. Take hear though in resources like Amir Satvat’s Community for helping us all out. Also, attending events and networking is the next best thing you can do to help out your career enter its next stage. We’ve put together yet another great list of events you can attend for the coming month.
We are also looking for folks who want to get some editorial experience (or just prestige of attending an event) by writing about their event experiences (or simply taking photos showcasing an event you are attending). Let us know if you want to contribute!
Visit the main event calendar that includes events throughout the year and beyond.
Which events are you attending this month? Let us know by commenting on this article here or on Twitter and Facebook!
New Beta View!
We’ve made some additions to the overview, including a new test view of the events right from the calendar itself listed below. Let us know which type of list you prefer.
There are no upcoming events at this time
Author: Mathew Anderson, Founder and Editor-in-Chief of Events for Gamers, Community Manager for the computer game industry (KingsIsle, Portalarium, Petroglyph), and Public Relations Manager and Communication Specialist for various other industries.
The still-ongoing Los Angeles-area fires that have been raging since January 7 this year have taken lives, ravaged thousands of acres of land and property, and disrupted the lives of millions of people in the region and beyond. The impact of the fires, once they are fully contained and fully stamped out, will be felt for a long time. This impact will include game developers based in the Los Angeles region — as well as events in the near-term, which we’ll be looking at in particular.
Game studio offices, including, prominently, LA-based Riot Games, have been closed since the wildfire outbreak, with several game industry companies and organizations helping to raise funds to assist affected communities.
Game industry-related events that have been planned for January or February in the Los Angeles area have been moved weeks or months into the future, due to the impact of the fires. Here are a few events on our radar that have made key logistical changes due to the fires.
Shovel Knight Live: Steel Thy Concert:
Statement from Yacht Club Games about their LA concert schedule change (image: Yacht Club Games)
Yacht Club Games, the developer of the Shovel Knight game, was initially going to present a live concert based around the popular platforming game on January 19. The date has been changed to March 30. Original tickets will be honored, as will any cancellations due to the date change, according to their statement.
For all current information about the Shovel Knight Live: Steel Thy Concert, check out our event link.
Digital Entertainment World 2025
Digital Media Wire’s statement about the update to their DEW 2025 event in Los Angeles (image: Digital Media Wire)
Digital Media Wire, the organizer behind the Digital Entertainment World (DEW) annual conference, which focuses on the intersection of digital media, games, and entertainment. The DEW conference was originally scheduled for February 10 at the UCLA Palisades Ballroom has been updated to May 22, due to the interests of the safety and well-being of the community affected by the fires.
For all current information about DEW 2025, check out our event link.
DEG EnTech Fest
Digital Entertainment Group’s (DEG) EnTech Fest, which focuses broadly on new technology and ideas in entertainment, has been moved from its February 5 date to June 3. This event will also be merged with their Summer Symposium event. DEG’s merged events will be hosted at the Skirball Cultural Center in West Los Angeles. 50% of the funds raised from all non-member tickets will be donated by DEG to fire relief efforts.
For all current information about EnTech Fest and Summer Symposium check out our event link.
If these events are of interest, be sure to keep an eye on further updates from the organizers as well as other events you may be attending in the near future in Los Angeles. Events for Gamers, too, will also be keeping an eye out for updates, which we’ll pass along in the calendar.
Taipei Game Show 2025 (TGS) is set to launch at Taipei Nangang Exhibition Center Hall 1, 4th and 5th floors from January 23 to 26, featuring 346 exhibitors from 30 countries and regions. Over 350 games spanning platforms and genres such as console, PC, mobile, indie, and board games, will be showcased, including 100+ unreleased titles, alongside eSports tournaments and gaming hardware.
The B2B Zone on the 5th floor brings together Taiwanese listed companies, international publishers, and game developers. With 800+ international visitors already engaged in online biz-matching, industry professionals can access the platform through business visitor pre-registration until January 21. Asia Pacific Game Summit features leading Japanese and Korean game producers sharing development insights, while the opening day’s AI Forum explores emerging tech trends. Free registration is now open.
B2C Zone Floor Plan Released
Featuring Over 100 Launch Titles, Hit Games and Best-Sellers
B2C Zone announced its complete exhibitor lineup and floor plan today. Nintendo not only expands its exhibition space by 1.5 times this year, but also brings over 30 unreleased games and popular IPs including Super Mario Party Jamboree, The Legend of Zelda: Echoes of Wisdom, and Donkey Kong Country Returns HD. Renowned game publisher JUSTDAN presents globally anticipated blockbusters including Monster Hunter Wilds, The Hundred Day War -Final Defense Academy-, METAL GEAR SOLID Δ: SNAKE EATER, and Lily Fantasia. Clouded Leopard Entertainment showcases classic IPs The Legend of Heroes: Kai no Kiseki -Farewell, O Zemuria and Ys X: Nordics, with special guest NIHON FALCOM President Toshihiro Kondo and voice actors for exciting events, signing sessions, and a live “Falcom jdk BAND” performance. Cygames presents popular titles including Granblue Fantasy Versus: Rising, Granblue Fantasy: Relink, and Umamusume: Pretty Derby – Party Dash, Game Source Entertainment (GSE) brings unreleased titles RATATAN, Yasha: Legends of the Demon Blade, and Sniper Elite: Resistance, while KOEI TECMO debuts world-first playable demos of Atelier Yumia: The Alchemist of Memories & the Envisioned Land and Venus Vacation PRISM – DEAD OR ALIVE Xtreme-.
Multiple cross-platform and popular games will be featured, including hit titles Umamusume: Pretty Derby, and Jujutsu Kaisen Phantom Parade. Highly discussed titles Arknights and GIRLS FRONTLINE 2: EXILIUM offer exclusive event rewards for attendees. GRAVITY debuts its classic IP series including Ragnarok: Must be cute!,、Ragnarok 3, Ragnarok Zero. Additionally, the globally chart-topping Wuthering Waves. with top downloads in over 100 regions and the newly released fan-favorite Infinity Nikki will make grand appearances. Etheria:Restart which has launched its global testing, Brown Dust 2 celebrating its 1.5-year anniversary, and the ever-popular Azur Lane will all offer various rewards. Popular cosplayers will also be present to meet enthusiastic fans.
First-time exhibitor CookieRun brings Cookie Run: OvenBreak, CookieRun: Tower of Adventures, and Cookie Run: Kingdom, alongside Legend of Mushroom which ranked in the top 10 App Store downloads for 2024. Whiteout Survival, topping both platform charts, will showcase its “Raging Bear” through glasses-free 3D display. Additionally, Path of Exile 2 and PICO PARK 2 from Gemdrops, along with the viral Korean sensation Trickcal Re:vive, have all become trending topics among players. The lineup includes the adorable ” Bugcat Capoo” series with new IP, InterServ’s first locally developed MOBA game G9: League of Aces, Runewaker’s Ark Phantasia, the intriguing visual novel Sofia in Exchange for Lies, and the open-world multiplayer survival game Once Human. This impressive array of titles promises to keep players thoroughly engaged.
TGS x Steam sale returns with 237 games at up to 70% off, accessible through Steam’s homepage from 9 AM, January 24 for 48 hours (GMT+8). Gamers can add titles to their wishlists now to catch the best deals.
Exciting eSports Hardware and Gaming Gear Giveaways
TGS STAGE Tournaments and International Player Showdowns
Republic of Gamers (ROG) partners with Qiddiya Gaming to present </RE:ALITY>, showcasing Qiddiya city and ROG’s premium gaming equipment. SD Association, Razer, WD_BLACK, FLYDIGI, and Brook will also exhibit, offering a complete range of latest consoles, monitors, memory, and various hardware peripherals. TGS debuts its “AI PC Zone,” featuring MSI and ROG’s strongest AI PC lineup, including first-look reveals of gaming laptops, gaming monitors, graphics cards, and gaming desktops.
TGS STAGE features an impressive IP lineup in collaboration with sponsor ROG. The first two days showcase Rainbow Six Siege, MonsterStrike, Rune Factory: Guardians of Azuma, RATATAN, and Yasha: Legends of the Demon Blade. The weekend features Nintendo’s international friendly match (for Mario Kart 8 Deluxe, Super Smash Bros. Ultimate, and Splatoon 3, alongside Garena Delta Force, League of Legends, GUILTY GEAR -STRIVE- Nintendo Switch Edition, Rainbow Six Siege community appreciation festival, and the BeePro x Brook Road to EVO Japan qualifying tournament, with special stage events and performances.
Largest Indie Game Zone in Asia Sets New Records; Board Game Paradise and TCG Gathering Await
The scale of this year’s “Indie House” has once again broken past records, featuring participation from 171 developers across 25 countries, showcasing over 200 titles. Notable indie game publishers, such as SHUEISHA GAMES from Japan and Critical Reflex from Cyprus, were among the participants. For the first time, the Indie House collaborated with XBOX, creating an entirely new look for the area and helping indie game developers shine on a global stage. The “Global Indie Game Pavilion” features collaborations with Australian, Canadian, and Lithuanian indie developers. Some showcased titles on-site will be paired with Steam Decks for hands-on demos, enhancing the exhibition experience for players.
“Board Game Wonderland” brings together 25 board game companies and studios, presenting over 80 titles. Local talented startups include TBD Taiwan Board Game Design, Wonderful World Board Games, EmperorS4, INDEPENDENT, and Play With Us Design, alongside international participants like Japan’s OXtA cube, GOTTA2, Hakuroku, and Hong Kong’s Liner Note Studio. Thirteen popular IP trading card games will also be exhibited. The showcased games cover party games, hidden role games, strategic cooperation, and family entertainment, ensuring fun for players of all types and ages.
One Week Left for Pre-Order Tickets
Save More with 50% Off for On-Site Duo Late-Bird Pass
TGS ticket pre-orders enter final countdown. Pre-order tickets are available through ibon and Klook at NT$200, compared to NT$250 for on-site purchases. New merch package tickets are available, with 2-day player passes and 4-day VIP passes offering exclusive entrance lanes. Don’t miss this last chance! Twilight passes will be available exclusively at the venue from January 23-26, offering free admission for one person when two enter together after 3:30 PM.
Asia-Pacific’s Leading Gaming Industry Platform
Register Now to Connect with Over 800 Business Visitors
The TGS B2B Zone, running January 23-24, welcomes 79 exhibitors from 14 countries, including Taiwanese listed companies, renowned international firms, and indie game developers. The exhibitors cover the full gaming industry spectrum: game development, publishing, IP licensing, payment solutions, localization services, marketing, art and animation design, and sound production. Visitors can easily explore potential partnerships across the entire ecosystem of the gaming industry.
Taiwanese listed companies include Soft-World MyCard and its subsidiary Chinese Gamer, SOFTSTAR Entertainment, InterServ International, Gamania’s GASH Points company, and Digicentre. Global gaming service and data analytics providers such as Xsolla, AppsFlyer, MOLOCO, and Adjust will also participate. Additionally, 19 indie game developers from around the world will attend, including YOHCAN Studio, Game Nobility, Gamtropy, ASAX GAME, and Poly Poly Games from Taiwan, alongside Indie Game Award 2024 Grand Prix winner Sad Owl Studios from UK, C4Cat – the developer of million-download music game “Dynamix,” from Hong Kong, and award-winning TrueWorld Studios from Singapore.
This year TGS collaborates with 13 international gaming exhibitions and associations, including Korea’s BIC Festival, Japan’s BitSummit, Singapore’s gamescom asia, Korea’s G-STAR, KOCCA, Lithuanian Game Developers Association, Philippines’ PGDX, Singapore Games Association, Australia’s SXSW Sydney, Japan’s Tokyo Game Show, Tokyo Indie Game Summit, Shanghai’s WEPLAY, and Canada’s XP Gaming. These partnerships not only bring diverse content to TGS but also create opportunities for exhibitors to expand internationally.
Over 500 companies from 34 countries and more than 800 business visitors have completed business visitor pre-registration. The pre-registration is available until 18:00 on January 21 (GMT+8). Complete the pre-registration to acquire access to online business card exchange and meeting scheduling, and be eligible to claim a B2B Zone visitor badge on-site. Premium Visitor subscribers can enjoy unlimited business card exchanges and meeting scheduling through the biz-matching system to maximize business opportunities.
Asia Pacific Game Summit 2025 Features Nearly 20 Sessions and Panels with Global Speakers
Asia Pacific Game Summit, the forum held in conjunction with the B2B Zone on January 23 – 24, will feature an impressive lineup of speakers. NVIDIA’s APAC Product Marketing Manager, Bruce Feng, will kick off the event by sharing how AI PCs can practically accelerate creativity and enhance gaming experiences. Valve, the parent company of the renowned digital game distribution platform Steam, will be represented by Business Development Ria Hu and Product Designer Lawrence Yang, who will discuss the latest developments and the future outlook of Steam Deck as part of the global PC gaming ecosystem. Hideki Okamura, founding President of the Japan eSports Union and a member of the Asian Olympic Council (OCA) eSports and Combat Sports Committee, will also analyze the current state of the global eSports industry and explore the unique characteristics of the Japanese eSports market.
Takayuki Fujino, the General Manager of Marketing Communication Division of Japanese renowned game company, COLOPL, will share their extensive experience in collaborative IP development and operations. Marvelous’ President and Executive Officer, Suminobu Sato, will discuss how their team supports indie game studios and assists local developers through incubation programs. Takahiro Morimoto, Head of Innovation Strategy Office and Manager of Game Business Division of Shochiku, who has transitioned from the film industry to the gaming sector, will reveal how their team collaborates with overseas game developers and related startups, as well as their overall future strategy.
Global renowned producers will also take the stage, including Shinichi Tatsuke, producer of SQUARE ENIX’s Romancing SaGa 2: Revenge of the Seven, Masaaki Hayasaka, producer of DRAGON QUEST III HD-2D Remake, Ken Miyauchi, producer of Arc System Works’ GUILTY GEAR- STRIVE-, Jun Hee Lee, PD & CEO of GAMFSN who released Brown Dust 2, along with Kazutaka Kodaka and Kotaro Uchikoshi, Direction and Scenario from Tookyo Games who collaborated on The Hundred Line -Last Defense Academy-, will provide in-depth insights into game development, operations, marketing, and gamer community engagement.
Furthermore, Asia Pacific Game Summit will feature an AI Forum that will delve deeper into exploring the adaptability and future potential of artificial intelligence. Additional compelling sessions will focus on game development, indie game, game operations and marketing, generative AI, esport, and monetization. Renowned players in the industry, such as Xsolla, Czech Game Developers Association, Playio, and The Game Marketer will provide comprehensive analyses of the gaming industry and its latest trends.
Editor: Mathew Anderson, Founder and Editor-in-Chief of Events for Gamers, Community Manager for the computer game industry (KingsIsle, Portalarium, Petroglyph), and Public Relations Manager and Communication Specialist for various other industries.
The Consumer Electronics Show (CES) 2025 was an exciting event for gamers (a pun here for you), with both NVIDIA and AMD unveiling new and groundbreaking hardware. The tech groundbreaking nature of the event has always been said every year, but unlike previous years, this year’s showcase has firmly placed CPUs and GPUs front and center.
With NVIDIA and AMD unveiling next-gen hardware, CES is no longer just about the latest gadgets—it’s where the future of gaming hardware is being presented. From AI-powered graphics and hyper-efficient architectures, the announcements at CES 2025 are setting the tone for the next wave of gaming experiences. We’re going to present some of those “next wave” devices to you below.
NVIDIA’s Big Play: The GeForce RTX 5000 Series
We thought NVIDIA’s presence was interesting more on the product launches than their somewhat controversial keynote. The most interesting reveal was the introduction of NVIDIA’s highly anticipated GeForce RTX 5000 series of graphics cards. Building on the success of its previous generation, the RTX 5000 cards leverage NVIDIA’s latest Ada Lovelace architecture and the new DLSS 4.0 technology. All the bells and whistles a new generation is expected to carry.
GeForce RTX 5000 Series Bells and Whistles:
DLSS 4.0 and Ray Tracing: Even so with our reservations about DLSS 4.0, it still marks a leap forward for the company, offering even faster upscaling and better visual quality than its predecessor. The addition of next-gen ray tracing cores means games will look more realistic, with intricate lighting, shadows, and reflections.
We are not as impressed with DLSS 4.0 with NVIDIA “moving the goal posts” of how one calculates framerates. Once upon a time DLSS was a bonus in adding fake frames to increase the apparent performance of a game, but now NVIDIA is tacking this onto their benchmarks by default, claiming “4090 level of performance” for their 5070 cards. We highly doubt this is the case without assuming DLSS 4.0 is involved.
Improved Frame Rates: With GPUs like the RTX 5090 and RTX 5080, NVIDIA claims that the RTX 5000 series is capable of delivering 4K gaming at ultra-settings with frame rates pushing beyond 150 FPS in demanding titles. This makes it a great choice for competitive gamers who demand high-refresh-rate displays over quality from those displays.
Improved Power Efficiency: The RTX 5000 series is built on a more power-efficient process, meaning you won’t have to worry as much about power consumption or heat while running their GPUs at max settings. We at Events for Gamers expect the efficiency of these next-gen cards (including those from AMD) to be a huge benefit for laptop systems compared to previous years.
AI-Driven Enhancements: NVIDIA’s continued focus on AI for gaming has led to improved game optimization, with real-time dynamic scaling ensuring smoother gameplay even in the most graphically intense scenarios.
“It started with perception AI — understanding images, words and sounds. Then generative AI — creating text, images and sound,” Huang said. Now, we’re entering the era of “physical AI, AI that can proceed, reason, plan and act.”
AMD has usually been the underdog of the GPU business world with prices lower (and generally performance) than their competitor we shall not name (because we already did somewhere else in this article…). AMD is never one to back down from a challenge though, and at CES 2025, the company unveiled its own suite of hardware to take on NVIDIA’s dominance in the GPU space. The Radeon RX 9000 series is poised to be a serious contender for gamers looking for high-performance, next-gen graphics at hopefully a more competitive price point.
“Proud of our new @Ryzen AI PC lineup that @JackMHuynh showed off at #CES2025! Lots of new systems from all of our partners!” said Lisa Su, on her X account @LisaSu.
Key Features of the Radeon RX 9000 Series:
RDNA 4 Architecture: The RX 9000 series introduces RDNA 4, which offers substantial performance gains in both rasterization and ray tracing. The addition of Infinity Cache 2.0 boosts memory bandwidth and reduces latency, ensuring a faster and more responsive gaming experience.
Enhanced Ray Tracing Performance: AMD has significantly improved ray tracing on its RX 9000 series, closing the gap between itself and NVIDIA in terms of visual realism. While NVIDIA remains the leader in ray tracing performance, AMD is narrowing that gap. They are providing you with more affordable alternatives without sacrificing too much in graphical quality. We’re excited with AMD’s ray tracing performance this generation.
FidelityFX Super Resolution (FSR) 4.0: AMD’s answer to NVIDIA’s DLSS, FSR 4.0, has been upgraded to offer better image quality and faster performance. While it doesn’t leverage AI in the same way as NVIDIA’s tech, FSR 4.0 is an impressive tool for maintaining performance at higher resolutions like 4K and even 8K. A reminder though that like DLSS these companies are essentially inserting fake frames into the sequence and this comes with side effects.
High Performance at Competitive Prices: AMD continues to position itself as the “value king” in the GPU market, offering impressive performance if who want excellent frame rates without paying the premium that NVIDIA often commands.
Ryzen 8000 Series CPUs: Powering the Next Generation of Gaming PCs
On the CPU front, AMD also made waves by revealing the Ryzen 8000 series processors, which are designed to complement its graphics cards and provide the necessary horsepower for next-gen gaming.
Zen 5 Architecture: The Ryzen 8000 series is built on the Zen 5 architecture, delivering significant performance increases over previous generations. With improved IPC (instructions per cycle), faster clock speeds, and more cores, these processors are perfect for multitasking and CPU demanding games.
Some of the games that will benefit most from raw horsepower are Minecraft, Cities Skylines, and other simulation type of games. Also in the simulation camp, repetitive production type games like Factorio will get a huge boost from the X3D variants of these CPUs. The more cache onboard the CPU the better for games that output repeated items over and over.
AI and Gaming Optimization: AMD has introduced a suite of AI-driven features to its Ryzen 8000 CPUs, allowing for real-time game optimization based on workload demands. This ensures smoother gaming performance across a wider range of titles while maintaining system efficiency.
Support for PCIe 5.0 and DDR5: PCIe 5.0 and DDR5 have been around for a while now and are ‘maturing’ as technologies. The Ryzen 8000 series supports PCIe 5.0 (usually AMD beats the competition here with supporting new tech), enabling faster data throughput between the CPU and GPU. Coupled with DDR5 memory support, you can expect smoother, more responsive gameplay across the board.
NVIDIA vs. AMD: A Battle for Gamers’ Hearts
The competition between NVIDIA and AMD has never been more intense, and CES 2025 highlighted this rivalry very clearly. Both companies are pushing the boundaries of what is possible in terms of performance, power efficiency, and visual fidelity.
NVIDIA continues to dominate in the high-end GPU space with its RTX 5000 series, offering bleeding-edge ray tracing, AI-powered features like DLSS 4.0, and supreme performance. Its high-tier cards will undoubtedly appeal to anyone who demands the absolute best.
AMD, on the other hand, is presenting an appealing alternative with its Radeon RX 9000 series, which is a better value proposition if who want great performance without breaking the bank. The Ryzen 8000 series also shows that AMD is serious about providing a holistic gaming experience with high-performance CPUs.
INTEL – THE NEXT UNDERDOG?
But wait, there’s more. Let’s not forget about Intel and its struggles to enter the GPU market these past few years with their Arc GPU architecture. Intel officially revealed the Arc B580 and B570 GPUs, codenamed ‘Battlemage’, this past month. There isn’t much to go on at the moment, but we are always rooting for the underdog of underdogs – a third participant in the competition ring is always a good thing after all.
Rumors suggest the B580 will be roughly 12% faster than the RTX 4060 and the B770 perhaps as fast as the RTX 4070.
Here’s crossing fingers these GPUs launch successfully sometime this year.
The Expense of Next-Gen Graphics: Is It Worth the Upgrade?
You may be wondering whether it’s worth it to upgrade their current hardware. The latest GeForce RTX 5000 series and Radeon RX 9000 series represent powerful leaps forward in performance, but they also come with hefty price tags. The top-tier RTX 5090 and RX 9000 XT models are pushing the boundaries of cost, with the potential to hit or exceed $2,000, making them a significant investment.
Being Practical
While these cards promise to deliver unmatched performance—whether you’re gaming in 4K, exploring virtual reality, or rendering demanding content—the question remains: Do you really need that level of power? For casual gamers or those with mid-range setups, the answer may not be clear cut.
If you have an older system—say, with a 1080 Ti or an RX 5700—might see noticeable performance improvements by opting for a mid-range card. NVIDIA is finally upgrading most cards in their 5XXX series stack with extra memory (except for the unfortunate 5070). Upgrading to something as powerful as the RTX 5090 may only be necessary for those gaming at ultra-high resolutions, multi-monitor setups, or those heavily invested in 4K or 8K gaming (but don’t do it for those CPU simulation demanding games… it’ll be a waste and may even hurt overall performance over, say, a 5070ti).
However, More Options The Merrier
On the other hand, with DLSS 4.0 and FSR 4.0, these new GPUs provide gamers with even more options to enhance performance, especially in graphically demanding games.
Ultimately, the decision to upgrade depends on your gaming needs and budget. If you’re a competitive esports player or a content creator working with 4K footage, the newest GPUs may well be worth it. However, for most of you who are happy with 1080p or 1440p performance, sticking with an older but still capable card could save you a lot of money while still providing a fantastic gaming experience.
In the end, both NVIDIA and AMD are delivering great options across the spectrum—from enthusiast-grade powerhouses to more budget-friendly options—giving gamers plenty of choices based on their needs.
Author: Mathew Anderson, CEO and Editor-in-Chief of Events for Gamers, Community Manager for the computer game industry (KingsIsle, Portalarium, Petroglyph), and Public Relations Manager and Communication Specialist for various other industries.
Disclaimer:All information acquired has been sourced from Nvidia, Intel, and AMD’s official website pages, or where linked back to from tech resources. Technical information and formatting done through various print programs. Quotes and any external commentary is sourced from their respective outlets. All other commentary and opinions are our own.