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Netflix and CD PROJEKT RED to Host First WitcherCon in July

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Fans of the monster-hunting Geralt of Rivia, rejoice. While there’s been no solid word when the second season of the Netflix live-action series of the Witcher will be available on their streaming service, there’s other news that should make many fans of the franchise happy. Netflix and CD PROJEKT RED, the developer and publisher of a trilogy of The Witcher games, have recently announced a partnership to host the first-ever WitcherCon.

WitcherCon will be officially hosted on July 9 on Netflix and CD PROJEKT RED’s YouTube and Twitch channels.

News of this event was announced during Netflix’s online streaming event, Geeked Week. This event definitely played in the gaming and pop culture sandbox, especially with trailers and teasers for Masters of the Universe: Revelation, Cuphead, and of, course, The Witcher. the Witcher began life as a set of fantasy novels, then in 2007, the first of the three games based on The Witcher was published. in 2019, the first season of The Witcher aired on Netflix.

Will the WitcherCon be a platform to celebrate the deep history of lore from The Witcher or will there be any news for gamers, readers, or TV-watchers? Stay tuned, as the  saying goes — we’ll know in a few short weeks!

In the meantime, the official WitcherCon website is online, so far with calendaring and links to streams for July 9.

Video of the Month – Summer Game Fest 2021

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Summer Game Fest had a pretty great event kick-off this week, and so we had to announce it as our Video of the Month. Summer Game Fest is all about showcasing upcoming and newly released games, giving out awards for developers, and a lot more about the state of the industry. They certainly delivered during this year’s online show with the announcement of several new game titles!

Tiny Tina’s Wonderlands

They first announced the new game by 2K and Gearbox, Tiny Tina’s Wonderlands. From Borderlands’ Tiny Tiny as a spinoff, the game is a fantasy-based shooter set for the latest PlayStation console and PC.

“Players will build, customize and controller their own characters, and each character can fit into multiple classes. The game will feature the familiar Borderlands gunplay and weaponry with a fantasy setting, letting players blow up dragons with rocket launchers.”

Metal Slug Tactics

The next game they announced was Metal Slug Tactics, a grid based tactical strategy title that has its roots in classic 90s gaming. If you like action based gameplay but not entirely mindless, we feel this would be a nice game to play.

“Metal Slug Tactics reunites Marco, Eri, Fio, and Tarma as they lead the Peregrine Falcon Squad into a new battlefield through dynamic, strategic combat. Players wield classic Metal Slug weaponry, leveraging skill trees, perks, and a super attack-fueling adrenaline system to outwit and demolish flanks of the series’ signature villains.”

Sable

Sable was a nice surprised that really intrigued us with its story discovery aspect and mesmerizing landscapes that you encounter along the way. This latest one is also coming to Steam later in the year.

“We knew that if we didn’t find a way of making something evocative artistically then the experience we wanted to create would be significantly more difficult,” he explains. “We did, however, first come up with the essence of what we wanted to make people feel before we started any work.”

Dozens of other games and announcements were made through the four hour long show. It’s worth the watch. Check out the Summer Game Fest 2021 livestream recording below!

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Whether you are an event coordinator, press, or general attendee, if you have an event video to share with us, please let us know and we’ll be happy to feature it!

Academy of Interactive Arts and Sciences Introduces a New Art Showcase, Game Maker’s Sketchbook

LOS ANGELES – June 2, 2021 – The Academy of Interactive Arts and Sciences (AIAS), dedicated to the advancement and recognition of interactive arts, has launched a new, annual arts showcase to promote and honor a broad spectrum of art by specific artists in video games.

Co-founded by the AIAS, creative production company iam8bit, and communications firm, fortyseven (47), the Game Maker’s Sketchbook was born from an industry-wide need and desire to better celebrate the visual arts in games, giving recognition to individuals who contribute incredible visual universes as well as simple joys and lasting impressions in interactive entertainment.

“The recognition of video game art is dramatically underrepresented,” said Meggan Scavio, president of the AIAS. “We wanted to create an annual festival that looks  across the industry and spotlights all the different aspects of art and visuals that transport us into game worlds, that trigger our imaginations, delight us with their ingenuity, and to celebrate the artists themselves. We’re proud to partner with fortyseven and iam8bit to help build this new initiative and platform.”

Game Maker’s Sketchbook will collect submissions in the categories of Storyboard, Environment Art, Character Art, Iconography, Curiosities, and Impact. Submissions will be open from June 2 – July 1, and the selections will be announced on July 19. Artwork must correspond with a video game title published publicly on or after January 1, 2020.

A jury of esteemed game artists, curators, and representatives from both within the games industry and adjacent sectors, including animation, film, and fine art, will be judging  the submissions. This year’s jurists include:

  • Scott Campbell

  • Mariel Cartwright (Future Club)

  • Jenova Chen (thatgamecompany)

  • William Chyr

  • Jon-Paul Dyson (Strong Museum)

  • Jorge R. Gutierrez

  • James Ham (Insomniac Games)

  • Mike Jungbluth (BioWare)

  • Tetsuya Mizuguchi (Enhance Experience)

  • Maja Moldenhaur (Studio MDHR)

  • Jane Ng (Valve)

  • Rashad Redic (Brass Lion Entertainment)

  • Katie Rice (Warner Bros)

  • Cabel Sasser (Panic)

  • Cory Schmitz

  • Almudena Soria Sancho (Naughty Dog)

  • Adam Volker (Flight School)

  • Kelly Wallick (Indie MEGABOOTH)

  • Jen Zee (Supergiant Games)

The Game Maker’s Sketchbook will be an annual exhibition to celebrate artists and will offer a chance for fans to order and buy prints and artifacts online, powered by iam8bit. The Academy will also offer spotlights and conversations with select artists each year through its podcasts and D.I.C.E.-related events.

For more details on submissions and rules, visit www.gamemakerssketchbook.com.

COMPUTEX 2021 Virtual: Month-Long Exhibition Showcasing the Tech Ecosystem Now Open

TAIPEI, Taiwan — COMPUTEX kicked off this year’s month-long #COMPUTEXVirtual on May 31 with James Huang, TAITRA Chairman, highlighting the not-to-be-missed events. Michelle Johnston Holthaus, Intel Executive Vice President, Chief Revenue Officer, discussed accelerating digital transformation and how to release a new era of innovation when the world is most looking forward to innovation. On the same day, Arm CEO Simon Segars discussed the role of technology in the post-pandemic. Using examples from Arm’s ecosystem partners, Segars demonstrated how technology could be a remarkable force for good that will be critical to the world’s recovery and create a more sustainable and secure future. Breaking away from traditions, COMPUTEX 2021 Virtual is an all-virtual exhibition, using AI platforms and leading the way to create a prosperous technology ecosystem.

“COMPUTEX was born in the 1980s when the technology industry took off. At that time, together with entrepreneurs from around the world, Taiwan pursued disruptive innovation and created an industry supply chain that paved the way for the Internet and digital economy that we have today. It has been one year into the pandemic, and we continue to push forward with innovation and navigate in the new normal. As Taiwan stands at the center of the global technology ecosystem, we will never cease to build, connect, integrate, innovate, and push forward with the latest technologies. Today, I am honored to announce the opening of #COMPUTEXVirtual. No matter where we are, let COMPUTEX connect us for a better future,” said James Huang, TAITRA Chairman.

COMPUTEX 2021 Opening Keynote by Intel is led by Executive Vice President and Chief Revenue Officer Michelle Johnston Holthaus with the theme of “Innovation Unleashed”. Intel talks about sustainability awareness of enterprises under the raging global pandemic and how we continue to work with global partners to promote digital transformation; Intel not only response to the global market demand quickly and flexibly with the IDM 2.0 business model, but it also continues to promote innovation with 5G and its Open Architecture. We will also unveil new products leading in performance and enrich people’s user experience.

Arm CEO Simon Segars’ keynote titled “Sparking the World’s Post-Pandemic Recovery” demonstrated how technology can be a remarkable force for good that will be critical to the world’s recovery and create a more sustainable and secure future. The combination of computing in the age of AI will accelerate how we tackle complex challenges surrounding climate change, security, and equitable access to technologies and connectivity. Segars indicated that long-term investments in research and development are the key to shaping that future. Arm has invested significant resources in its next-generation architecture. Armv9 will enable partners to solve hard problems in the next decade of compute related to security, compute efficiency, and AI-enabled services, all while fighting climate change at the same time.

A Variety of Events for an All-New Virtual Experience

COMPUTEX 2021 Virtual offers live demonstration of the latest solutions on 5G, AI & IoT, Edge Computing, High-Performance Computing (HPC), Gaming, and Innovations and Startups.

The month-long online exhibition also includes a variety of events, including the #COMPUTEXVirtual online exhibition, COMPUTEX CEO Keynote, COMPUTEX Keynote, COMPUTEX & InnoVEX Forum, and COMPUTEX Matchmaking, giving attendees direct access to the leading tech manufacturers and the latest technology trends. The exhibition also enables the exhibitors to effectively seize business opportunities through the online matchmaking platform.

The #COMPUTEXVirtual online exhibition features Tech Insights, Virtual Displays, Matchmaking and Networking, and Hyper-Personalized Recommendations. #InnoVEXVirtual, the exclusive exhibit for startups, offers vibrant synergy on the other hand. #COMPUTEXVirtual is now open until June 30 midnight. Register now for free at: https://virtual.computextaipei.com.tw/

June 2021 Game Industry Events Calendar

June brings new events to the start of the summer season! To help you discover upcoming game industry events calendar that includes conferences, conventions, festivals and many other types of events, we post a consolidated list here on Events for Gamers each month.

View this month’s event list below. You can also click here for the main calendar view that includes events into 2022 and beyond.

Please note that due to world circumstances, some events that are listed as having a location are, at least for the meantime, online in some form. We expect the accuracy here to resolve soon as we reach into 2022.

MAY 31-JUN 5: Computex (Online)
JUN 2-4: VR/AR Global Summit (Online)
JUN 5: Indie Live Expo (Online)
JUN 8: PC/Console Game Developer Day Canada (Online)
JUN 8-13: Freeplay (Online)
JUN 12: IndieCade Horizons (Online)
JUN 12-15: E3 Expo (Online)
JUN 15-18: PAX Online (Online)
JUN 16: Steam Next Fest (Online)
JUN 16-17: Hamburg Mobile Summit LIVE! (Online)
JUN 16-20: Origins Game Fair
JUN 17-20: GCX (Online)
JUN 23-25: Serious Play Online (Online)
JUN 24-25: Play Talk Change (Online)
JUN 25: Indigo (Online)
JUN 26: Indieway June
JUN 28-30: Game Quality Forum Global (Online)
JUN 30: Games Gathering

This game industry events calendar list is obtained from the main calendar. Did we miss an event? Let us know! Also check out the Google version of the calendar.

INDIE Live Expo 2021 to Feature 300+ Independent Games from Across the World June 5

TOKYO – May 27, 2021 – INDIE Live Expo, the digital showcase connecting indie game fans worldwide with more than 18 million total views to date, will show off more than 300 upcoming indie games from across the world on Saturday, June 5, 2:00 AM PDT on YouTubeTwitchTwitter, and Bilibili in English, Japanese, and Chinese.
INDIE Live Expo 2021 will feature news and introductions for more than 300 games from established independent studios and publishers such as 505 Games, INTI CREATES, and PLAYISM, alongside up-and-coming talent from around the world. Many highly regarded upcoming titles chosen by the Indie Live Expo Board will feature as part of “INDIE Live Premiere,” including both reveals and new information for games coming to PlayStation 5 and Xbox Series X|S as well as Nintendo Switch, Xbox One, PlayStation 4, and PC.
“INDIE Picks” features will showcase selections of intriguing currently-available titles hand-picked by members of the international gaming media. Throughout the show, “INDIE Waves” will feature 15-second bites of games both current and upcoming from developers worldwide. A special segment will dive into a Czech Republic indie studio, the third such in INDIE Live Expo history, focusing on how culture affects game development worldwide.
INDIE Live Expo 2021 will feature presentations from some of the great sponsors of the event, including one from Xbox highlighting spectacular indie games on Xbox Game Pass. WHY SO SERIOUS? (Touhou Luna Nights, Record of Lodoss War: Deedlit in Wonder Labyrinth) will reveal a new project during their segment. Additional sponsors include Cygames, Sony Interactive Entertainment, Arc System Works, Koch Media, Phoenixx, top Japanese multimedia companies Kodansha and Shueisha, and many more.
The English language stream features new host Kaori ‘Kaotan’ Horiuchi, a beloved Japanese idol known for her solo career, work with AKIHABARA Backstage Pass, and her gaming Twitch channel. She joins returning co-hosts American-born Japanese comedian Atsugiri Jason and bilingual content creator and presenter J-mon. Musical performances during the show include two of Japan’s most popular video game music cover artists: Dainashi and Shamio.
“Our third INDIE Live Expo will be our biggest yet,” said Ryuta Konuma, Founder, Ryu’s Office. “We want to formally thank everyone who submitted their incredible indie games and all of our partners for making it possible to highlight so many. I can’t believe we were able to fit in even more games than INDIE Live Expo II!”
INDIE Live Expo 2021’s five-hour broadcast begins Saturday, June 5, 2:00 AM PDT in English via YouTube and Twitch.
For more information, please visit the INDIE Live Expo website, follow @INDIELiveExpoEN on Twitter, and search for #INDIELiveExpo on social media.

Winterfest by MomoCon Welcomes Back Pop Culture Fans December 18-19, 2021

ATLANTA, GA — May 27, 2021 — Winterfest by MomoCon, a two-day celebration of gaming, film, and animation, welcomes back the Southeastern United States’ pop culture community to the Georgia World Congress Center in Atlanta from Saturday – Sunday, December 18-19, 2021. Winterfest will provide a taste of what Momocon fans have missed the last two years, before the return of the main event in 2022.
Attendees can join panels and meet-and-greets with Billy West (Futurama, Space Jam) and other surprise voice actors from famous franchises this December. Winterfest by MomoCon’s exhibitors will also include game developers, the hottest pop culture merchandise, and more.
MomoCon will reveal its final form and make its full return to Atlanta on May 26-29, 2022, bringing voice actor Fred Tatasciore (Futurama, Mortal Kombat X, Bugsnax), Stranglehold Wrestling’s four days of wrestling featuring WWE star Kurt Angle, new announcements from AAA and indie game developers, the return of vendors and arcade games, and more. Additional details regarding the 2022 event will be announced in the coming months.
The last in-person event, MomoCon 2019, was the most attended event in the show’s history, bringing together more than 39,000 fans. Featuring star guests Goichi “Suda51” Suda announcing the release of Travis Strikes Again: No More Heroes, Kenji Kamiyama, director of Ghost in the Shell: Stand Alone Complex, and Shinji Aramaki, co-director with Kamiyama on the upcoming Blade Runner – Black Lotus, discussing past and upcoming projects, panels with Aksys Games, Inti Creates, Supergiant Games, and much more.
“After almost two years of being away, it’s great to bring the MomoCon community back to an in-person event,” said Chris Stuckey, Co-Chair, MomoCon. “Winterfest by MomoCon is a smaller scale event with the same flair as the original MomoCon events–fans can expect the same level of quality, energy and fun they’ve come to experience all these years, and we sure won’t disappoint them after staying in for so long!”
Winterfest by MomoCon welcomes fans of pop culture, gaming, and animation back to Atlanta, Georgia, on December 18-19, 2021, with the full event returning in May 2022. Tickets are available for purchase now.
For more information, check out the official MomoCon site and stay tuned to MomoCon’s TwitterFacebookTumblrDiscord, and Instagram for event updates.

E3 2021 Joins Forces with Major Video and Social Media Distribution Services to Broadcast Globally

With a massive global list of committed distribution services, E3 2021 is set to reach a broader audience than ever before

LOS ANGELES – May 21, 2021 – E3 2021 continues to add leading global video and social media services that will expand the reach for this year’s all-virtual showcase. Twitch, YouTube, Twitter, Facebook Gaming, TikTok, VENN, Steam, Reddit, Entertainment Weekly, WEBEDIA, Wechat, Bilibili, AfreecaTV, and many more linked below, have signed on to officially broadcast E3 programming across their channels and services, allowing fans, media and industry professionals the ability to tune into and engage with E3 2021 from anywhere around the world.

FULL LIST OF DISTRIBUTION SERVICES BROADCASTING E3 2021

In collaboration with E3, each live streaming and video content service will broadcast E3 events and activities live, and each social media site will execute campaigns around the event that are relevant to their user base.

“Working with these leading companies ensures that this year’s all-digital E3 experience will reach audiences around the world,” said Stanley Pierre-Louis, President & CEO of the ESA. “This will be the first time ever that E3 will be freely available across all of these major services, allowing us to reach video game fans from all corners of the globe.”

E3 2021 will be filled with four days of programming hosted by iconic personalities from the video game world, with major reveals, press conferences, industry showcases and more. The all-digital experience runs from Saturday, June 12 through Tuesday, June 15. Media, creators, industry professionals and fans are encouraged to visit the E3 2021 website to sign up for updates and to check out the most up-to-date information.

The E3 2021 EPK can be found here: https://e3expo.com/press-kit-21x

About E3

E3 is the world’s premier event for computer and video games and related products. The show is owned and operated by the ESA, the US trade association dedicated to serving the business and public affairs needs of the companies developing and publishing interactive games for video game consoles, handheld devices, personal computers, and the internet. For more information, visit www.e3expo.com or follow E3 on Facebook @E3Expo or Twitter @E3.

About the ESA

The Entertainment Software Association (ESA) serves as the voice and advocate for the U.S. video game industry. Its members are the innovators, creators, publishers and business leaders that are reimagining entertainment and transforming how we interact, learn, connect and play. The ESA works to expand and protect the dynamic marketplace for video games through innovative and engaging initiatives that showcase the positive impact of video games on people, culture and the economy. For more information, visit the ESA’s website or follow the ESA on Twitter @theESA.

DreamHack Reveals Trailer, Graphics and Gameplay Footage for Free Hybrid Festival and Online Multiplayer Game, “DreamHack Beyond”

STOCKHOLM/COLOGNE/NEW YORK — DreamHack, the immersive, gaming lifestyle experience where the gaming community comes to life, has revealed the trailer, graphics and gameplay footage for the free hybrid festival and online multiplayer game, DreamHack Beyond. The interactive event will begin on Saturday, July 24 and continue through Saturday, July 31, 2021, featuring themed worlds, 20+ festival halls, game demos, hourly tournaments (including Hearthstone and Rocket League), cosplay, live streamed music and screenings, and more. For a complete list of all festival activities and interactive video game content visit dreamhack.com/beyond. DreamHack Beyond is FREE, and registration will be available beginning June 8.


DreamHack Beyond was created to both complement and showcase the best of DreamHack in a fresh, new way allowing players/attendees to enjoy the festival in any way they choose — from virtual cosplay competitions, amateur and professional esports tournaments, and game demos, to the expo, panels, speedrunning, live streamed music and screenings, community tournaments and more. DreamHack Beyond will offer a hybrid experience featuring everything gaming under one “virtual” roof.

“The goal for all of us at DreamHack is to provide great experiences for our fans, which have traditionally thrived by bringing communities together for these shared and beloved festivals all around the globe,” said Marcus Lindmark, President DreamHack, SVP Project and Event Operations at ESL Gaming.

“DreamHack Beyond is part of evolving DreamHack into a year-round gaming lifestyle brand for the community. To us, there is nothing better than developing a hybrid multi-player event and game that unites us during these times and brings our community together in a way we understand and love,” said Justin Burnham, Vice President, Creative, DreamHack. “DreamHack is more than an event — it creates an arena where you can come to connect, explore, win, play a part, and be yourself through a gaming lifestyle experience.”

DreamHack is collaborating with award-winning Super Crowd Entertainment for DreamHack Beyond to create this hybrid between reality and fantasy. Offering the most advanced online event frame available anywhere, the browser-based, multiplayer approach is unique but also user-friendly when navigating this digital experience. With proprietary Super Crowd X5 framework, the state-of-the-art game technology offers a booth editor for exhibitors, an ingame chat system, and full streaming and online product integration.

One thing we do well is creating a link between reality and fantasy with real brands and real content, but as part of the digital world,” said Super Crowd Entertainment CEO Wolf Lang. “It is so much fun to do this, and with the perfect combination of the right product with the ideal community, this collaboration with DreamHack is a match made in heaven. DreamHack Beyond is going to be an alternative reality with friends where everyone can do challenges, cheer together, and connect with customized characters, interaction and engagement.”

Game Updates
With every DreamHack Beyond game update, DreamHack will continue to grow and improve the game as it is incorporated into the physical / in-person events, beginning with DreamHack Atlanta in November. Whether it is quality of life and bug fixes, or additional modes and content, players can expect exciting updates from DreamHack Beyond. See all the expected updates HERE.

Video of the Month – VIVECON 2021

We’re seeing more VR (virtual reality) and AR (augmented reality) events in 2021 than ever in past years. This might actually be the first year that one has the opportunity to attend some sort of major VR/AR conference every single month, maybe a couple of times even.

Plenty of interesting news is announced at these conferences with many new products and technologies often shown at the opening keynote events. Sometimes there’s diamonds in the rough of the background of conferences too, but today we pull one shiny diamond right out of the main keynote.

We’re huge hardware geeks here at Events for Gamers. Any chance we get to review or take a peek under the hood of a new piece of technology, we’re all over it. At VIVECON 2021 this year we got a glimpse of the next-level of VR headsets, software, and platforms. Even subtle improvements in comfort of headsets was a welcome announcement. Usually these are ignored for more mature technology, but anything that can improve new tech like VR is worth mentioning.

Don’t let the expectedly drawn out and PR-heavy speak of the keynote stop you from taking in what’s going to be an interesting next couple of years in VR technology:

A quick list of highlights that focus on the VR headset technology (VIVE PRO 2):

  • Healthcare and public safety AR software advances
  • VR headset that has many disconnecting parts for replacing, cleaning, etc.
  • Higher res (a crazy 4896 x 2448 which should mostly remove the screen door effect).
  • More indicators than we’ve ever seen for battery life and performance tiers
  • Microphones are now even being included in these headsets for multiplayer support.

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Whether you are an event coordinator, press, or general attendee, if you have an event video to share with us, please let us know and we’ll be happy to feature it!

2021 BIG Festival Independent Game Awards Announced

During the Brazil’s Independent Games Festival, deemed the largest independent games festival in Latin America, the festival organizers have announced the winners of the 2021 BIG Festival Independent Game awards.

From 100 finalists, after being examined by 50 game industry pros, the winners were selected and announced. Check out the winners for each category as follows:

  • BIG Festival People’s Choice: Gravitational from Electric Monkeys (Brazil)
  • Best Game: Curious Expedition 2 from Maschinen-Mensch (Germany) 
  • Best Game: Latin America: Per Aspera from Tlön Industries (Argentina)
  • Best Game: Brazil: Retro Machina from Orbit Studio (Brazil)
  • Innovation Award: Genesis Noir from Feral Cat Den (USA)
  • Best Multiplayer Game: Hypercharge: Unboxed from Digital Cybercherries (UK)
  • Best Mobile Game: HoloVista from Aconite Co. (USA)
  • BIG Impact: Diversity: Arrog from Hermanos Magia and Leap Game Studios (Peru)
  • BIG Impact: Educational: Please, Touch the Artwork from Studio Waterzooi (Belgium)
  • BIG Impact: Social Matters: Svoboda 1945: Liberation from Charles Games (Czech Republic)
  • Best Audio: Genesis Noir from Feral Cat Den (USA)
  • Best XR/VR Game: A Rogue Escape from Spare Parts Oasis (Italy) 
  • Best Game for Kids: Vamos Brincar de Cozinhar from Akom Studio (Brasil)
  • BIG Brands: Cartoon Network Golf Stars from Avix Games (Argentina)
  • Best Student Game: Symphonia from ISART DIGITAL (France)
  • Best Art: Liberated from Atomic Wolf (Poland)
  • Best Narrative: Lost Ember from Mooneye Studios (Germany) 
  • Best Gameplay: Not for Broadcast from NotGames (UK)
  • Xsolla’s Special Award: Figment 2: Creed Valley from Bedtime Digital Games (Denmark) 
  • GameJam+ 2020 Award: Do Not Disturb from Hollow Harpy (Brazil)

If you’d like to revisit some of the talks, stop by the BIG Festival YouTube page (in Portuguese). To check out some of the games, including the festival’s nominees and winners, visit BIG’s games pavilion.

To keep tabs on news and updates from the BIG Festival, visit the official website here: https://www.bigfestival.com.br/ or on social media, with Twitter, Facebook, and Instagram.

Game Developers Conference’s 2021 State of the Industry Survey Shows Pandemic Brought Delays – But Also Growth; Reflects Rising Interest in the PlayStation 5

The Ninth Annual Survey of More than 3,000 Game Industry Professionals Reflects Improved Work-Life Balance and Creativity After More Than a Year of Remote Work

SAN FRANCISCO, April 28, 2021 — The Game Developers Conference (GDC) has released the results of the ninth annual State of the Industry Survey, revealing trends in the game industry ahead of GDC 2021 which will take place virtually July 19-23. More than 3,000 games industry professionals weighed in on what has been a tumultuous year as developers adjusted to remote work, dealing with pandemic stress and being increasingly isolated, while creating entertainment known for helping people get through feelings of loneliness, isolation, and anxiety. The survey results show that while the pandemic caused delays for close to half of respondents, studios overall grew or stayed the same over the last year, and that work-life balance evened out after a rough first few months, with most developers now working standard 40-hour work weeks.

The survey also showed interesting shifts in larger industry trends, including greater disapproval of the 30% revenue share many digital storefronts employ, justifying newer, more developer-friendly revenue share models being introduced by Apple, Google, and Epic. There’s also growing interest in developing games for PlayStation 5, with PC continuing to reign as the platform of choice.

44% of developers said their game suffered a delay due to the pandemic. Studios grew during the pandemic: 47% expanded staff; 34% remained the same

Complications brought on by remote work have contributed to delayed games, more so than respondents initially thought they would when first asked this question last summer. Forty-four percent of those polled said “Yes” when asked if their game has suffered a delay due to the pandemic (up from 33% last summer); 48% answered “No” and the remainder said they were not currently working on a game. However, studios continued to grow over the last year, with 47% of those surveyed reporting that they expanded their staffs. Another shift can be seen in responses relating to productivity and creativity. While 41% of respondents polled last July said their productivity had taken a hit because of remote work, 66% of respondents this year said their productivity and creativity stayed the same or even increased to varying degrees, which goes against the narrative that working from home is inherently negative when it comes to getting work done.

Only 3% of those polled think the 30/70 revenue share on digital storefronts is justified

Down from 6% when this same question was asked for the 2020 survey, only 3% of polled developers believe the 30/70 revenue split on digital storefronts is fair. Game developers largely rely on third-party digital storefronts such as Steam, GOG, Google Play, Apple’s App Store, and the Epic Games Store to sell their games. Selling games via these services comes at a cost—the standard share has been 70% for the developer, and 30% for the platform holder. That standard has come into question in the past few years, so much so that the standard isn’t so standard anymore: Google Play’s fees will soon lower from 30% to 15% for the first $1 million generated by a developer, per year; Apple similarly reduced its cut to 15% for developers that sell under $1 million in a year (though the 30% cut reactivates to affect all revenue if sales go over $1 million); Epic Games aggressively launched its store with a 12% cut, challenging the industry standard; Steam is still holding tight onto 30%–but gives a discount if a game is making tens of millions of dollars.

PS5 most popular console to develop for; PC still most popular platform

Game developers are settling in with developing for next generation consoles and Sony’s PlayStation 5 is leading developer interest when it comes to game consoles. Forty-four percent of those polled said PS5 is the platform they’re most interested in right now, followed by Nintendo Switch at 38% and Xbox Series X/S at 30%. Among all platforms, the PC led developer interest for yet another year at 58%.

The full survey, which includes more insight into the game development community’s thoughts on discoverability, paid game subscriptions and a multitude of other facts and detail, can be downloaded for free here.

For more details on the Game Developers Conference, please visit the GDC’s official website, or subscribe to regular updates via Facebook, Twitter, or RSS. Official photos are available via the Official GDC Flickr account: www.flickr.com/photos/officialgdc/.

About GDC

The Game Developers Conference® (GDC) is the world’s largest professional game industry event with market-defining content for programmers, artists, producers, game designers, audio professionals, business decision makers, and others involved in the development of interactive games and immersive experiences. GDC brings together the global game development community year-round through events and digital media, including the GDC Masterclass, GDC Vault, Gamasutra, Game Career Guide, Independent Games Festival and Summit, and the Game Developers Choice Awards.

GDC is organized by Informa PLC, a leading B2B information services group and the largest B2B Events organizer in the world. To learn more and for the latest news and information visit www.informa.com.

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