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GDC 2021 Begins Today, Featuring More than 550 Virtual Talks Championing Game Developers and the Advancement of Their Craft

SAN FRANCISCO  – July 19, 2021 –  Informa Tech today launched the Game Developers Conference (GDC) 2021, the 35th edition of the world’s largest and longest-running event for professionals dedicated to the art and science of making games. GDC 2021 is the most accessible GDC yet and is designed from top to bottom to take advantage of the virtual platform, offering a week of lectures, tutorials, roundtable discussions and more. The virtual conference offers a bevy of live sessions including fireside chats, Q&As and podcasts, featuring top names in the video game industry.

In addition to kicking off GDC 2021, a conference built from the ground up to take advantage of being a virtual conference, Informa Tech announced that GDC 2022 will return as a physical conference at the Moscone Center in San Francisco from March 21 – 25, 2022. Submissions to present lectures, roundtables and panels for the Core Concepts section of GDC 2022, spanning Wednesday through Friday of GDC week, will be accepted August 3 – 31, 2021. Those interested in GDC 2022 can join the GDC newsletter to be kept up to date on the latest developments.

Beginning today, GDC 2021 will feature expert talks in diverse tracks of game development topics, such as design, business and marketing, visual arts and game narrative, classic games postmortems led by the developers of the classics, Quake and Star Wars Galaxy, opportunities for game career development and much more. The conference will host the multipart presentation “The Developer’s Impact” delivered by esteemed game creators Lyndsay Pearson (Executive Producer & GM, ‘The Sims’, Maxis), Ziba Scott (Optimist, Popcannibal) and Osama Dorias (Lead Game Designer, Warner Brothers Games Montreal).

GDC 2021 will host the 21st annual Game Developers Choice Awards (GDCAs), the leading peer-based video game event celebrating the industry’s top games and developers, and the 23rd annual Independent Games Festival (IGF) Awards, which honor the most promising developers and projects from the world of independent video games. Both will take place back-to-back on Wednesday, July 21 beginning at 4:30pm PT. The GDCA ceremony will also present the special honors of the Pioneer Award to Tom Fulp, creator of Newgrounds and the Lifetime Achievement Award to Laralyn McWilliams for her influence as a game designer during the past 28 years.

The conference will also introduce the inaugural Game Maker’s Sketchbook Gallery, a new annual arts showcase to promote and honor a broad spectrum of art by specific artists in video games cofounded by The Academy of Interactive Arts and Sciences (AIAS), creative production company iam8bit, and communications firm, fortyseven (47).

“We are thrilled to be launching the most robust virtual GDC event to date, which offers a huge amount of unique content from across the industry and benefits from our learnings from the past more than a year of digital GDC events,” said Katie Stern who oversees the GDC as VP of Entertainment Media at Informa Tech. “We also absolutely look forward to the return of GDC 2022 to San Francisco next year and for the opportunity to see this vibrant community together again in person.”

Those that are interested in experiencing GDC 2021 can still register to attend now from home, throughout the end of the conference at the official GDC website. More information about GDC 2022 will be made available as the conference approaches.

For more details on the Game Developers Conference, please visit the GDC’s official website, or subscribe to regular updates via Facebook, Twitter, or RSS. Official photos are available via the Official GDC Flickr account: www.flickr.com/photos/officialgdc/.

August 2021 Game Industry Events Calendar

July was chock-full of all sorts of great events to attend, and it’s looking like August is going to be the same! We’ve seen an interesting mix of online, on-site, and now hybrid events that combine the best of both worlds. What will stick long-term? We bet on virtual staying for many events, but hybrid has a lot of potential too. On-site will of course eventually make a strong comeback, but not this year.

To help you discover upcoming game industry events calendar that includes conferences, conventions, festivals and many other types of events, we post a consolidated list here on Events for Gamers each month.

View this month’s event list below. You can also click here for the main calendar view that includes events into 2022 and beyond.

Please note that due to world circumstances, some events that are listed as having a location are, at least for the meantime, online in some form. We expect the accuracy here to resolve soon as we reach into 2022.

JUL 26-AUG 6: Global Game Jam Next (Online)
JUL 30-AUG 2: ChinaJoy
AUG 2-6: Foundations of Digital Games (Online)
AUG 4-6: NZGDC
AUG 7-8: Play NYC
AUG 9-13: SIGGRAPH (Online)
AUG 12-13: Pocket Gamer LaunchPad #5 (Online)
AUG 13-15: Gameacon
AUG 19-21: QuakeCon (Online)
AUG 20-22: Southern-Fried Gaming Expo
AUG 21-22: Melbourne Esports Open
AUG 21-22: Flame Con
AUG 21-22: WasabiCon PDX
AUG 22-24: Hot Chips 33 (Online)
AUG 23-27: MeetToMatch Conference (Online)
AUG 24-26: CEDEC (Online)
AUG 25-27: Games For Good (IGDA Featured, Online)
AUG 25-27: gamesacom (Online)
AUG 28-29: AVGC
AUG 28-29: WEGAME 6.0
AUG 31-SEP 2: Game Development Global Summit (Online)

This game industry events calendar list is obtained from the main calendar. Did we miss an event? Let us know! Also check out the Google version of the calendar.

Video of the Month – Unity GDC Showcase 2021

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We love checking out new games and are a fan of the popular game development platform, Unity. So we were excited to get a look at all the products on the Unity GDC Showcase, hosted by Kat Strafford, which has been part of the overall GDC extravaganza for the past few years. She presented a series of amazing-looking games already released to those awaiting hordes of players to check out.

While games are certainly a highlight of the show, Unity is a massive game development platform that has its own buzz around it. Game developers were involved to present how they created their games and why the platform is so powerful, convenient, and perhaps most importantly, that it is widely accessible to smaller studios. The Unity team themselves also spent some time talking about what’s coming up in 2021 and beyond for the platform to open up the next level of gaming.

Dozens of other games and announcements were made through the hour-long show. It’s from a few months ago, but it’s worth the watch. Normally we try to talk about a video that is of the current month, but with GDC coming up next week, it’s a good time to share this video!

Check out the Unity GDC Showcase 2021 livestream recording below!

Enjoyed the video? Be sure to subscribe to our YouTube channel for more videos!

Whether you are an event coordinator, press, or general attendee, if you have an event video to share with us, please let us know and we’ll be happy to feature it!

QuakeCon 2021 Confirmed as Online-Only Event

Bethesda has confirmed the FPS-games-focused QuakeCon won’t be a live or hybrid event this year. Like last year’s QuakeCon, the publisher will streamed this event online as “QuakeCon at Home 2021”. It’s the second year in a row this event will be presented as online-only, and it’ll be the first year it’s hosted after Microsoft purchased ZeniMax Media (parent company of Bethesda Games).

QuakeCon is scheduled to roll out as a livestream starting on August 19.Attendees can expect opportunities to play games in a communal online environment on Twitch (sort of a virtual BYOC gaming digital space), engage with the community on Discord, and raise money in different ways for selected charities. Charities on deck at QuakeCon for donations include Asian Americans Advancing Justice (AAJC), NAACP Legal Defense and Educational Fund, The Trevor Project, and UNICEF. Expect a wide range of panels covering big name Bethesda Games properties that may include Doom Eternal, Elder Scrolls Online, among other games. Partners for the event so far include: Alienware, BAWLS, Fractal Design, Pecos Pete, Razer, and SteelSeries.

More details about the speakers, panels, and specific events within the QuakeCon at Home experience are certain to come up as the kick-off day arrives. In the meantime, check out the original post from Bethesda for more details about QuakeCon at Home.

Gen Con Indy 2021 Event Catalog Online and Event Tickets Available July 11

As we get deeper into summer, one of the event staples in gamer culture is Gen Con Indy 2021. Gen Con is a game convention with over 50 years of history and deep roots in the tabletop and card gaming scenes. As we approach its late-summer timeframe, more and more news and updates are helping this event take shape.

Gen Con Indy 2021 will take place in September 16-19 in Indianapolis, Indiana. Side-by-side with Gen Con Indy are its sister events: Gen Con Online, which brings a lot of the Gen Con experience online and Pop-Up Gen Con, which brings a taste of the experience to local game stores. So, there’s options for everyone who may be interested in participating through different avenues.

Gen Con Indy event catalog online

First of all, Gen Con Indy’s event catalog is now online. There are currently about  5,800 events lined up for this massive convention, so there is a lot to look through and maybe register for. To sign up for any of the numerous individual events, you’ll need to register for Gen Con Indy itself first.

If you want to figure out how the event catalog system works at Gen Con Indy, you may want to check out this informative official tutorial on YouTube.

Gen Con Indy event tickets on sale on July 11

Tickets for most of the thousands of events in the Gen Con Indy 2021 mix go on sale on Sunday, July 11. If you’ve registered and have used the “wish list” feature, you’ll be able to automatically register for the events when tickets are released. Trade day events will go on sale on Monday, July 26.

To get more info about (or register for) Gen Con Indy 2021 or the online or store-based events, visit their site at: https://www.gencon.com.

3D Realms’ FPS-Focused Digital Event Realms Deep Aims for August 13-15

AALBORG, Denmark — July 7, 2021 — Realms Deep3D Realms’s shooter-focused digital event, returns for a second year filled with world premieres and special guests, from Friday, August 13 through Sunday August 15, with a live show airing at 10:00AM PDT on August 14, on the 3D Realms’ Twitch channel.

A Realms Deep Steam Sale will also take place from Aug. 13-15. This year, Realms Deep also includes “The Vault”, filled with talks, interviews, lessons and great discussions with some of the brightest minds in the first-person shooter industry. The Vault content will unlock throughout the weekend!

Prepare for three days dedicated to all the latest old-school shooters, newer shooters and everything in-between. Some non-shooters might even sneak in! Realms Deep 2020 featured 40+ games including the Hexen-inspired GRAVENIon Fury’s Aftershock expansion, and Postal: Brain Damaged.

This year’s event plans to more than double the fun with 100+ titles worth of reveals and updates. 3D Realms invited their friends with announcements from Slipgate IronworksDevolver Digital1C EntertainmentRunning with ScissorsNew Blood InteractiveHYPERSTRANGE, and more.

Realms Deep returns with deep-dives, lessons, keynotes and discussions, with classic industry icons and legends as part of The Vault, throughout the weekend. These names will be revealed leading up to the show! Tune in to hear from a new generation of developers, like MK Schmidt (Star Explorers, Paradox Vector), Damjan Mozetič (Call of Saregnar), Scumhead (Vomitoreum), and many more.

In addition to some super secret debuts, expect updates on GRAVEN, dark-fantasy action adventure WRATH, and Ion Fury AftershockIvar Hill continues to work with 3DR and prepares to provide exciting news on Core Decay, an immersive sim inspired by classics like System Shock and Deus Ex revealed at last year’s Realms Deep.

Just like last year, proceeds generated by exclusive Realms Deep merchandise available during the show all go directly to Child’s Play.

“We had an amazing time at last year’s Realms Deep sharing not only what we’ve been working on all year, but our friends’ projects too,” said Frederik Schreiber, co-owner of 3D Realms. “We hope to see Realms Deep grow each year, and we hope shooter fans swing by and hang out!”

Realms Deep 2021 begins on the Realms Deep website on Friday, August 13 through August 15, with a live show airing at 10:00AM PDT on August 14 on 3D Realms’ Twitch channel. For more information, visit the official Realms Deep website, follow 3D Realms on TwitterFacebook, and YouTube, join the team’s Discord and check out the official 3D Realms website.

Sweden Game Conference Announced as Hybrid Event in 2021

The 2021 edition of the Sweden Games Conference now has a date, a venue, and theme. Sweden Game Arena, the organizers, announced the return of this annual game developer- and startups-centered event, scheduled to appear both online and on-site at Skövde, Sweden, from October 13-15.

The announced theme is “Crossing Borders: Moving Forward Together.” The conference will cover a broad theme, probably as a jumping-off point from a year of COVID-19 — diving into the disruptions and transformations, what’s worked and what’s not, while discussing how to work better together and diversify practices and develop new partnerships and alliances. Quite a spectrum of topics!

From Magnus Ling, Project Manager at Sweden Game Arena:

“In our conference, we invite you to share your methods, stories, games and concerns for current and future game development as we transition and adjust to changing world conditions and find new possibilities for connection.”

While the Sweden Game Conference is returning to a physical site later this year, because the event drew more than 1,200 attendees online, the event will be livestreamed this year too. One of the learnings for event organizers after a pandemic year is that broadening reach and improving accessibility through online events can be a plus. It’s likely that many events will include that option as part of their programs even as events start returning to physical locations.

Tickets for the Sweden Game Conference will be available starting on August 18. For more info about the conference, stop by the official site: www.swedengameconference.se.

GDC 2021 Game Developers Choice Awards Announce Recipients of Pioneer Award and Lifetime Achievement Award

San Francisco – July 1, 2021 – Organizers of the 21st annual Game Developers Choice Awards (GDCA), the leading peer-based video game event celebrating the industry’s top games and developers, have revealed the recipients of this year’s Pioneer Award and Lifetime Achievement Award. Tom Fulp, creator of Newgrounds and trailblazer of the Macromedia Flash games that helped define a generation of indie developers, will receive the Pioneer Award, while influential game designer with 28 years of experience working across all genres, but particularly on ground-breaking MMO games, Laralyn McWilliams, will receive the Lifetime Achievement Award.

The awards ceremony will take place at the 2021 Game Developers Conference (GDC) on Wednesday, July 21 at 4:30pm PT and will be held in conjunction with the Independent Games Festival Awards (IGF). The ceremony will be available to watch for all GDC 2021 pass-holders.

The Pioneer Award, which honors breakthrough business, tech and game design milestones, goes to Tom Fulp for, among other achievements, creating the hugely popular website Newgrounds, as well as Newgrounds Portal, the first system to allow instant publishing of games and movies to a website. The advent of Newgrounds brought about an explosion of creations and gave a platform for independent developers’ Flash games.

Fulp then created the game studio Behemoth, developing the hit game, Alien Hominid. When the game launched on PlayStation 2 and GameCube in 2004, it ushered a new wave of indie console games. Behemoth’s follow-up game, Castle Crashers, won XBLA Game of the Year in 2008 and PSN Best Downloadable Game of 2011. Fulp continues to operate Newgrounds as a champion of web gaming, animation, art and music, as well as Flash preservation.

Lifetime Achievement Award recipient Laralyn McWilliams began her video game career nearly three decades ago and has led the design for award-winning adventure, social, strategy, simulation, platform, brawler, FPS and massively multiplayer online games. She was Creative Director for the ground-breaking MMO Free Realms at Sony Online Entertainment and was lead designer for the critically acclaimed Full Spectrum Warrior, the most nominated game of E3 2003. McWilliams shared the top spot in Massive Online Gaming’s 2010 list of the Top 20 Most Influential People in MMOs and she was on Beckett’s list of the top women in MMOs for 2010.

Currently a Principal Creative Design Director for Customer Success Engineering at Microsoft, McWilliams is a frequent conference speaker on topics ranging from design to analytics and more recently on wellness and inclusion in game development. She’s an outspoken proponent of games for everyone and a fierce advocate for increased diversity in game development.

“Tom Fulp and Laralyn McWilliams have left an indelible impression on the video game industry and enabled and inspired so many others to create games,” said Katie Stern, who oversees the GDC as VP of Entertainment Media at Informa Tech. “We are honored to have them join us at the Game Developers Choice Awards and they could not be more deserving of these awards.”

Recipients of the Pioneer and Lifetime Achievement awards were chosen by this year’s Game Developers Choice Special Awards Jury, which includes game industry veterans Mark Cerny, lead system architect of PlayStation 4 and 5, Chris Charla, ID@Xbox director at Microsoft, Emily Greer, founder and CEO of Double Loop Games, Caryl Shaw, VP of development at Double Fine Games and Brandon Sheffield, creative director at Necrosoft Games.

The all-digital 35th edition of GDC will take place from July 19-23, 2021 and feature over 400 unique sessions, along with opportunities for education, inspiration and networking all from the comfort of attendees’ own desks.

For more information about the 21st annual Game Developers Choice Awards, visit: http://www.gamechoiceawards.com/. For more details on the Game Developers Conference, please visit the GDC’s official website, or subscribe to regular updates via Facebook, Twitter, or RSS. Official photos are available via the Official GDC Flickr account: www.flickr.com/photos/officialgdc/.

July 2021 Game Industry Events Calendar

The summer is really heating up! To help you discover upcoming game industry events calendar that includes conferences, conventions, festivals and many other types of events, we post a consolidated list here on Events for Gamers each month.

View this month’s event list below. You can also click here for the main calendar view that includes events into 2022 and beyond.

Please note that due to world circumstances, some events that are listed as having a location are, at least for the meantime, online in some form. We expect the accuracy here to resolve soon as we reach into 2022.

JUN 30-JUL 4: Games Gathering
JUL 1-31: WN Eastern Europe Online (Online)
JUL 1-2: IDEA (Online)
JUL 2-4: Anime Midwest (Online)
JUL 6-7: Game Development Global Summit (Online)
JUL 8: GamesIndustry.biz Best Places To Work Awards (Online, IGDA Featured)
JUL 8-17: RTX Austin (Online)
JUL 9: WitcherCon (Online)
JUL 9-11: GAMERella Global (Online)
JUL 10: GameLoop Virtual (Online)
JUL 10-12: Vintage Computer Festival Southeast 8.0
JUL 12-14: Games for Change Festival
JUL 12-16: Pocket Gamer Connects Digitial #7 (Online, IGDA Featured)
JUL 12-30: Girls Make Games Summer Fellowship (Online)
JUL 15-16: Connecticon (Online)
JUL 15-18: PAX Online East (Online)
JUL 17: TennoCon (Online)
JUL 17-18: Comicpalooza (Online)
JUL 19-23: GDC (Online, IGDA Featured)
JUL 24-31: DreamHack Beyond
JUL 26: Virtual Indie Game Expo
JUL 26-AUG 6: GGJ Next
JUL 27: PC/Console Game Developer Day LATAM
JUL 30-31: CGDC
JUL 31: Beckley Gaming Expo

This game industry events calendar list is obtained from the main calendar. Did we miss an event? Let us know! Also check out the Google version of the calendar.

CES 2022 Early Exhibitors Revealed

At around six months from 2022, is it too early to be talking about CES 2022? Maybe not.

If you been receiving some recent messaging from the Consumer Technology Association (CTA), the organizer behind one of the world’s largest tech shows, they’re starting to reveal a few early details about the upcoming tech show. With the return to Las Vegas, perhaps it’s not surprising that organizers and exhibitors might want to build a little hype by letting people know early on what to expect. (Besides that, some people were a little underwhelmed with the all-digital 2021 CES). CES is slated to return to its traditional spot around the first week of January, taking place from January 5-8.

Who are some of the key exhibitors who apparently have already booked their space and are ready to announce it?

Under the XR/Gaming category, these companies, many of which are familiar to gamers, are on board for CES’ return to Las Vegas.

  • Ace Computers
  • Hypervsn
  • Logitech
  • MAD Gaze
  • MSI
  • Razer
  • Sensel

At the top of the list, big global brands whose tech casts a large shadow into gaming include Google, AMD, Intel, among several other companies.

To check out the whole list of exhibitors so far, which is a much larger list, visit the CES 2022 “Featured Exhibitors” page. Stop by the CES site  for more info about the upcoming 2022 show, and as always, keep an eye out for news from E4G.

First 100 Speakers Revealed for AWE 2021

The Augmented World Expo (AWE) returns to Silicon Valley as a live event in the autumn of 2021. AWE is a conference and community that focuses on mixed reality (MR), virtual reality (VR), and augmented reality (AR) and related technologies. This year, rather than being hosted in May as it traditionally has, AWE will be hosted six months later, on November 9-11, thanks to the pandemic and needing to plan around it. But the event will return to the Santa Clara Convention Center and will keep to its focus areas in both topics and expo booths. Event features familiar to prior attendees are returning, according to an official mailing, that include the:

  • AWE Playground: Hands-on experiences, such as Birdly and Infinideck.
  • Auggie Awards: Hundreds of nominees across 20 distinct categories will compete to be winners of Auggie Awards trophies.
  • Pitch competition: Selected AR and VR startups will pitch in front of a group of venture capitalists to compete for the previously mentioned Auggie Awards trophy and the designation as a “Startup to Watch”.
  • VR Lounges, happy hour parties, and special receptions will host visitors onsite and online for networking opportunities.

The AWE 2021 speaker list has been posted online. As is tradition, the topics are diverse and covers a broad spectrum. While the talks themselves aren’t posted yet, the agenda preview is, so it’s possible to get an idea where gaming fits as a puzzle piece in the AWE event. In the near future, it’s likely there will be more information about the specific talks themselves that will be featured at AWE 2021.

Also, you can find the the AWE 2021 exhibitor list online, which happens to be numbered at just over 100 as well. The gaming sphere in AR/XR/VR is represented by several companies, such as Unreal Engine and Exit Games.

To check out more info about the AWE event, visit the AWE link on E4G as the first link in the article or on the official AWE 2021 site. For folks interested in attending, early bird rates that save several hundred dollars will be good through June 25. Keep an eye on E4G for news and info about AWE 2021 as the event nears!

Why Microchips and Video Cards Are in Short Supply (It’s Not What You Think)

Why Microchips and Video Cards Are in Short Supply (It’s Not What You Think)

What do microchips have to do with computer game events? Think of microchips as the engine that runs the industry (and these days the entire world for that matter), quite literally. The supply and demand of microchips will often correlate very closely with the availability of the latest hardware that powers data centers and gaming computers across the world. This has especially been the case in the last few years as new consoles and mobile devices give rise to a new wave of games.

Unfortunately, supply and demand of these microchips has been as rocky the past year as a ship stranded out at sea amidst a typhoon. We’re seeing crazy prices throughout the entire supply chain with shortages and unavailability components across a range of products. While the impact is especially felt in the PC and current-gen console gaming industry, we’re seeing the effects play out across industries from cars to cameras to compost processing.

Yes, that’s right — even machines that process farm compost require microchips now.

THE REASONS

COVID-19

The most obvious reason you might believe that caused chip shortage is actually not the largest — but it certainly hasn’t helped — and that is COVID-19.

COVID-19 sent the world into a still very strained pause on manufacturing and the supply chain. While most of the supply chain quickly returned (and in some cases exceeded capacity with things like sanitization lotions and face masks), it also hampered continued production of existing electronics and the research for upcoming new ones. Even today in mid-2021, there are talks about CPU manufacturers of pushing back certain products due to the tight supply.

In some cases, we’re talking about entire countries and not just industries dealing with restricted capacity due to COVID-19. Consider Malaysia, for example:

Expect to see this messy, complex issue to be a big part of numerous conversations at hardware-focused events, like the upcoming Hot Chips among other events.

Consider the effect COVID-19 had as ultimately a temporary one that shocked the industries and countries into a pause. Once we better understood the virus and what we were dealing with, it helped lay out a path forward toward stability and normalcy.

CRYPTOCURRENCY MINING

Value of cryptocurrencies were driven through the roof during the pandemic from new investors and improved graphics cards that could quickly unlock the next bitcoin, dogecoin, and at least two dozen of something-coins that have now popped up. Given that cryptocurrency mining is just about a GPU-exclusive area of technological abuse (if you want to make serious money mining, anyway), I’m happy to report that GPU manufacturers are finally taking steps to curb the use of GPUs for mining.

At first they released a software update to certain cards that limited the hashrate of the cards (their ability to efficiently mine), but then shot themselves in the foot by accidentally releases a patch for that limiter through beta drivers. They’ve since smarted up and have been updating the cards on a hardware level to make it (likely) impossible to crack. This fix though of course requires new cards which are just now starting to be released to the public.

And finally let’s now cover the next topic that could create a much longer-term effect on the shortage of microchips (and by extension possibly yet still video cards).

ALL-ELECTRIC VEHICLES AND ALL-THE-THINGS

COVID-19 has been a natural (probably) calamity. Cryptocurrency is the result of technological growth and the astonishingly capacity for humans to fully take advantage of a situation when it presents itself.

To add insult to injury, we’re now facing a third wave of supply issues due to the simply interest in having microchips and fancy-schmancy electronics in just about everything we operate, and that, of course, includes the vehicles that get us from the store to home for many of these devices of interest.

Over the past several years electric vehicles have seen a mass increase in interest. One could argue that the rise of Tesla helped jolt the industry into action, maybe even more than the ideals of resolving the climate crisis have been doing. Tesla made it cheaper to own an electronic vehicle, and perhaps just as importantly, they made it a hot social item to have. Cars were always a model of success of the driver, and now more so than ever with Tesla vehicles.

To top it off, the car industry had a shortage of a lesser degree back in 2018 and ended up hoarding chips to try and compensate. Today it’s the same but only more severe.

COMPLEXITY BREEDS RISK

And finally, to add insult to injury, Taiwan where TSMC is based (and manufacturers over 50% of the chips the world uses) is in the midst of a severe drought. Water is a huge requirement for chip manufacturers to properly clean silicon wafers. Any instability in the nature order of things can disrupt increasingly lengthening supply chains to make an end product, especially if those supply chains are already strained and at max production capacity.

One wonders why we allow manufacturers to flock to places like Phoenix, Arizona then. Economic considerations of these areas aside, complexity simply breeds risk that ends up catching up with the system sooner or later.

RETURNING TO NORMAL

When will supply chains return to normal? The situation is already starting to gradually improve for graphics cards and current-gen consoles like the PlayStation 5, Xbox Series S|X and Nintendo Switch. There are signs that all-electric vehicle production is beginning to pick up too. But expect that it’s going to take some time, maybe several months, for normalization and stabilization to visit the silicon side for the PC gaming industry. For all industries? Normalization may take another year or so, and that’s assuming no other disruptions occur in the meantime.

What’s worrisome is some companies like Nvidia are seemingly taking advantage of the situation to raise prices knowing supply is exceedingly tight and that scalpers will continue to raise prices even more. Will we eventually return to prices that even closely match MSRP? Prices may never go back to MSRP until there’s a glut of excess cards on the market long-term that forces prices to equalize.

With so many variables in play, ultimately only time will tell whether gaming hardware will be more widely available at less at less inflated cost. Keep your fingers crossed, folks.

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