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GDC 2021 Game Developers Choice Awards Announce Recipients of Pioneer Award and Lifetime Achievement Award

San Francisco – July 1, 2021 – Organizers of the 21st annual Game Developers Choice Awards (GDCA), the leading peer-based video game event celebrating the industry’s top games and developers, have revealed the recipients of this year’s Pioneer Award and Lifetime Achievement Award. Tom Fulp, creator of Newgrounds and trailblazer of the Macromedia Flash games that helped define a generation of indie developers, will receive the Pioneer Award, while influential game designer with 28 years of experience working across all genres, but particularly on ground-breaking MMO games, Laralyn McWilliams, will receive the Lifetime Achievement Award.

The awards ceremony will take place at the 2021 Game Developers Conference (GDC) on Wednesday, July 21 at 4:30pm PT and will be held in conjunction with the Independent Games Festival Awards (IGF). The ceremony will be available to watch for all GDC 2021 pass-holders.

The Pioneer Award, which honors breakthrough business, tech and game design milestones, goes to Tom Fulp for, among other achievements, creating the hugely popular website Newgrounds, as well as Newgrounds Portal, the first system to allow instant publishing of games and movies to a website. The advent of Newgrounds brought about an explosion of creations and gave a platform for independent developers’ Flash games.

Fulp then created the game studio Behemoth, developing the hit game, Alien Hominid. When the game launched on PlayStation 2 and GameCube in 2004, it ushered a new wave of indie console games. Behemoth’s follow-up game, Castle Crashers, won XBLA Game of the Year in 2008 and PSN Best Downloadable Game of 2011. Fulp continues to operate Newgrounds as a champion of web gaming, animation, art and music, as well as Flash preservation.

Lifetime Achievement Award recipient Laralyn McWilliams began her video game career nearly three decades ago and has led the design for award-winning adventure, social, strategy, simulation, platform, brawler, FPS and massively multiplayer online games. She was Creative Director for the ground-breaking MMO Free Realms at Sony Online Entertainment and was lead designer for the critically acclaimed Full Spectrum Warrior, the most nominated game of E3 2003. McWilliams shared the top spot in Massive Online Gaming’s 2010 list of the Top 20 Most Influential People in MMOs and she was on Beckett’s list of the top women in MMOs for 2010.

Currently a Principal Creative Design Director for Customer Success Engineering at Microsoft, McWilliams is a frequent conference speaker on topics ranging from design to analytics and more recently on wellness and inclusion in game development. She’s an outspoken proponent of games for everyone and a fierce advocate for increased diversity in game development.

“Tom Fulp and Laralyn McWilliams have left an indelible impression on the video game industry and enabled and inspired so many others to create games,” said Katie Stern, who oversees the GDC as VP of Entertainment Media at Informa Tech. “We are honored to have them join us at the Game Developers Choice Awards and they could not be more deserving of these awards.”

Recipients of the Pioneer and Lifetime Achievement awards were chosen by this year’s Game Developers Choice Special Awards Jury, which includes game industry veterans Mark Cerny, lead system architect of PlayStation 4 and 5, Chris Charla, ID@Xbox director at Microsoft, Emily Greer, founder and CEO of Double Loop Games, Caryl Shaw, VP of development at Double Fine Games and Brandon Sheffield, creative director at Necrosoft Games.

The all-digital 35th edition of GDC will take place from July 19-23, 2021 and feature over 400 unique sessions, along with opportunities for education, inspiration and networking all from the comfort of attendees’ own desks.

For more information about the 21st annual Game Developers Choice Awards, visit: http://www.gamechoiceawards.com/. For more details on the Game Developers Conference, please visit the GDC’s official website, or subscribe to regular updates via Facebook, Twitter, or RSS. Official photos are available via the Official GDC Flickr account: www.flickr.com/photos/officialgdc/.

July 2021 Game Industry Events Calendar

The summer is really heating up! To help you discover upcoming game industry events calendar that includes conferences, conventions, festivals and many other types of events, we post a consolidated list here on Events for Gamers each month.

View this month’s event list below. You can also click here for the main calendar view that includes events into 2022 and beyond.

Please note that due to world circumstances, some events that are listed as having a location are, at least for the meantime, online in some form. We expect the accuracy here to resolve soon as we reach into 2022.

JUN 30-JUL 4: Games Gathering
JUL 1-31: WN Eastern Europe Online (Online)
JUL 1-2: IDEA (Online)
JUL 2-4: Anime Midwest (Online)
JUL 6-7: Game Development Global Summit (Online)
JUL 8: GamesIndustry.biz Best Places To Work Awards (Online, IGDA Featured)
JUL 8-17: RTX Austin (Online)
JUL 9: WitcherCon (Online)
JUL 9-11: GAMERella Global (Online)
JUL 10: GameLoop Virtual (Online)
JUL 10-12: Vintage Computer Festival Southeast 8.0
JUL 12-14: Games for Change Festival
JUL 12-16: Pocket Gamer Connects Digitial #7 (Online, IGDA Featured)
JUL 12-30: Girls Make Games Summer Fellowship (Online)
JUL 15-16: Connecticon (Online)
JUL 15-18: PAX Online East (Online)
JUL 17: TennoCon (Online)
JUL 17-18: Comicpalooza (Online)
JUL 19-23: GDC (Online, IGDA Featured)
JUL 24-31: DreamHack Beyond
JUL 26: Virtual Indie Game Expo
JUL 26-AUG 6: GGJ Next
JUL 27: PC/Console Game Developer Day LATAM
JUL 30-31: CGDC
JUL 31: Beckley Gaming Expo

This game industry events calendar list is obtained from the main calendar. Did we miss an event? Let us know! Also check out the Google version of the calendar.

CES 2022 Early Exhibitors Revealed

At around six months from 2022, is it too early to be talking about CES 2022? Maybe not.

If you been receiving some recent messaging from the Consumer Technology Association (CTA), the organizer behind one of the world’s largest tech shows, they’re starting to reveal a few early details about the upcoming tech show. With the return to Las Vegas, perhaps it’s not surprising that organizers and exhibitors might want to build a little hype by letting people know early on what to expect. (Besides that, some people were a little underwhelmed with the all-digital 2021 CES). CES is slated to return to its traditional spot around the first week of January, taking place from January 5-8.

Who are some of the key exhibitors who apparently have already booked their space and are ready to announce it?

Under the XR/Gaming category, these companies, many of which are familiar to gamers, are on board for CES’ return to Las Vegas.

  • Ace Computers
  • Hypervsn
  • Logitech
  • MAD Gaze
  • MSI
  • Razer
  • Sensel

At the top of the list, big global brands whose tech casts a large shadow into gaming include Google, AMD, Intel, among several other companies.

To check out the whole list of exhibitors so far, which is a much larger list, visit the CES 2022 “Featured Exhibitors” page. Stop by the CES site  for more info about the upcoming 2022 show, and as always, keep an eye out for news from E4G.

First 100 Speakers Revealed for AWE 2021

The Augmented World Expo (AWE) returns to Silicon Valley as a live event in the autumn of 2021. AWE is a conference and community that focuses on mixed reality (MR), virtual reality (VR), and augmented reality (AR) and related technologies. This year, rather than being hosted in May as it traditionally has, AWE will be hosted six months later, on November 9-11, thanks to the pandemic and needing to plan around it. But the event will return to the Santa Clara Convention Center and will keep to its focus areas in both topics and expo booths. Event features familiar to prior attendees are returning, according to an official mailing, that include the:

  • AWE Playground: Hands-on experiences, such as Birdly and Infinideck.
  • Auggie Awards: Hundreds of nominees across 20 distinct categories will compete to be winners of Auggie Awards trophies.
  • Pitch competition: Selected AR and VR startups will pitch in front of a group of venture capitalists to compete for the previously mentioned Auggie Awards trophy and the designation as a “Startup to Watch”.
  • VR Lounges, happy hour parties, and special receptions will host visitors onsite and online for networking opportunities.

The AWE 2021 speaker list has been posted online. As is tradition, the topics are diverse and covers a broad spectrum. While the talks themselves aren’t posted yet, the agenda preview is, so it’s possible to get an idea where gaming fits as a puzzle piece in the AWE event. In the near future, it’s likely there will be more information about the specific talks themselves that will be featured at AWE 2021.

Also, you can find the the AWE 2021 exhibitor list online, which happens to be numbered at just over 100 as well. The gaming sphere in AR/XR/VR is represented by several companies, such as Unreal Engine and Exit Games.

To check out more info about the AWE event, visit the AWE link on E4G as the first link in the article or on the official AWE 2021 site. For folks interested in attending, early bird rates that save several hundred dollars will be good through June 25. Keep an eye on E4G for news and info about AWE 2021 as the event nears!

Why Microchips and Video Cards Are in Short Supply (It’s Not What You Think)

Why Microchips and Video Cards Are in Short Supply (It’s Not What You Think)

What do microchips have to do with computer game events? Think of microchips as the engine that runs the industry (and these days the entire world for that matter), quite literally. The supply and demand of microchips will often correlate very closely with the availability of the latest hardware that powers data centers and gaming computers across the world. This has especially been the case in the last few years as new consoles and mobile devices give rise to a new wave of games.

Unfortunately, supply and demand of these microchips has been as rocky the past year as a ship stranded out at sea amidst a typhoon. We’re seeing crazy prices throughout the entire supply chain with shortages and unavailability components across a range of products. While the impact is especially felt in the PC and current-gen console gaming industry, we’re seeing the effects play out across industries from cars to cameras to compost processing.

Yes, that’s right — even machines that process farm compost require microchips now.

THE REASONS

COVID-19

The most obvious reason you might believe that caused chip shortage is actually not the largest — but it certainly hasn’t helped — and that is COVID-19.

COVID-19 sent the world into a still very strained pause on manufacturing and the supply chain. While most of the supply chain quickly returned (and in some cases exceeded capacity with things like sanitization lotions and face masks), it also hampered continued production of existing electronics and the research for upcoming new ones. Even today in mid-2021, there are talks about CPU manufacturers of pushing back certain products due to the tight supply.

In some cases, we’re talking about entire countries and not just industries dealing with restricted capacity due to COVID-19. Consider Malaysia, for example:

Expect to see this messy, complex issue to be a big part of numerous conversations at hardware-focused events, like the upcoming Hot Chips among other events.

Consider the effect COVID-19 had as ultimately a temporary one that shocked the industries and countries into a pause. Once we better understood the virus and what we were dealing with, it helped lay out a path forward toward stability and normalcy.

CRYPTOCURRENCY MINING

Value of cryptocurrencies were driven through the roof during the pandemic from new investors and improved graphics cards that could quickly unlock the next bitcoin, dogecoin, and at least two dozen of something-coins that have now popped up. Given that cryptocurrency mining is just about a GPU-exclusive area of technological abuse (if you want to make serious money mining, anyway), I’m happy to report that GPU manufacturers are finally taking steps to curb the use of GPUs for mining.

At first they released a software update to certain cards that limited the hashrate of the cards (their ability to efficiently mine), but then shot themselves in the foot by accidentally releases a patch for that limiter through beta drivers. They’ve since smarted up and have been updating the cards on a hardware level to make it (likely) impossible to crack. This fix though of course requires new cards which are just now starting to be released to the public.

And finally let’s now cover the next topic that could create a much longer-term effect on the shortage of microchips (and by extension possibly yet still video cards).

ALL-ELECTRIC VEHICLES AND ALL-THE-THINGS

COVID-19 has been a natural (probably) calamity. Cryptocurrency is the result of technological growth and the astonishingly capacity for humans to fully take advantage of a situation when it presents itself.

To add insult to injury, we’re now facing a third wave of supply issues due to the simply interest in having microchips and fancy-schmancy electronics in just about everything we operate, and that, of course, includes the vehicles that get us from the store to home for many of these devices of interest.

Over the past several years electric vehicles have seen a mass increase in interest. One could argue that the rise of Tesla helped jolt the industry into action, maybe even more than the ideals of resolving the climate crisis have been doing. Tesla made it cheaper to own an electronic vehicle, and perhaps just as importantly, they made it a hot social item to have. Cars were always a model of success of the driver, and now more so than ever with Tesla vehicles.

To top it off, the car industry had a shortage of a lesser degree back in 2018 and ended up hoarding chips to try and compensate. Today it’s the same but only more severe.

COMPLEXITY BREEDS RISK

And finally, to add insult to injury, Taiwan where TSMC is based (and manufacturers over 50% of the chips the world uses) is in the midst of a severe drought. Water is a huge requirement for chip manufacturers to properly clean silicon wafers. Any instability in the nature order of things can disrupt increasingly lengthening supply chains to make an end product, especially if those supply chains are already strained and at max production capacity.

One wonders why we allow manufacturers to flock to places like Phoenix, Arizona then. Economic considerations of these areas aside, complexity simply breeds risk that ends up catching up with the system sooner or later.

RETURNING TO NORMAL

When will supply chains return to normal? The situation is already starting to gradually improve for graphics cards and current-gen consoles like the PlayStation 5, Xbox Series S|X and Nintendo Switch. There are signs that all-electric vehicle production is beginning to pick up too. But expect that it’s going to take some time, maybe several months, for normalization and stabilization to visit the silicon side for the PC gaming industry. For all industries? Normalization may take another year or so, and that’s assuming no other disruptions occur in the meantime.

What’s worrisome is some companies like Nvidia are seemingly taking advantage of the situation to raise prices knowing supply is exceedingly tight and that scalpers will continue to raise prices even more. Will we eventually return to prices that even closely match MSRP? Prices may never go back to MSRP until there’s a glut of excess cards on the market long-term that forces prices to equalize.

With so many variables in play, ultimately only time will tell whether gaming hardware will be more widely available at less at less inflated cost. Keep your fingers crossed, folks.

Netflix and CD PROJEKT RED to Host First WitcherCon in July

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Fans of the monster-hunting Geralt of Rivia, rejoice. While there’s been no solid word when the second season of the Netflix live-action series of the Witcher will be available on their streaming service, there’s other news that should make many fans of the franchise happy. Netflix and CD PROJEKT RED, the developer and publisher of a trilogy of The Witcher games, have recently announced a partnership to host the first-ever WitcherCon.

WitcherCon will be officially hosted on July 9 on Netflix and CD PROJEKT RED’s YouTube and Twitch channels.

News of this event was announced during Netflix’s online streaming event, Geeked Week. This event definitely played in the gaming and pop culture sandbox, especially with trailers and teasers for Masters of the Universe: Revelation, Cuphead, and of, course, The Witcher. the Witcher began life as a set of fantasy novels, then in 2007, the first of the three games based on The Witcher was published. in 2019, the first season of The Witcher aired on Netflix.

Will the WitcherCon be a platform to celebrate the deep history of lore from The Witcher or will there be any news for gamers, readers, or TV-watchers? Stay tuned, as the  saying goes — we’ll know in a few short weeks!

In the meantime, the official WitcherCon website is online, so far with calendaring and links to streams for July 9.

Video of the Month – Summer Game Fest 2021

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Summer Game Fest had a pretty great event kick-off this week, and so we had to announce it as our Video of the Month. Summer Game Fest is all about showcasing upcoming and newly released games, giving out awards for developers, and a lot more about the state of the industry. They certainly delivered during this year’s online show with the announcement of several new game titles!

Tiny Tina’s Wonderlands

They first announced the new game by 2K and Gearbox, Tiny Tina’s Wonderlands. From Borderlands’ Tiny Tiny as a spinoff, the game is a fantasy-based shooter set for the latest PlayStation console and PC.

“Players will build, customize and controller their own characters, and each character can fit into multiple classes. The game will feature the familiar Borderlands gunplay and weaponry with a fantasy setting, letting players blow up dragons with rocket launchers.”

Metal Slug Tactics

The next game they announced was Metal Slug Tactics, a grid based tactical strategy title that has its roots in classic 90s gaming. If you like action based gameplay but not entirely mindless, we feel this would be a nice game to play.

“Metal Slug Tactics reunites Marco, Eri, Fio, and Tarma as they lead the Peregrine Falcon Squad into a new battlefield through dynamic, strategic combat. Players wield classic Metal Slug weaponry, leveraging skill trees, perks, and a super attack-fueling adrenaline system to outwit and demolish flanks of the series’ signature villains.”

Sable

Sable was a nice surprised that really intrigued us with its story discovery aspect and mesmerizing landscapes that you encounter along the way. This latest one is also coming to Steam later in the year.

“We knew that if we didn’t find a way of making something evocative artistically then the experience we wanted to create would be significantly more difficult,” he explains. “We did, however, first come up with the essence of what we wanted to make people feel before we started any work.”

Dozens of other games and announcements were made through the four hour long show. It’s worth the watch. Check out the Summer Game Fest 2021 livestream recording below!

Enjoyed the video? Be sure to subscribe to our YouTube channel for more videos!

Whether you are an event coordinator, press, or general attendee, if you have an event video to share with us, please let us know and we’ll be happy to feature it!

Academy of Interactive Arts and Sciences Introduces a New Art Showcase, Game Maker’s Sketchbook

LOS ANGELES – June 2, 2021 – The Academy of Interactive Arts and Sciences (AIAS), dedicated to the advancement and recognition of interactive arts, has launched a new, annual arts showcase to promote and honor a broad spectrum of art by specific artists in video games.

Co-founded by the AIAS, creative production company iam8bit, and communications firm, fortyseven (47), the Game Maker’s Sketchbook was born from an industry-wide need and desire to better celebrate the visual arts in games, giving recognition to individuals who contribute incredible visual universes as well as simple joys and lasting impressions in interactive entertainment.

“The recognition of video game art is dramatically underrepresented,” said Meggan Scavio, president of the AIAS. “We wanted to create an annual festival that looks  across the industry and spotlights all the different aspects of art and visuals that transport us into game worlds, that trigger our imaginations, delight us with their ingenuity, and to celebrate the artists themselves. We’re proud to partner with fortyseven and iam8bit to help build this new initiative and platform.”

Game Maker’s Sketchbook will collect submissions in the categories of Storyboard, Environment Art, Character Art, Iconography, Curiosities, and Impact. Submissions will be open from June 2 – July 1, and the selections will be announced on July 19. Artwork must correspond with a video game title published publicly on or after January 1, 2020.

A jury of esteemed game artists, curators, and representatives from both within the games industry and adjacent sectors, including animation, film, and fine art, will be judging  the submissions. This year’s jurists include:

  • Scott Campbell

  • Mariel Cartwright (Future Club)

  • Jenova Chen (thatgamecompany)

  • William Chyr

  • Jon-Paul Dyson (Strong Museum)

  • Jorge R. Gutierrez

  • James Ham (Insomniac Games)

  • Mike Jungbluth (BioWare)

  • Tetsuya Mizuguchi (Enhance Experience)

  • Maja Moldenhaur (Studio MDHR)

  • Jane Ng (Valve)

  • Rashad Redic (Brass Lion Entertainment)

  • Katie Rice (Warner Bros)

  • Cabel Sasser (Panic)

  • Cory Schmitz

  • Almudena Soria Sancho (Naughty Dog)

  • Adam Volker (Flight School)

  • Kelly Wallick (Indie MEGABOOTH)

  • Jen Zee (Supergiant Games)

The Game Maker’s Sketchbook will be an annual exhibition to celebrate artists and will offer a chance for fans to order and buy prints and artifacts online, powered by iam8bit. The Academy will also offer spotlights and conversations with select artists each year through its podcasts and D.I.C.E.-related events.

For more details on submissions and rules, visit www.gamemakerssketchbook.com.

COMPUTEX 2021 Virtual: Month-Long Exhibition Showcasing the Tech Ecosystem Now Open

TAIPEI, Taiwan — COMPUTEX kicked off this year’s month-long #COMPUTEXVirtual on May 31 with James Huang, TAITRA Chairman, highlighting the not-to-be-missed events. Michelle Johnston Holthaus, Intel Executive Vice President, Chief Revenue Officer, discussed accelerating digital transformation and how to release a new era of innovation when the world is most looking forward to innovation. On the same day, Arm CEO Simon Segars discussed the role of technology in the post-pandemic. Using examples from Arm’s ecosystem partners, Segars demonstrated how technology could be a remarkable force for good that will be critical to the world’s recovery and create a more sustainable and secure future. Breaking away from traditions, COMPUTEX 2021 Virtual is an all-virtual exhibition, using AI platforms and leading the way to create a prosperous technology ecosystem.

“COMPUTEX was born in the 1980s when the technology industry took off. At that time, together with entrepreneurs from around the world, Taiwan pursued disruptive innovation and created an industry supply chain that paved the way for the Internet and digital economy that we have today. It has been one year into the pandemic, and we continue to push forward with innovation and navigate in the new normal. As Taiwan stands at the center of the global technology ecosystem, we will never cease to build, connect, integrate, innovate, and push forward with the latest technologies. Today, I am honored to announce the opening of #COMPUTEXVirtual. No matter where we are, let COMPUTEX connect us for a better future,” said James Huang, TAITRA Chairman.

COMPUTEX 2021 Opening Keynote by Intel is led by Executive Vice President and Chief Revenue Officer Michelle Johnston Holthaus with the theme of “Innovation Unleashed”. Intel talks about sustainability awareness of enterprises under the raging global pandemic and how we continue to work with global partners to promote digital transformation; Intel not only response to the global market demand quickly and flexibly with the IDM 2.0 business model, but it also continues to promote innovation with 5G and its Open Architecture. We will also unveil new products leading in performance and enrich people’s user experience.

Arm CEO Simon Segars’ keynote titled “Sparking the World’s Post-Pandemic Recovery” demonstrated how technology can be a remarkable force for good that will be critical to the world’s recovery and create a more sustainable and secure future. The combination of computing in the age of AI will accelerate how we tackle complex challenges surrounding climate change, security, and equitable access to technologies and connectivity. Segars indicated that long-term investments in research and development are the key to shaping that future. Arm has invested significant resources in its next-generation architecture. Armv9 will enable partners to solve hard problems in the next decade of compute related to security, compute efficiency, and AI-enabled services, all while fighting climate change at the same time.

A Variety of Events for an All-New Virtual Experience

COMPUTEX 2021 Virtual offers live demonstration of the latest solutions on 5G, AI & IoT, Edge Computing, High-Performance Computing (HPC), Gaming, and Innovations and Startups.

The month-long online exhibition also includes a variety of events, including the #COMPUTEXVirtual online exhibition, COMPUTEX CEO Keynote, COMPUTEX Keynote, COMPUTEX & InnoVEX Forum, and COMPUTEX Matchmaking, giving attendees direct access to the leading tech manufacturers and the latest technology trends. The exhibition also enables the exhibitors to effectively seize business opportunities through the online matchmaking platform.

The #COMPUTEXVirtual online exhibition features Tech Insights, Virtual Displays, Matchmaking and Networking, and Hyper-Personalized Recommendations. #InnoVEXVirtual, the exclusive exhibit for startups, offers vibrant synergy on the other hand. #COMPUTEXVirtual is now open until June 30 midnight. Register now for free at: https://virtual.computextaipei.com.tw/

June 2021 Game Industry Events Calendar

June brings new events to the start of the summer season! To help you discover upcoming game industry events calendar that includes conferences, conventions, festivals and many other types of events, we post a consolidated list here on Events for Gamers each month.

View this month’s event list below. You can also click here for the main calendar view that includes events into 2022 and beyond.

Please note that due to world circumstances, some events that are listed as having a location are, at least for the meantime, online in some form. We expect the accuracy here to resolve soon as we reach into 2022.

MAY 31-JUN 5: Computex (Online)
JUN 2-4: VR/AR Global Summit (Online)
JUN 5: Indie Live Expo (Online)
JUN 8: PC/Console Game Developer Day Canada (Online)
JUN 8-13: Freeplay (Online)
JUN 12: IndieCade Horizons (Online)
JUN 12-15: E3 Expo (Online)
JUN 15-18: PAX Online (Online)
JUN 16: Steam Next Fest (Online)
JUN 16-17: Hamburg Mobile Summit LIVE! (Online)
JUN 16-20: Origins Game Fair
JUN 17-20: GCX (Online)
JUN 23-25: Serious Play Online (Online)
JUN 24-25: Play Talk Change (Online)
JUN 25: Indigo (Online)
JUN 26: Indieway June
JUN 28-30: Game Quality Forum Global (Online)
JUN 30: Games Gathering

This game industry events calendar list is obtained from the main calendar. Did we miss an event? Let us know! Also check out the Google version of the calendar.

INDIE Live Expo 2021 to Feature 300+ Independent Games from Across the World June 5

TOKYO – May 27, 2021 – INDIE Live Expo, the digital showcase connecting indie game fans worldwide with more than 18 million total views to date, will show off more than 300 upcoming indie games from across the world on Saturday, June 5, 2:00 AM PDT on YouTubeTwitchTwitter, and Bilibili in English, Japanese, and Chinese.
INDIE Live Expo 2021 will feature news and introductions for more than 300 games from established independent studios and publishers such as 505 Games, INTI CREATES, and PLAYISM, alongside up-and-coming talent from around the world. Many highly regarded upcoming titles chosen by the Indie Live Expo Board will feature as part of “INDIE Live Premiere,” including both reveals and new information for games coming to PlayStation 5 and Xbox Series X|S as well as Nintendo Switch, Xbox One, PlayStation 4, and PC.
“INDIE Picks” features will showcase selections of intriguing currently-available titles hand-picked by members of the international gaming media. Throughout the show, “INDIE Waves” will feature 15-second bites of games both current and upcoming from developers worldwide. A special segment will dive into a Czech Republic indie studio, the third such in INDIE Live Expo history, focusing on how culture affects game development worldwide.
INDIE Live Expo 2021 will feature presentations from some of the great sponsors of the event, including one from Xbox highlighting spectacular indie games on Xbox Game Pass. WHY SO SERIOUS? (Touhou Luna Nights, Record of Lodoss War: Deedlit in Wonder Labyrinth) will reveal a new project during their segment. Additional sponsors include Cygames, Sony Interactive Entertainment, Arc System Works, Koch Media, Phoenixx, top Japanese multimedia companies Kodansha and Shueisha, and many more.
The English language stream features new host Kaori ‘Kaotan’ Horiuchi, a beloved Japanese idol known for her solo career, work with AKIHABARA Backstage Pass, and her gaming Twitch channel. She joins returning co-hosts American-born Japanese comedian Atsugiri Jason and bilingual content creator and presenter J-mon. Musical performances during the show include two of Japan’s most popular video game music cover artists: Dainashi and Shamio.
“Our third INDIE Live Expo will be our biggest yet,” said Ryuta Konuma, Founder, Ryu’s Office. “We want to formally thank everyone who submitted their incredible indie games and all of our partners for making it possible to highlight so many. I can’t believe we were able to fit in even more games than INDIE Live Expo II!”
INDIE Live Expo 2021’s five-hour broadcast begins Saturday, June 5, 2:00 AM PDT in English via YouTube and Twitch.
For more information, please visit the INDIE Live Expo website, follow @INDIELiveExpoEN on Twitter, and search for #INDIELiveExpo on social media.

Winterfest by MomoCon Welcomes Back Pop Culture Fans December 18-19, 2021

ATLANTA, GA — May 27, 2021 — Winterfest by MomoCon, a two-day celebration of gaming, film, and animation, welcomes back the Southeastern United States’ pop culture community to the Georgia World Congress Center in Atlanta from Saturday – Sunday, December 18-19, 2021. Winterfest will provide a taste of what Momocon fans have missed the last two years, before the return of the main event in 2022.
Attendees can join panels and meet-and-greets with Billy West (Futurama, Space Jam) and other surprise voice actors from famous franchises this December. Winterfest by MomoCon’s exhibitors will also include game developers, the hottest pop culture merchandise, and more.
MomoCon will reveal its final form and make its full return to Atlanta on May 26-29, 2022, bringing voice actor Fred Tatasciore (Futurama, Mortal Kombat X, Bugsnax), Stranglehold Wrestling’s four days of wrestling featuring WWE star Kurt Angle, new announcements from AAA and indie game developers, the return of vendors and arcade games, and more. Additional details regarding the 2022 event will be announced in the coming months.
The last in-person event, MomoCon 2019, was the most attended event in the show’s history, bringing together more than 39,000 fans. Featuring star guests Goichi “Suda51” Suda announcing the release of Travis Strikes Again: No More Heroes, Kenji Kamiyama, director of Ghost in the Shell: Stand Alone Complex, and Shinji Aramaki, co-director with Kamiyama on the upcoming Blade Runner – Black Lotus, discussing past and upcoming projects, panels with Aksys Games, Inti Creates, Supergiant Games, and much more.
“After almost two years of being away, it’s great to bring the MomoCon community back to an in-person event,” said Chris Stuckey, Co-Chair, MomoCon. “Winterfest by MomoCon is a smaller scale event with the same flair as the original MomoCon events–fans can expect the same level of quality, energy and fun they’ve come to experience all these years, and we sure won’t disappoint them after staying in for so long!”
Winterfest by MomoCon welcomes fans of pop culture, gaming, and animation back to Atlanta, Georgia, on December 18-19, 2021, with the full event returning in May 2022. Tickets are available for purchase now.
For more information, check out the official MomoCon site and stay tuned to MomoCon’s TwitterFacebookTumblrDiscord, and Instagram for event updates.

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