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Strong Momentum Continues for CES 2022 in Las Vegas

Arlington, VA Nov. Dec. 9, 2021 – The Consumer Technology Association (CTA)®  announced that in the last 10 days, 200 additional companies have signed up to exhibit and an additional 10,000 attendees have registered to attend  CES® 2022 in person in Las Vegas on January 5-8, 2022. Cenntro Automotive, HTC, Micron, NVIDIA, TikTok and others are the latest companies to announce their participation showcasing cutting-edge technologies and product launches.

“The excitement continues to build as we get closer to the moment where the world’s most influential technology innovators meet in person with customers, media, investors and policymakers,” said Gary Shapiro, president and CEO, CTA. “We are thrilled to now welcome over 1900 exhibitors from all over the world to show how tech is improving our lives and transforming industries.”

Over 2400 members of the media, have now registered to attend CES in person and plan to interact with brands like Amazon, AMD, Boston Consulting, Hyundai, IBM, Intel, LG Electronics, Magna, Meta, Microsoft, Oracle, Panasonic, Procter & Gamble, Qualcomm, Razer, Samsung Electronics, Scosche, Sierra Space, Sony and more. A full exhibitor directory and floorplans can be accessed at CES.tech.

CES 2022 will feature new categories including Food Tech, Space Tech and NFTs. The automotive sector is tracking for record growth and has over 200 exhibitors, a 30 percent increase over CES 2020. Several new companies will be there including TuSimple, who will showcase its self-driving semi-truck, and VinFast, a first-time Vietnamese car manufacturer.
A snapshot of who is coming to CES:
  • 1900+ exhibitors
  • 2400+ members of the media
  • 195 Fortune Global 500 Companies
  • 77 Interbrand 100 Companies
  • 66 top 100 retailers (Based on Twice 2020 Top Retailers)
  • 55% of registered attendees are senior-level
  • 160 countries represented
  • 200+ automotive brands

Safety, security and health are a priority at CES. CTA will continue to monitor and evaluate the health situation and may announce additional protocols closer to the show. CES was early in announcing attendees must be fully vaccinated with a vaccine approved by the FDA or World Health Organization (WHO). Those who may be unable to travel to Las Vegas, will be able to access CES digitally. Registration for digital only access opens Dec. 9. The latest CES health protocols information can be found on CES.tech.  

Owned and produced by CTA, CES 2022 will convene the tech industry in person and digitally, Jan. 5-8, 2022, with Media Days  taking place Jan. 3-4, 2022. Global audiences will have access to major brands and startups, as well as the world’s most-influential leaders and industry advocates. For 55 years, CES has been the global stage for innovation, and CES 2022 will provide an opportunity for companies from around the world, both large and small, to launch products, build brands and form partnerships. Visit CES.tech for all CES 2022 updates, including  health protocolsregistration details and the media page for all press resources.

Rogue Jam Is Open for Submissions

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Developers can now submit their games for the chance to receive up to $500,000 in funding.

November 29, 2021 – LOS ANGELES – Rogue Games, a leading publisher obsessed with innovation and style, is now accepting submissions for Rogue Jam, an unprecedented celebration of independent developers and an opportunity to showcase their amazing creations for the world to see.  Developers have one month to submit their game until the portal closes Friday, Dec. 31, 2021. Winners will be announced in March 2022 in a week-long Shark Tank style reveal produced by IGN and will have a chance to win exclusive publishing deals and a share of $800,000 in funding towards game development, as well as a variety of prizes.

The goal of Rogue Jam, as outlined by Rogue CEO Matt Casamassina, can be boiled down to three points:

  1. Fund several awesome, deserving indie games
  2. Publish those awesome indie game
  3. Build awareness for the games and studios as well as for Rogue

Information for developers who want to submit their game to Rogue Jam: Make sure to review Rogue Jam’s rules and commonly asked questions here then submit creations via the portal link at https://roguejam.com/game-time/.

Judging Criteria

Submissions will be judged on a variety of criteria, including:

  • Fun
  • Originality
  • Presentation
  • Polish
  • The “Rogue” Factor

Rogue Jam Rules

Even though Rogue is Rogue, there’s gotta be some order to the chaos.  Full rules, terms and conditions can be found at https://roguejam.com/rules/, but key rules include:

Anyone over 18 can submit an original, unpublished creation that judges can play (or fully comprehend with video) 

  • There are no limits to the number of people within a team–but only one team member signs up for Rogue Jam and submits the game.
  • The game must be playable
  • Any platform is fine 

Categories and Prizes

Currently, five categories are planned, with judges reserving the right to award more. These are:

  • OVERALL WINNER
    • The absolute favorite of the judges
    • PRIZE: $500,000 in support, plus a Rogue Publishing Deal
  • WTF?
    • The weirdest, wildest game of Rogue Jam
    • PRIZE: $100,000 in support, plus a Rogue Publishing Deal
  • EYE-POPPINGLY BEAUTIFUL
    • Is it art? It doesn’t matter as long as the judges think it’s drop-dead gorgeous
    • PRIZE: $100,000 in support, plus a Rogue Publishing Deal
  • HUGE POTENTIAL
    • An amazing concept that judges think needs a little more TLC
    • PRIZE: $50,000 in support, plus Rogue Right of First Refusal
  • AUDIENCE CHOICE
    • During the judging process, fans will have a chance to pick their favorite via online and social voting
    • PRIZE: $50,000 in support, plus Rogue Right of First Refusal

The Judges

REGGIE FILS-AIMÉ – FORMER PRESIDENT & COO OF NINTENDO OF AMERICA; ROGUE GAMES BOARD ADVISOR

  • Reggie is a seasoned executive who, as Nintendo of America’s president and chief operating officer, relaunched the company’s brand to bring our world the DS, 3DS, Wii, and Switch. 
  • He also successfully launched countless games across Nintendo’s wide portfolio of hit franchises, from Mario to Zelda. 
  • Reggie famously kicks ass and takes names and is fondly known as the Reggie-nator. 
  • Reggie remains an active businessman, investor, and philanthropist. Currently the Leader in Residence at Cornell University’s Charles H. Dyson School of Applied Economics and Management.

CHRIS LEE – HEAD OF GAME SOURCING AND INTERACTIVE GAMES AT NETFLIX

  • As the global head of game sourcing at Netflix, Chris Lee is responsible for building and overseeing the content portfolio of games from external studios. 
  • In the years prior to his current role, he led video game licensing and several different groups within the US marketing organization. 
  • Before joining Netflix, Chris held a variety of roles in the video game industry. Most recently he was CEO and co-founder of En Masse Entertainment, a publisher focused on online games. Prior to that he managed major blockbuster video game franchises and delivered successful marketing launches on titles including Need for Speed (EA), Halo, and Age of Empires (Microsoft).

KIMBERLY POINTER-CORBETT – SENIOR VICE PRESIDENT DIGITAL PUBLISHING AT WARNER BROS

  • Kimberly is currently the Senior Vice President of Digital Publishing at Warner Bros. Games, where her team supports titles like Game of Thrones: Conquest and Mortal Kombat 11. 
  • Prior to Warner Bros. Games, Kimberly published top-grossing titles including Marvel: Contest of Champions and Words with Friends. 
  • Kimberly’s expertise is in User Acquisition and building proprietary publishing automation tools that leverage data and auction science.

PEER SCHNEIDER – EXECUTIVE VICE PRESIDENT AND CCO AT IGN

  • Peer is the Executive Vice President and Chief Content Officer of IGN Entertainment, responsible for the company’s overall content strategy, editorial, video, commerce, social media, and product verticals.  
  • As one of the founders of the Ziff Davis-owned media company (formerly known as Snowball), he laid the groundwork for a multi-screen network that now reaches more than 283 million fans across the web, apps, YouTube, social platforms, and OTT.  
  • Born and raised in Germany, Peer lived in Japan for many years, where he studied at Tokyo’s Sophia University and worked on projects for a variety of media companies. 
  • And yes, he’s also a Reaction Guy.

MATT CASAMASSINA – CEO AT ROGUE

  • Matt is a co-founder of IGN Entertainment, where he held many roles including editor-in-chief and editor-at-large. 
  • Later, he built Apple’s App Store games editorial team, which he managed for almost a decade. Matt has an eye for games and was also an Apple Design Award judge for most of his time at Apple. 
  • As the founder and CEO of Rogue, he sets the vision for the company and is intimately involved in the selection of all the games that it publishes. 
  • Beyond gaming, Matt is an accomplished science-fiction author who has written two critically acclaimed books, Dead Weight and Sophistication, with a third underway.

CHRIS ARCHER – CSO AT ROGUE

  • Chris is a former designer, producer, programmer, director of games and startup founder.  
  • Since the early 90s, he and his teams have built more than 100 games across nearly every platform with millions of units sold and billions in revenue generated. 
  • As CSO, Archer oversees Rogue’s worldwide studios and global portfolio. He guides the overall strategy for the publisher through business development, strategic collaborations, platform relations, and data-driven quantitative and and qualitative analysis.

Stay tuned to www.roguejam.com for more. For the latest, follow Rogue on Twitter or Discord.

December 2021 Game Industry Events Calendar

To help you discover upcoming game industry events calendar that includes conferences, conventions, festivals and many other types of events, we post a consolidated list here on Events for Gamers each month.

December has historically been the low month for events due to the end-year holidays grabbing everyone’s attention, but this year is a bit different. This year we have a nice mix of online, hybrid (both online and in person), and in-person events focused to the first half of the month.

View this month’s event list below. You can also click here for the main calendar view that includes events into 2022 and beyond.

NOV 29-DEC 3: Game Connection Winter (Online)
NOV 30-DEC 3: IndieGameBusiness (Online)
NOV 30-DEC 5: Games Gathering Kiev
DEC 1-2: ESI Digital Winter (Online)
DEC 3: Guildford Games Festival (Online)
DEC 2-5: Emerald City Comic Con
DEC 4-5: Games Gathering Kiev (Hybrid)
DEC 5-6: Chainsaw Film and Game Festival (Online)
DEC 6-8: WN China Online
DEC 8-10: Africa Games Week (Hybrid)
DEC 9: The Game Awards (Online)
DEC 10-12: PAX Unplugged
DEC 10-12: C2E2
DEC 14-17: SIGGRAPH Asia (Online)
DEC 17-19: Gamergy
DEC 17-19: PWR^South Bend
DEC 18: Winterfest

Which events are you attending this month? Let us know by commenting on this article here or on Twitter and Facebook!

Video of the Month — AWE 2021 Tour of the Expo

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The Augmented World Expo (AWE) 2021 event, which took place on Nov. 9-11, was held as a hybrid event. The live event drew almost 3,000 attendees, according to the organizers, over those three days in Santa Clara, California — with many more attendees joining online. The awe.live app and community, and YouTube streaming, enabled a portion of the experience to be shown live with remote attendees. This month, we’ll share a 21-minute official walkthrough of the AWE 2021 expo floor from the official AWE YouTube channel.

The video, which is unnarrated, begins at the main entrance to the AWE 2021 expo floor, first encountering the front-and-center Niantic Lightship booth and its distinctive statue that drew a lot of photo-snapping. The videographer stopped by several other booths such as Varjo, Vuzix, Qualcomm, and HaptX, before leaving through the main entry/exit.

The video has some streaming artifacts, but it’s easy to get a sense of what it was like to be there in person even through the lens doesn’t quite get to the whole floor. You’ll see wide-spaced expo walkways, many of the bigger names in augmented reality and virtual reality hardware and software, with a (perhaps surprisingly) robust turn-out of mask-wearing attendees. Of the handful of dedicated gaming-related booths, the distinctively bright and colorful Fungisaurs table gets a bit of attention in the middle of the stream.

Among the spacious open areas in and between the booths, you’ll also see a few networking areas and one of the ever-helpful coffee and tea stations sprinkled through the open areas. Check out the following YouTube video to see the walkthrough.

For a longer and more complete look (just over one hour) at the AWE 2021 expo, accompanied by Ori Inbar, CEO and Co-Founder of AWE, along with some on-the-spot interviews of several AR and VR exhibitors during the media tour of the floor, check out this YouTube video.

Whether you are an event coordinator, press, or general attendee, if you have an event video to share with us, please let us know and we’ll be happy to feature it!

Computex and the Outlook of PC Hardware in 2022

Computex is one of our favorite events to cover because it focuses on upcoming computer technology. It’s the main event to watch for news on new motherboard, CPU, GPU, and other component announcements. All that hardware in your XBOX or PlayStation? Yep, it was probably announced, or at least heavily mentioned, at a Computex.

To say that 2022 is going to be an interesting year of pros and cons for computer hardware is an understatement. It’s almost certain at this point that we’ll be entering the year with the continued shortage of components (and an increase in prices for them). While we may see 2023 before the supply chain issues are resolved, 2022 is still set to be beneficial for new hardware releases (especially for any lucky soul who can actually get their hands on what they want to buy at retail).

The following are some of the products you’re going to want to keep watch for as we leave 2021 behind and welcome a new era of computing.

Processors

CPUs (processors) are the horsepower of a system — the brains of that horse if you will. The faster the CPU the faster everything will work from the user point of view. Even graphics and GPUs, as we’ll cover shortly, rely on the CPU to processing incoming data to eventually display the results on the screen.

Over the last several years we’ve had a bit of a dearth of growth in computing power. Sure, each year we see new releases of processors from both Intel and AMD and other manufacturers with a jump in core counts (how many CPUs are packaged together, essentially). But otherwise it’s been incremental improvements of a few percentage points of performance here and there.

AMD has made significant strides in the last few years, quickly catching up to what Intel is capable of delivering. However, 2022 is going to see the fight come to a head. There is going to be heavy competition between CPU powers greater than we have seen in nearly 10 years. Intel has been getting its act together already with a new CPU architecture just released named Alder Lake. This new architecture results in a performance jump much greater than Intel has put out in a long time.

Intel realizes it’s had difficulties developing improved performance CPUus over the last several — stressing the word “several” — years with its 10nm architecture and may bring a two-punch hit to AMD in 2022 with a follow-up to their Alder Lake architecture. Performance is going to be a focus for both Intel and AMD in 2022, but it may be AMD looking to catch up this time with its upcoming Zen 4 architecture.

Graphics (GPUs)

We’re all gamers here at Events For Gamers. As much as we love to upgrade to the latest CPU to ensure programs run smooth as butter, the visual fidelity (especially in games) is where our interest lies. Our mouths start to water when we learn about the next generation of graphics cards (GPUs) and what they are capable of delivering.

Assuming you can find a dedicated GPU at all amidst the shortages, 2022 is going to bring another interesting fight in this arena, but this time (perhaps for the first time ever) three graphics powers will come to head. The two expected contenders, Nvidia and AMD, will be revealing their next generation solutions. Nvidia will be releasing what may be the last generation of ‘monolithic’ graphics processors (single chips essentially) called Lovelace, while AMD develops the first multi-die GPUs called RDNA4. AMD is also working on some innovative cache technology called Infinity Cache to help boost gaming performance.

What makes the next gen cards so intriguing is their anticipated power profiles. Usually, a new graphics architecture will deliver perhaps 50%, maybe even 100% performance over the previous generation. Nvidia and AMD are anticipated to be building graphics solutions capable of 200% to perhaps as high as 350% more performance than current generation solutions.

What’s also even more incredible is how much electrical power they will suck out of your wall outlet. While these cards are going to run the latest generation of games at or near peak settings, they will also melt your wallet (and computer’s power supply if it’s a low-power one) with power-hungry components. We’re not sure how well the next generation of GPUs will conform in laptop and other mobile solutions, but you can be sure that you won’t be getting a 200-350% increase in performance in more compact solutions because of the tight power constraints.

For DIY system builders, be warned that purchasing a next gen 2022 GPU may require a new power connector and even a new power supply. Also anticipate needing a higher capacity power supply of at least 1000-1200 watts if you want a top-end GPU in late 2022.

System memory

Every 5-7 years or so we’ll see the next evolution of system memory. System memory is the interface between the CPU and rest of the system for loaded programs. The first time something runs and is maintained as an active program on your operating system, it is using system memory. The latest type of memory is known as DDR Memory in most systems built in the last couple of decades. Anything sold at your local PC shop has this type of memory installed.

DDR3 came out in 2007, DDR4 in 2014, and now DDR5 is made its debut with Intel’s Alder Lake this past quarter. Of course DDR5 is faster and has several other bells and whistles that will be appreciated. As of this article’s publication, we’ve certainly seen faster performance, but it depends on the application and operating system.

For those early adopters out there, DDR5 is painfully expensive. This is how each new generation of DDR typically occurs. It’s expensive, “meh” on performance (vs. the best of the best of the previous generation anyway) and then after a year or two will become better in all these areas. Late 2022 with the new CPUs and GPUs mentioned above might be the best time in a long time to upgrade.

Motherboards

GPUs typically don’t need other components in order to upgrade unless your computer is a decade old or more. So you may be able to get away with not having to upgrade the CPU either for a generation or two, but this is not the case with a new generation of memory.

DDR5 is going to absolutely require new motherboards (and by extension CPUs) to function. Motherboards are the foundation, so to speak, upon which all things plug in with each other. The CPU, memory, GPU, and just about every other component plugs in somewhere to the motherboard.

We’ve already covered DDR5 though, so what else is going to be special about motherboards in 2022?

As mentioned earlier, we technically will have some of these upcoming advances in Q4 2021 with Intel’s Alder Lake in late 2022. We get the feeling Intel released it this year just to “show off” that it can still compete since it’s so far behind now. After Computex is when Intel’s offerings will likely begin to mature with faster and more stable versions being released — and hopefully cheaper versions too.

We may have to cover these in a separate article for our readers that find this techy stuff interesting, as we’ll just list here briefly a few interesting things to note.

Data storage

While space for storage devices in desktop systems was never really a problem, more users than ever are purchasing laptops for work and play. It’s preferred when they are as light as possible for one’s actual lap and the old spinning hard drives of yester-year certain added to the total weight. With SSDs maturing over the last decade, this is no longer a problem.

Even so, the industry is finding even more ways to compactify your terabytes of storage. New M.2 form factor slots with NVMe drives will allow SSDs to be the size of a mini ruler, or a fraction of the card sized offerings of classical SSDs using the older SATA technology.

And motherboard manufacturers are finding ways to jam more USB ports and other connectivity options (for the right price of course).

PCI Express

The technology that allows transfer of data between the motherboard and GPU as well as the motherboard and storage devices. There are other components that connect to PCI Express but GPUs and storage are the dominant use cases. Intel’s Alder Lake and future AMD motherboard architectures will support PCI Express 5, double bandwidth from the still new PCi Express 4 standard.

We mention it because of its importance in ensuring a base line maximum of bandwidth for the above mentioned components. Without a fast PCI Express interface, the “highway” of your devices might be hampered. Fortunately, graphics cards barely saturate PCI Express these days, and certainly don’t for 4 or 5, so it’ll be a combination of GPUs and SSDs, or possibly a beefy SSD alone, that’ll use the bandwidth.

USB-C and Thunderbolt 4

An explanation of what USB is probably not needed here, so we’ll briefly mention Thunderbolt 4 (and the rumored upcoming Thunderbolt 5). USB, USB-C, and Thunderbolt connections are also directly tied to a system’s motherboard. Computex doesn’t cover peripherals quite as much as main hardware components, but it is still something to watch for at the show and other events that dig into the USB standard.

Wireless 6E (WI-FI 6E)

Need faster Internet connectivity to the wall? Don’t have any walls? No problem. WI-FI 6E is the new speed standard to make web content load as fast as possible. There’s not much more to be said here other than it’ll be included in several motherboard versions and be faster than previous generations of the technology. We mention it here because by the time Computex 2022 rolls around, we’re sure to see the next version announced.

An exciting time to follow PC hardware

It’s a fascinating time to be following the computer hardware industry. While tight supply and crazy high prices might prevent us from snapping up these new offerings anytime soon, we can at least drool over their performance potential. Hopefully once Computex 2022 comes around most of the supply and pricing problems will be behind us and the latest generation of offerings will be MSRP-ready.

Keep watch for more news about Computex 2022 right here at Events For Gamers. Next year is going to be a techy’ s dream come true.

A Look Ahead to the GTC Fall 2021 Keynote

Jensen Huang, the CEO of NVIDIA, will return to the virtual keynote stage for the GTC Fall 2021 showcase of the technology giant’s latest offerings and roadmap for the near future, focusing on AI for this online event. GTC Fall 2021 takes place November 8-11, with the keynote premiering at 12AM Pacific Standard Time (PST) and rebroadcasting at 8AM PST on Nov. 9.

If you don’t necessarily plan to attend GTC Fall 2021 online, the keynote is easily accessible through the following link to YouTube, where NVIDIA will be streaming the keynote address.

Expect artificial intelligence (AI) to take front-and-center stage for this keynote. At GTC, you’ll find discussions about AI (and NVIDIA’s role in each) in the enterprise, data center, robotics, healthcare, and autonomous vehicles. Gaming, AI, and the newly-empowered discussion about the metaverse will also have a place on the GTC Fall 2021 stage. Beyond the keynote, here’s a few of the gaming-centered sessions and panels NVIDIA has curated for the event:

  • A Vision for the Metaverse | Dean Takahashi, Lead Writer, GamesBeat/VentureBeat; Tim Sweeney, Founder and CEO, Epic Games; Morgan McGuire, Chief Scientist, Roblox; Rev Lebaredian, VP of Simulation Technology and Omniverse Engineering, NVIDIA; Patrick Cozzi, CEO, Cesium; William Cui, Vice President of Tencent Games, Tencent; Christina Heller, CEO, Metastage; Jinsoo Jeon, VP, Head of Metaverse Company, SK Telecom
  • Beyond Game Streaming – Cloud-Native Games | Julien Bouvrais, Head of Studio, Eidos-Sherbrooke
  • Towards Advanced Automated Game Testing with AI | Konrad Tolmar, Director of AI Research, Electronic Arts
  • Ray Tracing in One Weekend | Peter Shirley, Distinguished Scientist, NVIDIA |
  • More Realistic 3D Reconstruction of Human Performances | Charles Dupont, Head of Product, Dimension Studios

For the entire list, stop by this link summarizing GTC’s gaming talks and panels over the next couple days. On the horizon, GTC 2022 is expected to bring back the in-person format for their March 22-24 event. Until then, this upcoming keynote and GTC event will have to satisfy your itches to learn more about NVIDIA’s plans for AI, GPUs, and more.

PAX Unplugged 2021 Panel Schedule Revealed

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PHILADELPHIA — Nov. 5, 2021 — The full schedule of programming for PAX Unplugged, the most attended tabletop gaming convention in the eastern U.S., is now available on the PAX website. The die has been cast, and a full weekend of panels featuring industry celebs and fan-favorite personalities hits the floor when PAX Unplugged returns to the Philadelphia Convention Center from Friday, December 10 through Sunday, December 12, 2021.

Celebrate tabletop gaming with an array of panels hosted in-person and on the official PAX Twitch channel by renowned industry figures, content creators, designers, and celebrities. Witness the Season 11 finale of Rivals of Waterdeep as the cast concludes their latest arc on the Main Stage Friday night. Join Dungeons & Dragons YouTubers Dingo Doodles, JoCat, Puffin Forest, JessJackdaw, and Felix Irnich for a live Q&A Saturday on the Main Stage. Hear Eberron creator Keith Baker’s inside info on the legendary campaign setting and new, unannounced projects.

For the first time in two years, PAX Unplugged returns with a weekend full of sensational fun and behind-the-scenes access. Walk the show floor, seeing and playing the latest from Cephalofair, R. Talsorian Games, CGE, KOSMOS, Bézier Games, and more. The full exhibitor list is available now. Choose from hundreds of tiles in the freeplay area and bring the whole family. With greater COVID-19 vaccine availability for children ages 5 to 11, Sunday Kids Day badges have been added for those who have completed a full vaccination series 14 days prior to the show.

“We always say ‘Welcome Home” at PAX, but this year feels welcomey and homier than usual,” said Jerry Holkins, co-founder of Penny Arcade and PAX. “It’s time to unleash our treasured dice and embark on new adventures in the very best of company.”
Three-day badges for PAX Unplugged 2021 are on sale now for $75, while individual Friday, Saturday, and Sunday badges are available for $35 each. Sunday Kids Day badges sell for just $10.

For badge purchasing, travel info, event schedules, FAQs, and more, check out the PAX Unplugged website, and follow PAX on TwitterFacebook, TwitchYouTube, and Instagram.

Overcome Film Festival 2021 Announces Game Winners

The OverPresented by MODIFIER GROUP ™, the Overcome Game Awards ™ is a part of the Overcome Film Festival® a premiere international and industry recognized event, including awards for video game titles in all platforms including but not limited to console, desktop, e-sports titles, vr, streaming, mobile, as well as game music, and hardware devices. The Overcome Game Awards ™ especially encourage and welcome the entries of video game and interactive title developers from all over the world.

Storytellers, filmmakers, developers, and artists from all over the world joined Overcome Film Festival and shared their stories of survival and triumph over adversity. As the festival statement says, “Overcoming is not a destination, it is a journey. It is about finding the will to continue regardless of adversity. That is what makes us human, our will to overcome.”

In the game category, the winner and Game of the Year was “Darq,” Directed by Wlad Marhulets Unfold Games. DARQ tells the story of Lloyd, a boy who finds himself in the middle of a lucid nightmare. Unable to wake up, Lloyd has to face his fears and decipher the meaning of the dream.

For the game category, the Official Selection of the Season was “Nuts,” Directed by Joon, Pol, Muuutsch, Char, & Torfi. This is an award winning single-player surveillance mystery set in a remote forest. Record the squirrels, report your findings… and uncover the secret that the curious creatures are hiding.

Other category winners included Oscar Isaac, Best Actor in the “Letter Room,” Franco Nero, Best Supporting Actor in the “Duel,” and Yorgos Lanthimos, Best Director of “Nimic.”

All of the 2021 season winners can be viewed in the festival’s official platform: https://www.overcomefilmfestival.modifiergroup.com

CES 2022 Updates

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The Consumer Technology Association (CTA), the organizers behind the annual CES convention and other tech-centric events, have made a couple announcements of note for attendees (or potential attendees), whether they might attend CES 2022 online or in person in Las Vegas from Jan. 5-8. Let’s take a quick look at what’s new:

In Person:

The CTA sent out an update that, as of the last week of October, attendees from 134 countries have signed up and 1,300 exhibitors are slated to show off their latest latest goods and services. By comparison, for the last in-person CES in 2020, CTA stated that 4,500 exhibitors participated and attendees from 164 countries showed up. Still, the early numbers appear to be a good start after a one-year break with a digital-only CES.

For attendees from abroad planning to fly in to Las Vegas, the CTA email notes, you may want to bookmark a couple webpages, as there will be plenty of health and safety considerations to factor in besides the usual travel visa protocols. The U.S. government has issued guidance that kicks in on Nov. 8 around opening doors to more international travel, provided the fliers provide proof of vaccination and a negative COVID-19 test before boarding their flight. The only vaccinations that will be recognized are those that are approved by the FDA or from the WHO Emergency Use Listing.

Keep tabs on the details and any further updates on the international travel guidance at this CDC webpage or the CES health protocols webpage. It also bears noting that previously CTA had announced that all attendees to CES 2022 will require COVID-19 vaccination to participate in person.

Online:

For folks who prefer to participate digitally, the CES organizers recently announced their selection of the online event platform for CES 2022. The Web Summit‘s proprietary Summit Engine, is a cloud-based platform in which live attendees can use as a scheduler for their attendance and connect with other attendees, while online event attendees can expect to view live keynotes, select conference sessions, and interact with exhibitors and attendees. Last year, the CTA presented the all-digital CES 2021 via a customized Microsoft cloud-based solution.

The all-digital CES 2021 was met with a mix of appreciation for the on-demand accessibility in a time of pandemic and disappointment because of what was lost in translation from the look and feel of a live event to the digital experience. It’ll be interesting to see if CES 2022’s digital offering, as part of a hybrid event, will be perceived more widely by exhibitors and attendees as a value-added addition to the traditional in-person format.

For all attendees, the online platform will be accessible for networking and on-demand content through the end of January. Registration to attend CES 2022 digitally will open in December.

PAX South Convention Indefinitely Suspended

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Planners of conventions and many other events of all kinds have had a very challenging year and a half — thanks to the COVID-19 pandemic — with some events only now returning (or seeing plans for a return) to the traditional in-person format. But one major convention will not be returning for a long while, if ever. The organizers of the big-name Penny Arcade Expo (PAX) series of events, ReedPop, have decided to suspend PAX South in 2022 and going forward.

The PAX team released a statement Friday, Oct. 29, explaining the backstory behind PAX, the start of PAX South in 2015, and the reasons behind the “difficult decision to bring PAX South to an end for the foreseeable future.”

PAX South was kicked off in 2015 and launched with promise, attracting the largest first-year PAX event attendance ever. As noted in the official statement, subsequent growth in following years was apparently insufficient or unsustainable. And then the pandemic hit, leading to the cancellation of PAX South 2021. According to ReedPop’s PAX South page, PAX South was focused on indie and tabletop games and attracted over 30,000 attendees, 125+ media folks, and about 400 exhibitors — with some of these stats appearing to be event “lifetime” stats aggregated since 2015. It’s possible, since the wording in the statement leaves a bit of wiggle room, for a return of a PAX-branded event in some shape or form down the road.

The PAX team hosted PAX West in early September and PAX Aus in early October, with PAX Unplugged still on deck before the end of the year.


Events for Gamers (in Texas)

If you are in Texas, the Midwest or southern U.S., as sad as it may be to know PAX South isn’t going to be on anyone’s calendar for at least a while, Events for Gamers (E4G) will be on the lookout for other events in these areas that may interest attendees.

For starters, check out these events in Texas scheduled over the next several months (which we’ll also add to the E4G calendar, so keep an eye out for that):

PokeFest SA 2021 (San Antonio, TX), Nov. 5-6): https://www.pokefestsa.com/
Houston Arcade Expo (Houston, TX), Nov. 12-14: https://www.arcadecenter.com/
Anime Fest 2021 (Dallas, TX), Dec. 17-19: https://animefest.org/
ATG Expo (Waco, TX), Feb. 12-13, 2022: https://atgexpo.com/
SXSW 2022 (Austin, TX), March 11-20 (https://www.sxsw.com)
RTX Austin (Austin, TX), July 1-3, 2022: https://www.rtxevent.com/
DreamCon (Arlington, TX), July 15-17, 2022: https://www.dreamconvention.com/

Browse the E4G calendar for many other events, or use the map if you want to look for events by location.

Augmented World Expo Announces awe.live Virtual 365 Day Community for Attendees Who Cannot Travel

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October 19, 2021 – New York City – Augmented World Expo (AWE), the leading series of worldwide events focused exclusively on the business of Augmented Reality (AR), Virtual Reality (VR) and Extended Reality (XR), today announced immediate availability of awe.live, a new always-on agora and marketplace for the XR community to learn, connect and grow XR businesses – 365 days a year.

Created to provide a true 24/7/365 experience, awe.live is also a portal for those who can’t attend AWE in person due to COVID-19 travel restrictions through a virtual pass. The pass is available immediately at an introductory price of $99 (regular $149 after Oct 18) and may be purchased at www.awexr.com.

With awe.live, virtual attendees may experience an immersive version of the live event, replete with AR, VR and XR content that brings the AWE experience home to your laptop, desktop or mobile device with perfect safety and enhanced A/V capabilities. Through awe.live, virtual attendees can:

  • Watch Main Stage livestreams + live Q&A
  • On Demand access to all sessions starting the week of Nov 15
  • Connect with thousands of XR professionals, 200 exhibitors and 300 speakers in real time, including private chats and video calls
  • Experience virtual booths featuring 1:1 video calls & demos with sponsors and exhibitors
  • Join AWE Expo live walkthrough hosted by Ori Inbar, CEO, AWE

All in-person ticket holders have full access to awe.live today – simply log in using the email address used to register for AWE and set up your profile, select session(s) for your private agenda, connect with other attendees (both in-person and virtual), pre-schedule meetings, and get ready for the AWE USA 2021 event experience! For the best experience, AWE strongly recommends using the Google® Chrome® Web browser.

“We are beyond excited to share today’s news with the world, as our work on a virtualized AWE event has been in process for some time now,” said Ori Inbar, co-founder of AWE. “While all of us would prefer to have a fully-live event as it has always been before COVID, the sad reality is that the pandemic is still amongst us and even those who are long-vaccinated may have children who are still vulnerable. For those individuals and others who for their own reasons may have to remain in their home countries, we are proud to offer awe.live.”

EVENT DETAILS:

AWE is a true XR ecosystem, event and marketplace where end-users meet solution providers in a curated setting.  As such, AWE offers:

  • An endless stream of online webinars and local meetups in 20+ cities around the world
  • High-quality educational classes and workshops with the best instructors from the XR community – for the XR community;
  • Free access the largest collection of free videos of talks and webinars in Augmented Reality and Virtual Reality;
  • November 2021 Game Industry Events Calendar

    To help you discover upcoming game industry events calendar that includes conferences, conventions, festivals and many other types of events, we post a consolidated list here on Events for Gamers each month.

    November is officially past the summer rush of events, but even so, this November has seen quite a few events right up to the Thanksgiving holiday (for the USA). We also continue to see more hybrid events with an increase in on-site events.

    View this month’s event list below. You can also click here for the main calendar view that includes events into 2022 and beyond.

    NOV 4-6: MAGWest (Online)
    5-6: SIEGE (Online)
    6: INDIE Live Expo Winter (Online)
    6-7: RetroWorldExpo
    8-10: GameSound Con (Online)
    8-11: GTC (Online)
    9-10: GamesBeat Summit Next (Online)
    9-11: AWE USA
    9-14: MEGAMIGS (Online)
    10-12: Pathfindin.gs (Online)
    12: CiGADC
    12-14: Milan Games Week
    12-14: CiGA Connects
    13-14: WePlay Expo
    13-14: MCM Comic Con Birmingham
    13-14: GeekGirlCon (Online)
    13-17: VRDays Europe
    15-17: PG Connects Digital Next
    16-17: WN Conference Seattle
    16-17: Game Services Forum (Online)
    16-17: Konsoll
    17-19: DevGAMM Fall (Online)
    17-21: G-Star
    18-19: Beyond Games (Online)
    19-20: Game Developers Session (Online)
    20-21: Latinx Games Festival (Online)
    23-25: gamesweekberlin (Online)
    25-27: Game Days Slovakia (Online)
    25-28: FEJA 5 (Online)
    25-28: Lisboa Games Week
    26-28: Indie Game Fest
    27: Arabic Games Conference (Online)
    27: FROG (Future and Reality of Gaming) (Online)
    29-DEC 3: Game Connection Winter (Online)
    30-DEC 5: Games Gathering Kiev

    This game industry events calendar list is obtained from the main calendar. Did we miss an event? Let us know! Also check out the Google version of the calendar.

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