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Submissions Now Open for 24th Edition of the Independent Games Festival Awards

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SAN FRANCISCO – August 31, 2021 – Informa Tech, the organizers of the Game Developers Conference (GDC) 2022 are now accepting submissions for the 24th annual iteration of the Independent Games Festival (IGF), the longest running festival, summit and showcase celebrating independent games and their creators.

The IGF is part of the Game Developers Conference 2022, which will be a hybrid event held physically at San Francisco’s Moscone Convention Center from March 21 – 25, 2022. Entries for all of the IGF categories will be accepted now through October 12, 2021, with finalists announced in early January 2022.

The IGF will nominate six finalist standout titles in each of the categories of Excellence in Visual Art, Excellence in Audio, Excellence in Design, Excellence in Narrative and Best Student Game. The Nuovo Award, which honors the title that ‘makes the jurors think differently about games as a medium,’ will have eight finalists. The IGF Audience Award will be decided by a public poll that features all the competition finalists. Six finalists will be selected to compete for the Seumas McNally Grand Prize.

Finalists will be selected by hundreds of industry peers across game development and media, with specially selected juries picking the winners of each award. The IGF will ensure a safe and accessible awards ceremony for GDC 2022; nominees will have the opportunity to accept awards in-person or submit a remote acceptance speech.

The Independent Games Festival has served as a springboard for breakthrough independent titles. Previous IGF prize winners include Umurangi Generation, A Short Hike, Return of the Obra Dinn, Quadrilateral Cowboy, Night in the Woods, Her Story, Spelunky, Braid, Castle Crashers, and many more critical and cultural hits.

Submissions to the competition are now open to all independent game developers. Important dates for IGF 2022 are as follows:

●      August 31, 2021 – Submissions are Open

●      October 12, 2021 – Submission Deadline

●      Early January, 2022 – IGF Finalists Announced

●      March 21 – March 25, 2022 – Game Developers Conference 2022

●      March 21 – March 22, 2022 – Independent Games Summit @ GDC 2022

●      March 23 – March 25, 2022 – IGF Pavilion @ GDC 2022

●      March 23 – IGF Awards Ceremony (Winners Announced)

To encourage submissions from those making interesting or experimental works who, because of the entry fee, might otherwise not enter the contest, the Independent Games Festival organizers offer applications for a waiver on the full ($75) entry fee. Creators interested in applying for the waiver should see the form on the submissions page. Applications are due by September 27, 2021. If selected, entrants will be invited to submit to the IGF 2022 without paying the entry fee.

For more information on the 2022 Independent Games Festival, including submission specifics and frequently asked questions, please visit the official Independent Games Festival website. IGF entries can be submitted here. As in years past, the IGF Awards will be livestreamed alongside the Game Developers Choice Awards on the official GDC Twitch channel.

For more details on the Game Developers Conference, please visit the GDC’s official website, or the recently launched gamedeveloper.com. You can also subscribe to regular updates via Facebook, Twitter, or RSS. Official photos are available via the Official GDC Flickr account: www.flickr.com/photos/officialgdc/.

September 2021 Game Industry Events Calendar

August was chock-full of all sorts of great events to attend, and it’s looking like September is going to be the same! We’ve seen an interesting mix of online, on-site, and now hybrid events that combine the best of both worlds. What will stick long-term? We bet on virtual staying for many events, but hybrid has a lot of potential too. On-site will of course eventually make a strong comeback, but not this year.

To help you discover upcoming game industry events calendar that includes conferences, conventions, festivals and many other types of events, we post a consolidated list here on Events for Gamers each month.

View this month’s event list below. You can also click here for the main calendar view that includes events into 2022 and beyond.

Please note that due to world circumstances, some events that are listed as having a location are, at least for the meantime, online in some form. We expect the accuracy here to resolve soon as we reach into 2022.

JUL 26-SEP 3: Diverse Game Developers: Virtual Exchange (Online)
SEP 1-3: Mobidictum Business Network #2 (Online)
SEP 2: Israel Mobile Summit (Online)
SEP 2-3: BitSummit
SEP 3-6: PAX West
SEP 6-7: DevGAMM Moscow
SEP 8-9: ESI Digital Summer (Online)
SEP 12-15: EsportsNext Conference Fall: Beyond the Game
SEP 13-14: SiGMA Americas
SEP 14-17: XDS21 Adapt
SEP 15-17: Games Industry Law Summit Vilnius
SEP 16-19: Gen Con (Hybrid)
SEP 23-27: Game Devs of Color Expo (Online)
SEP 24-26: Good Game Fest
SEP 28-OCT 1: Pocket Gamer Connects Helsinki
SEP 30: MGS Games
SEP 30-OCT 3: Tokyo Game Show

This game industry events calendar list is obtained from the main calendar. Did we miss an event? Let us know! Also check out the Google version of the calendar.

SiGMA iGathering brings premier networking to 3 continents

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The iGathering networking dinners will take place across Europe, the USA, and Asia

In the run up to the upcoming SiGMA Europe show during Malta Week, SiGMA is taking its renowned series of iGathering events across three continents.

Tziganos, SIGMA iGathering – London 2021.

Successful dinners were held this summer in several European locations, including Kiev, Marbella, and most recently, London – and for many guests marked the first iGaming networking events since the health crisis prompted a series of nationwide shutdowns. A dinner in Florida in the beginning of June kicked off the first iGathering to be held in the USA, paving the way for an event this Autumn on the 3rd of October, which debuts in Las Vegas with an elegant dinner set up at the Wynn Resort.

SiGMA iGathering – Marbella, 2021.

Next up on SiGMA’s calendar of events however, is a dinner in Latvia’s capital – Riga – lined up for the 26th of August at the Royal Casino, it will also welcome guests from neighbouring regions, such as Estonia and Lithuania. This will be followed by a second European location, set in the heart of the Balkans – Belgrade. Planned for the 14th of September, the exclusive dinner will be held at the Azzaro Green Club.

The Manila Padel Club.

SiGMA’s roadtrip through Europe continues with a next stop in Limassol just two days later, and then on to Amsterdam on the 29th of September, before concluding with a last stop in Sofia on the 27th of October. Then it’s over to the Philippines for a dinner at the popular Manila Padel Club on the 22nd of October.

SiGMA iGatherings

With no-expense-spared, these lavish events offer a plethora of premier opportunities to network. Dress for dinner at luxury restaurants, take in the sights on a sunset cruise or make the most of long, hot summer days at our pool parties. With hotspot locations such as Manila, Amsterdam, and Las Vegas already highlighting the year’s iGaming calendar, we’ve got you covered when it comes to meeting the right people in the right place.

Fort Lauderdale, Florida.

The guest list is strictly limited to 200 prestigious c-levels, ensuring intimacy and exclusivity, with attendance only secured through invitation.

These events present the ideal opportunity to network and strike connections in a cordial environment where attendees can relax and forge synergies, and since our dinners are fully sponsored and completely free of charge for the dinner delegates, invitees only have to arrive and let us take care of the rest!

To sponsor a dinner please reach out to Emily on emily.d@sigma.world or visit our website for more information on how you can apply.

Proof of Vaccination Required to Attend CES 2022

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EVO 2022: Dates Set for Return as an In-Person Tournament

Today is the final day of the EVO 2021 Online Series all-digital event. But even as EVO’s tournament wraps up with Street Fighter 5, Skullgirls, Tekken 7, and Guilty Gear Strive championship matches, the organizers have put out the word that EVO 2022 is returning to Las Vegas in mid-summer.

The official tweet from this weekend sums up the announcement, which includes a video of vignettes that celebrate their 25 years of a fighting games-centered tournament, concluding with a confirmation of the return to in-person event in Las Vegas next year:

During the COVID-19 pandemic, EVO was impacted by a number of changes, which included their events hosted in an online-only format in 2021. EVO’s tournament was canceled after sexual sexual misconduct allegations arose against the event’s organizer and co-founder Joey Cuellar, who then resigned from the organization.

Earlier this year, Sony acquired EVO. In that press release, Sony said that EVO would offer “competitive gaming community on all platforms” while also saying, “Fighting games have been a vital part of PlayStation’s legacy and our community since the very beginning, and we’ve been thrilled to partner with Evo over the years.” One of the bigger games in the line-up, Super Smash Brothers Ultimate, might make a return as well (after being nixed due to missing rollback netcode to combat lag issues).

We’re certain to learn more learn more about EVO’s plans going forward for 2022 after this year’s tournament concludes.

How NVIDIA Fooled Everyone – The Creation of the GTC 2021 Keynote

Before getting into the details about this video, you might have noticed the wording in the headline: “Creation.” NVIDIA didn’t simply record video or stream their keynote for their GPU Technology Conference (GTC) back in April this year. They created much of it using their own technology and tools, especially their Omniverse platform. Omniverse is a multi-GPU real-time simulation and collaboration platform, which is intended for multiverse and digital twin applications. Colloquially, some people call digital twins “deepfakes.”

The M. Night Shyamalan-level twist is that it seemed nobody outside of NVIDIA knew (or publicly said anything, anyway) that they had developed and presented their keynote this way. NVIDIA used their stage a few days ago at the computer graphics-focused conference, SIGGRAPH 2021, to reveal their secret.

At SIGGRAPH, NVIDIA premiered a half hour-long documentary that broke down how the technology giant’s president and CEO, Jensen Huang, keynote at GTC 2021 was largely rendered and simulated through Omniverse, using ray tracing, to physics, AI, and much more. Among some of the specific simulated elements are:

  • Jensen himself, signature leather jacket and all, at least for a short interlude in the keynote recording. According to NVIDIA, “Through all but 14 seconds of the hour and 48 minute presentation from 1:02:41 to 1:02:55 — Huang himself spoke in the keynote.”
  • The kitchen backdrop that’s become familiar to regular viewers of his streams over the last year.
  • The NVIDIA DGX Station A100 server featured in the keynote as a real-world accurate digital version.

This tweet sums up many of the reactions online when finding out about this “gotcha” twist.

The video itself is a mix of fascinating technical tidbits and insights around the-making-of the GTC keynote and sleek marketing for Omniverse. It’s a demonstration that, with enough technical know-how and creativity, simulations can be created that look so close to the real thing that they no longer sit in the not-quite-real space of the uncanny valley. At the very least, NVIDIA proved that they can turn an oh-so familiar 2D digital conference experience into something that is genuinely capable of being surprising.

If you want to check out NVIDIA’s documentary on YouTube, the video follows. NVIDIA also posted a blog piece last week that delves into more of the details about the keynote and the documentary about it.

 

Gen Con Online 2021 Event Registration to Open on Sunday

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Gen Con Indy is coming up quickly in September 16-19, with ticket sales and event catalog open for business online. But there’s more to Gen Con’s main event this year than just the physical convention in Indianapolis, Indiana.

Now, Gen Con organizers have announced that event tickets for the all-digital Gen Con Online 2021, the counterpart event to Gen Con Indy. will be opening up this Sunday at noon Eastern time. Keep in mind that these tickets are for individual talks, roleplaying sessions, etc. within the online event’s catalog and require an attendee ticket to secure them. Gen Con Online 2021 attendee tickets are free and have been available since June 27th.

Similar to Gen Con Indy, the event catalog offers its extensive (as in, a couple thousand events in the) online catalog online for exploring or picking a “wish list” session to be a part of. These selected event can then be submitted, starting on August 15th.

Gen Con Online is an all-digital convention which will feature gaming, entertainment, among other types of events. Also, the event is expected to showcase lots of livestreamed content on Twitch and connection opportunities with the event’s community on Discord.

DreamHack Concludes “DreamHack Beyond” with More Than 45,000 Registered Fans and Over 1.7 Million Viewing Hours

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STOCKHOLM/COLOGNE/NEW YORK — DreamHack, the immersive, gaming lifestyle experience where the gaming community comes to life, recently ended the FREE seven-day, interactive event DreamHack Beyond on July 31, 2021. The hybrid festival and online multiplayer game featured themed worlds, 20+ festival halls, game demos, and hourly tournaments (including Hearthstone and Rocket League), the range of added programming, activities and gameplay including the inaugural DreamHack Battle of the Bands, Cosplay Competitions, Panels, Screenings, Speedrunning, Tabletop competitions and more. In total, more than 45,000 fans registered to experience the event, with over 1.7 million viewing hours.

“The goal for all of us at DreamHack is to provide great experiences, so to have brought our community back together for this hybrid festival was super special for us,” said Bas Bruinekool, Vice President, Festivals, DreamHack. “DreamHack is more than an event — it creates an arena where you can come to connect, explore, win, play a part, and be yourself through a gaming lifestyle experience. We are so happy to have reconnected and shared this with our loyal fans.”

DreamHack Beyond was created to both complement and showcase the best of DreamHack in a fresh, new way allowing players/attendees to enjoy the festival in any way they choose — from virtual cosplay competitions, amateur and professional esports tournaments, and game demos, to the expo, panels, speedrunning, live streamed music and screenings, community tournaments and more. DreamHack Beyond offered a hybrid experience featuring everything gaming under one “virtual” roof.

Additional DreamHack Beyond stats include:

  • More than 45,000 fan IDs registered
  • Average playtime of 57 minutes per player
  • 87,182 play sessions across the week
  • Players visited 17 of 22 worlds on average

Twitch and Tournament stats:

  • More than 9,300 people signed up to compete in all 633 tournaments that were hosted
  • The event was featured as a Steam event and had the DreamHack Beyond stream spotlighted.
  • When bundling all Twitch streams and Steam streams (2-300) DreamHack achieved over 1.7 million viewing hours with Beyond content

Social stats:

  • DreamHack Beyond realized 866,716 unique viewers across all of its channels on Twitch alone
  • Twitter saw 1.9 million engagements and 5.4 million impressions across the week

Interview with the IGDA’s Executive Director Renee Gittins

The International Game Developers Association (IGDA) has championed the interests of the game development community since 1994. Of course, a lot has changed in the technology, culture, community in and around the games industry in the many years since then (as well as the events that helps support the business and community). As the IGDA has grown, they’ve had to keep pace with these many changes, too.

With COVID-19, challenges around burn-out, equality and equity, and much more, the game industry has been particularly in flux in the last couple years. What’s the IGDA’s take — and how can the business, the community, and events evolve? Events for Gamers engages in an interesting Q/A conversation with the Executive Director of the IGDA, Renee Gittins, for the organization’s perspective on some of these issues that affect game developers and the folks that play their games.

Events for Gamers (E4G): For those who may be unfamiliar, what is IGDA’s current mission in 2021 and how does it compare to years past?

 

Renee Gittins
Renee Gittins, Ex. Director, IGDA (Image: IGDA)

Renee Gittins: IGDA’s mission is to support and empower all game developers around the world in achieving fulfilling and sustainable careers. This mission has changed slightly in its phrasing over the years, but the IGDA has and will continue to stand firm as a voice in the best interests of individual game developers.

E4G: How has COVID-19 changed (and continuing to change) the way IGDA interacts with the game development community?

Renee: The COVID-19 pandemic greatly affected our normal schedule of conference and local event interactions with game developers. I am so proud of our Chapter and SIG leaders, board, and staff members who have been able to pivot IGDA’s efforts into virtual events while creating even more valuable resources to assist developers through these difficult times; from the IGDA’s Game Developer Crisis Conference to our Global Mentorship Program.

E4G: From the IGDA’s perspective, what are a few of the most critical needs or concerns facing the game development community, and how is the organization involved in addressing them?

Renee: Right now, the past and present misconduct, discrimination, and harassment within our industry is one of our main topics of focus. We cannot allow such behavior to continue within our industry, as it not only lessens the strength of our teams and the quality of our projects, but causes great and lasting harm to our peers.

In order to support these changes and to empower company leaders to take action to stop the toxic cultures that allow this behavior to thrive, the IGDA has recently published our own Guide for Game Companies: How to Create and Sustain a Positive Work Culture. This resource details how to proactively define and improve a game studio’s culture to prevent toxicity and poor behavior from thriving, while our HR Policy Guidebook Template provides the outline for the creation and distribution of direct policies to support such a culture.

In addition to these papers, we have stood proudly with our Special Interest Groups, Chapters, and other resources to support those affected by such behaviors, and have worked actively to condemn bad behavior and empower positive leadership.

Together, we can condemn the failures in our industry’s past and take the steps forward to enact change that will ensure this wonderful, creative, diverse industry will support every person who contributes to it.

E4G: From the IGDA’s perspective, what’s the role of online and hybrid events going forward? What are the positives and negatives of these event formats?

Renee: Virtual and hybrid events are a wonderful equalizer for our industry, providing better access to information and networking opportunities than has been possible before for those who have been limited by their location or socioeconomic status. Of course, we as people also greatly prefer socializing and interacting with others in person, so there will always be a preference towards in person events when they can be safely hosted.

E4G: Speaking of online events, what was the IGDA’s role during the most recent (online) GDC? We’re curious to know what your impression and takeaways are from the event.

Renee: As is our tradition, the IGDA has partnered with GDC to bring nearly two dozen roundtables on various discipline and affinity based topics presented by our Special Interest Groups. These conversations dive into important topics from destigmatizing mental health difficulties to helping developers tackle the climate crisis from within their own studios. These conversations always leave us inspired about the forward progress of our industry and give us knowledge about what steps to take next.

E4G: Are there any game industry-focused events coming up in the next few months that the IGDA is involved in that you’d like to recommend to our readers

Renee: The IGDA has two upcoming events, one right around the corner and one in November:

Global Industry Game Awards (GIGA) in partnership with devcom on August 27th.  These awards are unique from other industry awards in that they celebrate the contributions of discipline teams and individuals, acknowledging the hard work of the developers. In November, we are once again hosting Pathdin.gs Global South. Pathfindin.gs is our conference that shines a spotlight on developers from the global south and helps them spread their messages while connecting with job and publishing opportunities. Both are wonderful opportunities to support developers across the globe.

E4G: Whether for the curious, new or advanced learners in game development, what new initiatives or outreach might the IGDA be working on that you’d like to let folks know about?

Renee: Our very next whitepaper is about inclusion game design and development, and will dive into how to create a truly inclusive game from building your team and the initial research of the project all of the way through character designs, marketing, and community management. In order for our industry to become more diverse and inclusive, we need to make more content and communities that are welcoming to all.

We want to thank Renee Gittins for her insights from the IGDA‘s perspective!

Find the Next Frontier of Computer Graphics at SIGGRAPH 2021

CHICAGO, Aug. 5, 2021 /PRNewswire/ — The SIGGRAPH conference is regularly at the forefront of what’s next in computer graphics and interactive techniques, and SIGGRAPH 2021 is no different. Virtual conference live events run 9–13 August, with content available online and on-demand from 2 August through 29 October.

“I am so proud of the incredible program the committee has prepared,” said SIGGRAPH 2021 Conference Chair Pol Jeremias-Vila, of Pixar Animation Studios. “SIGGRAPH remains the premier conference for computer graphics and interactive techniques, and, though the pandemic means we cannot gather together in-person, we’re honored to bring new ideas that represent the next generation of graphics to our virtual stage.”

On top of new developments in research (Technical PapersArt PapersPosters) and previews of technologies (Emerging Technologies), attendees of SIGGRAPH 2021 will have the chance to discover so much more. Learn from some of the biggest names in their respective professions with programming like:

Landing on Mars With Your Eyes Open | Frontiers Talk
Tuesday, 10 August, 7 am PDT
From NASA’s Rob Donnelly, this Frontiers Talk will provide an overview of Terrain Relative Navigation, or TRN, which is a technology that uses computer vision to determine lander position relative to satellite imagery to ultimately select a safe landing site. Details.

The Academy: Beyond the Oscars®, the Other 364 Days | Production Sessions Special Session
Session: Tuesday, 10 August, 9 am; Live Q&A: Tuesday, 10 August, 10 am PDT
This session will offer a conversation with the Academy of Motion Picture Arts and Sciences that gives a rare glimpse into its year-round activities outside of the Oscars, featuring Academy members Doug Roble, Rob Bredow, Ed Catmull, Annie Chang, Alfred Molina, and Jennifer Yuh Nelson, among others. Details.

AR Dilemmas | Frontiers Talk
Wednesday, 11 August, 7 am PDT
As we enter what will be known as the “augmented decade”, there are no easy answers — only questions of agency, power, authority, and control; questions that technology alone cannot answer. Yet, these questions must be addressed before augmented reality achieves scale. In this Talk, University of Sydney’s Mark Pesce will attempt to answer these questions. Details.

Esports as a Driving Problem in Computer Graphics | Panel
Wednesday, 11 August, 2:30 pm PDT
This panel brings together esports experts in engineering, medicine, and cognitive and data science (from NVIDIA Research, 1HP, Mobalytics, and Statespace) to argue that the research community need no longer ignore the worldwide phenomenon of esports and the heavy load these sports place on real-time graphics technology. Details.

Rendering Engine Architecture for Games, Parts 1 and 2 | Course
Part 1: Thursday, 12 August, 9 am PDT; Part 2: Friday, 13 August, 10 am PDT
For this two-part Course, experts from Unity, Activision Blizzard, Roblox, and Sony’s Santa Monica Studio will bring state-of-the-art and production-proven rendering engine architecture details for fast, interactive rendering of complex and engaging virtual worlds of video games to SIGGRAPH. Details.

For even more content that celebrates progress across the industry’s many disciplines, catch 10 Featured Speaker sessions that will be held throughout the live week, spanning everything from deepfakes and ray tracing to animation and robotics.

Registration access varies across conference programs and session types. Learn more and register for SIGGRAPH 2021, the 48th international conference and exhibition on computer graphics and interactive techniques, at s2021.SIGGRAPH.org/register.

2022 Game Developers Conference Opens Call for Core Concepts Submissions, Now Through August 31st

SAN FRANCISCO – August 3, 2021 – Informa Tech, the organizers of the Game Developers Conference (GDC) 2022, the world’s largest and longest-running event for game developers, are now accepting submissions to present lectures, roundtables, and panels for the Core Concepts section of the event. This initial call for submissions, which encompasses everything intended for the Main Conference Tracks on the Wednesday-Friday of the conference, will be open until Tuesday, August 31, 2021 at 11:59pm PT.

Submissions will be considered for GDC 2022, which returns to the Moscone Center in San Francisco March 21 – 25, 2022. The GDC Advisory Board is currently seeking submissions from game developers with expertise in any of the following disciplines:

  • Advocacy

  • Audio

  • Business & Marketing

  • Design

  • Production & Team Management

  • Programming

  • Visual Arts

Those looking to submit Core content should first review the submission guidelines and track topics prior to submitting. They should also know that the submission process is divided into a three-phase system:

  • Phase I – open call for submissions and initial advisory board review (August – late September).

  • Phase II – submission declines, acceptances, or Phase II conditional acceptances sent.

    • Most GDC talks are Phase II conditionally accepted prior to official acceptance. Phase II submitters will be required to provide additional information and revise their submission per advisor feedback.

  • Phase III – review of Phase II revisions and final acceptances/declines sent (November – December).

The GDC Advisory Board will review and determine submissions based on the criteria of concept, depth, organization, credentials and takeaway. The GDC Advisory Board aims to achieve diversity of voice, experience and perspective and strongly encourage taking this goal into consideration when working on submissions.

GDC Summits (including VRDC) and GDC Masterclass courses will take place on the Monday and Tuesday of the conference. The call for submissions for these programs, as well as Friday’s Game Career Seminar, will be open September 7 through October 5, 2021.

For more details on the Game Developers Conference, please visit the GDC’s official website, or subscribe to regular updates via Facebook, Twitter, or RSS. Official photos are available via the Official GDC Flickr account: www.flickr.com/photos/officialgdc/.

PAX West 2021 Updates COVID-19 Health and Safety Measures

As the highly-contagious Delta variant of the COVID-19 virus extends the coronavirus pandemic into the summer, event planners have had to quickly adjust to the latest “new normal.” Superspreader events like this one in Massachusetts that sparked a change on guidance from the U.S Centers for Disease Control and Prevention and also may the way organizers host events for at least the next few months.

Case in point: ReedPop and PAX West 2021.

For ReedPop, the creator of the Penny Arcade Expo (PAX) events, PAX West is coming up in about a month (Sept. 3-6 in Seattle, Washington), and they’re adjusting with the health conditions in the moment. The show’s prior health and safety guidelines in late June called for face coverings and social distancing.

Fast-forward a month, and the organizers have issued a statement this week that “Prior to entry we will now require proof of a completed COVID-19 vaccination series or a negative COVID-19 PCR or antigen test, each to be verified with a valid, government issued ID.”

ReedPop’s statement acknowledged the change in policy as well:

When PAX West 2021 badges were announced, the PAX Team made the decision to communicate what we could commit to at that time, rather than what we were working toward. While we let the community know the health and safety guidelines could evolve, we wanted to get it right and we feel confident that verification of fully vaccination or negative test, along with continued face covering requirements for everyone, will create an environment that promotes the wellbeing of our PAX community.

It’s always possible that the health and safety requirements may change further, depending on the changing situation around COVID-19 Delta variant infection rates, so if you have purchased a PAX West 2021 pass or are considering it, you may want to keep on their official site and social media channels. After all, ReedPop canceled PAX East in 2021 due to coronavirus-related health considerations, so other changes or restrictions are certainly possible. Events for Gamers will also keep an eye out for any news or updates as well.

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