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Inscryption Wins Game of the Year at the 22nd Annual Game Developers Choice Awards

SAN FRANCISCO – March 23, 2022 Inscryption, the genre-bending, deckbuilding roguelike game that consistently surprises the player, developed by Daniel Mullins Games, transcends expectations once again to win the Game of the Year Award at tonight’s 22nd annual Game Developers Choice Awards (GDCA) ceremony, as well as the Seumas McNally Grand Prize during tonight’s Independent Games Festival Awards (IGF Awards), making it the first game to ever do so. The IGF Awards is the sister awards show which was held immediately before the GDCAs on the same stage. The ceremony was part of the Game Developers Conference (GDC) 2022, which returned in-person to the Moscone Center in San Francisco.

Inscryption by Daniel Mullins Games was one of the big winners of the night at the GDCA and IGF Awards (image: Steam storefront)

Inscryption’s unique blend of deck-building roguelike, escape-room style puzzles and psychological horror is the first game to ever be honored with the top prize at both the Game Developers Choice Awards and the Independent Games Festival Awards. Inscryption uniquely took top honors during the awards ceremony, leading an impressive lineup of some of the very best games of the year. Winners were selected by the Game Developers Choice Awards-specific International Choice Awards Network (ICAN), which is an invitation-only organization, composed of leading game creators from all parts of the industry.

Ratchet & Clank: Rift Apart, the dimension-hopping latest adventure of the famous duo in the long-running series developed by Insomniac Games, won the Best Visual Art and Best Technology awards. The zen puzzle game about the familiar experience of pulling possessions out of boxes and fitting them into a new home, Unpacking by Witch Beam, received both the award for Best Audio and the Innovation Award. Iron Gate Studio won Best Debut for its work on Valheim, an exploration and survival game set in a mysterious procedurally generated world inspired by Norse mythology. Valheim also won the Audience Award, which was selected through a public vote.

The other big winners of the night include the quirky and cerebral platform game Psychonauts 2 developed by Double Fine Productions, which won the Best Narrative award. Hazelight Studios’ It Takes Two, the heartfelt cooperative action-adventure about a couple going through a divorce forced to work together, won the Best Design award. The Social Impact Award, which recognizes a game that advances equality, justice, intersectionality, and/or sustainability, and works to positively impact lives in a meaningful way, went to the dungeon crawler-dating sim, Boyfriend Dungeon by Kitfox Games.

In addition to the best games of the last year, the GDCAs also honor the dedicated individuals who have helped further the art, science and craft of video games with special awards. The Ambassador Award, which is presented to someone who has helped video games advance to a better place through advocacy and action, was given to Steven Spohn. Spohn is a driving force for accessibility in games and Senior Director of Development of the AbleGamers charity. The Lifetime Achievement Award recipient was Yuji Horii, the creator of the legendary Dragon Quest series. Horii’s groundbreaking work has influenced and inspired role-playing game design since the release of Dragon Quest in 1986.

“It’s always wonderful to be able to honor these individuals, who have created some of the most innovative and entertaining games from the past year, but it’s been extra special to be able hold the awards ceremony in person again tonight,” said Katie Stern, who oversees the GDC as VP of Entertainment Media at Informa Tech. “The return of the Game Developers Choice Awards and GDC to the Moscone made this a memorable evening that we were delighted to share with such talented people.”

The Game Developers Choice Awards winners are:

Best Debut

Iron Gate Studio for Valheim

Best Visual Art

Ratchet & Clank: Rift Apart (Insomniac Games / Sony Interactive Entertainment)

Best Audio

Unpacking (Witch Beam / Humble Games)

Best Narrative

Psychonauts 2 (Double Fine Productions / Xbox Game Studios)

Social Impact Award

Boyfriend Dungeon (Kitfox Games)

Innovation Award

Unpacking (Witch Beam / Humble Games)

Best Technology

Ratchet & Clank: Rift Apart (Insomniac Games / Sony Interactive Entertainment)

Best Design

It Takes Two (Hazelight Studios / Electronic Arts)

Audience Award 

Valheim (Iron Gate Studio / Coffee Stain Publishing)

Game of the Year

Inscryption (Daniel Mullins Games / Devolver Digital)

Ambassador Award

Steven Spohn

Lifetime Achievement Award

Yuji Horii

The awards were livestreamed on the official Twitch channel for the Game Developers Conference (GDC) at Twitch.tv/GDC and are archived both on Twitch and on the official GDC YouTube Channel at http://www.youtube.com/c/gdconf.

For more information about the 22nd annual Game Developers Choice Awards, visit: http://www.gamechoiceawards.com. For more details on the Game Developers Conference, please visit the GDC’s official website, or subscribe to regular updates via Facebook, Twitter, or RSS. Official photos are available via the Official GDC Flickr account: www.flickr.com/photos/officialgdc.

Inscryption Wins the Seumas McNally Grand Prize at the 24th Annual Independent Games Festival Awards

SAN FRANCISCO – March 23, 2022 – Daniel Mullins Games’ Inscryption won the Seumas McNally Grand Prize at the 24th annual Independent Games Festival (IGF) Awards tonight. The ceremony, which honored some of the most innovative and excellent independent games of the past year, took place as part of the 2022 Game Developers Conference (GDC) at the Moscone Convention Center in San Francisco. 

In addition to the Grand Prize, Inscryption took home the awards for Excellence in Design, Excellence in Audio and Excellence in Narrative. Inscryption is a genre-bending love letter to video games that blends deckbuilding, roguelike escape-room style puzzles and psychological horror into a surprising mix. 

Inscryption by Daniel Mullins Games was one of the big winners of the night at the IGF Awards (image: Steam storefront)

The full slate of 2022 IGF Award winners features many notable independent titles. Papetura by Petums, a handcrafted puzzle adventure game with a unique world handmade entirely out of paper, and beautiful fragile music won the Excellence in Visual Art award. The Nuovo Award, which honors the title that makes jurors ‘think differently about games as a medium,’ went to developer Lily Zone for Memory Card, a collection of development builds, small creations, pictures, works in progress, and worlds in the process of coming together, captured as-is by their developer and laid out for the player to experience.

The Best Student Game winner, Live Adventure by the Live Adventure Team, is a second-person adventure game that follows the expedition of two young explorers in search of their parents. Mini Motorways by Dinosaur Polo Club won the community-driven Audience Award, which is chosen by fans through a public voting process.

All IGF titles, including both finalists and winners, are playable for any GDC pass holder at the IGF Pavilion located on the GDC Expo Floor in San Francisco’s Moscone Center through Friday, March 25th. 

The winners of the 24th annual IGF Awards are:

Best Student Game ($2,000)

Live Adventure (Live Adventure Team)

Excellence in Design ($2,000)

Inscryption (Daniel Mullins Games)

Excellence in Visual Art ($2,000) 

Papetura (Petums)

Excellence in Audio ($2,000)

Inscryption (Daniel Mullins Games)

Nuovo Award ($2,000)

Memory Card (Lily Zone)

Excellence in Narrative ($2,000)

Inscryption (Daniel Mullins Games)

Audience Award ($2,000) 

Mini Motorways (Dinosaur Polo Club)

Seumas McNally Grand Prize ($10,000)

Inscryption (Daniel Mullins Games)

The awards were livestreamed on the official Twitch channel for the Game Developers Conference (GDC) at Twitch.tv/GDC and are archived both on Twitch and on the official GDC YouTube Channel at http://www.youtube.com/c/gdconf.

The IGF was established in 1998 to recognize the best independent game developers and encourage creativity and excellence in independent games. For more information on the Independent Games Festival, please visit the official IGF website at www.igf.com. For more details on the Game Developers Conference, please visit the GDC’s official website, or subscribe to regular updates via Facebook, Twitter, or RSS. 

April 2022 Game Industry Events Calendar

To help you discover upcoming game industry events calendar that includes conferences, conventions, festivals and many other types of events, we post a consolidated list here on Events for Gamers each month.

April may mean the passing of GDC and other spring starter events, but it also comes with a big ramp up in events per month through the rest of the spring and summer! Events continue to become either hybrid or are online, but we did see a large uptick in onsite events going back to the normal way of things this month. We’re also seeing more events coming up that extend into industries like bitcoin, NFTs, and others that previously had little or nothing to do with games.

Just like last month, online events (both virtual/online and hybrid) are not going away, and in fact are also seeing continued growth. Just like with the working from home crowd, the event industry shift has been a monumental and permanent one.

View this month’s event list below. You can also click here for the main calendar view that includes events into 2022 and beyond.

APR 1-10: London Games Festival (Hybrid)
2-10: Gaming By Sea
2: Indie Showcase
6-7: Global Games Pitch (Online)
7-8: XP Game Developer Summit
7-9: WASD
8-10: Now Play This
9: Horizons (Online)
11: GAconf Europe (Online)
15-19: Insomnia Gaming Festival
19: East Coast Game Conference
21-22: Games Education Summit
21-24: PAX East
22-24: Games-Based Learning Virtual Conference
23-24: Gamedev & Creative Careers Expo
23-24: Tokyo Sandbox
25-26: Games-Based Learning Virtual Conference (Hybrid)
25-29: DiGRA
25-May 1: NZ Games Festival (Online)
26-28: GamesBeat Summit (Hybrid)
27-29: Games Job Fair Spring (Online)

And don’t forget to check out our GDC 2022 Party List!

Which events are you attending this month? Let us know by commenting on this article here or on Twitter and Facebook!

GAME DEVELOPERS CONFERENCE 2022 BEGINS TODAY AT SAN FRANCISCO’S MOSCONE CONVENTION CENTER

World’s Longest-Running Professional Game Industry Event

Returns In-Person For a Week of Education, Inspiration and Networking

SAN FRANCISCO – March 21, 2022 – The 2022 Game Developers Conference (GDC), the world’s longest-running event for professionals dedicated to the art and science of making games, begins its 36th edition today, in-person at the Moscone Convention Center in San Francisco. The week-long conference, which also includes a virtual component, will feature more than 200 exhibitors, over 1,000 speakers and more than 600 lectures, tutorials, roundtable discussions and networking events. Safety is a priority for the conference, with proof of vaccination required at the event and face masks worn indoors in compliance with California and local requirements.

The GDC kicks off with two days of Summits, March 21 and 22, each of which offers in-depth insight on a wide range of game development disciplines, including: advanced graphics, AI, animation, art direction, community management, fair play, free-to-play games, game career, game narrative, game storytelling, independent games, level design, machine learning, math in game development, game educators, online game technology, open source game development, programming, production essentials, technical artistry, tools, visual effects, UX and VR/AR.

Following the GDC Summits, the main GDC conference will kick off on Wednesday, March 23 with the multi-part presentation “GDC Main Stage: The Developer’s Renaissance,” which this year will focus on the future of game development and the evolving workplace. Esteemed speakers from Eidos-Montréal, PlayStation Studios and Devolver Digital will talk on topics including finding the right balance in a remote/hybrid work environment, taking a stronger approach to addressing diversity, equity, and inclusion in the workplace and empowering developers to “kill it with kindness.” 

The main conference also features sessions full of insights from some of the biggest names in electronic entertainment. Top designers will lead sessions on Baldur’s Gate 3, Clash of Clans, Horizon Forbidden West, Life is Strange: True Colors, Marvel’s Guardians of the Galaxy, Psychonauts 2, Ratchet and Clank: Rift Apart, Sable, the Star Wars: Galactic Starcruiser experience at Disney World, Wolfenstein 3D, Q-bert and much more. Even Josh Wardle, creator of the international phenomenon Wordle will be in attendance to lead a talk on how he created, grew and sold the ubiquitous word game.

The 24th annual Independent Games Festival (IGF) Awards, which honor the most promising developers and projects from the world of independent video games, and the 22nd annual Game Developers Choice Awards (GDCAs), which recognizes and celebrates the creativity, artistry and technical ingenuity of the finest developers and games of the last year, will both take place back-to-back on Wednesday, March 23, starting at 6:30pm PT. Both the IGF and GDCA ceremonies are available to attend for all GDC 2022 pass holders and will be livestreamed on the GDC’s official Twitch channel.

“We are incredibly excited for this week and what it signals: the video game industry is able to join together again to share their learnings, celebrate their successes and breathe a collective sigh of relief,” said Katie Stern, who oversees the GDC as VP of Entertainment Media at Informa Tech. “This is the first GDC of many to come that will again be a space for game industry to meet and where professionals can learn and grow.”

GDC 2022 features an expo floor where top game industry companies exhibit their latest and meet with attendees, as well as special spaces such as the alt.ctrl.GDC and the IGF Pavilion. Returning for its eighth year, the alt.ctrl.GDC is an acclaimed exhibit where visitors can play games using alternative controllers and meet the developers behind these uniquely interesting projects. The IGF Pavilion hosts the finalists of the IGF Awards, providing attendees with a chance to play some of the most exciting and boundary-pushing independent games.

For more details on the Game Developers Conference, please visit the GDC’s official website, or subscribe to regular updates via Facebook, Twitter, or RSS. Official photos are available via the Official GDC Flickr account: www.flickr.com/photos/officialgdc/.

About GDC

The Game Developers Conference® (GDC) is the world’s largest professional game industry event with market-defining content for programmers, artists, producers, game designers, audio professionals, business decision makers, and others involved in the development of interactive games and immersive experiences. GDC brings together the global game development community year-round through events and digital media, including the GDC Masterclass, GDC Vault, gamedeveloper.com, Game Career Guide, Independent Games Festival and Summit, and the Game Developers Choice Awards.

GDC is organized by Informa PLC, a leading B2B information services group and the largest B2B Events organizer in the world. To learn more and for the latest news and information visit www.informa.com.

World’s Top Cyber Athletes Compete in Global Cyber Games–March 19, 2022

ASHBURN, Va. , March 9, 2022 /PRNewswire/ — PlayCyber by Katzcy teams with SimSpace to bring the world’s top cyber athletes from around the globe together on March 19, 2022 to compete in the Global Cyber Games competition [https://www.playcyber.com/global-cyber-games]. Ten teams of cyber athletes from the International Cybersecurity Challenge (ICC) community (representing 64 countries) will compete in an attack and defend style game utilizing the SimSpace Cyber Range platform.

“For centuries, sports have served to foster global relationships through cooperation on common challenges. Today, cybersecurity as an esport is doing exactly that for our global workforce skills shortage,” says Jessica Gulick, CEO of Katzcy | PlayCyber. “We are excited and thankful to SimSpace for the opportunity to scrimmage before the June International Cyber Challenge in Greece.”

The game, provided by SimSpace, is designed to equally test the cyber-attack and defensive skills for each team. In this “Castle versus Castle” challenge, each participating country will be provided a network (their castle), composed of predominantly Windows and Unix boxes and VyOS routers in their DMZ, and a standard set of defensive tools. The 15 person teams will then need to protect their castle from both other team attacks, and APT-based simulated attacks. Scoring will be based on thorough reporting of successful attacks, defensive measures and steps taken to strengthen against persistent threats.

“We’re proud to power these Global Cyber Games with the SimSpace cyber range environment, upon which the next generation of cyber professionals can train, hone their skills, and defend against a wide variety of current and future cyberattacks,” said Shaun Walsh, Vice President of Marketing, SimSpace. “During the games, we’re excited to bring together the world’s elite cyber teams in the spirit of cooperation and competition, in order to both showcase their unique talents and to challenge one another to see which team rises to the top.”

Katzcy & PlayCyber have a shared vision for bringing the best of competitive cyber security to the esports style of viewership. To that end, we’ve partnered with one of the leading cybersecurity YouTube channels, Cyber Insecurity, to broadcast the competition. Cyber Insecurity’s Neal Bridges, in addition to other industry experts, speakers, and shout casters, will be LIVE commentating on the players actions, both offensively and defensively, throughout the competition. Throughout the stream, viewers will get updates on recent plays with inside viewing of the attack and defenses, in addition to great discussions with cyber experts, and commentary on the leaderboard standings!

Partners of the event include PlayCyberSimSpace CorporationCyber InsecurityCyCognito, and the International Cybersecurity Challenge (ICC). Sponsorships are available at https://www.playcyber.com/global-cyber-games.

SXSW GAMING AWARDS ANNOUNCES WINNERS, INCLUDING GAMES OF THE YEAR, EXCELLENCE AWARDS, AND MATTHEW CRUMP CULTURAL INNOVATION AWARD

Produced by Peach Maria Productions, Tonight’s Livestream Ceremony Was Hosted by Jana Morrison and Samantha Aucoin from SYFY’s Hit Show “Astrid & Lilly Save the World”

Highly-Anticipated Games “Grit” and “Superior” Dropped World-Premiere Trailers

Viewers Received Special Offers from Omaze and Animated “The Gimmicks” in an Integrated Animated Narrative

TikTok Viral Sensation Punk Rock Factory Debuted New Song/Video, “Round One Fight”


Official Viewing Partner, Scener, Enabled Social Viewing Experience to Bring Fans and Gamers Closer Together
AUSTIN, TEXAS — Tonight’s ninth annual South by Southwest® Gaming Awards (SXSW®) celebrated the technical, artistic and design achievements of this year’s best video game titles and their creators. A total of 40 unique games were in contention for honors in 12 categories — see the winners below. (A complete list of nominees/winners is available here).

The virtual award ceremony was co-hosted by Jana Morrison (“Astrid”) and Samantha Aucoin (“Lilly”), the heroic leads of Syfy’s new Astrid & Lilly Save the World, and was livestreamed on the SXSW TV App, Apple TV, Roku, Fire TV and Android TV. The ceremony was produced by Executive Producer Laurie Lockliear of Georgia-based Peach Maria Productions.

“The last two years of the pandemic have been hard for so many — the entertainment industry was among those affected, but played a key role in providing adventure and escape for all — so we couldn’t be more excited to celebrate the gaming industry and its many creators through tonight’s event,” said Hugh Forrest, SXSW Chief Programming Officer. “We’d like to thank our production partner Peach Maria Productions, our hosts and presenters; and all of you in the gaming and esports community for continuing to bring the best in creativity and innovation to this industry.

SXSW Gaming Awards WinnersVIDEO GAME OF THE YEARDEVELOPERPUBLISHERFinal Fantasy XIV: Endwalker
Watch Acceptance SpeechSQUARE ENIX®SQUARE ENIX® INDIE GAME OF THE YEARDEVELOPERPUBLISHERKena: Bridge of Spirits
Watch Acceptance SpeechEmber LabEmber Lab TABLETOP GAME OF THE YEARDEVELOPERPUBLISHERDune: Imperium
Watch Acceptance SpeechDire Wolf DigitalDire Wolf Digital VR GAME OF THE YEARDEVELOPERPUBLISHERResident Evil 4 VR
Watch Acceptance Speech       Armature StudioOculus Studios MATTHEW CRUMP CULTURAL INNOVATION AWARD
Awarded to the game that best challenges the “norm” of everyday gaming and offers a culturally innovative view of a game world, character, or gameplay.DEVELOPERPUBLISHERUnpacking      
Watch Acceptance Speech                   Witch BeamHumble Games EXCELLENCE IN ANIMATION, ART & VISUAL ACHIEVEMENTDEVELOPERPUBLISHERForza Horizon 5
Watch Acceptance Speech       Playground Games      Xbox Game Studios EXCELLENCE IN GAME DESIGNDEVELOPERPUBLISHERInscryption
Watch Acceptance SpeechDaniel Mullins GamesDevolver Digital EXCELLENCE IN ORIGINAL SCOREDEVELOPERPUBLISHERFinal Fantasy XIV: Endwalker 
Watch Acceptance SpeechSQUARE ENIX®SQUARE ENIX® EXCELLENCE IN MULTIPLAYERDEVELOPERPUBLISHERIt Takes Two   
Watch Acceptance SpeechHazelightElectronic Arts EXCELLENCE IN NARRATIVEDEVELOPERPUBLISHERFinal Fantasy XIV: Endwalker 
Watch Acceptance SpeechSQUARE ENIX®SQUARE ENIX® EXCELLENCE IN AUDIO DESIGNDEVELOPERPUBLISHERResident Evil Village  
Watch Acceptance Speech       Capcom           Capcom EXCELLENCE IN TECHNICAL ACHIEVEMENTDEVELOPERPUBLISHERRatchet & Clank: Rift Apart    
Watch Acceptance Speech       Insomniac GamesSony Interactive Entertainment
About this Year’s Virtual Gaming Awards
With this year’s Ceremony virtual and free via SXSW’s web, mobile and TV platforms, the world was able to watch live as the hosts and talent announced the 12 winners tonight. Rewatch the SXSW Gaming Awards ceremony here.

Viewers experienced an array of unique elements during the show, including an integrated animated narrative featuring a band of quirky, fast-paced NFT characters, The Gimmicks — including the vocal talents of Luke Gallows/“Sex Ferguson;” Franky Nines/“SupDuck”; Mila Kunis/“Fefe (Stoner Cat)”; and BennyDLowKey/“Deadhead” — who set on a misguided adventure to tonight’s Ceremony. [Watch“The Gimmicks Road to SXSW” teaser clip HERE.] Viewers also received special access to an exclusive NFT offer through a series of classic video game tributes.This integration was produced by Web3 animation studio, Toonstarin partnership with 6th Wall, the Web3 arm of Mila Kunis’ Orchard Farm Productions (Stoner Cats).

The evening also featured several debuts — including world premieres of trailers for the highly-anticipated video games Gritand Superiorfrom Gala Games; and the rocking first look at “Round One Fight,” the new song/video from Tik Tok sensation and pop punk band Punk Rock Factory.

In addition, SXSW Gaming Awards partnered with charity fundraising company Omaze to provide a special promo-code offer for bonus entries when entering for the chance to win dream prizes on Omaze and support great causes via any method of entry.

Finally, the SXSW Gaming Awards, Peach Maria Productions andScener, the leading social viewing platform for streaming services, partnered to host an Official Viewing Party of the Gaming Awards for fans and for the gaming community.

Presenters and Appearances
From sports and music, to gaming and film, this year’s presenters (full list below) represented a range of talent from the overall entertainment industry. Reflecting some of the most dynamic talent, executives and storytellers, they were:Michael Anthony, (Raising Dion, upcomingParamount family action film Secret Headquarters)Cast members from G4TV’s Attack of the ShowInvitation to Party and XPlayKadeem Hardison, (upcoming AMC’s  MoonhavenA Different World)Ramon Hermann, SVP Americas, ESL GamingMaria Ho (Women in Poker HALL OF FAME 2018 inductee, The Amazing Race)Ryan Johnson, CEO, CxmmunityDoug Jones (Star Trek: Discovery, upcoming Hocus Pocus 2)Mercedes-AMG Petronas Esports TeamIvan Mbakop (Hawkeye)NASA (special message about Artemis 1 exploration mission launching this Spring)Taybor Pepper (NFL/San Francisco 49er’s long snapper, former Michigan State Spartan)Corey Reynolds (Resident Alien)Cory Strassburger  (a.k.a. “Blu,” visual effects artist and one-man-band creator of YouTube show Xanadu)Stephanie Sheh  (Miraculous: Tales of Ladybug and Cat Noir, voice actress, ADR director, writer and producer)Alan Tudyk (Resident Alien, upcoming Disney’s Peter Pan & Wendy)World Boxing’s  Eric “Butterbean” Esch (3x Super Heavyweight Champion) &Larry Holmes (Hall of Fame Boxer & Former Heavyweight Boxing Champion of the World)Wrestle Quest’s Jeff Jarrett (My World with Jeff Jarrett)
SXSW dedicates itself to helping creative people achieve their goals. Founded in 1987 in Austin, Texas, SXSW is best known for its conference and festivals that celebrate the convergence of tech, film, music, education, and culture. An essential destination for global professionals, the annual March event features sessions, music and comedy showcases, film screenings, exhibitions, professional development and a variety of networking opportunities. SXSW proves that the most unexpected discoveries happen when diverse topics and people come together. SXSW 2022 is currently taking place March 11–20, 2022. For more information, please visit sxsw.com.

SXSW 2022 is sponsored by White Claw, Blockchain Creative Labs, Porsche, and The Austin Chronicle.
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Brazil Games Ready to Kick of 2022 in Style with 25 Studios Headed to GDC

SÃO PAULO, BRAZIL (March 10, 2022) — With the Game Developers Conference (GDC) 2022 just around the corner, Brazil Games, the Brazilian Games Export Program, which is carried out by Abragames (Brazilian Games Companies Association) in partnership with ApexBrasil (Brazilian Trade and Investment Promotion Agency), today revealed the 25 studios that will showcase at this year’s event. From PC to mobile, puzzlers to roguelikes, single-player, multi-player, and everything in between, the Brazil Games’ stable is set to show off some fabulous titles and put a spotlight on the thriving Brazilian game industry.

Registration for GDC 2022 will open March 14, 2022, and meetings must be booked via the GDC Swapcard.

The 25 studios set to appear at GDC 2022 represent nearly every corner of the video game spectrum, whether that be creating “roguelike-like” co-op management games like Spacelines from the Far Out by Coffeenauts, breaking new ground in the sports genre with the world’s first Jiu-Jitsu game like BEJJ: Jiu-Jitsu by Smash Mountain Studio, or Co-Development teams like Kokku Games partnering on massive Triple-A IPs like Horizon Zero Dawn and the highly-successful sequel Horizon Forbidden West. From in-house creation to external development, design, consulting, and more across every platform from PC to VR and mobile, these studios really showcase not just the incredible variety to be found in Brazil’s game industry, but also the talent, dedication, and creativity in one of the world’s fastest-growing development scenes.

“We are thrilled to get back to GDC. After two years without in-person networking, there is lots to catch up on with our partners,” said Eliana Russi Manager of Brazil Games. “Business should be great as Brazil is bringing 17 studios to San Francisco plus another eight that will attend online.”

 A full list of all the studios that will be present at GDC 2022 under the Brazil Games’ banner can be found below:

And that’s not all! A contingent of Brazil Games studios will be joining remotely and participating in MeetToMatch:

Studio Booths: By Aliens (Booth N3003), DX GameWorks (Booth N3005), Pagsmile (Booth N3007).

The Brazil Games Lounge will be hosted in booths N3102, N3104, and N3106.

More information about the studios set to be showcased at GDC can be found in the catalog here: https://uberstrategist.link/BrazilGames_GDC2022_Catalog and in this video reel highlighting the studios and their titles https://uberstrategist.link/BrazilGamesGDC_PreviewReel_YT.

Brazil is now the largest market by games revenues in LATAM and #12 in the world in 2022. The $2.3 billion (USD) Brazilian games industry has seen explosive growth over the last several years, with the number of local gamers reaching a staggering 94.7 million as of 2021. The mobile gaming market accounts for nearly half the revenue, and is the fastest growing sector, however, both console and PC account for $657 million and $556 million respectively.

Follow Brazil Games on TwitterFacebook, and Instagram to learn more about the many talented studios and companies, and to keep up to date with their achievements.

Evolution Championship Series (Evo) 2022 Returns With Nine Game Lineup Headlined by Street Fighter V, TEKKEN 7 and Guilty Gear -Strive-

SAN MATEO, Calif. (March 8, 2022) – Evolution Championship Series (known as Evo), announced today the event is officially back and welcoming fans to its iconic home in Las Vegas with a combination of new and returning fighting games. The nine fighting games that will be featured at Evo on August 5-7, 2022 at the Mandalay Bay Resort & Casino are:  

  • Street Fighter V: Champion Edition – PS4 (Capcom)
  • Guilty Gear -Strive- PS4 (Arc System Works)
  • Mortal Kombat 11: Ultimate – PS4  (Warner Bros. Games)
  • TEKKEN 7 – PS4 (BANDAI NAMCO Entertainment)
  • THE KING OF FIGHTERS XV – PS4 (SNK)
  • MELTY BLOOD: TYPE LUMINA – PS4 (Project LUMINA)
  • DRAGON BALL FighterZ – PS4 (BANDAI NAMCO Entertainment)
  • Granblue Fantasy: Versus – PS4 (Cygames and XSEED)
  • Skullgirls: 2nd Encore – PS4 (Autumn Games)

The EVO 2022 lineup: Street Fighter V Champion Edition, Guilty Gear Strive, Mortal Kombat !! Ultimate, Tekken 7, King of Fighters XV, Melty Blood: Type Lumina, Dragon Ball FighterZ, Granblue Fantasy: Versus, and Skullgirls: 2nd Encore (Image: EVO)

“We are thrilled to present a slate of fighting games representing so many of the genre’s player-bases for Evo 2022,” said Rick “TheHadou” Thiher, General Manager of Evo. “Our team is incredibly excited to once-again host them in offline competition at Evo this August. There is nothing like the global Fighting Game Community’s energy when we gather for Evo, and I’m greatly looking forward to seeing what happens when we start the event series’ next chapter together later this year.”

As the largest and longest-running fighting game tournament, Evo’s storied history includes celebrating some of the best fighting game titles and players on the planet.

Street Fighter V: Champion Edition and TEKKEN 7 have been staples at Evo the last few years as two of the premier fighting games in the world. The popular newest entry in the series, Guilty Gear -Strive-, will be featured in the lineup at Evo along with the just-released THE KING OF FIGHTERS XV.

This year’s Evo will also mark the first appearances for Skullgirls: 2nd EncoreGranblue Fantasy: Versus and MELTY BLOOD: TYPE LUMINA in the lineup. Mortal Kombat 11 Ultimate returns for the third time at Evo and DRAGON BALL FighterZ will once again feature unique  true-to-the-anime gameplay and team vs. team matches.

Registration is open now and fans can purchase tickets at evo.gg. Hotel rooms will be available at the Mandalay Bay Resort and Casino. For those who want to watch, tournaments will be streamed live for the entirety of the event.

Events for Gamers’ SXSW 2022 Resources List

Like many other events this year, such as CES and GDC, South by Southwest (SXSW) returns as a hybrid event in what looks to be in full force. Kicking off on-site in Austin, TX on Friday, March 11 and concludes on Sunday, March 20, it’s a massive celebration of brands, tech, music, movies and so on. One way to measure that is the number of parties, lounges and activations, and as of now there looks like there’s a lot of them.

To provide attendees (with a skew toward attendees with a gaming-related interest) with information they may be able to use, we’re assembling a list of resources including where to find the best events that may be of interest during SXSW 2022.

SXSW returns to downtown Austin in 2022, with a vast array of events and large crowds (Photo by Carlos Alfonso on Unsplash)

Official SXSW Resources:

Game industry track: https://schedule.sxsw.com/2022/events/track/Game%20Industry

Held from Saturday, March 12 to Tuesday, March 15, this is the list of sessions SXSW has organized. Expect topics around the metaverse, NFTs, augmented reality and casual reality, international games markets, Hollywood and game development, and more.

SXSW Gaming Expo: https://www.sxsw.com/exhibitions/gaming-expo/

The SXSW Gaming Expo, hosted on Sunday, March 13 to Monday, March 15, the gaming expo can be expected to include exhibits from game developers, publishers, arcade machines, tabletop and other related experiences one might expect from a gaming showcase.

Official Events List: https://schedule.sxsw.com/2022/events/type/lounge,activation,party?days=all

This is the official SXSW list of lounges, parties, and activations, which, will not all inclusive, is pretty comprehensive on its own and would more than fill anyone’s schedule. This search covers all days and includes every event they’ve posted. But the search can be limited to specific days — such as the days when gaming content is the focus — for topics or specific venues.

Eventbrite: https://www.eventbrite.com/d/tx–austin/sxsw-party/

Eventbrite has a very impressive list of tickets, from free events to paid seminars and summits at SXSW. At the time of posting, there’s 104 pages of events, which include gaming and much more. Caveats to keep in mind: Some of these events may be sold out; some may be duplicates of each other on Eventbrite or from other lists you find; many will require a SXSW badge and some may not; and some may be unrelated events caught up in the search dragnet.

For a narrower search of “only” 39 pages of events, this SXSW event search query focuses on games.

Guide to Attending SXSW 2022:

KVUE-ABC: https://www.kvue.com/article/entertainment/events/sxsw/what-to-know-about-sxsw-2022/269-38ebf210-f5e5-4d1d-ade4-47dee50be7aa

Austin-based news station, KVUE-ABC, has posted a guide that attendees to SXSW may be interested in, which includes COVID guidelines, information about badge pick-up and getting around Austin during the bustling SXSW stretch.

Morgan Hazelwood’s blog: https://morganhazelwood.com/2019/05/23/morgans-complete-guide-for-attending-a-convention/

While this post isn’t recent enough to include COVID-related norms or tailored to the Austin or SXSW experience, it includes a wealth of good advice about how to plan for, and attend, a larger convention.

Last but not least, for more official information about SXSW 2022, visit the official website.

2022 Game Developers Choice Awards To Honor Accessibility Advocate & Award-Winning Author Steven Spohn With Ambassador Award Dragon Quest Creator Yuji Horii With Lifetime Achievement Award

SAN FRANCISCO – February 25, 2022 – Organizers of the 22nd Annual Game Developers Choice Awards (GDCA), the leading peer-based video game event celebrating the industry’s top games and developers, have revealed the recipients of the ceremony’s prestigious special awards. Steven Spohn, a driving force for accessibility in games and Senior Director of Development of the AbleGamers charity, will receive the Ambassador Award, given to someone who has helped video games advance to a better place through advocacy and action. Yuji Horii, the creator of the legendary Dragon Quest series, will receive the Lifetime Achievement Award for his decades of dedication to the craft of video game development.

The 22nd annual awards ceremony will take place at the 2022 Game Developers Conference (GDC) on Wednesday, March 23 and held in conjunction with the Independent Games Festival Awards (IGF). The ceremony is available to watch in-person for all GDC 2022 pass-holders as well as livestreamed on the official GDC Twitch channel. The 36th edition of GDC will be held in-person and virtually at San Francisco’s Moscone Convention Center from March 21-25.

The Ambassador Award will be presented to Steven Spohn for his work advocating for accessibility in video games as a streamer, award-winning author and the Senior Director of Development of the AbleGamers charity. Featured on CNN, NBC and other mainstream news outlets as an assistive technology and game accessibility expert, Spohn champions for people with disabilities to use the video game space as a means of defeating social isolation. Spohn and the AbleGamers charity have pushed the inclusive efforts of the industry forward by training and consulting studios while connecting them directly with players who can share their personal experiences.

Yuji Horii will be honored with the Lifetime Achievement Award for his groundbreaking work as the creator of the beloved Dragon Quest series, which has influenced and inspired role-playing game design since the release of Dragon Quest in 1986. Horii began his professional career as a freelance writer for newspapers and magazines before winning a game programming contest sponsored by Enix (now Square Enix), which led to his work with the publisher that lasts to this day. The seminal Dragon Quest series has spanned over 35 years and sold over 76 million units, with the most recent game in the series, Dragon Quest XI: Echoes of an Elusive Age, released in 2021. 

The video game industry has been forever impacted by the work of both Steven Spohn in accessibility and Yuji Horii in design,” said Katie Stern, who oversees the GDC as VP of Entertainment Media at Informa Tech. “They have both inspired creators and players alike and we look forward to honoring them at the Game Developers Choice Awards, where we are thrilled to have the opportunity to celebrate the development community together in-person once again.”

Recipients of the Ambassador and Lifetime Achievement Awards were chosen by this year’s Game Developers Choice Special Awards Jury, which includes game industry veterans Chandana Ekanayake, Greg Kasavin, Dana Nightingale, Siobhan Reddy and Kiki Wolfkill, following suggestions from the International Choice Awards Network (ICAN).

For more information about the 22nd annual Game Developers Choice Awards, visit: http://www.gamechoiceawards.com. For more details on the Game Developers Conference, please visit the GDC’s official website, or subscribe to regular updates via Facebook, Twitter, or RSS. Official photos are available via the Official GDC Flickr account: www.flickr.com/photos/officialgdc.

25th Annual D.I.C.E. Awards Celebrates Best Games of 2021

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LAS VEGAS (Feb. 24, 2022) – The votes have been counted, and It Takes Two, a cooperative platforming journey where players control a couple going through a divorce that takes a fantastical turn, was named the Game of the Year at the 25th D.I.C.E. (Design, Innovate, Communicate, Entertain) Awards. Hosted by the Academy of Interactive Arts & Sciences (AIAS), members of the interactive entertainment industry gathered this evening at the Mandalay Bay Resort in Las Vegas to celebrate the best achievements of 2021, crowning winners in more than 20 different categories.

The D.I.C.E. Awards are held annually by the AIAS, the game industry’s 30,000-member non-profit organization dedicated to the advancement and recognition of the interactive arts. 

“We are thrilled to celebrate a special 25th edition of the D.I.C.E. Awards by honoring our past legacy as well as bringing together interactive entertainment industry members to celebrate creators who continue to amaze us all with their talent, passion, and perseverance,” says Meggan Scavio, Academy of Interactive Arts & Sciences president. “On behalf of the Academy, congratulations to all of the incredible 2021 nominees and winners chosen by their peers.”

 The night honored multiple industry leaders, including Ed Boon (NetherRealm Studios), who was the 2022 Hall of Fame inductee, and Phil Spencer (Microsoft Gaming), who received the Lifetime Achievement Award. There were also a variety of stellar games honored across 23 award categories, with a few notable multi-award winners, including:

  • Ratchet & Clank: Rift Apart led the pack with four wins for Outstanding Achievement in Animation, Outstanding Achievement in Art Direction, Outstanding Technical Achievement, and Family Game of the Year. 
  • It Takes Two had two awards, winning for Game of the Year and Outstanding Achievement in Game Design. 
  • Other top honorees were:
    • Deathloop for Outstanding Achievement in Game Direction.
    • Halo Infinite for Action Game of the Year and Online Game of the Year.
    • Lone Echo II for Immersive Reality Game of the Year and Immersive Reality Technical Achievement.
    • Marvel’s Guardian of the Galaxy for Adventure Game of the Year and Outstanding Achievement in Story.
    • Returnal for Outstanding Achievement in Audio Design and Outstanding Achievement in Music Composition.
    • Unpacking for Outstanding Achievement for an Independent Game.

The 25th Annual D.I.C.E. Awards ceremony included industry professionals who attended the event live for the first time since the start of the pandemic, and game fans worldwide who tuned in via livestream from media partner IGN. The Awards were emceed by six-time co-hosts Greg Miller, co-founder of the internet video show and podcast Kinda Funny, and Jessica Chobot, co-host of Expedition X on the Discovery Channel. 

DICE Awards 2022 Livestream on-demand stream (From: IGN on YouTube)

The complete list of winners is below, and is also on the AIAS website:
 
Game of the Year
It Takes Two
 
Outstanding Achievement in Game Direction
Deathloop
 
Outstanding Achievement in Game Design
It Takes Two
 
Outstanding Achievement in Animation
Ratchet & Clank: Rift Apart
 
Outstanding Achievement in Art Direction
Ratchet & Clank: Rift Apart
 
Outstanding Achievement in Character
Resident Evil Village – Lady Dimitrescu
 
Outstanding Achievement in Original Music Composition
Returnal
 
Outstanding Achievement in Audio Design
Returnal
 
Outstanding Achievement in Story
MARVEL’s Guardians of the Galaxy
 
Outstanding Technical Achievement
Ratchet & Clank: Rift Apart
 
Action Game of the Year
Halo Infinite
 
Adventure Game of the Year
MARVEL’s Guardians of the Galaxy
 
Family Game of the Year
Ratchet & Clank: Rift Apart
 
Fighting Game of the Year
GUILTY GEAR -STRIVE-
 
Racing Game of the Year
Forza Horizon 5
 
Role-Playing Game of the Year
Final Fantasy XIV: Endwalker
 
Sports Game of the Year
Mario Golf: Super Rush
 
Strategy/Simulation Game of the Year
Age of Empires IV
 
Online Game of the Year
Halo Infinite
 
Immersive Reality Technical Achievement
Lone Echo II
 
Immersive Reality Game of the Year
Lone Echo II
 
Outstanding Achievement for an Independent Game
Unpacking
 
Mobile Game of the Year
Pokémon UNITE

Q/A Interview with Waverly Labs: Using Tech Toward Crossing Language Divides

If you’ve attended any events that promised to bring attendees in from different backgrounds and from around the world, you’ve probably run into people who speak a different language. You may want to exchange ideas, to network, and so on, but you may find you’re spending as much time gesturing or using a little bit of shared language as best you can. Sometimes, to listen to a speaker, you have to borrow a headset and listen to a live translation. It’s a solution, but some might say it’s imperfect. It can be frustrating, right?

Not only that, to help diversify attendees, including in terms of culture and language, some thought leaders have worked to try to create experiences that help bring a lot of different people together wherever they are in the world or whatever language they speak.

One such initiative was an online game development conference, GameDev.world, created a few years ago by well-known independent game developer, Rami Ismail. In a VentureBeat interview, Ismail said, “The conference started for various reasons. The two big ones — I travel around the world, and one thing I kept noticing was that in all these different territories, where different languages are prevalent, you notice that the industry is very segregated by language. More than anything else, really. It’s segregated by gender in some ways, and by countries, but the biggest invisible border in our industry is language.”

Since then, bridging the language and accessibility gap in events (and of course, with many more aspects of the world, such as travel in particular) remains an issue that remains both a challenge and an opportunity.

That brings us to our Q/A interview with Brisa Freitas, VP of Marketing and Communications at Waverly Labs. Waverly Labs is a New York-based startup focused on using hardware like phones and wearables, cloud services and ever-growing bandwidth to help bring live translation to different businesses where many languages may be spoken, including events. They presented during CES last month, showing off current and upcoming technologies. In this interview, Brisa Freitas shares some of these updates, her perspectives about the opportunities in events, and more.

Events for Gamers (E4G): Thank you for taking the time to tell our readers more about Waverly Labs. To begin with, can you tell us about how you began in the translation space, about what was behind creating Waverly Labs and your real-time translation products and services?

Brisa Freitas: In 2014 we were inspired by our personal and professional experiences with the language barrier. The original founding team had backgrounds from the USA, Mexico, and India, and we had lived and worked in China and Africa, and we learned first-hand the difficulty with communicating across language barriers. So, we set on this journey to leverage our expertise in voice, wearable technology, and product development to solve the global challenge of translation.

In 2016 we debuted our first translating earbuds called Pilot, and in 2018 we began engineering our newest product called Ambassador Interpreter, an over-the-ear machine interpreter. Since then we’ve shipped over 50,000 packages of those translating earbuds and invented the product category. Today, we’re focused on developing a full suite of voice and interpretation solutions to meet the needs of professionals across various industries including hospitality, conferences & events, and remote meetings.

Dark red Ambassador Interpreter wearable language translator.
Waverly Labs’ Ambassador Interpreter wearable (Image: Waverly Labs)

E4G: What’s the Waverly Labs main value proposition vs. other solutions like machine translation and human translation?

Freitas: Waverly Labs is focused on solving in-person interpretation experiences at a lower cost in comparison to human interpreters. We’re less interested in solving quick translation problems that can be addressed by a quick search, and more interested in solving longform or conversational interpretation needs. Think more along the lines of a business pitch or school parent-teacher meeting, where typing everything or using a translation app back and forth would feel unnatural. We’re focused on situations where fluidity and getting as close to a real-time exchange as possible are key.

E4G: How have translation-related wants and needs in the events and hospitality spaces shaped how Waverly Labs has designed its translation tools? 

Freitas: We pride ourselves in designing our products around real customer feedback. 

Subtitles was a direct response to the need for interpretation services that were safe and hygienic in a more transactional context, like a hotel front desk or airline check-in counter. The two-sided touchscreens remove the need to share earpieces and the safety screen provides additional health protection. 

Audience solves the need for one-to-many interpretation services. Unlike our other products that solve conversational interpretation, Audience solves interpretation needs for presentations and performances. It doesn’t require any additional hardware since both the presenter and audience members all use their own mobile devices – the perfect solution for larger scale events.

To read more about Waverly Labs’ participation with events, their technology, and roadmap, visit Page 2.

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