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Finalists of the 2013 Spanish Games Industry Awards

The games finalists for the 2013 Spanish Games Industry Awards has been announced today by the jury of the Spanish Academy of Interactive Arts and Sciences. Deadlight from Tequila Works with five nominations and The Respawnables from Digital Legends Entertainment with four are the games that have more candidacies this year.

With three nominations we find Castlevania: Lords of Shadow – Mirror of Fate, from Mercury Steam Entertainment, Nihilumbra from Beautifun Games and Shiny the Firefly, from Stage Clear Studio.Among them the jury will select the Best Spanish Game of the Year.

The winners will be announced at the Awards ceremony to be held on the evening of Thursday, June 27 at the Filmoteca of Catalonia (Barcelona). The fans and the media also have the opportunity to participate in the awards voting through Gamelab Facebook page).

Next Game AI Conference Now Scheduled For July 2014

Here are the details on the Game AI Conference in the video below (left: Alex Champandard, right: Petra Champandard-Pail).

Nordic Game 2013: A Week of Highlights


The tenth edition of Europe’s most relevant games industry conference achieved results the organizers had only dared to dream of.

With four packed days, new pre-conference events such as Unite Nordic, an Indie Night with more than 800 visitors, and the main conference itself breaking all records, Nordic Game 2013 was a true celebration of the Nordic games community.

Here are some of the many highlights:

The numbers went through the Slagthuset roof

More visitors than ever before took the trip to Slagthuset in Malmø, Sweden this year. 600 guests learned about Unity at the Unite Nordic event (21-22 May), 800 played new games from the huge talent scene of the region at Nordic Game Indie Night (22 May), and more than 1400 delegates joined main conference NG13 (23-24 May).


Tim was here!
It was not easy getting all guests inside the auditorium of the Slagthuset venue in time on the first conference day, but once there legendary developer Tim Schafer welcomed the audience with his opening keynote speech. The undisputed highlight of a program with more than 70 prominent speakers, Tim was backed up by a string of global as well as local heroes, including keynotes by Unity’s David Helgason, and the audio team from Telltale Games’ “The Walking Dead”.

3 Million to new Nordic games 

11 new Nordic game projects were granted 3 Million DKK in the 2013 support round of the Nordic Game Program, among them Erik Svedäng, Sweden who received 300 000 DKK for his anticipated game “Else – Heartbreak”. 
More at http://www.nordicgameprogram.org/?id=60

Hitman took main award

Danish IO Interactive took the “Best Nordic Game of the Year” prize at the annual Nordic Game Awards on 23 May with “Hitman: Absolution”. Other award winners were Supercell’s “Hay Day”, and “Unmechanical” by Teotl Studios from Sweden.


Megapop won the Live-Pitch at NG13
Norwegian Megapop is a startup studio founded by former Funcom (“Age of Conan, The Longest Journey”) and Artplant (“Battlestar Galactica Online”) developers. Their first game, “Trolls vs Vikings”, won the annual Live-Pitch at NG13 in a fierce battle between four Nordic companies in the final round. Megapop pitched to a panel of noted, professional game investors, as well as the large NG13 live audience. More about that here: http://megapopgames.com.


See you at NG14!

The above was just some of the many highlights of Nordic Game 2013. Please visit www.nordicgame.com, as well as our Facebook and Twitter pages for pictures, quotes, comments, and follow-ups. And don’t forget to book 21-23 May 2014 for the next edition of Europe’s most relevant industry conference.

Lastly, a big thank you for supporting us to all participants, guests, partners, friends and not least our esteemed sponsors and partners of Nordic Game 2013:

Malmö Stad, Region Skåne, Nordic Game Program, Autodesk, BlackBerry, Sony, Unity, Simplygon, Rovio, Innogames, King, Basho, Applifier, ARM, Softlayer, Havoc, 10gen, Media Evolution, Copenhagen Game Collective, Gamefounders, PR Nordic, EGCA, EGDF, Nordic Media Desks, Quo Vadis, The Game Assembly, Renaissance Malmö Hotel, Casual Connect, Festival of Games, EDGE, Gamesindustry.biz, Develop, PixelTV, Gamer.no, Videogames Pockett, TouchArcade, and Daily Rush.

2nd Annual Ottawa International Games Conference

From magmic.com: It’s almost time for the second annual Ottawa International Games Conference (OIGC)!

Are you currently working in the gaming industry or would like to? If yes, then you pretty much have to attend this conference. The Ottawa International Game Conference showcases the innovations and emerging trends in the Ottawa and Canadian gaming industry. You’ll learn from the best and also have a chance to network with all 43 incredible speakers. And you’ll get some awesome swag throughout the event!

Founded by a consortium of game studios in 2012, the Second Annual OIGC is set to take place May 30th-31st at the Ottawa Convention Centre and will bring together the geek developers, whisky drinking business types, and artsy creatives. Keynote speakers will blow minds, dynamic panels may turn into shouting matches, exhibitors will give away tons of SWAG, and the parties are going to make us wish handheld cameras were never invented.

Ottawa International Games Conference

Top 5 Reasons to Register Today!!
1.Save 50% off if you register by Friday and use discount code “mobilenations” and 35% off till the day of and use the discount code “producer”
2.MEET 3 O’Reilly authors including Tynan Sylvester, Gabe Zichermann, and David M. Bourg and a free book for the next 100 people who REGISTER
3.GET INVITED to the VIP Speaker and Sponsor kick-off party on Wednesday May 29th FOR the next 100 PEOPLE that REGISTER
4.Attend as many of the 39 SESSIONS/KEYNOTES we have planned including the pre-conference DEVELOPMENT DAY being held at the Ottawa Novotel as well as a JOB RECRUITMENT day at the Convention Centre
5.Meet the 43 incredible SPEAKERS AND PRESENTERS we have as part of this years line-up

Read more at magmic.com.

NeuroGaming 2013 Conference and Expo

NeuroGaming Conference and Expo is the where your mind and body meet game play. Neurogame developers are using the latest emotional, cognitive, sensory and behavioral technologies to create radically compelling experiences to engage and entertain gamers worldwide.

Hear from over 50 companies involved in neurogaming

Try out the coolest neurogaming technologies

Be amazed from a over a dozen mind blowing panels

Find out how neurogame design works

Organized by the Neurotechnology Industry Organization, NeuroGaming is the only place that you’ll be able to experience everything from brain-controlled games to true augmented virtual reality experiences and even cognitive enhancing devices that send mild electrical pulses to your brain to improve concentration during game play, and so much more.

•NeuroGaming 2013 Conference will bring together all the players from across the emerging neurogaming industry and beyond to share insights and visions. Meet with the key people who are coming together for this first ever event including rock star CEOs, VPs of corporate development, venture partners, angel investors, VP Monetization, game designers, game producers, and more.

• NeuroGaming 2013 Expo will let you get your hands and minds on all these amazing new neurogaming technologies. We are bringing together all these cool technologies for you to play with in a floor expo that will blow your mind.

Conference Highlights

At NeuroGaming 2013 you’ll…

•Find out how neurogaming technologies are creating new growth opportunities

•See what venture and strategic investors are looking to fund in the space

•Hear from industry thought leaders and start up veterans on what’s next

•Learn how neurogaming will impact all facets of the gaming industry
•Discover new partnering and revenue making opportunities

•Try out the latest neurogaming technologies for yourself

Neurogaming is a disruptive force that will transform nearly every facet of the gaming industry, creating new opportunities for entrepreneurs and companies on the cutting edge to take leadership roles. If you are interested in the future of gaming or of humankind this is a must attend event.

Conference Location: 540 Howard Street

Hotel: We have a room block at the Hotel W in San Francisco, 1 block away. Room special room rates are available until March 30.

Cancellation Policy

After April 15, due to commitments to vendors, no refunds are available for cancellations or no-shows. Prior to April 15, cancellations will be charged a $200 processing fee.

Media

Must be verified media. To request a press pass please send relevant information to zack@neurogamingconf.com (limited passes available).

To Exhibit

We have space for 50 exhibitors with a variety of booth sizes. We will give priority space to companies who have directly relevant technologies to the neurogaming space. Please contact zack@neurogamingconf.com for exhibition information.

To Sponsor

Sponsorship identifies your company as a leading organization in the neurogaming community. There are multiple sponsorship levels and opportunities to suit your needs. Please contact zack@neurogamingconf.com for more details.

Conference Support Team

Zack Lynch, Elizabeth Olsen, Ian McGee, Jake Dunagan, Sana Choudary, Kathleen Kralowec, Anya Shapina, Japheth Dillman, Todd McCollough, Catherine Goldberg

AMD announces 2013 Developer Summit

AMD has announced its third annual developer summit that will kick off on November 11th in San Jose, California. It’s called APU13, and it is worth noting that previous AMD developer summits were pretty much where the Heterogeneous System Architecture (HSA) Foundation was formed. The developer summits hosted by AMD are certainly quite an interesting event and has become a thing to keep an eye on in the semicon industry.

Judging by the APU13 agenda, we’ll see some updates from the HSA Foundation members that have been working on a standards-based heterogeneous compute (HC) ecosystem as well as the first AMD Ventures Innovation Summit that will shed some light on software and application development companies that utilize and expand uses for AMD solutions.

Phil Rogers, corporate fellow at AMD and president of the HSA Foundation noted that this year’s summit will be used to build on the AMD commitment to lead the heterogeneous computing era and bring together technology influencers from all over the world to share in our vision and strategy for an open standard HC ecosystem.

Jon Peddie, principal and founder of Jon Peddie Research noted that previous two developer summits exceeded his expectations and were actually a place for an open and instructive exchange of ideas on software development, tools and APIs, free from the marketing hype that you get at many conferences.

AMD is certainly staying true to its commitement with the HSA Foundation as well as the heteregeneous compute ecosystem and fruits of its labor are certainly starting to be noticed.

You can check out more about the APU13 event here.

Article from: Fudzilla

DMW Games LA Conference Post-Mortem

Hollywood, CA – April 18-19, 2013 – Digital Media Wire hosted his annual DMW LA Games Conference (www.dmwgames.com). The two-day event featured 11 panels, 3 keynotes, 3 roundtables and 3 presentations as well as exhibits, demos and networking within the historic Hollywood Roosevelt Hotel. Attendees were key decision-makers from the game, entertainment and technology industries including company founders, investors, major and indie game publishers, developers, advertisers, mobile companies, and members of the media.

The event focused on the many opportunities within the burgeoning game industry including digital and mobile games, investment trends and opportunities specific to the City of Los Angeles as it cements its position as a media-tech center and primary hub for game development. Executives from Zynga, Activision, YouTube, Machinima, NBCUniversal, Disney Interactive, Ubisoft, CBS, Scopely, Sony, Kabam, Siemers Ventures, SGN, Playstation, Warner Bros., and Dreamworks, to name a few, were in the house to examine the state of the industry, current trends, funding, acquisitions, marketing, distribution and other issues related to the changing game industry.

Read more at Buzzfeed.com.

A Visit to Sociality Rocks! 2013 in San Francisco

What do you get when you mix a respected game conference brand in Eastern Europe and Russia, a busy week of events and conferences in San Francisco around the cloud and social gambling, and a venue location near Chinatown? You get Sociality Rocks! San Francisco, a small but focused conference organized by a small team with a very specific mission amidst a very busy week in one of the busiest cities for game industry events.

Sociality Rocks, held in San Francisco on April 22-24 last month, is one of the best known conferences in Eastern Europe and Russia focused on the social and mobile games ecosystem. It’s the fifth iteration of this conference but the first to be held in the United States.

Conference content, delivered by heavyweight names and companies such as Chillingo, GREE, Kabam and Glu Mobile, focused on independent publishing, platforms, monetization, user acquisition — and particularly the Eastern European markets and the rise of social and mobile gambling games, reflecting the trend of mobile game developers worldwide to seriously consider the possibilities in gambling-style games. The body of content overall was solid, foundational, insightful at times, but likely familiar to many local developers. For the Eastern European congregation of over 100 developers in attendance, it was very likely more illuminating, especially because access to such content and connections isn‘t as easy to come by from half the world away.

Opportunities for Eastern European developers to learn from, and connect with, local social and mobile game powerhouses was one of the main objectives for Yulia Tarasova, the Sociality Rocks! Conference founder, in bringing the conference stateside. “The Eastern European region is one of the richest regions of developers and here (in the United States) is the best market for developers to spread their product. So that’s why this was our first attempt to bring social European developers to the US, because it’s a problem for most Eastern Europeans to come to the US.

“At this event in SF we can say without any doubt we brought the best speakers for social and mobile that can’t be heard anywhere but in the US, because many of these companies would never reach Eastern Europe because it’s too far,” Tarasova added later.

Even though the conference presentation room was not often more than half full, the organizers weren’t concerned as that was not their focus for this event.

“(This time) it is not a business event, not an event for making money. Our task was from the very beginning was to break the borders, to show the possibilities of both sides of the planet to each other (and exchanging ideas),” said Tarasova. “We didn’t expect 500 people for the first event, for Eastern European strangers. We wanted to show a great range of developers with strong products who can add value to the US market.”

Further adding to the road show feel for Eastern European developers was the addition of one hour office tours at mobile mainstays PlayHaven and Zynga on the 24th, largely for the benefit of non-local developers who might not otherwise have the chance to see the inner workings of a studio in the United States.

What does Sociality Rocks! hope to accomplish for the next conference hosted in San Francisco? According to Tarasova, they’ll rethink their objectives for 2014 with the possibility of a new venue and a focus more on attracting more local developers to balance out the mix of attendees. Those steps would certainly take the conference from a showcase event for developers abroad to a more profitable, more heavily attended event with a balanced mix of attendees.

But this time around, Sociality Rocks! Laid a foundation by connecting an interesting strategy of integrating proven but useful content from recognized names in the mobile games industry to a heavily eastern European audience one might see at their Kiev event, which is a rare kind of alchemy in San Francisco. Following the path Tarasova outlined, Sociality Rocks! San Francisco could evolve into a valuable boutique event, while retaining its uniquely Eastern European and Russian character, for mobile and social game development communities on both sides of the Atlantic.

– Paul Philleo, Contributing Editor

Boston Festival of Indie Games Registration Now Open Early registration encouraged for September 14, 2013 festival on MIT Campus

Boston Festival of Indie Games Registration Now Open
Early registration encouraged for September 14, 2013 festival on MIT Campus

April 11, 2013 —Cambridge, MA— The Boston Festival of Indie Games, presented by MIT Game Lab and Boston Indies, announced today that it has opened attendee registration for the 2nd annual festival, which will be held on Saturday, September 14, 2013 on the MIT campus. Game fans of digital, tabletop and live action roleplaying game are welcome to register for free starting today at http://bostonfig.com/registration/attendee-registration/.

A celebration of independent game development in a variety of media and genres, Boston Festival of Indie Games is for all ages, free and open to the public. Festival attendees play video games, tabletop games and live action roleplaying (LARP) games in a casual, inclusive environment, plus attend film screenings and keynote talks.

Attendees can also become game developers themselves by participating in digital game jams, creating their own board and card games, and attending workshops and lectures about the process of making games. More fest details, including 2013 programming, will be announced in May. To stay informed on fest progress, sign up for updates on www.BostonFIG.com.

“We’ve got some new, big things planned for this year’s festival, including outdoor games, tournaments and live music, and are excited to now open the floodgates, allowing attendees to start registering for what we know will be a stellar event,” says Dan Silvers, festival co-producer.

Fiona Cherbak, festival co-producer adds,”We are expecting more than double our attendance from last year, so potentially thousands of attendees will be at the festival. We encourage those interested in attending the fest to register as early as possible to make sure you have a spot before our space at MIT hits capacity. All ages are welcome!”

For independent game developers interested in showcasing their games at the festival, developer submissions are currently open until Thursday, June 20. More information about game submissions can be found on www.BostonFIG.com.

About the Boston Festival of Indie Games (www.bostonfig.com):

The Boston Festival of Indie Games is a celebration of independent game development with emphasis on the New England and neighboring regions. The Boston Festival of Indie Games seeks to support and showcase the efforts of independent game developers by providing a free public event that encourages attendees to share and interact with games in various media, including video games, location-based games and tabletop games. Produced under the non-profit auspices of BeEpic, a Boston location-based games production group, the Boston Festival of Indie Games is focused on creating an intersection between community, academic and independent interests in game play.

About MIT Game Lab (http://gamelab.mit.edu/):

The MIT Game Lab brings together scholars, creators and technologies to teach, conduct research and develop new approaches to applied game design and construction. Ranked by the Princeton review as the #2 Game Design Program in North America, the MIT Game Lab maintains MIT’s roles as leader in the study, design and development of games. The MIT Game Lab’s goal is to explore, educate and engage the public by creating groundbreaking games, interactive online courses and new applications to real world challenges.

About Boston Indies (www.bostonindies.com):

Boston Indies is a community of dedicated independent game developers in Massachusetts and the surrounding area. Boston Indies works to foster a sense of community among Boston’s independent game developers, facilitate monthly meet-ups and other related community events, encourage developers to create games independent of large budgets and large company ties, provide a safe environment to obtain critical feedback on game development works in progress and serve as a brain trust for important information sharing among local independent developers.

To schedule an interview or for more festival info, please contact Elicia Basoli, Boston Festival of Indie Games publicist, at press@bostonfig.com; or contact Andrew Whitacre, Communications Director at the MIT Game Lab, at awhit@mit.edu or (617) 324-0490. More info is also available at www.bostonfig.com.

The Mochis award show at Flash Gaming Summit 2013

The Mochis is an annual award show that recognizes the year’s very best Flash games. Official judging is underway- check out the finalists below!

SIGGRAPH Asia 2013 Call For Submissions

SIGGRAPH Asia call for submissions is now open. Click here to register before the deadlines listed below:

Art Gallery 13 June 2013
Computer Animation Festival 2 July 2013
Courses 6 June 2013
Emerging Technologies 13 June 2013
Posters 9 July 2013
Symposium on Mobile Graphics and Interactive Applications 6 June 2013
Technical Briefs 9 July 2013
Technical Papers 14 May 2013

GDC 2013: Women In Games International Panel Focuses On STEM

Women in Games International will present a panel at the Game Developer’s Conference in San Francisco focusing on the need to encourage more youth participation in STEM (science, technology, engineering, mathematics) subjects.

The panel brings together leaders from video games, government, and media organizations to raise awareness of the urgent need for a new generation to enter these fields to ensure a competitive economy in the United States.

Click here to read more about the panel.

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