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INDIE Live Expo Opens Developer Submissions for Summer 2023 Showcase Today

TOKYO – March 1, 2023 – INDIE Live Expo, the biannual live digital showcase connecting indie game fans all over the world with 70 million total views since its debut in 2020, today opens up game submissions for independent developers and publishers to take part in the two-day summer showcase occurring Saturday, May 20, and Sunday, May 21, 2023. Submissions close Tuesday, March 28 at 11:59 AM JST / 3:59 PM CEST / 9:59 AM EDT / 6:59 AM PDT.

INDIE Live Expo shines a digital spotlight on never-before-seen titles, DLC and updates to existing indies. Additionally, both a Steam and Xbox sale will take place featuring both new participants and alumni from the six previous shows.

Companies interested in participating in the showcase and Steam event can submit their games and view the full rules and regulations at this link. Those seeking sponsorship opportunities such as logo placements and special segments can inquire here. Previous sponsors include ID@Xbox, Freedom Games, SHUEISHA GAMES, Inti Creates, Cygames, Kodansha, Chorus Worldwide, and Marvelous Europe among many others.

INDIE Live Expo’s 2023 showcase aims to build on a massively successful Winter 2022 event touting more than 16 million views with the help of more than 70 simulcasters. The last event introduced 290-plus indie titles, with ILE as a whole nearing 2000 showcased games to date since the first event in 2020.

“Discovering new projects from indie developers from around the world is the absolute highlight of our work here at INDIE Live Expo, and we can’t wait to see old friends and newcomers submit their content for this summer’s expo,” said Ryuta Konuma, Founder of Ryu’s Office. “We strive to create a point of connection between creators and players, and aim to offer a more impactful way of bringing new independent gaming creative projects to the world every year.”

For more information and detailed reports on previous broadcasts, the impact of participating in INDIE Live Expo, INDIE Live Expo Awards, and information on how to promote games for creators, developers, and publishers alike, please consider subscribing to the INDIE Live Expo Letter.

Interested in watching INDIE Live Expo’s Winter 2022 showcase? Rewatch DAY1 and DAY2 here.

For more information, please visit the INDIE Live Expo website, follow @INDIELiveExpoEN on Twitter, and search for #INDIELiveExpo on social media.

2023 Game Developers Choice Awards Reveal Recipients of Pioneer and Lifetime Achievement Awards

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The 23rd Annual Awards Ceremony To Be Held at the Moscone Center in San Francisco
On March 22 During GDC 2023

SAN FRANCISCO – February 23, 2023 – Organizers of the 23rd Annual Game Developers Choice Awards (GDCA), the leading peer-based video game event celebrating the industry’s top games and developers, have revealed the recipients of the ceremony’s prestigious special awards. Mabel Addis, recognized as the first female game designer, will posthumously receive the Pioneer Award, which honors breakthrough business, tech and game design milestones. The award-winning game designer, level designer and programmer John Romero will receive the Lifetime Achievement Award for his work on such iconic and genre defining first-person shooters like Wolfenstein 3D, DOOM and Quake.

The 23rd annual awards ceremony will take place at the 2023 Game Developers Conference (GDC) on Wednesday, March 22 and held in conjunction with the Independent Games Festival Awards (IGF). The ceremony is available to watch in-person for all GDC 2023 pass-holders as well as livestreamed on the official GDC Twitch channel. The 37th edition of GDC will be held fully in-person at San Francisco’s Moscone Convention Center from March 20-24.

Mabel Addis is recognized as the first female game designer, but that title alone does not convey the breadth of her pioneering work. As the lead designer of 1964’s The Sumerian Game, she helped pave the way for game elements that wouldn’t become mainstream for decades. Among the innovations she helped conceive were game updates, in-game narrative experiences and early iterations of what would become known as cutscenes, which,  in 1964, took the form of photo slideshows accompanied by synchronized audio. The Sumerian Game itself predates modern display technology and instead used a computer printer to express in-game dialogue and prompts, which took the form of an in-game narrator/character who asked questions and conveyed game prompts. Working as a grade school teacher and developing The Sumerian Game on the side, Addis turned to her degree in ancient history from Barnard College for inspiration, crafting an in-game narrative about ancient Mesopotamia and helping to create the genre that we now call edutainment games. The Pioneer Award will be given to Mabel Addis as a posthumous honor to recognize the innovation, creativity and dedication to education that she maintained through her professional life up until her passing on August 13, 2004.

John Romero will be honored with the Lifetime Achievement Award for his work developing more than 100 published games, which include such genre-defining classics as Wolfenstein 3D, DOOM and Quake. As an early indie game developer, Romero’s first game development experience started in 1979 on computer mainframes before moving to the Apple II in 1982, working as a completely self-taught programmer, designer and artist. He is considered to be among the world’s top game designers, with previous works that have won over 100 industry awards, and a range of development experience in the mobile, hardcore, mid-core, casual and MMO space. He has co-founded more than 10 successful game companies, including id Software, Gazillion Entertainment, and most recently, Romero Games which celebrated its 7th anniversary in 2022.

“This year, the Game Developers Choice Awards will recognize two of the most impactful game development talents in history, Mabel Addis and John Romero.” said Stephenie Hawkins, Director of Event Production for Media & Entertainment at Informa Tech. “The Game Developers Choice Awards are proud to honor two artists with wildly divergent career trajectories,  who worked decades apart but shared a creative passion and ingenuity that would help define entire game genres for decades.”

Recipients of the Pioneer and Lifetime Achievement Awards were chosen by this year’s Game Developers Choice Special Awards Jury, which includes game industry veterans Chandana Ekanayake, Greg Kasavin, Dana Nightingale, Siobhan Reddy and Kiki Wolfkill, following suggestions from the International Choice Awards Network (ICAN).

For more information about the 23rdd annual Game Developers Choice Awards, visit: http://www.gamechoiceawards.com. For more details on the Game Developers Conference, please visit the GDC’s official website, or subscribe to regular updates via Facebook, Twitter, or RSS. Official photos are available via the Official GDC Flickr account: www.flickr.com/photos/officialgdc.

About GDC

The Game Developers Conference® (GDC) is the world’s largest professional game industry event with market-defining content for programmers, artists, producers, game designers, audio professionals, business decision-makers, and others involved in the development of interactive games and immersive experiences. GDC brings together the global game development community year-round through events and digital media, including the GDC Masterclass, GDC Vault, gamedeveloper.com, Game Career Guide, Independent Games Festival and Summit, and the Game Developers Choice Awards.

GDC is organized by Informa PLC, a leading B2B information services group and the largest B2B Events organizer in the world. To learn more and for the latest news and information visit www.informa.com.

March 2023 Game Industry Events Calendar

Happy March Madness! March is one of the busiest conference months of the year with several sub-events being hosted around GDC in San Francisco (we mention all those below that are within the city at the same time as GDC).

2023 is panning out to be just about what we expect for the type of events showing up. Most events are onsite with a few offering online attendance or “viewing” in a hybrid format. There are online events as well, and we expect 2023 to be full of them here and there, but they will once again generally be in the minority.

To give you the power to easily discover upcoming game industry events calendar that includes conferences, conventions, festivals and many other types of events, we post a consolidated list here on Events for Gamers each month.

View this month’s event list below. You can also click here for the main calendar view that includes events into 2023 and beyond. We’re excited to enter a new year with new events!

March 1-2: Hamburg Games Conference
1-2: DevGAMM Gdansk (Hybrid)
2-4: Valencia Indie Summit
2-5: SaltCON Spring
3-4: Gamedev & Creative Careers Expo
8-9: IndieGameBusiness Sessions: March (Online)
9-10: Women in Games Careers (Online)
10-19: SXSW Conference
10- April 18: Indie Cup Central & Eastern Europe (Online)
17-18: Indieway March (Hybrid)
19: Courage XL (GDC related)
20-21: Game Connection America (GDC related)
20-23: GTC (Online)
20-24: GDC (Hybrid)
20-24: MeetToMatch San Francisco (GDC related)
21: European Game Showcase (GDC related)
22-23: ESI Next Gen
23: Future Games Show Spring Showcase (Online)
23-26: PAX East
24-26: DStars (Online with Awards)
24-26: WonderCon
29: WN CEO Summit
29: Game Dev London Expo
30: W.A.S.D.

Which events are you attending this month? Let us know by commenting on this article here or on Twitter and Facebook!

Interesting Spaces at GDC 2023

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We receive a monthly press newsletter from the kind folks running GDC that gives some insight into what exciting events and gatherings are happening in the upcoming show (and post-coverage as well when that time comes).

Here are some of those insights you’ll want to check out if attending GDC 2023, set for March 20-24 next month!

Community Spaces

  • Community Lounges: The GDC community lounges are back in 2023 on the show floor from Wednesday through Friday and feature curated spaces for specific areas of game development to give attendees the chance to delve into topics like game audio, visual arts and design.
    • Game Audio: Featuring acoustic instruments, jam sessions, and more!
    • Visual Arts: Show off your art skills and connect with other artists.
    • Narrative: Collaborate on a story, develop interactive community-driven story maps or simply relax with unique writing tools.
    • Game Design: Push the boundaries of game design and engage in thought-provoking discussions with your fellow designers.
  • IGF Pavilion: All finalists for the Independent Games Festival awards are playable at this showcase on the GDC Expo Floor that celebrates innovation in game development and recognizes some of the best independent game developers of the year.
  • GDC Play: An interactive showcase featuring innovative projects from emerging and independent developers, GDC Play allows attendees to play the games and meet the people who created them in this interactive showcase on the GDC Expo Floor. A selection of games will be designated “Best in Play” at GDC and a few developers will be selected to pitch their game to an opinionated panel of investors and publishers in front of a live audience for a chance to win “Best Pitch” and free passes to the next GDC event.
  • alt.ctrl.GDC: Returning for a ninth year and co-helmed by veteran indie curator John Polson, attendees are invited to play inventive and innovative games using unique, one-of-a-kind controllers and meet the developers behind these uniquely interesting projects. The exhibit will take place from March 22 – 24  and is one of GDC’s most acclaimed community spaces.
  • GDC Arcade Play: Delve into over a dozen classic arcade games in between GDC sessions! This community space is curated by the Museum of Art and Digital Entertainment (MADE) in Oakland, and features their community partner Civic Design Studios. It gives attendees a place to relax, chat, and check out some incredible games that helped shape the industry.
  • Day of the Devs Showcase:  iam8bit and Double Fine are curating a Day of the Devs interactive space that will bring devs and players together for a celebration of cool and exciting unreleased video games. GDC attendees will be able to stop by throughout GDC week to check out the games, chat with the folks that made them and have a nice time.
  • Shut Up & Sit Down: Curated by the keen minds behind tabletop game enthusiast hub Shut Up & Sit Down, all GDC passholders are invited to play the latest and most intriguing tabletop games released this past year in the Shut Up & Sit Down board game lounge, open at various points during GDC week.
GDC 2023 Session Highlights
GDC 2023 will feature sessions from some of the industry’s biggest game studios and companies. A few new notable sessions below:
  • One of the biggest games of 2022 came from an extremely small development team. Cult of the Lamb raced past 1 million copies sold in 10 days and despite being a surprise to some, it was certainly no accident. In a session titled, “Growing an Internet Cult: ‘Cult of the Lamb’s’ Social Strategy,” Jared J. Tan, Devolver Digital’s Community Strategist, will discuss how the development team created meme-able moments and an iconic art-style by thinking about marketing from the start. He’ll detail how he harnessed those elements while blending creative content and social media analytics to grow a culturally relevant gaming brand.
  • In a session titled, “The Future of Game Communities, and How We Avoid It,” longtime Community Manager Kelsey Gamble tracks the evolution of communities from what she’s learned working on everything from game retail community management to the launch of games like Fallout 76, to what we’re beginning to see in the world of NFT game communities. She explores them through the lens of community management theory, and discusses the red flags she’s seen along the way that point to concerns for the future.
  • Playtesting the full experience of your linear or open world story driven game can feel daunting—even more so when trying to evaluate the game with a limited pool of accessibility consumers. This presentation titled, “UX Summit: The Journey of Playtesting ‘God of War Ragnarök’ Accessibility at Scale,” will take you through the journey of tackling these challenges and their accessibility approach and methods with God of War Ragnarök. Sue Pacete, Senior UX Researcher at Sony Interactive Entertainment, will discuss what worked well and things they would do differently in the future.
  • As employees return to work, many companies are exploring a hybrid office, allowing for on-site and remote work. With globalization leading to faster and more reliable access to the internet, hybrid development environments are becoming more feasible with each passing year and yet they present their own unique challenges. This roundtable discussion titled, “Hot Desks to Sweatpants: Hybrid Work Roundtable,” is open to team leaders interested in dissecting how to create and support hybrid working environments. Join veterans and new hybrid team leaders alike to contemplate the challenges and celebrate the successes of this powerful office solution.

Keep watch on our calendar and this news section for further GDC 2023 updates as the event approaches.

Gamedev Fund is an early-stage investment fund aiming to help talented teams in shipping their games

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Vilnius, Lithuania – February 15th, 2023 – Gamedev Fund is ready to accept applications for funding from developer teams across EU countries. The early-stage investment fund has come together to contribute to the success of promising premium PC and console games. 

“Gamedev Fund is a result of game industry veterans’ wish to give back to the community. What we’ve noticed is that after many years of experience in the industry, you start having this intrinsic drive to share your knowledge and help others to succeed. We can relate to game developers, we understand their needs and how it feels to be in a founder’s shoes. We know how challenging it is to acquire funding for your indie game, that is why we came together and collected the funds to support so many teams out there looking to ship their games” – says Vytautas Dobilas, the co-founder of Gamedev Fund.

Vytautas Dobilas, the co-founder of Gamedev Fund

Besides providing funding for premium indie PC/console games, Gamedev Fund has a growing pool of mentors who are eager to share advice and give directions for successful game development and launch. The team is proactively looking to expand its network of advisors, fellow VCs, and publishers in order to match game developer teams with relevant people in the industry who can help them to succeed. 

Game developer teams that have a demo at hand are welcome to apply here: https://gamedevfund.vc/#apply

About Gamedev Fund

Gamedev fund unites a number of professionals with diverse competence in the video games industry. The team consists of game engine developers, business professionals and mentors within various fields. Gamedev Fund originated from the Baltic and Nordic regions and is open for business with game developer teams from all EU countries. The company is in constant growth of its investment fund and its network of mentors and partners around the world.

Digital Dragons 2023 Conference tickets now on sale

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Tickets at attractive Early Bird prices are available only until the end of March. We also already know the first game developers whose lectures will be heard during the event.

Grab your Early Bird ticket at the following link: https://digitaldragons2023.syskonf.pl/registration before they’re all gone!

It’s especially worth it this year because among the already confirmed speakers are Tina Nawrocki (animation and character design expert), Hendrik Lesser (head of Remote Control Productions, EGDF member), and Thiago Klafke (World Art Director at 100 Thieves). Drawing on their own experience and expertise in the games industry, they will enrich the conference’s Art in Games and Business and Marketing tracks.

“This year we are once again trying to build the program around the most relevant and timely topics in the industry. During the previous edition, these were issues related to NFT’s, and this time the dominant thread in most of the thematic tracks will certainly be artificial intelligence,” says Maciej Sliwinski, program coordinator of the conference.

Meet the first speakers

Once again, the Digital Dragons conference will feature Tina Nawrocki, whose previous talk was very popular with the audience. Tina is a 2D animator with 16 years of experience in the video game, television, and film industries. In 2015, she joined Studio MDHR to work on the game Cuphead. After Cuphead’s release, she worked on its expansion titled The Delicious Last Course. Since leaving MDHR in 2020, she has worked in animation on the Netflix series Green Eggs and Ham, the film Space Jam: A New Legacy as well as Drake’s music video for Knife Talk. Her talk will cover the art of creating character walks, including such topics as iconic animations from the past, approaches of famous animators to creating the perfect walk, and the process of creating a dynamic and meaningful animated walk itself. She will draw from her own experience in creating character walks, from video games, movies, and television.

Hendrik Lesser is CEO and founder of RCP. He is also president of EGDF, the European Game Developers Federation, which is committed to stimulating stable and creative development of the industry in Europe. Over the past decade, he has built a network of development studios, selecting early-stage start-ups and developing them into their current forms. The group now consists of more than a dozen companies in Germany, Austria, Finland, the US, and Pakistan. His talk will focus on developing a game studio responsibly, using sustainable development practices.

Thiago Klafke is a designer of 3D environments and has more than two decades of experience in the industry. He has worked for companies such as Blizzard Entertainment, Ubisoft, and Tencent, among others. He currently serves as director of World Art at 100 Thieves. His talk will focus on designing immersive 3D environments for games or VR. Thiago will share his experience from working on games such as Overwatch, Starcraft II, and Insurgency, among others. In his talk, he will show how to create custom ideas and 3D environments from start to finish, with an emphasis on stylization, believability, and immersion.

More speakers are still welcome to add to the conference agenda. The second call is open until February 19. You can apply on the Digital Dragons website (https://digitaldragons.pl/conference/submit-a-speech/).

Tickets at a special price available until the end of March

It’s also worth remembering that Early Bird ticket sales for this year’s Digital Dragons conference have just begun. Until March 31, tickets will be available at promotional prices – PLN 999 for a Regular Pass and PLN 1,200 for a Business Pass. For executives at game companies, the organizers have prepared a special VIP package priced at PLN 2500, which offers participation in prestigious networking meetings and the opportunity to attend an exclusive VIP Party. VIP tickets also provide additional amenities during the conference, such as a VIP bar. Tickets can be purchased here.

 Entries are also open until March 15 for the Indie Showcase (a competition combined with a stationary exhibition) and Digital Dragons Arena (a marketplace for game studios to participate remotely). Both projects are aimed at indie game developers, both to give them a chance to present themselves at the conference and make valuable contacts with potential investors or publishers. Details and the application form are also available on the organizer’s website (https://digitaldragons.pl/dd-arena-indie-showcase/).

About Digital Dragons Conference

Digital Dragons is currently one of the largest international events for the digital entertainment industry in Central and Eastern Europe. The main goal is to create a Business to Business (B2B) cooperation platform within the games sector in Europe. This year’s edition will be held at the ICE Kraków Congress Centre on 15 and 16 May 2023.

Digital Dragons Conference includes:

  • Digital Dragons Awards – prestigious gaming industry awards.
  • Indie Showcase – a curated selection of the best, most interesting titles on the independent scene – games close to release, already released, and titles still ways off from launch, but already possessing the necessary “it” factor. We will invite 50 chosen developers to show playable versions of their games at our Digital Dragons show floor at Kraków’s ICE Congress Centre – 20 of which will compete for our main prizes. But all of them will vie for the attention of investors, publishers, as well as other devs, and all our other guests at Digital Dragons.
  • Digital Dragons Arena – marketplace: space for young game development studios seeking business partners that doubles as an opportunity for representatives of VC funds, business angels, publishers, and media to meet attractive teams with large potential.
  • Lectures and panel discussions – conference program features seven thematic tracks this year covering the widest possible spectrum of topics in the industry: art in games, games design, business and marketing, mobile, programming and technology, production and leadership, blockchain.

More information about the event can be found on the official website, Facebook, YouTube, and Twitter.

PAX Aus Returns on October 6-8, 2023

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#PAXAus returns this October 6-8, 2023! 🌐

The PAX series of events are one of our favorite convention category of events to follow, so we’re excited to see PAX Aus returning full steam ahead on October 6-8, 2023!

PAX is a series of conventions run by the good folks at Penny Arcade. The events originally got their start in Seattle, WA with what was then known as “PAX Prime”, and then “PAX Seattle”, and most recently “PAX West”. There is also a PAX East. Sadly, a now defunct PAX South was the star in Texas for a few years. With our team based in Texas, that’s a real sad one for us to see go.

While there were plenty of surprises in 2022 for PAX Aus, such as a diversity of publishers, developers, and certainly attendees that either came or went (Nintendo being a highlight), others came in that didn’t have much of a presence before (Sega and Square Enix). The event this year is again onsite and we anticipate seeing roughly the publishers and developers attending as last year, perhaps with a few surprises now that we’re further from the pandemics after effects on the industry.

From the PAX Aus team:

“PAX Aus is a celebration of gaming and gaming culture featuring thought-provoking panels, a massive expo hall filled with the best publishers and studios, new game demos, musical performances, tournaments, and an experience unlike any other.

Held across three full days and all under one roof, PAX offers the community the opportunity to meet with old friends, make new ones, interact with game developers, publishers and brands, and get hands-on with everything they love about gaming.”

Our team will be covering the event from afar, but don’t worry, we have all the connections here ready to go to share with you what interesting stories come out of the show.

Keep watch, and don’t be a strange if you have your own news to share with us!

GDC 2023 Pre-event Highlights

GDC 2023 conference information is increasing at a rapid rate with weekly updates coming from the event coordination team. Last week they produced their January 2023 Press Newsletter sites like ours receives. See below for some relevant highlights that we can share with you.

1 – Finalists were revealed for the 23rd Annual Game Developers Choice (GDCA) Awards

2 – Finalists were revealed for the 25th Annual Independent Games Festival (IGF) awards

3 – Several key sessions were highlighted

4 – Results for the 11 annual State of the Games Industry Survey were revealed

Check out the details below as referenced from the newsletter:

1) The 23rd Annual Game Developers Choice Awards (GDCA) Finalists

The finalists for the Game Developers Choice Awards, the leading peer-based video game event celebrating the industry’s top games and developers, were revealed.

The top nominees, picked by developers from across the industry, include FromSoftware’s Elden Ring with six total nominations, followed closely by God of War Ragnarök and Stray which are tied with five nominations apiece. These three titles are also contenders for the coveted Game of the Year prize, accompanied in that category by IMMORTALITY, Pentiment and TUNIC. 

For more information on the 2023 Game Developers Choice Awards, including the full list of finalists, please visit: http://www.gamechoiceawards.com. As in years past, the Game Developers Choice Awards will be live-streamed alongside the Independent Games Festival Awards on the official GDC Twitch channel.

2) The 25th Annual Independent Games Festival (IGF) Finalists 

The IGF, the longest-running festival, summit and showcase celebrating independent games and their creators, has revealed this year’s finalists.

Two finalist titles share the distinction of having three nominations apiece and those titles include:

TUNIC by Tunic Team, nominated for Excellence in Audio, Excellence in Visual Arts and the Seumas McNally Grand Prize.

Betrayal At Club Low by Cosmo D Studios, is nominated for Excellence in Design, the Nuovo Award (the award that “makes the jurors think differently about games as a medium”) and the Seumas McNally Grand Prize. 


The other nominees for the Seumas McNally Grand Prize are:

  • The Case of the Golden Idol (also nominated for Excellence in Design) by Color Gray Games is a new kind of detective game that allows you to think and investigate freely. Pick your suspect, deduce the motive, unmask the awful truth.

    IMMORTALITY  (also nominated for Excellence in Narrative) by Sam Barlow and Half Mermaid Productions is a haunting new game from the creator of Her Story. Players use the cinematic ability to teleport from scene to scene via match-cut to explore a treasure trove of newly unearthed footage from the lost films of film actor Marissa Marcel, who has gone missing. 

  • Neon White (also nominated for Excellence in Design) by Angel Matrix is a lightning-fast single-player speedrunning FPS where you can sacrifice your guns for godlike parkour moves.
  • Not For Broadcast by NotGames puts players in control of the National Nightly News, as a radical government comes to power. In this immersive, high-pressure, propaganda sim, you control what the people see and determine what’s Not For Broadcast.

    For more information on the 2023 Independent Games Festival, including the full list of finalists,  please visit the official Independent Games Festival website. The winners will be revealed at the IGF Awards ceremony on March 22 at GDC.

3) GDC 2023 Session Highlights

GDC 2023 will feature sessions from some of the industry’s biggest game studios and companies. A few new notable sessions below:

One year after the launch of Kirby and the Forgotten Land, developers Shinya Kumazaki and Tatsuya Kamiyama will discuss how they brought traditional Kirby gameplay into a 3D world, as well as examine some of the new features in the game, including the fan-favorite Mouthful Modem, in a session titled The Many Dimensions of Kirby. Additionally, the developers will talk about the recently launched Kirby’s Return to Dream Land Deluxe for Nintendo Switch and how they reimagined the 2D gameplay and the world of the multiplayer Wii classic. Close out the 30th anniversary of Kirby with this session celebrating Kirby’s multi-dimensional milestone year. Pink attire not required!

In a session titled The Character Rendering Art of ‘The Callisto Protocol’, Jorge Jimenez and Glauco Longhi will cover how art and technology worked as one in the pursuit of photorealism for The Callisto Protocol. This encompasses a journey of discovering the process of achieving photorealism through an unconventional philosophical approach.

In the panel titled Black Excellence in Game Development: The Designer’s Dilemma, game designers and industry professionals address how companies can better support black designers in creative and corporate dynamics. Panelists will discuss the value black designers can bring to every team and how to incubate diverse ideas into game design.


When we fail to ask the most critical and foundational question about our work, excellent ideas go unheard, meetings devolve into chaos, and departments and individuals alike end up mired in conflict over different directions. Fortunately, this lecture titled The Most Important Question in Game Design will help turn game developers’ confusion to clarity, conflict to harmony, and thrashing to productive iteration. Learn how to reduce meeting stress, cool tensions, and move your team forward with seven simple words.

Creating a Living World in Horizon: Forbidden West in the Game Narrative Summit, hosted by Espen Sogn (Lead Living World Designer, Guerrilla), will discuss how the team improved the living world experience for Horizon Forbidden West. After Horizon Zero Dawn was released in 2017, one of the team’s goals for the sequel was to showcase the tribes and their cultures even better in the world of Horizon. In order to do so, this required a whole new approach to the world and NPC development process. This lecture will explain the thought processes and philosophy behind what the team think makes a believable game world and what steps they took to implement it in Horizon Forbidden West

4) GDC’s 11th Annual State of the Game Industry Survey Results

GDC released the results of its 11th annual State of the Game Industry Survey, providing insights and data on hot-button topics like unionization, blockchain, accessibility efforts, platform preferences, player/fan toxicity and “The Great Resignation.” 

The responses from over 2,300 game industry professionals reflect findings including:|

14% of developers pointed to ‘Fortnite’ as the likely metaverse winner, although nearly half (45%) of respondents remain skeptical and didn’t select any companies/ platforms, instead stating that the metaverse concept will never deliver on its promise.

Studio interest in blockchain technology did not grow in the past year. In fact, 61% of developers said they were opposed to using blockchain technology in games in the future

Majority of respondents work for indie studios rather than AAA 

Hybrid work schedules are on the rise with one-fourth of the game developers surveyed noting they primarily work remotely with the option to go into the office

Support for unionization remains strong, with a majority of developers supporting, and one-fifth broaching the topic at work

Developers cite salary, company culture, and remote work as top factors for considering a job switch. Furthermore, more than half of respondents expressed that, over the past year, they’ve either changed the companies they work for (16%) or have thought about doing so (36%)

91% of respondents said that player harassment and toxicity is an issue in the industry

Accessibility efforts in games maintain steady growing support with 38% of respondents replying yes when asked if their current games implement accessibility measures for those with sensory, motor, or other impairments

The full survey, which includes more insight into the game development community’s thoughts on these topics and a multitude of other facts and details, can be downloaded for free here.

FXP 2023: Cambridge’s FREE student game-design festival returns for 7th year

Here’s how to register your team’s interest for FXP Festival 2023!

On your marks, get set, GAME! Registrations are now open for FXP Festival 2023.

Now in its 7th year, the free Cambridgeshire-based education initiative is focused on making computer and mobile game design and development accessible for young people (aged 12-19) across the region. 

FXP Festival is a great opportunity for young adults to develop a range of skills from teamwork and communication within coding, design, art, creative writing, and project management. It focusses on three core strands of game development – game design, game creation and game storytelling – to open the world of video game design to youngsters from all backgrounds.

This year, FXP Festival will take place under two guises, online and in-person. Both tracks are completely free and will have their own theme – so teams can take part in either, or both!
Now open for schools to register, the virtual festival will run over a 16-week period, launching on 6th March 2023, while the live event will take place across three days in July.

Alison Taylor, FXP Festival co-founder and trustee, and Managing Director of Conscious Communications said: “I’m very excited to announce that FXP Festival is returning for 2023 – and registrations are now open. We can’t wait to see what amazing and innovative ideas the teams come up with this year. The event is always such a delight to host and be a part of and I’m so pleased that we can extend it online too – and for free! This means whatever their background, young adults from across East Anglia can develop new and impressive skills, which could open doors, they had never thought about, down the line.” 

FXP Festival was created in 2016 as an initiative to get more young adults interested in STEM. In 2020, FXP became an official registered charity and from there it has gained traction as a must-not-miss event for schools across the county.

The free event attracts teams with a wide variety of abilities and interests. From those who are skilled at coding to those who are more interested in the artistry of game design and storytelling.
FXP Festival 2023 will have three core modules that will be directed by experts in the gaming industry, including Mark Ogilvie, Creative Director at Jagex, who will lead the Game Concept & Design module

The Game Narrative and Game Production modules will also return for 2023, providing students with the opportunity to focus on both the technical and creative elements of game design.

Mark Ogilvie, FXP Festival co-founder and trustee, and expert lead for the Game Concept & Design module, said: “FXP is a fantastic way for young designers to embrace the craft of making digital games in all its different forms. It’s important to point out that this isn’t just about the writing of code – in fact, you can skip that entirely if you want. Designing gameplay, coming up with characters, writing the stories those characters act out and finally pitching the game are all things you can do within the FXP competition… just pick the parts you want to do and blow our socks off with your creativity!”

FXP Festival is open to entries from all schools and colleges in Cambridgeshire. Each team can include up to five people aged between 12 and 19, however, projects will be judged in two age categories: Years 8 – 11 and further education (FE).

To find out about sponsorship opportunities, or to register your school’s interest, visit fxpfestival.com.

February 2023 Game Industry Events Calendar

Happy Lunar New Year of the rabbit! February sees a light and typical warmup to 2023 with most events back to ‘normal’ (if we can ever truly call it that again). Most events are onsite with a few offering online attendance or “viewing” in a hybrid format. There are online events as well, and we expect 2023 to be full of them here and there, but they will once again generally be in the minority.

To give you the power to easily discover upcoming game industry events calendar that includes conferences, conventions, festivals and many other types of events, we post a consolidated list here on Events for Gamers each month.

View this month’s event list below. You can also click here for the main calendar view that includes events into 2023 and beyond. We’re excited to enter a new year with new events!

February 2-3: Hyper Games Conference (Online)
2-5: Taipei Game Show
4-10: Yorkshire Games Festival
6-9: LEAP
6-13: Steam Next Fest (Online)
8-9: Open Metaverse Conference
8-9: Gamesforum Barcelona
8-9: WN Conference Belgrade (Hybrid)
10: Guildford Games
17-19: LVL UP EXPO
21-23: D.I.C.E. Summit
23: Games Growth Summit

Which events are you attending this month? Let us know by commenting on this article here or on Twitter and Facebook!

Game Developers Conference’s 2023 State of the Game Industry Survey Shows Developer Skepticism Towards Metaverse and Blockchain Projects, Shift Towards Hybrid Remote/In-Office Work and More

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Survey of 2,300 Game Development Professionals Reflects Steady Support for Unionization, 

Over 90% of Respondents View Harassment and Toxicity as an Issue for the Industry

SAN FRANCISCO – January 19, 2023 – The Game Developers Conference (GDC) has released the results of the 11th annual State of the Game Industry survey, revealing trends in the game industry ahead of GDC 2023, which will be held at San Francisco’s Moscone Convention Center from March 20 – 24.

The results of the survey reflect the insights and sentiment of more than 2,300 game industry professionals with a margin of error at +/-3% at a 99% confidence level, and offer a snapshot of the growing (and fading) trends in game development leading up to GDC 2023. 

Developers point to ‘Fortnite’ as likely metaverse winner, though some remain skeptical 

When asked which company is best positioned to deliver on the promise of the metaverse, Epic Games/Fortnite earned 14% of the vote, the highest of any individual company. Next was Meta/Horizon Worlds and Microsoft/Minecraft (7% each), Roblox (5%), and Google and Apple (3% each), with VRChat and Nvidia also receiving some mentions. 

However, developers remain wary. Nearly half (45%) of respondents didn’t select any companies/ platforms, instead stating that the metaverse concept will never deliver on its promise. This number is up from 33% in 2022, with many of the responses from this year specifically citing the unclear definition of the concept, the lack of substantial interactivity and the high cost of hardware (VR headsets in particular) as barriers towards sustainable metaverse experiences. 

Studio interest in blockchain technology did not grow in the past year

This year, 23% of developers said that their studios have expressed some level of interest in using blockchain technology  –including cryptocurrency, non-fungible tokens (NFTs), and Web3– to support their games. This number represents a very slight decrease from the 27% of respondents from 2022 who expressed interest in cryptocurrency and the 28% who expressed interest in NFTs. Only about 2% of this year’s respondents said their studios are already using blockchain technology in their projects. 

Looking into the future, about 14% of developers said they are in favor of using blockchain technology in games, while 61% said they were opposed. One-fourth of respondents said they were unsure or had no opinion. Developers’ sentiment towards the technology appear to be fairly consistent on the topic, as two-thirds of survey takers on both sides of the issue said that they had not changed their minds on blockchain over the past year.

Majority of respondents work for indie studios rather than AAA 

This year, the survey sought to determine how many responding developers work for indie or AAA studios, or if they are independent contractors or freelancers. The results of the survey indicate that 39% of respondents work for an indie studio while 23% work for a AAA studio. One-fifth of respondents had write-in responses for their own company descriptions, with descriptions that included ecommerce, charity work, university programs and AA studios. 

Hybrid work schedules are on the rise, while remote work appears to be here to stay

In the wake of the COVID-19 pandemic, businesses continue to examine how the past few years have impacted employees and their needs in the workplace. In many parts of the world, remote work is no longer considered an essential health measure, and many workplaces are shifting to a return to the office while others are still working from home. 

One-fourth of game developers surveyed said they primarily work remotely with the option to go into the office, which marks a slight decrease from the 29% in 2022. Hybrid work schedules, in which workers split their time between remote and in-office, saw the biggest increase (17% this year, up from 11% in 2022). 

Support for unionization remains strong, with a majority of developers supporting, and one-fifth broaching the topic at work

Amidst the recent news of Microsoft’s ZeniMax Studios QA team successfully forming a union, this year’s survey reflects a continued support for efforts to unionize. At 53% support in this year’s survey (close to the 55% in 2022), a majority of developers surveyed expressed support for unionization. Beyond that, more than one-fifth (22%) of developers have said they or their colleagues have actively discussed unionization at work. 

Developers cite salary, company culture, and remote work as top factors for considering job switch 

This year’s responses seem to align with the growing chatter around the “Great Resignation,” a phenomenon marked by large swaths of employees switching companies in hopes for better pay and benefits. This trend appears to bear out among the game developers surveyed, with more than half of them expressing that, over the past year, they’ve either changed the companies they work for (16%) or have thought about doing so (36%). Among those who said they’ve changed companies or thought about it, the leading motivations include salary, company culture, ability to work on a specific project/franchise, work/life balance, and having remote work policies.

91% of respondents said that player harassment and toxicity is an issue in the industry

For years, developers have spoken at the Game Developers Conference about the cost of not responding to toxic behavior from select players, including harassment and threats. Developers appear to be taking heed of the warning signs of this negative behavior, and many studios are taking steps to address harassment.

The vast majority of respondents believe that player toxicity and harassment are a major issue. Men surveyed were less likely to say they experienced or witnessed harassment than women or non-binary people, and respondents were more likely to say they experienced or witnessed harassment if they identified as part of the LGBTQ+ community.   

In many cases, the problem of harassment has become pervasive enough in the past year to warrant official company responses, with studios of all sizes condemning harassment against their employees by players. To dig further into this topic, the survey asked respondents who had experienced or witnessed harassment whether their companies had addressed the issue. About two-thirds (68%) said their companies have addressed the harassment they experienced or witnessed –either internally (30%), externally (4%), or both (34%). One-fifth said no, while 11% were unsure.

Accessibility efforts in games maintain steady growing support

With the recent announcement of PlayStation’s “Project Leonardo” accessibility controller at the Consumer Electronics Show in Las Vegas, the industry as a whole appears to be making efforts to address accessibility, and the participants of this year’s survey (who were polled ahead of Sony’s announcement in January) echoed that sentiment in their responses.

Continuing an upward trend seen over past surveys, the prioritization of accessibility features in game development is now more common than not. When asked if their current games implement accessibility measures for those with sensory, motor, or other impairments, 38% of respondents said yes, which kept pace with previous years. However, the number of those who said no (32%), continued to decline, down from 36% in 2022. This marks the second year in a row where affirmative responses outweighed the negative ones, suggesting that accessibility efforts are becoming more of a core design value among studios and developers.

PC continues to lead in current and future game development

Every year, the survey asks game developers which platforms they’ve been developing games for, and which platforms they’ll be developing for in the near future. PC once again leads for current (65%) and next (57%) games in development, with PlayStation 5 next up with 33%, compared to 28% for Xbox Series X/S.

The full survey, which includes more insight into the game development community’s thoughts on these topics and a multitude of other facts and details, can be downloaded for free here.

For more details on the Game Developers Conference, please visit the GDC’s official website, or subscribe to regular updates via Facebook, Twitter, or RSS.

About GDC

The Game Developers Conference® (GDC) is the world’s largest professional game industry event with market-defining content for programmers, artists, producers, game designers, audio professionals, business decision makers, and others involved in the development of interactive games and immersive experiences. GDC brings together the global game development community year-round through events and digital media, including the GDC Masterclass, GDC Vault, gamedeveloper.com, Game Career Guide, Independent Games Festival and Summit, and the Game Developers Choice Awards.

GDC is organized by Informa PLC, a leading B2B information services group and the largest B2B Events organizer in the world. To learn more and for the latest news and information visit www.informa.com.

New Events for Gamers Trailer

More conferences, conventions, and other industry related events are being added to Events for Gamers’ calendar every day for 2023! Check out the calendar’s current listings and let us know if you are attending an event we should add.

We also will be increasing our stories throughout next year, covering all the main events with interviews and other exciting updates from your favorite events. The trend in 2020 and 2021 of more Online and Hybrid events will also continue to be tracked in our monthly event updates. In 2020, there was a surge of Online events due to the pandemic and necessity in continuing conversations about game development. Then in 2021 and through most of 2022 the industry saw the benefits of Online and Hybrid events.

We at Events for Gamers expect 2023 to continue the trend that began in late 2021 but focusing this time on more Hybrid events than Online ones. Onsite events will dominate as they did in 2022, but we expect to see more of them support some form of Hybrid offerings to those who cannot directly attend.

Be sure to follow us on Twitter, Facebook, LinkedIn, YouTube, Discord, and now Mastodon for the latest social updates and event news. If you have an event to share for our calendar, please let us know! Any support you can provide is appreciated.

What events in 2023 will be winners? Let’s find out together. See you next year as we join you at these industry’s events!

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