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Inside GDC Next 2013

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The inaugural GDC Next 2013 (and App Developers Conference) faced a unique challenge when it was announced the conference would be moved from Austin to Los Angeles and remain a Q4 event. Over the ten years GDC and its previous incarnations were held in Austin, a core group of attendees flocked to the event faithfully and enjoyed the warm autumn weather, unique game development and artistic community in Austin, as well as the nightlife on and around the famed 6th Street stretch of bars and music venues. A couple of the reasons behind the move appeared to be that the conference needed to change focus from MMOGs to mobile and also address the accessibility via travel for Californian and Asian businesspeople in the games industry.

How does a conference so deeply imprinted by the legacy in Austin — moving to the Los Angeles Convention Center, which is known by tens of thousands of game industry participants as the home of the E3 game trade show — find an identity and make a unique footprint of its own? Did this conference succeed in doing so?

To a point, yes.

GDC Next/ADC moved the ball forward with the number of attendees from the last year of the conference in Austin. According to the official post-event press release, the event brought in “close to 4,000 industry professionals at the Los Angeles Convention Center (LACC), more than 40 percent up in attendees from the show’s spiritual predecessor GDC Online in 2012.” Some of these passes were represented by free expo pass-holders, which meant a percentage of the folks using gratis passes for touring the expo floor were a mix of students, independent developers, vendors and even curious folks outside the industry.

The Expo Floor

Speaking of the expo floor, amidst familiar monetization and platform vendors, there were a few of the next generation-oriented companies GDC Next was designed to advocate.

Among them was Sungame Corporation’s Flightdeck Commander 3D tablet. Inside the 10.1” simple glossy black case is a dual core A9 1.5 Ghz processor, 16 GB of RAM (32 GB version coming soon), with video playback of up to 6 hours and standby time of up to 300 hours, according to their official company info. The main attraction of the device is the no-glasses 3D display, which projects media through its lenticular lens in the display to show the content as 3D. The mixed media demo created a pretty convincing illusion of depth with a fairly wide angle of viewing in which to see it, and only minimal color shimmering in the 3D projection itself.

Another cool vision for the future of gaming was represented by a Neurosky headset-driven demo of the accurately named “Throw Trucks With Your Mind” game. Using the headset as a means of interface in conjunction with the classic mouse and keyboard combination to look and move through the environment, it’s possible to relax and focus the mind to manipulate objects in the game. How? To push and pull, lift and drop objects, from trucks (of course), to barrels and crates and more in a LAN-style team-play environment.

One of the booths with a small crowd often surrounding it was Technical Illusions with their CastAR headset demo, which combines augmented reality and virtual reality in one relatively lightweight pair of glasses. The glasses send images from a device to the two micro-projectors on the glasses at 720p resolution and 240 Hz, which is enough to create a convincing illusion of depth without completely disorienting the player, allowing the player to stay connected to the environment around them. As someone who’s tried the Oculus Rift VR headset, I’ve almost lost my balance standing up while test driving the immersive device, compared to the CastAR headset, which should solve that problem, the potential breadth and depth of utility possible through the CastAR device in both AR and VR is intriguing.

The Tracks Floor

Above the expo hall on the first floor, the second floor of the LACC was dominated by the various tracks of the the ADC and GDC Next, the content split to a wing of the floor for each respective conference.

On the GDC Next side, which is the focus of this article, the most differentiated tracks from traditional GDC speaking tracks were the “Future of Gaming” tracks and “Next Generation Platforms” tracks, covering a spread of content from augmented reality to transmedia partnerships and multiple platform game development. While I didn’t have the chance to attend enough of the sessions to attest to this more comprehensively, the tilt in the overall body of topics is subtle but noticeable towards future-focused themes from other GDC content I’ve seen before. Some of the topics drawing the largest crowds and excitement in the room seemed to be the next-gen console talks, sponsored expo theatre talks which allowed expo pass-holders to attend — and an e-sports panel I attended, which attracted a busy room and a lengthy Q&A session after the panel back-and-forth concluded.

A Postmortem

GDC Next (and ADC) is a blend of conferences still in transition, between the past and the future. The past is Austin, the present in E3’s backyard at the LACC, but with an eye towards focusing on the future of gaming. To rise above the sentimental missives about what the conference used to be in Austin, GDC Next will likely need to focus even more on the future of gaming to differentiate it from the many gaming conference in California and give it an identity all its own apart from location. Augmented reality, virtual reality, haptics, 3D gaming, future-thinking and alternative game play concepts that have been teased at this show just might help point the point way.

Paul Philleo, Contributing Editor

BlizzCon 2013 photos from VentureBeat

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Check out this plethora of awesome BlizzCon 2013 photos at VentureBeat!

App Developers Conference, GDC Next see nearly 4,000 in attendance

Two inaugural events, the App Developers Conference (ADC) and Game Developers Conference Next (GDC Next), closed Thursday, Nov. 7 after hosting close to 4,000 industry professionals at the Los Angeles Convention Center, more than 40 percent up in attendees from the show’s spiritual predecessor GDC Online in 2012. Both conferences were produced by UBM Tech, the creators of the largest and longest-running professionals-only event for the games industry, the Game Developers Conference (GDC). ADC and GDC Next will return to the Los Angeles Convention Center on Nov. 4-6, 2014.

Both ADC and GDC Next brought their respective industries’ leaders together to share best practices and help developers fine-tune their crafts by providing valuable insights on the future of digital interactivity. Together the conferences welcomed more than 170 speakers across more than 150 sessions from influential and distinguished companies within the app, game and entertainment industries. Talks at ADC included those given by speakers from Evernote, Netflix, Pandora, Tumblr and more, while GDC Next featured talks by Double Fine Productions, Google, Microsoft, NBC Universal, Ouya, thatgamecompany, Ubisoft, Walt Disney Imagineering and several others.

In addition, The Combined Expo Floor featured more than 80 of the top game and app companies as exhibitors and sponsors, including Google, Sony, Microsoft, Oculus VR, Samsung, Intel, Qualcomm and more. The Expo Floor also hosted the ADC Best in Apps contest which was presented by way of a partnership with AppCircus, the unique global traveling showcase of the most innovative and creative apps. Sixteen finalists presented their apps to a panel of industry leaders and one winner was selected in each of four categories. Each winner was awarded a nomination for the prestigious Mobile Premier Awards, held by AppCircus during Mobile World Congress in Barcelona in early 2014.

The ADC Best in Apps winners are:

Health & Wellness: SocialDiabetes (Spain)
Lifestyle: Fetch (US)
Education: SPARKvue (US)
Entertainment: Nott Won’t Sleep (Netherlands)

Hot topics discussed at GDC Next included the rise and evolution of eSports, funding options for indie game developers, the value of live player feedback, and how current emerging tech trends will be mashed up for even more creative potential, among others. Subject matter for ADC covered multi-screen and multi-platform app design, new opportunities with wearable technology, monetization in emerging markets, unique app design opportunities with sensors on mobile devices, and many more.

Special to GDC Next, the show organizers honored ten innovative, yet-to-debut games as the “GDC Next 10.” Game designers from each of the GDC Next 10 games revealed their inspiration behind their titles to attendees. The games chosen as the GDC Next 10 were: Broken Age, Counterspy, D4, Doki Doki Universe, Project Eternity, Project Spark, Storyteller, Super Time Force, Supernauts and Wayward Manor.

As a part of the conference organizers’ dedication to game development advocacy, GDC Next welcomed Women In Games International (WIGI) and Girl Scouts of Greater Los Angeles (GSGLA) to give a special panel presentation regarding updates on a new patch program that will introduce, educate and excite girls about video game creation. WIGI and GSGLA have been working hard behind the scenes to begin rolling out a series of workshops for Girl Scout Juniors (grades 4-5) throughout greater Los Angeles. WIGI will initiate parts of the patch program with girls on Nov. 9 at Girltopia, GSGLA’s huge girl power event also at the LA Convention Center.

“We’re thrilled to have launched two brand new conferences and to have offered attendees quality content that not only provides key learnings in game and app development but also inspires one another to raise the bar in the creation process,” said Meggan Scavio, General Manager of the Game Developers Conference events. “The feedback from ADC and GDC Next attendees has been great and we look forward to returning next year with even bigger and better conferences.”

VIP All Access, ADC and GDC Next Pass holders to the events, as well as those with GDC Vault subscriptions, will be able to access the video, audio and presentation recordings in the coming weeks via GDC Vault and ADC Vault. In addition, six pre-selected sessions from GDC Next can be viewed online via GameSpot.com:

Broken Age: Rethinking a Classic Genre for the Modern Era
D4: Dawn of the Dreaming Director’s Drama
From Game Jam to Full Game – Super TIME Force & Other Shining Examples
Project Spark: Enabling and Inspiring the User to Make (Almost) Anything
The Evolution of e-Sports as a Sport, Entertainment and International Pastime
The Observer Friendly Game

For more information about ADC and GDC Next 2013, please visit www.adconf.com and www.gdcnext.com. Official photos from the conferences can be downloaded from the official GDC Flickr account, and for extensive coverage from the events visit Gamasutra’s event page.

View the original article at App Developers Conference Website.

Heroes of the Storm: Battlegrounds Revealed, Beta Signups Open

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Game director Dustin Browder detailed Heroes of the Storm’s upcoming Battlegrounds maps at BlizzCon 2013. “It’s not enough to pay homage to the games, he said. “We have to provide you with new challenges, and challenge the genre.” As such, the Battlegrounds feature distinct advantages for players who go out of their way to accomplish more.

Read more about Heroes of the Storm over at IGN.com!

Girl Scouts of Greater Los Angeles and Women in Games International Unveil Videogame Patch Program to Videogame Professionals at GDC Next

Girl Scouts of Greater Los Angeles and Women in Games International Unveil Videogame Patch Program to Videogame Professionals at GDC Next

What: Informational panel for videogame professionals at GDC Next about to get involved in shaping the next generation of female videogame developers through participation in the Girl Scouts of Greater Los Angeles’ (GSGLA) videogame development patch program.

Who: Women In Games International, the Girl Scouts of Greater Los Angeles, and E-Line Media

Why: In a recent survey of participants in GSGLA’s STEM programs, “videogame programming” was the number one new program category requested to be incorporated into Girl Scout programming. Tapping into the natural interests and passions of girls, the patch program will consist of hands-on design exercises emphasizing peer collaboration.

WIGI will initiate parts of the patch program with girls a few days later on Nov. 9 at Girltopia, GSGLA’s huge girl power event also at the Los Angeles Convention Center.

When: November 6th from 6pm – 7pm PT

Where: Game Developers Next Conference, Los Angeles Convention Center.

Media Contact:
Honey.hamilton@gmail.com

Gaming World at Apps World N. America

Feb 5 – 6 2014, Moscone Center West, San Francisco

Returning to the tech capital for the second time, Apps World will be introducing a brand new free to attend workshop called Gaming World.

The two day event will feature some of the world’s biggest gaming houses as well a number of handpicked indie developers making a name for themselves in gaming app industry.

Registration is completely free and you’ll also have access to the Apps World exhibition with over 250 exhibitors, 8000 attendees and 4 other free to attend workshops including Developer World, Droid World, Enterprise World and Tech World.

Register for your free pass here.

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If you’re an indie game developer or self employed game developer looking to get your app in front of the right people why not take part in the Indie Game Zone at Apps World. Apps World is giving away free table top stands to a select number of indie game developers and you could be one of them!

Find out more here: http://www.apps-world.net/northamerica/exhibitions/indie-game-village

Valve hosting first Steam Dev Days game developer conference in January 2014

Following Valve’s trio of announcements last month, from SteamOS to Steam Machines and a brand new, bizarre controller, the gaming company revealed that its hosting a Steam development conference next January. The conference, titled “Steam Dev Days,” runs for two days in Seattle’s Washington State Convention Center, and promises panels, instruction, and hands-on with the aforementioned Steam products. There’s also talk of VR discussion, something Valve continues to explore in interesting ways.

Read more at engadget.com.

Important Gen Con 2014 Show Dates

Gen Con Indy 2014 is just a few months away! Ok, everything is always just a few months away :). This is a great event to attend, so be sure to read over the following registration details if you think you are going!

Gen Con Indy 2014 Badges

Pre-Registration opens on January 26 at noon (Eastern) and will last until June 29 at 11:59 pm (Eastern). During Pre-Registration, most badges are $10 cheaper than their standard Registration prices.

Hotel Registration begins on January 28 at noon (Eastern) and closes on July 21 at 5 pm (Eastern).

This year, for the first time ever, Family Fun badges will go on sale during Pre-Registration! That’s right, attendees now can purchase Family Fun badges in January. At just $30 for a family of four, the Family Fun Day badge is the ultimate Gen Con bargain. Also for the first-time, the Family Fun Day badge will be combined with the Sunday one-day badge, so that ALL Sunday badges now will be known as Sunday Family Fun badges. Going to Family Fun Day has never been easier!

Despite increasing show costs, Gen Con Indy has chosen not to raise its badge prices in 2014. All badge prices will remain at their 2013 price levels. Attendees should be aware, however, that Marion County has raised its admissions tax for 2014, increasing it from 6% to 10%. This tax will be represented in the final transaction price during badge sales.

Event Submission

Event Submission begins on January 10. Event organizers and GMs should submit their events early, as last year, more than 11,000 events competed for event space.

“Early” Event Submission will end on February 7 with those submitted getting priority placement.

Gen Con will continue to receive and accept events after submission closes on March 14. Events submitted after that date may not find available space or be included in the yearly Program Book.

DevGAMM Kyiv 2013 Ticket Discount

Early DevGAMM registration is available only until October 31! Hurry up and buy tickets at ridiculous prices!

Don’t miss a chance to listen to speeches and participate in master-classes from Amanita Design, Rovio, ZeptoLab, Wargaming, Game Insight, Unity, FDG Entertainment, Alternativa Platform, Adobe and other game industry experts.

More events at the conference:
•Game contest with a variety of nominations and prizes
•Speed Game Dating – meetings between publishers and developers
•Game Lynch
•Vacancy Hall
•Gamm:Play game showcase (premiere!)

Register right now!

First 15 Speakers Announced for Digital Kids Conference

Digital Kids Conference announced the first 15 speakers for our Digital Kids Conference at Toy Fair, February 17 -19, 2014 in New York City. Digital Kids provides you detailed insight on how to create best-selling digital games and entertainment services for kids.

Speakers include cofounders and executives spanning the entertainment industry, including Yummico, Netflix, JibJab, The Marketing Store, Lionel Trains and more.

Digital Kids Conference is the place to network with experts, learn innovative product design, lucrative marketing techniques and successful monetization strategies. We are offering a special Super Early Bird Registration rate of $495 until November 15th. This is our lowest rate, saving you $400 off the onsite price.

Read more at Digital Kids Conference.

Casual Connect Kyiv 2013 begins

Date: October 23-25, 2013
City: Kyiv, Ukraine
Location: Rus Hotel

Casual Games Association Events are the premiere events for the casual games industry with over 6,500 professionals attending Casual Connect Events each year. Casual Connect Kyiv brings together the most talented and knowledgeable experts in the casual gaming field to further the casual games industry with the best of networking and learning.

E4G Event Page: http://www.eventsforgamers.com/events/conferences/casual-connect-kyiv/

Games for Health Europe 2013 begins

Date: October 28-29, 2013
City: Amsterdam, The Netherlands
Location: KMPG – Laan van Langerhuize 1

Building on the successful editions in Boston (USA), Games for Health reached Europe in 2011. The non-profit Games for Health Europe is the official sister conference of the Games for Health project. Together with the USA organisation, we aim to bring serious gaming and healthcare together in order to contribute to more advanced healthcare across Europe.

Official Site: http://www.gamesforhealtheurope.org

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