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DMW Games LA Conference Post-Mortem

Hollywood, CA – April 18-19, 2013 – Digital Media Wire hosted his annual DMW LA Games Conference (www.dmwgames.com). The two-day event featured 11 panels, 3 keynotes, 3 roundtables and 3 presentations as well as exhibits, demos and networking within the historic Hollywood Roosevelt Hotel. Attendees were key decision-makers from the game, entertainment and technology industries including company founders, investors, major and indie game publishers, developers, advertisers, mobile companies, and members of the media.

The event focused on the many opportunities within the burgeoning game industry including digital and mobile games, investment trends and opportunities specific to the City of Los Angeles as it cements its position as a media-tech center and primary hub for game development. Executives from Zynga, Activision, YouTube, Machinima, NBCUniversal, Disney Interactive, Ubisoft, CBS, Scopely, Sony, Kabam, Siemers Ventures, SGN, Playstation, Warner Bros., and Dreamworks, to name a few, were in the house to examine the state of the industry, current trends, funding, acquisitions, marketing, distribution and other issues related to the changing game industry.

Read more at Buzzfeed.com.

A Visit to Sociality Rocks! 2013 in San Francisco

What do you get when you mix a respected game conference brand in Eastern Europe and Russia, a busy week of events and conferences in San Francisco around the cloud and social gambling, and a venue location near Chinatown? You get Sociality Rocks! San Francisco, a small but focused conference organized by a small team with a very specific mission amidst a very busy week in one of the busiest cities for game industry events.

Sociality Rocks, held in San Francisco on April 22-24 last month, is one of the best known conferences in Eastern Europe and Russia focused on the social and mobile games ecosystem. It’s the fifth iteration of this conference but the first to be held in the United States.

Conference content, delivered by heavyweight names and companies such as Chillingo, GREE, Kabam and Glu Mobile, focused on independent publishing, platforms, monetization, user acquisition — and particularly the Eastern European markets and the rise of social and mobile gambling games, reflecting the trend of mobile game developers worldwide to seriously consider the possibilities in gambling-style games. The body of content overall was solid, foundational, insightful at times, but likely familiar to many local developers. For the Eastern European congregation of over 100 developers in attendance, it was very likely more illuminating, especially because access to such content and connections isn‘t as easy to come by from half the world away.

Opportunities for Eastern European developers to learn from, and connect with, local social and mobile game powerhouses was one of the main objectives for Yulia Tarasova, the Sociality Rocks! Conference founder, in bringing the conference stateside. “The Eastern European region is one of the richest regions of developers and here (in the United States) is the best market for developers to spread their product. So that’s why this was our first attempt to bring social European developers to the US, because it’s a problem for most Eastern Europeans to come to the US.

“At this event in SF we can say without any doubt we brought the best speakers for social and mobile that can’t be heard anywhere but in the US, because many of these companies would never reach Eastern Europe because it’s too far,” Tarasova added later.

Even though the conference presentation room was not often more than half full, the organizers weren’t concerned as that was not their focus for this event.

“(This time) it is not a business event, not an event for making money. Our task was from the very beginning was to break the borders, to show the possibilities of both sides of the planet to each other (and exchanging ideas),” said Tarasova. “We didn’t expect 500 people for the first event, for Eastern European strangers. We wanted to show a great range of developers with strong products who can add value to the US market.”

Further adding to the road show feel for Eastern European developers was the addition of one hour office tours at mobile mainstays PlayHaven and Zynga on the 24th, largely for the benefit of non-local developers who might not otherwise have the chance to see the inner workings of a studio in the United States.

What does Sociality Rocks! hope to accomplish for the next conference hosted in San Francisco? According to Tarasova, they’ll rethink their objectives for 2014 with the possibility of a new venue and a focus more on attracting more local developers to balance out the mix of attendees. Those steps would certainly take the conference from a showcase event for developers abroad to a more profitable, more heavily attended event with a balanced mix of attendees.

But this time around, Sociality Rocks! Laid a foundation by connecting an interesting strategy of integrating proven but useful content from recognized names in the mobile games industry to a heavily eastern European audience one might see at their Kiev event, which is a rare kind of alchemy in San Francisco. Following the path Tarasova outlined, Sociality Rocks! San Francisco could evolve into a valuable boutique event, while retaining its uniquely Eastern European and Russian character, for mobile and social game development communities on both sides of the Atlantic.

– Paul Philleo, Contributing Editor

Boston Festival of Indie Games Registration Now Open Early registration encouraged for September 14, 2013 festival on MIT Campus

Boston Festival of Indie Games Registration Now Open
Early registration encouraged for September 14, 2013 festival on MIT Campus

April 11, 2013 —Cambridge, MA— The Boston Festival of Indie Games, presented by MIT Game Lab and Boston Indies, announced today that it has opened attendee registration for the 2nd annual festival, which will be held on Saturday, September 14, 2013 on the MIT campus. Game fans of digital, tabletop and live action roleplaying game are welcome to register for free starting today at http://bostonfig.com/registration/attendee-registration/.

A celebration of independent game development in a variety of media and genres, Boston Festival of Indie Games is for all ages, free and open to the public. Festival attendees play video games, tabletop games and live action roleplaying (LARP) games in a casual, inclusive environment, plus attend film screenings and keynote talks.

Attendees can also become game developers themselves by participating in digital game jams, creating their own board and card games, and attending workshops and lectures about the process of making games. More fest details, including 2013 programming, will be announced in May. To stay informed on fest progress, sign up for updates on www.BostonFIG.com.

“We’ve got some new, big things planned for this year’s festival, including outdoor games, tournaments and live music, and are excited to now open the floodgates, allowing attendees to start registering for what we know will be a stellar event,” says Dan Silvers, festival co-producer.

Fiona Cherbak, festival co-producer adds,”We are expecting more than double our attendance from last year, so potentially thousands of attendees will be at the festival. We encourage those interested in attending the fest to register as early as possible to make sure you have a spot before our space at MIT hits capacity. All ages are welcome!”

For independent game developers interested in showcasing their games at the festival, developer submissions are currently open until Thursday, June 20. More information about game submissions can be found on www.BostonFIG.com.

About the Boston Festival of Indie Games (www.bostonfig.com):

The Boston Festival of Indie Games is a celebration of independent game development with emphasis on the New England and neighboring regions. The Boston Festival of Indie Games seeks to support and showcase the efforts of independent game developers by providing a free public event that encourages attendees to share and interact with games in various media, including video games, location-based games and tabletop games. Produced under the non-profit auspices of BeEpic, a Boston location-based games production group, the Boston Festival of Indie Games is focused on creating an intersection between community, academic and independent interests in game play.

About MIT Game Lab (http://gamelab.mit.edu/):

The MIT Game Lab brings together scholars, creators and technologies to teach, conduct research and develop new approaches to applied game design and construction. Ranked by the Princeton review as the #2 Game Design Program in North America, the MIT Game Lab maintains MIT’s roles as leader in the study, design and development of games. The MIT Game Lab’s goal is to explore, educate and engage the public by creating groundbreaking games, interactive online courses and new applications to real world challenges.

About Boston Indies (www.bostonindies.com):

Boston Indies is a community of dedicated independent game developers in Massachusetts and the surrounding area. Boston Indies works to foster a sense of community among Boston’s independent game developers, facilitate monthly meet-ups and other related community events, encourage developers to create games independent of large budgets and large company ties, provide a safe environment to obtain critical feedback on game development works in progress and serve as a brain trust for important information sharing among local independent developers.

To schedule an interview or for more festival info, please contact Elicia Basoli, Boston Festival of Indie Games publicist, at press@bostonfig.com; or contact Andrew Whitacre, Communications Director at the MIT Game Lab, at awhit@mit.edu or (617) 324-0490. More info is also available at www.bostonfig.com.

The Mochis award show at Flash Gaming Summit 2013

The Mochis is an annual award show that recognizes the year’s very best Flash games. Official judging is underway- check out the finalists below!

SIGGRAPH Asia 2013 Call For Submissions

SIGGRAPH Asia call for submissions is now open. Click here to register before the deadlines listed below:

Art Gallery 13 June 2013
Computer Animation Festival 2 July 2013
Courses 6 June 2013
Emerging Technologies 13 June 2013
Posters 9 July 2013
Symposium on Mobile Graphics and Interactive Applications 6 June 2013
Technical Briefs 9 July 2013
Technical Papers 14 May 2013

GDC 2013: Women In Games International Panel Focuses On STEM

Women in Games International will present a panel at the Game Developer’s Conference in San Francisco focusing on the need to encourage more youth participation in STEM (science, technology, engineering, mathematics) subjects.

The panel brings together leaders from video games, government, and media organizations to raise awareness of the urgent need for a new generation to enter these fields to ensure a competitive economy in the United States.

Click here to read more about the panel.

An interview with the Insomnia team

We sit down with the Insomnia event team and get the latest on the upcoming event this March 22-25! It looks to be one of the biggest ever, so read a sneak peek here at what’s coming up!

E4G: Insomnia is one of UK’s biggest gaming festivals. What are the key areas that new attendees would be interested in discovering?

Multiplay: We have the first UK hands on of Injustice which should be a massive draw. We also have a Retro Gaming Section, a Fighting games section as well as the LAN Hall which, for first timers is always very interesting to see!

E4G: Events that have run for several years have quite a history behind them, even in a newer industry like games. What is Insomnia’s history, and where do you expect to see the event in five years?

Multiplay: We have been running gaming events for over a decade and it’s just gotten bigger and bigger. Originally this was a PC gaming only event, but in recent years has incorporated console gamers. The series of events, referred to as the ‘iSeries’ are sequentially numbered and run 3 times a year, typically with one around Easter, with the others usually hosted in August and November. The original events were hosted at Newbury Racecourse in the United Kingdom from i5 to i33 then insomnia was relocated to Stoneleigh Park for i34.

From i38 to i42 the event returned to Newbury. As of our i43 event, the events have moved to Telford International Centre, where they remain to this date. These events have now evolved with professional competitive tournaments and large exhibition halls. Sometimes referred to as “The Glastonbury of Gaming” Insomnia continues to be the biggest festival of its kind in the UK. The first Insomnia: Insomnia99 was a 300-player event. At that point, it was, and remains the largest LAN party held in the United Kingdom.

As of March 2013, Insomnia is now in its 48th festival and attendance for any given festival is over 5,000 people. The record for the largest amount of LAN BYOC attendees was made at the i46 event which had 2247 people. In five years I see the event getting even bigger.

E4G: Speaking of traditions and history, we were looking at the list of “What’s On” events on the Insomnia main site. What is “The Boat Race”? 🙂

Multiplay: The Iseries is so much more then just a gaming festival, for example The Boat Race, is a drinking completion and a LAN staple. The punters go head to head with the Insomnia/Multiplay staff in a long chugging race to the finish. I don’t think the punters have ever won, or at least not to my knowledge ;p We have other traditions too, such as “Classy Saturday”, where our customers don posh attire to show the world that LAN gamers smartern up too! We run a food ordering system that delivers food and beer direct to every computer at the flick of a button. As well as a World Famous Raffle, a Pub Quiz and calls for ‘The Box’ whenever sponsors throw goodies into the crowd. It’s an event full of tradition, jokes and community events. We expect many more traditions to be made by the end of the year.

E4G: The event is set to take place at a new location this year, the Telford International Centre. Why the change?

Multiplay: The event has been in Telford now for a few events, and we changed manly because we needed more space! The event is hugely popular and we need to be able to adapt to more and more exhibitors, lanners and tournaments, for example this event we are opening up an area in the LAN hall for Table Top Gamers, specifically Magic the Gathering players. We want it to truly become a festival of gaming, all types of gaming. This means, MORE SPACE!

E4G: What keynote speakers and celebrity guests can attendees expect to see at the event?

Multiplay: The event attracts a lot of top gaming talent including professional eSports teams like Dignitas, many well known Starcraft players and off course our commentators like Madals, A_Spec and Redeye have put in appearances at previous events.

We also have our Charity of the year for 2013 SpecialEffect in attendance this year with their ambassadors.

E4G: Tournaments are a large part of Insomnia. Which ones can attendees look forward to this year, even if they do not intend to directly participate?

Multiplay: The ESET UK Starcraft Masters, The Razer League of Legends Cup, Mad Catz Strike Challenge (CS:GO), TF2 Sponsored by Aquatuning, FIFA13 Sponsored by Mad Catz, COD:B2 and Minecraft 😀

E4G: Teams and guilds are a huge part of what brings gamers together at events like Insomnia. How are you supporting player groups for games that are being presented?

Multiplay: We have various prizes on offer and sponsors for each event, totaling over £30,000- check out our website for all the info on the cash pools!

E4G: For those that are unable to attend what online channels are best to view the latest tournament news and other event updates?

Multiplay: Our website at iseries.multiplay.co.uk is constantly updated. We will also be streaming the entire festival via twitch.tv/multiplay theres also our Facebook: /multiplay /insomniagamingfestivals and our Twitter.

E4G: For those hoping to attend in 2014, when is the earliest we can expect to see news about next year’s date?

Multiplay: We have all the dates available for this year as well as Facebook pages for each event. You can even buy season tickets via our website, as well as choose your seats for I48 in the LAN hall.

Our next iseries is 22rd-25th- don’t miss out! As far as next year goes, we’ll have to wait and see…

E4G: We can’t wait to cover the event further, thanks Multiplay team!

The Results of the Winter Nights Mobile Games Conference 2013

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February 21, St. Petersburg, Russia – The Winter Nights, the largest event in Europe devoted exclusively to the development and marketing of mobile games, took place on February 8-9, 2013. More than 600 professionals from 270 companies took part at the event: developers, publishers and other game industry professionals.

During the two days the Winter Nights participants discussed how to create a mobile game that reaches millions of players, how to transform games into profitable business and how to properly monetize them. Experienced speakers from companies which made Angry Birds, Clash of Clans, Diamond Dash, Galaxy on Fire and other global hits, revealed secrets of success.

Also there were summed up the results of 2012, were discussed industry outlooks and trends. “Mobile games are phenomenon that have forever changed the culture of digital content consumption. This is something that has forced developers and publishers to search for new ways of interacting with mobile gamers” – said Pavel Ryaykkonen, distribution director at Nevosoft, a leading Russian game publisher and developer which became the organizer of the Winter Nights conference.

The conference was supported by platinum sponsors: i-Free, Big Fish, Social Quantum and WebMoney.

You can watch a short movie about the Winter Nights:

About the conference: the WN conference takes place twice a year in St. Petersburg, Russia and now is the largest conference in Europe exclusively devoted to mobile gaming. The third show will gather industry pioneers and new market players (more than 800 people altogether) in June 2013.

About organizer: Nevosoft is a casual game publisher and developer. It delivers downloadable and online entertainment software for iOS, Android, WP 7, Windows and Mac. With its fast-growing game catalog, user install base (more than 10 mln) and great experience, Nevosoft offers very competitive rates for publishing your game across a variety of mobile platforms.

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Contacts: wnconf@nevosoft.com

Cliff Bleszinski, Jason Vandenberghe to Keynote East Coast Game Conference

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Feb. 25, 2013 – Cliff Bleszinski, former Epic Games Design Director, and Jason Vandenberghe, Ubisoft Montreal Game Designer, will keynote this year’s East Coast Games Conference (ECGC) April 24-25, 2013 at the Raleigh Convention Center in Raleigh, N.C.

Bleszinski, a veteran of the video game industry, shipped his first commercial title, Jazz Jackrabbit, in high school. During his tenure at Epic, Bleszinski was a key visionary behind the award-winning, multimillion-selling Unreal game series and the billion-dollar Gears of War franchise, which has eclipsed 19 million copies sold worldwide and crossed over into novels, comics, film, action figures and merchandise. He also lent his creative expertise to Fortnite, ChAIR Entertainment’s Infinity Blade series and multiple unannounced projects.

Vandenberghe, another veteran AAA action/adventure game designer, started out as a programmer on The X-Files Game and then spent six years at EA making James Bond games: Agent Under Fire, Nightfire, Everything or Nothing (his first lead design role) and From Russia With Love. He later worked on The Godfather and Lord of the Rings: The Third Age. Vandenberghe then moved to Activision where he actively contributed to X-Men: The Movie Game, the Call of Duty and Guitar Hero franchisesand Spider-Man. In 2008, he was offered an opportunity he couldn’t refuse: to make 1st-person sword & gun play fun at Ubisoft Paris.

The IGDA is presenting the ECGC conference this year. In addition to a Games Design, Programming, Art/Animation and Mobile Games tracks, ECGC will offer Writing for Games, Serious Games, Game Careers and a faculty track: Game Education.

“We’ll befeaturing a world class group of speakers,” Dustin Clingman, Chair, IGDA, said. “We’re bringing learning opportunities closer for developers in the eastern half of the U.S. and any other industry professionals that want to join us.”

Individuals interested in attending can register at: http://east-coast-game-conference-2013.eventbrite.com/

About East Coast Games Conference
Once called the Triangle Game Conference, the East Coast Game Conference (ECGC) has become a leading forum for industry professionals to share expertise, network and build careers.

About IGDA
The International Game Developers Association is a global, non-profit membership organization serving individuals who create video games.

Birmingham braces for biggest Gadget Show Live yet

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The UK’s biggest five-day consumer electronics event, Gadget Show Live, has today announced an additional 2,000 Super Theatre seats, capacity for 15,000 extra visitors and the biggest variety of interactive on-site features ever seen for 2012.

Taking place at the NEC, Birmingham from 11-15 April 2012, the event is based on the popular Channel Five TV show and is widely recognised as the best place to see, try and buy the latest consumer technology. With all Friday, Saturday and Sunday (13-15 April) tickets already sold out, 2012 is set to be the biggest show yet.

Now in its fourth year, the show will still the latest technology from the world’s leading electronics firms, such as LG, O2, HP, Epson, Pioneer, Phillips, Canon and JVC. Visitors can try out the new OLED TVs alongside smart and connected home technology, 3D projectors, 3D and HD camcorders, as well as new tablets, phones, laptops and gaming consoles; manyof which will be on show for the first time in the UK.

Read more at iambirmingham.co.uk.

Video: Presentations from Game Design Expo 2013

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Game Design Expo 2013 has come and gone, but if you couldn’t be there, here’s your chance to see what you missed. We’ve just launched hours of free video presentations captured at Industry Speaker Day.

  • What’s in store?
  • Lift the cover off Halo 4‘s storytelling, sound design, and co-op campaign
  • Learn ways to make your games meaningful yet engaging
  • Watch Ubisoft’s Patrick Plourde (Far Cry 3) issue an exciting challenge for the future of games
  • Hear tips on getting your indie game noticed from journalists and developers

That’s on top of an archive of talks from 2012, 2011, and 2010 – it’s a whole lot of insight and inspiration. Check it all out in the Game Design Expo’s Videos section.

Photos: Seattle goes Victorian for Steamcon IV

Steamcon is a steam punk convention held in Bellevue, WA. Thousands come for three days of cosplay, vendors, live music and more. October 27th 2012.

Steamcon

Read more at Komonews.com: http://www.komonews.com/news/local/Photos-Seattle-goes-Victorian-for-Steamcon-IV-176410621.html

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