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Valve hosting first Steam Dev Days game developer conference in January 2014

Following Valve’s trio of announcements last month, from SteamOS to Steam Machines and a brand new, bizarre controller, the gaming company revealed that its hosting a Steam development conference next January. The conference, titled “Steam Dev Days,” runs for two days in Seattle’s Washington State Convention Center, and promises panels, instruction, and hands-on with the aforementioned Steam products. There’s also talk of VR discussion, something Valve continues to explore in interesting ways.

Read more at engadget.com.

Important Gen Con 2014 Show Dates

Gen Con Indy 2014 is just a few months away! Ok, everything is always just a few months away :). This is a great event to attend, so be sure to read over the following registration details if you think you are going!

Gen Con Indy 2014 Badges

Pre-Registration opens on January 26 at noon (Eastern) and will last until June 29 at 11:59 pm (Eastern). During Pre-Registration, most badges are $10 cheaper than their standard Registration prices.

Hotel Registration begins on January 28 at noon (Eastern) and closes on July 21 at 5 pm (Eastern).

This year, for the first time ever, Family Fun badges will go on sale during Pre-Registration! That’s right, attendees now can purchase Family Fun badges in January. At just $30 for a family of four, the Family Fun Day badge is the ultimate Gen Con bargain. Also for the first-time, the Family Fun Day badge will be combined with the Sunday one-day badge, so that ALL Sunday badges now will be known as Sunday Family Fun badges. Going to Family Fun Day has never been easier!

Despite increasing show costs, Gen Con Indy has chosen not to raise its badge prices in 2014. All badge prices will remain at their 2013 price levels. Attendees should be aware, however, that Marion County has raised its admissions tax for 2014, increasing it from 6% to 10%. This tax will be represented in the final transaction price during badge sales.

Event Submission

Event Submission begins on January 10. Event organizers and GMs should submit their events early, as last year, more than 11,000 events competed for event space.

“Early” Event Submission will end on February 7 with those submitted getting priority placement.

Gen Con will continue to receive and accept events after submission closes on March 14. Events submitted after that date may not find available space or be included in the yearly Program Book.

DevGAMM Kyiv 2013 Ticket Discount

Early DevGAMM registration is available only until October 31! Hurry up and buy tickets at ridiculous prices!

Don’t miss a chance to listen to speeches and participate in master-classes from Amanita Design, Rovio, ZeptoLab, Wargaming, Game Insight, Unity, FDG Entertainment, Alternativa Platform, Adobe and other game industry experts.

More events at the conference:
•Game contest with a variety of nominations and prizes
•Speed Game Dating – meetings between publishers and developers
•Game Lynch
•Vacancy Hall
•Gamm:Play game showcase (premiere!)

Register right now!

First 15 Speakers Announced for Digital Kids Conference

Digital Kids Conference announced the first 15 speakers for our Digital Kids Conference at Toy Fair, February 17 -19, 2014 in New York City. Digital Kids provides you detailed insight on how to create best-selling digital games and entertainment services for kids.

Speakers include cofounders and executives spanning the entertainment industry, including Yummico, Netflix, JibJab, The Marketing Store, Lionel Trains and more.

Digital Kids Conference is the place to network with experts, learn innovative product design, lucrative marketing techniques and successful monetization strategies. We are offering a special Super Early Bird Registration rate of $495 until November 15th. This is our lowest rate, saving you $400 off the onsite price.

Read more at Digital Kids Conference.

Casual Connect Kyiv 2013 begins

Date: October 23-25, 2013
City: Kyiv, Ukraine
Location: Rus Hotel

Casual Games Association Events are the premiere events for the casual games industry with over 6,500 professionals attending Casual Connect Events each year. Casual Connect Kyiv brings together the most talented and knowledgeable experts in the casual gaming field to further the casual games industry with the best of networking and learning.

E4G Event Page: http://www.eventsforgamers.com/events/conferences/casual-connect-kyiv/

Games for Health Europe 2013 begins

Date: October 28-29, 2013
City: Amsterdam, The Netherlands
Location: KMPG – Laan van Langerhuize 1

Building on the successful editions in Boston (USA), Games for Health reached Europe in 2011. The non-profit Games for Health Europe is the official sister conference of the Games for Health project. Together with the USA organisation, we aim to bring serious gaming and healthcare together in order to contribute to more advanced healthcare across Europe.

Official Site: http://www.gamesforhealtheurope.org

Interview with LOGIN’s Seda Balci

Following year seven of one of the most resilient game industry conferences, LOGIN 2013 –which Events for Gamers attended — we interviewed the conference’s owner and director, Seda Balci.

We discuss her views about the success of the conference, the foundation that led to this year’s event and where this conference might be going in the next year.

Events for Gamers: Seda, thank you for taking time to share your thoughts with Events for Gamers about the 2013 LOGIN Conference and more. For those who aren’t familiar with your background, could you share with us what brought you into the events and games industry?

Seda Balci: My event management background goes back to my high school years. It started with volunteering at big events and got more professional with hosting the May Festival of my college for 4 years. Then started hosting regular happy hours and pirate cruises and finally LOGIN Conference. I am just doing what I am passionate about. I grew up playing video games. When my passion and video games combined I think that is how I ended up at LOGIN Conference.

E4G: Overall how well do you feel LOGIN 2013 went this year? What were the bars you set for LOGIN 2013’s success, and do you feel you met and surpassed them?

Seda: I am getting great feedback from everyone. Venue, speaker list, speaking topics had bigger impact on the audience compared to last year. We did spend long hours choosing the best among all awesome proposals we got and I am very happy with the results. You learn something all the time. There is no limit learning in this business. Every year it will be better and better.

E4G: Was organizing LOGIN 2013 more of a challenge, or easier, in its second year in San Francisco — at a new venue?

Seda: The first year was the biggest challenge. Moving LOGIN from Seattle to San Francisco and announcing the owner change and new location took more time and put more pressure. I can say this year was less challenging. I like new venues and I like surprises. We might end up in a surprising venue in San Francisco next year!

E4G: What were the driving themes and topics you aimed for at LOGIN 2013?

Seda: We covered many topics this year. I did not choose a specific theme actually. I can say we covered mostly mobile subjects this year but we also had online gaming, data security, even gadgets. I like variety. Everyone who attended found something interesting for them and enjoyed a lot. That was the plan.

E4G: If you could do LOGIN 2013 over again with the same venues, speakers and themes, what aspects of the conference would you change?

Seda: I would not change anything. I loved what we had and 100% happy and satisfied with the results. It is time get ready for 2014’s LOGIN.

E4G: You have a lot of putting together organizing parties and cruises before you organized LOGIN, largely for the game industry among other tech sectors. What have you learned from organizing parties that’s helped you in your second year of organizing LOGIN?

Seda: I learned many important lessons. I don’t know if pages of notes would cover everything I’ve learned so far . I had the chance to meet great event organizers who gave me precious feedback and showed me the ropes. I also met industry leaders who I had great discussions on what’s going on in the industry nowadays, insider notes, what is hot in the industry and had great notes on what topics people would like to listen to or what they definitely don’t want to hear about it. Also having all these events built great friendships, which I am very grateful for.

E4G: San Francisco is blessed, or burdened (depending on your point of view), with an abundance of conferences and summits in social, mobile, the cloud and games in general. What do you feel distinguishes LOGIN overall as a brand from the many other events in the area?

Seda: I know, right? It is a little tough not getting lost between the big ones. Might be better having a little less in San Francisco as a conference owner of course, but we are in the heart of technology and gaming here… And San Francisco is lovely, so having many of them is normal. I actually like having many here in San Francisco sometimes. There are many greatly hosted and planned ones and I make sure I don’t miss them. What I believe is, if you have good content, doesn’t matter when or where you are hosting your event, or how many other conferences or events are going on, you’ll still have the perfect audience all the time.

E4G: I understand LOGIN 2014 is already being planned for next year. Can you share any of the plans you might have for LOGIN 2014?

Seda: It is in progress already. It was in progress while hosting 2013 LOGIN. For now, I can only say I like surprises as I mentioned earlier, so there will be surprises. San Francisco will have another successful LOGIN 2014. Stay tuned 

E4G: Lastly, on the lighter side, what is your favorite part of planning a conference or an event?

Seda: I have many favorite parts actually. I like the brainstorming sessions with the speakers, which is a lot of fun. I am so lucky I had the best speakers in the world. Learned a lot from them as well  I also like doing the actual design of the conference, from floor plan to agenda, from announcement timing to after parties.

It is a lot of fun and it makes you happy at the end for sure — as long as you love what you do, like I do.

E4G: Thank you, Seda. Events for Gamers looks forward to finding out more what you have planned for LOGIN 2014!

Changing the world, trends for the next decade headline GDC Next 2013

Learn about the future of games in Los Angeles next month during Game Developers Conference Next’s Future of Gaming Track, with EA Mythic lead designer Kate Flack on toy industry insights she brought to Ultima Forever (pictured), Ubisoft Blue Byte’s Teut Weidemann on why mobile is everything, and more.

More at Gamasutra

World’s premier games festival PAX returns to Melbourne in 2014 with new venue and dates

Monday 21 October, 2013 – The world’s premier games festival, Penny Arcade Expo (PAX), will return to Melbourne in 2014 after a critically successful sold out inaugural year in 2013. Community demand will see the show move to the larger Melbourne Convention & Exhibition Centre, to be held from 31 October to 2 November 2014.

Minister for Innovation, Services and Small Business Louise Asher announced the highly anticipated return of PAX Australia to Melbourne and said it was a boost for Victoria’s flourishing games industry.

“PAX is the world’s leading games festival and the return of PAX Australia to Melbourne for the second consecutive year highlights Victoria’s reputation as a key hub for games development in the Asia Pacific region,” Ms Asher said.

“This year’s event in Melbourne represented the first time that PAX had been held outside of the United States – not only was it a great coup for Melbourne but the event was a runaway success.”

The 2013 show completely sold out of tickets months before the event itself, as a result, PAX Australia 2014 will move to the Melbourne Conference and Exhibition Centre in order to increase its capacity.

Ms Asher said the Victorian Coalition Government is a major sponsor of the event and played an important role in securing PAX Australia 2013 and 2014 for Victoria.

“PAX Australia is a fantastic opportunity to show off the breadth and diversity of Victoria’s games development community,” Ms Asher said.

PAX Australia 2014 will build on the success of the 2013 event and will combine exciting international and local content with community events. International guests, speakers, musicians and developers will join local game industry representatives to showcase games and community events in Australia. PAX Australia is also supported by the Interactive Games & Entertainment Association and the Game Developers Association of Australia.

Robert Khoo, President of Penny Arcade said Melbourne has been an incredible home for PAX, and the Victorian Government has been as accommodating as the fans.

“Not only have they helped us secure a much-needed larger venue for the show, but they’ve paved the way for talented local creators to be showcased on the global stage. The games community here is incredible, and PAX Australia is here to stay,” Mr Khoo said.

PAX Australia will be held at the Melbourne Conference and Exhibition Centre from 31 October and 2 November, 2014 and will be run by ReedPOP in conjunction with Penny Arcade.

For further information visit www.paxaustralia.com.au or follow PAX Australia updates via official Twitter and Facebook.

Get complimentary expo passes to App Developers Conference and GDC Next

For a limited time we are offering complimentary passes to our Expo Floor for the debut year of Game Developers Conference Next (GDC Next) and App Developers Conference (ADC). The co-located Expo Floor features over 60 companies showcasing the cutting edge in game and app development.

Don’t miss out on:

  • The Star Studded Lineup of Exhibitors, including Google, Sony, Microsoft, Oculus VR, Samsung, Intel, Qualcomm, Pandora and more.
  • Sessions on the Expo Floor, with in-depth presentations from Google, Microsoft, Samsung, GREE, Tencent, Fiksu, Intel and Fuse Powered.
  • ADC Best in Apps Contest, powered by AppCircus, presentations by hand selected finalists.
  • The Museum of Portable Devices, showcasing our technological progress with dozens of mobile devices from years past, including the Apple Newton and early Palm products.
  • Networking Opportunities including the Microsoft Expo Bar and Developer Lounge.
  • Happy Hours, free smoothies, coffee breaks and more throughout the Expo Floor.

See the all Expo Floor features »

Claim your pass before October 31! To join us in Los Angeles with a complimentary Expo Pass…

 

Register Now

San Francisco gets ready for the Game QA & Localization Forum

Hot off the back of its world premiere in London, Gaming IQ is pleased to announce that the acclaimed & unique Game QA & Localization Forum is going to San Francisco this December.

As the world’s only forum series dedicated entirely to QA and localization for the gaming industry, the San Francisco event, taking place at the Sheraton Fisherman’s Wharf on December 10-11, unites senior QA and localization professionals from all across the industry – console, PC, online, social or mobile.

http://sanfran.qalocforum.com/news

Representing a true spectrum of large AAA studios to smaller indie developers and publishers, the forum has assembled a world-class speaker line-up that includes the likes of Sony, EA, BioWare, Ubisoft, Konami, Namco Bandai, Gearbox, Disney and many others.

The Game QA & Localization Forum: San Francisco is a unique opportunity to hear from world-leading developers, indie studios and key industry solution providers in testing and localization.

The event offers the opportunity to benchmark with industry peers & competitors in an informal, senior-level setting dedicated to networking with people facing the same challenges. The event agenda is available to download here

What’s fantastic about this forum is how positively the industry has responded – everyone is excited to spend some decent time with likeminded senior professionals discussing the issues that really matter; issues that are too focused or niche to be discussed at broader industry events like GDC”, said Arran Oakes, the Head of Production at organiser Gaming IQ.

Gaming IQ are working with the IGDA on the forum, with Executive Director Kate Edwards saying “this underrepresented area of game development can shine in its own forum, and people from all functions across the game industry can improve their own work by better understanding the critical aspects of QA and Localization”. Annual memberships are available to purchase with a ticket to the forum.

The Game QA & Localization Forum: San Francisco speaker and panel highlights include:

  • Tulay McNally, Director of Studio Development QA and Quality Engineering Dep., BioWare

  • Mario Vasquez, Head of WWQA Operations, EA

  • Michele Kassis Carlson, Localization Director, Sony PlayStation

  • Tad Hirabayashi, Production Services Director, Namco Bandai

  • Michael “Gryf” Weber, Director of Central Development, Gearbox Software

  • Marietta Pashayan, Director, Mobile QA and Live Services, Disney Interactive

  • Daniel Pangelina, QA Manager, Double Fine

The Game QA & Localization Forum: San Francisco takes place in December 10-11, 2013 at the Sheraton Fisherman’s Wharf Hotel, San Francisco, California. Find the program, event details and registration information about the forum on http://sanfran.qalocforum.com/news , phone +1 646 378 6026/ +44 (0) 207 036 1300 or email enquire@iqpc.co.uk

Mobile Apps Showdown and Last Gadget Standing at the 2014 International CES

In a world where it’s raining apps, there are few ways to get yours noticed. Mobile Apps Showdown is an online and live event in cooperation with the 2014 International CES®. Through an online vote, expert judges, and a real-time event at CES, we determine the Mobile App with the greatest “staying power”. Over 1 million Web viewers and 500 live audience members along with an expert panel of judges all weigh in and experience your app.

Plus, there’s an opportunity for you to showcase your app on our Wall of Apps in the Grand Lobby of the Las Vegas Convention Center and World Trade Center (LVCC). Maximum fun, maximum exposure, and no heavy lifting on your part. That’s Mobile App power.

To enter the competition

Mobile Apps Showdown Entry Fee: $800.
Wall of Apps Exhibit (includes Mobile Apps Showdown Entry): $3750

Last Gadget Standing

Sponsored by Lenovo, the Last Gadget Standing is now in its 12th year. The event, both live and online, looks for the coolest gadgets most likely to succeed, even after the 2014 CES draws to a close. An expert panel of judges, online votes and a live audience event determine the winner. Last Gadget Standing is the perfect case of “when last is first.”

To enter the competition

Last Gadget Standing Entry Fee: $950.

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