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Nordic Game 2014 Conference Updates

The Nordic Game 2014 Conference has been a beehive of activity more than a month ahead of the conference. To start with, a Unity3D track has just been added to the conference program. Unity, who is an Anniversary Partner, will have their content covered over nine sessions, taking place over May 22nd and May 23rd. The sessions will represent a mix of internal Unity talks and external Unity developer talks. Two additional Unity workshops, “Prototyping in Unity” and “Advanced Unity Workshop”, will beef up the game engine company’s presence further. To check out the entire Unity track, visit this link for all the details.

Also just announced are the nominees for the Nordic Game Awards, to be hosted on the evening of May 22nd. The exhaustive list of nominees is below:

Best Nordic Game of the Year 2014
Battlefield 4, by DICE (Sweden)
Year Walk, by Simogo (Sweden)
The Swapper, by Facepalm Games (Finland)
Resogun, by Housemarque (Finland)
Teslagrad, by Rain Games (Norway)
Forced, by Betadwarf (Denmark)
140, by Jeppe Carlsen (Denmark)

Best Nordic Children’s Game 2014

Toca Boca Hair Salon 2, by Toca Boca (Sweden)
My Little Work Garage, by Filimundus (Sweden)
Sprinkle Islands, by Mediocre (Sweden)
Steamworld Dig, by Image & Form (Sweden)
Pettson’s Inventions Deluxe, by Filimundus (Sweden)
Angry Birds Go, by Rovio (Finland)
King Hunt, by Mountain Sheep (Finland)
LEGO® MINDSTORMS® Fix the Factory, by Cape Copenhagen (Denmark)
HokusPokus Alfons Åberg, by Hyper Games (Norway)

Best Nordic Handheld Game 2014
Year Walk, by Simogo (Sweden)
Device 6, by Simogo (Sweden)
Steamworld Dig, by Image & Form (Sweden)
Stick it to the Man!, by Zoink (Sweden)
Pet Rescue Saga, by King (Sweden)

Best Artistic Achievement Award 2014
Year Walk, by Simogo (Sweden)
Device 6, by Simogo (Sweden)
Stick it to the Man!, by Zoink (Sweden)
Brothers: A Tale of Two Sons, by Starbreeze Studios (Sweden)
Oceanhorn, by Cornfox Brothers (Finland)
140, by Jeppe Carlsen (Denmark)

Best Nordic Innovation Award 2014

Shelter, by Might and Delight (Sweden)
Year Walk, by Simogo (Sweden)
Device 6, by Simogo (Sweden)
Brothers: A Tale of Two Sons, by Starbreeze Studios (Sweden)
Teslagrad, by Rain Games (Norway)

New Nordic Indie Sensation 2014
The purpose of the award is to recognize new talent from the Nordic Region. The nominated games in this category are found through an application process, lead by Copenhagen Game Collective, the curators of Nordic Game Indie Night. Eightgames will be nominated, and they can be tested and voted for by the public during Nordic Game Indie Night 2014 on 21 May.

International Games Week Berlin brings in record numbers

International Games Week Berlin 2014 has been branded a success by organisers after 9,900 visitors attended events throughout the course of last week.

Attendance has skyrocketed since 2013, with 4,000 more game developers, publishers, designers, and creatives attending this year’s conference: a rise that proves the Berlin-based event has a greater international profile than ever before.

Global profile

One of the week’s big draws was the Quo Vadis developers conference, which set a new attendance record by landing an audience of 2,500 industry specialists – including Pocket Gamer.

The Gamefest at the Computer Games Museum also brought in approximately3,400 guests, while A MAZE. attracted another 3,800.

Quo Vadis at Café Moskau last week

Michael Liebe, head of International Games Week Berlin, explained that the record-breaking attendance coupled with an increase in global visibility is an “overwhelming result”.

“Our concept became a great success of making the Games Week more international and, at the same time, addressing and integrating an interested general public alongside the professional delegates by having hands-on exhibitions, concerts and audience events,” said Liebe.

“Increasing the admission figures from last year by two thirds is an overwhelming result.

“I am particularly pleased that the mix of target groups also functioned and we created a genuine gamer experience both for the industry as well as for the gamers themselves.”

Senior Director of Game Analytics to share how game and software companies use game analytics

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At the Gaming Analytics Summit, being held on May 1 and 2 2014, Senior Director of Game Analytics Arthur Von Eschen will discuss how Activision uses analytics in their games to provide the best experience for players. Because Call of Duty is competitive and popular, it faces a large challenge in stopping cheaters from ruining the experience for normal gamers.

Another keynote at this event will be Mike Ambinder, who will give insight into how Valve Software developed an analytical framework to inform them throughout the design, development, and feedback processes. Mike will also show people how they have used this framework to create unique and challenging products.

Here are some other keynote speakers for this event:

– VP, Marketing Science and Analytics, Electronic Arts

– Senior Director, Game Analytics Services, Ubisoft

– Head of User Research, Bungie Studios

– Senior Manager, Acquisition, Sega

– CEO, Broken Bulb Studios

For more information on this event, visit: http://theinnovationenterprise.com/summits/gaming-analytics-san-francisco-2014

Casual Connect Asia 2014 Content is Live

Is Singapore in May your idea of the ideal business destination to learn about casual, mobile and social games, especially in the East? Then this is your kind of news blurb: Jessica Tams, the organizer of Casual Connect, has revealed the line-up of speakers and content for Casual Connect Asia. This conference, to be held on May 20-22, brings over 120 talks to the Shangri-La Hotel in Singapore.

Expect to see such talks as “10 Reasons Why Your App Won’t Succeed”, “Social Casino in Emerging Markets”, “Why Publishing is Broken and What Airbnb Has to Do with It”, and “Building a Believable Character”, among other diverse points of view across six categories of talks.

Early bird registration of $300 US for a standard ticket to the Casual Connect Asia conference (including lectures, parties and meetings) ends on April 19th.

New PAX South Show Announced for January 2015

Middle America and the southern US is about to get some serious games expo love from Penny Arcade — the brand-new PAX South show.

As described in a press release sent out this morning, “In front of a sellout crowd at PAX East 2014, ReedPOP, the world’s leading producer of pop culture events, and Penny Arcade, one of the largest gaming communities on the Internet, announced the addition of a new PAX event to the calendar – PAX South. Slated to debut in San Antonio, Texas in early 2015, the southern addition marks the fourth PAX show and third to occur in the U.S., continuing the tradition of proving the most authentic celebration of game culture in the world.”

“The love of gaming in all its many forms, whether that be on a TV, a computer, a phone, or even a tabletop, is hitting an all-time high. PAX gives gaming fans one place to get a glimpse of emerging trends and does it in a truly fun and interactive way,” said Lance Fensterman, Global Vice President of ReedPOP.

Robert Khoo, Penny Arcade President, added, “Since its launch in 2004, PAX events have doubled in size almost every year, and our Seattle and Boston events represent the two largest gaming festivals in North America. We’ve been hearing for years that those in the south had a tough time making it to the northern corners of the country; PAX South has always been a matter of ‘when’ rather than ‘if.'”

I’d also add, that a show in the winter in a warmer Texas is likely to attract a large number of shivering, snow-shoveling gamers and gaming culture enthusiasts, not just regionally but from the north too.

As attendees who’ve attended PAX shows bracketing either coast can attest, expect tens of thousands of gamers, anime, board and card-gamers, music, gaming competitions, talks, and yes, parties too, over the course of a few days.

For regular PAX-goers and gamers in the Midwest and South, you can pencil in — or ink — the dates onto your calendar for January 23-25, 2015 in San Antonio.

Chaos Group focuses on students and Independent Films at FMX 2014

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FMX

At FMX 2014, Chaos Group plans to showcase how V-ray supports VFX students and indie filmmakers across the globe. Student teams and professional artists are using 3ds Max and Maya to show people how new improvements to V-ray 3.0 are used in these programs on film and animation projects. They are also showing people how students can get a leg up in the field.

When students stop by the Chaos Group booth, they can meet with representatives, see V-ray for Blender in action, and try out both versions of V-ray 3.0 in the FMX marketplace. Miguel Ortega and Tran Ma, makers of Green Ruby Pumpkin, will be giving speeches on how their team approaches creature design on The Ningyo. Blake Sweeney, CG Supervisor of Method studios, will do a demonstration of the invisible effects used in the mirror sequence on the film Divergent.

Students will also be able to hear Sweeney talk about studios benefiting from V-ray’s advanced ray tracing capabilities. Sweeney also worked on Robocop and Iron Man 3; during a special lecture session, he will give insight into how students can make a great portfolio and successfully approach blockbuster film work. Peter Mitev, CEO of Chaos Group, will discuss how GPU-accelerated V-Ray RT 3.0 rendering is establishing a new paradigm for filmmaking.

Follow this link for a complete presentation schedule:

http://www.consumerelectronicsnet.com/article/Chaos-Group-Spotlights-Students-and-Independent-Films-at-FMX-2014-3181227

Second Round of Speakers Announced for LOGIN 2014

The LOGIN Conference 2014, a mobile games-centric one-day summit, has announced their second round of speakers:

Corey Rosemond, Plantronics Gaming
Mike Lu, GREE, Inc.
David Diaz, Sponsorpay
Charles Michael Yim, Breathometer
Min Pyo Hong, SEWorks

To find out more about the speakers approved thus far, read up at this link.

LOGIN 2014 is a conference to be held on May 8, 2014 in San Francisco, where attendees can expect will find “a full day of mobile sessions including game development,  marketing and advertising, design, apps, wearables, tablet development lectures and panels renowned local and international industry speakers, facilitated networking activities, all-evening parties, keynote lunch, meetings and full day of exhibition”. LOGIN 2014 registration information can be found here.

Wargaming.net Locks and Loads $10 Million into eSports for 2014

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Wargaming is planning to step up investment into eSports gaming to the tune of $10 million in 2014, over $8 million in 2013, according to GamesIndustry.biz. The “why” for it is player demand, said Wargaming CEO Victor Kisyli at a Warsaw, Poland press conference. The numbers seem to bear that out: “In 2012, for example, 30,000 pro players took part in 120 World of Tanks tournaments; in 2013, that ballooned to 200,000 players across more than 1000 World of Tanks tournaments.”

The growth of eSports as an interest within the Wargaming community extrapolates well from the growth in overall registered player counts, which is confirmed at 80 million.

The new eSports unit within Wargaming will be similar to a company within a company, presumably attending to the needs of competitive gamers, spectators, gaming tournaments, etc.

eSports is a growth industry itself, according to Superdata Research and Newzoo, with 70 million viewers worldwide — and 31.4 million hailing from the US alone. The prize pools are being upped to keep pace with the strong and growing interest in competitive gaming, with $25 million offered in 2013.

 

 

 

LA Games Conference Confirms Speakers

The LA Games Conference takes place three weeks from now, on May 1st in Los Angeles (as chance would have it), but before the event gets started, the organizers, Digital Media Wire, sent notice that the conference’s speaker list is now finalized.

“2014 LA Games Speakers Include:

Chris Akhavan, President of Publishing, Glu Mobile
Jonathan Anastas, VP, Global Brand Marketing, Head of Digital & Social Media, Activision
Jeff Anderson, SVP, Strategic Planning & Business Development, GSN
Alan Avidan, CEO, Bees and Pollen
Paulus Bannink, Creative Technical Director, Zoic Studios
Michael Bolcerek, SVP of Business Development, Integrity, Aristotle International
Bjorn Book-Larsson, CEO, Reloaded Games
Ari Brandt, CEO & Co-Founder, MediaBrix
Matthew Bromberg, Group General Manager, Electronic Arts
Bryan Buskas, SVP, Sales – Performance Advertising, AdColony
Michael Cai, Senior Vice President of Games and Digital, Interpret
Liam Callahan, Director, Games Industry Analyst, NPD
Ben Chen, SVP, Global Developer Relations & Business Development, SponsorPay
Jenova Chen, Founder & Creative Director, thatgamecompany
Matt Cohen, Director of Business Development, Machinima
Amy Cotteleer, Founder and Chief Creative Officer, A Squared Group
Susan Cummings, Executive Producer, Doctor Who: Legacy
Ian Dallas, Creative Director, The Unfinished Swan
Sunny Dhillon, Senior Associate, Signia Venture Capital
Chris Donahue, Co-Founder, Elevate Partners
Walter Driver, Co-Founder & CEO, Scopely
Ian Flood, Gameplay Programmer, Yacht Club Games
Chris Early, VP, Digital Publishing, Ubisoft
Chris Enock, VP of Central Publishing, Riot Games
Clinton Foy, Venture Partner, CrossCut Ventures
Tracy Fullerton, Associate Professor, USC School of Cinematics Arts/Director, USC Game Innovation Lab
Marc Graser, Senior Editor, Variety
Adam Gutterman, Director of Game Design and Monetization, Unity
Bob Heubel, Developer Evangelist, Haptics, Immersion Corporation
Andy Kleinman, Chief Business Officer, Scopely
John Koller, VP, Marketing – Home Consoles & Handheld Platforms, Playstation (Sony Computer Entertainment America)
Christina Lee, Associate Director, Nexon America
Kyu Lee, President, GAMEVIL USA
Peter Levin, Managing General Partner, York Ventures
James Liu, Founder, BoxCat
Brian Lovell, CEO, RED Interactive Agency
Owen Mahoney, CEO, Nexon North America
Michael Marchetti, Former CEO, Buffalo Studios (acquired by Caesars Interactive) and Founder and CEO, Hello Studios
Vicenç Martí, CEO, Akamon Entertainment
Nate Nanzer, Vice President, Frank N. Magid Associates
Owen O’Donoghue, North America Casino Team Head, Facebook
Miguel Oliveira, Team Lead, Thralled
Manish Patel, Partner, Highland Capital Partners
Chris Petrovic, Head of Corporate Development & Strategic Partnerships, Kabam
Fabien-Pierre Nicolas, General Manager, Mobile, Perfect World Entertainment
Michael Pachter, Research Analyst, Wedbush Securities
Matthew Patrick, Senior YouTube Channel Manager, Defy Media
Michael Powers, VP & GM, GameSpot, Giant Bomb, Ongamers, CBS Interactive
Jon Radoff, Founder & CEO, Disruptor Beam
Phil Ranta, VP, Talent Operations, Fullscreen
Erin Reynolds, Creative Director & Lead, Nevermind / Founder & Creative Director, Flying Mollusks
Michael Ritter, SVP, Business & Corporate Development, SGN
Kristian Segerstrale, Co-Founder, Initial Capital, Former Board Member, Supercell, Co-Founder, Playfish (acquired by EA), Co-Founder, GluMobile (NASDAQ)
Jamison Selby, Director, Monkey King Games and Chair, IGDA LA Chapter
David Siemer, Managing Director, Siemer & Associates
David Stelzer, Head of Video Games Department, CAA
Mike Vorhaus, President, Magid Advisors
Steve Wadsworth, President, CEO & Board Member, Tapjoy
Spencer Yip, Director & Founder, Yummy Yummy Tummy
Michael Zhang, CEO, ZQGame”

Google I/O 2014 Registration to Open a Week Later Than Planned

No more are the days where thousands of people are lined up at their PCs, fingers hovering over their mice, waiting for the green light to hammer registration systems for the chance to attend Google’s annual I/O conference for the Android ecosystem. This year, it will be a random lottery, as Apple’s WWDC Conference just had, one that has been delayed from April 8th to April 15th.

As posted on the Google Developers page in regards to Google I/O, “We’re still working to make the registration process even easier for you, and it will now be open four days starting next week (opening next Tuesday and closing Friday). After the registration window closes, applicants will randomly be selected and we’ll send ticket purchase confirmation emails shortly thereafter.”

Time will tell if a lottery system works out more smoothly than the first-come-first-serve system had, but at at least this time around there’s a longer window for everyone interested in attending to cast their lots and see how lucky they are.

 

 

https://plus.google.com/u/0/+GoogleDevelopers/posts/5Wy4tMwt4N2

Join one of the major game industry events in the Baltics

Did You know that Tallinn for the second time will become a meeting place for the game industry professionals from EU and CIS countries?

Intergame Conference – an event devoted to mobile and social games – will be held on the 14-15th of May, 2014. The Conference is organized in partnership with GameFounders, the first in Europe gaming & gamified apps startup accelerator in Europe. Intergame 2014 is dedicated for game developers, publishers, and third-party service providers. Outsourcing, recruiting and funding are the key topics of Intergame 2014.

Experienced speakers with focused presentations from USA, Germany, Finland, Bulgaria, Estonia, Italy, networking sessions, round table, DemoDay by GameFounders, and Talent Market make Intergame as a must-be there event. Intergame participants will continue to have fun at a cool PocketGamer Mobile Mixer Party in a pub with refreshments served! Comedy Estonia will feature the event.

Two days full of creative buzz in all game-related aspects, be it unique idea, crowdfunding campaign or fruitful marketing secrets, brilliant monetization strategy or programming best practices.

Intergame 2014: Building Your Successful Gaming Business!

Check out full Intergame Agenda on the conference web: www.igexpo.eu
To register, please fill in the form online http://igexpo.eu/registration/
Contact information: info@igexpo.eu, (+372) 57 808 679.

See You on the 14-15th of May in Tallinn!

Beamz Interactive will debut its gadgets at Gadget Show Live 2014

Gadget Show Live

Beamz Interactive, Inc. is a leading developer of state-of-the-art interactive music products, and they are planning to introduce their latest gadgets at The Gadget Show Live 2014 event, being held in London at the NEC Birmingham (Both Q40) from April 9-14, 2014. This event is the most popular venue for the hottest, hi tech electronics and devices; this year 90,000 consumer visitors and 4,000 trade buyers and journalists are expected to attend the event.

Beamz Interactive will be showing off their Beamz by Flo controller and its Beamz Education and Healthcare products. These products will be available for the general  public in the US and Europe. Charlie Mollo, CEO of Beamz Interactive, noted that their awareness in Europe has been expanding, especially with the education and healthcare markets. Beamz’s latest product line will allow people of all ages to create interactive music by simply moving their hands through laser beams.

With Beamz’s Interactive proprietary technology, users can create custom remixes of some of today’s most popular songs. Rod Lewis, Managing director for Beamz Europe said that due to their success at The Gadget Show Live last year, they were proud to come back to the event this year. Rod Lewis also stated that Beamz is honored to present their latest technologies to key distributors, category managers, and decision makers from many of the UK’s most popular name brand stores and online retailers.

By partnering with Flo Rida, the Beamz by Flo product features Flo Rida’s latest songs and chart topping hits. The Beamz Education and Healthcare product line is a great way for people with disabilities to experience the cognitive and psychical therapy benefits of interactive music technology.

Follow this link to learn more about Beamz Interactive: http://www.einnews.com/pr_news/199118355/beamz-interactive-inc-to-exhibit-at-the-gadget-show-live-2014-in-london

 

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