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Animation legends are being welcomed to MomoCon 2014

MomoCon is an event made up of anime/manga, gaming, comics, and costuming. With MomoCon 2014 being held in Atlanta, the organizers have announced a celebration of America animation with special guests from The Simpsons, Futurama, Avatar: The Last Airbender, The Animaniacs, and Pinky and The Brain.

Rob Paulsen, Jess Harnell, and Tress MacNeille have had amazing careers in voice acting, but they are best known for their work on The Animaniacs as siblings “Wakko Warner,” “Yakko Warner,” and “Dot Warner.” These actors will have their first reunion at MomoCon since The Animaniacs went off the air in 1998. Maurice LaMarche, who starred in Pinky and The Brain with Paulsen, will also be at the event.

Dante Basco, most famous for “Prince Zuko” in Avatar: The Last Airbender and “General Iroh” in The Legend of Korra, will make an appearance at MomoCon. The most famous voice actor that will be at MomoCon is Mike Reiss, who served as show-runner, writer, and producer for The Simpsons. Last year 12,200 people attended MomoCon 2013, and the organizers of MomoCon 2013 are prepared for a repeat growth for MomoCon 2014.

Follow this link for more information on MomoCon:
http://www.momocon.com/

LOGIN Conference agenda and keynote speaker announced

The LOGIN conference is just a few days away! The agenda was posted this morning in full here, and the keynote speaker was announced, Kevin Chou. This is one single-day conference you do not want to miss for its conference networking opportunities!

Kevin Chou is co-founder and CEO of Kabam, the western world leader in free-to-play mobile games for traditional players. Kevin is an entrepreneur who has guided Kabam’s explosive growth, which started with a handful of people working above a dim sum restaurant and catapulted to $360 million in revenue, sustained profitability, and more than 750 employees worldwide by the end of 2013.

Since co-founding Kabam in 2006, Kevin has led the disruption of the video game industry by revolutionizing the way players access and pay for games. He has secured partnerships with leading game platforms, as well as with Hollywood studio giants such as Paramount Pictures, Warner Brothers, MGM, and NBCUniversal for games based on some of the world’s most beloved movie franchises. Under Kevin’s leadership, Kabam has raised more than $125 million in capital from venture and strategic investors including Google, Intel, Canaan, Redpoint, Pinnacle, SK Telecom, Warner Brothers, and MGM.

Before co-founding Kabam, Kevin worked at the global venture capital firm Canaan Partners, where he invested in 14 consumer technology and online media companies. Earlier, Kevin advised public technology companies on M&A and corporate finance as part of Deutsche Bank’s technology investment banking practice.

Kevin graduated magna cum laude and Phi Beta Kappa from UC Berkeley with a BS in Business Administration. At UC Berkeley, Kevin was admitted into the inaugural class of Gates Millennium Scholars. He was named by Fortune as one of the “Smartest People in Tech,” and the Los Angeles Times called him “absurdly accomplished.”

Unity Technologies heads to DevGAMM Moscow 2014

DevGAMM Moscow 2014 is being held this year at the Radisson Blu Slavyanskaya Hotel in Russia from May 15th to May 17th. This event gathers world-famous game companies and indie developers together to share their experiences. DevGAMM was recently acquired by Renatus Media, LLC, a company with 30 years experience in publishing social and mobile games. Unity Technologies plans to attend this event to discuss its latest product, Unity 5.

After Unity CEO David Helgason delivers a keynote speech, people will have the opportunity to go through a series of sessions uncovering features of the software that is likely to become the most exciting Unity release. Other companies will try to become the highlight of the conference including Rami Ismail from Vlambeer, who will provide valuable insight into game design.

Julia Ognieva will discuss the power of the Facebook platform for game developers. The leading artist of Zeptolab will take people inside the art production stage of two well-known games. Visit the event website for more information about DevGAMM Moscow 2014:

http://devgamm.com/moscow2014/en/

May 2014 Game Industry Conferences and Other Events

We’re rolling out a new feature! To help you plan for upcoming month’s event attendance and news tracking, we’re posting a consolidated list of game industry events at the beginning of each month, for that month.

Here are events in May 2014, sorted by the days they run within the month:

1-2: Gaming Analytics Summit
1-3: EVE Online Fanfest
2-4: Ankama Convention
2-4: Game Changer Game Jam
2-4: Stunfest
5-6: Mobile Gaming USA
7-8: GameHorizon Conference
7-8: NeuroGaming
8-9: Digital Dragons
9-13: LOGIN Conference
14-15: Intergame Festival
15-16: DevGAMM Moscow
15-16: Videogame Economics Forum
20-21: APPNATION NYC Crossplatform Summit
20-22: Casaul Connect Asia
21-23: Nordic Game
23-25: MomoCon
23-26: FanimeCon
23-26: GameX Strategicon
23-26: KublaCon
25-27: Ottawa International Game Conference (OIGC)
27-30: AnDevCon
29-30: Gotland Game Conference

This list is obtained from the main calendar. Did we miss an event? Please let us know!

2014 GDC Next and ADC Call for Speakers Now Open

If you thought your thinking about the Game Developers Conference is done just because it was over last month, think again. Think instead on this: the call for speakers for the Game Developers Conference (GDC) Next, featuring the App Developers Conference (ADC), is now open.

The question the advisory board hopes speaking submissions will address start with this question, “So you’ve made a game, what’s next?”.  Beyond that as a starting point: “Today’s market is constantly inundated with new games, resulting in peak saturation. GDC Next seeks to provide attendees with knowledge about how to increase discoverability, gain exposure, broaden your audience, differentiate your work, and successfully create your game as a true experience. The advisory board will seek out talks that offer a practical path to success in these areas, and share ways to increase your fiscal and creative success at the same time.”

The opportunity to submit a talk to GDC Next 2014 starts today, as of April 29th and concludes in about a month, at 11:59 (PM) PST on May 30th. GDC Next and ADC will be held in Los Angeles on November 3rd and 4th at the LA Convention Center.

Read more about GDC Next/ADC’s call for speakers here.

Indie Prize Showcase Games Announced for Casual Connect Asia (Press Release)

SINGAPORE – April 29, 2014 – Indie Prize, a scholarship program created by the Casual Games Association for independent developers, today announced the games to be showcased at the Indie Prize Showcase at Casual Connect Asia 20 – 22 May 2014.

The Indie Prize Showcase for Casual Connect Asia is supported by Google Play with prizes from Photon and Marmalade.

“We are very excited to welcome great indie developers to the Indie Prize Showcase in Singapore next month. Indie Prize is a great opportunity for new developers looking to expand their business and learn about the latest trends in the industry,” said Yulia Vakhrusheva, Director of Indie Prize.

More than 80 international independent game developers will be competing for the prestigious Indie Prize Award in 10 different categories, including Most Innovative, Best in Show, and the Audience Choice Award.

Developers accepted into the Indie Prize Showcase Singapore 2014 include: Arkavis Siam, Keybol, DIY Games, qixen-p design, Mimimi Productions, POLM Studio, Springloaded, Kuyi Mobile, Zombies Indie House, Quick Tequila, eHooray Co.,Ltd., Appxplore, Fleon Labs, Infinite Eurekas, PD Design Studio Pte. Ltd., Keitai, Nanyang Polytechnic, Twincats Studio, Gambreng Games, Stellar-0, Seven Summits Studio,
Narcissist Reality, Secret Base Games, Team Mazhlele, Howling Arrow Studio, Sandyloisa, Hashbang Games, Daylight Studios, teamGrowl, Taninty Game Studio, Osja Studio, Adsumsoft, Wigu, Rocksalt Games, Moonfrog, Wixel, Team Signal, Tinker Games, Tactictos Studio, Mojiken, Own Games, Lucid Labs, Toge Productions, Kurechii Studio, Match3Studio, 6ion Studio, Firebeast Studio, Spacepup Entertainment, Antpixel Studio, Rotten Mage, SuperSike Games, Tanoshii Studio, unplug, PuzzleHouse, HBSense, Shawn Beck, Mintsphere, Wen Kang, Yadu Rajiv, Team Tryhard, Clicker Interactive, Football Saga, Agate Studio, Joey Albert Abano, Tuttifrutti Interactive, Hashstash Studios, Xaxist Arts, Dawn Patrol Games, CosmiConnection Studios, Manacell Studio, Pascal Jarde, ACHTUNG!, Artoncode, Spiel Studios Pvt. Ltd., Niku Games, EnjoyPlay Digital Corp., CosmiConnection Studios, Ixora Studios, Taninty, {uni}, OrionArts, BattleCraft, HeatPot Games, and Coffee Brain Games.

The Indie Prize Scholarship provides the opportunity for qualified indie development teams to showcase their games at Casual Connect, a conference for professional developers and publishers in the video game industry. Along with travel assistance and a showcase table, indie developers are provided an all access conference pass to Casual Connect. Showcase participants will also be able to compete for a number of awards. More information can be found at http://indieprize.org/.

About Indie Prize
Indie Prize is a scholarship program for up and coming indie development teams who show promise to be future leaders in the games industry. Indie Prize offers participants an opportunity to learn and network with other indie game developers and showcase their games, skillsets, and ideas to publisher and potential partners.

About Casual Connect
Launched in 2005, Casual Connect is hosted by the Casual Games Association, bringing together the most talented and knowledgeable experts in the casual gaming field to further the industry with the best learning and networking opportunities for casual games professionals. In addition to Casual Connect Asia 2014, the CGA will host Casual Connect USA, San Francisco in July 2014, Casual Connect Eastern Europe, Serbia in October 2014, and Casual Connect Europe, Amsterdam in February 2015. For more information, visit http://casualconnect.org/.

About the Casual Games Association
The Casual Games Association is an international trade organization dedicated to promoting casual games and providing educational resources for the game development community. The association hosts annual conferences in USA, Eastern Europe, Europe and Asia; publishes a trade magazine; and issues research reports on the casual games industry. For more information about the association, visit
http://www.casualgamesassociation.org.

Ankama releases a demo of Tactile Wars at the Ankama Convention

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Ankama Convention

An Internal Ankama studio is working on a strategy game called Tactile Wars for mobile devices. The game will be available later this year. In Tactile Wars, your main character is The Hand, a supreme commander of an army of pigments. You control your troops through innovative and intuitive touch gameplay and dynamic gestures to create your squad formation. The main objective of this game is to raid other players’ defense strategies and make your color prevail to achieve high world rankings.

Players have the option of playing for short sessions or investing more time in the game but still enjoy the colorful experience provided by Tactile Wars. The game will come in nine languages: English, French, German, Italian, Spanish, Portuguese, Chinese, Russian, and Japanese. At the Ankama Convention, being held in Lille, in the north of France, from May 2nd to May 5th, people will be able to play the game and see what they think about it.

Follow this link to see a teaser trailer of the game: http://youtu.be/2DBv92-WSX8

Games for Change 2014 Grows In Popularity

It all started in June 2004. This was the very first Games for Change Festival ever, it was held at New York Academy of Sciences in New York City. The goal? To investigate whether or not games could become serious games, ones that could be used for educational purposes and to inspire social change. Unfortunately only forty-two people attended…

However, this year’s Games for Change Festival will prove just how strong this movement has become. It has been projected that more than 800 people have attended in-person and an additional 10,000 people will have attended the event through streaming this past week. The festival also nabbed a great ally in their quest for social good by partnering with the Tribeca Film Festival for this year’s event.

Read more at Gamification.co

And the 2014 Games For Change Awards go to…

The Games For Change award winners have been announced! This is their 11th year showcasing some of the best and brightest projects in the industry that truly make a change for the better.

Winners Go To:

  • Game of the Year: Gone Home
  • Most Innovative and Best Gameplay: Papers Please
  • Most Significant Impact: Mission_US
  • Game Changer AwardL James Paul Gee

Read more at: http://www.gamesforchange.org/2014

Developer CCP releases schedule for EVE Fanfest 2014

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EVE Online Fanfest

EVE Fanfest 2014 is an event that gathers players in a massive celebration of the virtual world of EVE Online. Developer CCP has just posted the schedule on a massive developer blog post on the EVE Online forums. This schedule shows everything attendees of the Fanfest will be able to see and do. This event takes place from May 1st through May 3rd, and will have several events along with the programming, round tables, and sessions that EVE fans are used to.

The night before the event begins, an official EVE monument will be unveiled in Reykjavik’s harbor. This monument will be dedicated to the loyal fans who made EVE’s first decade possible. To learn more about this monument, visit the EVE website. The next event will be the EVE of Destruction battle, which pits 10 CCP developers and special guests against undefeated world-class MMA fighter Gunnar “Gunni” Nelson in back to back submission fights.

At the EVE Real session, a physicist and NASA technologist Les Johnson will host a presentation about how mankind can overcome the challenges of interstellar travel. They will also talk about how someday we could visit and settle on other planets using technologies that don’t violate the known laws of physics. Major announcements for the future of EVE Online, Dust 514, and EVE: Valkyrie will be made during the event.

If you could not attend the event, it will be streamed for free on CCP’s Twitch channel, as well as available for purchase in HD. A Pre-Fanfest Livestream will take place on April 24 at 18:00 GMT on CCP’s Twitch channel. On this livestream, lead game designer and executive producers of EVE: Valkyrie and DUST 514 will be discussing all things related to the EVE universe.

PS4’s ‘Perfect Day’ commercial wins 2014 Game Marketing Award

The annual Game Marketing Awards took place last night, awarding the best in video games marketing. Midnight Oil won best agency of the year, while Ubisoft took home the award for “Best Marketing Team.”

  • Outstanding TV Ad: Perfect Day for PlayStation 4
  • Outstanding Promotional Trailer: Exposed for Watch Dogs
  • Best Game Footage Trailer: Announce Trailer for The Last of Us
  • Best Product Packaging: Art Book Edition for Hitman: HD Trilogy
  • Best Limited Edition: Wizard’s Edition for Ni no Kuni

Watch the trailers at ShackNews.com.

LOGIN 2014 Speaker Interview: Min Hong

Security is a big deal. Security issues touch all of our lives in many ways, whether we’re changing many passwords with a sigh, because of the Heartbleed vulnerability or replacing our plastic with a snarl, because Target, Michaels and Neiman Marcus, and others, had their point-of-sale systems hacked and millions of credit card accounts were compromised. The list of these kinds of breaches and hacks in recent years could go on and on.

For many gamers, their first experience with security issues and games was dropped into their lap three years ago, when Sony experienced a recurring and broad invasion of their PlayStation Network and Sony Online Entertainment accounts. Sony suffered weeks of downtime, took a PR hit and an estimated $170 million to cover all the costs after the hack.

With mobile games and smartphone/tablet use overall on the rise as a market segment, a reasonable question is how to keep mobile games (and all apps, really) secured. In fact, it’s not hard to see how malicious apps are affecting gaming and gamers already, in one case with the recent proliferation of malicious Flappy Birds clones arose after the game was officially taken down by its creator.

Min Hong, CEO of SEWorks, will be discussing the always timely topic of application security and game developers at LOGIN 2014.  Before he speaks at LOGIN 2014, we chat with Min first to get his perspective on the topic and his upcoming talk.

Events for Gamers: Min, you’ve had an interesting career that’s taken you through several segments of the security industry. How did your path ultimately lead you to starting SEWORKS?

Min Hong: I’ve been interested in computers and programming since I was fourteen. In 1998 I founded WOWHACKER, a group of programmers focused on security research and hacking prevention, which I lead to this day. After college, I went to work as a security researcher for 6 years before starting SHIFTWORKS, a security software company that was acquired by Infraware. SEWORKS is my latest startup, and we decided to focus on mobile security solutions. The world of mobile is still new and growing, and we have found that security practices and solutions are not as prevalent in this relatively young industry. So we decided that we’d apply our expertise and experience in creating simple security tools for developers on this platform.

E4G: As mobile becomes a bigger player in BYOD (bring your own device) in the enterprise and as a platform where more leisure time is spent, there’s a proliferation of security companies addressing a wide range of security issues in mobile. What do you feel differentiates SEWORKS from the other players in the field?

Min: At our company’s core we are engineers and builders with extensive experience in the security field. Some of us have been working together for over 14 years, and the passion we have for our work is reflected in what we make. We create products that we would use for ourselves, so making sure that they are easy to use and effective against the latest security threats are our highest priority. Our Android security solution Medusah (www.medusah.net), for example, is the only one available in the market that offers 1) anti-decompile protection, 2) requires no integration with your app, 3) doesn’t affect app performance, and 4) obfuscates on the binary level. This is a huge plus for companies as it requires no extra work for engineers. It is simple, elegant and fast in stopping the threat at the initial point of entry. Our core development philosophy is to ensure as little work on the developer side as possible while producing optimal results.

E4G: In the mobile space on the development side, which market segments (enterprise, productivity, gaming, etc) do you believe to be more security conscious and which segments are most in need of keeping up with the evolution of threats on mobile?

Min: The enterprise sector is more active in employing security measures. Since they deal with big data and a lot of sensitive information, they tend to be more aware and active in ensuring the security of whatever they need to protect. For example, there’s a lot of consumer-facing security solutions (anti virus apps) or solutions that help to protect your app environment, or help to secure your data.

I’ve found gaming companies in Asia, particularly Korea and China, are more open to using security solutions. Perhaps it’s because they have years of experience in dealing with fraud and hacking attempts from the PC-based MMORPG and web game days, but overall they seem to more active in seeking out and implementing security measures.

Some developers we have talked to in the US are employing some security practices, like performing server checks for every single transaction or action that happens in a game. That can slow down your app (leading to user frustration and churn), and eat up a lot of data. Frankly, it doesn’t lead to the most optimal gaming experience out there.

E4G: What security threats do most game app developers dismiss or miss altogether in their development process, and why do you think they should be concerned about them?

Min: People tend to overlook or dismiss the fact that your app can be decompiled, exposing the source code and libraries. They say “It’s ok, because we store all the important data on the server anyway.” But because of the nature of Android and the Java language, when your source code is exposed, you have a lot of problems to deal with. Your public key can be leaked, ad-supported free games can have their ad network codes swapped out or deleted to “ad free” versions, etc. With free-to-play games, sometimes server verification won’t work correctly so people can use tools like Freedom to bypass the purchase flow and mimic an in-app purchase, tricking your server into thinking that a valid transaction has been made. Some good practices include detecting client tampering, monitoring the status of your app, and making sure your source code does not get exposed.

E4G: What do you feel is the best way to integrate security considerations in the app development process from the ground up?

Min: While Integrating a source code obfuscation solution (ProGuard, etc) in the earliest stages of app development can help, but this isn’t entirely bulletproof. Obfuscated source code can be recovered with simple scripts that are available. Source code level obfuscation is good, but it’s better if you can 1) prevent the decompiling altogether (anti-decompile) and 2) prevent users from modifying values (memory hacking prevention). Binary-level obfuscation is best since you are stopping the problem at the source.

You can search for memory hacking tools online, and you’ll find tons of results. There’s no way to block each individual tool, or block certain patterns. You have to block the memory hacking altogether by making it impossible to access the memory in the first place. Also, to prevent purchase fraud, make sure you store the transaction receipt, detect and block rooted devices, and make sure your server is doing a secondary check against the purchase information.

E4G: As of this interview, you’ve been confirmed as a speaker for LOGIN 2014 but your talk hasn’t been officially posted up. Can you tell us what you will be sharing at your talk and why game developers should be in the audience?

Min: I will be talking about the most common security flaws in Android and presenting examples of how these have been exploited. I will also be sharing recommendations and best practices on how to address these risks.

E4G: Besides speaking, what else are you looking forward to accomplishing at the LOGIN Conference this year?

Min: We’re just starting out in the US market. I hope to meet more game developers to learn about their concerns and issues to create better security tools for them in the future. And to promote our Android security app, Medusah (www.medusah.net).

Written By:
Paul Philleo, Contributing Editor

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