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Intel Buzzes San Francisco with Mobile Game Developer Event

San Francisco was one of the stops — a logical one at that — for the second Intel Buzz Workshop series, following their “Future of Gaming” series in 2013. The event series is still largely built around games, but this time around, with a distinctively mobile focus, as the lengthy “Intel Buzz Workshop for Game Developers: Be Mobile” title implicitly lays out there.

A Packed Event with Rich Content

I don’t have attendance last year to compare or contrast how this developer event and showcase stood up to the 2013 edition. However, on its own, the Intel Buzz Workshop packed a lot of content, people and extra goodies in an all-day event inside a two-roomed bar, at the 111 Minna Gallery venue, well-known to San Francisco event attendees of all stripes. Split between the gallery’s two rooms, the event offered both business and technically-oriented presentations on one side and a lounge in the other half of the space. On the other side of the casual meeting space, Sixense and the Oculus-capped STEM full-body presence in virtual reality system, frequently entertaining developers eager to try out the integrated VR platform.

Fortunately, there was still enough space between attendees that it wasn’t too loud, or roomy enough, to properly converse with the diverse audience of technically-oriented and business-focused and entrepreneurs who wear both of those hats.

Intel’s Keynote Opening

Starting from the bird’s eye view, Intel opened the series of talks with a data point defining the growth of the hardware market as a platform for game developers, calling out Gartner research that around the world PC, tablet, ultra-mobile and mobile phone shipments will grow 4.2% in 2014 and 6% in 2015. For Intel’s part, the company predicts it will ship 40 million tablets in 2014 alone.

Continuing from there, David Cole, president of DFC Intelligence, a market research agency with a game industry specialization, spoke about the market overview, with some data-heavy slides that illustrated where the business of interactive entertainment is headed. A few of the interesting takeaways is that, while mobile (portable consoles and other mobile platforms), PC and console platforms are expected to grow around the globe, they will even out to share roughly an equal portion of the market by 2018.

Mobile Industry Growth

Mobile, while the fastest-growing segment of the market, according to DFC Intelligence, is also the most challenging. On the bright side, iOS games were 56% (12.8 billion) of all downloaded apps in 2013, while for Google Play games were 36% (14.3 billion) of total downloaded apps in 2013. Tempting numbers for developers, right? Well…

The challenges are a result of the crowded marketplace, with difficulties compelling users to convert from free to paying users, high support costs, greater investment in marketing, and hype and numbers that distort that realistic outcomes for mobile game developers. Following David Cole’s presentation, he joined Shirley Lin (YeahMobi) and Jeff Hilbert (DDM) for a panel covering their global mobile gaming marketplace.

Development Platforms

With a stat-driven assessment of the market, Intel switched gears from looking at the development platforms to several of the tools and platforms a developer might use. A relatively comprehensive dive into Havok’s free Project Anarchy end-to-end 3D mobile game engine was the first in line, followed by a rundown of Intel’s development tools and libraries, then AppPortable’s talk on Wooga and Pocket’ Gem’s use of the Objective-C coding language. A chat with Gamezebo’s Joel Brodie and Sega of America’s Frank Hom, Intel’s insight into Unreal and Unity engines, and lastly in the procession of talks, Intel’s view of the technology and gaming space was on stage. Following that, Intel breezed through a quick procession of indie game demoes, including soccer, zombie action-adventure among others.

Depending on your perspective, the alternating one-two-three blast of market overview, dives from the middle end of the pool into platforms, SDKs, code bases and so on, might alternately engage or disinterest a certain sort of attendee. To that end, attendees came and left 111 Minna Gallery all day, but Intel retained a lot of attendees front to back.

Catering To Attendees

Part of the reason how and why Intel successfully kept folks in their seat and under the Gallery’s roof was how they incentives participation throughout:

Throughout the day, Intel and their partners kept attendees fed, caffeinated and later on, tempted with adult beverages as well. In the “nice to have” category, Intel also kept folks on their toes with random drawings and prizes, such as tablets, T-shirts, SSD drives, to attendees who tweeted about the event, win at a contest or answer a question. And for all who participated and filled out event feedback received a gift bag with a power brick. So, beyond the intangible value of content and networking, no one walked away empty-handed from the Buzz event either.

The San Francisco event won’t be the last in the Intel Buzz Workshop for Game Developers: Be Mobile series, as the organizers plan to take this show on the road again, next to Seattle and abroad thereafter.

Paul Philleo, Contributing Editor

CES 2015 Registration Now Open

CES 2015 registration is now OPEN! Register here for this Las Vegas January 6-9, 2015 event: https://ces.itnint.com/CES15/regonline/RegLogin.aspx

CES 2015 Registration Now Open

Video Games Live Show Line-Up Announced for Comic-Con 2014

The Video Games Live video games music extravaganza will be heading to Comic-Con 2014 in San Diego. The Comic-Con show will be held on the evening of Thursday July 24th, in concert (see what I did there?) with the San Diego Symphony, at the Embarcadero Marina Park South venue.

Here’s the good stuff, straight from the announcement:

“The performance will include…

The WORLD PREMIERE from the yet to be released new Blizzard Entertainment franchise Heroes of the Storm conducted by legendary Blizzard composer Glenn Stafford!

Blizzard Entertainment’s highly anticipated upcoming World of Warcraft® expansion, Warlords of Draenor™, conducted by Audio Director and Composer Russell Brower.

Performing League of Legends with Riot Games composers Christian Linke and Michael Barry.

Vocalist Jillian Aversa (Halo, God of War, Civilization, Soul Calibur V) and Andrew Aversa (Street Fighter II: Remix, Soul Calibur V, Monkey Island: SE) to perform their arrangement of “Aria Di Mezzo Carattere (Opera Theme)” from Final Fantasy VI.

Performing the music from the popular Nintendo DS game Cave Story including an appearance by the game creator and popular Japanese game designer Daisuke Amaya (“Pixel”).

Composer Frank Klepacki to join the symphony on guitar to perform his music from Command & Conquer: Red Alert.

Garry Schyman to conduct his award winning music from BioShock.

Popular video game cover band Critical Hit to perform featuring Blizzard composer Jason Hayes and cello sensation Tina Guo.

A special 30th Anniversary Tetris Opera celebration featuring vocal soloist Jillian Aversa.

Internet sensation guitarist Viking Jesus.

AND MORE!  Including fan favorites such as Kingdom Hearts, Metal Gear Solid, Skyrim, Chrono Trigger, Chrono Cross, Castlevania, Portal and Sonic!!

All of the Special Guests will be available to meet after the show during our Meet & Greet which is open to all ticket holders.

Come early for the Costume Contest as well as games provided by Game Stop!

Looney Labs will be awarding packages for it’s very popular Fluxx card game to certain lucky ticket holders!”

The good news for folks in the San Diego area is that there’s no need to be Comic-Con badge holder to attend. The registration page complete with details and background on Video Games Live can be found on this page. For those who want to go a step beyond to the “VIP experience”, that particular bundle can be purchased separately as an add-on only to the concert ticket here.

NativeX’s 2014 Casual Connect San Francisco Party Guide

Thank you to NativeX’s blog post for listing a (current, as of this posting) assortment of official and unofficial networking events at Casual Connect SF 2014. In sequential order:

Big Indie Pitch at Casual Connect

Hosted by Pocket Gamer and Samsung

Monday, July 21, 2014 | 2-5pm

Address:

Zappa room @ 111 Minna Gallery

111 Minna Street

San Francisco

CA , US 94105

RSVP HERE

 

Pre-Funk & Badge Pickup

Hosted by StartApp

Monday, July 21st, 2014 | 5-8pm

Address:

Hilton Union Square Grand Ballroom

333 O’Farrell Street,

San Francisco, CA 94102

RSVP HERE

 

PG’s Mobile Mixer Casual Connect

Hosted by Pocket Gamer, Kamcord, and TapSense

Monday, 21 July 2014 | 6-10pm

Address:

Zappa @ 111 Minna Gallery

111 Minna Street

San Francisco

CA, US 94105

RSVP HERE

 

Casual Connect Social Gaming Event

Hosted by Transmedia SF

Monday, July 21, 2014 | 6-9pm

Address:

NextSpace co-working space

1 Hallidie Plaza

2nd Floor

San Francisco, CA 94102

RSVP HERE

 

Casual Connect Mojito International Mixer

Hosted by with Adways

Tuesday, July 22, 2014 | 4-6pm

Address:

WeWork Golden Gate

25 Taylor St

7th floor

San Francisco, CA 94102

RSVP HERE

 

NativeX Happy Hour

Hosted by NativeX

Tuesday July 22nd, 2014 | 5-8pm

Address:

Phoenix Hotel

601 Eddy St

San Francisco, CA 94109

RSVP HERE

 

Cheers with Beers Casual Connect

Hosted by Tapjoy

Tuesday, July 22nd, 2014 | 5-6pm

Address:

Hilton Union Square, Continental Ballroom

333 O’Farrell St

San Francisco, CA 94102

Open to all Casual Connect Attendees

 

Mobile UA & Growth Fellowship Dinner – Casual Connect

Hosted by Mobile UA Fellowship

Tuesday, July 22, 2014 | 6-10pm

Address:

Jillian’s @ Metreon

175 4th St

San Francisco, CA 94103

RSVP HERE

 

Official Opening Night Party

Hosted by InMobi + Pandora

Tuesday, July 22nd, 2014 | 8pm-1am

Address:

Mezzanine & 54 Mint & Blue Bottle @ Mint Plaza

444 Jessie St

San Francisco, CA 94103

RSVP HERE

 

Networking event with Polish companies at Casual Connect 2014

Hosted by Polish Ministry of Economy

Wednesday, July 23, 2014 | 3:30-6pm

Address:

Hilton San Francisco

333 O’Farrell St

meeting room MR6, Plaza Gold Meeting Rooms

San Francisco, CA 94102

RSVP HERE

 

Cheers & Beers

Hosted by Fiksu

Wednesday, July 23rd, 2014 | 5-6pm

Address:

Hilton Union Square, Continental Ballroom

333 O’Farrell St

San Francisco, CA 94102

Open to all Casual Connect Attendees

 

Casual Connect Happy Hour for Kids App Makers

Hosted by Fingerprint

Wednesday, July 23, 2014 | 5:30-8:30pm

Address:

240 Stockton St

6th floor

San Francisco, CA 94108

RSVP HERE

 

Indie Prize Awards Ceremony

Hosted by Facebook, Everyplay, and Unity

Wednesday, July 23rd, 2014 | 8-9pm

Address:

San Francisco City Hall

1 Dr Carlton B Goodlett

San Francisco, California 94102

RSVP HERE

 

Party @ City Hall

Hosted by App Annie and Upsight

Wednesday, July 23rd, 2014 | 8pm-Midnight

Address:

San Francisco City Hall

1 Dr Carlton B Goodlett

San Francisco, California 94102

RSVP HERE

 

Women’s Lunch

Hosted by DeNA

Thursday, July 24th, 2014 | Noon-1pm

Address:

620 Jones St

San Francisco, CA 94102

RSVP HERE

 

Level Up Happy Hour

Hosted by Zendesk

Thursday, July 24, 2014 | 6-8pm

Address:

1019 Market Street

San Francisco, CA 94103

RSVP HERE

Celebrating Equality in Diversity at GaymerX2

We attended GaymerX2 and were blown away by the positive energy everyone had in meeting others and sharing their stories. It was more exciting and diverse of a convention as most others we attend. Everyone whom attended was proud to be amongst their friends and peers. They helped represent the need for support and acceptance in an industry that still has a ways to go to be as inclusive as other groups have achieved. Many also showed support for online friends that were just coming out.

What we didn’t see were the occasional publicly suggested ‘showing off’ of the gay community, or that of pushing a supposed ‘agenda’ onto others. These are unfounded ideas some in the mainstream media still assume LGBT folk are somehow after.

Want to know what all goes on at a convention of LGBT gamers? Here’s our introduction to GaymerX2:

Celebrating Diversity in the Game Industry

While GaymerX2 supports those whom identify as “Gay”, the event also caters to the entire LGBT community. It reaches deep into the professional game industry across all orientations. So many prominent developers attended, including several from Ubisoft, Bioware, and Riot Games. We also attended to show our support as a site whose very existence depends upon a strong diversity in the game industry.

Equality in diversity is the key phrase. Think about when you sit down at a computer and fire up a game. Have you ever created a character of the opposite gender? Have you even added a touch of pink or green to their hair, longer eye lashes, a change in skin tone, or voice inflection? Does it really matter to others in the game who is behind that avatar? It usually never crosses their mind, as it’s simply not a concern.

Equality in diversity is what GaymerX2 is about in our view. It’s a resouce for others to use to celebrate their natural preferences and diversity together. Two key concepts we all share on some humanistic level. The difference with GaymerX2 is that attendees have a safe space to pull back that game cloak without being afraid of supposed friends shaming them for also being different in the real world.

The Hotel Space and Showfloor

All of the planning that went into GaymerX2 was worth it, starting with the coordinator’s choosing an upscale modern hotel, the San Francisco Intercontinental Hotel. While we definitely have to give props to all involved in making GaymerX2 happen, including hundreds of volunteers, the hotel staff were also instrumental in supporting the event. Without a place for the guests to stay and gather under a safe roof, a GaymerX type of event of this scale wouldn’t be possible at all.

The convenience was welcomed by all. It was a quick ride down the hotel escalator to meet friends. Some stopped to get their face painted or to pick up a new t-shirt before heading off to the Cosplay Pageant or board game rooms. Three floors were dedicated to the event. The third housed meeting and panel rooms, as well as the main ballroom where keynotes and ceremonies took place. The fourth held registration and a variety of workshops. The expo, a Pokemon gym, and several rooms filled with a variety of board and indie games were found on the fifth floor.

Sessions, Roundtables, and Panels

While conventions are mostly about celebrating the fun in games and dressing up in Cosplay, there are also typically a series of daily panels and roundtable sessions. GaymerX2 had these spread across three different rooms fully equipped with projectors and recording equipment. It was just as well setup as any other events we’ve ever attended.

A roundtable highlight included a Riot Games hosted developer focused discussion about including more variety in game content. Characters, flags, banners, housing styles, and even entire MMO zones were put out there as possible ways to allow a stronger diversity. Developers should be designing games with diversity as a natural selective process that makes sense for that game, not as something that has to be included simply because it is expected. Every game has the opportunity for a gay character, but it doesn’t have to look like it’s included to appease the lawyers.

Once straight gamers don’t think twice about that gay character selected, then true acceptance and diversity has been achieved.

Panel highlights included ‘Coming Out in the Game Industry’ on Friday. Panelists talked about their experiences in coming out both personally and professionally. Positive and challenging stories captivated the packed room for an hour. The panel moderator (writer of this article) even came out to his entire Facebook group at the beginning of the panel, later presenting the comments to the attendees at the conclusion. There were only 100% positive comments, and quite a few of them too.

Expression of Diversity Through Cosplay

One of the highlights of the event was of course the Cosplay Pageant. No convention of gamers and geeks is complete without contests that show off the amazing talent in attendee creativity. Every convention we have attended has a strong presence of super hero characters, anime, or those identifying as a “Furry” who dress up as some sort of human recognized animal. Sound strange? Just think about all those times you played a Ratonga in EverQuest, transformed into a bear in World of Warcraft, or as an Aurin in WildStar.

Just because events like GaymerX2 present characters in the real world and not just in a fictional pixelated setting, doesn’t make them suddenly too close to reality to accept as an important emotional attachment.

The Cosplay Pageant at GaymerX2 went beyond furies and characters in role-playing games. There were DC and Marvel characters, such as Superman and Cyclops. A Malovocent from the recent movie also made an appearance. And of course there were brave cosplay participants that created entirely unique costume themes.

Everyone was cheered and celebrated for their diversity, including two kissing on stage as shown in the photo below. No one thought twice about whether someone was male, female, or identified as something else under the costumes. Everyone just had a good time seeing them presented on stage and then getting a chance to select the winners at the conclusion.

At the end of the convention’s closing ceremony, we came away with a very positive view, including from those that retweeted our updates in support. There’s little doubt that we plan to attend and support next year’s event.

Would You Attend ‘GaymerX3’?

While we’ve heard that there won’t be a GaymerX3 specific event next year, there were suggestions an alternative named similar even will still be put on. To show your support in gamer diversity, we are posing the question of whether you should attend one of these types of events.

What if GaymerX was in your city next year? Would you attend, even if you identified as straight, or as some other diverse group like furies or as a character in your favorite MMO? We think you should then attend any convention like GaymerX where you’re brought together with like-minded gamers that share common interests. It’s almost guaranteed that usually allies, not enemies, are made along the way.

Keep watch at GaymerX.com and here on Events For Gamers for the latest updates on all game industry events related to the LGBT community, as well as many other minority groups that want to get together and game with others in a safe and friendly environment.

Also visit our Facebook page at www.facebook.com/eventsforgamers to view the complete photo gallery of the event, or updates at www.twitter.com/eventsforgamers.

We support you!

Mathew Anderson, Editor-in-Chief

Schedule for Comic Con 2014 has been released

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The schedule for Comic-Con 2014 for Saturday, July 26th, 2014, has just been unveiled, with Warner Brothers and Marvel Studios topping the day’s panel events. Warner Brothers will be starting their day from 10 a.m. to noon in Hall H of the San Diego Convention Center. Peter Jackson will also make an appearance to discuss “The Hobbit: The Battle of the Five Armies,” set to open December 17th.

Director George Miller will share an exclusive look at “Mad Max: Fury Road,” which is an imagination of a post-apocalyptic saga and stars Tom Hardy as Max Rockatansky. Lana and Andy Wachowski, creators of “The Matrix,” will be at Comic Con to show off their first original science fiction film “Jupiter Ascending,” starring Channing Tatum as a genetically engineered ex-military hunter to track down Jupiter Jones (Mila Kunis).

Movie star Michael Douglas confirmed his appearance at Comic Con to promote his role as Henry Pym in 2015’s “Ant-Man” earlier this month. Also with “Guardians of the Galaxy” only days from its August 1st opening, it’s quite reasonable to assume that Marvel will show some new footage and cast members will be in appearance. Marvel will also most likely show a sneak peek of “Avengers: Age of Ultron,” and invite some cast members to the event.

As night time falls on July 26th, Warner Brothers and DC will introduce the world premiere of “Gotham,” which stars Ben McKenzie as Detective Jim Gordon in a pre-Batman saga of the grim city. This premiere will then be followed by a complete pilot episode of the CW’s highly anticipated “The Flash,” an exclusive video of “Arrow,” and finally the new NBC thriller “Constantine.”

Follow this link to learn more about Comic Con 2014: http://herocomplex.latimes.com/movies/comic-con-2014-the-hobbit-marvel-surprises-gotham-on-saturday/

GaymerX2 Photos with Cosplay

We attended GaymerX2 this weekend and came away with a great impression. With support from big name companies like Bioware, Ubisoft, 2K, Riot Games, and Ouya equality in the game industry is clearly stronger than ever.

We’ll have more to say about the convention in another update, but for now here are the photos we took of the convention, along with Saturday’s Cosplay event:

GaymerX2 Photos with Cosplay

Click the image above to view the gallery and like our Facebook page!

Mobile UA & Growth Fellowship Event to Feature Speakers from Google, Zynga, DeNA, FunPlus, Nordeus and PerfectWorld (PRESS RELEASE)

The Mobile UA & Growth Fellowship (MUAGF), the industry’s largest network of mobile UA and growth leaders, announced today that its next meeting will take place after opening day of the Casual Connect conference in San Francisco. The invite-only event brings together 150 of the leading user acquisition and growth professionals with special guest Molly Passanisi, Google’s Head of Industry, Gaming, who will present the company’s GooglePlay and Android strategy for the second half of 2014.

A panel of speakers from Google, Zynga, Perfect World, DeNA, FunPlus and Nordeus will also discuss the latest trends in mobile UA and growth. For the first time, the MUAGF event will bring together both the Mobile UA Fellowship and the Mobile Growth Fellowship, which focuses on driving post-install engagement, retention and monetization.

Sponsors of the event include: Singular, the industry’s most advanced SaaS mobile marketing platform; adjust, one of the world’s most sophisticated mobile attribution and analytics platforms; InMobi, the world’s largest independent mobile advertising network; EEDAR, the largest specialty research firm for the worldwide video game industry; MobilityWare, one of the leading mobile app developers for iPhones™, iPads™, Android™ devices, and Kindles™; GameGenetics, the Berlin-based user acquisition specialist and distributor of free mobile and online games; SkyMobi, owner of the largest pre-installed app store, and a leading publisher, in China; and AppsFlyer, a leading mobile app measurement, attribution and analytics SaaS solution.

“Google Play is a critically important distribution outlet for today’s mobile marketer, so we’re honored to have Molly join us and share Google’s plans for the rest of the year,” said Dave Westin, co-founder of MUAGF. “The event has been picking up steam ever since we started it, which is a testament to how strong-knit and passionate the community is. The Fellowship is very pleased to offer a forum that helps bring the community closer together and nurture its growth and development.”

“There is no group that fosters such thoughtful dialogue and brings together such senior-level executives quite like the Mobile UA & Growth Fellowship,” said Hendrik Volp, CRO of adjust by adeven. “It is an honor to mingle and interact with so many of the best and brightest minds in the industry, and we look forward to sponsoring this quarter’s event once again.”

Event Details

Speakers:

  •     Google – Molly Passanisi, Head of Industry, Gaming
  •     Zynga – Ryan Lysne, General Manager, Marketing
  •     Perfect World – Fabien Nicholas. General Manager, Mobile
  •     DeNA – Ilya Shereshevsky, Director of Performance
  •     FunPlus – Deniz Gezgin, Studio Head
  •     Nordeus – Nebojša Radović, Marketing Manager

 

Panel Topic: “Best Channels for Finding Return On Ad Spend (ROAS)”

Location: Jillian’s Billiard Club; 175 4th Street, San Francisco, CA

Date: July 22, 2014

Agenda:

 

  •     Open Bar and Networking: 6:00pm – 7:00pm
  •     Google’s Overview Updates to 2H 2014 GooglePlay & Android Strategy: 7:00pm – 7:30pm
  •     Panel Discussion: 7:30pm – 8:15pm
  •     Dinner: 7:30pm – 9:00pm
  •     Open Bar and Networking: 9:00pm – 10:00pm

 

Registration:

To register for the event or join the fellowship, visit http://www.uafellowship.com. Membership and registration are free but restricted to non-vendor, senior level executives within the field.

Join the LinkedIn Group:

Join the Mobile UA & Growth Fellowship group on LinkedIn at http://linkd.in/19W1KvS.

About Mobile UA & Growth Fellowship
The Mobile UA Fellowship is the largest network of mobile UA leaders in the industry. It is a not-for-profit think tank aimed at exploring the latest trends in marketing, advertising and distribution for mobile applications. Founded in 2013, the fellowship aims to bring together the top decision makers at mobile application companies to foster strategic, forward-thinking discussions at its events and meetups. Its sister group, the Mobile Growth Fellowship, focuses on post-install user engagement, retention and monetization. For more information, visithttp://www.uafellowship.com.

Register Now for the 2015 International CES – the World’s Largest Innovation Playground (PRESS RELEASE)

Arlington, VA – 07/10/2014 – The Consumer Electronics Association (CEA) ® today opened registration for the 2015 International CES®, the global gathering place for all who thrive on the business of consumer technologies. The event is scheduled January 6-9, 2015, in Las Vegas, Nevada.  Attendees and media can register today at CESweb.org.

Like last year, attendees can pick up badges at more than 25 designated locations in Las Vegas. Key pickup locations include McCarran International Airport baggage claim areas, official show hotels and 2015 CES exhibit venues. Attendees will receive a confirmation code upon completing their registration form in its entirety that will help expedite their badge pick up.

The International CES draws more than 150,000 of the top industry executives, retail buyers, content providers, entertainment executives, venture capitalists, engineers, government officials and media from around the world.

“The 2015 International CES is the proving ground of innovation and this January’s event promises to be an amazing hands-on experience,” said Karen Chupka, senior vice president, International CES and corporate business strategy, CEA. “We encourage attendees to register now and to start making travel plans to ensure the greatest choice of flights and hotel rooms.”

Attendees are encouraged to register in advance of CES to ensure quicker access to their badge on-site. Additional information on the 2015 CES, including hotel and airline information, can be found at CESweb.org. CES has room blocks at discounted rates, available for a limited time, at partner hotels throughout Las Vegas.  It is important to make hotel reservations early to secure the best rates.

Comic-Con San Diego 2014 Party List

Here’s the latest Comic-Con San Diego 2014 parties, courtesy of Karennet!

WED, JULY 23:

6:00 PM:  Best-selling Authors’ Happy Hour – Mosaic Wine Bar, 3422 30th St

7:00 PM:  Hop-Con 2.0 W00tstout Stone Brewing World, Liberty Station, 2816 Historic Decatur Rd #116

8:00 PM:  Enchantment Under the SDCC – Henry’s Pub, 618 Fifth Ave

THURS, JULY 24:

10:00 AM – 2:00 AM:  Geek & Sundry – Jolt’n Joes, 379 4th Avenue

12:00 PM – 12:00 AM:  Gam3rCon – 10th Ave Theatre http://www.gam3rcon.com/buy-tickets.html

5:00 PM:  MTV Fandom Awards – Petco Park, 100 Park Blvd (with Linkin Park – free with badge)

5:00 PM:  Her Universe Fashion Show – Manchester Grand Hyatt, 1 Market Pl

7:00 PM – 9:30 PM:  Roddenberry Comic-Con Dive La Jolla Shores

7:00 PM – 11:00 PM: W00tstock 6.0 – San Diego Balboa Theatre, 868 Fourth Avenue http://bit.ly/1rNOzuE

8:00 PM:  Sin City 2 – Hard Rock Hotel, Float, 207 5th Ave, (Invite only)

9:00 PM:  BOOM! Studios 9th Anniversary Drink-Up –Hilton Bayfront, Odysea Bar, 1 Park Blvd

9:30 PM:  Wooden WisdomBang Bang, 526 Market Street http://www.ticketfly.com/purchase/event/618183

FRI, JULY 25:

“On the Set with Vikings,” 450 2nd Avenue – become a cast member (autographs 1:00 PM – 2:00 PM)

Wired Café – Omni Hotel, 675 L St (Invite only)

7:00 PM – 10:00 PM:  Lake-Town Luau – Kona Kai Resort, 1551 Shelter Island Dr http://bit.ly/1rNK0k3

7:00 PM – 10:00 PM: SherlockeDCC – San Diego Public Library, 330 Park Blvd http://bit.ly/1tk36Ab

8:00 PM:  4th Annual Comic-Con Nerd-a-Thon, The Merrow, 1271 University Ave

8:00 PM – 1:00 AM:  Marked Men Party V – HMS Surprise, 1492 North Harbor Dr.

8:00 PM – 11:30 PM:  Funko FunDays – Wyndham San Diego Bayside, 1355 North Harbor Drive

11:00 PM – 12:00 AM:  Hollywood Babble On – House of Blues, 1055 Fifth Ave http://bit.ly/1nbwmnO

SAT, JULY 26:

7:30 AM – 9:30 AM:  KITT Cruise – Petco Park, Campus Parking Lot (for photos)

5:00 PM:  8th Annual ZombieWalk – Children’s Park, Martin Luther King Promenade

7:00 PM – 9:00 PM:  Digital LA Comic-Con Party http://bit.ly/1qg3JoG

SUN, JULY 27:

5:00 PM – 8:00 PM:  Agents of SHIELD & Comic-Con Party – Henry’s Pub, 618 5th St http://bit.ly/VFL8ZS

OFFICIAL KARENNET COMIC-CON 2014
PARTY LIST V. 3.3 JULY 24-27, 2014 SAN DIEGO

First wave of speaker sessions announced for Game Connection Europe 2014

PARIS, FRANCE – 09 Juillet 2014 – The first sessions and Master Classes from five separate tracks have now been announced for Game Connection Europe 2014 and more will be announced soon! By the end of September, attendees can expect to choose from 100 sessions, panels, and Master Classes to learn valuable skills from top names in the industry.

Game Connection is an efficiency-driven B2B conference for video game industry professionals. Their dedicated match-making tool, called the Meeting Application, makes it easy to attend an event and connect with the most pertinent participants for each attendee’s unique business needs.

For the first time in history, Game Connection has partnered with Paris Games Week to offer attendees access to one of the largest consumer events in Europe. This partnership will bring more press, more exhibitors, and more networking events for Game Connection participants.

In addition to these business and networking opportunities, Game Connection Europe plays host to speaker sessions, panels, and Master Classes from industry experts each year throughout their three-day event. Conference sessions are broken up into five tracks: Business, Game Design, Marketing, Technology and Arts.

“Game Connection is pleased to offer our best year ever of high quality content for sessions, panels, and Master Classes,” said Pierre Carde, CEO of Game Connection. “This has been a big year for the industry and our speakers reflect that with their expertise in innovation, creativity, and business development.”

Here are just a few of this year’s offerings:

– My Year at OUYA: The Ups, Downs, and Lessons from Launching a New Distribution Platform – Kellee Santiago, Head of Developer Relations at OUYA, Inc.
– Nobody vs The Best SomeBody -A Recruitment Courtship in 3 Acts: Culture/People/Process – Clark Westerman, Senior International Recruiter at Riot Games
– Acting, Animating, Directing a Performance – Richard Arroyo, Programs Director, Head of Games at iAnimate.net
– Discovering the Story and Character in the Real-Time Animated Short Film, Unplugged – James Zachary, Creative Consultant & Contractor
– Warhammer® 40,000™: Carnage Postmortem – Kayla Kinnunen, Game Director at Roadhouse Interactive
– Level Design in Procedural Generation – Tanya Short, Creative Director at Kitfox Games
– The Dead is Rising Again! or: The Specifics of the German Rating System – Markus Wiemker, Prof. Game Design at MHMK Stuttgart
– Top 5 Hardest Things About Running Games as a Service…and How to Beat Them! – Nick Malaperiman, President of Publishing at Roadhouse Interactive
– Creating a translation platform to bring all the world’s players into one game – Gabriel Leydon, Chief Executive Officer & Co-Founder at Machine Zone
– Like a rabbit in headlights! Removing the OO goggles – Andrea Magnorsky, Co-founder of BatCat Games
– Master Class: 10 steps to enhance the quality of your character art in Zbrush – JB Ferder, Senior character artist at Arkane studios

Master Classes are full-day workshops where industry professionals can improve their skills and increase their marketability. Due to the nature of these sessions, admission to a Master Class requires a separate pass. If you would like to purchase a Master Class, you can do so by contacting Benjamin Lévêque.

To check out the list of sessions and master classes to date, CLICK HERE.
Game Connection Europe 2014 takes place in Paris, 29-31 October.

For more information:

– Visit the website: www.game-connection.com
– Like us on Facebook: www.facebook.com/Game.Connection.Official.Page
– Follow us on Twitter: www.twitter.com/The_GameCo
– Tune into our YouTube channel: http://www.youtube.com/user/gameconnectionvideos/

For press accreditations, please contact Allison Becker

GDC Next 2014 Registration Now Open

Registration is now open – what are you waiting for?

GDC Next featuring App Developers Conference (ADC) is back! Join us at the Los Angeles Convention Center, November 3-4, 2014, and learn how to increase discoverability and exposure, broaden your audience, differentiate your work and successfully market your games and apps.

Take advantage of Early rates for maximum savings!*

Pass Types Early
Ends Sept 18
Regular
Ends Nov 1
Onsite
Nov 2-4
All Access Pass $995 $1,195 $1,395
GDC Next Pass $695 $795 $995
ADC Pass $695 $795 $995
Expo Pass $99 $99 $150

 

Learn about pass options
Register now

* Savings calculations are based on the difference between the maximum savings scenario (early rate) and maximum cost scenario (onsite price).

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