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Gamelab Barcelona, Ten Years Bringing Together Top Leaders In The Interactive Industry

From June 25-27, industry leaders such as Jade Raymond, Tim Schafer, Keiji Inafune and Dong Nguyen will meet in Barcelona to talk about the present and future of the sector

The show will also feature special guests such as Shuhei Yoshida and Yu Suzuki, who will be honored for their career achievements by Spanish and European professionals

Gamelab Barcelona, one of the most important international professional events for videogames, is celebrating its tenth annual conference in 2014.

June 25-27 in Barcelona, top visionaries and masters of the videogame world, together with other creators and key leaders from the international videogame industry, will attempt to predict what the future of digital entertainment holds and analyze the latest creative, technological and business trends in the sector.

Big names announced by Gamelabinclude Jade Raymond (Ubisoft), Tim Schafer (DoubleFine), Keiji Inafune (ComceptUSA), Kim Swift (Amazon Game Studios), John Smedley (SOE), Peter Molyneux (22Cans), Alex Rigopulos (Harmonix), David Helgason (Unity), Richard Lemmarchand (USC), David Gardner (London Venture Partners) and the creator of Flappy Bird, Dong Nguyen.

The European mobile and independent sector will be highly represented as well with the participation of companies like Nordeus (Top Eleven), Social Point (Dragon City), Vlambeer (Ridiculous Fishing), Ustwo (Monument Valley), Frogmind (Badland), GrandCru (Supernauts), King (Candy Crush Saga), Gameloft (Asphalt 8: Airbone), Digital Legends (The Respawnables), Etermax (Apalabrados), etc.

In addition, Spanish professionals will honor two Japanese industry legends, the president of Worldwide Studios at Sony Computer Entertainment Inc., Shuhei Yoshida, who will be presented with an Honorary Award from the Spanish Academy of Interactive Arts and Sciences, and the creator of Shenmue, Yu Suzuki, a pivotal figure in the history of videogames.

With this blockbuster lineup, Gamelab Barcelona wishes to celebrate its first ten years of life with the whole European videogame industry and pay tribute to the more than 200 international speakers who have made this event shine. Names that are already Gamelab and videogame legends such as Shigeru Miyamoto, Hideo Kojima, Mark Cerny, Cliff Bleszinski, Hironobu Sakaguchi, Will Wright, Kazunori Yamauchi, Al Lowe, Trip Hawkins, etc.

For more information about this event, visit http://www.gamelabconference.com

For press inquiries, please email: prensa@gamelab.es

Gamelab Barcelona 2014 (June 25-27) is supported by the governments of Catalonia and Spain through various public institutions.

Sponsors include Innogames, Microsoft, Amazon, Gameduell, ARM, Gameloft, Infobip, eRepublik Labs and Native Prime.

Collaborators include the International Game Developers Association (IGDA) and the European Games Conference Alliance (EGCA).

Official media include GamesIndustry.biz, GameReactor and MediaXP.

Nintendo fighting from behind at E3 2014

Nintendo might have had some success with the 3DS, but the expectations for E3 2014 are even lower than last year. This year marks the second year Nintendo has skipped a formal press conference, opting for live streams and game tournaments. On Tuesday, June 9th, at 9 a.m. PT, a Nintendo Digital Event will be live-streamed to announce and demo games. A live streaming of a Super Smash Brothers tournament will happen on the same day at 4 p.m.

Nintendo has become an increasingly direct-stream company, making announcements throughout the year via Nintendo Direct pop-up streams. It now seems that Nintendo isn’t about E3 anymore as a stage to debut its latest news. The Wii U has been out for 19 months, but its sales have flatlined. The games have been good for the system with titles such as Mario Kart 8, Super Mario 3D World, Pikmin 3, and Donkey Kong Country: Tropical Freeze. The Wii U has only seen a few third party titles.

The upcoming lineup for the Wii U and 3DS seems weak; the only major headliner is Super Smash Brothers for the Wii U and 3DS. It would be nice if Nintendo would announce a new Metroid or Zelda title. Nintendo has tried to get into smartphones apps by developing an app that lets players watch highlights of people playing Mario Kart 8.  If Nintendo really wants to rise up, they should find a way to tie the 3DS and Wii U together, like the PlayStation Vita and PS4.  It would be great to buy a cross platform game that can be played on both systems.

Read more at: http://www.cnet.com/news/nintendo-at-e3-2014-fighting-from-behind/

Interview with SideQuesting’s Dalibor Dimovski

You might be forgiven if you haven’t (yet) heard of the gaming editorial website, SideQuesting, but if you’ve attended E3 in recent years, there’s a much better chance chance you’ve heard of the “Big E3 2014 Party List”. This list has been building momentum over the last couple years, and as we at Events for Gamers love events and gaming, we had to dig a little deeper and find out more about SideQuesting and their up-and-coming party list for E3.

Events for Gamers: Dalibor, tell us about the SideQuesting site and what got you started on it — and more specifically, what motivated you to start building party and event lists for game events?

Dalibor Dimovski: Building SideQuesting was an interesting endeavor. I’d created and hosted websites across different industries and genres since 2001. I had written extensively about the automotive industry and my local community, and having always been a gamer I felt it was natural to jump into doing the same for my favorite hobby. As a fledgling games writer, SideQuesting became a spot for those interested in the industry to help improve their skillsets by sharing their written work, getting critiqued by the rest of the staff, and building our individual exposures.

I had also been involved in a lot of event promotion in the past, building lists for events, promotional materials, etc. When promoters began contacting us with invitations to events at PAX and E3, we decided to bring all that information together into one list and provide information to our readers. More than anything else, it was for us to keep track of what we had been planning on attending. It’s grown from there, considerably. We’re not even the first list — I know there have been E3 party lists to some extent as far back as the late 90s and there are plenty of others now as well — but we’ve somehow become one of the primary locations for the concept.

E4G: Which events do you current build party and event lists for, and which would you like to build lists for in the future?

Dimovski: Our first list was for E3, around 2011. We’ve added PAX and PAX East since then. GDC would be a natural fit. We don’t want to go too far beyond that, as we’re really only looking to build lists for industry events that we attend ourselves.

E4G: How many parties or events are usually sent to you with the idea in mind to be included in the list, versus the percentage that are usually discovered by your visitors or you and your staff?

Dimovski: I’d say that around 25-30% of parties & events are sent to us specifically to be placed on the list. The rest are found by scouring the web daily or through readers and Twitter.

E4G: Have you ever upset a marketer or promoter because of a party on your list they didn’t want included? If so, What did you learn from such an experience?

Dimovski: I wouldn’t say we’ve ever upset anyone, really. Some events don’t mention privacy when they’re first posted, so that makes it difficult to know which ones are and aren’t interested in being listed. It’s on us to understand when to draw the line on what to post. The last thing we want to happen is for a swarm of fans trying to attend a private event and creating chaos. This year we’ve taken a much more stringent stance on not posting private parties, going to the length of taking events off of our list if needed. It’s self-editing, more than anything else.

E4G: What can people expect to see from SideQuesting in the future, both as a site and as a go-to list for after-hours events in the game industry?

Dimovski: We’re going to continue helping young writers develop their talents, as many of our alumni have gone on to full time gigs at some of the largest outlets. That includes not only writing but also understanding of other aspects of content creation: video and social media, web development, and visuals. That includes creating things like the event lists, if needed. We’re going to be rolling out a much more web-friendly version of the website soon, which should make viewing and interacting with everything much easier.

E4G: Do you hope to be involved in creating or promoting a game industry event at some point?

Dimovski: We’ve already hosted a few small events and gatherings in the past, but our hope is to definitely create something again in the future.

E4G: Lastly, what is your overall view of E3 and its parties this year? Which E3 event are you most looking forward to attending?

Dimovski: I’m looking forward to E3. With the latest generation of consoles now here, this is going to be the first year to really see what they can do. At the same time, the industry is still in a recession, at least for dedicated gaming hardware. That probably explains why there aren’t as many huge events this year as their have been in years past. That being said, perhaps my age is starting to show when I say that I prefer smaller, more intimate events where I can talk to others and unwind rather than have loud, thumping music in my ears. That means I’m getting old, right? I’m getting old. 🙁

Speaking for myself, me too, Dalibor, It’s a sign we’ve walked the walk, not just talked the talk! Keep on checking the SideQuesting E3 party list for more last minute events, as E3 gets underway next week!

 

SOOMLA is coming to Gamelab 2014 in Barcelona

The Soombot and his gang are coming to Gamelab Barcelona and want to meet you. If you’re an enthusiast indie and you want to learn more about SOOMLA and how indies can achieve more together, we’ll be there to answer all your questions. Your feedback is crucial to the success of yourself and others using the SOOMLA open source framework.

If you want to meet them, you’re more than welcome to email at: refael@soom.la

Microsoft Announces Events For E3 2014

Microsoft is gearing up for E3 2014 by planning to showcase “Ryse 2”, “Forza Horizon 2”, and “Halo 5.” Besides games, Microsoft has also announced several events for Xbox fans to take part in:

Microsoft Store Pre-E3 Event (Sunday, June 8, 1:00-3:00 p.m.): opening at 11 am, this pre-E3 event will allow you to attend an Xbox E3 Media Briefing. One hundred people from this event at the Century City Microsoft Store will get the chance to attend the Xbox E3 Media Briefing and Xbox: E3 Briefing Post Show.

Pre-Show/Green Capet (Monday, June 9, 9 a.m.) Check out the live stream on Xbox.com or Xbox Live for exclusive pre-show peeks and interviews.

Xbox: E3 Briefing Post Show (Monday, June 9, 11:15 a.m.): This will be a fan-centric post game show where Xbox developers and leaders will talk more about what happened and answer questions live from the audience. The roll call includes Xbox head Phil Spencer, Chris Charla of ID@Xbox, Microsoft’s Yusuf Mehdi, Bonnie Ross of 343 Industries and Ted Price of Insomniac Games.

Sunset Overdrive Event at Microsoft Store (Wednesday, June 11 6:00-9:00 p.m.): Hands on of Xbox exclusive “Sunset Overdrive” will be available here

ID@Xbox on Twitch (Tuesday to Thursday following E3 show hours): For those who can’t go to any of the events but want more of gameplays, the main Twitch channel will be running throughout the event.

DEVELOP IN BRIGHTON CONFERENCE EARLY BIRD ENDS 4 JUNE (PRESS RELEASE)

2 June: Wednesday marks the last day delegates can claim the Early Bird rate for the Develop in Brighton conference 2014. Ending at 11.59pm on Wednesday 4 June, the Early Bird rate offers a saving of £150 on a three day pass (£745 thereafter).

In its ninth year, Develop in Brighton takes place on 8-10 July at the city’s Hilton Metropole. More than 100 speakers will host over 90 inspirational sessions across 10 tracks.

Speakers confirmed include Chris Charla, Roberta Lucca, Jason Avent and Wednesday’s opening keynote will be delivered by Sony giants Andrew House and Mark Cerny.

Some of the companies heading down to Brighton include Amazon, Aardman Studios, Microsoft, Google, EA, Twitch, Nickelodeon, Chillingo, Mind Candy and Warner Brothers Interactive Entertainment.

A full conference line up and online registration can be found at http://www.developconference.com.

A Brief History of E3 (via Engadget)

The E3 trade show has had a storied past that has lead it to where it sits upon its perch in the game industry events pantheon. With this year’s E3 just over a week away from kicking in to full gear, this is a great chance to read the roller coaster story that shows E3’s tumultuous growing pains.

One of the best stories that illustrates this back story was written last year by Engadget’s Sean Buckley in this retrospective look at where E3 was, how the ESA organization shaped the modern show we know as E3, where the show stands now, and where it might be heading. The history still stands the test of time.

Engadget: “Then there were three: Sony, Microsoft, Nintendo and the evolution of the Electronic Entertainment Expo”:  http://www.engadget.com/2013/06/06/sony-microsoft-nintendo-and-the-evolution-of-the-electronic-entertainment-expo/

June 2014 Game Industry Conferences and Other Events

To help you plan for upcoming month’s event attendance and news tracking, we post a monthly consolidated list of game industry events at the beginning of the month.

Here are events in June 2014, sorted by the days they run within the month:

3-7: Computex (Computer hardware)
3-5: GLAZEDCon (Conference)
5: Web Game Conference
5-8: Phoenix Comicon (Convention)
6-8: Lyst (Romance Conference)
10-12: E3 Expo (Convention)
10-13: GSummit SF (Conference)
11-15: Origins Game Fair (Convention)
16-17: Games For Change Europe (Conference)
18-20: Games For Health (Conference)
24-26: Game QA & Localization Europe (Conference)
25-27: Game Barcelona (Conference)
26-27: White Nights (Conference)
27-29: Too Many Games (Conference)

This list is obtained from the main calendar. Did we miss an event? Please let us know!

The biggest surprises in E3 history

From VentureBeat: The Electronic Entertainment Expo shows journalists and retailers future products and games before they’re released to the general public. Most of us, however, really pay attention to the event because we’re hoping for a monumental, game-changing surprise.

This year’s E3 is only a couple of weeks away. Who knows what we’ll see, but we figured this would be a good time to look back at some of the biggest shockers E3 has given us so far.

Sega releases the Saturn early

The first E3 was in May 1995, and it didn’t take long for the event to get its first moment. Sega’s upcoming system, the Saturn, was launching in the U.S. on Sept. 2 (adorably dubbed “Saturnday”). However, Sega announced at E3 that the Saturn was out immediately at select retailers, months ahead of schedule.

Sega did this to get a jump on Sony’s upcoming PlayStation, which was also coming out that September. While the move did generate a lot of buzz, it mostly backfired. Sega didn’t have enough games ready for the surprise launch, and retailers (like KB Toys) that didn’t get any consoles got angry and refused to stock Sega products.

Sony shocks us with a cheap PlayStation

Sony responded to the Saturn surprise that E3 with a shocker of its own. The Saturn launched at a hefty $400. So how would Sony respond to Sega’s early release? During its event at E3, all it need was one mic drop: $300.

That hundred dollars made a huge difference. The Saturn never caught on, but the PlayStation was a huge success. In fact, the PlayStation brand still exists today, with the PlayStation 4 currently making a big splash since its launch last November. Sega, however, is now out of the hardware business. That first E3 was the start of a huge shift in the industry.

Sony shocks us with an expensive PlayStation 3

Of course, not all of Sony’s E3 moments were as brilliant. In 2006, it showed off the PlayStation 3. After the original PlayStation and record-breaking PlayStation 2 built up tons of goodwill toward Sony’s gaming brand, how could anything go wrong?

The reveal, however, was a bit of a disaster. The game demos were boring, Sony tacked on unnecessary motion controls in response to Nintendo’s Wii, and host Kaz Hirai, the president and chief executive officer of Sony Computer Entertainment America, had the charisma of a potted plant. However, the worst part came when Sony announced the PlayStation 3′s $600 price, an astronomical amount for a system at that time. By comparison, the most expensive version of the Xbox 360, which launched a year prior, was $400. Everyone wondered, “What is Sony thinking?”

The PlayStation 3 would eventually recover from this rocky start, but it’s definitely an E3 moment Sony would rather not remember. Still, at least we got a few memes out of it.

Grand Theft Auto IV comes to Xbox 360

It almost seems ludicrous now that this would be a big surprise, but it was a different world in 2006. A lot of the franchises we take for granted as multiplatform today, like Final Fantasy and Tomb Raider, were generally exclusive to PlayStation systems.

None of them, however, were as big as Grand Theft Auto. The PlayStation 2 had three blockbuster hits with Grand Theft Auto III, Vice City, and San Andreas. Sure, they would eventually get ports for the original Xbox, but it was long after the initial launch. Now, we knew Grand Theft Auto IV was coming, but most people assumed it would launch first on the PlayStation 3.

Microsoft executive Peter Moore, however, shocked everyone when he revealed a Grand Theft Auto IV tattoo on his arm during E3 2006. The guaranteed blockbuster was coming to the Xbox 360 the same day it would hit the PlayStation 3. Eventually, Final Fantasy and other once-exclusive franchises followed. These days, it’s rare to see a system exclusive that isn’t a first-party release.

Microsoft shows off Project Natal

Before the Kinect became a point of controversy with the Xbox One, Microsoft wowed attendees at E3 2009 by revealing Project Natal, a motion-tracking camera that eventually became the Kinect. The reveal looked incredible. People were playing games without controllers and with perfect responsiveness. The camera even took pictures of a guy’s real skateboard and put it in a game!

Of course, the introduction oversold the final Kinect’s capabilities, but Project Natal generated a lot of buzz. Finally, someone had found a response to the Wii. Hell, this could be the future of gaming. Of course, it didn’t turn out that way, but it was shocking to see such seemingly futuristic technology at the time.

Read more at VentureBeat, and watch here at Events For Gamers for further E3 Expo news!

Publishers can’t ignore Cloud Gaming today, says Microsoft Game Studios Director William Rhys Dekle

Director at Microsoft Game Studios outlines the huge cloud gaming opportunity on both the distribution and development side.

The ability to design advanced games at a lower cost is a key growth area from the traditional cloud distribution angle.

William Rhys Dekle, Senior Director, Worldwide Business Development, Microsoft Game Studios, says: “Computationally intense tasks such as illumination, physics, destruction, AI, content generation- anything you could want during development can be delivered potentially at a much lower cost through the cloud.

“On the console side it will definitely help us control costs and boost innovation in this new generation.”

Publishers can also stand to gain big wins: “[They’re] able to reach more consumers on more devices; and these are users that you can grow to know more about over time, which has tremendous value both in terms of the games you build and your ability to sell back to consumers over time.”

That said Dekle warns: “Publishers who don’t spend time and money investing and experimenting with the cloud and learning how design for it today are going to find themselves increasingly behind their peers when compared to their competitors .”

Dekle adds that we are just at the tip of the iceberg in terms of what possible in game design and user experience.

Read the full interview, including commentary from Chris Early, VP Digital Distribution, Ubisoft, here: http://www.videogamesintelligence.com/cloud-gaming-usa/content.php

Tom Pycraft, Director, Video Games Intelligence says: “ Cloud Gaming has moved from a purely download and stream offering, to one that includes game design and multi device strategies; this interview provides excellent insight into the scope of opportunities on offer today.”

This interview is commissioned ahead of Cloud Gaming USA 2014 (September 4-5). Cloud Gaming USA is an industry defining event for all games publishers, platforms and developers to discuss cloud distribution, monetization and development.

For more information please contact Tom Pycraft on or Tel:US Toll Free: 1800-814-3459 ext. 4321

Day of the Discounts for Wearable World’s GLAZEDCon

In just the last week, Samsung and Microsoft sent up fresh signal flares, revealing a new generation of wrist-based tech, within the ever-busier world of wearables,  But, don’t forget the many iterations of wearable tech embedded within glasses, tops, the bottoms, shoes, and much more — and how it might impact game developers and gamers too.

Wearable World‘s GLAZEDCon is making it easier for a wide variety of folks to join hundreds of other fellow enthusiasts at this conference and expo from June 3-4 in the heart of San Francisco. With the “2for1_lean” code, if you’ve got a friend or colleague, you can invite them to attend on a discounted code for regular attendees or at the entrepreneurial rate. If you prefer to go solo at the conference, the “redgvip_50″ code discounts all passes a flat 50%.

To read all about the conference and its content and speakers and the exhibiting companies, and of course to register too, swing by the following web page and peruse the details here: https://www.eventbrite.com/e/glazedcon-2014-the-dawn-of-the-wearable-economy-tickets-11421452873.

The White Nights Conference’14: the program is announced

The WN Mobile Games Conference (http://www.wnconf.com/), the largest European show for mobile game developers and publishers, will take place in less than a month in St. Petersburg, Russia on June 26-27.

Who will attend?

This time such key industry representatives as Kabam, Chillingo, DeNa, Big Fish, Wooga, Rovio, Facebook, Glu Mobile, Microsoft, Google and many others will gather together at the White Nights conference.

The representatives of the Russian social network VK.com will tell about their mobile gaming platform, the Unity speakers will share practical advice on game development and promotion and Vivid Games will reveal a secret of success of Real Boxing. Besides, you’ll hear the news from Apple WWDC first-hand!

It’s about 800 people all together which makes the show big enough to meet a lot of relevant people and at the same time still comparatively small not to get lost.

What to expect:

– a pre-party from Unity & Nevosoft with an awesome band in the heart St. Petersburg;
– 38 sessions with practical advice;
– exhibition area with 25 booths;
– developers tables zone;
– business lounge;  
– a boat party in the glory of St. Petersburg’s midnight sun under the drawn bridges;
– an after conference mingle at the venue.

Check out the conference program on http://www.wnconf.com/en/page/program.html

A list of the attendees will be available next week.

Register now at early-bird rates: http://www.wnconf.com/en/page/register.html.

Contacts: WNconf@nevosoft.com

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