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Guest speaker for Game Music Connect announced

Game Music Connect has just announced that Darrell Alexander, CEO of Cool Music Group, will be one of the guest speakers. Darrell has been an eminent composer agent and music consultant in the world of film, television, records, and video games. Darrell will provide insights into the business of representation for composers as well as recording orchestras. Cool Music Group has been one of the world’s leading boutique composer agencies representing Oscar, Emmy, BAFTA, and Ivor Novello award-winning composers for film, television and video games.

Cool Music has also been involved with many films, including Downton Abbey, Harry Potter, Finding Neverland, The Man From U.N.C.L.E. Cool Music’s video games include Alien: Isolation, Beyond: Two Souls, FANTASIA: Music Evolved and Halo 4. In 2013, the company launched COOL Music Interactive: www.coolmusicinteractive.com, the interactive arm of the COOL Music Group.

Darrell will also provide valuable insights into how today’s successful composers stand out in an increasingly crowded marketplace, as well as lend his extensive knowledge of recording and musician contracting when Game Music Connect turns its attention to orchestral production in video games. Other key speakers include Steve Schnur, Electronic Arts Worldwide Executive of Music, BAFTA award-winning composer Garry Schyman (BioShock Infinite), IFMCA award-winning composer Olivier Deriviere (Remember Me) and BAFTA nominated indie composer Jessica Curry (Dear Esther).

Game Music Connect is made possible by BAFTA and IFMCA award-winning composer James Hannigan (Command & Conquer and Harry Potter series) and noted game audio director, composer and industry commentator John Broomhall (Forza Motorsport 5, X-COM). They created this event to celebrate and explore the music of video games together with the extraordinary talent behind it. Game Music Connect is sponsored by Electronic Arts, COOL Music and Classic FM.

Visit the event website for more information: www.gamemusicconnect.com

Pete Hines from Bethesda Softworks (The Elder Scrolls, Fallout) to provide PAX Aus 2014 opening ‘storytime’ keynote

Thursday 3 July, 2014 – The Penny Arcade Expo (PAX) returns to Australia in October 2014, and industry heavyweight Pete Hines (Vice President of PR & Marketing at Bethesda Softworks) will be providing the opening ‘storytime’ keynote on Friday morning.

Since 1999 Pete has worked at Bethesda leading their marketing, PR, and community efforts. Pete has helped bring franchises like The Elder Scrolls, Fallout and Wolfenstein into the modern era of gaming and has been an important part of bringing successful new IP such as Dishonored and The Evil Within to market. He’s done everything from writing manuals to playtesting games to serving as the company’s chief spokesman, and has worked on every title Bethesda has made over the last decade and a half.

Pete joins other international guests confirmed for PAX Australia, including musical acts Paul & Storm, Freezepop, and MC Frontalot.

PAX Australia will be held at the Melbourne Convention and Exhibition Centre from 31 October to 2 November, 2014 and is organised by ReedPOP in conjunction with Penny Arcade.

Friday, Sunday and 3 Day International Tickets are still available and can be purchased only through the PAX Aus website: www.paxaustralia.com.au/registration.

For further information visit www.paxaustralia.com.au or follow PAX Australia updates via official Twitter and Facebook.

July 2014 Game Industry Conferences and Other Events

To help you plan for upcoming month’s Game Industry Conferences and Other Event attendance and news tracking, we post a monthly consolidated list of game industry events at the beginning of the month.

Here are events in July 2014, sorted by the days they run within the month:

4: Feral Vector
4-7: Brains Eden
5-6: Lavecon
7-11: ISAGA
8-10: Develop
11-13: GaymerX2
11-12: Midwest Game Developers Summit
16: Intel Buzz Workshop
17-20: QuakeCon
18-19: Community Leadership Summit
22-24: Casual Connect USA
22-24: Serious Play Conference
24-26: Christian Game Developers Conference
24-27: Comic-Con San Diego
24-27: Gam3rCon
28-30: CGamesUSA
31-03: ChinaJoy

This list is obtained from the main calendar. Did we miss an event? Please let us know!

Pax Prime 2014 features Borderlands Writer Mikey Neumann

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The organizers at PAX Prime 2014 have just announced that Gearbox Software’s Mikey Neumann will be the event’s keynote speaker this year. Neumann has been at Gearbox Software for 13 years working on the Borderlands series.  Neumann’s other titles include Brothers in Arms: Road to Hill 30 and Aliens: Colonial Marines.

A full band lineup has also been announced for the four-day event; the lineup includes Triforce Quartet, The Doubleclicks, and Paul & Storm on Friday, a “special live event” on Saturday, and MC Frontalot, Bit Brigade, and 7bit Hero on Sunday.

PAX Prime 2014 will run from August 29th to September 1st, 2014 at the Washington State Convention Center in Seattle, WA.

Visit the official website at: http://prime.paxsite.com/

Game Industry Conference and Other Event Map

While the Event Calendar has several filtering tools for you to sort events based on type, region, and city, the event map makes it even clearer which events are near you! It uses the ever familiar Google Map tools.

Click the image below to visit the event map:

Game Industry Event Map

Events For Gamers is all about listing and talking about game industry events, even those loosely related, such as Computex and Macworld. Let us know how we can help you find your next event.

Don’t see an event that should be listed? Please let us know!

Indie Prize Reveals Showcase Games for Casual Connect USA

100 indie development teams from over 20 countries will be showcasing

SAN FRANCISCO – June 26, 2014 – Indie Prize, a scholarship program for indie developers created by the Casual Games Association, announced today the games accepted for the Indie Prize Showcase at Casual Connect USA, July 22 – 24, 2014.

“We are looking forward to a very exciting showcase, with great developers from all over the world coming to display their games in one setting,” said Yulia Vakhrusheva, Director of Indie Prize. “This is truly an international exhibition that will bring a variety of ideas and cultures together.”

This showcase is supported by Platinum Sponsors Facebook, Everyplay, Unity and SkyMobi. Prizes are donated by App Promo, Photon, deltaDNA, 5th Planet Games, Marmalade and Plantronics.

100 international independent game developers will be competing for the Indie Prize Award in 10 different categories, including Best Game Audio, Best Story, Best in Show, and the Audience Choice Award.

Developers accepted into the Indie Prize Showcase USA 2014 include: Team Signal, Tuttifrutti Interactive, POLM Studio, Pixel Dash Studios, Enter Skies, Bake450, Retora Games, Icon Games, gametheory, Lazy 8 Studios, JJWallace, Skunkwerks Kinetic Industries, Rainblade Studios LLC, Agharta Studio, Megafuzz, Bulls Eye Studio, krangGames, Dissident Logic, Lucid Labs, Boing Games, Night Light Interactive, Big O, Brain&Brain, Phantom Compass, Exacmedia, Ensomniac Studios, Cute Monster, The Quantum Astrophysicists Guild, Icoms Technologies, Mico Studio, UberGamers Pte Ltd, Quality Time Lab, Undead, Endless Wave Software LLC, Ululab, Crooked Tree Studios, Miguel Angel Alvarez, Mamoniem, Infinite Will Studio, Avocoder, Further Games, Mechanical Butterfly Studios, Zing Games, Ideonic, APPSolute Games, Mommy’s Best Games, Breathing Bytes, devsAnomalous, The Tap Lab, HappyHoppyHappy, BlackLight Studio, Iocaine Studios, UpTap, JQ Software, Fifth Column Games, Fancy Turnip, Prickly Farms, Fleon Labs, Telehorse, Double Stallion, Double Coconut, Glowstick Games, Rocket 5 Studios, Mitch Swenson, immersio, MijiKai Games, Keitai, Game Fry, Heartmade Entertainments, Sebastian Conley, Team Gemini, COFA Games, Trollcore Enterprises, Daniel Gerber, Hidden Door Interactive, Wither Studios, Kermdinger Studios, ELiDEA, Dawn Patrol Games, DMONGS, Box House Games, KIDS UP HILL, Lab5 Studio, A Stranger Gravity, StumbleSoft, Monkeybirds, Soenneker, Appit Technologies, Black Howler Studios and Little Worlds Interactive.

Founded over a year ago, the Indie Prize Scholarship provides the opportunity for qualified indie development teams to showcase their games at Casual Connect, a conference for professional developers and publishers in the video game industry. Along with travel assistance and a showcase table, indie developers are provided an all access conference pass to Casual Connect. Showcase participants will also be able to compete for a number of awards. Over 300 independent developers have been a part of the showcase since its founding. More information can be found at http://indieprize.org/.

About Indie Prize

Indie Prize is a scholarship program for up and coming indie development teams who show promise to be future leaders in the games industry. Indie Prize offers participants an opportunity to learn and network with other indie game developers and showcase their games, skillsets, and ideas to publishers and potential partners.

About Casual Connect

Launched in 2005, Casual Connect is hosted by the Casual Games Association, bringing together the most talented and knowledgeable experts in the casual gaming field to further the industry with the best learning and networking opportunities for casual games professionals. In addition to Casual Connect USA 2014, the CGA will host Casual Connect Eastern Europe, Serbia in November 2014, and Casual Connect Europe, Amsterdam in February 2015, and Casual Connect Asia in Spring 2015. For more information, visit http://casualconnect.org/.

About the Casual Games Association

The Casual Games Association is an international trade organization dedicated to promoting casual games and providing educational resources for the game development community. The association hosts annual conferences in USA, Eastern Europe, Europe and Asia; publishes a trade magazine; and issues research reports on the casual games industry.

For more information about the association, visit http://www.casualgamesassociation.org.

Goat Simulator and SuperData talks revealed for GDC Europe 2014

From Gamasutra: Following announcements of talks from Paradox and Double Fine, GDC Europe organizers are excited to debut two more notable sessions for the major European video game conference, which is being held in Germany this August.

In these freshly announced talks, Coffee Stain Studios will shed light on the development and remarkable success of Goat Simulator, while a senior SuperData analyst will offer tips on how developers can better understand and succeed in the digital games market.

Organized by UBM Tech Game Network, GDC Europe, now in its sixth year in Germany, will run Monday through Wednesday, August 11-13 at the Congress-Centrum Ost in Cologne, Germany, co-located with Europe’s biggest video game trade and public show gamescom.

The event will include topics spanning everything from AAA through mobile gaming and indie, with equal attention paid to the art, design and business of games. Today’s announced talks cover both the art and the business of game development, and they should include learnings for the entire community.

Read more at Gamasutra.

Reinvent E3

From alistdaily.com: The Electronic Entertainment Expo’s contract with the Los Angeles Convention Center is expiring in 2015, and the Entertainment Software Association is free to find another venue. As is normal when such a contract comes up, public statements are the first maneuvers before contract negotiations begin. “E3 is a world class show that deserves a world class venue. The Los Angeles Convention Center is no longer a top-tier property,” said ESA head Mike Gallagher in an interview with CNBC. Before signing a contract for E3 at any venue, though, the ESA should rethink the very nature of E3. As the game industry is changing, the nature of E3 is changing. How and where E3 occurs should also change, and radically.

First, the ESA needs to recognize and acknowledge that the target audience for E3 has changed. The show was originally staged as a place for publishers to show off products to retail buyers first and foremost, with the intent of maximizing orders. Secondarily, while you had all those booths set up to impress buyers, you might as well show products to the media and get some press coverage. Yes, ultimately gamers bought the products, but if a game wasn’t on a shelf in the store gamers couldn’t get it, and probably didn’t even know it existed. So the focus of E3 was impressing retail buyers.

Now the distribution and sale of games has been utterly transformed. Yes, there are still plenty of games sold in retail stores. But there’s only a handful of retail chains that matter: GameStop, Walmart, Target, Best Buy in the US. Other countries with substantial retail sales have different chains to consider, but the basic reality is the same. For a fraction of the cost of an expo booth, a publisher can fly in all the retail buyers that matter and put them up in luxury suites for a week while giving them individual demonstrations of all the games.

Read more at alistdaily.com

GamesCon Returning Through New Kickstarter Campaign

This year is shaping up to be the year of the crowdfunded game industry event. A new Kickstarter campaign has sprung up to revive a once-upon-a-time video games and PC gaming expo.

The event, GamesCon — not to be confused with the enormous annual German games-fest Gamescom — once took place from 1998-1999 in Toronto, Canada. March Chandler, the organizer of GamesCon, argues in an introductory email and on the Kickstarter page, that one of the main reasons for this fundraising drive is that North America’s third largest city should not be deprived of a major gaming event.  Also, the area is described as a major indie game development hub.

As explained on the Kickstarter page, the history of GamesCon is a brief but apparently luminous one: GamesCon’s first Official event was held in Vancouver during the spring of 1998. Its second event took place in the summer of 1998 with GT Interactive and Epic Games sponsoring the Official Unreal Release Party at the Ontario Science Centre in Toronto, called Unrealease.

Next, our organizers decided to forge something larger and more accessible to all gamers (rather than limiting the event exclusively to LAN Party attendees). GamesCon ’99 at The Inn on The Park was planned and the GamesCon Advisory Board was created to increase awareness and also to bring in some unique content and speakers. The Advisory Board consisted of the following gaming luminaries, Scott Miller (3DRealms), Dave Perry (Shiny Entertainment), John Romero (Ion Storm), Chris Charla (Next Generation Magazine), Peter Molyneux (Lionhead Studios), Brian Bruning (3Dfx), Jason Rubenstein (Intel), Ed Fries (Microsoft Game Studios) and Chris Taylor (Gas Powered Games). These advisors helped GamesCon greatly in providing guidance and advice on creating an event truly targeted to gamers of all types and passions resulting in more than 2500 attendees. Over five times the attendance of the previous year!

Currently, the Kickstarter campaign for Gamescom has over a month to go and has accrued almost $1,500 toward a $50,000 mark. The budget, if the mark is met, would principally be used to reserve the space and create awareness in the Toronto gaming community.

The GamesCon campaign attempts to join the ranks of at least two other successful game conference/expo campaigns via crowdfunding, namely the Midwest Game Developers Summit and GaymerX2 events.

GDC Europe 2014 adds notable talks from Double Fine and Paradox

From Gamasutra: Last week we announced that Fortnite and Fez were among the featured talks at GDC Europe 2014, and this week we’re happy to reveal another pair of exciting sessions for the major European game conference, which is being held in Germany this August.

The conference covers game industry topics from AAA to indie, with equal focus on the art, business and technical challenges of game development. The pair of talks we’re announcing today share a common focus on game design, and they should include learnings for the entire community.

Organized by UBM Tech Game Network, GDC Europe, now in its sixth year in Germany, will run Monday through Wednesday, August 11-13 at the Congress-Centrum Ost in Cologne, Germany, co-located with Europe’s biggest video game trade and public show gamescom.

Paradox Studios game director Henrik Fahraeus is coming to GDC Europe this year to present a talk on “Emergent Stories in Crusader Kings II” that should offer some useful insight into how gameplay systems can be designed to help players tell their own stories. Fahraeus served as lead designer on Crusader Kings II, and in his talk he plans to cover how his experience working on the game shaped his approach to balancing interactive storytelling between telling a cogent narrative and letting the player tell their own stories with the help of highly refined gameplay systems. To hear Fahraeus tell it, written narrative and emergent narrative are not mutually exclusive — a mix of the two can provide your players with dramatic gameplay experiences regardless of genre.

On a more technical note, Double Fine’s Anna Kipnis will be bridging the Design and Programming tracks with her talk, “Dialog Systems in Double Fine Games”, during GDC Europe 2014. Kipnis plans to explain the technical details of how a line of dialog finds its way into a finished Double Fine title, starting from the moment a line is written and working all the way through to the point where you’re hearing and seeing the line in the engine, even in a foreign tongue.

Kipnis plans to approach the topic from a very technical perspective (which is fitting, given her stellar work as a senior programmer at Double Fine), but she’ll also be delving into some discussion of dynamic dialog systems and highlighting common obstacles Double Fine has faced in crafting quality dialog for its games, as well as share best practices for delivering it to the player. To do so, Kipnis will offer attendees an in-depth look at Double Fine’s approach to developing games with fully-voiced characters, best practices for building dynamic dialog systems, and how to design your game to ensure it can be translated into another language with a minimum of extra work.

Of course, these are just some of the many exciting sessions that will be announced for GDC Europe 2014 in the coming weeks, and early birds can register for GDC Europe 2014 by July 16 to save 200 euros on an All Access Pass.

In addition, this year marks the GDC Europe debut of the Student Pass, a more affordable alternative to the All Access Pass created specifically for qualified students interested in learning and networking at GDC Europe 2014 – as well as the return of the Indie Games Summit pass. All GDC Europe passes also allow visitors to attend Gamescom from Wednesday to Friday. For more information, please visit the GDC Europe website.

Read more at Gamasutra.

The GamesBeat E3 2014 Non-Award Awards: The stuff no one else is writing about

From VentureBeat: The chaos of last week’s Electronic Entertainment Expo in Los Angeles is behind us, but we still have a major duty to fulfill: the non-awards!

You see, while most publications will focus on mentioning the games with the best graphics or interesting gameplay, we like to give shout-outs for the sort of stuff that no one else is really bothering with. Some of our non-awards recognize cool moments, some focus on awkward gaffes, and some even complain about donuts.

Visit VentureBeat.com to see the GamesBeat E3 2014 Non-Award Awards!

Sony will debut more games at Gamescom 2014

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Sony had a great debut at E3 2014, showing off several major titles. As great as E3 2014 was, Sony has more in store for Gamescom 2014.

Shuhei Yoshida, president of Sony’s Worldwide Studios shared on a PS Blog that there are several key games in development for PS4 that will be revealed later this year:  “We have a long list of this you know, at the beginning of the year you know we are looking at the things we are making and possibly we can show off at E3, or Gamescom, or TGS.”

Yoshida also made this comment: “E3 is big and huge and important but we wanted to plan out so that we really have fresh and exciting things to talk about at every single big opportunity, so we have something for Gamescom and TGS.”

Some first-party studios that come to Gamescom are Santa Monica Studios, Media Molecule, and Bend Studio. Since Gamescom is a European show, Media Molecule’s unannounced project and Polyphony Digital’s Gran Turismo 7 would most likely be announced at Gamescom.

Read more at: http://www.craveonline.com/gaming/articles/710595-gamescom-2014-new-ps4-game-announcements-coming-at-gamescom-and-tgs

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