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Celebrating Equality in Diversity at GaymerX2

We attended GaymerX2 and were blown away by the positive energy everyone had in meeting others and sharing their stories. It was more exciting and diverse of a convention as most others we attend. Everyone whom attended was proud to be amongst their friends and peers. They helped represent the need for support and acceptance in an industry that still has a ways to go to be as inclusive as other groups have achieved. Many also showed support for online friends that were just coming out.

What we didn’t see were the occasional publicly suggested ‘showing off’ of the gay community, or that of pushing a supposed ‘agenda’ onto others. These are unfounded ideas some in the mainstream media still assume LGBT folk are somehow after.

Want to know what all goes on at a convention of LGBT gamers? Here’s our introduction to GaymerX2:

Celebrating Diversity in the Game Industry

While GaymerX2 supports those whom identify as “Gay”, the event also caters to the entire LGBT community. It reaches deep into the professional game industry across all orientations. So many prominent developers attended, including several from Ubisoft, Bioware, and Riot Games. We also attended to show our support as a site whose very existence depends upon a strong diversity in the game industry.

Equality in diversity is the key phrase. Think about when you sit down at a computer and fire up a game. Have you ever created a character of the opposite gender? Have you even added a touch of pink or green to their hair, longer eye lashes, a change in skin tone, or voice inflection? Does it really matter to others in the game who is behind that avatar? It usually never crosses their mind, as it’s simply not a concern.

Equality in diversity is what GaymerX2 is about in our view. It’s a resouce for others to use to celebrate their natural preferences and diversity together. Two key concepts we all share on some humanistic level. The difference with GaymerX2 is that attendees have a safe space to pull back that game cloak without being afraid of supposed friends shaming them for also being different in the real world.

The Hotel Space and Showfloor

All of the planning that went into GaymerX2 was worth it, starting with the coordinator’s choosing an upscale modern hotel, the San Francisco Intercontinental Hotel. While we definitely have to give props to all involved in making GaymerX2 happen, including hundreds of volunteers, the hotel staff were also instrumental in supporting the event. Without a place for the guests to stay and gather under a safe roof, a GaymerX type of event of this scale wouldn’t be possible at all.

The convenience was welcomed by all. It was a quick ride down the hotel escalator to meet friends. Some stopped to get their face painted or to pick up a new t-shirt before heading off to the Cosplay Pageant or board game rooms. Three floors were dedicated to the event. The third housed meeting and panel rooms, as well as the main ballroom where keynotes and ceremonies took place. The fourth held registration and a variety of workshops. The expo, a Pokemon gym, and several rooms filled with a variety of board and indie games were found on the fifth floor.

Sessions, Roundtables, and Panels

While conventions are mostly about celebrating the fun in games and dressing up in Cosplay, there are also typically a series of daily panels and roundtable sessions. GaymerX2 had these spread across three different rooms fully equipped with projectors and recording equipment. It was just as well setup as any other events we’ve ever attended.

A roundtable highlight included a Riot Games hosted developer focused discussion about including more variety in game content. Characters, flags, banners, housing styles, and even entire MMO zones were put out there as possible ways to allow a stronger diversity. Developers should be designing games with diversity as a natural selective process that makes sense for that game, not as something that has to be included simply because it is expected. Every game has the opportunity for a gay character, but it doesn’t have to look like it’s included to appease the lawyers.

Once straight gamers don’t think twice about that gay character selected, then true acceptance and diversity has been achieved.

Panel highlights included ‘Coming Out in the Game Industry’ on Friday. Panelists talked about their experiences in coming out both personally and professionally. Positive and challenging stories captivated the packed room for an hour. The panel moderator (writer of this article) even came out to his entire Facebook group at the beginning of the panel, later presenting the comments to the attendees at the conclusion. There were only 100% positive comments, and quite a few of them too.

Expression of Diversity Through Cosplay

One of the highlights of the event was of course the Cosplay Pageant. No convention of gamers and geeks is complete without contests that show off the amazing talent in attendee creativity. Every convention we have attended has a strong presence of super hero characters, anime, or those identifying as a “Furry” who dress up as some sort of human recognized animal. Sound strange? Just think about all those times you played a Ratonga in EverQuest, transformed into a bear in World of Warcraft, or as an Aurin in WildStar.

Just because events like GaymerX2 present characters in the real world and not just in a fictional pixelated setting, doesn’t make them suddenly too close to reality to accept as an important emotional attachment.

The Cosplay Pageant at GaymerX2 went beyond furies and characters in role-playing games. There were DC and Marvel characters, such as Superman and Cyclops. A Malovocent from the recent movie also made an appearance. And of course there were brave cosplay participants that created entirely unique costume themes.

Everyone was cheered and celebrated for their diversity, including two kissing on stage as shown in the photo below. No one thought twice about whether someone was male, female, or identified as something else under the costumes. Everyone just had a good time seeing them presented on stage and then getting a chance to select the winners at the conclusion.

At the end of the convention’s closing ceremony, we came away with a very positive view, including from those that retweeted our updates in support. There’s little doubt that we plan to attend and support next year’s event.

Would You Attend ‘GaymerX3’?

While we’ve heard that there won’t be a GaymerX3 specific event next year, there were suggestions an alternative named similar even will still be put on. To show your support in gamer diversity, we are posing the question of whether you should attend one of these types of events.

What if GaymerX was in your city next year? Would you attend, even if you identified as straight, or as some other diverse group like furies or as a character in your favorite MMO? We think you should then attend any convention like GaymerX where you’re brought together with like-minded gamers that share common interests. It’s almost guaranteed that usually allies, not enemies, are made along the way.

Keep watch at GaymerX.com and here on Events For Gamers for the latest updates on all game industry events related to the LGBT community, as well as many other minority groups that want to get together and game with others in a safe and friendly environment.

Also visit our Facebook page at www.facebook.com/eventsforgamers to view the complete photo gallery of the event, or updates at www.twitter.com/eventsforgamers.

We support you!

Mathew Anderson, Editor-in-Chief

Schedule for Comic Con 2014 has been released

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The schedule for Comic-Con 2014 for Saturday, July 26th, 2014, has just been unveiled, with Warner Brothers and Marvel Studios topping the day’s panel events. Warner Brothers will be starting their day from 10 a.m. to noon in Hall H of the San Diego Convention Center. Peter Jackson will also make an appearance to discuss “The Hobbit: The Battle of the Five Armies,” set to open December 17th.

Director George Miller will share an exclusive look at “Mad Max: Fury Road,” which is an imagination of a post-apocalyptic saga and stars Tom Hardy as Max Rockatansky. Lana and Andy Wachowski, creators of “The Matrix,” will be at Comic Con to show off their first original science fiction film “Jupiter Ascending,” starring Channing Tatum as a genetically engineered ex-military hunter to track down Jupiter Jones (Mila Kunis).

Movie star Michael Douglas confirmed his appearance at Comic Con to promote his role as Henry Pym in 2015’s “Ant-Man” earlier this month. Also with “Guardians of the Galaxy” only days from its August 1st opening, it’s quite reasonable to assume that Marvel will show some new footage and cast members will be in appearance. Marvel will also most likely show a sneak peek of “Avengers: Age of Ultron,” and invite some cast members to the event.

As night time falls on July 26th, Warner Brothers and DC will introduce the world premiere of “Gotham,” which stars Ben McKenzie as Detective Jim Gordon in a pre-Batman saga of the grim city. This premiere will then be followed by a complete pilot episode of the CW’s highly anticipated “The Flash,” an exclusive video of “Arrow,” and finally the new NBC thriller “Constantine.”

Follow this link to learn more about Comic Con 2014: http://herocomplex.latimes.com/movies/comic-con-2014-the-hobbit-marvel-surprises-gotham-on-saturday/

GaymerX2 Photos with Cosplay

We attended GaymerX2 this weekend and came away with a great impression. With support from big name companies like Bioware, Ubisoft, 2K, Riot Games, and Ouya equality in the game industry is clearly stronger than ever.

We’ll have more to say about the convention in another update, but for now here are the photos we took of the convention, along with Saturday’s Cosplay event:

GaymerX2 Photos with Cosplay

Click the image above to view the gallery and like our Facebook page!

Mobile UA & Growth Fellowship Event to Feature Speakers from Google, Zynga, DeNA, FunPlus, Nordeus and PerfectWorld (PRESS RELEASE)

The Mobile UA & Growth Fellowship (MUAGF), the industry’s largest network of mobile UA and growth leaders, announced today that its next meeting will take place after opening day of the Casual Connect conference in San Francisco. The invite-only event brings together 150 of the leading user acquisition and growth professionals with special guest Molly Passanisi, Google’s Head of Industry, Gaming, who will present the company’s GooglePlay and Android strategy for the second half of 2014.

A panel of speakers from Google, Zynga, Perfect World, DeNA, FunPlus and Nordeus will also discuss the latest trends in mobile UA and growth. For the first time, the MUAGF event will bring together both the Mobile UA Fellowship and the Mobile Growth Fellowship, which focuses on driving post-install engagement, retention and monetization.

Sponsors of the event include: Singular, the industry’s most advanced SaaS mobile marketing platform; adjust, one of the world’s most sophisticated mobile attribution and analytics platforms; InMobi, the world’s largest independent mobile advertising network; EEDAR, the largest specialty research firm for the worldwide video game industry; MobilityWare, one of the leading mobile app developers for iPhones™, iPads™, Android™ devices, and Kindles™; GameGenetics, the Berlin-based user acquisition specialist and distributor of free mobile and online games; SkyMobi, owner of the largest pre-installed app store, and a leading publisher, in China; and AppsFlyer, a leading mobile app measurement, attribution and analytics SaaS solution.

“Google Play is a critically important distribution outlet for today’s mobile marketer, so we’re honored to have Molly join us and share Google’s plans for the rest of the year,” said Dave Westin, co-founder of MUAGF. “The event has been picking up steam ever since we started it, which is a testament to how strong-knit and passionate the community is. The Fellowship is very pleased to offer a forum that helps bring the community closer together and nurture its growth and development.”

“There is no group that fosters such thoughtful dialogue and brings together such senior-level executives quite like the Mobile UA & Growth Fellowship,” said Hendrik Volp, CRO of adjust by adeven. “It is an honor to mingle and interact with so many of the best and brightest minds in the industry, and we look forward to sponsoring this quarter’s event once again.”

Event Details

Speakers:

  •     Google – Molly Passanisi, Head of Industry, Gaming
  •     Zynga – Ryan Lysne, General Manager, Marketing
  •     Perfect World – Fabien Nicholas. General Manager, Mobile
  •     DeNA – Ilya Shereshevsky, Director of Performance
  •     FunPlus – Deniz Gezgin, Studio Head
  •     Nordeus – Nebojša Radović, Marketing Manager

 

Panel Topic: “Best Channels for Finding Return On Ad Spend (ROAS)”

Location: Jillian’s Billiard Club; 175 4th Street, San Francisco, CA

Date: July 22, 2014

Agenda:

 

  •     Open Bar and Networking: 6:00pm – 7:00pm
  •     Google’s Overview Updates to 2H 2014 GooglePlay & Android Strategy: 7:00pm – 7:30pm
  •     Panel Discussion: 7:30pm – 8:15pm
  •     Dinner: 7:30pm – 9:00pm
  •     Open Bar and Networking: 9:00pm – 10:00pm

 

Registration:

To register for the event or join the fellowship, visit http://www.uafellowship.com. Membership and registration are free but restricted to non-vendor, senior level executives within the field.

Join the LinkedIn Group:

Join the Mobile UA & Growth Fellowship group on LinkedIn at http://linkd.in/19W1KvS.

About Mobile UA & Growth Fellowship
The Mobile UA Fellowship is the largest network of mobile UA leaders in the industry. It is a not-for-profit think tank aimed at exploring the latest trends in marketing, advertising and distribution for mobile applications. Founded in 2013, the fellowship aims to bring together the top decision makers at mobile application companies to foster strategic, forward-thinking discussions at its events and meetups. Its sister group, the Mobile Growth Fellowship, focuses on post-install user engagement, retention and monetization. For more information, visithttp://www.uafellowship.com.

Register Now for the 2015 International CES – the World’s Largest Innovation Playground (PRESS RELEASE)

Arlington, VA – 07/10/2014 – The Consumer Electronics Association (CEA) ® today opened registration for the 2015 International CES®, the global gathering place for all who thrive on the business of consumer technologies. The event is scheduled January 6-9, 2015, in Las Vegas, Nevada.  Attendees and media can register today at CESweb.org.

Like last year, attendees can pick up badges at more than 25 designated locations in Las Vegas. Key pickup locations include McCarran International Airport baggage claim areas, official show hotels and 2015 CES exhibit venues. Attendees will receive a confirmation code upon completing their registration form in its entirety that will help expedite their badge pick up.

The International CES draws more than 150,000 of the top industry executives, retail buyers, content providers, entertainment executives, venture capitalists, engineers, government officials and media from around the world.

“The 2015 International CES is the proving ground of innovation and this January’s event promises to be an amazing hands-on experience,” said Karen Chupka, senior vice president, International CES and corporate business strategy, CEA. “We encourage attendees to register now and to start making travel plans to ensure the greatest choice of flights and hotel rooms.”

Attendees are encouraged to register in advance of CES to ensure quicker access to their badge on-site. Additional information on the 2015 CES, including hotel and airline information, can be found at CESweb.org. CES has room blocks at discounted rates, available for a limited time, at partner hotels throughout Las Vegas.  It is important to make hotel reservations early to secure the best rates.

Comic-Con San Diego 2014 Party List

Here’s the latest Comic-Con San Diego 2014 parties, courtesy of Karennet!

WED, JULY 23:

6:00 PM:  Best-selling Authors’ Happy Hour – Mosaic Wine Bar, 3422 30th St

7:00 PM:  Hop-Con 2.0 W00tstout Stone Brewing World, Liberty Station, 2816 Historic Decatur Rd #116

8:00 PM:  Enchantment Under the SDCC – Henry’s Pub, 618 Fifth Ave

THURS, JULY 24:

10:00 AM – 2:00 AM:  Geek & Sundry – Jolt’n Joes, 379 4th Avenue

12:00 PM – 12:00 AM:  Gam3rCon – 10th Ave Theatre http://www.gam3rcon.com/buy-tickets.html

5:00 PM:  MTV Fandom Awards – Petco Park, 100 Park Blvd (with Linkin Park – free with badge)

5:00 PM:  Her Universe Fashion Show – Manchester Grand Hyatt, 1 Market Pl

7:00 PM – 9:30 PM:  Roddenberry Comic-Con Dive La Jolla Shores

7:00 PM – 11:00 PM: W00tstock 6.0 – San Diego Balboa Theatre, 868 Fourth Avenue http://bit.ly/1rNOzuE

8:00 PM:  Sin City 2 – Hard Rock Hotel, Float, 207 5th Ave, (Invite only)

9:00 PM:  BOOM! Studios 9th Anniversary Drink-Up –Hilton Bayfront, Odysea Bar, 1 Park Blvd

9:30 PM:  Wooden WisdomBang Bang, 526 Market Street http://www.ticketfly.com/purchase/event/618183

FRI, JULY 25:

“On the Set with Vikings,” 450 2nd Avenue – become a cast member (autographs 1:00 PM – 2:00 PM)

Wired Café – Omni Hotel, 675 L St (Invite only)

7:00 PM – 10:00 PM:  Lake-Town Luau – Kona Kai Resort, 1551 Shelter Island Dr http://bit.ly/1rNK0k3

7:00 PM – 10:00 PM: SherlockeDCC – San Diego Public Library, 330 Park Blvd http://bit.ly/1tk36Ab

8:00 PM:  4th Annual Comic-Con Nerd-a-Thon, The Merrow, 1271 University Ave

8:00 PM – 1:00 AM:  Marked Men Party V – HMS Surprise, 1492 North Harbor Dr.

8:00 PM – 11:30 PM:  Funko FunDays – Wyndham San Diego Bayside, 1355 North Harbor Drive

11:00 PM – 12:00 AM:  Hollywood Babble On – House of Blues, 1055 Fifth Ave http://bit.ly/1nbwmnO

SAT, JULY 26:

7:30 AM – 9:30 AM:  KITT Cruise – Petco Park, Campus Parking Lot (for photos)

5:00 PM:  8th Annual ZombieWalk – Children’s Park, Martin Luther King Promenade

7:00 PM – 9:00 PM:  Digital LA Comic-Con Party http://bit.ly/1qg3JoG

SUN, JULY 27:

5:00 PM – 8:00 PM:  Agents of SHIELD & Comic-Con Party – Henry’s Pub, 618 5th St http://bit.ly/VFL8ZS

OFFICIAL KARENNET COMIC-CON 2014
PARTY LIST V. 3.3 JULY 24-27, 2014 SAN DIEGO

First wave of speaker sessions announced for Game Connection Europe 2014

PARIS, FRANCE – 09 Juillet 2014 – The first sessions and Master Classes from five separate tracks have now been announced for Game Connection Europe 2014 and more will be announced soon! By the end of September, attendees can expect to choose from 100 sessions, panels, and Master Classes to learn valuable skills from top names in the industry.

Game Connection is an efficiency-driven B2B conference for video game industry professionals. Their dedicated match-making tool, called the Meeting Application, makes it easy to attend an event and connect with the most pertinent participants for each attendee’s unique business needs.

For the first time in history, Game Connection has partnered with Paris Games Week to offer attendees access to one of the largest consumer events in Europe. This partnership will bring more press, more exhibitors, and more networking events for Game Connection participants.

In addition to these business and networking opportunities, Game Connection Europe plays host to speaker sessions, panels, and Master Classes from industry experts each year throughout their three-day event. Conference sessions are broken up into five tracks: Business, Game Design, Marketing, Technology and Arts.

“Game Connection is pleased to offer our best year ever of high quality content for sessions, panels, and Master Classes,” said Pierre Carde, CEO of Game Connection. “This has been a big year for the industry and our speakers reflect that with their expertise in innovation, creativity, and business development.”

Here are just a few of this year’s offerings:

– My Year at OUYA: The Ups, Downs, and Lessons from Launching a New Distribution Platform – Kellee Santiago, Head of Developer Relations at OUYA, Inc.
– Nobody vs The Best SomeBody -A Recruitment Courtship in 3 Acts: Culture/People/Process – Clark Westerman, Senior International Recruiter at Riot Games
– Acting, Animating, Directing a Performance – Richard Arroyo, Programs Director, Head of Games at iAnimate.net
– Discovering the Story and Character in the Real-Time Animated Short Film, Unplugged – James Zachary, Creative Consultant & Contractor
– Warhammer® 40,000™: Carnage Postmortem – Kayla Kinnunen, Game Director at Roadhouse Interactive
– Level Design in Procedural Generation – Tanya Short, Creative Director at Kitfox Games
– The Dead is Rising Again! or: The Specifics of the German Rating System – Markus Wiemker, Prof. Game Design at MHMK Stuttgart
– Top 5 Hardest Things About Running Games as a Service…and How to Beat Them! – Nick Malaperiman, President of Publishing at Roadhouse Interactive
– Creating a translation platform to bring all the world’s players into one game – Gabriel Leydon, Chief Executive Officer & Co-Founder at Machine Zone
– Like a rabbit in headlights! Removing the OO goggles – Andrea Magnorsky, Co-founder of BatCat Games
– Master Class: 10 steps to enhance the quality of your character art in Zbrush – JB Ferder, Senior character artist at Arkane studios

Master Classes are full-day workshops where industry professionals can improve their skills and increase their marketability. Due to the nature of these sessions, admission to a Master Class requires a separate pass. If you would like to purchase a Master Class, you can do so by contacting Benjamin Lévêque.

To check out the list of sessions and master classes to date, CLICK HERE.
Game Connection Europe 2014 takes place in Paris, 29-31 October.

For more information:

– Visit the website: www.game-connection.com
– Like us on Facebook: www.facebook.com/Game.Connection.Official.Page
– Follow us on Twitter: www.twitter.com/The_GameCo
– Tune into our YouTube channel: http://www.youtube.com/user/gameconnectionvideos/

For press accreditations, please contact Allison Becker

GDC Next 2014 Registration Now Open

Registration is now open – what are you waiting for?

GDC Next featuring App Developers Conference (ADC) is back! Join us at the Los Angeles Convention Center, November 3-4, 2014, and learn how to increase discoverability and exposure, broaden your audience, differentiate your work and successfully market your games and apps.

Take advantage of Early rates for maximum savings!*

Pass Types Early
Ends Sept 18
Regular
Ends Nov 1
Onsite
Nov 2-4
All Access Pass $995 $1,195 $1,395
GDC Next Pass $695 $795 $995
ADC Pass $695 $795 $995
Expo Pass $99 $99 $150

 

Learn about pass options
Register now

* Savings calculations are based on the difference between the maximum savings scenario (early rate) and maximum cost scenario (onsite price).

Oculus to Create New VR Conference

This sure looks like a watershed year for Internet of Things, augmented reality, and virtual reality conferences. Silicon Virtual Reality Conference, Augmented World Expo, NeuroGamin Conference and Expo, GLAZEDCon and many, many others are nascent events in their first or second year.

But these new events reflect a recent surge of interest in these fields, which can in many cases be defined as wearable tech with a slew of new products in wearable health, virtual reality, augmented reality and many other new products ultimately aimed for the consumer, notably the gaming consumer too. One helpful way to visualize this growth is the Wearable World infographic that encompasses much of the wearable technology space, and its future growth.

While the ink is still drying on the relatively new conferences and expos, one of the major brands is throwing its hat — or rather, its headset — into the ring with a new event of its own.

Oculus VR, on its company blog today, announced their plans to kick off a new virtual reality conference, Oculus Connect. With the recent news of over 100,000 sales of Oculus development kits, there’s a large enough community to consolidate interest in an Oculus-centric conference.

Oculus Connect will be hosted at the Loews Hollywood Hotel in Los Angeles on September 19-20th. Confirmed keynotes include Oculus leaders, such as Brendan Iribe, CEO; Palmer Luckey, Founder; John Carmack, CTO; and Chief Scientist, Michael Abrash on developments in the growing developments in the world of Oculus. 

The opportunity to attend starts on July 10th, and attendee confirmations will be issued next week. Given the details on the Oculus blog and official conference site about the conference’s focus, it might not be too early to expect this event to live up to a possible billing as a limited-attendance developer-centric conference–perhaps in the same tradition as Google I/O and Apple’s WWDC. However, in the same spirit as the latter two events, livestreaming of Oculus Connect will be available to developers around the world.

Details on the official site outline a few bird’s-eye level details about the conference, but expect to see more info once the chance to apply to register pops up on July 10th. Follow E4G, we’ll keep you posted!

GLAZEDCon London is Set for October

If an event focused on the gamer-friendly world of wearable technology and Internet of things technology gets attention and attendance in San Francisco after its second year, it could work in a European world capital. That’s one possible reason why Wearable World‘s GLAZEDCon is being exported across the Atlantic to London in the autumn this year.

In the UK, this event will be a one day summit held in London on October 22nd. No venue has been cited as of yet. In conjunction with the summit, it’ll be coupled with the first annual Wearable World Expo, an investor, press and consumer-facing showcase with a focus on 50 global wearable technology companies.

Adding to the main event and its accompanying expo, “Wearable World will host its next series of hackathons in London during GlazedCon as part of its Wearable World Invents Series. Following the first ever In-Air Hackathon with Wearable World’s partner American Airlines, Wearable World will now focus on another industry to ensure that no niche is left behind,” states the Wearable World site.

“London has steadily been growing as an international fashion and technology hub. Bringing the Glazed Conference to London was the next inevitable step for us,” said Wearable World CEO, Redg Snodgrass. “The Wearable Tech and IoT ecosystem in London has been waiting for a conference like Glazed, and I’m excited to announce that Wearable World is here to bring it to them.”

Am event summary and a range of pass options are open for your perusal on the GLAZEDCon London Eventbrite registration website.

 

 

Two major game titles announced for Game Expo Scotland

Magdala Media just recently announced the first two titles coming to Game Expo Scotland, and they’re pretty epic. One of these titles is Deep Silver’s Homefront: The Revolution-an open world FPS set two years after the original Homefront. This game is currently being developed by Crytek UK. In this game, you take control of Ethan Brady as he leads a revolutionary charge against an oppressive North Korean regime in the US. The other title announced is Dead Island 2.

In Dead Island 2, you’ll find yourself fighting off the usual zombie horde using finely crafted weapons and relying on the skill and competency of your mates. The developers that developed Spec Ops: The Line are working on Dead Island 2. Some people have heard that the developers are keeping quite close to the source material, and adding a little more colour and lightheartedness to the series.

Crytek US will also be giving a developer session talk about Homefront: The Revolution at GES, but the organizers are not saying anything at the moment about the session.

Check out HomeFront at: http://homefront-game.com/agegate

And Dead Island 2 can be found at: http://deadisland.deepsilver.com/deadisland2/

Casual Connect USA 300 Speakers and Schedule

Casual Connect USA in San Francisco, July 22 – 24, 2014 is quickly approaching. With a stellar line up of 300 speakers and interesting exhibitors, plus a big showing of games in the Indie Prize Showcase and IDEA Showcase, a phenomenal show is expected. Below you will find the finalized lecture and networking schedule in preparation for the conference.

Casual Connect

Casual Connect USA in San Francisco, July 22 – 24, 2014 is quickly approaching. With a stellar line up of 300 speakers and interesting exhibitors, plus a big showing of games in the Indie Prize Showcase and IDEA Showcase, a phenomenal show is expected. Below you will find the finalized lecture and networking schedule in preparation for the conference.

300 Must See Speakers

Tue, July 22nd: 9:00am – 5:30pm Wed, July 23rd: 10:00am – 5:30pm
09:30 Bob Meese, Google Play:
Mobile Momentum and Google Play
10:30 Laralyn McWilliams, The Workshop: Make It the Happiest Game on Earth
10:00 Masaru Ohnogi, gumi:
How to Become #1 in Each Market
11:00 Big Brands Seeking Startups:
Teo, Comcast Ventures | Gopinath, Turner Broadcasting | Von Behren, A+E
10:30 Ethan Evans, Amazon:
Mobile Gaming Everywhere: Taking Your Mobile Game to Every Screen and Device
12:00 Real vs. Social Poker:
Strauser, Bee Cave | Gallo, Peak Gaming | Hyman, NHN | Weil
11:00 Teut Weidemann, Ubisoft
Dissecting League of Legends Monetization
1:30 Lina Chen, Nix Hydra Games
Going the Angel and VC Route for Your Gaming Company
1:00 Deb Liu, Facebook:
Cross-platform Monetization and Player Retention
2:30 Chelsea Howe, EA Mobile:
Get Off The Treadmill!
3:30 Holly Liu, Kabam:
Pitfalls of Passion: How to Avoid them and Achieve Success
4:00 Tomo Moriwaki, Hyperkinetic Studios: An Engagement Focused View of the User and Game Design
Thurs, July 24th: 10:00am – 5:00pm
10:00 Caroline Ingeborn, Toca Boca:
The Power of Play: Designing Digital Toys for Kids
10:30 Si Shen, Papaya Mobile: Learn to Win in China
11:00 UA Secrets of Top Casino Games: Talarico, 12 Gigs | Virk, Midverse | Tennenhaus, Big Fish | Deering, Income Access | Gargiulo, BlueStacks
2:00 Yaniv Leven, Win:
Re-Thinking Analytics: Make Order from KPI Chaos
2:30 Leonard Frankel, Plarium: 5x Revenues – Live Ops Wisdom From the Asian Industry
3:30 Sandeep Shetty, Reliance Games:
Redefining Core & Midcore Users for Mobile Game

 

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