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September 2014 Game Industry Conferences and Other Events

To help you plan for upcoming month’s Game Industry Conferences and Other Event attendance and news tracking, we post a monthly consolidated list of game industry events at the beginning of the month.

Here are events in September 2014, sorted by the days they run within the month:

3-5: Defense GameTech
4-5: Cloud Gaming USA
6-8: WGK Conference
8: DMW Games New York
9-11: GAMEON
9-12: VS-Games
10: European Women In Games Conference
10-12: External Development Summit
11-14: XOXO
12-14: Classic Gaming Expo
12-14: Gamestage Expo
12-14: MAGFest 8.5
13: Boston Festival of Indie Games
15-16: GamesBeat
17-18: Game Analytics and Business Intelligence Summit
18-21: Tokyo Game Show
19-20: Oculus Connect
20-21: Retropalooza
23-24: D.I.C.E. Europe
24: Game Music Connect
25-28: EGX London
27-28: Firaxicon
30-2: MCM Stockholm Comic Con

This list is obtained from the main calendar. Did we miss an event? Please let us know!

Gamespot’s PAX Prime 2014 Community Roundup

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Gamespot highlights some discussions, tweets, and videos from this year’s PAX Prime show in their PAX Prime 2014 Community Roundup. Check it out:

Free Breakfast at the @gamespot Sector G lounge! Thanks so much gamespot!! #PAXPrime2014 pic.twitter.com/XS8ajwYDQu

The Last @GameSpot Supper at PAX Prime. Soundtrack: Pure Moods (1994) pic.twitter.com/dxx6wu3saH

— Chris Watters (@CTWatters) September 1, 2014

Our PAX Sunday live show starts in 40 min. Come by Sector G (9th & Pike) to watch live or join us online! pic.twitter.com/FeXGWwOm5c
— Chris Watters (@CTWatters) August 31, 2014

More at Gamespot.com!

PAX Prime 2014 In Photos

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We attended PAX Prime 2014 and came away with our best impression of the show yet! There were heavy hitters as always like Blizzard, 2K Games, Ubisoft, as well as tech companies from Alienware, eVGA and others.

Check out our showfloor gallery of PAX Prime 2014 In Photos:

PAX Prime 2014 Photos

New Intel Buzz Workshop Events Announced for Europe

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Hot on the heels of the Intel Buzz Workshop events in San Francisco and Seattle, organizers have freshly announced the next round of mobile game developer-focused full-day events for European hot spots of mobile game development this coming October.

The London event will be held first on October 2nd at the Rich Mix venue in the hip, start up-friendly Shoreditch neighborhood.

The Stockholm event will be held a few weeks later on October 23rd at Start-up People of Sweden (SUP46). Stockholm is recognized for their thriving start-up community, and mobile gaming giant Supercell is part of that dynamo.

If these upcoming Intel events will be like past, expect plenty of elbow room, a diverse array of talks for business people and developers with touching, or deep-diving, on the Intel hardware and mobile ecosystem, lunch and dinner and perhaps a few giveaways through the day as well. Estimates for attendance is in the neighborhood of 100 developers for each event. Events for Gamers will calendar the events information with sign-up in formation as soon as we have the information.

Slidetoplay.com: PAX Prime 2014 Top Panels and Parties

PAX Prime 14

Here are some panels and parties from SlidetoPlay.com written by Martine Paris:

THURSDAY, AUGUST 28

What:  XBOX OPEN HOUSE
When:
  Thursday, August 28, 6-8:30pm
Where:  Microsoft Building 92, 15010 NE 36th Street, Redmond WA 98052
How:  http://majornelson.com/2014/08/21/youre-invited-microsoft-play-idxbox-games/
Cost:  FREE
More Info:  Twas the night before PAX, everyone is milling about Gameworks, what to do, what to do.  Hey, why not hop on the Sunset Overdrive bus to tour the Xbox campus!  Star devs await you in a wonderland of gaming.  Play over 25 ID@ Xbox titles.  Supercool way to kickoff the festivities!  Bus picks up at Convention Center from 4:30-6:30pm.

What:  MMOREPORTER & TEN TON HAMMER MEETUP
When:
  Thursday, August 28, 7pm – LATE
Where:  Elephant & Castle, 1415 5th Avenue, 98101
How:  http://www.tentonhammer.com/promotions/ten-ton-hammer-pax-prime-2014
Cost:  FREE
More Info:  MMO fans unite!

Get the party info for other days at: http://www.slidetoplay.com/news/pax-prime-2014-our-top-picks-for-the-best-panels-and-parties/#more-673182

FRIDAY, AUGUST 29

What:  QUIZ SHOW with VOLITION & DEEP SILVER
When:
  Friday, August 29, 10-11am
Where:  Sandworm Theatre, Sheraton, 1400 6th Avenue, 2nd Floor, 98101
How:  http://prime.paxsite.com/schedule/panel/quiz-show-hour-with-volition-project-reveal-prizes
Cost:  PAX badge
More Info:  Join Deep Silver’s Brand Director Aubrey Norris and the Volition developers to test your knowledge of the Saints Row franchise for prizes and an exclusive game reveal. Special guest: Natalie Lander, the voice of Kinzie!

What:  STORYTIME with BORDERLAND’s MIKEY NEUMANN
When:
  Friday, August 29, 10:30-11:30am
Where:  Main Theatre, Convention Center, Pike/8th, 98101
How:  http://prime.paxsite.com/schedule/panel/storytime-with-mikey-neumann
Cost:  PAX badge
More Info:  Legendary Gearbox developer delivers the opening keynote address on his life and times in the game industry that has spanned Half-Life: Decay, Brothers in

SATURDAY, AUGUST 30

What:  HOW MEDIA MOLECULE MADE TEARAWAY
When:
  Saturday, August 30, 10-11pm
Where:  Sandworm Theatre, Sheraton, 1400 6th Avenue, 2nd Floor, 98101
How:  http://prime.paxsite.com/schedule/panel/how-media-molecule-made-the-fourth-wall-breaking-papery-world-of-tearaway
More Info:  Media Molecule’s Community Manager James Spafford takes the audience on a journey through the world of Tearaway, a game about a little messenger in a papery world held together in the players hands.

What:  MAKING FIREWATCH
When:
  Saturday, August 30, 10-11pm
Where:  Sandworm Theatre, Sheraton, 1400 6th Avenue, 2nd Floor, 98101
How:  http://prime.paxsite.com/schedule/panel/making-firewatch-trailer-and-a-first-look-from-campo-santo
More Info:  San Francisco’s newest indie studio, Campo Santo, will be showcasing Firewatch, a first-person wilderness mystery, set for release in 2015. Meet the dev team and check out the debut game trailer and first gameplay reveal.

SUNDAY, AUGUST 31

What:  ARE TWITCH, YOUTUBE & PODCASTS KILLING GAMES JOURNALISM?
When:
  Sunday, August 31, 10-11am
Where:  Sphinx Theatre, Sheraton, 1400 6th Avenue, 3rd Floor, 98101
How:  http://prime.paxsite.com/schedule/panel/are-twitch-youtube-and-podcasts-killing-traditional-games-journalism
More Info:  Dave Oshry, Alex Rubens, Max Scoville and DJ Skee take to the stage to debate the future of games journalism – look out!

What:  VIDEO GAMES & The INHERENT SILLINESS OF THE MEDIUM
When:
  Sunday, August 31, 11-12pm
Where:  Sasquatch Theatre, Sheraton, 1400 6th Avenue, 2nd Floor, 98101
How:  http://prime.paxsite.com/schedule/panel/video-games-are-stupid-the-inherent-silliness-of-the-medium
More Info:  Join Destructoid’s Bill Zoeker, Max Scoville & Anthony Carboni, Machinima’s Adam Kovic and IGN alum Jack DeVries as they debate the absurd side of gaming.  13y+.

MONDAY, SEPTEMBER 1

What:  SEATTLE INDIES EXPO (SIX)
When:
  Monday, September 1, 10-6pm
Where:  Melrose Market Studios, 1501-1535 Melrose, 98122
How:  http://www.seattleindies.org, https://www.eventbrite.com/e/seattle-indies-expo-2014-tickets-12548770711
Cost:  FREE
More Info:  Play games, meet devs, have fun… Seattle style!

What:  VIDEO GAME MEMORIES: WHAT MAKES A GAME SPECIAL?
When:
  Monday, September 1, 12:30-1:30pm
Where:  Sasquatch Theatre, Sheraton, 1400 6th Avenue, 2nd Floor, 98101
How:  http://prime.paxsite.com/schedule/panel/video-game-memories-what-makes-a-game-special
Cost:  PAX badge
More Info:  Game journos Anthony Gallegos, Holly Green, Danny O’Dwyer and friends recollect favorite game memories and the features that made them so magical.

Get more party info at: http://www.slidetoplay.com/news/pax-prime-2014-our-top-picks-for-the-best-panels-and-parties/#more-673182

Gaming Community Gives GaymerX a 1UP for GX3: Everyone Games (PRESS RELEASE)

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Publishers and Devs like Devolver Digital, Dim Bulb Games, Coffee Stain Studios, Asher Vollmer, and Blizzard Entertainment offer support to LGBTQ focused gaming convention

San Francisco, August 20, 2014 – After hosting two yearly conventions, GaymerX organizers were cautious about holding another year of the LGBTQ-focused fan convention that seeks to ‘create a safe space for all gamers, especially gamers who are queer, women, and people of color’ due to the increasing cost of expanding in San Francisco.

As GaymerX’s financial difficulties came to light, handfuls of developers rose up to throw their support behind the convention, claiming GaymerX was something that needed to continue. Among these were Blizzard Entertainment, the creators of the Warcraft®, StarCraft®, and Diablo® series, Devolver Digital, Coffee Stain Studios, Hornet Networks and Dim Bulb Games.

 (LINK)GX3: Everyone Games is currently looking to raise 60% of their needed funds on the Kickstarter website, and with GX3, the convention will be dropping the “Gaymer” name from the event’s moniker. They’ve noticed that their attendance has quickly shifted from being “gay dudes” to a wide range of gamers – trans people and other queer folk, women, people of color, straight allies, and disabled gamers, and they wish to better represent them with a more inclusive name.

“We are thrilled and humbled by the amount of support we’ve gotten since taking our financial difficulties public” quoted CEO and founder of GaymerX, Matt Conn “With amazing devs and publishers willing to put their money up to help save the concept of an awesome safe space for queer geeks and their friends, it means the world that we’re able to potentially continue this convention”

GX3 is scheduled for August 11-13 in Downtown San Francisco, and follows GaymerX and GaymerX2 which featured speakers like WWE’s Darren Young, Colleen Macklin, David Gaider, Ellen McLain, Alexis Ohanian, SMBC’s Zach Weiner and companies like 2K Games, Ubisoft, EA, BioWare, Riot Games and MailChimp.

For more information, please reach out to press@midboss.com

Gen Con Attributes Record-Breaking 2014 Numbers to Growing Partnership between Gamers and Indianapolis Community

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INDIANAPOLIS (August 19, 2014) Gen Con 2014, completed August 14-17 at the Indiana Convention Center, experienced another year of record attendance numbers and unprecedented growth. For the fourth consecutive year, Gen Con grew by more than 10%. This year, reaching more than 14% year-over-year growth with a weekend turnstile attendance of 184,699 and unique attendance of 56,614. This number surpasses 2013’s previous record of 49,530 unique attendees. Since 2009, Gen Con’s annual attendance has more than doubled.

“Gen Con 2014 is a testament to a more than decade-long relationship between Indianapolis and the game industry, which has culminated in the best attendee experience yet,” said Adrian Swartout, CEO and owner of Gen Con LLC. “Gen Con is a massive yearly adventure that would not be possible without the collaboration and support of our show sponsors, exhibitors, event organizers, volunteers, local business partners, the Indy community, and of course, our attendees.”

Another new record in 2014 was set for donations to Gen Con’s Official Charity Partner. Gen Con raised more than $40,000 for Gleaners Food Bank of Indiana’s BackSacks program, which provides weekend food to children at-risk for hunger. This donation includes a $20,000 check provided by Mayfair Games’ Cones of Dunshire event, a charitable game played Saturday, August 16 on Georgia Street.

“Since their first show in Indy in 2003, Gen Con has evolved into more than just a great convention for gamers – it’s become a one-of-a-kind cultural event,” said Leonard Hoops, president & CEO of Visit Indy.  “The entire Indy hospitality community is proud to host Gen Con and we congratulate their team on yet another record-breaking year.”

Due to Gen Con’s expansion throughout the Indiana Convention Center, the show also featured record numbers of exhibitors (370+) and events (14,000+).
Gen Con 2015 will return to Indianapolis July 30 – August 2, 2015.

INDIECADE REVEALS FIRST GROUP OF SPEAKERS FOR INDIECADE FESTIVAL 2014; CONFERENCE REGISTRATION NOW OPEN TO PUBLIC (PRESS RELEASE)

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IndieCade Festival 2014 to Celebrate Communities with Speakers from Across the Independent Video Game Development Scene

David O’Reilly, Creator of Mountain, and Pendleton Ward, Creator of Adventure Time, Announced as First Keynote Discussion Participants

 
LOS ANGELES—AUG 20, 2014—IndieCade, the premier international festival of independent games, has revealed an initial, partial lineup of conference speakers for this year’s IndieCade Festival, which will return to downtown Culver City, CA October 9-12. Additional speakers and topics will be announced soon, as will the final selections of games to be showcased at the festival.
 
IndieCade also announces the first participants for the IndieCade Festival Keynote Discussion. They will be David O’Reilly, creator of the independent game, Mountain,and director of the video game sequences included the 2013 hit film by Spike Jonze,Her, and Pendleton Ward, creator of the hit animation series Adventure Time. More keynote participants will be revealed soon.
 
In addition, tickets for the festival are now available on the IndieCade website athttp://www.indiecade.com/2014/registration/. The All Access pass grants admission to the Awards, the GameSlam, the Beer Garden Party, the Keynote Discussion, and much more.
 
The IndieCade Festival has proven itself as the spotlight location for the best, the brightest, and the most inspired independent games in the world, and annually welcomes some of the most innovative and artistic developers in the industry.  Past festivals have included premiered games and award winners that have gone on to change the industry, including Braid, Flower, Alien Hominid, Johann Sebastian’s Joust,Skulls of the Shogun, and Towerfall among others.   
 
“We want IndieCade Festival 2014 to help progress conversations about things like celebrating the diversity of game makers and finding ways for more of us to make independent games a sustainable enterprise,” said Stephanie Barish, chief executive officer and founder, IndieCade. “By coming together at IndieCade Festival, we not only celebrate some of the most exciting and innovative independent titles, but we also share practices with one another, invite the public to see something different, and help the world understand the impact indie games have on the industry.”
  
The initial list of speakers and topics include:

  • Jon Peterson, author of Playing with the World, and Sam Roberts, IndieCade Festival Director, discuss the 40th anniversary of Dungeons & Dragons and its impact on indie games
  • A panel conversation on sustainable business models for indie developers featuring Kellee Santiago (Ouya, Indie Fund), Greg Rice (Double Fine), and Robin Hunicke (Funomena)
  • An exploration of emerging narrative strategies in games including Tracy Fullerton (Walden), and Peter Brinson and Kurosh ValaNejad (The Cat and the Coup)
  • A panel about race and racism in games moderated by Shawn Allen (Treachery in Beatdown City)
  • A talk on the fifth anniversary of Toronto’s Hand Eye Society.
  • A session full of short talks on the secret history of indie games
  • “Why __ Matters”, a series of short talks by developers and critics on important topics indie games are missing out on. Speakers include Ian Bogost, Beth LaPensee and Diana Santiago
  • A community conversation moderated by Raph Koster and Greg Costikyan on the economic structures of the game industry

900 Visitors Make Respawn One of Europe’s Popular Game Developers’ Conferences (PRESS RELEASE)

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Cologne / Mülheim, 20 August 2014: Attended by some 900 visitors, the “Respawn – Gathering of Game Developers” conference held in Cologne on 12 and 13 August closes the gap to Europe’s leading game developer conventions. With this year’s focus on the indie developer scene, the conference effectively doubled attendance since its debut last year. The concept of multiple presentations taking place in parallel in a single large hall was readily accepted by the participants. They were able to listen to different speakers on wireless headsets and alternate between the various presentations while moving around freely in the new event venue, Dock.One in Cologne. It has been decided that there will be another Respawn installment during the 2015 gamescom week, with the exact date to be announced as soon as possible.

Renowned international speakers, including Jason Della Rocca (Execution Labs), Daniel Matros (DICE), Martijn Wenting (Bitstorm Games), Fasih Sayin (Crytek), Odile Limpach (Ubisoft Blue Byte), Teut Weidemann (Consultant) and Ralf C. Adam (flaregames GmbH), captivated their audiences as they shed light on issues such as challenges for indie developers, gender diversity, games education, digital games as a cultural element, or best-practice tips for young game developers.

A new business format entitled “Pitch & Match” saw its premiere this year. Developers were given the opportunity to present their game or product to established companies like Nintendo, Sony Computer Entertainment Europe, Google, Square Enix Collective and Unity3D. Engaging discussions helped to lay the foundations for promising collaborations.

Stephan Reichart, Aruba Events managing director and Respawn organizer, is more than pleased with the outcome of the conference: “The tremendous increase in attendance shows that the games industry’s interest in indie topics is growing continuously. With Respawn, we again provided a fitting environment that contributed to a vibrant exchange between AAA game professionals, indie developers and students.”

This is seconded by Tobias Kopka, Respawn’s program director: “We are very happy that the visitors liked our mix of knowledge transfer, debate and relaxed networking as much as they did. We focus on content and substance, regardless of whether it is presented by AAA studio veterans, indies, freelancers or  medium-sized studios, and that seems to strike a chord with the developer community.”

For the first time, “Respawn – Gathering of Game Developers” was presented in cooperation with “GDC Europe”. Visitor benefits included special pricing offers: Respawn attendees had access to the GDC Expo, received a 10-percent rebate on a GDC Europe All Access Pass, and all GDC visitors were admitted to Respawn free of charge. Furthermore, this year saw the first jointly hosted evening event: More than 1,500 participants of both conferences followed the invitation to the “GDC Europe and Respawn Developer Night powered by flaregames” on the evening of 12 August and came to the “Bootshaus” to network and celebrate.

Additional information on Respawn – Gathering of Game Developers is provided on www.respawngathering.com,www.facebook.com/RespawnGathering and www.twitter.com/respawn_conf. Tickets for Respawn are available onwww.respawngathering.com/tickets.

The Best Games announced at Gamescom 2014

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Gamescom 2014 is just about over, but there were plenty of new titles announced by Sony and Microsoft. Microsoft also revealed that the next Tomb Raider is really a timed exclusive for Xbox One. Sony also praised their 10MM PS4 sales figure, saying that the war with Microsoft is becoming a blowout in their favor.

Here is what Coop Dojo had to say about the lineup of games announced at Gamescom 2014:

Dead Island 2

Deep Silver showed off a cooperative horde demo to demonstrate Dead Island’s 2 improved combat and seamless multiplayer. The engine is really good, and the marketing team are doing a good job of marketing the game. The fighting is pretty solid and lighthearted as you attack zombies with a weed-whacker. There were some flaws in the first two games that need to be addressed, and the NPCs exhibit less life then zombies.

Assassin’s Creed Rogue

According to Coop Dojo, the only good thing about Assassin’s Creed Rogue is if you don’t own a PS4 or Xbox One, then at least you can still experience the Assassin’s Creed series.

Metal Gear Solid 5

The look and potential of the game is mind blowing, but the audience is left stunned that we can’t weaponize that good, or that trained guards will become mindless zombies at the site of a picture of a scantily dressed woman. The only good aspect of this game is the graphics, but we still have no idea when the game is actually coming out

Shadow Realms

Bioware debuted its next biggest title since Mass Effect, but it doesn’t land that well. The game is a fantasy fighter RPG that pits 4 coop players against the Shadow Lord. With the incredible talent at Bioware, let’s hope that this title won’t be a forgettable blip on the radar for gamers.

Bloodbourne

Hidetaka Miyazaki announces his followup to DarkSouls, Bloodbourne. With the word blood in the game title, players will see lots of blood as they lay waste to the land’s inhabitants.

Wild

Michael Ancel, the man behind Rayman and Beyond Good and Evil is back with an animal-centric adventure game, Wild. The animals in the trailer did look entertaining, but the Groods were not that impressive. The content is the trailer was very vague, so we have no idea about what is happening in the game.

The Witcher 3

Even though The Witcher 3 got pushed back to next year, CD Project Red showed six minutes of gameplay footage. The game looks just look you would expect it to look for a Witcher game, and this title should be the first must play title for next generation consoles. The gameplay footage also suggests that the game is production-ready.

Follow this link to read more about these games and see some images:

http://coopdojo.com/great-games-gamescom-2014/

 

PAX Aus Indie Showcase 2014 winners revealed

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Friday 15 August, 2014 – Highlighting the most unique and worthy independent games to come out of the Australian/New Zealand regions, the PAX Aus Indie Showcase (AIS) features six titles as selected by a panel of gaming industry peers from a pool of nearly 100 submissions.

We are proud to present the PAX Aus Indie Showcase 2014 winners, all of whom will be playable at the show:

Airscape: The Fall of Gravity
AIRSCAPE: THE FALL OF GRAVITY
Developed by Cross-Product
Captured from its undersea home by a mechanical alien race, the player – a ‘Grimpoteuthis abyssicola’ (Dumbo Octopus) must journey through a strange and disorienting environment where gravity follows the contours of the land and blobs of water float suspended in the air. There’s no fighting in Airscape – you’ll have to run, jump, and dodge your way past torpedoes, rockets, lasers, seekers, and more.
http://www.airscapegame.com

Assault Android Cactus
ASSAULT ANDROID CACTUS
Developed by Witch Beam
Assault Android Cactus is a manic twin stick shooter with one to four player local co-op, combining arcade style gameplay with masses of enemies, transforming environments and a colourful cast of synthetic heroines. Using a battery timer mechanic in place of lives, Assault Android Cactus is built around high speed gameplay and skillful chaining of enemy kills. Set across five decks of a massive spaceship, robot opponents slash, shoot, launch missiles from their backs, fire screen sweeping lasers and create smaller enemies to attack, while the giant enemy bosses fight with everything they’ve got across multiple phases.
http://www.assaultandroidcactus.com

Expand
EXPAND
Developed by Chris Johnson and Chris Larkin
Expand is a single player video game in which players explore a circular labyrinth constructed as an abstract black and white geometric landscape. Players must avoid getting squashed as the labyrinth twists, stretches and reveals itself, always responding to the players actions and movements.
http://expandgame.com

Gunscape
GUNSCAPE
Developed by Blowfish Studios
Gunscape provides a toolbox of iconic weapons, monsters and level elements as the foundation for players to build co-op and single-player levels or multiplayer arenas in the most intuitive way possible. It does this by offering a series of easy-to-use tools based on a block-placement interface most gamers are accustomed to. And unlike similar tools currently available on the market, Gunscape aims to empower its authors to enjoy the process of abstract level design by imposing the same kind of refreshing constraints that the still-enduring user map communities of the earliest FPS games such as Doom™ enjoyed; rather than building a game, players build a level within a game that features robust action gameplay and a vast array of weapons, enemies and level components specifically designed to complement one another.
http://www.playgunscape.com

Screencheat
SCREENCHEAT
Developed by Samurai Punk
Screencheat is the split-screen party shooter where everyone is invisible and you have to “screencheat” to win!
http://www.samuraipunk.com

Wave Wave
WAVE WAVE
Developed by Thomas Janson
Wave Wave is a savage arcade game that challenges players to shift up and down precisely as a sharp wave, desperately dodging a never-ending onslaught of geometric doom. Players are hooked into a blitzing world of constant deaths and instant restarts.
http://www.wavewavegame.com

PAX Australia will be held at the Melbourne Convention and Exhibition Centre from 31 October to 2 November, 2014 and is organised by ReedPOP in conjunction with Penny Arcade.

FridaySunday, and 3 Day International Tickets are still available and can be purchased only through the PAX Aus website:www.paxaustralia.com.au/registration.

For further information visit www.paxaustralia.com.au or follow PAX Australia updates via official Twitter and Facebook.

Early Registration for GameSoundCon Ends Soon (PRESS RELEASE)

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Register for the 10th Conference on Video Game Music and Sound Design in Los Angeles by September 1 at early bird discounted price

Seattle, WA (August 14, 2014) – GameSoundCon 2014, the leading conference on video game music and sound design, has announced early bird discounts on all registrations until September 1, 2014. The organization’s 10th conference will be held October 7-8 at the Millennium Biltmore Hotel in Los Angeles and feature two days of sessions, panel discussions and hands-on workshops from over twenty of the game industry’s leading composers, sound designers and audio directors.

“The video game industry has been changing rapidly,” said Brian Schmidt, Executive Director of GameSoundCon. “New consoles have been launched, casual and social games have exploded onto the scene. We’ve put together speakers and sessions this year that reflect the changing challenges of working in videogames for both aspiring and professional composers and sound designers. GameSoundCon continues to be the premier audio event for people who want to understand the creative, technical and business challenges of working in sound for games.”

GameSoundCon comprises four concurrent session tracks. Game Audio Essentials features presentations and panels on essential topics in game audio, specifically designed for professional composers and sound designers who want to expand into games. Game Audio Pro features talks and roundtables for seasoned game audio professionals, while separate sessions providing Hands-on FMOD Studio training and Hands-on WWise training allow attendees to bring their laptops and receive training on creating interactive music and sound effects using the industry’s leading game audio design tools.

This year’s featured keynote speaker will be Marty O’Donnell, creator of perhaps the most iconic game soundtrack of the recent era with his work on HALO. O’Donnell, formerly audio director at Bungie, now with his own studio, will talk about stimulating creativity, the video game business, and what it was like to collaborate with Sir Paul McCartney on the upcoming game Destiny.

GameSoundCon 2014 Los Angeles will be held on October 7-8 at the Millennium Biltmore Hotel in Los Angeles, California.

For a complete list of speakers, sessions and more information or to register for GameSoundCon, visit www.GameSoundCon.com.

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