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Konami will show off PES 2015 at Play Expo 2014

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Konami have confirmed that they will attend Play Expo 2014 in Manchester, England. They will present Pro Evolution Soccer 2015 at a hands on session at the event. Representatives from Konami will be at the session to answer questions about the game while PES 2015 tournaments offering Konami- related prizes take place. In August, Konami said that FC Bayern Munchen’s Mario Gotze is on the cover of PES 2015. Konami also adds that this player was chosen because of his “pace, skill, and moments of incredible brilliance that elevate modern football.”

PES 2015 manged to beat Fifa 15 for “Best Sports Game” at Gamescom in Cologone, Germany. Komani also plans to announce other titles that will be available on current generation consoles. PES 2015 runs on Kojima Production’s Fox Engine, and is scheduled to launch on November 13th for Xbox 360, PS3, PS4, Xbox One, and PC.

Follow this link to read more about Play Expo 2014:

http://www.playexpo.net/

Games For Change Festival Returns In 2015

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Put it in your calendar: Once again, the Games for Change (G4C) Festival, the largest gaming event in New York City, joins the Tribeca Film Festival’s Innovation Week. It will feature a three-day professional conference (April 21-23) and a daylong public arcade on April 25 at the Tribeca Family Festival Street Fair, sharing games for social impact with up to 300,000 people on the streets of Manhattan.

From April 21 to 23, we’ll have:

• The world’s top thought leaders in games and social impact
• Visionary game makers
• The year’s best games for change
• Unequalled networking opportunities

And this year, we’ll be adding:

• Even more chances to connect with fellow attendees
• Day passes: You can join for all days or only one or two
• New Tribeca Film Festival benefits
… and stay tuned for more exciting updates!

We’ll continue to send more info as the 2015 Festival takes shape. Keep an eye out for our call for talks and games in the following months! And in the meantime, check out the 2014 Festival’s highlights:

• Videos of talks and panels our YouTube channel
• Photos of speakers, workshops, digital and live games, and more
• Articles to get you caught up on what happened
• A recap by the numbers

Visit the official Games For Change Festival 2015 website at: http://gamesforchange.org/festival/

DevGAMM 2014 heads to Minsk on 17-18 October

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Around 800 game industry professionals from all around the world are expected to attend DevGAMM 2014, which is heading to the Belarusian capital Minsk.

Held at the Renaissance Minsk Hotel from 17-18 October, the conference, which is focused on boosting game development in CIS countries, will feature presentations by representatives of Google, Facebook, Microsoft, Unity, Wargaming, Odnoklassniki and lots of indie developers.

Other speakers include:

Mike Rose, Gamasutra – “The cheat codes for talking to the press and YouTubers”
Brjann Sigurgeirsson – “Making mistakes and succeeding at launching an indie sensation”
Maksim Hryniv, Mokus Games – “Wrong 2D. Psychedelic effects made with shaders”

Warm welcome

More generally, the content schedule provides a unique mix of game development-focused sessions, spread across technology, art, design, indie, legal, and other tracks.

All developers will also have a chance to take part in DevGAMM Awards and to show their game at Speed Game Dating and GAMM:Play Showcase.

These events require pre-registration on conference website: http://devgamm.com

Organized by Renatus Media, tickets are limited and only available in advance from http://devgamm.com/minsk2014/en/attend/registration/

Sony shows off first images of Powers at Comic Con

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At this year’s Comic Con, set to be held from October 9th to October 13th, Sony is bringing their show Powers to Comic Con on Saturday, October 11th, 2014. To celebrate the show’s first look trailer, Sony released some photos from the show. The photos show Sharito Copley as Detective Walker and Susan Heyward as Detective Pilgrim. Other photos show Logan Browning as Zora, Noah Taylor as Johnny Royalle, and Olesya Rulin as Calista. A panel will be held at 3:15pm at the Empire at NYCC; during this panel, the first look trailer will be shown. Susan Heyward, Taylor Rulin, Browning, Eddie Izzard, and Brian Micheal Bendis will be at the panel. Powers will premiere exclusively on the Sony PlayStation Network, accessed by the PS3, PS4, Vita, some Sony TVs, and other devices. Follow this link to see a photo of Logan Browning as Zora:

http://www.newsarama.com/22206-powers-comes-to-new-york-comic-con-with-first-trailer-debuts-new-images-now.html

Visit the Com-Con website for more information on Comic Con: http://www.newyorkcomiccon.com/

GamesBeat: Western mobile gaming is ‘years behind China’

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From VentureBeat: SAN FRANCISCO — The mobile-gaming gold rush is over, according to one of the people responsible for it. But he says the industry can reestablish a stronger, more sustainable model by looking to the East.

Mobile-gaming investment is in “a little bit of a hangover” right now, according to Rick Thompson of Signia Venture Partners. Thompson is one of gaming’s mega-investors, and he has generated nearly $5 billion backing and selling game startups. During a talk at GamesBeat 2014 in San Francisco, he says that Wall Street is spooked due to companies such as Zynga and King having rough initial public offerings — both debuted to great anticipation only to nosedive afterward.

“The Zynga model is busted,” said Thompson. “It doesn’t work, and people are skeptical [of the entire market now].”

Zynga and King both relied heavily on one or two hit games, and both have failed to re-create that success with subsequent releases. Many investors feel burned by those marquee gaming IPOs, and that public-market skittishness has led to fewer private firms putting capital into startups.

Things aren’t hopeless, according to Thompson. He says that China has a model that works.

“[To get money flowing again], it’s gonna take mobile-game developers and publishers proving they can make money consistently,” he said. “The Chinese companies have figured that out, and no doubt we’ll figure it out.”

The VC partner points out that Chinese developers have an advantage. They have access to more money, and those investors have never lost faith due to a Zynga-style collapse. But he says that they’ve nurtured that environment by focusing on what matters, echoing the words from a major player in Asia said earlier today at GamesBeat 2014.

“We’re years behind China in terms of free-to-play,” said Thompson. “They put engagement and fun first. That’s what we want to see rub off on [the game developers we work with].”

Instead of putting fun first, Western developers focused too heavily on analytics. That led to developers neglecting actual players.

“Despite that, we should approach China’s level of growth if we focus on quality,” said Thompson.

Read more at VentureBeat.

TGS shows Japan’s mobile dominance

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From GamesIndustry.biz: Console games are swamped by mobile titles in Tokyo; is this a glimpse of the industry’s future?

If you’ve been following any of the news from this week’s Tokyo Game Show, you’ve probably got a fair idea of what the “big” games of the show are. Metal Gear Solid 5; Final Fantasy XV; Silent Hills; Bloodborne. To Western reporters who have travelled to Tokyo for the show, these are the games of note, while the opportunity to try out virtual reality headsets or get hands on the New Nintendo 3DS models (despite Nintendo’s own non-appearance) also rate as headline-worthy.

There’s no fault to what writers focusing on those games are doing; they’re serving the interests of their audience. There are the best part of a thousand games on display at TGS and thus, focus is essential. Remarkably few of those games will ever be launched overseas, let alone enjoy any commercial success there; the task of the TGS reporter is largely to filter through the immense amounts of noise on the show floor and find some signal that’s relevant or interesting for an overseas audience.

If you’re just following the news generated from the show, you’d be forgiven for thinking that this year’s TGS has sunk yet further into irrelevance. Coming a mere month after the vastly more international jamboree that is Germany’s GamesCom, TGS this year has little to offer beyond new trailers for games we’ve already heard plenty about. Few announcements of interest have been made at the show, and while it’s a good opportunity for media and consumers to go hands-on with titles that haven’t been shown in public before, it’s absolutely not a show that will shift the needle in the console war in any way.

Read more at GamesIndustry.biz.

NVIDIA is Official Technology Partner for Red Bull Battle Grounds Grand Finals (PR)

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Santa Monica, CA – September 19, 2014 – NVIDIA® announced that the Red Bull Battle Grounds Grand Finals taking place this weekend in Washington, D.C., will be powered by NVIDIA’s groundbreaking gaming technology. The final stop in the five-month, six-tournament series featuring Blizzard Entertainment’s award winning real-time strategy game StarCraft® II, the eight elite competing professional players, will battle on high-end GPUs based on the Maxwell chip architecture, delivering unmatched performance, major new graphics capabilities, and twice the energy efficiency of the previous generation.

The Red Bull Battle Grounds Grand Finals will be the first tournament utilizing NVIDIA’s groundbreaking Maxwell architecture.  Maxwell gives eSports players the competitive edge through clearer, sharper graphics capabilities and unparalleled speed.  Maxwell architecture utilizes Voxel Global Illumination (VXGI), an NVIDIA invention making it possible to model light sources, creating a near-real gaming environment.  It also introduces new anti-aliasing and super-resolution technologies to deliver near-4K fidelity on 1080p displays. Maxwell’s energy-efficient design is unmatched to anything else on the market.


Global Illumination

Realistic lighting is one of the last frontiers in video games. Simulating both direct and indirect lighting (like reflections) has to date been too computationally demanding for GPUs beyond those available to professionals, forcing game developers to utilize lighting tricks that compromise scene realism.

Maxwell overcomes these limitations, combining the performance and programmability required to model both direct and indirect light sources. It does so by deploying a new NVIDIA technique called VXGI, a mathematical algorithm that uses a fast volumetric renderer to accurately depict specular and diffuse reflections. VXGI will be added to GameWorks, the world’s largest game graphics library, so developers can build future games with rich, natural lighting and breathtaking realism.


Multi-Frame Anti-Aliasing

Until now, most gamers have had to make compromises between performance and image quality. Increasing anti-aliasing makes games look more realistic, but the cost in performance can make the game unplayable.

Attendees at Red Bull Battle Grounds Grand Finals will also have the opportunity to interact with cutting edge G-SYNC™ technology, by visiting the NVIDIA booth on site at the Lincoln Theatre. Delivering smoother, faster gaming with virtually no tearing and faster response times, NVIDIA G-SYNC eliminates tearing and greatly reduces lag and stutter. Red Bull Battle Grounds attendees can experience this latest gaming innovation throughout the tournament weekend.


EVENT DETAILS

September 20th -21st, 2014

The Lincoln Theatre

1215 U Street NW

Washington, D.C. 20009

Doors open at 10AM EST both days

The entirety of Red Bull Battle Grounds Grand Finals will be livestreamed, giving fans from around the globe – and those at home intrigued by eSports – the ability to take part in this WCS sanctioned event. Visit http://battlegrounds.redbull.com to tune into the livestream broadcast from 11AM EST each day of the tournament.

Visit http://battlegrounds.redbull.com for additional details, and for many more exciting programs and announcements from Red Bull eSports. Follow @redbullESPORTS on Twitter, #battlegrounds

New talks about Starcraft II and other projects added to GDC Next 2014

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GDC Next 2014 featuring ADC is coming up soon, and the organizers of GDC have just announced a new series of talks and discussions taking place at the convention. Jordan Womack from Blizzard Entertainment, MIT’s Game Lab, and the GameHeart mod project will talk about how modders can shape the growth of games as eSports. Micheal Wright will show the lifecycle of an ad from beginning to end; this will help developers understand the state of the contemporary ad market.

GDC Next 2014 and ADC’s goal is to emphasize practical ways for developers to increase the creative and financial success of their projects. The events take place on November 3rd-4th, at the Los Angeles Convention Center. Speakers from Blizzard, MIT’s Game Lab, and the GameHeart project will discuss how they worked together to iterate on the observer experience of Starcraft II as an eSport. The talk is entitled ” Starcraft II and GameHeart: Evolving eSports Interfaces with Modders.

During their speeches, each announcer will retrace the experiences and the best practices in the project, as well as examine how communication between game developers, content-creating fans, and tournament organizers can push further experimentation with the live presentation of competitive digital games.

Michael Wright will do a speech called “Advertising 101: The Journey of an Ad from Marketer to Consumer.” In his speech, Wright will offer a overview of the lifecycle of an ad from brand to user. For more information on GDC Next, visit the homepage.

Paris Games Week 14 The ambition and appeal of a European video game trade fair (Press Release)

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PARIS – September 19, 2014 – Paris Games Week, the French video game trade fair, boasts its objectives for 2014: become an essential event on the sector’s international calendar. This year’s 5th edition of the trade fair, already one of the world’s top 5 gaming events, will have a new professional appeal through its partnership with Game Connection, the international forum for video game industry professionals since 2001, organised as part of Games Paris and managed by Capital Games. Paris Games Week now federates all the sector’s major players and audiences around a unique and genuinely international event.

The success of one unique trade fair, boosted by the passion for gaming

Created in 2010 on the initiative of SELL (Union of Video Game Publishers), Paris Games Week brings together manufacturers, publishers, studios and training courses and from 29th October to 2nd November 2014 it will be celebrating its 5th edition with over 50,000m² of exhibition space at the Porte de Versailles Exhibition Centre. In 4 years, Paris Games Week has successively positioned itself in the top 5 French trade fairs. It has become a major celebration of video gaming, with a record 245,000 visitors in 2013. The trade fair unites gaming enthusiasts and their families in their passion for video games, introducing new products for the festive season, exclusive product reveals for 2015 and the latest industry trends.

Always focused on the “gaming for all” approach, gamers in the making are also honoured with the Paris Games Week Junior: over 1,200m² dedicated to kids and their parents, where they can test a great number of new products for 3-12 year-olds.

Every year, Paris Games Week federates more industry professionals to offer the public every gaming experience on every platform.

A 5th edition: professional focus and international scope

On the back of its success, Game Connection (29th-31st October) will open its doors to professionals to coincide with Paris Games Week, illustrating its ambition to make the trade fair a huge event for the sector, a showcase for the gaming culture. Game Connection is an international event for video gaming professionals organised within Game Paris and managed by the Parisian Capital Games cluster. There will be several high points during the week:

• Game Connection Europe: leading annual European convention federating the entire professional gaming sector with business and educational content (technical conferences, master-classes, etc.);
• Game Paris Talents: a cycle of conferences on gaming sectors, organised in partnership with the best video gaming schools in France;
• the Ping Awards: 2014 Video Game Design Awards with a prestigious ceremony.

Every year, Paris Games Week federates more industry professionals to offer the public every gaming experience on every platform.
Game Connection Europe 2014

“The entire sector will be at the Porte de Versailles Exhibition Centre at the end of October. By joining forces, Paris Games Week, Game Paris and Game Connection have created an unmissable event on the international video gaming calendar,” » explains Emmanuel Martin, the trade fair’s General Commissioner and SELL’s General Delegate.

France: a prolific industry for a healthy market

The success of Paris Games Week can also be explained by the ascent of the video game industry in France which represents 2.7 billion euros* and nearly 29 million players** in the country, 2nd on the list of cultural goods behind books.

In 2013, the inauguration of PGW by 2 French government ministers, Fleur Pellerin and Dominique Bertinotti then respectively Minister for Small Business, Innovation and Digital Business and Minister for Family Affairs, demonstrates the sector’s importance and significance for the French and European economies. Recognised all over the world for its creativity and excellence, French savoir-faire exports well and video gaming is one of France’s most dynamic industries. The combined actions of the industry and the government enhance and strengthen the French gaming sector. Remember that in Europe, France is the leader in numbers of gamers…

Press Contacts:

Game Connection : Giulia Palmieri, +33 472 444 423, gpalmieri@game-connection.com
Paris Games Week : Anne Sophie Montadier, +33 156 900 824 / +33 167 550 664, as.montadier@sell.fr
Game Paris et Capital Games : Maxime Roy, +33 669 947 146, communication@capital-games.org

About Game Connection:

Game Connection is an international conference that gives video game industry professionals the opportunity to interact, network, and promote their products, services and expertise. Since 2001, key players from the games industry have gathered in Europe and in the US —to meet, do business together, connect with new industry professionals and socialize in a lively environment where business gets done. This business-focused setting is largely enabled by the Game Connection Meeting Application, a unique match-making tool allowing attendees to schedule meetings in advance of the event – thereby effectively optimizing time spent onsite. In 2011, Game Connection launched a program of conferences, workshops, and Master Classes. As part of this program, experts in arts, game design, programming, production, communication and marketing present the latest innovation for consoles, handheld, browser games, social media, digital and mobile stores. Next event: Game Connection Europe 2014 – Paris Expo – Porte de Versailles, October 29-31. For more information: www.game-connection.com

About #PGW – Paris Games Week

Paris Games Week by Coca-Cola Zero* is the largest public video game trade show in France and is organized by SELL (Syndicat des Editeurs de Logiciels de Loisirs). Ranked in the Top 5 Best French shows, this annual event, which hosted 245,000 visitors in 2013, has become a major showcase for the video game industry. The 5th edition, which runs from October 29 to November 2, 2014 in Paris at Porte de Versailles will cover 4 halls (3, 2.2, 2.3 and 7.1) for a total of 50,000m², 50% more space than 2013. Gamers and their families will discover this season’s hottest trends and upcoming video games. Fun for the whole family, Paris Games Week has this year dedicated a large space to Paris Games Week Junior, dedicated to children 3-12 years old. www.parisgamesweek.com

About S.E.L.L. – Syndicat des Éditeurs de Logiciels de Loisirs

S.E.L.L. represents national publishers of video games and entertainment software, including all consumer software not intended for office work. It is composed of thirty members and represents, according to the GfK panel, over 95% of sales in the sector. S.E.L.L. promotes and ensures the collective interests of publishers in the various areas where they are incurred (offline and online) and under various professional, economic, and legal aspects concerning programs, and thus contributes to the structure of the market (classification, promoting the profession, anti-piracy, press, etc.) It is recognized by all professionals, governments, and consumers. S.E.L.L. supports the European PEGI standard, a genuine system of classification for the content of video games offering reliable and easy to understand labels on software packaging. S.E.L.L. represents an attitude of commitment and accountability in the digital entertainment industry. The President of SELL is David Neichel and the Managing Director is Emmanuel Martin. www.sell.fr

About Game Paris:

Game Paris has been the premiere international event for video game professionals since 2011 and is organized by Capital Games. Following its success in 2011, 2012, and 2013, the 4th edition returns on October 29, 2014 and will consist once again of several major events throughout the week: Game Connection Europe, a business convention which brings video game professionals together each year around meetings and professional training (technical lectures and master classes); Game Paris Talents, a circle of conferences for the video game industry, organized in partnership with the best video game schools in France; the Game Paris Awards, a prestigious awards ceremony for video game developers; the Gamificaton Area, organizing meetings between digital and web marketing agencies with development studios and advergaming; and many more. Game Paris is a must-attend event for professionals in the video game industry to expand their network and develop their business and skills. www.game-paris.com

About Capital Games:

Capital Games is the video game association of Paris and Île-de-France. The organization aims to promote the stability of the video game industry by providing regular support to companies in its network. Its actions unite its members in 7 areas: membership services, human resources and training, financing, international openness, marketing and events, ethics and professional conduct, and finally Game Paris. With more than 60 members (developers, publishers, and training organizations), Capital Games is the main point of contact in the Île-de-France region for medium and small enterprises in the industry. The cluster is supported since its inception by the Ile-de-France, the Mayor of Paris, DIRRECTE, Datar, and by the European Union. www.capital-games.org – @capital_games

Exhibiting at Game Industry Events – A Developer’s Perspective

Planning for and attending an event requires expensive booth design and maintenance, travel accomodations to get everyone to and fro, and lots of flashy press materials for each day you’re on the show floor. This is especially true for teams that host larger booths and may be at an international show that requires translators. Even if you’re not presenting a game but instead are running a storefront, many of these elements remain the same.

For those who are curious as to how studios go about making the magic of a booth presentation happen, especially if you’ve never visited an event before, here’s a taste of what it takes to pull it off. I’m reflecting on your average booth in the middle of an expansive hall at conventions like Comic-Con, E3, gamescom, and PAX. It doesn’t get any bigger than these events!

Preparing for an event

The length and scope of planning partially depends on the game’s development cycle. Initial preparations can often begin immediately after the previous year’s event concludes. Acquiring tickets and booth space can come early as well, depending on when registration opens up. It’s just as much of a rush for us as it is for attendee to purchase tickets, especially at premium events like Comic-Con and PAX. Publishers who’ve had an event in previous years will have an advantage, however, publishers and companies who are wanting to have a display for the first time in one of the larger halls will have to start at a smaller booth.

At the same time you are locking down attendance details, your team will work with a professional company to design the layout of the booth. This process can last for weeks with multiple meetings to figure out how many game stations are required, the most efficient flow for visitors will be, where staff are positioned, and other logistics. Every square foot is designated for a useful purpose, including the banners, lights, and other stage elements that float above everything. An eye-catching booth presentation is nearly as critical as having a great game to show off in it.

As the event approaches, each team member will be assigned their hotel, flight details, and probably a per diem for general daily expenses and emergencies. There’s nothing like being stranded in a foreign country without local currency to fetch a taxi. Last minute meetings are held to discuss how each day is expected to function. If you’re going with a sizeable team, hopefully a ‘party bus’ will come to pick you up at the office to get everyone to the airport. You may also be part of a secondary studio hub in another city, so it’s quite possible that you’ll travel alone and later meet the rest of your team at the event.

The Preparation Checklist

Here’s a brief checklist that exhibitors may go through before you meet them on the show floor…

  • Booth space and attendance registration
  • Booth design and visitor flow expectations
  • Booth structure setup company acquired and briefed
  • Computers, banners, signs, and swag items ordered
  • Staffing for demo stations, press room, and booth flow
  • Agreements and contracts discussed and signed
  • Flight, hotel, train, and other travel registrations
  • Press and other accepted attendees notified of attendance
  • Press/Community party swag, supplies, and announcements
  • The latest game build secured for travel
  • A backup game build secured for travel…
  • Local stores mapped in case of emergency needs
  • Planning and review meetings for all of the above
  • Passports, currency, and interntionally accepted phones for when traveling abroad

The fun factor for fans

Since I’m a Community Manager, I have a particularly strong interest in the community having fun playing our game at the booth. I also want to ensure they will be able to take away something that excites them, driving them to perhaps check out the game’s website, perhaps to signup for a beta. In the case of press, it’s sometimes even more important that a good show is put on. The whole point of having a booth after all is to get everyone excited about that next game they should be playing!

Thousands of shirts, party wristbands, oversized swag bags, and other trinkets are purchased to toss out into the crowd. Name badges, markers, tape, paper, and all the secretarial extras are also needed to write booth schedules, hand out party invites, and the inevitable unxpected occurences that more often than not will require triple layers of duct tape. It’s an orchestrated production to keep everyone entertained while we shout through chapped lips and hoarse voices about our cool new product.

Love attending events because of the after-parties? Most of us do too. It’s fun to mingle and network with fellow developers and fans at a party, but someone has to plan that event too! If you’re lucky enough, you’ll find one that has free food and drinks…  for the attendees. It’s thousands of dollars for the host of the party, though. It can sometime take months to find a quality venue, caterer, and entertainment that fits within the budget. It’s often an entirely separate orchestra from planning for the main event itself!

Arrival and final booth preparations

If you’ve attended events in the past and have had a good look at the larger booths, you might have noticed strange locked doors and mysterious covered areas that no one but few are allowed to access. This is where we store our personal bags, duct tape for anything that can (and will) go wrong, and food to keep our blood pressure (and sanity) in check. It can also be where we bring in press for private interviews, or simply to rest our feet after standing on the show floor for hours on end.

Arrival at the event is usually a day or two before it begins. You get time to find your hotel, have dinner with the team, and scope out the booth. Final booth setup may also occur the night before, but a lot of the time that takes place the morning of the first event day. Boxes need to be sorted, computers tested, assignments to the team handed out, and where swag will be stored. Even vaccuming and garbage disposal is part of the team’s efforts to prepare. When something unexpected comes up, the team automatically comes together to get it done. It’s also possible to get a quick look at neighboring booths… and their swag. One great perk of being an exhibitor.

If an event is worth your time and energy to spend money to setup and exhibit, it will also have an exhibitor lounge. This is a place to converse with fellow exhibitors while having complimentary coffee, donuts, and other snacks to energize everyone. Trash assistance and evening booth security may also be included, or at least assistance is provided in acquiring these needed services. The last thing you want to be doing is running around town trying to find a Starbucks!

The best part of attending an event

Every preparation up to this point is in anticipation of players having a great time at the show, preferably at your booth. Think about how many months or even years it takes to plan a movie, and how many hours you spend at the theatre to enjoy it. While it’s a lot of work, sweat, blood, and chipped nails, all of it is justified when you see someone coming back through the line day after day to keep playing. It’s all about their fun at your booth standing out amongst the hundreds of others. For many diehard fans, they will even attend the event exclusively to check out your game.

It’s these kind of community members that personally excite me the most to meet. They are the ones that run home to signup for the beta, join the game’s social networks, and immediately e-mail you to inquire about a possible tour of your studio. They may even tweet about developers they met, or post a photo with them wearing the game’s shirt. The stories they share are always interesting to read, regardless of how critical they may be. We need to know what people think when they play our game after all, and sometimes a loud and distracting event isn’t the best way to do that.

After an 8-12 hour day from setup to close, the event may once more provide exhibitors a refreshing cup of coffee, snacks, or most importantly, drink stations strategically placed along various hallways. It’s a nice way to socialize with fellow exhibitors, discuss interesting stories from the day, plan out your evening’s party attendance (if your team is not already managing a party!), and possibly trade extra swag you didn’t give away for that day’s allotment. Everyone on the show floor ends up working together to make the day a success, even though we’re all working independently showing off our own games – even if there are some competing for the same audience.

Booth teardown, and a sigh of success

Early in the morning on the day after the public’s final visit to the show, the show floor will come alive once more with exhibitors breaking down their booths. Appearing out of nowhere, forklifts roar to life between booths to set down packing crates and to collect extra trash. Everyone has to be out of the hall by the next day, so there’s not a lot of time to setup or teardown a booth with walls of computers and other equipment. There’s also always the proverbial extra cable, screw, or missing packing box that throws shipping plans into disarray.

Back at the office, those who were not able to attend are eagerly awaiting to hear how it all went. Social network posts just don’t do it justice. Stories are shared as your hoarse voice tries to project a last bit of excitement amongst a still tired veneer. Your feet and voice may be nearly out of commission, but your spirit to keep the conversation moving forward is brighter than ever. After all, it won’t be long before the next event’s preparations begin!

Visit the original article at Gamasutra.

Written By: Mathew Anderson – Events For Gamers Editor-in-Chief

Sessions announced for EGX London 2014

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EGX London 2014 is an event where people have the opporunity to play pre-released games for console and PC. There are also developer sessions where developers present their latest games. Bioware, Turtle Rock, and The Creative Assembly have been confirmed to host developer sessions.

The Creative Assembly will begin at 4pm on Thursday, September 25, and they will announce their next Total War game. Sessions for Battlefield: Hardline and Tom Clancy’s The Division will commence on Friday, September 26. On Saturday, Sledgehammer Games will show off Call of Duty: Advanced Warfare, and later on Turtle Rock will show Evolve. On Sunday, September 23th, Ninja Theory will present Hellblade, followed by Dean Hall from DayZ discussing his open-world sandbox game.

Check out more at VG247.com

Shadow of Mordor and Mortal Kombat X head to EGX London

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EGX London

One of London’s most anticipated gaming events, EGX, returns to Earls Court this September.

The event will take place from September 25th to September 28th and will see some of the biggest names in the industry coming together to hold talks, games, competitions and showcase their newest releases.

This year promises to be bigger than ever as gaming giants PlayStation, XBox One and Nintendo will all be present, keen to show off the games that everybody has been talking about.

Two games that are getting a particularly warm reception from eager gamers are Shadow of Mordor and Mortal Kombat X, which will both be available to play at the event. Warner Brothers will be presenting Shadow Mordor, inspired by Lord of the Rings’ Middle Earth, along with their zombie epic Dying Light.

Games developer Monolith will be holding a developer session on Saturday 27th September at 2pm which will give gamers a deeper insight into the new release. Other developers who will be on hand to inform gamers about their new games are TT Games, who will soon be releasing the hotly anticipated Lego Batman 3: Beyond Gotham.

Lovers of zombie games will be in their element, as it’s now been confirmed that Dead Island 2, developed by Yager Development, will be available for game play throughout the three-day event.

Another facet of the event which will excite industry leaders is its Future of Gaming hub. EGX is teaming up with Virgin Media to discuss the most exciting up and coming innovations in gaming technology. In an age where mobile gaming is taking over, it’s a topic that’s on the tip of everybody’s tongues.

This is giving rise to a new branch of internet marketing that’s also having a huge effect on the industry. Today, affiliate website hosts like classicasinos.com are pushing gamers in the direction of popular online games – but with the aforementioned mobile gaming now becoming so popular, these games may have to focus their efforts on being smartphone and tablet friendly.

In the lead up to the event, bloggers will be presenting new articles and video logs about new products and innovations that are getting us all talking. Those which have attracted most attention will be showcased at the Virgin Media stand at the event.

Those who love a little competition can also take part in a Mario Kart tournament. The live final of the tournament will be taking place at EGX on Saturday 27th September. The winner, who can enter via an online code, will be given a brand new copy of every new game published by Nintendo for Wii U.

For both gamers and figureheads in the industry, one thing’s for sure: EGX London is not to be missed.

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