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9 GDC Next 2014 talks you shouldn’t miss

From Gamasutra: Developers, take note: Passes for next week’s GDC Next 2014 featuring ADC are still available, and today we’re highlighting a few of our favorite can’t-miss sessions from the forthcoming future-focused conference.

Game industry veteran Raph Koster, Skulls of the Shogun programming wizard Borut Pfeiffer, game industry attorney Mona Ibrahim and the indie game makers behind the Voltron-esque developer collective Glitch City are just a few of the notable experts that are speaking at GDC Next this year.

GDC Next and ADC, which aim to highlight practical ways for developers to increase the creative and financial success of their projects, are taking place simultaneously on November 3rd-4th, 2014 at the Los Angeles Convention Center.

Lucky’s Tale: Stories from the Bleeding Edge of VR Game Development

Two years ago, game industry veterans Paul Bettner and Dan Hurd saw the future. Huddled around Palmer Lucky’s cluttered desk in 2012, they held a duct-taped device up to their eyes and peered into another world. Soon after, they founded Playful Corp and jumped head-first into the deep end of VR game development. They’ll share the whole story, from the early days of crazy-rapid prototyping and instant nausea, through the ah-ha moment of third-person VR design, in a GDC Next session titled “Lucky’s Tale, Stories from the Bleeding Edge of VR Game Development.” They’ll run down dozens of prototypes, share their spectacular failures, and examine their successes.

There and Dad Again: The OctoDad: Deadliest Catch Postmortem

Over on the Production track, attendees can join Young Horses’ Phil Tibitoski and John Murphy as they discuss the methods they’ve used to create a successful game, work better as a team, and learn to love again in “There and Dad Again: The Octodad: Deadliest Catch Postmortem.” Murphy and Tibitoski will seek to shed light on how a young studio can create development processes and studio culture by drawing on old-school industry mentors, indie pals and the team’s communal-gut instincts. In addition, attendees will learn how a small team’s production methods and studio culture can be positively informed by each other as they develop.

How Do Games Go Viral? Making Games for YouTube

Keenan Mosimann, a popular YouTube personality and game producer who goes by “Criken,” will be offering tips for developers on how to best prepare their game to achieve web video attention in his talk, “How Do Games Go Viral?: Making Games for YouTube.”

Read more at Gamasutra

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